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541
The Flood / Move over, Fantastic Flop.
« on: August 21, 2015, 12:25:37 AM »
Hitman: Agent 4% on Rotten Tomatoes.

(okay, it's at 6% now)

Fucking knew this shit was gonna tank.

542
Gaming / What's your favorite Halo: CE map? (Progress: COMPLETE)
« on: August 19, 2015, 06:11:38 PM »
Yup, I'm gonna do it. It's time. I'm gonna play this game through for the first time ever. Oh boy.

PROGRESS:
[▓▓▓▓▓▓▓▓▓▓]

As most of you (should) know, I... don't like Halo. I think it's one of (if not the) most overrated game series of all time, and I've been very vocal about my feelings towards the franchise--and other franchises like it--in my six-year excursion of being a part of this beauteous community.

I'll save most of my history with this game for the actual review, but let it be known, first and foremost, that the only times I've ever played this game were at my friend's house, where we'd solely play multiplayer. I've never touched the game's campaign in my life. And as numerous people have reminded me, I can't have a full opinion on the game until I actually play it from beginning to end. Well... Fair enough.

I'll plan to have the game done by August's end.
Well, that didn't work out at all. Technical difficulties and such. September's end, then.



BUT FIRST... (manual overview)
I had to read the manual. Ya see, 'cause this game was made back when the developers actually cared to create nice and colorful and detailed manuals that are designed to get you excited to play their game. This was always my favorite part of purchasing new games--the anticipation built by the game's manual is often strong enough to give the game a big boost (though, worst case scenario--it builds expectations, only to have them ruined by shitty gameplay).

I decided I would go over p. 4 and sort of give my thoughts on what is essentially the premise of the entire Halo series. Now, I'm not familiar Halo lore at all, so this was rather exciting for me--I finally get to learn about why these fuckers are fighting each other. Cool. Totally awesome. Let's see here:

Quote
The year is 2552. Planet Earth still exists, but overpopulation has forced many of her former residents to colonize other worlds. Faster-than-light travel is now a reality, and Earth's unified government, through the United Nations Space Command, as put its full weight behind the colonization effort; millions of humans now live on habitable planets in other solar systems. A keystone of humanity's colonization efforts is the planet Reach, an interstellar naval yard that builds colony ships for civilians and warships for the UNSC's armed forces. Conveniently close to Earth, Reach is also a hub of scientific and military activity.

...Oh dear. Not exactly the most interesting or creative premise we got here so far. I'm willing to toss aside my own personal philosophical beliefs here, and just accept this idea that we're now colonizing other planets--that's fine. I can accept that. It's stupid, but I can pretend for a moment that it isn't.

What I'm trying to figure out here, mainly, is how exactly we managed to unify all the world's governments just because of some overpopulation issues. That's kind of interesting. Does that mean that Earth is completely barren now, or are there still some people there? I mean, it's 2552. Did any nations refuse to cooperate, and were simply left behind? Or did every single governmental body in the world agree to unite for the sake of humanity? I mean, I guess that's just what I'm supposed to infer, as improbable as it seems, but it doesn't really make for a very interesting or compelling idea, if you ask me.

I'm also keeping in mind that this shit was written in 2001, so, maybe this felt a little bit more interesting at the time. Maybe the concept of interplanetary travel was a lot more fresh back then--especially in video games. Nowadays, it's pretty bland and overdone, but I suppose I can suppress my initial prejudices here, per grandfather clause. Reading on:

Quote
Thirty-two years ago, contact with the outer colony Harvest was lost. A battlegroup sent to investigate was almost completely destroyed: only one badly damaged ship returned to Reach. Its crew told of a seemingly unstoppable alien warship that had effortlessly annihilated their forces.

Okay, now we're... kinda getting a little more interesting here, but not by very much. So, aliens invade one of the colonies and fuck everything up. Oh no. The main question I'm asking, of course, is "Why?"--Did we do anything to piss them off? Or are they just irrational and violent conquistadors? Hopefully it's a little bit more deep than that.

(I also find it convenient how one "badly damaged" ship made the trip back to Reach, but whatever.)

Quote
This was humankind's first encounter with a group of aliens they eventually came to know as the Covenant, a collective of alien races united in their fanatical religious devotion. Covenant religious elders declared humanity an affront to the gods, and the Covenant warrior caste waged a holy war upon humanity with gruesome diligence.

 ::)

Well, that's stupid.

Still, I don't know why exactly the Covenant considers humanity an affront to the gods, so that's still up in the air. We must have done something to piss them off--maybe colonizing Harvest was us treading on sacred ground, or something like that. I mean, the whole religious zealotry thing seems kinda silly, but at least that would be believable.

Quote
After a series of crushing defeats and obliterated colonies, UNSC Admiral Preston Cole established the Cole Protocol: no vessel may inadvertently lead the Covenant to Earth. When forced to withdraw, ships must avoid Earth-bound vectors--even if that means jumping without proper navigational calculations. Vessels in danger of capture must self-destruct.

Wait. Why do we still care about Earth? Like, I get it--colonies are being "obliterated", but why are we taking measures to protect Earth specifically? Who gives a shit at that point? Apparently, there's something of precious value on Earth that must be protected, but it never goes into what that is. Civilization? Yeah, but so do the other colonies at this point. Higher-developed civilization? That seems improbable. It's been centuries--we have the planet Reach that is specifically designated to build warships. I would think, then, that the civilizations on the other planets are pretty well-developed. It's not like building warships is a huge priority if all humanity is united under the same cause, right?

And the order to self-destruct upon being "in danger" of capture seems kinda silly too, but whatever. I'm not a military strategist, but personally, I'd only cut the cord when capture is inevitable. I just don't see the necessity to give Earth, the planet we left for greener pastures, any special protection. Anything of major importance should... probably not be there in the first place, and it doesn't seem likely to me that we'd fuck up like that. Admiral Preston Cole seems like a dumbass.

Anyways...

Quote
On Reach, a secret military project to create cyborg super-soldiers takes on newfound importance. The soldiers of the SPARTAN-II project rack up an impressive record against the Covenant in test deployments, but there are too few of them to turn the tide of the war.

Existing SPARTAN-II soldiers are recalled to Reach for further augmentation. The plan: board a Covenant vessel with the improved SPARTAN-IIs and learn the location of the Covenant home world. Two days before the mission begins, Covenant forces strike Reach and annihilate the colony. The Covenant are now on Earth's doorstep. One ship, the Pillar of Autumn, escapes with the last SPARTAN-II and makes a blind jump into deep space, hoping to lead the Covenant away from Earth.

All right. I still have no idea why we still give a fuck about Earth--maybe it's the last shred of human civilization left at this point, but that's never specified in this text--but this is where things finally start getting real.

The Covenant finding Reach seems like a crazy diabolus ex machina, but I'll excuse that. But I mean, it was supposed to be a "secret" military project, right? Guess they really didn't keep the secret that well--I'm not sure how else the Covenant would've found us on Reach. Maybe they're clairvoyant, or some shit. I'm sure I'll find out later.



Oh yeah, I meant to say earlier--don't think I'm judging the game's story by this little introductory blurb in the manual. I'm sure most, if not all, of my questions will be answered as soon as I play the game. I just don't feel like this manual did a fantastic job of tying all this shit together--and I don't expect it to, really. It's just kinda funny.

What I did expect, at least, was for the story to seem at all interesting--and it wasn't, really. We discover aliens--they attack us--we try to fight back. That's the story so far. We do a Hail Mary and jump as far away from Earth as possible, to try to bait the Covenant away from it. And hope they fall for it. I'm sorry, that's... not a great premise. I can tell this is gonna be a game where I'll have to focus mainly on the gameplay and other aspects, rather than the story. Or maybe I'll be pleasantly surprised as soon as I start playing. I have my expectations set pretty low, so anything can happen.

If there's anything you feel like I should know, post away, I guess. Just try not to spoil anything too major--I'd like this to be an experience, if you know what I'm saying.

Progress:

☑ The Pillar of Autumn (thoughts up to this point)
☑ Halo
☑ The Truth and Reconciliation (thoughts up to this point)
☑ The Silent Cartographer
☑ Assault on the Control Room (thoughts up to this point)
☑ 343 Guilty Spark (thoughts up to this point)
☑ The Library
☑ Two Betrayals
☑ Keyes (thoughts up to this point)
☑ The Maw

543
Gaming / What the fuck are those spartans doing on the banner, anyway?
« on: August 18, 2015, 01:05:23 PM »
I can't make out what they're supposed to be... doing.

544
The Flood / why do they call it a minigun
« on: August 17, 2015, 09:16:53 PM »
if it's known for being fucking enormous

Spoiler

maybe it's a euphemism

545
http://www.nydailynews.com/news/politics/huckabee-wouldn-girl-raped-abortion-article-1.2328350
It must be "Everbody Piss Verb Off" day today.
Quote
Speaking about a horrific case in Paraguay, where the government refused to allow a young girl who had been raped to have an abortion, the former Arkansas governor said he sided with the authorities in the South American nation.

“Creating one problem that is horrible — let nobody be misled, a 10-year-old girl being raped is horrible — but does it solve a problem by taking the life of an innocent child?” Huckabee said Sunday on CNN’s “State of the Union.” “And that’s really the issue.”

“Let’s not compound the tragedy by taking yet another life,” he added. “When an abortion happens, there are two victims.”

Just in case there are still people in this country who don't want to cave this fucker's skull in.

546
The Flood / how would you feel
« on: August 15, 2015, 04:22:57 PM »
if one day, i was like, "hey guys, i was just trolling the entire time--i'm actually a huge otaku, and my favorite anime are bleach, death note, jojo's bizarre adventure, and kill la kill. i don't really hate anime at all. i also love halo, star wars, and basically everything i've ever denounced. i was trolling about all of that. oh, also, i'm actually not a vegan at all--i don't give a fuck about animal abuse (because they're just animals, right?) and i eat meat every single day of my life. i think feminism is stupid, because women already have equal rights in america, so it's pointless to be a feminist. i'm also not an anti-natalist. i think people should have as many kids as they want, and i most certainly don't want the human race to go extinct. life is too cool--i wouldn't want anyone to be prevented from being born, which is why i'm also vehemently against abortion, because that's god's way. oh, yes, i believe in god, now. nine inch nails is my least favorite band, and i merely did that to look cool and edgy. my name isn't actually jacob potila and that guy that i keep posting a picture of isn't actually me. i built the verbatim persona from the ground up and kept it going for however many years as a social experiment."

how would you react

because there were a couple people, both here and on b.old, who were absolutely convinced that everything i say is just an elaborate troll--which isn't the case, but sometimes i wonder, what if it WAS the case?

547
The Flood / Cold, hard truths.
« on: August 14, 2015, 01:15:51 PM »
ITT: We state cold hard facts that, despite being ignored by the general public, are nonetheless true.o
(batch asked me to make this thread)



Extraterrestrial life may not exist. Statements such as "aliens are likely to exist" are unfounded and moot, because there is no basis for which to qualify such a statement. "The universe is large" is not a compelling argument for the existence of E.T.s.

548
Gaming / Underrated game features.
« on: August 13, 2015, 08:57:04 PM »
Currently playing Smash Wii U as my mother watches her dumb reality TV shows, because I can.

At first, I thought the gamepad's screen thing was a stupid gimmick, but... it's a genuinely useful feature.

549
The Flood / Does explaining the joke kill the humor?
« on: August 12, 2015, 03:30:44 PM »
"Humor can be dissected, as a frog can, but the thing dies in the process and the innards are discouraging to any but the pure scientific mind." - E. B. White

As a yearning linguist (or just an admirer of the English language), I tend to find the innards of a joke to be highly fascinating. I think people who dislike when jokes are explained are like people who dislike when magic tricks are explained. They think it ruins the fun, whereas I like to use the explanation--the knowledge I have just gained--to develop my own capacity to be humorous.

Once you know how something ticks, it's a lot easier to emulate it.

Though, sometimes, I do tend to appreciate a joke that's good enough to stand on its own legs without having to be explained. I just wouldn't go so far as to say that the humor is completely drained upon explanation.

550
The Flood / My "o" and "p" keys are broke.
« on: August 10, 2015, 04:41:27 PM »
Gonna be a while before I can get it fixed.

In the meantime, I've been using my laptop's on-screen keyboard, which really sucks, but it's all I have right now.

But then I had an idea--what if I just spent the rest of the day acting like they never broke?
I wonder how incomprehensible I would become.

551
The Flood / what do i get when i purchase fl studio
« on: August 09, 2015, 01:06:10 AM »
as opposed to just getting the free version

because that shit is expensive and probably not worth it

552
The Flood / what the FUCK
« on: August 08, 2015, 11:18:06 PM »
so i had the television on (which is rare), and there was a hobbit marathon going on
i have no interest whatsoever in tolkienshit, so i just left it on for the sake of background noise

after awhile, the incessant english accents and lame-ass dialogue started to piss me off, so i muted it
but i still kept it on

four or five hours pass, and i haven't looked at the TV since, until now

and there's a fucking hentai playing

a
hentai

on television

what

WHAT

WHY

WHAT

WHY

553
The Flood / can someone explain to me what "meme rap" is
« on: August 08, 2015, 09:02:29 PM »
as far as i know, it's rap music that people only listen to "ironically"
whatever that even means

like, they don't actually like it--they just pretend to, because ________________. (fill in the blank)

why would someone waste time listening to music they don't actually enjoy

554
The Flood / i hear my neighbor playing basketball with his son
« on: August 08, 2015, 02:13:33 PM »
picture a fat, 6'2" twenty-something dribbling a ball with his little six-year-old son

me and my mother are just listening to them on the couch

"Why are you swatting the ball like that? You're supposed to catch it. Are you dumb? Don't swat the ball."
>five minutes later, dad swats the ball
>son complains
"I didn't say I couldn't swat the ball. I said you couldn't swat the ball. Deal with it."

>son makes a shot
>hits the backboard, but misses
"Bryce, come on. You didn't even try."
>son denies it
"You weren't even close."

>five minutes later, dad takes a shot
>misses poorly (i can tell--i didn't even hear it hit the backboard)
>son says, "Miss."
"Yeah? It was a lot closer than you were."

>son has the ball
>dad tries to steal it; son evades him
>dad pushes him down
>son cries out--seems really hurt
>dad ignores him and takes a shot; makes it; laughs
"Dad, that hurt!"
"What hurt? Oh, come on. That didn't hurt. Get up. Toughen up, Bryce, for God's sake."

this has been going on for two hours

is this how fuckers are raising their kids these days

i am so angry right now

555
The Flood / friend made me watch a japanese horror film
« on: August 08, 2015, 12:07:11 AM »
"Hausu"

YouTube


fucking bizarre
i enjoyed myself, but now i'm sort of apprehensive about every little thing -_-

(even though it wasn't that scary)
(it was just... uh... bizarre)

itt:
what is the weirdest movie one of your friends had you watch

556
The Flood / The Gift was great.
« on: August 07, 2015, 05:16:46 PM »
8/10, go see it.

On par with Gone Girl in terms of its psychological thrills.

557
The Flood / what have i done
« on: August 06, 2015, 07:50:05 PM »
Spoiler

itt:
uhhh picture thread, i guess? hair thread? idc

558
The Flood / Legendary threads
« on: August 05, 2015, 10:30:01 PM »

559
Gaming / Spoiler Half-Life 2 Review
« on: August 03, 2015, 09:20:16 PM »
(This review will contain spoilers)
(I'm also experimenting with a particular reviewing style, so, this might be a bit of a mess)



Well, it took me just over a decade to finally sit down and play Half-Life 2 (at least, with the intent of beating it), and now, after a long fortnight of playing almost nothing but this game, I can now add it to my short (but growing) list of first-person shooter games that I've actually played from beginning to end. For some, it may seem odd that I've only just now gotten done with a game that was not only released back in 2005, but a game that's often touted as one of the greatest in its genre—if not the greatest game of all time. You know—it's the sort of game that doesn't need an introduction. So what the fuck took me so long to play it, and why am I talking about it now?

Without going too far into it, the reason is simply because I'm not typically a big fan of FPS games. I don't generally find them very fun to play, and unfortunately for me, the industry is very heavily saturated with them. Too many of them, I find, lack the innovation, creativity, and originality that I often look for when it comes to video games. To say that I was "sick" of the genre would have been an understatement—I was sick of the genre back in 2008. So at this point, you can imagine how utterly jaded I've become. It was to the point where I wouldn't even give "classic" FPS games a fair shake, including Half-Life 2, because I honestly felt like it would just give me the same old monotonous, unimaginative experience as, say, Call of Duty, Battlefield, and even Halo—but then, something happened.

My primary impetus for finally giving this game a shot came soon after I had finished watching Ross Scott's brilliant Half-Life machinima, Freeman's Mind, where he colorfully and comically vocalizes the irreverent and audacious thoughts of Half-Life's own silent protagonist, Gordon Freeman. When the series was finished, Scott himself appeared for the first time on camera in a FAQ video, part of which discussed the possibility of him filming a Freeman's Mind sequel, set in Half-Life 2—to which he flippantly responded, "I dunno." It was at this point that I thought to myself, "Well, why wait? Why don't I just play Half-Life 2 myself?"

So I did. And, I'm happy to report that the game ended up being not only much better than I had anticipated, but I'm also proud to proclaim it my favorite overall FPS game. Was it my favorite game of all time, though?... Well...



Let's talk about what the game did right, because there was a lot of it.

1. Original Premise

The plot is essentially this: Ten or twenty years after the events of Half-Life (where Dr. Gordon Freeman excavates his way through the crumbling complex of the Black Mesa Research Facility, after inadvertently unleashing a horde of hostile aliens onto Earth during a botched teleportation experiment), Earth has been completely overrun by an evil, colossally powerful and highly technologically advanced empire known as the Combine. The aforementioned experiment at Black Mesa resulted in a "resonance cascade", notifying the empire of Earth's existence. The Combine soon invaded, and Earth, which was immediately overwhelmed by the Combine forces, surrendered in a matter of seven hours, at the behest of Black Mesa's cowardly yet cunning ex-administrator, Dr. Wallace Breen. Breen's capitulation of the human race was extolled by the Combine, and, much to the dismay of the general public, was then preferred to the administrator of the entire world. You, as Gordon Freeman, are dispatched to overthrow him.

Now, out of all those facts, one thing in particular should probably be sticking out in your mind, especially with regards to the ensuing war: Earth loses. The game's dystopic outlook of the world comes only as a result of the human race failing to protect it. How many games before Half-Life 2 can you think of where the Earth is actually successfully taken over by the villains? Not many, if at all! It might be because, as humans, we tend to shy away from the possibility of us ever "losing"—being killed or enslaved doesn't seem like a very empowering story on paper, so we make a bunch of narcissistic tales involving humans who become so powerful, they literally cannot be beaten. But here comes a game that comes out and just says, "We fucked up. And now it's our job to fix it." This overarching theme of failure, and taking responsibility for it, to me, is not only very interesting, but highly poignant, and a number of things could be said or interpreted about the game's underlying philosophies here.

2. Stellar storytelling, flow, atmosphere, and characterization

Of course, a great, original premise is nothing if the story itself isn't written very well, but this proves itself to be yet another one of the game's stronger points. Each segment of the game is divvied up in between thirteen distinct chapters (not including the credits sequence), each chronicling a major event within Freeman's adventure in these healthy, decently-sized chunks. Every chapter flows into one another seamlessly, and, when coupled with the game's gloomy and highly immersive atmosphere (especially during early chapters), it really makes you feel like you're actually making a long, lonely trek across eastern Europe.

"Lonely" is the key word here. A great deal of your travels will be spent by your lonesome; a Metroid-esque ethos that I just fucking love. And though the game is not without its choice soundtrack pieces playing here and there, the majority of the game is backed by total silence, except for the subtle ambiance of the environmental elements outdoors, and the foreboding whirs of the man-made machinery indoors—all designed to make you feel lost and alone. Even the Combine soldiers you face are only partially human, reducing your human contact to a cold zero.

This is why, when you finally do meet up with your fellow humans, there's nothing quite like it. There are a number of friendly faces who'll accompany you, and they serve not only as valuable allies, but also as subtle reminders that the human race isn't finished. It hasn't succumbed to its oppression, and you're not alone. It's these individuals that serve as your main driving force, though on a more personal and emotional level. Among these friendly faces include Alyx Vance, who serves as a sort of downplayed deuteragonist as well as Gordon's quasi-love interest. There's also Barney Calhoun, an apparent friend/colleague of Gordon's from Black Mesa who is posing as Civil Protection for the benefit of the Resistance (the oppressed people who became revolutionaries—the good guys).

Meeting any one of these people is like a breath of fresh air—particularly Alyx, who is probably one of the most likable female characters I've seen in a long time, with her witty, natural dialogue (which is brought to life superbly with voicework from Merle Dandridge) and expressive gestures—Valve really knows how to bring a sense of humanity to these characters. At one point, you're back in the city where you started, but this time, you're helping the Resistance wage war against the Combine. Here, a number of revolutionaries offer to fight by your side, and inevitably, some of them will die. Even though they're all nameless, I found watching my squad members die in battle to be quite emotionally taxing—you really care for these people.

I could go on for many more paragraphs discussing how this game makes you feel emotionally. The fact that there's no children around is particularly puzzling, until you realize that the Combine imposed a suppression system that essentially sterilizes the entire human race—and though, if you're me, that sounds like a great idea—it does bring about this bone-chilling theme of the loss of purity or innocence. Some chapters in particular have their very own atmospheres unique to the level. From Black Mesa East's warm, "calm of the storm" type feel, to the sheer horror and consternation of "We Don't Go to Ravenholm...", the game is a florid museum of emotional stimuli.

3. Impressive gameplay (weapons + physics engine)

For some, however, if the game isn't fun to play in the first place, you're not going to be very emotionally invested at all. As it turns out, Half-Life 2 excels in this regard, as well. Being an FPS adventure-type game, the first question I'd suspect to be asked would be, "How are the guns?" Well, that's the question I always ask, anyway. It's important for the weapons to be either fun to use, or cool in their own right. If the guns aren't fun to use, or aren't very creative or interesting in their design, your game is probably gonna be a slog to play through.

In Half-Life 2, we do have a rather fine selection of weapons to choose from. Nothing particularly outstanding, but they're good enough for me. I can honestly say I enjoyed using pretty much every one of them. You have your standard pistols and SMGs (with a grenade launcher attachment, which is nice), your shotguns, your fragmentation grenades, your laser-guided RPG, and even a nice .357 magnum, which serves as your just-fucking-die-already weapon. My personal favorites are the crossbow (a precision weapon that fires red hot metal rods), the pheromone pod (which, when squeezed, allows you to essentially control giant mutant antlions), and, my go-to weapon of choice, the SPAS-12. Oh, and I can't forget the crowbar, which has a variety of non-combat uses, including taking down padlocks and tearing down wooden structures.

"But wait, what about the Gravity Gun?"
Hold on, I'm getting there.

I know I said I liked the shotgun, but the only reason I like it so much is because of how very overpowered it is. Seriously. This thing one-shots just about every common enemy in the game. It reloads very quickly, has surprisingly good range for a spread weapon, and can be stocked with an exorbitantly large amount of shells. Once you get it, you probably won't even need to use anything else. This might just because I was playing on the default difficulty level (because that's how I roll), but the shotgun made the game a little bit too easy, I think. But still, it's hella fun to use.

Like a survival horror game, ammunition is rather scarce. The game wants you to make every one of your shots count—this isn't a game where you mindlessly run in and try to Rambo your way to victory. There are times where you'll have to think on your feet—if you're being overwhelmed, find yourself the best cover you can find. If there are flammable objects in the room, you can try to lure your enemies to it, and fire at it when they come near—but be careful, because they can do the same thing. I haven't seen the enemies take full advantage of this too often, but it's certainly possible.

Enemies you'll be facing include, but are not limited to: Headcrabs—nasty little aliens buggers that try to latch onto your head and turn you into a zombie (also come in poisonous/fast varieties), headcrab zombies themselves (which are quite disturbing—you can hear the crab's host screaming and crying as they attack you), Civil Protection units, (which all make up the bulk of the enemies you'll be facing), and Combine warships. Oh, and antlions (until you get the pheropod discussed earlier). That's pretty much it—I might be forgetting a couple more—but there's not a whole lot of enemy variety, which is unfortunate. The vortigaunts from the first game were only enemies at first because they were under the Nihilanth's control, and when Gordon killed it, they were freed, and now they're on your side. Which is nice, but we ended up losing an iconic enemy type from the first game.

Now, we're all very familiar with the Source engine by now, I presume, so I won't go too far into explaining everything about it, but I will say that, impressively, it doesn't seem dated to me at all. The hyper-realistic graphics are complemented by the engine's hyper-realistic physics, and the game takes advantage of these physics in very clever ways. Every single object has its own weight, and they all respond seemingly in accordance with the laws of motion. There are puzzles that involve taking weighted objects, like cinder blocks, and placing them on a seesaw so that you can reach higher platforms. It seems simple at first—and it is—but it's impressive just how very real the physics are.

Then there's the Gravity Gun—the weapon I neglected to mention earlier. This is easily the most interesting weapon in the game, because of its wide utility. It's a weapon that allows you to forcefully grab objects from a short distance away, and either place them gently somewhere else, or fire it back in high velocity at your foes. Because of its strength in moving large, heavy objects, this becomes the most important weapon in your arsenal very fast, and is a fan-favorite among many Half-Life fans. Much later in the game, however, something happens with this weapon that I'm not sure I like too much. I'll go into that later.

4. Impressive gameplay (other mechanics)

There are a lot of other aspects of the game I felt were worth talking about that didn't really fit into any other category, so I thought I'd bring them all up here.

I love the fact that everything in the game takes place in real-time. There are no cutscenes, except for at the very beginning, and at the very end—and even then, they're not exactly "true" cutscenes. I'm sure this was intentional—it helps with immersion, big-time, and it puts a little bit of extra pressure on the player to pay attention to every single word that is being spoken by the characters, because in order to hear someone, you have to be within earshot. Just like in real life.

The vehicles in the game range from air boats, armored cars, and even a crane at one point—all of which are a blast to use. My personal favorite is the air boat. You pick it up from your allies early on after hightailing it out of City 17. It can operate on land, but its primary function is to help you traverse the vast lakes of radioactive waste that have irradiated the back ends of the city. Yes—you get to ride a speed boat over radioactive waste. That's fucking rad. Speaking of radiation, the HEV suit that Gordon wears comes built-in with a Geiger counter. A nice little touch, considering it let's you know just how infected the area is.

That pretty much covers the biggest things I liked about Half-Life 2. It's a highly atmospheric and beautifully structured game with likable characters that you care about. The weapons are all great, and every scenario that the game puts you in feels like an ordeal—a very fun ordeal. "Run, think, shoot, live" indeed.



I can't say the game was perfect, though. Here were a couple of things I didn't care too much for, playing through.

1. Deus ex Machina ending

Towards the end of the game, you, Alyx, and the rest of the resistance of successfully tore down the bulk of the Combine forces at City 17, and now Gordon is infiltrating the main headquarters to stop Dr. Breen. Alas, even though Gordon has been through unspeakable adversity at this point, he is captured. All of his weapons are destroyed, and all hope seems lost.

...But wait! What's this! One of the weapons wasn't destroyed! In fact, it becomes supercharged! The Gravity Gun is now the SUPER Gravity Gun! How, you say? No idea! Just accept it with no explanation!

I'm sure it's explained later on in Episode One or Episode Two (maybe), but honestly, I found this to be a little bit disappointing. The Gravity Gun's charm, for me, lied not with its ability to be used as a weapon, but in its ability to be used for, well, everything else. And now, because of some random DBZ shit, it's the most powerful weapon in the game, by far (because now it lets you capture humans, instantly killing them in the process, as well as giving you the ability to control spheres of dark energy), and now I can just fuck everyone up without any effort. It was fun for maybe the first five minutes, but it got old fast.

The worst part is that it goes completely unexplained and unjustified. You don't end up learning how or why that happened—it just did, and you're supposed to appreciate it. It just kinda left a bad taste in my mouth.

It would be forgivable if the final boss didn't end up being super lame, as well. Dr. Breen tries to escape by going up into an elevator that, when he reaches the top, will transport him to safety. All you have to do is mindlessly throw dark energy spheres at it. Kinda disappointing. I expected a lot more.

2. Mediocre AI

I was left rather unimpressed with the game's artificial intelligence—especially with regards to the Resistance. I was told, going in, that the AI was actually supposed to be great, but I'm sorry—a great AI doesn't walk straight into a sniper's line of fire. Great AI doesn't cluster around me, preventing me from moving around in narrow spaces. Because you're meant to rely somewhat on these people to help you out a little bit, it was quite frustrating and disheartening to see all of my allies die, either because they were too dumb to live, or because I didn't do a good enough job in protecting them. Or both. When I killed all of the striders, what was supposed to be a triumphant moment ended up being more of a "ugh, finally" kind of moment.

Fortunately, you only have to deal with your allies' stupidity during the last few chapters. However, unfortunately, this results in having a subpar third act. The first two thirds of the game are vastly superior to the final third, in my opinion.

3. Other minor flaws

Now, I played Half-Life 2 on the Orange Box for the PS3, so maybe these issues are native only to this version. Just keep that in mind.

- Frequent loading times. Very, very frequent. The chapters aren't all fully pre-loaded—they come in shorter segments, where every once in awhile, the game has to load the next chunk of scripted events. This kinda breaks up the flow.
- Frame rate issues. Quite often, I came across a number of spots where the frame rate would drop like a rock.
- Awkward ladder controls. You'd expect to tilt the stick up to go up a ladder, and that's true, but sometimes, it goes all wonky, and you have to start tilting it down instead. And vice-versa. This also applies when trying to make right/left turns when using the vehicles, though not nearly as often. It can get quite annoying when in tight spots.
- Weak final few chapters. I already went into this, of course, but I wanted to mention it again. I was just left pretty underwhelmed by the final few chapters of the game, especially because of its weak final boss.



Overall, I enjoyed Half-Life 2 quite thoroughly. I can't say it's my favorite game of all time—not by a longshot—but it's easily one of the best FPS games that I've ever played, with its good sides far outweighing the bad. I was left quite emotionally invested in the game's narrative, with a particular concern for the welfare of all the characters I've grown attached to along the way. Not very many games are capable of that.

I'm currently playing through Episode One right now, and once I'm done with the series entirely, I'm sure I, like everyone else, will be eagerly awaiting Half-Life 3. If it ever happens at all.

Final score:
7/10

560
The Flood / Verb's Words of the Day (#9)
« on: August 02, 2015, 08:44:05 PM »
Whoops, haven't made one of these in awhile. My bad. Thanks to those who have been submitting words, though. Shows your interest. I'll try to work all the ones I deem worthy in at some point.

I'm having trouble getting vocaroo to work right now, so, no vocal pronunciations today, unless I can figure something out.

Thanks to:
Pendulate (Submissions: Anhedonia, Lackadaisical)
Meta Cognition (Submission: Sesquipedalian)



The following word was submitted by Pendulate:
Lackadaisical - /LAK - uh - DAY - zih - kuhl/
Derived from the archaic interjection "lackaday", meaning "feebly sentimental"

maaaaaaan

this is a very long word

i don't feel like typing it all out again

let alone explaining what it means

you know what, i don't even care

it means lazy and apathetic as fuck
if you're feeling lackadaisical, you just don't... give a shit... about anything



Gregarious - /greh - GEH - ree - us/
From the Latin gregarius, meaning "of or like a flock"

Oh, wow. Suddenly, I feel a lot more peppy! It's like I want to just invite all my friends over and just talk about... stuff! It's been awhile, actually--I wonder what they've all been up to? Oh, I need to ask someone if they've seen that movie I've been telling them about! Maybe tomorrow, we can go out to see it. That sounds great!

If you're gregarious, you're sociable. You like company. You get along well with others. You know how to carry a conversation. Some people indulge themselves in some alcohol to make themselves more gregarious.



Abstemious - /ahb - STEE - mee - uhs/
abstemiousness
From the Latin ab-, meaning "non-", and temetum, meaning "strong drink"

On the flipside, maybe you don't need alcohol to be gregarious. Maybe you're an ascetic, or straight-edge, and you've taken an intellectual or philosophical stance against indulging in such substances. You are abstemious. Whether it be alcohol, sex, or even food, if you abstain from partaking in any of those vices, you could be described as an abstemious individual. Given the haughty nature of the term, it would best be used to describe those who act arrogantly superior about their own abstemiousness.

Note how it kinda sounds like the verb "abstain", or the noun "abstinence".



Trying to find ways to interconnect all the words in some way, so things can come full circle at the end.

561
The Flood / attn: jim
« on: August 01, 2015, 10:27:04 PM »
what do you think about waylon jennings

562
The Flood / Do you subvocalize when reading?
« on: August 01, 2015, 08:50:53 PM »
ie. do you hear a voice in your head reciting the text as you read it

could be your own voice, or the author's voice, or the character's voice

Apparently this isn't a good habit to get into, because you're having your brain do extra work. Not only are you reading the text and trying to comprehend its message--you're also putting in the extra effort to have it said aloud in your head. This apparently hurts your reading comprehension and ability to speed read.

i subvocalize, but i've subvocalized since i was a child, so, i'm kinda fucked in that regard
it's to the point where i can't even look at a word without hearing it in my head--it's involuntary at this point

563
Gaming / Nuzlocke thread
« on: July 28, 2015, 08:35:35 PM »
Whoever's post number ends with the number seven (7) gets to name my [place Pokémon I just caught here].
This is for a Ruby nuzlocke.

I'll keep a database of all the 'mons here.

Badges:


The team:

Ol'Greg (Magikarp)

♀; Level 15; Quiet
Stat average: 19.66666666666667

Ability: Swift Swim

Attacks:
- Splash
- Tackle

Named by Epsira
Azathoth (Magikarp)

♀; Level 9; Quiet
Stat average: 14

Ability: Swift Swim
Holding an Exp. Share

Attacks:
- Splash

Named by Korra
Pineapples (Magikarp)

♂; Level 15; Hardy
Stat average: 20.5

Ability: Swift Swim

Attacks:
- Splash
- Tackle

Named by Tyger
Squilliam (Tentacool)

♀; Level 16; Quirky
Stat average: 28.33333333333333

Ability: Liquid Ooze

Attacks:
- Poison Sting
- Supersonic
- Constrict

Named by Ember
Thundina (Electrike)

♀; Level 16; Impish
Stat average: 26.16666666666667

Ability: Static
Holding an Silk Scarf

Attacks:
- Tackle
- Thunder Wave
- Leer
- Howl

Named by Thunda

The PC:

PC Box



The cemetery:

RIP
Gamlet (Taillow)

♂; Level 10; Timid

Ability: Guts

Attacks:
- Peck
- Growl
- Focus Energy
- Quick Attack

Named by Epsira
Death by Machop's Low Kick (critical hit)
poop (Grovyle)

♂; Level 16; Hasty

Ability: Overgrow
Holds a Miracle Seed

Attacks:
- Pursuit
- Leer
- Absorb
- Quick Attack

Named by Jocephalopod
Bobby (Zigzagoon)

♂; Level 16; Lax

Ability: Pickup

Attacks:
- Cut
- Sand-Attack
- Tail Whip
- Headbutt

Named by Pichu
GyaraCUNT (Magikarp)

♀; Level 13; Serious

Ability: Swift Swim

Attacks:
- Splash

Named by Tyger
Halal Food (Makuhita)

♂; Level 16; Impish

Ability: Guts

Attacks:
- Tackle
- Focus Energy
- Sand-Attack
- Vital Throw

Named by Ember

564
Gaming / How do you set your camera controls?...
« on: July 25, 2015, 11:46:10 PM »
i think the way i set up my camera controls is kinda weird

when i tilt the stick to the right, i like the camera to turn left
but when i tilt the stick up, i want the camera to turn up with it

so, inverted on one axis, but normal on the other axis

i don't know what the general norm is, and it intrigues me

565
The Flood / Attn: Meta
« on: July 25, 2015, 01:03:13 PM »
how has vegetarianism/veganism been working out for you

or have you started yet?

566
i just heard the term "troll" used on a national news program

MSNBC--they were taking about rick perry's slamming of donald trump regarding his comments about john mccain

and one of the guys was like, "it's almost like trump is trolling the republican party"
which received mild chuckles

what is my life
i thought it was weird when i started hearing terms like "butthurt" outside of the Internet, but

568
The Flood / If you were an admin, who would you permaban?
« on: July 20, 2015, 12:03:54 PM »
don't say nobody, you boring fuck

alternatively, pick users you wouldn't mind having permabanned

i'll make a tally after i compile my own list (and i do have a whole list in mind)

Top 5: Loaf, Zesty, Midget, challenger, and Deci.

Zesty: 10
Loaf: 8
Midget: 5
challenger: 4
Deci: 4
Cheat: 2
PSU: 2
Slash: 2
LC: 2
Mad Max: 2
Ingloriouswho: 2
Lemon: 2
Waifu Master: 1
Jester: 1
Nick: 1
Kitsune: 1
Isara: 1
Das: 1
Zen: 1
Berzerk: 1
SecondClass: 1
Elegiac: 1
Noelle: 1
RC: 1
Door: 1
Cowpie: 1
Noodles: 1

569
The Flood / We're done here
« on: July 20, 2015, 10:51:04 AM »
we're done

570
The Flood / ...Member #1000.
« on: July 20, 2015, 12:37:47 AM »
http://sep7agon.net/index.php?action=profile;u=1136

Well, 1136--I suppose that's every deleted account?... But whatever, this is our 1000th... concurrent member.
If that's the right term.

yay

if we didn't have any deleted members, this would be it

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