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511
The Flood / Origin of your avatar
« on: September 13, 2015, 09:45:30 PM »
mine's from a game grumps animated video

i don't actually watch game grumps anymore (haven't since jon left), but i stumbled upon one of their newer animated videos, and i found it quite amusing

YouTube

really, i just wanted an excuse to post this video

512
The Flood / Least favorite color
« on: September 12, 2015, 06:38:56 PM »
only listing primary/secondary colors for the sake of simplicity

Spoiler
yellow is the correct answer

513
The Flood / who the fuck is AutisticComputer (solved)
« on: September 10, 2015, 09:22:01 PM »
http://sep7agon.net/index.php?action=profile;u=1182

>joined today
>2000+ posts

what

edit:
it's cis scum

his account is all... fucked up

514
The Flood / without looking it up
« on: September 09, 2015, 06:16:09 PM »
define the word "nonplussed"

515
or a domestic partnership

like, wouldn't that be awkward the first time?

you're the wife, and you're just sitting there... doing what wives do, and all of a sudden, your husband comes in, and for the first time, he's like, "how are you doing, honey?"

i can only imagine being like, "did you just call me 'honey'?"

or maybe for some couples, it's an agreed-upon thing, like
"do you think we can start calling each other 'honey' now, or would that be weird?"

...these are the questions i ask myself

516
Septagon / Any plans to fix the search bar?
« on: September 06, 2015, 05:32:30 PM »
It's not as useless as B.old's was, but it's still pretty shitty.

I searched the word "fuck" on a whim, in all boards, and I got thirty results.
...Thirty.

I think we've collectively used the word "fuck" a little bit more than that.

plz fix

517
The Flood / why do we say "tbh"
« on: September 05, 2015, 10:25:47 PM »
because if we don't, people are going to think we're being dishonest?

518
The Flood / Music Review: Danny Brown - XXX
« on: September 04, 2015, 04:44:28 PM »
Danny Brown
XXX


"I'm a smart nigga/That do dumb shit"

This is going to be the first in a series of reviews where I talk about an older album that I not only think is great, but also happens to define my personal taste in music very well, exemplifying precisely what I want to hear when listening to a new record. The first album I'll be covering, I'm excited to present, is Danny Brown's breakout LP, XXX (pronounced "triple-x"), released back in 2011.

Danny Brown is a new-age Detroit rapper who has been making a lot of noise in the music industry within a very small amount of time, with his debut, The Hybrid, having only come out in 2010—and though a lot of people may not have heard of him in the mainstream, he has been collaborating with a wide variety of other popular artists, and is featured in songs such as Rustie's "Attak" as well as A$AP Ferg's "Reynolds"—and, most recently, he's put out an Adult Swim single called "Worth It" with Clams Casino on production. And you know, I really pity all of these people who have been sleeping on Danny's shit for so long, because even though The Hybrid may not have been the greatest hip hop album of that year, I think XXX is easily the greatest hip hop followup record of the decade so far—I really do.

True to its title, XXX is just a raw, unadulterated exhibition of absolute debauchery: Sex, drugs, and rock 'n' roll—or in this case, hardcore hip hop. Anyone who doesn't already enjoy rap music to some degree will likely hate this album, because it sort of takes every stereotype of modern hip hop and amplifies it almost to the point of ludicrousness, but if you're able to bear the sheer gratuity of this album, however, you're going to be treated to what is actually a highly well-crafted, smart, and introspective look on the sort of sex-craved, druggie-type lifestyle that it documents—especially during the second half (or, rather, the final third) of the record's loosely-connected narrative.

"Colder than them grits they fed slaves/Me to rap is like water to raves
AKs with bayonets rep my set/sorta like Squidward and his clarinet"

The album kicks off with the title track—a determined manifesto with this really amped-up, anthemic beat, as Danny essentially introduces us not only to himself, but also his unique, off-kilter flow and higher-pitched delivery that almost sounds cartoonish—but not to the point where it's off-putting. After growing accustomed to his voice and mapping out his personality (and this song drips with personality), Danny begins rapping about what it took for him to create this record—and the stakes that were at hand if it ended up flopping—talking about his drug & alcohol abuse to derive inspiration, as well as the amount of time he spent recording his songs in utter seclusion, never partaking in any sort of social interaction while he records. Basically, he's saying he put all of his time, effort, and energy into this thing, so "if this shit don't work, nigga, I failed at life!/Turning to these drugs, now these drugs turned my life!" It's the perfect opener, grabbing both our attention and our sympathy as we begin to delve further into his crazed existence.

"Kick it like Muay Thai/flow like sci-fi in high-def
I'm righteous, and still bust a nut up on a bitch chest"

The next track, "Die Like a Rockstar", represents the first trial in Danny's sort of drugged-up hell gauntlet that will, from my perspective, essentially determine if you're willing to listen to the rest of the record or not—and it's not just because he makes two blatant references to ejaculating on women within the first verse. The song is altogether about Danny's total infatuation with getting fucked up on drugs—to the extent that he idolizes celebrities, or "rockstars," whose deaths involved heavy drug use in some way—saying he wants to "party like Chris Farley", and invoking the names of Kurt Cobain, Jimi Hendrix, Heath Ledger, River Phoenix, and even Keith Moon, among others, culminating in the chorus's deranged mantra, "IMMA DIE LIKE A ROCKSTAR!" The quirky delivery of this repetitive chorus could be seen as off-putting to some, as well as its bizarre, sycophantic, and almost suicidal atmosphere and subject matter, which is why I sort of consider this song the album's first "rite of passage", if you will.

"Pac Blood" is the album's third track, and it's my personal favorite off of the entire record. Taking a moment to cool down from the drug-induced rants for a moment, it's a standard brag track—Danny raps about how great of a writer he is, and, honestly, if you read into the lyrics of this song, it's hard to disagree. The title, of course, invokes the name of none other than Tupac—as Danny claims that his rhymes are "so real, thought I wrote it in Pac blood." Really, though, what sells the track for me is just the infectious "Doodoodooo... Doodoodoo..." beat. It was produced by BrandUn DeShay, who samples the Bob James track "Nautilus" to an amazing effect. The distorted flutes(?) that drive the beat sound fantastic. It really pumps me up.

It was at this point in the album, for me, that I knew this was going to be an excellent record. In fact, I often go back to just these first three songs, because that's how perfect of a trifecta they are—the rest of the songs are good, and I'll get into them, but man—I can't get enough of the first three tracks.

"This is anti-clean rap/Nigga. where the green at?
Risks I take, you'd swear I had the balls the size of bean bags!"

After the beauty that was "Pac Blood", we're treated with "Radio Song"—an intentionally annoying song that is meant to lampoon the idea of having squeaky clean singles designed strictly for radio airplay, and for a castrated, mainstream audience bereft of any soul or creativity. A sentiment I can agree wholeheartedly with—however, this idea of making intentionally bad songs has never really worked out for me well. If a song is intentionally bad, then it's a bad song—and I don't really wanna listen to it. As a result, I have a hard time not skipping this song whenever it plays, because of the excruciatingly stripped-down production and irritating chorus is often too much for me to bear. It's a decent bit of satire, but these songs only get so far for me. Thankfully, the song is only two-and-a-half minutes, though it feels more like five.

As we get into the deeper cuts on the record, we're met with a bunch of skanky-ass subjects that Danny tackles like a dealer would tackle one his deadbeat junkie clients. It's also at this point that we reach the most gratuitous song on the album: "I Will", which is a song all about, to put it bluntly, eatin' pussy. And boy, does Danny really get into describing precisely how he goes about that act, going on about how he "don't give a fuck if it's shaved or its nappy," and "even if it's sour, might lick it in the shower". It's like watching a hardcore porn—I think he uses the word "clitoris" at least three or four times in the entire song. Really, it gets so bad, that I almost want to skip this song whenever it comes on, too—and I never do that based off of a song's content. But I mean, it's just that shamelessly prurient, but at the same time, I really have to admire Danny's capacity to write not only such a colosally off-putting song, but his capacity to write with such candor, as well. It's kind of a guilty pleasure—just don't bump the track with any kids around.

Another great thing about these deeper cuts is that they all tend to exemplify just how funny Danny is. The guy is a fucking riot, if you're paying attention to his lyrics. Apart from his comically hyperbolic descriptions of his prowess in bed, how often he gets smashed, and of course, how big his nuts are, there can be found some legitimately clever bars here and there, like the entire first verse of the interlude track, "Detroit 187"—which... Man, just read it:

"The way these bitches on my cock,
You'd swear it was 1985, and Teen Wolf just dropped
And my name was Michael J. Fox
But no bitch, it's Danny Brown, I've got some weed up in my sock
So bitch, get high with ya nigga!
The sack I got is looking like some green caterpillars,
But it smell like a skunk that's OH so defensive
These bitches suck my dick like it was MORAL INCENTIVE!"

The last line of which is delivered with such over-the-top gusto that it cracks me up every time I listen to it. There's also the track "Monopoly," another braggadocios track in which he declares that he's "ready to hit the studio and shit all on your mixtape"—and then stops mid-verse to say, "no, literally shit all on your mixtape," just in case you weren't clear on that. It's because of Danny's wit that I'm able to sort of look past all of the crazy off-the-wall shit that he raps about in his verses, and because of his rapid-fire delivery and off-kilter flow ("off-kilter" is probably the term I'd use to describe this entire album), it makes this Danny Brown character extremely likable.

However, everything sort of "comes down", so to speak, after the song "Adderall Admiral", in which Danny raps about abusing his favorite drug. At the end of this song, Danny spits the line, "rewind this and just smoke to it"—a fair warning, because if the first two thirds of this record could be considered his "high" persona, the final third (which I'll henceforth refer to as "Part 2") represents Danny's come-down to reality. So if all you want is a bunch of crazy, off-the-wall bangers, rewind the album and start over, because here, the songs are a lot more chilled out, and Danny himself drops his trademark eccentric tone in favor of a more mature-sounding, no-bullshit kind of flow. Make no mistake, however—though the subject matter in Part 2 does approach more dark and realistic subjects from here on out, like addiction, poverty, and irresponsible behavior, Danny maintains his lucidity throughout, making for an all-around full-circle type experience.

Part 2 kicks off with the track "DNA." Danny discusses that his affinity for substance abuse may very well be because his parents "liked to get fucked up the same way." The Frank Dukes production on this track is superb, introducing a worn-out, just-woke-up-from-a-hangover type atmosphere, and Danny's flow is low-key and musky. His ability to take a step back and view his actions from an adult perspective is admirable—and it only helps build more depth into his life that we can actually see.

"Always wanna go
Always tell her 'yes,' never tell her 'No'
No, you think you know everything, but you don't
Wanna do the right thing, but you probably won't"

My second favorite song on the album, the dismal "Party All the Time," is about a girl who is just as debaucherous, if not more so, than Danny himself—and is ruining her life as a result of it. This song is wonderful, and it speaks to me in particular, because it shows that, despite Danny's partaking in such a lifestyle, he doesn't really advocate it to anyone else. And in some ways, he regrets walking down the path himself, in spite of how fun it can be. As he watches people like this girl allow drugs and sex to take over their lives, it puts his own life into perspective—if he can't even help the people he cares for, how can he help himself? It's a chilling message, and one of the more powerful moments on the record.

Overall, XXX is not for the faint of heart. I think it's a brilliant record all the way through, but I can understand at times where it can kinda drag on, or become too gratuitous to take seriously or want anything to do with. I've had a wide variety of people listen to this record, and they all gave me mixed responses—but what they all had in common was that they made it clear they'd never listen to the record again, which makes me pretty sad. I think if you can appreciate satire for satire, and serious moments for their seriousness, you're really going to enjoy this record, and I do implore you to listen to it all the way through, if not give it multiple listens.

8/10

Favorite tracks:
XXX, Die Like a Rockstar, Pac Blood, Lie4, DNA, Nosebleeds, Party All the Time

Least favorite tracks:
Radio Song, Outer Space

519
The Flood / Weirdest thing(s) about your family?
« on: September 03, 2015, 11:05:59 PM »
My mother and father are both 9/11 conspiracy theorists.

They also believe everyone in the world who is above the age of twelve should have a gun, to "even the playing field".

520
The Flood / Preventing cancer with cancer.
« on: September 03, 2015, 09:44:17 PM »
YouTube

sigh

uh, but seriously, don't smoke
you stupid dumbass

521
The Flood / What movie have you rewatched more than anything else?
« on: September 03, 2015, 09:04:12 PM »
I'm not really sure, myself. When my sister was growing up and going through her phase of rewatching movies over and over and over again, she would always watch the Lion King. So I've probably seen that movie upwards of thirty times.

Any early Pixar movie, especially Finding Nemo, is gonna be up there, too, as well as Shrek 2 and Stand By Me.

Fight Club is up there, just because whenever I make new friends, if I learn that they've never seen Fight Club, I'm showing them motherfucking Fight Club.

Then there's Billy Madison and Happy Gilmore.

Edit:

Actually, it's probably the Goonies. I've seen that movie so many times, I could probably act it out from beginning to end. I never get tired of it.

522
Gaming / Sep7agon Game Reviews
« on: September 02, 2015, 10:38:55 PM »
We like games here at Sep7agon. Some of us like them enough to write detailed essays or videos about them informing you of their quality (or lack thereof). To help organize and preserve these works, here is a thread compiling all the game reviews that have been created by our glorious community. Enjoy.

Oh, and if I'm forgetting any, feel free to post them below. That'll really help out.
And if you think I should format the thread differently, or if you have any other suggestions, that's cool, too. Thanks.



Standard reviews:

Your bread-and-butter type reviews. Standard game analysis written in an entertaining + informative fashion.

UPDATE: Now sorted alphabetically by game rather than by author. Click the author's name to see the review.

Full Game List (without reviews):
Ace Combat 6: Fires of Liberation
Alien: Isolation
Assassin's Creed III
Assassin's Creed: Unity
Azure Strike Gunvolt
Batman: Arkham Knight
Batman: Arkham Origins
Battlefield: Hardline
Beyond: Two Souls
BioShock Infinite
Borderlands 2
Call of Duty: Advanced Warfare
Call of Duty: Black Ops II
Call of Duty: Black Ops III
Chivalry: Medieval Warfare
Command & Conquer 3: Kane's Wrath
Company of Heroes 2
Condemned: Criminal Origins
Counter-Strike: Global Offensive
Crysis 2
Crysis 3
Dark
Dark Souls II
Dark Souls III
Dead Space
Dead Space 3
Deadlight
Dear Esther
Defiance
Destiny
Dishonored
Doom 3 BFG Edition
Dragon Age: Inquisition
Dragon Ball XenoVerse
Duck Dynasty
Dying Light
Fallout
Fallout 2
Fallout 3
Fallout 4
F.E.A.R.
Far Cry 3
Far Cry 3: Blood Dragon
Far Cry 4
FIFA 17
Firewatch
GoldenEye 007
Gone Home
Grand Theft Auto V
Grim Fandango
Half-Life 2
Halo: Combat Evolved
Halo: Reach
Halo 4
Halo 5: Guardians
Heroes of the Storm
Hitman: Absolution
Hotline Miami 2: Wrong Number
Infamous: Second Son
Injustice: Gods Among Us
Insurgency: Modern Infantry Combat
Journey
Killzone: Shadow Fall
Max Payne 3
Medal of Honor: Warfighter
Metal Gear
Metal Gear 2: Solid Snake
Metal Gear Solid
Metal Gear Solid 2: Sons of Liberty
Metal Gear Solid V: Ground Zeroes
Metro 2033
Metro: Last Light
Middle-earth: Shadow of Mordor
Mighty Gunvolt
Mortal Kombat X
Natural Selection 2
Need for Speed: Most Wanted
Ori and the Blind Forest
PlanetSide 2
Pokémon Gold & Silver
Pokémon Ranger: Shadows of Almia
Pokémon Red & Blue
Pokémon Ruby & Sapphire
Ratchet & Clank
Ratchet & Clank (2016)
Ratchet & Clank: Going Commando
Red Orchestra 2: Heroes of Stalingrad
Resident Evil: Revelations 2
Resistance: Burning Skies
Sleeping Dogs
Sniper: Ghost Warrior 2
Spec Ops: The Line
SpongeBob SquarePants: Battle for Bikini Bottom
StarCraft II: Wings of Liberty
Star Wars: Knights of the Old Republic
State of Decay
State of Decay: Breakdown
Super Mario 64
Super Mario Bros.
Super Mario Bros. 2
Super Mario Bros. 3
Super Mario Bros.: The Lost Levels
Super Mario World
The Last of Us
The Legend of Zelda: Ocarina of Time
The Order: 1886
The Walking Dead
The War Z
Thief
This War of Mine
Tom Clancy's Splinter Cell: Blacklist
Tomb Raider
Tony Hawk's Underground
Whacked!
Wolfenstein: The New Order
World in Conflict
Xenoblade Chronicles X

A
Ace Combat 6: Fires of Liberation
Jono8.5/10

Alien: Isolation
AngryBrute4/5

Assassin's Creed III
AngryBruteB+

Assassin's Creed: Unity
AngryBrute(unfavorable)

Azure Strike Gunvolt
Mega Sceptile7.5/10
B
Batman: Arkham Knight
Jester(favorable)

Batman: Arkham Origins
AngryBruteC-

Battlefield: Hardline
AngryBrute2/5

Beyond: Two Souls
AngryBruteB+

BioShock Infinite
AngryBrute (written)A- (video), A++ (written)

Borderlands 2
AngryBruteA+
C
Call of Duty: Black Ops II
AngryBruteA-

Call of Duty: Black Ops III
Jono6.5/10

Call of Duty: Advanced Warfare
AngryBrute4/5
Mistanosejob(favorable)

Chivalry: Medieval Warfare
AngryBruteB-

Command & Conquer 3: Kane's Wrath
Jono8/10

Company of Heroes 2
AngryBruteB-

Condemned: Criminal Origins
AngryBruteA+

Counter-Strike: Global Offensive
AngryBrute8.5/10

Crysis 2
AngryBruteB+

Crysis 3
AngryBruteD
D
Dark
AngryBruteF

Dark Souls II
MrPip428/10
Big Boss"Buy at full price!"

Dark Souls III
Big Boss"Buy at full price!"

Dead Space
Jim(favorable)

Dead Space 3
AngryBrute (written)B+

Deadlight
AngryBruteC-

Dear Esther
AngryBrute90/100

Defiance
AngryBrute (written)C-

Destiny
Neo(unfavorable)

Dishonored
AngryBruteA+

Doom 3: BFG Edition
AngryBruteA+

Dragon Age: Inquisition
MrPip427/10

Dragon Ball XenoVerse
Big Boss"Buy at full price!"

Duck Dynasty
AngryBrute1/5

Dying Light
AngryBrute4/5
F
Fallout
Fedorekd9/10

Fallout 2
Fedorekd9.5/10

Fallout 3
Verbatim7/10

Fallout 4
Luciana7/10

Far Cry 3
AngryBruteA+

Far Cry 3: Blood Dragon
AngryBruteA+

Far Cry 4
Sprungli9.5/10

F.E.A.R.
o______________o(unfavorable)

FIFA 17 (beta)
BC(favorable)

Firewatch
EnderWolf10138/10
G
GoldenEye 007
AngryBrute5/5

Gone Home
AngryBruteA-

Grand Theft Auto V
AngryBruteA+

Grim Fandango (Remastered)
AngryBrute(favorable)
H
Half-Life 2
Verbatim7/10

Halo: Combat Evolved
Verbatim5/10

Halo: Reach
Tsukuyomi Blade(favorable)

Halo 4
AngryBrute (written)B+ (video), A- (written)

Halo 5: Guardians
MrPip427.5/10

Heroes of the Storm
Jono7.5/10

Hitman: Absolution
AngryBruteB+

Hotline Miami 2: Wrong Number
AngryBrute(mixed)
I
Infamous: Second Son
AngryBrute3/5

Injustice: Gods Among Us
Jono8/10

Insurgency: Modern Infantry Combat
AngryBrute4/5
J
Journey
AngryBruteA+
K
Killzone: Shadow Fall
AngryBrute4/5
M
Max Payne 3
AngryBrute100/100

Medal of Honor: Warfighter
AngryBruteF

Metal Gear
TheBritishLemon6/10

Metal Gear 2: Solid Snake
TheBritishLemon6.8/10

Metal Gear Solid
TheBritishLemon9/10

Metal Gear Solid 2: Sons of Liberty
TheBritishLemon8/10

Metal Gear Solid V: Ground Zeroes
AngryBrute4/5

Metro 2033
AngryBruteA-

Metro: Last Light
AngryBruteA++

Middle-earth: Shadow of Mordor
AngryBrute5/5

Mighty Gunvolt
Mega Sceptile4/10

Mortal Kombat X
MrPip428/10
N
Natural Selection 2
AngryBruteA-

Need for Speed: Most Wanted
Jono8.5/10
O
Ori and the Blind Forest
AngryBrute(favorable)

Overwatch
Jono8/10
P
PlanetSide 2
AngryBruteC-

Pokémon Gold & Silver
Big Boss(favorable)

Pokémon Ranger: Shadows of Almia
MrPip426.5/10 (unbiased), 8/10 (nostalgia)

Pokémon Red & Blue
Verbatim6/10
Big Boss(favorable)

Pokémon Ruby & Sapphire
Big Boss(favorable)

R
Ratchet & Clank
Jono9/10

Ratchet & Clank (2016)
Jono8.5/10

Ratchet & Clank: Going Commando
Jono9.5/10

Red Orchestra 2: Heroes of Stalingrad
AngryBruteB-

Resident Evil: Revelations 2 (PC)
AngryBrute(unfavorable)

Resistance: Burning Skies
AngryBrute(unfavorable)
S
Sleeping Dogs
AngryBruteB-

Sniper: Ghost Warrior 2
AngryBrute (written)F

Spec Ops: The Line
AngryBrute (written)A+

SpongeBob SquarePants: Battle for Bikini Bottom
Jono9.5/10

StarCraft II: Wings of Liberty
Jono9.5/10

Star Wars: Knights of the Old Republic
MrPip428.5/10

State of Decay
AngryBruteC+

State of Decay: Breakdown
AngryBrute4/5

Super Mario 64
Mega Sceptile6/10

Super Mario Bros.
Mega Sceptile7/10

Super Mario Bros. 2
Mega Sceptile6.5/10

Super Mario Bros. 3
Mega Sceptile8.5/10

Super Mario Bros.: The Lost Levels
Mega Sceptile6.9/10

Super Mario World
Mega Sceptile9/10
T
The Last of Us
AngryBruteA++

The Legend of Zelda: Ocarina of Time
Big Boss(favorable)

The Order: 1886
AngryBrute3/5

The Walking Dead
AngryBruteA-

The War Z
AngryBruteF

Thief
AngryBrute3/5

This War of Mine
AngryBrute5/5

Tom Clancy's Spinter Cell: Blacklist
AngryBruteA-

Tomb Raider (2013)
AngryBrute (written)B+

Tony Hawk's Underground
Jono9/10
W
Whacked!
Decimator Omega7/10

Wolfenstein: The New Order
AngryBrute4/5

World in Conflict
AngryBruteA+
X
Xenoblade Chronicles X
SpartanT6/10




Mod reviews:

...If you're into that sort of thing.





Other game analysis:

In-depth game analysis that doesn't quite fall under the definition of a "review", but still contains some deft insight.





Only full reviews of games or game merchandise will be added unquestionably. I'm hesitant to add "mini-reviews" unless you have a substantial amount of them. Anything else, like "first impressions" threads, will not be included. Your review must have its own thread on this website, or be uploaded on the Sep7agon Gaming channel, in order to be included.

If you would like me to remove your review(s) from this thread, I suppose I could do that, but I'd rather not. I'll respect your wishes regardless—I would just prefer to keep this thread comprehensive, is all.

523
The Flood / I'm going to see who really cares...
« on: September 02, 2015, 03:51:27 PM »

524
The Flood / Random question generator
« on: September 01, 2015, 06:34:53 PM »
http://www.conversationstarters.com/generator.php

"What is the craziest thing you've ever done?"
I get the lame questions so you don't have to, I guess.

Ummm, I guess it would have to be going to Europe for three weeks--it's definitely the most superlative thing I've ever done. I just saw and experienced so much shit that I can't experience in humble-ass Michigan.

okay your turn

525
The Flood / There's nothing morally wrong with pushing the red button
« on: September 01, 2015, 11:53:06 AM »
Prove me wrong

Pro-tip: You can't

526
The Flood / Demonic was demoted.
« on: August 31, 2015, 08:54:58 PM »
Oh.

edit:
just kidding, he stepped down

527
Gaming / Tropes vs. Women in Video Games: Women as Reward
« on: August 31, 2015, 10:15:40 AM »
TRIGGER WARNING:
This video contains feminism. If you are a small-minded bigot or misogynist, proceed with caution.

YouTube
Transcript
Transcript

CLIP: Dead Rising
“Fantastic!”

This episode comes with a content warning for game footage involving hypersexualized female characters and is not recommended for children.

As always, remember that it is both possible and even necessary to be critical of the media we enjoy. That’s going to be especially important to keep in mind given the video game franchise we are about to discuss…

In 1987 Nintendo released a 2D action adventure game for their Nintendo Entertainment System which departed from traditional video game conventions. Metroid starred a bounty hunter named Samus Aran who is covered head to toe in the now iconic cybernetic “power suit”. The game’s manual referred to the protagonist with male pronouns and described his identity as “shrouded in mystery”.

Metroid was notable as an early example of a game that employed multiple alternative endings which could be unlocked based on the player’s gaming skill and performance. If the player is able to complete the game in under five hours, a short cutscene will play featuring the protagonist without their armored helmet, revealing that Samus Aran is, in fact, a woman. This was a significant moment in gaming history, especially for many female gaming fans because, at the time, nearly all protagonists were just assumed to be male by default.

Remember this was back before the internet, when you couldn’t just hop online to find out about all the secrets and spoilers, so for many players, the ending of Metroid came as a genuine surprise. Still, the subversion only worked provided players were skilled enough to achieve the surprise ending. In retrospect, Samus’ gender reveal perhaps should not have been as shocking as it was, considering that Metroid is heavily influenced by the Alien films.

Sadly the alternate endings did not stop there; the two “best” endings make Metroid one of the first games to exploit the Women as Reward trope, as both reveal Samus in various states of undress. The better a player does, the more clothing is removed. If the player completes the game in under 3 hours Samus is shown without her armor and in a leotard. If the player finishes in under 1 hour they are treated to Samus in a bikini.

So yes, Samus wasn’t a damsel’ed woman waiting at the end of the game as a trophy; rather, her body itself became the prize awarded to players for a job well done. Later games in the Metroid series continued the convention of rewarding players with endings featuring Samus in various states of undress.

In one sense Samus Aran definitely did subvert traditional gender tropes of the 1980s by taking on the role of intrepid hero. However she and her body were still presented to players as prizes to be won. The convention, of earning access to cutscenes or ending vignettes with eroticized female bodies can be found in many titles over the past 30 years.

CLIP: Phelios
“Apollo”

CLIP: The Final Round
“Whoa! Whoa!”

CLIP: S.P.Y. Special Project Y

CLIP: Joe & Mac Returns
(Audience laughter)
“Oh!”

CLIP: Rad Mobile

We can trace the roots of the Women as Reward trope all the way back to the beginnings of the medium itself. As we discussed in our damsel in distress mini-series, upon successful completion of many arcade games players were rewarded with the related Smooch of Victory trope, so named for the kiss the hero received as a reward for rescuing a kidnapped princess.

Sometimes the prize is blatant as with the Standard Hero Reward in which a king will give his daughter to the hero. On other occasions, it’s taken a step further by employing the parallel Sex of Victory or Rescue Sex trope. Yes, it’s exactly what you think it is: instead of a kiss, sex with the rescued victim is the player’s reward.

CLIP: Ride to Hell: Retribution
“That was gonna get ugly. You saved us!”
“My pleasure, ladies.”
“Thank you, thank you. Thank you.”

CLIP: The Witcher 2
“You saved my life. A bit of joy as recumpence is not too much to ask.”
“I’m intrigued. It’s been a tough day. I think some joy might do me good.”
(Moaning)

We’ve coined the Women as Reward trope to describe a long-running pattern found in interactive media. It occurs when women (or more often women’s bodies) are employed as rewards for player actions in video games. The trope frames female bodies as collectible, as tractable or as consumable, and positions women as status symbols designed to validate the masculinity of presumed straight male players.

There’s some overlap between the Damsel in Distress and Women as Reward but they function differently. While the Damsel in Distress trope uses women as a plot device to motivate male heroes, the Women as Reward trope presents women as a formalized reward mechanism, meaning that the reward is coded into the game system itself. The result of this incentive structure is that access to women’s bodies, women’s affection or women’s sexuality is reduced to a simple equation that guarantees delivery as long as the correct set of inputs are entered into the system.

In this way the Women as Reward trope helps foster a sense of entitlement where players are encouraged to view women as something they’ve earned the right to by virtue of their gaming actions, skills or accomplishments.

This is illustrated in arcade classics like Joe and Mac and Teenage Mutant Ninja Turtles; after players save the damsel in both games, she will bestow a kiss on the character who earned the most points on that stage.

CLIP: Teenage Mutant Ninja Turtles
“I owe you one.”

Entitlement to women is made even more explicit in many versions of Double Dragon. At the end of the game, after the final boss has been defeated and the damsel in distress saved, player one and player two must fight each other over who “gets” to “have” Marian and with her the smooch of victory. Notice that Marian’s desires are not part of the equation, she has no say in the matter; she simply fills the role of a trophy for whichever player is ultimately victorious. This scene serves as inspiration for similar scenarios in more contemporary games like Castle Crashers.

We’ve identified 6 primary ways the Women as Reward trope manifests in video games. Over the course of this episode we will examine each in turn. In addition to the “earned cinematics” we’ve already discussed, we will cover the trope as it relates to Easter Eggs, Unlockable Costumes, Experience Points, Collectibles, and Achievements.

Easter Eggs are intentionally hidden secrets or jokes which developers conceal inside of their games. Like the eggs at a children’s easter egg hunt, these secrets are usually difficult to find but are meant to be discovered as rewards for particularly industrious gamers. Easter Eggs can be hidden messages, items, secret characters or random events, and their inclusion encourages experimentation with the game’s systems and mechanics in order to uncover these extra treasures.

Some can be found inside game environments, while others require a cheat code to unlock. For example, if players input a specific button sequence while starting up the 1991 role-playing game Rings of Power the title screen would change. By pressing down, right, A, B, C and the start button, players were rewarded with an image of a topless woman next to the Naughty Dog logo.

Easter eggs are, of course, not inherently problematic, and gaming history is filled with examples of neat secrets that designers have hidden away for players to discover. But too frequently, Easter eggs are used as another way to reward players with women’s bodies.

Tony Hawk Pro Skater 4 included a secret unlockable character named Daisy, who bore the likeness of porn star Jenna Jameson. Daisy’s sexualized appearance and skateboard tricks are designed as a reward for those players who unlocked her. One way to do that is by entering this code… ( o ) ( o )

Probably one of the most famous Women as Reward easter eggs brings us back to Samus Aran. The original Metroid used a password system to save progress. By inputting the secret code “Justin Bailey” into this system, gamers would unlock a powered-up playable version of Samus wearing only her leotard-style bathing suit. Incidentally this is the same outfit we covered earlier as an end-game reward, only here she has the powers of the Varia Suit and its associated color pallete swap, which changes her hair color to green. Players can then play the entire game as Samus without her space armor. So she ends up exploring a hostile alien world and fighting off deadly monsters in her underwear.

CLIP: Ratchet & Clank
“Welcome to the Hovercon intergalactic hoverboard competition!”

There’s a bizarre easter egg in the original Ratchet & Clank: If the player does a series of side-flips in front of a green-skinned alien, the woman’s breasts will suddenly begin to inflate. The more gymnastics stunts performed, the larger her boobs will become.

There are so many Women as Reward-style easter eggs in the Metal Gear Solid series that it would take several hours to go over them all. First released for the PlayStation in 1998 and then remade for the GameCube in 2004, Metal Gear Solid featured not one but two separate easter eggs that allow players to see Meryl Silverburgh in her underwear.

The second of these easter eggs requires players to follow Meryl into the ladies room and interrupt her while she is changing. If this is done quickly enough the next cutscene will play with Meryl in her underwear.

CLIP: Metal Gear Solid: The Twin Snakes
“Anyway, how did you recognize me in disguise?”
“I never forget a lady”

Jumping ahead to the fourth game, the protagonist is assigned a psychologist for PTSD counseling. During these remote sessions, if players shake their Playstation controller the psychologist’s breasts will bounce and jiggle in response.

CLIP: Metal Gear Solid 4
“Memories began to resurface from his childhood, when he fought for Solidus in the Liberian Civil War.”

Keep in mind that easter eggs are not accidents or glitches. They are intentionally put into the game by the designers, and as a result, indicate the value that the designers themselves place on these female characters. They communicate to players that yes, these women exist for players to exploit or experiment with for their own amusement.

Unlockable outfits are additional costumes earned during gameplay which allow gamers to play dress up with player characters or party members. Alternative “skins” as they are sometimes called come in all shapes and sizes and are typically just cosmetic changes to the character’s appearance, although sometimes they add special abilities.

Many unlockable costumes are cool, wacky or bizarre. But when applied to female characters we see a distinct pattern of revealing, hypersexualized outfits.

Fetishized bunny, cat, maid or nurse costumes are commonly used by developers as a way to pander to an assumed straight male player base.

It’s important to remember that sexualization is not necessarily just about the amount of skin showing, but is instead connected to the question of whether or not a costume is eroticized for the express purpose of titillation.

CLIP: Tales of Vesperia
“Hey, why were you wearing that stuffy-looking suit of armor?”
“Oh? You didn’t like it? It’s pretty sturdy and protects my body quite nicely. See? Look at this beautiful skin, free of bruises and blemishes!”
“Very nice… I’m actually worried where my eyes might wander.”
“You don’t look all that worried to me.”
“I’ve just got a good poker face. So, you’re okay? You don’t mind leaving your armor behind?”
“It’s sturdy, but it’s heavy. Walking around with that on tires me out.”
“Hey, no complaints here. I prefer eye candy to scary armor any day.”

These types of unlockable outfits can be especially pernicious since they often end up undermining women who are otherwise appropriately dressed for active or professional roles. The Resident Evil franchise has been particularly guilty of this over the years. Almost every major release in the series has included the Women as Reward trope.

Resident Evil is a bit unusual in that, since its beginnings in the mid 90s, the franchise has featured a large number of playable female protagonists, most of whom are skilled zombie fighters and have impressive professional resumés, to say the least.

Rebecca Chambers is a police officer and medic in the Special Tactics And Rescue Service. Players can dress her up in “sexy nurse” and cheerleader costumes.

Jill Valentine is a high-ranking Special Operations Agent in the Bioterrorism Security Assessment Alliance, and also the master of unlocking. She can be placed in sexy police woman and sexy pirate outfits.

Claire Redfield is a member of a human rights organization that provides aid during bioterrorism incidents. She can be turned into a motorsport umbrella girl.

Sherry Birkin is a US government agent working with the Division of Security Operations. And here she’s wearing a schoolgirl outfit.

Helena Harper is a Secret Service agent and a former member of the CIA. Her unlockable costumes include another “sexy” police woman complete with mini skirt and garter belt

Sheva Alomar is an agent for the Bioterrorism Security Assessment Alliance, operating in the West African branch. The tribal print bikini outfit is especially disconcerting, because it combines the sexualization of a female character with the racist tradition of exotifying women of color, particularly women of African ancestry. More on that topic in an upcoming video.

As a reward for completing the main game under specific conditions, players gain the ability to shove these female police and special agents into the digital equivalent of those patronizing “sexy” Halloween costumes we see mass produced every year. These ensembles are not only completely inappropriate for the mission at hand, but also reduce otherwise capable characters to sexual objects for the voyeuristic enjoyment of players.

CLIP: Resident Evil: Revelations 2
“None of this makes any sense. What did we do?”
“I wish I could tell ya.”

The latest game in the series, 2015’s Resident Evil: Revelations 2 continues this condescending tradition by offering DLC that puts Claire Redfield into a sexualized cowgirl outfit and forces Moira into whatever the hell that is supposed to be…? The developers call it an “urban ninja” costume? [Sigh.] Meanwhile, the male playable character Barry gets a gentleman’s Commandant alternative costume.

Alternative costumes for men are rarely objectifying. They’re instead presented as “tough guy” power fantasies for other straight men to identify with. And when men are stripped down to their beachwear it’s most often meant as a lighthearted joke.

Shifting to an example of a game that does alternative female costumes right, Alice: Madness Returns features a wide assortment of imaginative unlockable dresses. And if you must go the “bunnygirl” or “catgirl” route, this right here is definitely the way to do it.

In many games experience points, or XP, are earned by completing tasks like defeating monsters or finishing quests. Once enough experience points have been accumulated player characters can periodically level up, making them stronger or giving them access to new abilities.

Unfortunately designers sometimes tie the awarding of experience points directly to sexual interactions with female characters, effectively transforming women into conduits which players can utilize to become more powerful warriors.

In the 2007 game Conan, for example, dozens of half naked “maidens” are chained up throughout the game.

CLIP: Conan
“Take me and crush me with your love!”

When rescued they essentially function as sexualized treasure chests rewarding the player with experience points which are then used to unlock more powerful fighting moves.

CLIP: God of War
“…just a bit longer”
“We’ve reached Athens. Get your things and get out.”

A number of other games tie experience points directly to sex. The God of War games, for instance, established a tradition of including mini-games that reward the player for successfully having sex with one or more women. Completing these little quick-time events earn players red orbs that are used to upgrade attacks and magic.

Beginning with the 3rd game, the Grand Theft Auto series allows players to buy sex from prostitutes…

CLIP: Grand Theft Auto V
“Get in the car.”

…and rewards them by restoring their health meter.

In Grand Theft Auto 5, players are given additional encouragement to solicit prostitutes, in the form of an increase to their character’s stamina rating, which enables those characters to sprint, swim, or ride a bike faster for longer periods of time.

Similarly, in The Witcher 3, Geralt earns a handful of experience points for buying sex from prostitutes, and he earns more points for sex with the “courtesans” in the wealthier districts than with the “strumpets” in the poor parts of the city.

CLIP: The Witcher 3
“Greetings to the honorable gentleman. Welcome, make yourself at home. What have you come for? We’re prepared to fulfill your every whim.”
“I like you. Like how you look, like how you smell.”

When women are used as sexualized experience point dispensers, the sexual scenarios are themselves a reward designed to validate the masculinity of presumed straight male players. But there’s a dual reward here: absorbing these expressions of female sexuality carries with it the ability for male characters to grow stronger, faster and more capable, reducing the women to points in a mathematical equation that directly links the flippant consumption of female sexuality to an increase in male power.

Note that, while the consumption of women makes male characters more powerful it has nothing to do with mutual relationship building. The “relationship,” such as it is, ends with sex, or rescuing the woman. At that point, she has served her purpose. Players have reaped the benefits and her value has been depleted. Like an empty energy drink container, she is simply cast aside after being consumed.

CLIP: Grand Theft Auto V
“That was nice!”

That’s hardly the only problem with female NPCs who are designed to function as sexually objectified set dressing. For more on the myriad of issues with these types of characters, see our two videos on the Women as Background Decoration trope.

Collectibles are virtual items placed or hidden throughout a game world for players to find. Some collectible objects have effects on gameplay, such as boosting player stats or serving as score multipliers. Other collectibles are designed simply to be accumulated to provide a sense of accomplishment. Once acquired, some collectibles unlock concept art or other media fragments that can be viewed later in galleries selected from the game’s menu screen.

When done well, collectibles inspire exploration and replayability. However, when they’re designed to function as an extension of the Women as Reward trope, players are encouraged to view women’s bodies as souvenirs of their adventures.

In the 2010 remake of Splatterhouse players are encouraged to collect ripped-up pieces of photographs of the protagonist’s girlfriend which are strewn around each level. Once the player pieces them together, the completed images consist mostly of private, personal sexual photos.

CLIP: Splatterhouse
“I swear to God, you put this on the internet, and your ass is grass, buster.”

Sometimes the Women as Reward trope takes the form of corporate-branded product placement. For instance 2K Games officially partnered with Playboy to include 50 hidden magazines scattered throughout Mafia 2’s open world environment. Once found, each collectible opens to reveal vintage centerfolds from real 1950s Playboy issues. The discovered magazines are then stored in the game’s inventory and are available to be perused at the player’s whim.

Konami’s Metal Gear Solid series took this trend a step further by actually turning pornography into a weapon. In Metal Gear Solid 4, there are Playboy magazines scattered throughout the game world for players to find. When acquired, the magazines are stored in the game’s weapons inventory (alongside rifles and handguns) and serve a dual purpose. Players can look through the images at their leisure, and also use them to set traps by laying the centerfolds open on the battlefield to distract enemies.

CLIP: Metal Gear Solid 4
“Ooh, what’s this? Heh heh heh…heh heh heh…”

In the first Witcher game, players are awarded “romance cards” for successfully seducing each of over two dozen different non-playable female characters.

CLIP: The Witcher
“Let’s take our relationship further.”
“Come home with me. Let me thank you”
“Let’s go.”

Like other examples we’ve talked about, these pornographic collectibles are saved in the player’s inventory and are available to be ogled at anytime. The souvenirs function as a private trophy collection, encouraging players to view these female characters as sexual conquests and acquire as many different flavors of women as possible during their playthrough.

If collectibles in the player’s inventory work as a private trophy collection, then achievements serve as a public trophy case, on display for all to see. Achievements, or trophies, are meta-goal award systems built into most popular gaming platforms. Unlike collectibles, achievements are earned through in-game actions but awarded outside of the game environment itself and have no effect on gameplay. Some achievements are rewarded for skill or completion of tasks while others are arbitrary challenges set up by developers.

CLIP: The Stanley Parable
“Oh, please. Are you really just doing this for the achievement? Click a door five times? Is that all that you think an achievement is worth? No, no, no, no, no. I can’t just give these merits away for such little effort.”

These systems encourage “replayability” and provide players with incentives to spend more time inside the game space experimenting with its environments and characters. By default, your achievements are visible to anyone who views your profile on a gaming platform and thus they allow players to show off their gaming skill or dedication to their friends. In other words, achievements are designed to function as status symbols for gamers.

A whole host of games reward players with trophies for successfully having sex with one or more female characters. A suspicious number of those achievements are called “ladies man”.

CLIP: God of War III
(Giggling.) “The Gods have truly blessed you, Kratos”

Other games in the God of War series use a variety of euphemistic naming schemes for this. In the PS3 version of the original game the trophy is titled “Rockin’ the Boat.” In Ghosts of Sparta players receive the “A Hero’s Welcome” trophy and in Chains of Olympus the award is called “Two Girls One Spartan.”

CLIP: Grand Theft Auto IV
“Oh, Nico! I really like you!”

Some games in the Grand Theft Auto series offer achievements for bedding a “girlfriend.”

CLIP: Grand Theft Auto IV
“I think she likes me.”

Just so we’re clear on what’s happening here, players are receiving a literal trophy for “achieving sex” with a woman. When games such as these award players with achievements or trophies for sexual conquests they are directly reinforcing negative ways of thinking about the dynamics between men and women in our society. By presenting sex as an end goal of men’s interactions or relationships with women, these games frame sexual encounters as challenges to be overcome.

Let me emphasize that the problem here is not necessarily that sex is included in these games. By presenting sex as a goal and then presenting players with an award for accomplishing that goal, these achievements function as a form of trophyism. Simply put, trophyism is the tendency for men to view women as objects to be collected and displayed as status symbols of their sexual prowess or virility. These “trophy women” then serve as a way for men to assert their social status among and relative to other men.

The “fame points” system in the 2004 version of Sid Meier’s Pirates! provides us with a stark illustration of trophyism. In the game, romancing and then rescuing any of the game’s many governors’ daughters not only rewards your pirate with the option to marry her, but also wins him extra fame points. The daughters are largely interchangeable; they don’t even have names, and their value as a reward is tied directly to their appearance. Courting and marrying a “plain” daughter earns fewer fame points than marrying an “attractive” one, and marrying a “beautiful” daughter earns the most points of all. Fame points then directly contribute to the social status your character achieves at the end of the game. Depending on the amount of points accrued, you could end up as anything from a lowly pauper to a powerful governor. Other ways to earn fame points include acquiring wealth and defeating rivals. Like all your swashbuckling escapades, acquiring a woman becomes just another feather in your proverbial cap, functioning to elevate your prestige and renown in society. And since, in the game’s Xbox Live Arcade release, there are achievements for getting married, and for courting governors’ daughters from all four nations at once, these accomplishments also increase your gaming status.

Achievements on Sony Playstation platforms are called “trophies” but back when they were first introduced they were called “entitlements,” which is a fitting name for those that fall into the Women as Reward trope.

Since entitlement, or more specifically “male entitlement,” is the crux of much of what we’ve been discussing in this video, let’s take a moment to define what “male entitlement” actually means. First, the word “entitlement” refers to the conviction that someone deserves something, that they are owed it, that they have a right to it.

By extension, “male entitlement” is the conviction that men are owed something by virtue of their gender. It’s the belief structure that tells men they deserve to have their whims catered to, both culturally and interpersonally. One of the most harmful aspects of male entitlement is the false belief that men have a right to survey and use women’s bodies. This mentality carries with it a corresponding set of expectations about what women should provide for men. It’s a worldview that primarily defines women’s social role as vessels of sexuality, and men’s roles as consumers or patrons of that sexuality.

Unlike access to clean water or health care, which should be considered human rights that all people deserve simply for being human, access to a woman’s affections, her body or her sexuality is not a right owed to anyone, except herself. This should be obvious, but unfortunately male entitlement is a pervasive problem in our culture today.

The male entitlement mindset has a profound impact on how men relate to and interact with women. We see it manifest whenever a man orders a woman to show him her “tits,” or makes demands during an online game that a woman send him nude or sexual photos. We see it in real-world spaces whenever men catcall women on the street. We see it whenever a man gropes a woman at an event or convention. We see it whenever a man expects sex in return for buying a woman dinner. At its most serious, male entitlement is the mentality that serves as the foundation for the epidemics of date rape and sexual assault in our society.

To be clear, this doesn’t mean that every individual man consciously thinks that he has a right to the body of every individual woman he sees. Rather, male entitlement operates in the background of our culture; it’s a socially constructed mentality that is so deeply ingrained that it’s often invisible, operating as an unquestioned base assumption. The critical thing to remember here is that men are not born with this sense of entitlement; it’s a learned way of thinking that shapes the ways men relate to women and women’s bodies.

This attitude is taught through a complex socialization process impacted by a whole host of factors. Families, religions, peer groups, movies, pop-music, mainstream pornography and video games can all play a part in the construction and perpetuation of this mentality. So of course video games on their own are not responsible for singlehandedly creating “male entitlement”; however, because games are interactive systems, they can be programmed to reinforce male entitlement in some unique ways not found in other forms of media.

For instance in Asura’s Wrath, when the player stares at a maiden’s breasts, she’ll try to cover herself up. But if the player keeps staring they will unlock an achievement called “View of the Valley”.

Similarly, in Lollipop Chainsaw the player can unlock the “I swear! I did it by mistake!” achievement for using the game-camera to look up Juliette’s skirt for an extended period of time despite her coy efforts to block players from doing so.

The “Casanova” achievement in The Saboteur can be unlocked for utilizing a mechanic in which players kiss 50 random women on the street without their consent as a form of camouflage to evade pursuing Nazis.

CLIP: The Saboteur
“That’s what I’m looking for.”

These achievements are directly rewarding players for in-game behavior that amounts to sexual harassment. Players are actively being encouraged to think of women’s bodies as something they are entitled to interact with.

That fact, in and of itself, is troubling but it’s just another example of the core problem with the Women as Reward trope. Game systems are designed to provide feedback mechanisms that either punish or reward players for the ways they interact with virtual environments. Because video games are constructed around these formal input/output systems, they can be an especially powerful tool for reinforcing cognitive patterns by modeling and rewarding player behavior.

In a game, you’re not just watching someone else being rewarded with a woman. You, the player, are earning a woman as a reward yourself for the actions you yourself have performed.

Players make the correct inputs into the game; a woman’s affection or her body is the corresponding output. Players go through the process of saving the princess, and the game’s algorithm dutifully rewards them with what they think they are rightfully owed for doing so: whether it be a kiss, a girlfriend, or sexual attention.

Social science indicates that one of the primary ways we learn about the world and our relationships to each other, is through a process of observation and imitation. Human beings also learn by seeing something modeled for us, especially when the modeled actions are accompanied by rewards or punishments.

Video games are uniquely positioned to provide experiences that do all of these things, because in most games, the player occupies both the role of participant, and the role of spectator to their own actions.

In this way the women as reward trope in video games becomes a mechanism through which male entitlement is taught and reinforced in our wider culture. Cognitively, it’s strikingly similar to the expectation that if a man buys a woman a few drinks, then he is owed sex. The money and time for the alcohol and conversation are the inputs, the sexual gratification is the output.

When men’s entitlement-based expectations are not fulfilled they sometimes lash out in resentment or aggression towards women. This is clearly illustrated in the catcalling scenarios I mentioned earlier: street harassers feel entitled to women’s time and women’s attention. If they don’t get the response they feel they are owed, they can become increasingly angry, following their targets, insulting them, groping them, or otherwise aggressively demanding to be acknowledged.

In the gaming community, we see this entitlement-fueled outrage bubble to the surface when some gamers encounter indications that games aren’t made exclusively with their fantasies in mind. Angry public temper tantrums from straight male players have occurred when role-playing games have forced them to interact with gay male characters, or presented them with lesbian characters who were not available as romance options to male avatars.

Angry backlash from straight male players also materializes when Western releases of Japanese games place women in slightly less revealing outfits, or increase the age of young sexualized female characters to 18.

In the same vein, when presented with critical analyses of the poor representations of women in many popular games, this intense male entitlement manifests in aggression, abuse and threats.

As we’ve demonstrated in this episode, the Women as Reward trope is set up to fulfill a very specific male entitlement-oriented fantasy. In many cases game creators may not even realize their mechanics are working to cement this mentality, but when games use a woman’s affection, her body, or her sexuality as a carrot on a stick, they’re actively encouraging men to think of women as objects, prizes, and status symbols.

And it’s not just men who are affected. This ideology of male entitlement seeps into the wider social consciousness of everyone, regardless of gender, a byproduct of which can negatively impact the ways women relate to one another and the ways we think about our relationships to our own bodies, and our own sexuality.

The good news is that because male entitlement is a learned attitude, it can, through education and conscious effort, be unlearned. And game systems are capable of being part of that transformative process. Just as their interactivity makes them a powerful tool for reinforcing male entitlement, so too could that interactivity be harnessed to disrupt antiquated gender dynamics and engage us with game mechanics that explore more equitable interactions between people of all genders.

The newest installment of Anita Sarkeesian's series, which I love.

Deal with it.

528
The Flood / did you hear about the plank that wasn't afraid of tigers
« on: August 30, 2015, 03:30:58 PM »
he was 8x1

529
The Flood / why do wikias suck so much cock
« on: August 30, 2015, 11:50:57 AM »
why are they a thing

they're always worse than normal wikis

they're ugly, they contain less information than their wiki counterparts (if they have one), and they run SLOW AS FUCK--
and they're rather disorganized and more poorly written, too

Compare:
http://zelda.wikia.com/wiki/Link - butt-ugly clusterfuckity nightmare
http://zeldawiki.org/Link - reasonable, modest, clean, and informative

WHAT is the POINT

also, wikias always tend to achieve higher indexing in google searches, it seems
what a fuckload of shit

530
Septagon / Regarding Spoilers
« on: August 29, 2015, 06:13:54 PM »
http://sep7agon.net/index.php?topic=43271.msg865415#new
^ Snake's MGS thread, currently being bombarded with spoilers by some prankster who thinks he's cute.

So, I can't help but notice that there's nothing in the rules that explicitly prohibits posting unmarked spoilers. As a result, the individual who just ruined an upcoming game for at least four or five excited gamers will go unpunished, under this given ruleset.

This is not okay. I don't want to hear anything about how "spoilers are harmless" or "it's just a game", or whatever. That would be missing the point. The point is, it's a malicious act of trolling--pissing people off, ruining their fun, and laughing at their expense.

So, I propose the aforementioned missing rule--prohibit the posting of all unmarked spoilers. The user in question admits to intentionally spoiling the unreleased content for the sake of "being a dick" and being malicious, and he should be punished for it.

Discuss potential punishments. Personally, I say fuck warnings--if you're gonna spoil something with malicious intent like that, it should be an outright and swift ban up to a fucking year. One week minimum.

Unintentional spoilers can receive a little more clemency. Thoughts?

edit:
Oh, and concerning the potential for "fake" spoilers (because there's been slight confusion over the content's legitimacy):

This should be treated with equal austerity--if not more. It's akin to shouting "FIRE" in a crowded theater.
So it shouldn't go unpunished, either.

531
The Flood / my dad
« on: August 29, 2015, 09:13:47 AM »
>dad's flipping through channels
>"hey, Untouchables is on. You never seen Untouchables, have you?"
>"Nope... you keep asking me about it, though"
>selects it
>"Uh, dad... isn't it like... forty-five minutes in?..."
>"Yup! Oh look, this is my favorite part--he shoots that guy, look!"

does/did your dad do this

532
The Flood / i found secondclass's YT channel
« on: August 28, 2015, 10:27:59 PM »
YouTube

YouTube

YouTube

YouTube

YouTube


not trying to be insulting

this guy just really really reminds me of class

even his handle: "ThatSmartHotGuy"

533
People are always telling me how stubborn I am.

But rare is it that you actually see anyone concede defeat over the Internet.

I think everyone else is just as stubborn as I am, frankly.

534
The Flood / YLYL
« on: August 27, 2015, 12:17:05 AM »
You laugh, you lose.

These threads are common on 4cunt, but I never see them anywhere else.

YouTube

Post funny things and see if you can't get others to crack up.

535
The Flood / fuck lucid dreams
« on: August 26, 2015, 09:22:03 PM »
i just had this lucid-ass dream where i found some delicious-looking brownies on my kitchen table
they looked so fucking good--i never get to have brownies

but i was like, "i gotta do homework first"

so i was doing my homework, and it took so long, i woke up before i got to eat ONE fucking brownie

and i'm just like, FUCK

why do people try so fucking hard to have lucid dreams??

they're nothing but false hopes and broken promises

536
The Flood / Favorite season?
« on: August 25, 2015, 05:01:08 PM »
if you say winter, then we're not friends

537
The Flood / The Foo Fighters "rickoll" the WBC.
« on: August 23, 2015, 11:32:24 AM »
http://www.people.com/article/foo-fighters-rick-roll-westboro-baptist-church-video

Quote
Another Foo Fighters concert in Kansas City means another Westboro Baptist Church protest – and another creative counter-protest from the band.

As the W.B.C. – noted for its anti-LGBTQ platform and nationwide protests – assembled outside the band's Friday concert at the Sprint Center in Kansas City, Missouri, Dave Grohl and company rolled up in a truck blasting Rick Astley's "Never Gonna Give You Up," a real-life version of the notorious Rick Roll meme.

wow, they really like memes, just like us!!!!1 xD
this band is so hip and cool and d2earth <3

MORE LIEK DAVE TROHL AMIRITE

538
The Flood / >tfw your parents don't understand your musical taste
« on: August 22, 2015, 11:00:58 PM »
YouTube


>jamming out to She Loves Us by Swans
>mother comes in
>"what the fuck are you listening to?"
>"swans!"
>"why does it sound like... hell"
>"it's supposed to--it's supposed to make you feel powerful"
>she listens more
>"no, it just... pisses me off and makes me want to break things"
>"oh..."

:^(

post music you can't get your significant others into

539
Septagon / Add a "don't notify" feature.
« on: August 22, 2015, 10:13:20 PM »
Sometimes, I make mistakes.

I know, I know--"THAT'S IMPOSSIBLE!"--but it's true.

I'm kind of a perfectionist when it comes to my grammar (unless I'm in no-caps mode, of course), so if I ever see that I've made an error--even if it's been an hour since I posted the message--I'll still feel the need to edit the post and correct my mistake.

The trouble is, due to how notifications work on this website, if you have anyone quoted in your post, and you edit it, it notifies everyone you quoted. Oftentimes, I've had people tell me to "stop editing my posts", because every single time I do, they get notified.

Sure--this could be rectified simply by me proofreading my posts, but honestly, I don't feel like I should have to acquiesce to one of the site's most glaring flaws. So, I suggest to have an option to disable notifications for that single post/edit. Maybe have it just be a checkbox that says "don't notify", or something.

I imagine this could potentially have other applications as well--this is just one of them.

If it seems too minor, that's fine--just a suggestion.

540
Gaming / Nintendo NX -- Digital only console?
« on: August 21, 2015, 11:15:41 PM »
http://www.ign.com/articles/2015/08/21/nintendo-files-patent-for-console-with-no-optical-drive

Quote
Nintendo has filed a patent for a console that has no optical disk drive.

The patent, spotted by NeoGAF user Rosti, shows a rough schematic of a console that, according to the patent filing's abstract, "is not provided with an optical disk drive" for reading game data from a disc.

...Not a good sign.

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