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Messages - Big Boss

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13801
Gaming / Re: if fallout 4 doesn't get announced this year
« on: March 08, 2015, 10:22:40 AM »
I may actually die.

13802
The Flood / Re: So I just spent all day looking for my passport.
« on: March 08, 2015, 10:21:10 AM »
yes

13803
The Flood / Re: any of jew seen kingsman?
« on: March 08, 2015, 10:14:48 AM »
Loved it. Went in after seeing no trailers and knowing fuck all about it. Was awesome. Eggsy was cool. I also loved how it subtly poked fun at spy and action movies. The first thing I noticed was it opened with 'MIDDLE EAST'. Most movies usually open with the place name but it just put Middle East lol.

13804
The Flood / Re: Choose your new body.
« on: March 08, 2015, 10:14:00 AM »
I'll take Catherine Zita-Jones, we're both Welsh so it's k

13805
The Flood / Re: Does anybody else like smelling blood?
« on: March 08, 2015, 10:13:30 AM »
yeh

13806
The Flood / Re: The Avengers of Sep7agon
« on: March 08, 2015, 10:13:06 AM »
Can I be the Marvel cinematic version of Spider-Man because I was really late to arrive

13807
Gaming / Re: Rodea the sky soldier
« on: March 08, 2015, 10:12:10 AM »
eh

13808
Gaming / Re: What would happen if Halo 5 is a total flop?
« on: March 08, 2015, 10:11:28 AM »
It'll have a big launch, the power of fanboys will power it for a few weeks, months at best.

13809
Gaming / Re: Rockband 4 announced!
« on: March 08, 2015, 10:10:14 AM »
And just the other day I was wondering what happened to those kinds of games.

13810
Gaming / Re: Oh my god, the Rookie is dead!
« on: March 08, 2015, 10:09:18 AM »
What

13811
Gaming / Re: Its the 15th anniversary of the Playstation 2
« on: March 08, 2015, 10:05:45 AM »

MGS 2/ MGS3
Ty The Tasmanian Tiger
Star Wars Battlefront 2
The Matrix: Path of Neo
GTA San Andreas
Tony Hawks Pro Skater 3
Spider-Man 2
Jak and Daxter
Final Fantasy X

13812
Gaming / Re: dragon ball xenoverse
« on: March 08, 2015, 10:03:57 AM »
Waiting for a price drop. DBZ games seem to rollercoaster in terms of quality from game to game...

13813
Gaming / Re: What other amiibo's do I get?
« on: March 08, 2015, 10:01:42 AM »
Jigglypuff

13814
Gaming / Re: Guy who pirated Shovel Knight Pays Devs in person...
« on: March 08, 2015, 09:59:17 AM »
Well at least he still paid for it

13815
Gaming / Re: So how aboot that new Xbox screenshot feature
« on: March 08, 2015, 09:54:42 AM »
Beats having to go to Bnet just to download them :D

13816
Gaming / Re: How many players are still on MCC?
« on: March 08, 2015, 09:54:07 AM »
Huh, I expected there to be a lot more, seems Halo is going downhill fast like Sonic.

13817
Gaming / Re: Some new Bloodborne multiplayer info.
« on: March 08, 2015, 09:24:18 AM »
So do we know if there will be any PVP outside of the werewolf form thing?

Yep.

13818
Gaming / Re: Making accomplishments in Dank Souls
« on: March 08, 2015, 09:11:34 AM »
I rage quit Sen's Fortress

>Has 40k souls, beaten Sen's twice before so this should be simple
>Gets pushed off bridge by swinging blade
>Lands in Titanite Demon pit



>has 999999999999 souls and 99 passive humanity
>die during an invasion in Kiln
>respawn at bonfire
>go back to pick up my souls
>looking at my computer at the same time
>run off the side of the stairs while not looking at TV

Bye-bye, maximum souls.

Oh my

13819
Gaming / Re: Making accomplishments in Dank Souls
« on: March 08, 2015, 08:59:56 AM »
I rage quit Sen's Fortress

>Has 40k souls, beaten Sen's twice before so this should be simple
>Gets pushed off bridge by swinging blade
>Lands in Titanite Demon pit



13820
Gaming / Some new Bloodborne multiplayer info.
« on: March 08, 2015, 08:54:39 AM »
Co-Op
Spoiler
Up to three players can group up together online, with the objective being to defeat the boss in the area (guest players receive a word upon success).

A game is started when the host player uses the “Hunter Calling Bell” item to call other hunters. Likewise, the guest players use the “Resonant Bell” item to join another person’s game. Once connected, the host and guests play together in the host’s game instance.

A session will end if either the host or the guests die, or if a “Separating Shot” is used to retreat back to one’s own game. Matchmaking is done automatically, but passwords can be set to ensure the right players group together as needed. Passwords can be up to eight characters and are only used for co-op play.

Player-versus-Player

Spoiler
Player-versus-Player, or PvP, matches are one-on-one bouts that take place in pre-determined areas. The player being invaded is the host, while the aggressor is the guest.

A match is started when the guest uses the “Ominous Resonant Bell” item to invade a user’s game. The host has either started a co-op session or used an Ominous Resonant Bell as well to trigger the appearance of a Bell Chiming Woman. The guest proceeds to invade the host’s game instance, where the two duke it out.

The rules are simple. The host can be invaded when they’re in areas with the Bell Chiming Women, who normally appear either as part of c-op play or when an Ominous Resonant Bell is used (though there are occasionally areas where she’s just present in general from the start), an guest can return back to their own game once they’ve defeated the host (or have been defeated by the host). Killing the host will grant them a reward.

A session will also end if the host enters a boss room, or if a Separating Shot is used to return the guest player to his own game.

Asynchronous Multiplayer

Spoiler
Blooborne also has asynchronous online element. Players can leave hints and messages for other players in other game worlds. Graves are erected where players have fallen in the game world, and touching them replays how they died. And players can see phantom images of other players running around in the same areas for a limited amount of time. So it’s essentially Demon’s Souls and Dark Souls in this area.

Chalice Dungeon

Spoiler
Chalice Dungeons are split into two types: normal and randomly generated. Both can be played offline and online, but random ones require connecting to the internet once in order to connect to a server and download data. Players’ Chalice Dungeons can be publicly accessible and shared online.

The co-op one, I'm not too sure about. If the guest dies, it's over for both of you. This will encourage better teamwork, but on the flip side it's gonna lead to more hatemail if either of you fucks up, lol.

13821
The Flood / Re: Henry VIII had an interesting helmet.
« on: March 08, 2015, 07:47:31 AM »
yeah boy

Aye, shwmae.
My first thoughts exactly.

I think he's the first game character I've ever heard speak Welsh. I love it.

13822
The Flood / Re: Henry VIII had an interesting helmet.
« on: March 08, 2015, 07:26:23 AM »

13823
The Flood / Henry VIII had an interesting helmet.
« on: March 08, 2015, 07:17:43 AM »

Just look at it. It's so strange. I love it.

Quote
This helmet originally formed part of the court armour of Holy Roman Emperor Maximilian I and was made by Konrad Seusenhofer.

Holy Roman Emperor Maximilian I presented Henry VIII with the armour that included this extraordinary ‘Horned helmet’ in 1514. This helmet was chosen as the symbol of the Royal Armouries in Leeds because of its extraordinary appearance and association with Henry VIII.

The full armour from which the ‘Horned helmet’ originates was one of three of similar design. Only the armour given by Maximilian I to his grandson, the future Emperor Charles V, survives intact and it is now in Vienna.

The rest of Henry VIII’s armour no longer survives and for some time after Henry’s death this helmet was believed to have belonged to his jester or fool, Will Somers, because of its unusual nature.

Konrad Seusenhofer, the maker of Henry VIII’s gift armour, was one of the leading armourers of the early 16th century. The ‘dragon’ hinges, left and right, suggest that alternative face defences were also supplied. It was made for use in pageants rather than for combat. Henry VIII might have worn it at sumptuous events such as the parades that accompanied tournaments.

13824
Gaming / Re: Why do normal people play with flaming heads?
« on: March 08, 2015, 07:02:08 AM »
You can tell if they're shit-tier fags if they have blue flames.

You can tell if they're god-tier badasses if they have red flames.

I'm a massive shit tier fag.

Spoiler
Actually I can just never be arsed to remove it on the off chance my friends want to play Reach

13825
Gaming / Re: Parrying in Dark Souls 2
« on: March 08, 2015, 06:58:28 AM »
Its too easy to do in 2. If that's bad or good is up to the player.




>>>>>>>>Monastery scimitar<<<<<<<<<
>>>INSTA PARRY<<<<<<<<<<
>>>>>>>>>bs bs bs<<<<<,


Just roll through it

13826
Gaming / Re: Parrying in Dark Souls 2
« on: March 08, 2015, 06:24:21 AM »
Once you have that and dodging mastered, the game becomes a breeze.

Tbh It's doable with a good shield. No need to dodge.

13827
Gaming / Parrying in Dark Souls 2
« on: March 08, 2015, 05:26:38 AM »
What do you think of it? Personally I don't like it as much as in DS1 (AS WITH MOST THINGS) but eh, I dunno. I miss riposting and just stabbing them with my spear. Takes too long in DS2.

13828
Gaming / Re: Apprent new update coming to PS4
« on: March 08, 2015, 05:15:06 AM »
Is there a way of checking screenshots without having to take a new screenshot first just to get to the menu quickly? Cause that's how I've always done it...

13829
The Flood / Re: Art Hub
« on: March 07, 2015, 05:30:01 PM »

13830
Gaming / Re: Making accomplishments in Dank Souls
« on: March 07, 2015, 02:35:10 PM »
Good job on Blight Town. You've still yet to get through Sen's Fun House, Anor Londo, or the Painted World.

Hurry.
I can't wait for Anal Bruising Londo.
As annoying as it is, it's definetely one of the main highlights of the game for me. And fun to laugh about afterwards.

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