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Messages - Son of Sparda

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1
Gaming / Re: Devil May Cry 5
« on: Today at 05:16:19 AM »
YouTube


unffff

2
Gaming / Re: Devil May Cry 5
« on: September 19, 2018, 09:22:53 PM »
YouTube


Dante's new theme is fucking terrible
Holy shit they took it down 😂😂😂

Who the fuck sits down to consider a band for Dante's metal theme and thinks, "let's grab Suicide Silence, that awful washed up deathcore band that not even deathcore fans like anymore!"



Well apparently they've been working on that song for 2 years... maybe they liked them back then?
They've been absolute garbage for a decade now tbh. Fucking Attack Attack would have been better than SS.
Get this, they reedited the trailer for TGS just now and the song is nowhere to be heard on the Dante part...

Coincidence?

YouTube

3
Gaming / Re: Devil May Cry 5
« on: September 19, 2018, 07:29:53 PM »
YouTube


Dante's new theme is fucking terrible
Holy shit they took it down 😂😂😂

Who the fuck sits down to consider a band for Dante's metal theme and thinks, "let's grab Suicide Silence, that awful washed up deathcore band that not even deathcore fans like anymore!"



Well apparently they've been working on that song for 2 years... maybe they liked them back then?

4
Gaming / Re: Devil May Cry 5
« on: September 19, 2018, 05:48:49 PM »
YouTube


Dante's new theme is fucking terrible

5
Gaming / Re: Spider-Man (PS4) Review:- Quite Spectacular Indeed.
« on: September 19, 2018, 05:15:53 PM »
I gotta say, I'm pretty let down by the game. It's not bad, it's just nothing special. I was hoping for more.

Let it all out


What were you hoping for?

6
Gaming / Re: PlayStation Classic announced!
« on: September 19, 2018, 05:15:02 PM »
*AC adaptor sold separately

7
The Flood / Re: Art Hub
« on: September 19, 2018, 05:09:54 PM »

8
Gaming / Re: Spider-Man (PS4) Review:- Quite Spectacular Indeed.
« on: September 18, 2018, 03:37:57 AM »
My biggest gripe is the season pass. I realize that certification means that the game is done months before release and that it leaves the team time to think of new ideas or mold cut-content into something usable, but a season pass gives an explicit track of these that (more or less) gives the impression that it was planned out well in advance. I think it's cool to continually add new content to a game and expand its scope after release, but when you're asking for more than half of the game's MSRP for it I'd rather have no DLC at all and have those ideas included later in a future installment.

Besides that, what's in the base game is great. Seeing how the New York-based heroes headquarters are spread across Manhattan, and I'm glad to see a fast travel system included that doesn't feel like it should be the default means of travel. Swinging is really fun, and the subway only gets touched whenever I'm short on time.

Fuck, I didn't even realize there was a season pass. I haven't looked at any DLC at all...

9
Gaming / Re: Spider-Man (PS4) Review:- Quite Spectacular Indeed.
« on: September 18, 2018, 03:36:38 AM »
Too bad it isn’t multi platform. Looks fun.

I really wish it was multiplat because a character that's been around for 50 years and enjoyed by all shouldn't be tied to one specific console. I hate seeing PS4 players lording it over others because it's just scummy, almost lowkey makes me wish Xbox would get a console exclusive superhero title to throw it back in their faces.

10
Gaming / Re: Spider-Man (PS4) Review:- Quite Spectacular Indeed.
« on: September 17, 2018, 01:07:53 PM »
It's also worth noting that you can disable QTEs in the options

11
The Flood / Re: Art Hub
« on: September 17, 2018, 09:23:19 AM »

12
The Flood / Re: Meme thread
« on: September 16, 2018, 05:03:29 PM »

13
Gaming / Spider-Man (PS4) Review:- Quite Spectacular Indeed.
« on: September 16, 2018, 09:14:21 AM »
Insomniac’s friendly neighborhood, wall-crawling open-world superhero title swings its way onto the PS4 and gracefully sticks the landing.

A good Spider-Man game has been long overdue. Given Spidey’s colourful diverse cast of characters, abilities and decades’ worth of stories, it’s surprising that there haven’t really been too many videogame adaptions that have really stood out or made good use of the wealth of content at their disposal. While most fans tend to look to 2004’s videogame adaptation of Sam Raimi’s Spider-Man 2 as the benchmark of everything a Spidey game should be, it was still hindered by the licensed game curse of having to cater its scenarios and key plot points to the film it was attached to, with varying degrees of success. Still, that didn’t matter because the game’s free-roaming, web-swinging open world was unparalleled at the time. New York City was your playground, and it was up to you to zip, run, hop and jump through the city to tackle petty crimes, rescue children’s lost balloons and web-zip costumed villains right in their faces.

That was fourteen years ago, and to most it feels like Spider-Man hasn’t had much success since then. While admirable efforts were made with Shattered Dimensions, Edge of Time and Web of Shadows, the general consensus is that Spider-Man 2 was the last truly great Spider-Man game that delivered the experience of being in the hero's shoes.

It should be something of a blessing then, that 2018’s Spider-Man, developed by Insomniac Games is fantastic, amazing even.  With the 15+ hours I spent playing the game up until the hard-hitting finale, I’ve felt a mixture of excitement, sadness, some frustration and a large sense of satisfaction that we finally have a proper Spider-Man game that just seems to get everything right.

The gameplay is everything you’d expect from a Spider-Man, which is to say you’ll be spending your time swinging throughout the big apple, fighting large gangs of crooks, doing errands for other characters and spending downtime playing as Peter Parker. Given that this incarnation of Spidey has been around for 8 years, there’s not as much in the way of him having to learn to juggle the responsibilities of a hero with his own personal life as was commonly the case in other Spider-Man stories. However, there are a couple of key moments in the game’s story that really put a heavy weight on Peter’s shoulders and it’s these moments that made me fall in love with the game. Yes, he’s still the quippy acrobatic ass-kicker that he’s always been (which is great) but personally, the thing that has always stood out to me about Spider-Man was his inner, personal struggles that hit harder than any super-powered villain could ever could. 

Spider-Man has never played better. Swinging throughout the city just feels so smooth with a real sense of speed, with context-based tricks and traversal mechanics that differ depending on what surface you're on, the height of the building and the speed of your swing. Thankfully the game retains the much-loved mechanic of only being able to attach webs to buildings, so no swinging from the sky this time around. Leaping from the tallest building around, diving gracefully to the ground and catching yourself with a swing moments before hitting the ground never gets old, and the completely moveable camera can lead to some beautiful cinematic moments that wouldn't look out of place during the movies. The combat’s smooth and highly variable rhythmic attacking/dodging system may conjure up memories of the Arkham series, but it’s more similar to the way Spider-Man 2 played, albeit highly streamlined and refined. During fight sequences  Spider-Man will have to time landing hits on foes while simultaneously keeping an eye on incoming damage with his Spider-Sense, represented by the classic white bolts around his head. What really makes the combat in this game stand out is just how many options you have at your disposal when fighting. Since Peter’s a bit of a genius it’s no surprise that he has a whole array of gadgets available to use, ranging from simple webshooters to robotic drones that can assist you, which can lead to plenty of experimentation to see what works best for the player.  My personal favourite gadget is the impact web, which can knock foes clean off their feet, flying straight towards the nearest surface where they will be webbed up and incapacitated.


In addition to gadgets, a range of unlockable costumes are in the game that pull inspiration from Spider-Man’s history including his suit from the Civil War movie, 2099 and Spider-Man Noir. Each suit comes with a specific bonus ability that you can use to make traversal or combat easier, and the best part is if you hate the look of the suit but the power is too good to pass up you can assign them separately to your own liking.



The story of the game involves a Spider-Man with 8 years of experience that has already dealt with past villains such as Shocker and Rhino, in addition to having already met (and been involved with) Mary Jane, so there’s not much in the way of an origin story for Peter here, although throughout the game you will see and be involved in the creation of certain other noteworthy characters that I won’t go into any more details of because it’s best experienced without any knowledge of the game’s twists. As a Spider-Man fan myself with some degree of knowledge of the character and his stories, some of the reveals this game dropped before me took me by surprise, leaving me very excited and curious to see where they’ll lead.


The title features a photo mode, something I absolutely adore as a feature and wish more games had. With a quick tap of the options button, photo mode enables the player to modify the snapshot of the game that occurs at the moment of pause, with access to different filters and levels of zoom, a rotatable camera and stickers. The possibilities for taking screenshots are endless.

Whether you’re a hardcore Spider-Man fan, an open-world aficionado or just person hungry for more high-quality action games, Spider-Man on the PS4 is a love-letter to the character that has clearly had a lot of love put into the formula that results in a fun, action-packed experience that’s satisfied the webhead in me, in addition to providing a challenging open-world beat-em-up that rewards combat creativity and acrobatic prowess. (Seriously, I’ve spent about three or so hours just swinging around New York aimlessly, it’s just that enjoyable.) While I found a couple of the non-optional stealth sequences to be a bit of a drag that left me wanting to get back to swinging as soon as I could, and some of the story turns may be off-putting to hardcore Spider-Man purists, I can’t recommend this game enough and can confidently say that it’s a spectacular game and undoubtedly the greatest Spider-Man video-game ever made. It may lack the memorable pizza delivery missions and runaway balloons but this title manages to crawl its way to the top in just about every way imaginable.



All the photos used are my own taken within the game. Thanks for reading!

14
Gaming / Re: Spider-Man
« on: September 15, 2018, 04:11:07 PM »
Ending was great.

15
The Flood / Re: Art Hub
« on: September 11, 2018, 03:26:16 PM »

16
Gaming / Re: Battlefield V
« on: September 10, 2018, 12:06:14 PM »
so why didn't they call it Battlefield 2

Because there is one already.

There was also already a God of War and a Star Wars Battlefront (&2)

17
Gaming / Re: Spider-Man
« on: September 10, 2018, 11:34:54 AM »


Felt cute might delete later x

18
Gaming / Re: Spider-Man
« on: September 09, 2018, 02:46:58 PM »
I'm having fun with photo mode a lot


19
Gaming / Re: Spider-Man
« on: September 09, 2018, 03:58:31 AM »
Is it at all like Spider-Man 2?

The only similarity really is that there's an open world for you to swing around with a necessity of having a building nearby for your web to latch on to. Unfortunately, there's no L2/R2 swinging this time though, which was one of my favorite parts of SM2. Apart from that though, this one is muuuuch more polished and involved, which is a given since it's a PS4 game. There's dynamic movement that differs depending on what surface you're traveling across, combat sections are littered with things like car doors and manhole covers that you can lob at enemies hell, Peter's voice even differs depending on whether or not your swinging.

I'm really, really enjoying it so far. It's the Spider-Man game I've wanted for years!

20
Gaming / Spider-Man
« on: September 08, 2018, 08:40:05 PM »
People who got the game, how are you enjoying it so far?

I found the combat to feel weird as hell at first because my brain was still in Arkham Mode but when I got the hang of it and started putting the rest of Spidey's kit and mobility to use, it became much more manageable and fun. I'm not too far in the story yet but I'm already loving just swinging around NY and doing tricks.

21
The Flood / Re: Meme thread
« on: September 07, 2018, 09:14:33 AM »

22
The Flood / Re: Art Hub
« on: September 03, 2018, 10:54:58 AM »

23
The Flood / Re: Meme thread
« on: September 02, 2018, 07:15:34 PM »
Apparently Riot Games closed off their PAX booth to anyone male and non binary for 2 hours or something

24
The Flood / Re: DBZA Episode 60: Part 1 released
« on: September 02, 2018, 06:03:30 AM »

25
Gaming / Re: Hey Chally I started playing Nioh finally
« on: September 02, 2018, 06:01:31 AM »
YouTube



Suck my diiiiiiiiick


I lamed it out
He’s a real son of a something else 😂

When he does that load up charge you can roll into him when he slashes, it’s a small opening but you’ll get the hang of it. Also that rock can be used to really cheese this boss (which is what I did), by getting an ability for the sword where you do a load up attack. It’s RB + B for me on an Xbox controller I’m not sure what that is on PlayStation. But definitely get that move dude it’s excellent. When the enemy is down you can do that attack THEN do a finishing move, which is really useful to take a big chunk of health from a boss on harder difficulties.

I really struggle with human-sized enemies. Big ugly beasties are fine, but the smaller quick dudes are a real issue.
What do you have trouble with specifically?

I think it's because they're smaller, faster and I have more trouble reading their attacks and dodge timings.
Yeah it’s a little tough at first but you’ll pick it up as you go along.

I'm somewhat decent at fighting those revenants and human sized enemies with that move where you do a flip over them, but speedier smaller dudes can SMD. I guess it's a learning process, I mean I found those wheelmonks DREADFUL at first but now they're not so bad.

26
Gaming / Re: post good games made this decade that have no DLC
« on: September 02, 2018, 05:59:08 AM »
Would you count Pokemon games? I mean they've had mythicals and legendaries as downloadable content.

Though you could say USUM were basically DLC...

27
Gaming / Re: Devil May Cry 5
« on: September 01, 2018, 03:48:44 PM »
OH FUCK THAT LEAK

28
The Flood / Re: Meme thread
« on: August 30, 2018, 03:23:44 PM »

29
Gaming / Re: Destiny 2 is free on psn
« on: August 30, 2018, 02:36:03 PM »
I'm very tempted

30
Gaming / Re: Hey Chally I started playing Nioh finally
« on: August 30, 2018, 10:42:39 AM »
YouTube



Suck my diiiiiiiiick


I lamed it out
He’s a real son of a something else 😂

When he does that load up charge you can roll into him when he slashes, it’s a small opening but you’ll get the hang of it. Also that rock can be used to really cheese this boss (which is what I did), by getting an ability for the sword where you do a load up attack. It’s RB + B for me on an Xbox controller I’m not sure what that is on PlayStation. But definitely get that move dude it’s excellent. When the enemy is down you can do that attack THEN do a finishing move, which is really useful to take a big chunk of health from a boss on harder difficulties.

I really struggle with human-sized enemies. Big ugly beasties are fine, but the smaller quick dudes are a real issue.
What do you have trouble with specifically?

I think it's because they're smaller, faster and I have more trouble reading their attacks and dodge timings.

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