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Topics - Big Boss™ Remastered

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I love exploring. After hearing of an old school near-ish to me, a friend and I decided to have a look. It's a primary school that closed in 2010, much to the annoyance of the locals. It was pretty cool seeing the stuff left behind!


The Flood / Star Wars: The Clone Wars trailer
« on: July 19, 2018, 03:23:47 PM »

Oh shit, wasn't expecting that at all. NICE.


Bethesda's Todd Howard praises Obsidian for Fallout: New Vegas, but says he'd rather keep development internal.

2010's Fallout: New Vegas was developed by Obsidian Entertainment, not by Bethesda Game Studios itself. The game was generally well-liked, with GameSpot praising its big, detailed open world and quests filled with personality. While Obsidian has said it would like to make another Fallout game someday, it sounds like that won't happen. Bethesda boss Todd Howard said in a new interview that the company would rather develop big games internally.

He told The Guardian that he isn't ready to say definitively that a Fallout game from an outside studio won't ever happen again--but don't count on it.

"I wouldn't say never," Howard said. "[But] now that our company is so big, it's always better to keep stuff internal ... it becomes less likely, but I could never say never. I thought the Obsidian guys did a fabulous job."

In addition its main office in Maryland, Bethesda Game Studios opened a studio in Montreal in 2015. Earlier this year, Bethesda rebranded BattleCry Studios as Bethesda Game Studios Austin, based in Austin, Texas. The team was formerly working on BattleCry.

This is all to say, Bethesda has more internal development headcount than it did years ago when it went to Obsidian to make a Fallout game. Given the size and stature of the Fallout brand, it makes sense that Bethesda would want to develop new entries in-house, as it theoretically gives the company more control over the end product.

Because their own Fallout games were sooooo much better, yeah?

The Flood / DC (Teen) Titans show trailer
« on: July 19, 2018, 09:58:19 AM »

I don't know what I was expecting but it wasn't this

fuck batman

The Flood / It's Always Sunny in Philadelphia Season 13 poster
« on: July 13, 2018, 02:20:28 PM »

Thought I may as well post, I'm pretty excited. I don't seem to ever get bored of this show. I bet that dude in the back is a 5-star murderer!

The Flood / Dragon Ball Super Movie: Broly 4, Broly Strikes Back
« on: July 09, 2018, 04:55:48 PM »

Well fuck me, I guess he's canon now. Not what I expected, but since it's gonna be a new character essentially, maybe they can do some actual good with him.

Gaming / Uncharted 4 , is it worth it?
« on: July 05, 2018, 12:23:22 PM »
Right, so I recently played through the Uncharted trilogy for the first time, after hearing nothing but praise for them, and... meh.

I didn't find the story particularly interesting, it had one likable character (Sully), the shooting became downright fucking tedious near the end in all games and I don't get impressed by 'Hollywood-like' setpieces at all. I dunno, maybe I'm missing something but I didn't really get anything out of one of the 'greatest franchises ever' at all.

So that being said, I've heard VERY good things about the fourth game, but given how much of an overwhelming MEH the others gave me, is it worth even playing? Does it make an effort to make the shooting less tedious, or have a plot that isn't just 'find the mystical magoo of Walmart' or something? If it's THAT good I'd give it a shot, but I dunno.

Gaming / Favorite game trailers?
« on: July 01, 2018, 07:58:26 AM »
I've been rewatching some of my favorite game trailers from over the years, so I was wondering, what are your favorites?

What really got me going was the Dishonored trailer. I love the game's version of the 'Drunken Sailor' song, it's haunting but also goddamn catchy and fits the trailer really well. I'd probably have it as my favorite, actually.

Metal Gear Solid V's 'Elegia' trailer was also a standout, as much as it kinda hurts to watch now.

Gaming / Devil May Cry 5
« on: June 18, 2018, 08:38:33 AM »

So after years of waiting, letdowns and er... a reboot, it was finally announced at E3, and the world rejoiced. I know there's only like 3 DMC fans here, but I wanted to make a thread anyway because I'm pretty damn excited.

So anyone else hyped as hell? I've been replaying 4 recently and I fucking suck at it. It's weird because I got pretty good at 3, but Nero just feels so weird to play.

Gaming / Metro Exodus
« on: May 26, 2018, 10:25:01 AM »
Anyone looking forward to it? I just recently beat Metro 2033's Ranger mode for the first time in the Redux and boy what an experience. Couple of frustrating as fuck moments along the way, but I powered through it.

Anyway, I'm not sure how well it's going to do as an open world, but we'll see.

Gaming / Dark Souls remastered
« on: May 25, 2018, 02:59:52 PM »
Anyone playing? I just got to Undead Parish. I ended up killing Pinwheel early and got the Mask of the Child before even stepping foot in the Burg.

The Flood / Food/drinks you enjoy that confuse/shock other people?
« on: May 13, 2018, 05:12:40 PM »
I was in Tesco with my friend the other day and in the drinks aisle and I pointed out how much I enjoy drinking straight lime  cordial. He seemed a bit shocked because it's sour and supposed to be diluted with water, but I can't get enough of the stuff...

So it got me wondering, are there any foods or drink you enjoy that may seem unconventional, or cause other people to be quite taken aback?

The Flood / Spoiler SOLO spoilers, if anyone doesn't care about them...
« on: May 11, 2018, 04:59:23 PM »
From Starwarsleaks. Bunch of people have confirmed.

Film starts with text, not really a crawl

Han and Qi'ra are trying to leave Corellia. They are boyfriend and girlfriend, and they kiss.

They steal something they can use to bribe an Imperial officer with so they can escape. "Some worm" guys chase after them in those speeders from the trailers. Han and Qi'ra reach the Imperial hangar.

They try to bribe an Imperial officer to escape Corellia, they get separated, Qi'ra gets captured by gangsters, Han hides in a recruitment center where he joins the Imperial army to leave Corellia. He says his name is just "Han" and that he's alone...Imperial guard gives him the last name "Solo"

3 years later

Han is fighting on Mimban. He sees Beckett and his team including Val and Rio Durant. They are disguised as Imperial troops, but aren't fighting. Han tries to tell on them because they won't let him join their crew, but Beckett rats Han out first, saying that Han is trying to desert the Empire.

Han gets thrown into a prisoner camp, where Chewie is. They escape. Beckett's crew sees this and they decide to "rescue" Han and Chewie and let them be part of their crew

They try to steal fuel cells from a train from the trailer. Enfys Nest and the Cloud Raiders are also there, trying to steal it. Val sacrifices herself. Rio Durant, who is the pilot, also dies.

Now Han must pilot the ship (not the Falcon) He drops the fuel cells and they blow up.

Han, Chewie, and Beckett now go to Dryden Voss' hangout. He is the gangster they are trying to sell fuel cells too. Beckett comes up with a new plan, saying that there is some on Kessel.

Qi'ra is now Dryden's girlfriend. She tells them that she knows Lando has a fast ship they can use.

Han, Chewie, Beckett, Qi'ra go see Lando.

Han plays sabacc with Lando to win the Falcon. Han loses because Lando cheats, Han knows he cheats, but can't prove it.

Lando and L3 fly the Falcon with the crew to Kessel. Han and Qi'ra have another moment alone, they kiss again.

L3 tries to save robot prisoners, but gets shot and teared in half

Chewie tries to free Wookies. Doesn't seem like he knows them.

The crew escapes Kessel with the fuel cells. Han must fly the Falcon now, because Lando is sad L3 is basically dead. They use L3's "brain" to help navigate through a black hole and the tentacle monster from the trailer

The fuel cells from Kessel are unstable, so they have to go to a new planet to make them stable some how. Enfys Nest and her gang are there. Turns out she is a 16 year old girl and they are trying to help some "rebellion" and needs the fuel.

Not clear if Han and the gang give them some or what, doesn't seem like any Cloud Raiders die

Lando flies away with the Falcon.

Han, Chewie, Qi'ra, go back to Dryden Voss. Beckett stays behind for some reason, it sounds like he thinks Dryden Voss may kill him.

It turns out Beckett double crosses Han and tells Dryden Voss that the fuel cells are fake (even though they are real)

Han, Qi'ra, and Chewie fight Dryden Voss and his guards. Voss and his guards die.

Han goes after Beckett for revenge. Qi'ra stays behind, using a hologram message to speak with her actual gangster boss: Darth Maul

Darth Maul is a crime lord now. Ray Park is the actor, but they use Sam Witwer's voice

It sounds like Maul is only in hologram form and is in the movie for less than a minute.

This is the last mention of Qi'ra. It is unclears what happens to her

Beckett tries to talk his way out of trouble with Han, but Han shoots first and kills Beckett

The movie ends with Han and Chewie going to a new planet to find Lando.

Han hugs Lando, similarly to how Lando hugs Han in ESB. While hugging, Han steals Lando's cheat card he kept in his sleeve.

Han goes all in on his sabacc hand, winning Lando's Falcon

Han and Chewie fly the Falcon, stating they need to go to Tattoine to meet a "big time gangster" presumably Jabba the Hutt, although Jabba is not mentioned by name

No Boba Fett

I don't really have much to do, and I enjoy writing so I thought it'd be cool to revisit something I fucking loved as a kid and go through it from the very beginning to the very end. My general knowledge from back then only stretches as far as Wild Force, so past that point it's going to be less reliant on nostalgia and more general self-loathing at myself for putting me through this. I've been enjoying the hell out of the comics so it put me in the mood.

I'm about 30 episodes into Mighty Morphin', currently and I've already got quite a bit to say but I'll save it. It's aged like milk and watching episodes back to back as opposed to every Saturday morning really does start to make the cracks more obvious, but hey that's just part of it.

So yeah, I'll drop a review for each season I watch. Since Mighty Morphin' is split into three, I'll probably write one for each since they're quite different. Maybe people will enjoy it, who knows. Maybe they'll hate it, maybe I'll even hate myself...

Gaming / Metal Gear Rising: Revengeance Review
« on: May 06, 2018, 07:29:02 PM »
Bit late, but I felt like writing something and I've been replaying it recently, sooo...

It’s Metal Gear meets Devil May Cry meets… Wii Sports Resort?

Metal Gear Rising Revengeance is an odd one, and it it begins right with the name. Revengeance. It’s a word that shouldn’t even exist, a Frankenstein’s abomination of words fused together by the geniuses at Platinum games and you know what? It’s perfectly appropriate. Metal Gear Rising is an almost-perfect blending of the whackiness and political intrigue of the more traditional Metal Gear Solid games,  with the fast paced finger-numbing action that only a high-octane hack and slash game can bring. I say it’s an almost perfect blending because Metal Gear Rising definitely has its fair share of issues holding it back, ranging from story elements to gameplay features that could have been polished but we’ll cross (or cut) that bridge when we come to it.

Originally conceived as Metal Gear Solid Rising back in 2009 and under development by Kojima Productions, the game went through many changes over the course of its rocky development. Beginning its life as an entry set between the events of Metal Gear Solid 2:Sons of Liberty and Metal Gear Solid 4: Guns of the Patriots, Metal Gear Solid Rising: Lightning Bolt Action would have portrayed the story of how Raiden rescued the daughter of one of the main characters of Sons of Liberty and received his cyborg body, both featuring in Guns of the Patriots. Trailers were released, showcasing the Raiden’s new robo-look and some snippets of gameplay, featuring Raiden zipping about with his sword, cutting up enemies with the game’s very own precise-cutting mechanic, blade mode. Fans were intrigued, they hadn’t seen a Metal Gear game like this before.

Unfortunately, in addition to being intrigued they would also have to be patient and eventually even disappointed as the game’s troubled development eventually caught up with it and Kojima was forced to quietly cancel the project. Not all was lost, however. Some traces of life still remained, and it was in the warm, experienced embrace of Platinum games that the game was able to rise from its nanomachine-induced coma and be reborn as Metal Gear Rising: Revengeance, and this is where we find ourselves today- er, 5 years later.

Metal Gear Rising is a hack ‘n’ slash through and through. You’ll find yourself surrounded by groups of enemies, dodging and parrying attacks before cutting through them with your sword like a bloody whirlwind. For the majority of the game’s somewhat short length you’ll be sprinting through the levels, engaging in combat with the various cyborg enemies that stand in your way, with the occasional quick time event or six. Those familiar with the tried and true Devil May Cry formula of a hack and slash move set will feel right at home here. You’ve got your Stinger for quickly closing the gap between you and the foe, combos performed by delaying certain button presses and various aerial and launch moves.

The combat itself feels smooth enough to be highly rewarding if you can master its somewhat obscure and unwieldy nuances such as the parry system and clunky weapon switching. Metal Gear Rising is all about hype and being as over the top as possible. Did you think fighting the Metal Gear RAY mechs in Sons of Liberty was hard? Well, Rising kicks it up about 60 notches by pitting you against one as the very first boss. While Sons of Liberty had Raiden fighting them methodically, gradually wearing them down with rockets and grenades, Rising has Raiden picking it up, flinging it into the air and slicing it in half with all the bombastic spectacle of a new Nintendo console on launch night.

Metal Gear Rising’s most notable feature is its much-tauted ‘Blade Mode’ mechanic, in which time is slowed down, putting you in a state similar to ‘bullet time’. For as long as his fuel gauge lasts, Raiden is able to line up his sword and cut enemies and objects with extreme precision. It can be difficult to master the accurate cutting lines at first, especially with limited gauges but after purchasing a couple of upgrades you’ll find yourself slicing with ease. A successful blade mode sequence usually ends with Raiden reaching into the innards of his foe and tearing out their robotic spinal cord with a technique called ‘Zandatsu’, appropriately translating to ‘cut and take’. Upon successfully performing a Zandatsu, Raiden’s health and fuel gauges will be completely restored, so it’s worth performing as many as you can. It’s things like this that really make Metal Gear Rising stand out as a hack ‘n’ slash action game. Its combos and evasive mechanics may not be as stylish (heh) and polished as something like Devil May Cry, but with blade mode’s freedom of sharp experimentation and performing Zandatsus never quite getting old, there’s enough to keep you entertained and engaged enough for a couple of replays.

The story is a bit of a rollercoaster, which is nothing new for the Metal Gear franchise. It’s quite all over the place with some truly bizarre shifts from dark plot threads involving children’s brains being harvested and used for war, to the final boss of the game literally punting Raiden like a football (with accompanying crowd cheering coming from nowhere). While the main plot is nothing to write home about, the boss fights with their accompanying soundtracks and cutscenes  make up for it with their over the top ham and cheese spectacle made possible by the unholy pairing of Kojima and Platinum. Scenes such as Raiden awakening his ‘Jack the Ripper’ mode are peppered with memorable quotes and deliciously gory and over the top visuals, despite the fact that it mainly just serves as a purpose of giving Raiden a new powered-up mode to play with.  It’s ultimately a series of scenes featuring characters that have to make their impact and boss fight work in the few (sometimes) only scenes they’re in. Characters like Monsoon and Mistral only appear (and are defeated) in one scene each, with fun, if brief appearances.

The game’s soundtrack is worth mentioning, as my favorite part of the game next to Blade Mode. Each boss has its own unique theme, with each track having a rock feel, but lyrics appropriate to the fight. The interesting part is that the lyrics actually change depending on what part of the fight you’re on, with new verses being added as it grows more intense and closer to the climax. During the final battle, there’s times when you lose your weapon and the lyrics disappear as your sword leaves your hand, only picking up again when you do the same to the blade. It’s another feature that can really make the boss fights even more memorable, especially if it’s timed well with certain parts of the song.

IN THE END (It doesn't even matter...)
As I’ve already said, Metal Gear Rising is an odd one. It’s taken a Hollywood-inspired, story heavy political action-drama and turned it into a Japanese R-rated Saturday Morning cartoon that somehow still manages to work as part of the series. The fanbase was pretty divided on Rising, and it’s not hard to see why. Some vocal fans hated the hack and slash gameplay that ditched the tactical espionage sneaking missions of the older games in favour of a faster paced button mashing adventure, while others appreciated the fresh new take on the series and the experience it brought. With bland level design, clunky weapon switching mechanics, a messy story and obtuse combat tutorials, Rising certainly isn’t a perfect game and it could have benefitted from more polish. What it does right, though, it does oh so right. Blade Mode and the resulting Zandatsu is always fun to use, especially when you unlock the ability to perform it indefinitely later on. The boss fights are enjoyable on the higher difficulties especially, where you’re forced to play far more aggressively and fast to keep up a higher damage output while avoiding blows yourself, as all action games should be. A truly good action game to me is one that is enjoyable on the surface, but with plenty of wriggle room underneath to experiment with more of what the game has to offer. It keeps the experience fresh on replays, while you’re learning all sorts of new combos and tactics to play around with. The fact that people are still making DMC combo videos years after its release is a testament to that. While Metal Gear Rising: Revengeance doesn’t quite achieve the same level of depth and style as its more venerable Capcom compatriots, it’s still a solid action game that’s a lot of fun to play and should keep you coming back for at least two or three more runs. It’s rough around the edges, but this metal is most definitely solid.

The Flood / Pacific Rim Uprising
« on: April 08, 2018, 08:36:35 AM »
I just saw it. As someone who unironically loved the first one, I was somewhat optimistic for this one.

Well it was uhh...Kind of a mess. There were things in there that I liked such as the hybrid kaijus and the rogue Jaeger fight, but damn the rest of it was awful.

Did anyone else see it? I know I'm probably in the minority loving the first one, but damn I'd like some reassurance that this one was much much worse.

Gaming / Devil May Cry
« on: March 17, 2018, 07:38:30 AM »
So I picked up the HD collection this week and been giving it another whirl. I started the first one again, but goddamn it feels old now. Not that it's a bad thing, but you can definitely see it. I decided to go straight to 3 because of course that's the golden boy of the franchise and hooo boy, it's still as good as ever. The fact that the gameplay and over the top-ness is still fun as hell 13 years later is a testament to just how well designed and fluid the combat is. Being able to string together SSSTYLISH combos from loads of different attacks and timings is just so damn satisfying. When I beat it I actually want to go back and do it again on Hard just for that extra rush.

Anyone else a fan? Is it just edgy over the top bullshit? I'd recommend it to anyone who's a fan of hack and slash or action games, they're all worth a go, I think. 4 was a good...half of a game. Maybe with this recent re-release and Monster Hunter crossover they're getting us back into the DMC mood to prepare us for a new one. Who knows.

The Flood / Jessica Jones Season 2
« on: March 10, 2018, 06:41:45 AM »
Dropped on Netflix a few days ago, I only just started watching it. I'm not too big on MCU stuff but I really enjoyed Jessica Jones and Daredevil, so I've been looking forward to this. Anyone else watching?

The Flood / Somewhat sorted
« on: March 08, 2018, 12:54:43 PM »
After a horrendous episode last week I've been taking it easy for a bit. Went to visit the doctor and he recommended a stress and anxiety group to join, so that's cool. I've been talking to friends a lot more and being positive, so that weird gap in my head's starting to fill up with nice thoughts for a change. Feeling more into stuff and enjoying things again. That was like the longest week ever though, Jesus fucking Christ. Anyway, doing better now and since I like talking to friends I'm here for a bit. What's up fellas?

The Flood / Going for a bit
« on: February 28, 2018, 11:51:25 AM »
Hey all, just dropping in to say I'll be going for a little while. Been mulling it over for a bit and it's probably the best thing to do for the moment. I won't go into too many details but I haven't been having the best of times mentally. I went through a bit of a headfuck that left me feeling a bit lost with myself, not knowing what to do, wanting to hurt myself etc. I'm trying to make sense of it all and find a direction to head towards. I've been trying to surround myself with positivity and good thoughts and it seems to be working, I think. It's just all a bit of a mess really.

Anyway, I don't always get much happiness from being here, lately. Sometimes the shitposting and banter sort of rains on my mood and that's the exact opposite of what I need right now. I know it's all just bickering and playful banter, nothing personal but I'm not really in a good position to be dealing with that sort of thing at the moment and my emotions are all over the place so I'm at risk of sperging out and making a complete ass out of myself which I don't wanna do

I know it's just a forum full of names on the internet and doesn't really matter that much, but still I enjoyed times here, and got on well with people (even the ones I don't like so much, I still liked reading some of their posts). If I talk to any of you elsewhere I'll probably still be around, if you want to chat or whatever.

tl;dr im sad bye bye for now

I hope Dragon Ball Super's ending isn't too much of a disappointment.
I hope Halo 6 isn't too terrible.
I hope you don't sperg out again, Deci. You can do it.
I hope you find a 9/10 anime, Verb, and finish that Nuzlocke.
I hope you find a way to stop raging at games, CMD.
I hope you still enjoy PUBG, Chally.
I hope the next Fallout is up to your tastes, Fed.
Good luck with whatever it is you're up to, everyone. Whatever it is.
Good luck with drawing/animating, Snake.

The Flood / If something is obviously bait...
« on: February 09, 2018, 05:31:56 PM »
And you respond to it by saying 'this is bait'

Then did you inadvertently take the bait yourself?

Wouldn't it be best to just swim past it?

The Flood / ATTN: New members
« on: February 08, 2018, 12:13:10 PM »
Get rid of your Destiny avatars please


Gaming / Hope you like microtransactions in your Take 2 games!
« on: February 08, 2018, 04:32:28 AM »
Hope you like them because they're doing so well in GTA Online, of course! Excpect to see them clogging up RDR2 too I guess.

GTA 5 Players Are Spending Lots On Microtransactions, As Game Passes 90 Million Units Shipped

GTA Online and NBA 2K18 set records during the quarter for what Take-Two calls "recurrent consumer spending."

Take-Two Interactive, the parent company of Rockstar Games and 2K Games, reported earnings for its fiscal third quarter ended December 31, 2017. It's good times for the company, as it posted gains for revenue, while GTA V's online mode continued to make a lot of money.

During the holiday season, GTA Online and NBA 2K18 set records for "recurrent consumer spending." This is Take-Two's terminology to describe revenue from microtransactions, subscriptions, DLC, and other forms of digital content.

Take-Two CFO Lainie Goldstein said during an earnings call that the company is committed to recurrent consumer spending. The goal for the company, as it has stated for years now, is to have all of its games feature microtransactions in some form. This would also include Red Dead Redemption 2, though no specific details on how microtransactions may be featured in that game have been announced.

Regarding microtransactions in general, Take-Two CEO Strauss Zelnick said, "We're focused on players, not payers." Giving people great content for free is part of what is making GTA Online so successful, he added. Zelnick went on to say that when you create compelling content, "the monetisation will take care of itself."

Additionally, GTA V the base game continues to see "robust ongoing sales," which is remarkable given that the title originally launched back in 2013. GTA V has shipped more than 90 million copies, Take-Two announced today, making it one of the most commercially successful games ever in the United States.

In December 2017, GTA Online set a new player record. More people played GTA Online during the month than ever before in the game's history, Take-Two said. The game is enduringly successful, Take-Two said, due in part to Rockstar's commitment to regularly releasing new and engaging content such as the Doomsday Heist and content themed around Halloween and Christmas.

Take-Two CEO Strauss Zelnick at one time referred to GTA Online as "the gift that keeps on giving" as it relates to the money it makes from the game's microtransactions.

Given the massive success of GTA Online, it stands to reason that Rockstar's next big game, this October's Red Dead Redemption 2, may offer something similar. All that we know for sure, however, is that the western will have a "brand-new online multiplayer experience."

Take-Two's net revenue for the quarter was $480.8 million, up from $476.5 million during the same period last year. Revenue from recurrent consumer spending jumped by 64 percent year-over-year and made up 32 percent of Take-Two's total net revenue. Unsurprisingly, GTA Online was called out as one of the main contributors.

Take-Two's profit for the quarter was $25.1 million, which is down from $29.8 million during the same period last year. Similar to many other companies, Take-Two incurred an tax expense related to Trump's Tax Cuts and Jobs Act, which was enacted on December 22. Take-Two's expense for this was $11.9 million, so the company would have made a profit instead of a loss under normal circumstances.

During an earnings call, Take-Two shared some further details on the company's performance during the quarter. Here are some takeaways:

NBA 2K18 has sold 8 million copies and is expected to become 2K's best-selling sports game ever.
Management said the WWE brand remains popular so there is an opportunity in the future to release more games. However, Take-Two did not share a sales number for WWE 2K8.
Take-Two reaffirmed that a "highly anticipated new title from one of 2K's biggest franchises" is still on the way. This is likely a reference to Borderlands 3.
Take-Two has been impressed with the success of the Switch so far. The company will consider bringing more titles to it where it makes sense.

The Flood / ATTN: Any newcomers from the Bungie purge
« on: February 07, 2018, 08:53:58 AM »
Hello, welcome

What is your favorite anime

The Flood / Thoughts on houmous
« on: January 30, 2018, 02:28:24 PM »
I've started eating it recently. I really like it but a lot of people I know think it's fucking gross.

Do you like it?

Gaming / Started playing KOTOR 2
« on: January 23, 2018, 05:17:41 PM »
It's alright so far, but Jesus Christ when do I get to leave this mining facility place? I feel like I've been here for hours.

Gaming / Difficulty levels in videogames
« on: January 18, 2018, 04:32:15 PM »
I've noticed that different types of videogames handle difficulty in certain ways.

Part of the fun of playing action games like Devil May Cry on a higher difficulty is enemies changing tactics, doing more damage and taking a lot more skill to beat, there's a real sense of satisfaction from mastering it. Rather than just making enemies do more damage and having more health they actually change it up to keep things fresh.

In games like Fallout everything's just a fucking bullet sponge.Shooting is so clunky it just becomes about how fast you can sluggishly shuffle from side to side and pump as many healing items as you can and I don't really get anything out of it. Maybe some people get a kick out of it but I sure don't. Really not sure what else they could do in increasing the difficulty though, apart from hardcore mode.

What is your preferred system of difficulty increases in games?

Gaming / Metal Gear Survive beta
« on: January 18, 2018, 04:09:58 PM »
Anyone fancy downloading it on PS4 and giving it ago?

Gaming / Your least favorite games
« on: January 15, 2018, 03:20:38 PM »
List your least favorite games and reasons for doing necessarily have to be bad games, just ones you have reasons for not liking so much.

Dragon Ball Z: Ultimate Tenkaichi- I really hate how on-rails everything feels. It all looks wonderful, but goddamn it sucks to play.

Far Cry 2- I don't want to play a game that has malaria as a gameplay mechanic

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