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Topics - Big Boss™ Remastered
« on: January 18, 2018, 04:32:15 PM »
I've noticed that different types of videogames handle difficulty in certain ways.
Part of the fun of playing action games like Devil May Cry on a higher difficulty is enemies changing tactics, doing more damage and taking a lot more skill to beat, there's a real sense of satisfaction from mastering it. Rather than just making enemies do more damage and having more health they actually change it up to keep things fresh.
In games like Fallout everything's just a fucking bullet sponge.Shooting is so clunky it just becomes about how fast you can sluggishly shuffle from side to side and pump as many healing items as you can and I don't really get anything out of it. Maybe some people get a kick out of it but I sure don't. Really not sure what else they could do in increasing the difficulty though, apart from hardcore mode.
What is your preferred system of difficulty increases in games?
« on: January 18, 2018, 04:09:58 PM »
Anyone fancy downloading it on PS4 and giving it ago?
« on: January 15, 2018, 03:20:38 PM »
List your least favorite games and reasons for doing necessarily have to be bad games, just ones you have reasons for not liking so much.
Dragon Ball Z: Ultimate Tenkaichi- I really hate how on-rails everything feels. It all looks wonderful, but goddamn it sucks to play.
Far Cry 2- I don't want to play a game that has malaria as a gameplay mechanic
« on: January 10, 2018, 01:38:49 PM »
As in, which one do you find the most horrific or interesting?
I found Anatoly Silviko really, really unsettling. His videos made me feel very uncomfortable, like something out of fucking Sinister
Albert Fish overall is probably just the worst though, urgh.
« on: January 10, 2018, 05:10:21 AM »
-Solo is just 'okay', not the total flop everyone is expecting, but it's just a serviceable film.
-Infinity War was enjoyable but had too many characters doing things at once so some got thrown on the wayside. Soundtrack was forgettable and the movie is going to set up about 3 other MCU films.Highest grossing movie, though.
-Disney releases another live action adaptation of a beloved aniamted classic, one that hasn't already been announced.Gets a 40-70% score on RT
-Sony announces another reboot of something
-Justice League extended cut is released and fans swarm the internet telling people it's amazing and people are wrong
-A new Pixar film about talking (objects)
« on: January 06, 2018, 02:20:34 PM »
Fallout 3. That beggar outside Megaton was asking me for water. I stood there and drank the 2 bottles I had right in front of him.
« on: January 04, 2018, 10:06:50 AM »
Goddamn I love this song. It's been stuck in my head for days and I don't even like Mario! Is Odyssey as fun as this song?
Here we go, off the rails
Don't you know it's time to raise our sails
It's freedom like you never knew
Don't need bags, or a pass
Say the word I'll be there in a flash
You could say my hat is off to you
Oh we can zoom
All the way to the moon
From this great wide wacky world
Jump with me, grab coins with me
It's time to jump up in the air (Jump up in the air)
Jump up, don't be scared (Jump up, don't be scared)
Jump up and your cares will soar away
And if the dark clouds start to swirl (Dark clouds start to swirl)
Don't fear, don't shed a tear, 'cause
I'll be your 1UP girl
So let's all jump up super high (Jump up super high)
High up in the sky (High up in the sky)
There's no power-up like dancing
You know that you're my superstar (You're my superstar)
No one else can take me this far
I'm flipping the switch
Get ready for this
Oh, let's do the odyssey
Odyssey, ya see! (x7)
Spin the wheel, take a chance
Every journey starts a new romance
A new world's calling out to you
Take a turn, off the path
Find a new addition to the cast
You know that any captain needs a crew
Take it in stride
As you move side to side
They're just different points of view
Jump with me, grab coins with me
Come on and jump up in the air (Jump up in the air)
Jump without a care (Jump without a care)
Jump up 'cause you know that I'll be there
And if you find you're short on joy (Find you're short on joy)
Don't fret, just don't forget that
You're still our 1UP boy
So go on straighten up your cap (Straighten up your cap)
Let your toes begin to tap (Toes begin to tap)
This rhythm is a power 'shroom
Don't forget you're the superstar (You're the superstar)
No one else can make it this far
Put a comb through that 'stache
Now you've got panache
Oh, let's do the odyssey!
It's time to jump up in the air (Jump up in the air)
Jump up, don't be scared (Jump up, don't be scared)
Jump up and your cares will soar away
And if the dark clouds start to swirl (Dark clouds start to swirl)
Don't fear, don't shed a tear, 'cause
I'll be your 1UP girl
Now listen all you boys and girls (All you boys and girls)
All around the world (All around the world)
Don't be afraid to get up and move
You know that we're all superstars (We're all superstars)
We're the ones who've made it this far
Put a smile on that face
There's no time to waste
Oh, let's do the odyssey!
« on: December 31, 2017, 09:33:20 AM »
The old one was locked so I thought I'd start a new one. Been playing Horizon Zero Dawn lately and I love the photo mode.
« on: December 17, 2017, 05:59:27 PM »
Picked it up for £20, been sitting on my shelf for a while but never got round to playing it. I just popped it into my PS4 and beat the story mode in one sitting. I had no fucking clue what was going on in the plot, but I enjoyed the hell out of it.
Is the multiplayer fun?
« on: December 14, 2017, 09:22:45 AM »
Anyone else seen it yet? I just got back from it, don't want to talk about it too much if nobody else has seen it yet though.
« on: November 26, 2017, 09:43:17 AM »
Is it worth getting when there's a price drop and I don't really have anything else to play? There's not any new games I'm interested in, but I really enjoyed Shadow of Mordor.
I'll not be touching any of the lootboxes or downloadable shit but is the game itself fun?
« on: November 25, 2017, 03:31:28 PM »
Thoughts on the movie? I think it's a legitimately good film, Michael Bay's best. I'm not sure what happened to him afterwards, but it's always worth a rewatch to remind yourself he COULD make a good film.
« on: November 15, 2017, 06:13:32 AM »
« on: November 10, 2017, 02:55:35 PM »
Watched it for the first time this week. Despite vaguely knowing one of the spoilers, it was still a fucking good film that surprised me multiple times. Might even be my favorite Nolan film now.
Have you seen it? What did you think of it?
« on: November 02, 2017, 12:03:17 PM »
I know this seems a bit odd/late to post, but I felt compelled to write it. At work, we run our own online newspaper in which me and colleagues occasionally write reviews and articles, etc. One of my coworkers is a fucking fanboy who is unable to see negatives in ANY sort of nerdy shit and just praises it all endlessly. I came across his Transformers review today, and well...http://www.westwaleschronicle.co.uk/blog/2017/06/29/transformers-the-last-knight-review/
He gave it a fucking 11/10. I couldn't let this go unpunished so I wrote my own to counter it. Thought I'd post it here, because why not.
Transformers: The Last Knight- It's like having your brain violated by a rusty drill
I really have to hand it to Michael Bay. He’s somehow managed to make each entry in his live- action Transformers series consistently worse to the point where it’s almost an art form. While the original cartoon was never much more than an extended advert to sell kids new toys, it’s always had a certain charm and endearing quality to it thas is evident in the amount of nostalgia people have for it. While it was fun noticing the many animation errors and continuity problems that plagued the show (an extensive list of which can be found online), the real heart of the show was seeing all the heroic Autobots clashing with the evil forces of the Decepticons every episode. Optimus Prime was the best.In this film though? Not so much.
It’s a shame that the same can’t be said for The Last Knight however, which seems to go to great lengths just to perform an all-out assault on my senses throughout the entire thing. I’m not even sure this can even be called a movie, it’s a haphazard collection of scenes and sounds that have been somehow cobbled together to form what can only be described as a mess. Yeah that sounds more appropriate, from now on this will be referred to as a ‘mess’ rather than a ‘movie’.
The plot is more of the same of what you expect from one of these. There’s a magical maguffin that has been lost for centuries, and now the Decepticons want to find it for some reason or another, and the world is doomed. It’s up to a group of robots to rise to the challenge and save Earth. Oh yeah, there’s Autobots too.Mark Wahlberg as the lead robot, C4DE-Y3AG4R
Let’s start off with what I can sort-of say I liked. For one thing, both the Decepticons and Autobots have a lot more character and personality now. In the previous movies, the Autobots were all bright, colorful and had somewhat distinct personas that set them apart. There was the heroic leader, the gruff heavy, the… racial stereotype? Anyway, in this new mess, both sides get their own share of actual characters (robots?) with a Decepticon introduction screen that looks like it came straight of the equally-abysmal Suicide Squad (text on screen, yay!)
It was also bizarrely enjoyable seeing an actor like Anthony Hopkins starring in tripe like this, delivering lines you really couldn’t imagine someone like him even thinking about. The fluff about King Arthur and his knights being connected with the Transformers was fine, I wasn’t really bothered by it at all.The Arthurian connection is somewhat interesting, note the somewhat.
That’s about it for what I liked, but everything else in this mess was just horrendously bad. The story, if I can even call it that, feels like each member of the writing team turned up drunk to the meetings and slapped together some words onto a post-it note, then stuck it to a giant board while blindfolded, which was then used as the script. Optimus Prime somehow ends up meeting his ‘creator’, a female robot who mutters something about him being the only one who can save Cybertron, which is somehow not-destroyed but floating about in space like a wet piece of cardboard somebody dropped into the toilet, breaking apart but still somehow managing to remain intact. She tasks Optimus with finding her staff, which can do something, otherwise Cyberton will be destroyed, I think. I don’t really see what the point of this is, because apparently she’s already tasked Megatron with the job (offscreen, because I guess we don’t need to have these things explained to us.)Poor guy. Apparently he wasn’t good enough for the job.
That’s it for the plot, basically. I could probably mention Optimus turning evil because it’s in all the marketing, but he turns good again after a few minutes of fighting so there’s not much point.
Characters come and go, and I think I’d much prefer the latter rather than the former because the main cast are so unlikeable and dull it felt like I was watching high-budget adult entertainment most of the time, without the good bits. The mess tries to appeal to a wider audience by including a no-nonsense young female character, but even she gets tossed by the wayside for the finale, in which M4rky-M4rk and the Junky Bunch save the day.
The special effects were great, but that’s to be expected at this point. The transformation sequences and robot designs are a joy to watch, and it’s nice to actually be able to tell them apart. On the other side of the technical side though, the movie was painful to watch due to the aspect ratio changing frequently. I don’t know who thought this was a good idea but many scenes were a janky mess, with characters being shown in different ratios during the same conversation.
Transformers: The Last Knight is such an unrelenting barrage of nonsensical garbage and hideous writing that I’m actually shocked that people enjoyed this mess. I’m truly relieved that it made far less than the other films because it seems that people are actually starting to wake up to the fact that this is the cinematic equivalent of aggressive diarrhea.
It’s no longer airing in theatres, and I don’t recommend you subject yourself to the torture of watching it.
« on: November 02, 2017, 08:38:01 AM »
-Need to walk to the train station to get a bus that leaves at 3.45 am
-Arrive at the airport around 6 am
-Mooch around the airport for 4 hours because that's what's recommended
-Fly to Schiphol, land at 12 am
Die on the spot because of lack of sleep
Sounds like a fun holiday lads. What do you recommend I do to keep myself busy/not bored during my 7 hours? I don't have my laptop but I got my Vita and 3DS.
« on: November 02, 2017, 06:57:42 AM »
We're getting near the end of 2017 now and there's bound to be more stinkers before we're done but out of all the movies released in 2017 that you've had to witness, what was the unholy mother of garbage that has assaulted your eyes?
I'd have to vote Transformers 5. It felt like my brain was being raped with a rusty drill.
« on: October 30, 2017, 01:59:02 PM »
Anyone dressing up?
Post pics if you have them.
« on: October 25, 2017, 11:23:14 AM »
It was kind of terrible, wasn't it?
« on: October 25, 2017, 05:01:20 AM »
So uhh.... is anyone actually even thinking of getting it?
« on: October 09, 2017, 11:20:38 AM »
Should be pretty fun. Anyone been? They have nice canals and food.
« on: October 07, 2017, 08:23:49 AM »
« on: October 02, 2017, 04:29:59 AM »
« on: October 01, 2017, 11:24:41 AM »
MASS EFFECT 2Three years after the release of the first game, the gaming community impatiently waits for the sequel.
The developers at Bioware made a tremendous effort to create a video game and earn adoration and respect from players all over the world. Now Bioware is forced to develop a follow-up to their blockbuster hit- Mass Effect- and hopefully, surpass the original. To quell the doubt, the developers have made a videogame to prove once and for all that the second entry in a trilogy is always the best. Officially, they consider the third game to be the best in the series.
But for those who know the truth, this game is clearly the best...
Mass Effect 2 is the sequel to Mass Effect. While the first game felt like a science fiction tv show that you'd watch on the Syfy channel for a few hours on a Sunday afternoon, Mass Effect 2 feels more like a big budget HBO epic that you'll binge every week, with much more polish and oomph
put into it.
It's pretty obvious from the get-go that the gameplay is much, much tighter and more refined in this game. No longer does Shepard feel like a floaty action figure that jogs around awkwardly shifting behind cover and hitting enemies with lethal nerf guns. Weapons and powers now pack way more of a punch, aiming is more precise and you won't find yourself running around wondering why your health seems to be dropping so much. There's less gun and armor variety overall when compared to Mass Effect 1, but honestly, in the first game they were basically all the same, the only difference being the color and stat bonuses. Weapons now feel distinct enough that you can put real choice into which ones you use. It's no longer simply about which sniper rifle has higher heat absorption, now you can consider whether you want a higher rate of fire at a cost to overall damage, or a single shot rifle that packs a real meaty punch.
You will no longer have to pump points into specific gun skills this time around, allowing you more room to concentrate on your powers and abilities. One interesting change is that upon reaching the maximum level of a certain power, you are able to choose from one of two alterations to it, eg. Deciding between a higher damage output or a wider blast radius.
Some fans may delight at the fact that the Mako is gone. In fact, the planet exploration of the first game has been torn apart entirely, replaced with a series of more focused missions across a series of highly detailed environments. I think it really comes down to personal preference which is better. While I feel the mission structure in Mass Effect 2 deifnietely allows for much more rich environments with more detail and characters put into them, I admit I do find myself missing the more open-ended exploration of the first game quite often, despite many of the environments being pretty empty and cut-and-paste. I don't miss it enough to actively ruin my enjoyment of this game though, so I guess it's fine in that department.
More open areas such as Ilium and Omega regain some of the explorative atmosphere of the first game while also managing to cram in many characters and details to come across that while not all being relatively important to the overall plot, really adds to the sense of a living, breathing universe that you are able to interact with. I could spend hours running around Omega just trying to talk to everyone, having a (terrible) dance in the nightclub or browsing the seedy markets for new weapon upgrades or armor pieces.
In many ways, Mass Effect 2 feels like filler. The actual main plot of the series takes a bit of a back seat in this game, featuring primarily at the start and end of the adventure with important details being sprinkled in here and there. The bulk of the game is taken up by Shepard's quest to recruit a band of companions to help him on the so-called 'Suicide Mission', which the entire game is building up to. While it is by no means a series of meaningless missions purely to hold you over until the next big event, I do find the way the story is presented in Mass Effect 2 to be a bit odd. Each character's mission feels like its own self-contained mini-story, further lending to this game's feeling like an episodic tv show, with the big story finale happening at the end. Each mission (mostly) feels distinct enough to be enjoyable and not too repetitive, ranging from fighting your way through a plague-riddled quarantine zone, to a high-rise tower block that's still under construction.
The characters are easily this game's strongest point. With returning favorites like Garrus and Tali, awesome new faces such as the assassin Thane and mad scientist Mordin, and uh.. Jacob. While some of them get more development than others, I love the sense of camaraderie you gain by the end, with your assembled squad that you've taken the time to get to know, you feel ready for anything. In order for them to perform better in the final mission and learn more about them, each character has a special mission attached to them in which you need to help them in some way or another. I do admit, I would have liked more variety in these because each mission basically boils down to them having issues with somebody in their family, mostly. The missions were still fun, but still would have been nice for more variety.
The villains feel less personal this time around. Saren is gone, instead replaced by the Collectors, a bunch of bug-like aliens that are going around abducting colonies. You get no real conversations with them at all, and just spend most of your time shooting at them and watching them kidnap people. I didn't really feel any proper motivations to stop them apart from the obvious thing about them being the bad guys you need to take down.
An antagonistic group from the first game makes its return in this game: Cerberus. While in the original they weren't much more than the focus of a few optional quests, the pro-human organization makes its true debut in Mass Effect 2, providing you with everything you need in your mission. I'm not sure I like the whole idea of being forced to work with them with not much say in the matter, but I guess such a massive part of the game would have been difficult to split with moral decisions. The Illusive Man, the leader of the organization, is an enigmatic chain-smoker voiced by Martin Sheen who I enjoy talking to very much.
Shepard himself has more to do this time around. He's still a bit pissed that people still doubt him over what happened in the first game, but his charisma and just general all-around-awesomeness provides some entertaining encounters with other characters, whichever path you take him. Some of his one-liners are just brilliant. Without the rest of the squad to play off, I think he wouldn't nearly be as interesting. Everyone simply fits together in such a way that you truly feel like a squad at the end of the game, which makes it even more heartbreaking if some bad decisions lead to people being killed off for real.
Be sure to listen to this for maximum effect. Seriously, it gives me the chills every time.
Mass Effect 2 feels like a step above the first game in almost every way, but in doing so loses some of the charm and magic that made the first game so good. The tighter gameplay and more detailed environments are a welcome change, but gone are the vast open planets to explore and endless lists of armor manufacturers and technologies that made the world feel bigger. As the middle entry in a trilogy, I think the game can afford to spend more time developing the characters and world than actually focusing on the bigger story, but if you're somebody who prefers to just get stuck into the bigger picture of the plot then you might prefer to go straight to the end and not bother with all of the loyalty missions and sidequests. I guess if you want to do that though, why are you even playing the series in the first place?
Mass Effect 2 is like the most delicious filler. If Mass Effect 1 and 3 are two nice pieces of bread, then 2 is the chicken and bacon barbeque cheese melt in between.
The cover art is pretty terrible though.
« on: October 01, 2017, 07:13:25 AM »
Few things I've noticed that I tend to do in videogames whenever I play them:
If I see an obviously deadly looking forcefield, naturally have to run straight into it to test if I will actually die.
If there's a red barrel, I must shoot it on sight, regardless of anybody standing nearby.
Am I able to survive the fall from this plane? Guess I'd better jump out and see!
Do any of you guys do stuff like this?
« on: September 29, 2017, 04:23:47 AM »
It's been a while since I've played the trilogy so while the games are still relatively fresh in my mind, let's see if I can pump these out.
In the year 2007, developers at Bioware created a title that spanned the vast reaches of space and touched the hearts of many. In the years that followed, sequels would be released that would prove incredibly divisive among gamers, enabling many heated debates and discussions. The origin for this acclaimed series was a title spawned a series that would dominate internet discussions across different boards.
They called it one of the greatest sci fi RPGS of all time.
The gamers of this world call it...
Mass Effect is a sci-fi RPG that revolves around the plight of one determined yet frustrated man and the people around him that never listen to him. During his galaxy-spanning quest to get his managers to actually open their ears and take him seriously, Commander Shepard encounters a whole host of both loveable and deplorable characters to interact with, clashes with an army of sentient lamps and occasionally goes for a nice, smooth Sunday drive.
With an enjoyable narrative, interesting universe and the gameplay of a late PS2 game, Mass Effect makes for a loveable package that will both frustrate and charm you from beginning to end.
Primarily, Mass Effect is a basic third-person shooter. You take cover behind things, occasionally popping your head out to take quick shots at people. Pretty standard stuff, nothing too revolutionary. In fact, it's not actually that great. Aiming and movement feels a bit sluggish and the weapons don't really feel like they pack much of a punch. It's okay though, because the rest of the game makes up for it.
The menus are exceedingly cumbersome, and since you'll most likely be spending a lot of time in them sorting through different ammo types, guns and upgrades the tedium begins to set in. Hitting your item limit is the absolute worst,
because you are forced to dispose of your goods. Not only do you have to spend a good few minutes scrolling down your list and clicking things to get rid of, the list will revert back to the top every time you delete something. Get used to scrolling down, picking duplicates for deletion then scrolling all the way back down AGAIN.
Mass Effect's RPG side (probably the main side) leaves some room for experimentation with character building and setup. After choosing from a selection of character classes that each come with their own abilities and weapon proficiencies, you're well on your way to becoming the biggest badass in space. You'll earn XP for most things such as completing quests and killing enemies, with which you can use to pump into your stats and proficiencies. Do you improve your skills with weapons such as shotguns and pistols, or do you use those points to boost your health and shields? Maybe you'd prefer to make your biotic (SPACE MAGIC) skills improve instead. These decisions have more of an impact in the early stages of the game where you're pretty terrible at every conceivable action, but later on you'll just be putting points into things just for the sake of spending them.
The real crux of the RPG comes from the way you shape your character's narrative, and the Paragon/Renegade system. While the story itself is pretty solidly set in stone, your interactions and choices along the way can vary greatly, having different levels of impact on it. A character that you choose to kill at some point in the story won't show up later on, while they might have had some more plot significance or dialogue if you chose to spare them. It's enjoyable playing the game in different ways to see what outcomes you can experience.
The Paragon/Renegade system is a bit hit or miss for me. Essentially, you can be one of two extremes: A crap-talking (debatedly) badass space commando who takes shit from nobody, or a messianic galaxy warrior who could smooth-talk the salt out of the ocean. The problem is, many key moments in the game have outcomes that rely on you being deep into either Paragon or Renegade, leaving little room for neutrality. Picking the middle option in conversations will rarely get you anywhere. For players who prefer to make conversation choices based on their own decisions without leaning too far to either side, it can be annoying when you are locked out of important choices due to not being Space Jesus or his Renegade counterpart.
And lastly, there's the Mako. Oh yes, the Marmite of videogame vehicles.
As Mass Effect is a big ass sci fi game with a large galaxy to explore, you'd expect to have some sort of vehicle to ferry you across the various planet surfaces while you shoot aliens or scour for materials. In Mass Effect, that's the Mako. With the controls of an RC car designed by a disabled 6 year old and no concept of physics whatsoever, the Mako definietely makes driving across planets quite the experience. You will often find yourself getting stuck on the environment, dangling precariously over a mountain peak and bouncing around like a university student on MDMA. It's a tough son of a bitch, able to survive massive drops and flips. Some people absolutely detest the Mako and I can see why. It's not exactly fast, and awkwardly navigating your way to artifacts and materials can be a chore but I find it quite charming and was sad to see it gone from the sequels.
Mass Effect feels like an awesome sci fi tv show, with each mission or planet exploration being its own episode. From the slowly unraveling mystery of the true villain, betrayals and relationships and standout sequences, every moment fits in together to make an engaging ride that you should enjoy from beginning to end. The villain actually has an understandable motivation and is despicable enough that you actually want to take him down, which is a nice change from some other games I've played with other less interesting villains. There's enough twists and turns to keep you interested throughout, including a truly memorable moment in which you meet the ultimate evil in the galaxy face-to-hologram.
I really like the sense of exploration and learning in this game. Landing on planets and exploring got a bit repetitive after a while with all the reused environments and enemies, but I was honestly able to look past that as my enjoyment of exploring unknown worlds and finding resources or sidequests was able to outweigh the gameplay niggles. The game features an extensive codex, giving you information on pretty much everything you'd need to know, fully voiced too! It's entirely optional, but it's there for you to find out if you want to learn more.
The characters are awesome, plain and simple. Commander Shepard, whatever path you choose to take him, is a charismatic badass that's going to get the job done, no matter who believes in him or not. You have a selection of teammates to choose from that you will recruit in the early hours of the game, and they each bring their own soup to the table. You have a member of the police force that is frustrated with the lack of action being taken and is determined to pursue his own justice, a gruff, stubborn warrior that is very bitter over something that was done to his race, and others. I found myself using alien squadmates throughout the entire game because I felt that 'hey I'm a human, I wanna play with aliens!'
I didn't know whether to put the stuff about dialogue and the Paragon/Renegade system into the gameplay section or here, but ultimately I decided it would fit better in the gameplay section as it's... part of the gameplay. Unfortunately I'm not the best at analyzing characters or story, so I apologize if I spend more time talking about the game itself than the finer details of the writing.
Mass Effect is a flawed, yet richly detailed experience that, if you don't get bored by walking around and talking to people for an hour or exploring relatively samey planets, will draw you in with an engrossing universe and likeable characters. While the sequels would vastly improve the gameplay and presentation, I think the more open ended science fiction exploration elements were lost in the transition. Maybe you prefer that, but after playing through the trilogy again, I came to realize that I actually miss it. I even miss the Mako!
« on: September 27, 2017, 12:57:01 PM »
« on: September 20, 2017, 10:46:36 AM »
It looks like Warner Bros.’ long-developing adaptation of the graphic novel Akira is heating back up, this time with an extremely buzzworthy director. Deadline reports that Thor: Ragnarok director Taika Waititi is now in talks to take the helm of the Akira remake, which takes place in a rebuilt New Manhattan and revolves around the leader of a biker gang.
The studio has been developing this project for a long time, with Ruairi Robinson originally attached to take the helm, followed by the Hughes Brothers with Harry Potter scribe Steve Kloves working on the screenplay. The Hughes Brothers departed, then Jaume Collet-Serra (The Shallows) became attached in 2011 and stuck with the project for the longest. His version actually came really close to fruition, with Garrett Hedlund and Kristen Stewart in lead roles and Gary Oldman and Helena Bonham Carter eyed to join the ensemble. However, in January 2012 Warner Bros. put a halt on production and demanded more script development before moving forward into filming.
Collet-Serra eventually exited the project for good, and most recently we heard that Warner Bros. was courting Jordan Peele to make Akira his big Get Out follow-up. Peele declined, however, opting instead to make another smaller scale original film for Blumhouse.
Waititi is an interesting choice here. He’s worked his way up to studio blockbusters having first broken out with the mockumentary What We Do in the Shadows and then showing he could handle a more sizable budget with Hunt for the Wilderpeople. All seems to have gone well on Thor: Ragnarok, and it’s curious to see that he’s interested in going to Warner Bros. to work on a very different kind of blockbuster.
Akira still may be a ways off as Waititi is next set to direct Fox Searchlight’s World War II dramedy Jojo Rabbit, which starts filming in the spring. He’s also co-directing the stop-motion animated Michael Jackson movie Bubbles.
It’ll also be interesting to see what script Warner Bros. is working with here. In 2012, Toby Kebbell criticized the then-script for the Akira remake, which he said was more a remake of the animated movie than a straight adaptation of the comics. That script also reconceived Tetsuo and Kaneda as brothers.
The plan is still to adapt all six comics in two feature films, so it’s unclear if Waititi would direct both or if he’d just do one. This is all still very early days and this project has a history of, well, not happening, so proceed with caution.
Here's hoping the project's history of not happening continues.