I mean I didn't but I guess some of you did, did you have fun with that beta?
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Topics - Big Boss
I thought it would have a thread in case anyone happened to play it
I mean I didn't but I guess some of you did, did you have fun with that beta?
Just finished watching it. I liked Bullseye a lot more than I thought I would. Given that I've never read a DD comic and my only experience with him was the 2003 movie, I was pleasantly surprised.
Anyone else seen it yet? What did you think?
« on: September 16, 2018, 09:14:21 AM »
Insomniac’s friendly neighborhood, wall-crawling open-world superhero title swings its way onto the PS4 and gracefully sticks the landing.
A good Spider-Man game has been long overdue. Given Spidey’s colourful diverse cast of characters, abilities and decades’ worth of stories, it’s surprising that there haven’t really been too many videogame adaptions that have really stood out or made good use of the wealth of content at their disposal. While most fans tend to look to 2004’s videogame adaptation of Sam Raimi’s Spider-Man 2 as the benchmark of everything a Spidey game should be, it was still hindered by the licensed game curse of having to cater its scenarios and key plot points to the film it was attached to, with varying degrees of success. Still, that didn’t matter because the game’s free-roaming, web-swinging open world was unparalleled at the time. New York City was your playground, and it was up to you to zip, run, hop and jump through the city to tackle petty crimes, rescue children’s lost balloons and web-zip costumed villains right in their faces.
That was fourteen years ago, and to most it feels like Spider-Man hasn’t had much success since then. While admirable efforts were made with Shattered Dimensions, Edge of Time and Web of Shadows, the general consensus is that Spider-Man 2 was the last truly great Spider-Man game that delivered the experience of being in the hero's shoes.
It should be something of a blessing then, that 2018’s Spider-Man, developed by Insomniac Games is fantastic, amazing even. With the 15+ hours I spent playing the game up until the hard-hitting finale, I’ve felt a mixture of excitement, sadness, some frustration and a large sense of satisfaction that we finally have a proper Spider-Man game that just seems to get everything right.
The gameplay is everything you’d expect from a Spider-Man, which is to say you’ll be spending your time swinging throughout the big apple, fighting large gangs of crooks, doing errands for other characters and spending downtime playing as Peter Parker. Given that this incarnation of Spidey has been around for 8 years, there’s not as much in the way of him having to learn to juggle the responsibilities of a hero with his own personal life as was commonly the case in other Spider-Man stories. However, there are a couple of key moments in the game’s story that really put a heavy weight on Peter’s shoulders and it’s these moments that made me fall in love with the game. Yes, he’s still the quippy acrobatic ass-kicker that he’s always been (which is great) but personally, the thing that has always stood out to me about Spider-Man was his inner, personal struggles that hit harder than any super-powered villain could ever could.
Spider-Man has never played better. Swinging throughout the city just feels so smooth with a real sense of speed, with context-based tricks and traversal mechanics that differ depending on what surface you're on, the height of the building and the speed of your swing. Thankfully the game retains the much-loved mechanic of only being able to attach webs to buildings, so no swinging from the sky this time around. Leaping from the tallest building around, diving gracefully to the ground and catching yourself with a swing moments before hitting the ground never gets old, and the completely moveable camera can lead to some beautiful cinematic moments that wouldn't look out of place during the movies. The combat’s smooth and highly variable rhythmic attacking/dodging system may conjure up memories of the Arkham series, but it’s more similar to the way Spider-Man 2 played, albeit highly streamlined and refined. During fight sequences Spider-Man will have to time landing hits on foes while simultaneously keeping an eye on incoming damage with his Spider-Sense, represented by the classic white bolts around his head. What really makes the combat in this game stand out is just how many options you have at your disposal when fighting. Since Peter’s a bit of a genius it’s no surprise that he has a whole array of gadgets available to use, ranging from simple webshooters to robotic drones that can assist you, which can lead to plenty of experimentation to see what works best for the player. My personal favourite gadget is the impact web, which can knock foes clean off their feet, flying straight towards the nearest surface where they will be webbed up and incapacitated.
In addition to gadgets, a range of unlockable costumes are in the game that pull inspiration from Spider-Man’s history including his suit from the Civil War movie, 2099 and Spider-Man Noir. Each suit comes with a specific bonus ability that you can use to make traversal or combat easier, and the best part is if you hate the look of the suit but the power is too good to pass up you can assign them separately to your own liking.
The story of the game involves a Spider-Man with 8 years of experience that has already dealt with past villains such as Shocker and Rhino, in addition to having already met (and been involved with) Mary Jane, so there’s not much in the way of an origin story for Peter here, although throughout the game you will see and be involved in the creation of certain other noteworthy characters that I won’t go into any more details of because it’s best experienced without any knowledge of the game’s twists. As a Spider-Man fan myself with some degree of knowledge of the character and his stories, some of the reveals this game dropped before me took me by surprise, leaving me very excited and curious to see where they’ll lead.
The title features a photo mode, something I absolutely adore as a feature and wish more games had. With a quick tap of the options button, photo mode enables the player to modify the snapshot of the game that occurs at the moment of pause, with access to different filters and levels of zoom, a rotatable camera and stickers. The possibilities for taking screenshots are endless.
Whether you’re a hardcore Spider-Man fan, an open-world aficionado or just person hungry for more high-quality action games, Spider-Man on the PS4 is a love-letter to the character that has clearly had a lot of love put into the formula that results in a fun, action-packed experience that’s satisfied the webhead in me, in addition to providing a challenging open-world beat-em-up that rewards combat creativity and acrobatic prowess. (Seriously, I’ve spent about three or so hours just swinging around New York aimlessly, it’s just that enjoyable.) While I found a couple of the non-optional stealth sequences to be a bit of a drag that left me wanting to get back to swinging as soon as I could, and some of the story turns may be off-putting to hardcore Spider-Man purists, I can’t recommend this game enough and can confidently say that it’s a spectacular game and undoubtedly the greatest Spider-Man video-game ever made. It may lack the memorable pizza delivery missions and runaway balloons but this title manages to crawl its way to the top in just about every way imaginable.
All the photos used are my own taken within the game. Thanks for reading!
People who got the game, how are you enjoying it so far?
I found the combat to feel weird as hell at first because my brain was still in Arkham Mode but when I got the hang of it and started putting the rest of Spidey's kit and mobility to use, it became much more manageable and fun. I'm not too far in the story yet but I'm already loving just swinging around NY and doing tricks.
« on: August 26, 2018, 09:26:00 AM »
Some fried chicken restaurant in Jakarta was pretty low on the list. Like wow how does this even end up happening?
« on: August 25, 2018, 09:33:03 AM »
Some nice memories in there, a couple of crappy anime drawings that just look horrendous, but the best thing I found was a goddamn guide I made for myself to keep up with internet lingo while playing Runescape, and a nice guide on how to make money.
Anyone still have any stuff like this from when you were younger, like self-drawn game maps or written down cheat codes? I love seeing things like that
Well damn... I mean, I know it was going to happen eventually considering the diagnosis, but still. I'm not even sure how he became big on the internet but I enjoyed seeing him so active, with singing the number one song and stuff.
« on: July 22, 2018, 03:54:35 PM »
I love exploring. After hearing of an old school near-ish to me, a friend and I decided to have a look. It's a primary school that closed in 2010, much to the annoyance of the locals. It was pretty cool seeing the stuff left behind!
« on: July 19, 2018, 11:17:27 AM »
Because their own Fallout games were sooooo much better, yeah?
« on: July 13, 2018, 02:20:28 PM »
Thought I may as well post, I'm pretty excited. I don't seem to ever get bored of this show. I bet that dude in the back is a 5-star murderer!
« on: July 09, 2018, 04:55:48 PM »
Well fuck me, I guess he's canon now. Not what I expected, but since it's gonna be a new character essentially, maybe they can do some actual good with him.
Right, so I recently played through the Uncharted trilogy for the first time, after hearing nothing but praise for them, and... meh.
I didn't find the story particularly interesting, it had one likable character (Sully), the shooting became downright fucking tedious near the end in all games and I don't get impressed by 'Hollywood-like' setpieces at all. I dunno, maybe I'm missing something but I didn't really get anything out of one of the 'greatest franchises ever' at all.
So that being said, I've heard VERY good things about the fourth game, but given how much of an overwhelming MEH the others gave me, is it worth even playing? Does it make an effort to make the shooting less tedious, or have a plot that isn't just 'find the mystical magoo of Walmart' or something? If it's THAT good I'd give it a shot, but I dunno.
I've been rewatching some of my favorite game trailers from over the years, so I was wondering, what are your favorites?
What really got me going was the Dishonored trailer. I love the game's version of the 'Drunken Sailor' song, it's haunting but also goddamn catchy and fits the trailer really well. I'd probably have it as my favorite, actually.
Metal Gear Solid V's 'Elegia' trailer was also a standout, as much as it kinda hurts to watch now.
So after years of waiting, letdowns and er... a reboot, it was finally announced at E3, and the world rejoiced. I know there's only like 3 DMC fans here, but I wanted to make a thread anyway because I'm pretty damn excited.
So anyone else hyped as hell? I've been replaying 4 recently and I fucking suck at it. It's weird because I got pretty good at 3, but Nero just feels so weird to play.
« on: June 04, 2018, 06:50:09 AM »
Anyone looking forward to it? I just recently beat Metro 2033's Ranger mode for the first time in the Redux and boy what an experience. Couple of frustrating as fuck moments along the way, but I powered through it.
Anyway, I'm not sure how well it's going to do as an open world, but we'll see.
« on: May 13, 2018, 05:12:40 PM »
I was in Tesco with my friend the other day and in the drinks aisle and I pointed out how much I enjoy drinking straight lime cordial. He seemed a bit shocked because it's sour and supposed to be diluted with water, but I can't get enough of the stuff...
So it got me wondering, are there any foods or drink you enjoy that may seem unconventional, or cause other people to be quite taken aback?
« on: May 11, 2018, 04:59:23 PM »
From Starwarsleaks. Bunch of people have confirmed.
Film starts with text, not really a crawl
Han and Qi'ra are trying to leave Corellia. They are boyfriend and girlfriend, and they kiss.
They steal something they can use to bribe an Imperial officer with so they can escape. "Some worm" guys chase after them in those speeders from the trailers. Han and Qi'ra reach the Imperial hangar.
They try to bribe an Imperial officer to escape Corellia, they get separated, Qi'ra gets captured by gangsters, Han hides in a recruitment center where he joins the Imperial army to leave Corellia. He says his name is just "Han" and that he's alone...Imperial guard gives him the last name "Solo"
3 years later
Han is fighting on Mimban. He sees Beckett and his team including Val and Rio Durant. They are disguised as Imperial troops, but aren't fighting. Han tries to tell on them because they won't let him join their crew, but Beckett rats Han out first, saying that Han is trying to desert the Empire.
Han gets thrown into a prisoner camp, where Chewie is. They escape. Beckett's crew sees this and they decide to "rescue" Han and Chewie and let them be part of their crew
They try to steal fuel cells from a train from the trailer. Enfys Nest and the Cloud Raiders are also there, trying to steal it. Val sacrifices herself. Rio Durant, who is the pilot, also dies.
Now Han must pilot the ship (not the Falcon) He drops the fuel cells and they blow up.
Han, Chewie, and Beckett now go to Dryden Voss' hangout. He is the gangster they are trying to sell fuel cells too. Beckett comes up with a new plan, saying that there is some on Kessel.
Qi'ra is now Dryden's girlfriend. She tells them that she knows Lando has a fast ship they can use.
Han, Chewie, Beckett, Qi'ra go see Lando.
Han plays sabacc with Lando to win the Falcon. Han loses because Lando cheats, Han knows he cheats, but can't prove it.
Lando and L3 fly the Falcon with the crew to Kessel. Han and Qi'ra have another moment alone, they kiss again.
L3 tries to save robot prisoners, but gets shot and teared in half
Chewie tries to free Wookies. Doesn't seem like he knows them.
The crew escapes Kessel with the fuel cells. Han must fly the Falcon now, because Lando is sad L3 is basically dead. They use L3's "brain" to help navigate through a black hole and the tentacle monster from the trailer
The fuel cells from Kessel are unstable, so they have to go to a new planet to make them stable some how. Enfys Nest and her gang are there. Turns out she is a 16 year old girl and they are trying to help some "rebellion" and needs the fuel.
Not clear if Han and the gang give them some or what, doesn't seem like any Cloud Raiders die
Lando flies away with the Falcon.
Han, Chewie, Qi'ra, go back to Dryden Voss. Beckett stays behind for some reason, it sounds like he thinks Dryden Voss may kill him.
It turns out Beckett double crosses Han and tells Dryden Voss that the fuel cells are fake (even though they are real)
Han, Qi'ra, and Chewie fight Dryden Voss and his guards. Voss and his guards die.
Han goes after Beckett for revenge. Qi'ra stays behind, using a hologram message to speak with her actual gangster boss: Darth Maul
Darth Maul is a crime lord now. Ray Park is the actor, but they use Sam Witwer's voice
It sounds like Maul is only in hologram form and is in the movie for less than a minute.
This is the last mention of Qi'ra. It is unclears what happens to her
Beckett tries to talk his way out of trouble with Han, but Han shoots first and kills Beckett
The movie ends with Han and Chewie going to a new planet to find Lando.
Han hugs Lando, similarly to how Lando hugs Han in ESB. While hugging, Han steals Lando's cheat card he kept in his sleeve.
Han goes all in on his sabacc hand, winning Lando's Falcon
Han and Chewie fly the Falcon, stating they need to go to Tattoine to meet a "big time gangster" presumably Jabba the Hutt, although Jabba is not mentioned by name
No Boba Fett
« on: May 07, 2018, 10:29:22 AM »
I don't really have much to do, and I enjoy writing so I thought it'd be cool to revisit something I fucking loved as a kid and go through it from the very beginning to the very end. My general knowledge from back then only stretches as far as Wild Force, so past that point it's going to be less reliant on nostalgia and more general self-loathing at myself for putting me through this. I've been enjoying the hell out of the comics so it put me in the mood.
I'm about 30 episodes into Mighty Morphin', currently and I've already got quite a bit to say but I'll save it. It's aged like milk and watching episodes back to back as opposed to every Saturday morning really does start to make the cracks more obvious, but hey that's just part of it.
So yeah, I'll drop a review for each season I watch. Since Mighty Morphin' is split into three, I'll probably write one for each since they're quite different. Maybe people will enjoy it, who knows. Maybe they'll hate it, maybe I'll even hate myself...
Bit late, but I felt like writing something and I've been replaying it recently, sooo...
METAL GEAR RISING: REVENGEANCE
It’s Metal Gear meets Devil May Cry meets… Wii Sports Resort?
Metal Gear Rising Revengeance is an odd one, and it it begins right with the name. Revengeance. It’s a word that shouldn’t even exist, a Frankenstein’s abomination of words fused together by the geniuses at Platinum games and you know what? It’s perfectly appropriate. Metal Gear Rising is an almost-perfect blending of the whackiness and political intrigue of the more traditional Metal Gear Solid games, with the fast paced finger-numbing action that only a high-octane hack and slash game can bring. I say it’s an almost perfect blending because Metal Gear Rising definitely has its fair share of issues holding it back, ranging from story elements to gameplay features that could have been polished but we’ll cross (or cut) that bridge when we come to it.
Originally conceived as Metal Gear Solid Rising back in 2009 and under development by Kojima Productions, the game went through many changes over the course of its rocky development. Beginning its life as an entry set between the events of Metal Gear Solid 2:Sons of Liberty and Metal Gear Solid 4: Guns of the Patriots, Metal Gear Solid Rising: Lightning Bolt Action would have portrayed the story of how Raiden rescued the daughter of one of the main characters of Sons of Liberty and received his cyborg body, both featuring in Guns of the Patriots. Trailers were released, showcasing the Raiden’s new robo-look and some snippets of gameplay, featuring Raiden zipping about with his sword, cutting up enemies with the game’s very own precise-cutting mechanic, blade mode. Fans were intrigued, they hadn’t seen a Metal Gear game like this before.
Unfortunately, in addition to being intrigued they would also have to be patient and eventually even disappointed as the game’s troubled development eventually caught up with it and Kojima was forced to quietly cancel the project. Not all was lost, however. Some traces of life still remained, and it was in the warm, experienced embrace of Platinum games that the game was able to rise from its nanomachine-induced coma and be reborn as Metal Gear Rising: Revengeance, and this is where we find ourselves today- er, 5 years later.
Metal Gear Rising is a hack ‘n’ slash through and through. You’ll find yourself surrounded by groups of enemies, dodging and parrying attacks before cutting through them with your sword like a bloody whirlwind. For the majority of the game’s somewhat short length you’ll be sprinting through the levels, engaging in combat with the various cyborg enemies that stand in your way, with the occasional quick time event or six. Those familiar with the tried and true Devil May Cry formula of a hack and slash move set will feel right at home here. You’ve got your Stinger for quickly closing the gap between you and the foe, combos performed by delaying certain button presses and various aerial and launch moves.
The combat itself feels smooth enough to be highly rewarding if you can master its somewhat obscure and unwieldy nuances such as the parry system and clunky weapon switching. Metal Gear Rising is all about hype and being as over the top as possible. Did you think fighting the Metal Gear RAY mechs in Sons of Liberty was hard? Well, Rising kicks it up about 60 notches by pitting you against one as the very first boss. While Sons of Liberty had Raiden fighting them methodically, gradually wearing them down with rockets and grenades, Rising has Raiden picking it up, flinging it into the air and slicing it in half with all the bombastic spectacle of a new Nintendo console on launch night.
Metal Gear Rising’s most notable feature is its much-tauted ‘Blade Mode’ mechanic, in which time is slowed down, putting you in a state similar to ‘bullet time’. For as long as his fuel gauge lasts, Raiden is able to line up his sword and cut enemies and objects with extreme precision. It can be difficult to master the accurate cutting lines at first, especially with limited gauges but after purchasing a couple of upgrades you’ll find yourself slicing with ease. A successful blade mode sequence usually ends with Raiden reaching into the innards of his foe and tearing out their robotic spinal cord with a technique called ‘Zandatsu’, appropriately translating to ‘cut and take’. Upon successfully performing a Zandatsu, Raiden’s health and fuel gauges will be completely restored, so it’s worth performing as many as you can. It’s things like this that really make Metal Gear Rising stand out as a hack ‘n’ slash action game. Its combos and evasive mechanics may not be as stylish (heh) and polished as something like Devil May Cry, but with blade mode’s freedom of sharp experimentation and performing Zandatsus never quite getting old, there’s enough to keep you entertained and engaged enough for a couple of replays.
The story is a bit of a rollercoaster, which is nothing new for the Metal Gear franchise. It’s quite all over the place with some truly bizarre shifts from dark plot threads involving children’s brains being harvested and used for war, to the final boss of the game literally punting Raiden like a football (with accompanying crowd cheering coming from nowhere). While the main plot is nothing to write home about, the boss fights with their accompanying soundtracks and cutscenes make up for it with their over the top ham and cheese spectacle made possible by the unholy pairing of Kojima and Platinum. Scenes such as Raiden awakening his ‘Jack the Ripper’ mode are peppered with memorable quotes and deliciously gory and over the top visuals, despite the fact that it mainly just serves as a purpose of giving Raiden a new powered-up mode to play with. It’s ultimately a series of scenes featuring characters that have to make their impact and boss fight work in the few (sometimes) only scenes they’re in. Characters like Monsoon and Mistral only appear (and are defeated) in one scene each, with fun, if brief appearances.
The game’s soundtrack is worth mentioning, as my favorite part of the game next to Blade Mode. Each boss has its own unique theme, with each track having a rock feel, but lyrics appropriate to the fight. The interesting part is that the lyrics actually change depending on what part of the fight you’re on, with new verses being added as it grows more intense and closer to the climax. During the final battle, there’s times when you lose your weapon and the lyrics disappear as your sword leaves your hand, only picking up again when you do the same to the blade. It’s another feature that can really make the boss fights even more memorable, especially if it’s timed well with certain parts of the song.
IN THE END (It doesn't even matter...)
As I’ve already said, Metal Gear Rising is an odd one. It’s taken a Hollywood-inspired, story heavy political action-drama and turned it into a Japanese R-rated Saturday Morning cartoon that somehow still manages to work as part of the series. The fanbase was pretty divided on Rising, and it’s not hard to see why. Some vocal fans hated the hack and slash gameplay that ditched the tactical espionage sneaking missions of the older games in favour of a faster paced button mashing adventure, while others appreciated the fresh new take on the series and the experience it brought. With bland level design, clunky weapon switching mechanics, a messy story and obtuse combat tutorials, Rising certainly isn’t a perfect game and it could have benefitted from more polish. What it does right, though, it does oh so right. Blade Mode and the resulting Zandatsu is always fun to use, especially when you unlock the ability to perform it indefinitely later on. The boss fights are enjoyable on the higher difficulties especially, where you’re forced to play far more aggressively and fast to keep up a higher damage output while avoiding blows yourself, as all action games should be. A truly good action game to me is one that is enjoyable on the surface, but with plenty of wriggle room underneath to experiment with more of what the game has to offer. It keeps the experience fresh on replays, while you’re learning all sorts of new combos and tactics to play around with. The fact that people are still making DMC combo videos years after its release is a testament to that. While Metal Gear Rising: Revengeance doesn’t quite achieve the same level of depth and style as its more venerable Capcom compatriots, it’s still a solid action game that’s a lot of fun to play and should keep you coming back for at least two or three more runs. It’s rough around the edges, but this metal is most definitely solid.
I just saw it. As someone who unironically loved the first one, I was somewhat optimistic for this one.
Well it was uhh...Kind of a mess. There were things in there that I liked such as the hybrid kaijus and the rogue Jaeger fight, but damn the rest of it was awful.
Did anyone else see it? I know I'm probably in the minority loving the first one, but damn I'd like some reassurance that this one was much much worse.
So I picked up the HD collection this week and been giving it another whirl. I started the first one again, but goddamn it feels old now. Not that it's a bad thing, but you can definitely see it. I decided to go straight to 3 because of course that's the golden boy of the franchise and hooo boy, it's still as good as ever. The fact that the gameplay and over the top-ness is still fun as hell 13 years later is a testament to just how well designed and fluid the combat is. Being able to string together SSSTYLISH combos from loads of different attacks and timings is just so damn satisfying. When I beat it I actually want to go back and do it again on Hard just for that extra rush.
Anyone else a fan? Is it just edgy over the top bullshit? I'd recommend it to anyone who's a fan of hack and slash or action games, they're all worth a go, I think. 4 was a good...half of a game. Maybe with this recent re-release and Monster Hunter crossover they're getting us back into the DMC mood to prepare us for a new one. Who knows.
After a horrendous episode last week I've been taking it easy for a bit. Went to visit the doctor and he recommended a stress and anxiety group to join, so that's cool. I've been talking to friends a lot more and being positive, so that weird gap in my head's starting to fill up with nice thoughts for a change. Feeling more into stuff and enjoying things again. That was like the longest week ever though, Jesus fucking Christ. Anyway, doing better now and since I like talking to friends I'm here for a bit. What's up fellas?