I'm so excited
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Topics - Big Boss
Discuss it here
I'm so excited
What an amazing game that was. I've never played the previous games or read much of the books, but that didn't prevent me from loving the absolute hell out of this game. It made me laugh, it made me sad, it made me excited, and most of all it made me interested in exploring the world and meeting the characters just to see what sort of whacky adventures Geralt would end up in next. I even enjoyed the combat, which was a real negative for some people!
Since starting it, I've also purchased the whole book series and recently finished the first one so I suppose I've got those to look forward to as well as the DLC!
It's something I never really tried before, and I thought it looked cool so I just kinda went for it, with a bit of animation too. It's a bit janky but I'm slowly getting a bit better at it. I been doing a bunch of Dark Souls stuff, so thought I'd share.
Hope y'all like
It's a new year, which comes with a whole new list of games to start, play and probably never finish. I feel like the list just grows bigger and bigger all the time, festering like an angry wart that just doesn't want to pop. I'm going to try and clear out as much of it as I can this year, though I have no clue how well that's going to turn out. Here's mine, I've separated it into two sections. parts.
The Last of Us
Jak trilogy (PS4)
Crash N-Sane Trilogy
Pokemon Let's Go Eevee
Transformers Fall of Cybertron
YET TO START
The entire Kingdom Hearts series
I think it's doable, but I have a bad habit of flip flopping between games and abandoning others...
For context, I'm a big fan of action games and a giant DMC nut. I've had the game reccommendted to me so many times, I decided to get the double pack on the Switch. I've gone into it with an open mind so there's no bias here.
I'm not really loving it as much as I thought I would. The combat is awesome and the over the top goofiness is great, I love how silly it is sometimes. There's a large amount of combo variety and it's still fun experimenting with what works and the most efficient way of killing enemies is up to you, which is what a game like this should do, so big bouns points there. Bayonetta herself is pretty entertaining and she lays the sexual themes on THICK. Seriously, if you're repulsed by witchsluts then this game would probably make you vomit. I'm not really following the story at all and the enemy designs, while all retaining the same overall angelic theme are pretty cool looking, with freaky bosses. Movementt feels well enough and some of the platforming sections are interesting, buuuut...
I find the game really visually unappealing. Everything just looks like a mix of yellow, browns and greys. I guess it came out during that era of gaming where it looks like the screen has been dropped into a vat of piss. Metal Gear Rising suffers the same problem, I think Platinum Games just went through an awkward ugly phase to be honest.
There's instant death QTEs up the wazoo. So. Fucking. Many. I've never liked them, and this game just throws them at you all over the place. They just break the flow for me and are total bullshit sometimes. Like I get it, some interactivity is good but Jesus fucking Christ. Barely scraped through a boss by the skin of your teeth? Enjoying the cutscene? Haha, well enjoy failing a jump and losing that last remaining chunk of health you had!
I'm only on chapter 10 now and so far the lowest point has been a driving section on a motorbike that dragged on for far too long.
But yeah, TL;DR Bayonetta's got great combat but everything else is pretty poopy. I hope the second one is better. If not, I'll have DMC5 soon...
I doubt a lot of you watch them/know who they are but they were my favorite guys to watch on Youtube. They've consistently entertained me with their antics and LPs, and it sucks that they had to call it quits. I get the whole 'why would I watch other people playing a game when I can just play it myself?' thing but personally I loved just having them on in the background while working or just sitting down comfy to watch some Friday Night Fisticuffs.
I suppose they'll still be doing stuff on their individual channels but hearing that Matt and Pat are no longer friends hurts
Just finished watching it. I liked Bullseye a lot more than I thought I would. Given that I've never read a DD comic and my only experience with him was the 2003 movie, I was pleasantly surprised.
Anyone else seen it yet? What did you think?
« on: September 16, 2018, 09:14:21 AM »
Insomniac’s friendly neighborhood, wall-crawling open-world superhero title swings its way onto the PS4 and gracefully sticks the landing.
A good Spider-Man game has been long overdue. Given Spidey’s colourful diverse cast of characters, abilities and decades’ worth of stories, it’s surprising that there haven’t really been too many videogame adaptions that have really stood out or made good use of the wealth of content at their disposal. While most fans tend to look to 2004’s videogame adaptation of Sam Raimi’s Spider-Man 2 as the benchmark of everything a Spidey game should be, it was still hindered by the licensed game curse of having to cater its scenarios and key plot points to the film it was attached to, with varying degrees of success. Still, that didn’t matter because the game’s free-roaming, web-swinging open world was unparalleled at the time. New York City was your playground, and it was up to you to zip, run, hop and jump through the city to tackle petty crimes, rescue children’s lost balloons and web-zip costumed villains right in their faces.
That was fourteen years ago, and to most it feels like Spider-Man hasn’t had much success since then. While admirable efforts were made with Shattered Dimensions, Edge of Time and Web of Shadows, the general consensus is that Spider-Man 2 was the last truly great Spider-Man game that delivered the experience of being in the hero's shoes.
It should be something of a blessing then, that 2018’s Spider-Man, developed by Insomniac Games is fantastic, amazing even. With the 15+ hours I spent playing the game up until the hard-hitting finale, I’ve felt a mixture of excitement, sadness, some frustration and a large sense of satisfaction that we finally have a proper Spider-Man game that just seems to get everything right.
The gameplay is everything you’d expect from a Spider-Man, which is to say you’ll be spending your time swinging throughout the big apple, fighting large gangs of crooks, doing errands for other characters and spending downtime playing as Peter Parker. Given that this incarnation of Spidey has been around for 8 years, there’s not as much in the way of him having to learn to juggle the responsibilities of a hero with his own personal life as was commonly the case in other Spider-Man stories. However, there are a couple of key moments in the game’s story that really put a heavy weight on Peter’s shoulders and it’s these moments that made me fall in love with the game. Yes, he’s still the quippy acrobatic ass-kicker that he’s always been (which is great) but personally, the thing that has always stood out to me about Spider-Man was his inner, personal struggles that hit harder than any super-powered villain could ever could.
Spider-Man has never played better. Swinging throughout the city just feels so smooth with a real sense of speed, with context-based tricks and traversal mechanics that differ depending on what surface you're on, the height of the building and the speed of your swing. Thankfully the game retains the much-loved mechanic of only being able to attach webs to buildings, so no swinging from the sky this time around. Leaping from the tallest building around, diving gracefully to the ground and catching yourself with a swing moments before hitting the ground never gets old, and the completely moveable camera can lead to some beautiful cinematic moments that wouldn't look out of place during the movies. The combat’s smooth and highly variable rhythmic attacking/dodging system may conjure up memories of the Arkham series, but it’s more similar to the way Spider-Man 2 played, albeit highly streamlined and refined. During fight sequences Spider-Man will have to time landing hits on foes while simultaneously keeping an eye on incoming damage with his Spider-Sense, represented by the classic white bolts around his head. What really makes the combat in this game stand out is just how many options you have at your disposal when fighting. Since Peter’s a bit of a genius it’s no surprise that he has a whole array of gadgets available to use, ranging from simple webshooters to robotic drones that can assist you, which can lead to plenty of experimentation to see what works best for the player. My personal favourite gadget is the impact web, which can knock foes clean off their feet, flying straight towards the nearest surface where they will be webbed up and incapacitated.
In addition to gadgets, a range of unlockable costumes are in the game that pull inspiration from Spider-Man’s history including his suit from the Civil War movie, 2099 and Spider-Man Noir. Each suit comes with a specific bonus ability that you can use to make traversal or combat easier, and the best part is if you hate the look of the suit but the power is too good to pass up you can assign them separately to your own liking.
The story of the game involves a Spider-Man with 8 years of experience that has already dealt with past villains such as Shocker and Rhino, in addition to having already met (and been involved with) Mary Jane, so there’s not much in the way of an origin story for Peter here, although throughout the game you will see and be involved in the creation of certain other noteworthy characters that I won’t go into any more details of because it’s best experienced without any knowledge of the game’s twists. As a Spider-Man fan myself with some degree of knowledge of the character and his stories, some of the reveals this game dropped before me took me by surprise, leaving me very excited and curious to see where they’ll lead.
The title features a photo mode, something I absolutely adore as a feature and wish more games had. With a quick tap of the options button, photo mode enables the player to modify the snapshot of the game that occurs at the moment of pause, with access to different filters and levels of zoom, a rotatable camera and stickers. The possibilities for taking screenshots are endless.
Whether you’re a hardcore Spider-Man fan, an open-world aficionado or just person hungry for more high-quality action games, Spider-Man on the PS4 is a love-letter to the character that has clearly had a lot of love put into the formula that results in a fun, action-packed experience that’s satisfied the webhead in me, in addition to providing a challenging open-world beat-em-up that rewards combat creativity and acrobatic prowess. (Seriously, I’ve spent about three or so hours just swinging around New York aimlessly, it’s just that enjoyable.) While I found a couple of the non-optional stealth sequences to be a bit of a drag that left me wanting to get back to swinging as soon as I could, and some of the story turns may be off-putting to hardcore Spider-Man purists, I can’t recommend this game enough and can confidently say that it’s a spectacular game and undoubtedly the greatest Spider-Man video-game ever made. It may lack the memorable pizza delivery missions and runaway balloons but this title manages to crawl its way to the top in just about every way imaginable.
All the photos used are my own taken within the game. Thanks for reading!
People who got the game, how are you enjoying it so far?
I found the combat to feel weird as hell at first because my brain was still in Arkham Mode but when I got the hang of it and started putting the rest of Spidey's kit and mobility to use, it became much more manageable and fun. I'm not too far in the story yet but I'm already loving just swinging around NY and doing tricks.
« on: August 26, 2018, 09:26:00 AM »
Some fried chicken restaurant in Jakarta was pretty low on the list. Like wow how does this even end up happening?
« on: August 25, 2018, 09:33:03 AM »
Some nice memories in there, a couple of crappy anime drawings that just look horrendous, but the best thing I found was a goddamn guide I made for myself to keep up with internet lingo while playing Runescape, and a nice guide on how to make money.
Anyone still have any stuff like this from when you were younger, like self-drawn game maps or written down cheat codes? I love seeing things like that
Well damn... I mean, I know it was going to happen eventually considering the diagnosis, but still. I'm not even sure how he became big on the internet but I enjoyed seeing him so active, with singing the number one song and stuff.
« on: July 22, 2018, 03:54:35 PM »
I love exploring. After hearing of an old school near-ish to me, a friend and I decided to have a look. It's a primary school that closed in 2010, much to the annoyance of the locals. It was pretty cool seeing the stuff left behind!
« on: July 19, 2018, 11:17:27 AM »
Because their own Fallout games were sooooo much better, yeah?
« on: July 13, 2018, 02:20:28 PM »
Thought I may as well post, I'm pretty excited. I don't seem to ever get bored of this show. I bet that dude in the back is a 5-star murderer!
« on: July 09, 2018, 04:55:48 PM »
Well fuck me, I guess he's canon now. Not what I expected, but since it's gonna be a new character essentially, maybe they can do some actual good with him.
Right, so I recently played through the Uncharted trilogy for the first time, after hearing nothing but praise for them, and... meh.
I didn't find the story particularly interesting, it had one likable character (Sully), the shooting became downright fucking tedious near the end in all games and I don't get impressed by 'Hollywood-like' setpieces at all. I dunno, maybe I'm missing something but I didn't really get anything out of one of the 'greatest franchises ever' at all.
So that being said, I've heard VERY good things about the fourth game, but given how much of an overwhelming MEH the others gave me, is it worth even playing? Does it make an effort to make the shooting less tedious, or have a plot that isn't just 'find the mystical magoo of Walmart' or something? If it's THAT good I'd give it a shot, but I dunno.
I've been rewatching some of my favorite game trailers from over the years, so I was wondering, what are your favorites?
What really got me going was the Dishonored trailer. I love the game's version of the 'Drunken Sailor' song, it's haunting but also goddamn catchy and fits the trailer really well. I'd probably have it as my favorite, actually.
Metal Gear Solid V's 'Elegia' trailer was also a standout, as much as it kinda hurts to watch now.
So after years of waiting, letdowns and er... a reboot, it was finally announced at E3, and the world rejoiced. I know there's only like 3 DMC fans here, but I wanted to make a thread anyway because I'm pretty damn excited.
So anyone else hyped as hell? I've been replaying 4 recently and I fucking suck at it. It's weird because I got pretty good at 3, but Nero just feels so weird to play.
« on: June 04, 2018, 06:50:09 AM »
Anyone looking forward to it? I just recently beat Metro 2033's Ranger mode for the first time in the Redux and boy what an experience. Couple of frustrating as fuck moments along the way, but I powered through it.
Anyway, I'm not sure how well it's going to do as an open world, but we'll see.