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Messages - Flee

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Gaming / Re: Zelda Breath of the Wild
« on: January 20, 2019, 05:41:27 PM »
I'm not that far into the game yet. Maybe around 5 hours in. I made it to Kakariko village and am doing the quest to fully restore my slate. But most of what I've done has just been exploring and running to whatever seems interesting rather than following the quest markers. I opened up a handful of the towers and already cleared a bunch of shrines.

Gaming / Re: Zelda Breath of the Wild
« on: January 20, 2019, 05:37:21 PM »
The degradation just doesn't make much sense and simply isn't very fun. You say there's a high emphasis placed on resource management but also that there's such an abundance of weapons that you'll never run out, which kind of defeats the entire point of having to manage your weapons. All you can really do is save your best kit for the strongest enemies when they could've done so much better. It's not as if the degradation forces you to be clever or inventive either since the combat mechanics are relatively shallow (not bad at all, just not very deep) and you don't get a drastic gameplay difference depending on the weapon you're holding. There's just so many ways they could've done it better, imo. Add some RPG elements to using weapons so that you "level up" with a certain type when you use them to become more proficient at them. This would incentivize fighting enemies and using different combat styles. Instead of just saving your weapons with higher damage per hit for stronger enemies, make the effects of weapons more pronounced and have you change them around mid-fight or something. The current degradation just feels pointless and like a chore while nothing of value is added. Lots of missed opportunities.

Menu management really isn't that good. Being unable to drop things directly is a pain (yeah you can throw them but it's not as fast for multiples). You don't have an option to automatically swap weapons when one breaks. Having to hold everything before cooking is a mess, especially at lower levels when you want to make one or two item dishes. Sideways scrolling instead of a wheel as a quick menu is a poor choice... I mean, it's not horrible. But there's definitely lots of room for improvement.

Not wanting to engage in fights is pretty problematic for a game like this. I'm only a few hours in and already decided to avoid several fights. Unless I just sit back and use my abilities to take them out, all I'll be doing is breaking my weapons and potentially take damage I have to heal away for what? A few goblin horns to add to my collection of dozens and a wooden club or two, with maybe something slightly above average from a chest. Just doesn't seem worth it more often than not. Something like an exp or proficiency mechanic would be a much better incentive.

And yeah, the exploration is fun but the world sometimes seems strangely empty. I know I'm not too far along yet but veering off the path hasn't been all that interesting. Other than some shinres I have yet to find any side quests, good loot, additions to the story and stuff like that. Just not terribly impressed so far but maybe it'll get better.

It just feels like abilities aren't very integrated into normal play or combat. You either use them to solve puzzles exclusively, to open a fight with a bomb or to just take them out with abilities by smacking them with heavy stuff. There's unfortunately not much else. Stasis arrows or projectiles in midair. Magnetise a weapon out of an enemy's hands. Hookshot someone and pull them into you for a combo or pull yourself towards a platform to get away from danger. Fuck it, statis yourself while running in place to build up Sonic style momentum and speed ahead or up, or slow down your bow so that you can fire off a bunch of arrows which float in the air until they all release together. Throw a weapon into an enemy's face, stasis it as he falls back, run up to him, snatch it again from the air and combo into another hit. You can even make it so that you need to get a combo of successful and undamaged hits going before you can this kind of stuff so that it's not too OP. There's so much more they could've done to further integrate abilities into combat / normal gameplay.

Don't get me wrong, I'm liking the game. This is just the stuff I wish was better. The game looks beautiful, plays pretty well (although 30fps is such a disgrace for the title), is filled with lots of content in a nice open and fully accessible world, has great physics, solid combat and so on. But damn, it just feels like it could have been so much more.

Gaming / Zelda Breath of the Wild
« on: January 19, 2019, 04:02:09 PM »
Game's alright so far, but:

- weapon degradation is a horrible mechanic.
- menu management and swapping stuff is awful (which doesn't help since you've got all the cooking and whatnot to do)
- fighting monsters already feels like a chore 3 hours in because they'll just respawn, you won't get anything good from them anyways, and you'll just break your weapons doing so
- stamina runs out way too quickly (I imagine this well get better later on but it's still a pain)
- exploration so far doesn't feel like it's been terribly rewarding
- abilities have felt underwhelming outside of the dedicated shrines

That said, the game looks good and the tech is pretty solid. Nowhere near a GOAT game though. Early impressions are a 7, maybe 8 out of 10.

Serious / Re: Just fuck my Brexit up
« on: January 19, 2019, 04:55:40 AM »
I'm not really a fan of second referendums as a matter of principle, but this was still pretty hilarious.


That's great.

And while I wasn't much in favor of another referendum back in the early days after the vote, I think there's been enough new developments over the past two and a half years to warrant another one. The way in which the first referendum was held was proposterous by making the Leave option a basket case of different opinions. The Leave campaign has been proven to have illegally misused campaign funds to affect the vote, there is considerable evidence that foreign governments with stakes in a divided Europe have been involved in voter manipulation and widespread misinformation campaigns, and the news leading up to the vote has been absolutely horrible with propaganda and attacks being thrown around as if Trump was in the room. Many of the Leave campaign's threats have proven to be completely fabricated and unfounded (f.e: Turkey about to join the EU and flood the UK with tens of millions of Muslims) while many of its promises have been broken from day 1 onwards (f.e: the £350 million that would go into the NHS every week, the idea that the UK would just get to keep all the same benefits without any of the responsibilities...). Meanwhile, much of what Remain warned of has come to pass despite Brexit not even having happened yet (f.e: rise of hate crimes, drain of jobs and finances, hits to the economy, growing concerns of resources, prices going up, necessary labor forces dwindling...) as several of the hoped Brexit scenarios have either been wiped of the table because the EU refused, or ended up giving the EU plenty of control in key areas while stripping the UK of much of its influence.

It took the British government two years to come up with a deal. That deal had less than 15% of citizens supporting it and was rejected by both progressives and conservatives in the largest defeat the government had seen in history. The real affront to democracy is not to hold a second referendum. It would be to treat a non-binding and advisory vote won with a marginal majority over 2.5 years ago as gospel when the circumstances have changed entirely and it's become clear that many of the downsides which were rejected as fearmongering are actually happening and that most of the promised benefits are impossible to achieve or were downright lies.

The Flood / Re: What do we think of Gillettes new ad
« on: January 18, 2019, 02:58:24 PM »
Stocks barely even took a brief dip and are up again, social media responses were by a large margin positive and several reports / surveys already show that the ad was overall very well received.

Seems like a good move so far.
I don't think people care about ads when they buy razor blades, they just care to get a nice product which works well. Unless ad is very controversial, then maybe, but even then such an ad alone wouldn't create a long lasting effect
Oh I know. I'm not saying they'll suddenly sell more because of this. I just made that post because I've seen plenty of people on other sites clamoring how everyone's going to abandon Gillette because of the ad and how the company screwed up badly by "attacking all men" and stuff like that, so I figured I'd comment on that here.

Some products benefit a lot from advertising. Movies, food, cars, websites, stuff like that. But others really don't, especially when they're already well established. Just about everyone in the world already knows Coca-Cola, for example. I've been to the middle of nowhere in Africa to spent time with a Masai tribe and what was literally the first sign of civilization after leaving them again? A small house on the side of the road where some locals were sitting on plastic garden chairs under a big Coca-Cola umbrella. Literally no one in any country in the world where they sell coke is a person going to find out about the soft drink through an ad on TV. And still, the company invests millions in advertising all over the world. It does so to stay relevant. So that when people go to the store and decide to pick up some soda, they'll go with Coke because it's familiar and recognizable due to its brand placement. Same goes for Gillette. Its sales probably won't rise or fall in any meaningful way because of this. But it keeps them relevant and in people's minds. And that's what all these outraged people don't seem to realize. In the real world outside of random Twitter and youtube comments or videos made by reactionary "influencers", people don't give a shit about how a shaving advertisement is supposedly offending all men's delicate sensibilities. All this is is publicity. Good publicity too. And these people who've been pushing Gillette to trending on Twitter for several days straight are only helping it.

The Flood / Re: What do we think of Gillettes new ad
« on: January 18, 2019, 05:59:07 AM »
Stocks barely even took a brief dip and are up again, social media responses were by a large margin positive and several reports / surveys already show that the ad was overall very well received.

Seems like a good move so far.

The Flood / Re: What do we think of Gillettes new ad
« on: January 16, 2019, 04:19:50 PM »
I have to buy some new razor blades anyways. Might as well make it Gillette now.

The Flood / Re: I'm in London
« on: January 15, 2019, 07:05:11 AM »
I'm going to check out Westminster I think, check out the Brexit vote in person. If anyone's around, come meet me. Fed, come over.

The Flood / Re: I'm in London
« on: January 15, 2019, 07:04:19 AM »
Come to the North lad
Come to London, I'm free this afternoon and would legit meet up with you guys.

The Flood / Re: I'm in London
« on: January 15, 2019, 01:09:47 AM »
get a train to Bristol I'll meet you at the Bristol Eastern European Food Shop
That's like a 2 hour train ride though

The Flood / I'm in London
« on: January 14, 2019, 12:47:07 PM »
Went to look for Fedorekd, couldn't find him. 2/10 city.

Gaming / Re: P5R (Persona 5)
« on: January 11, 2019, 07:08:01 PM »
I finally made an anti-Death Persona... on accident. The game doesn't even tell you that she absorbs Death-type skills.

Oh well, I guess, at least I have one now. Finally out of that horrible toilet dungeon, too. Hopefully she resists Death for the rest of the series, too, so I know exactly what to fuse for from now on.
Literally every single you've said about this game / series sounds so unappealing.

Gaming / Re: Bungie Splits with Activision... Time for us to go home?
« on: January 11, 2019, 06:13:20 PM »
Are we pretending now that BUNGiE themsely weren't the ones fucking everyone over on their own accord?

Gaming / Re: Current Backlog? (2019 Edition)
« on: January 10, 2019, 12:31:17 PM »
I've got a bunch lined up but am only really playing Quake these days.

Serious / Re: Just fuck my Brexit up
« on: January 07, 2019, 05:23:09 PM »
>the financial sector has already moved over $1 trillion from the UK to the EU because of Brexit
>the UK financial services industry is becoming considerably smaller
>these are the most conservative estimates based only on what the biggest banks have recently announced in public
>Bank of England warns that a Brexit without a deal will hurt the UK and its people more than the massive 2008 financial crisis
>several thousands of jobs have essentially moved from the UK to Europeans as finance businesses move offices
>this is ongoing and looking to only increase over the next few weeks

Someone should put that on a big red bus and drive it around the country. At this point, I'm sure we could make a strong case that the hardcore Brexiteers such as Farage are actually EU sleeper agents pushing Brexit as a means of siphoning UK resources and wealth to the European mainland.

The Flood / Re: Gaming setup thread
« on: January 05, 2019, 02:34:46 PM »
what are you running your 2700 at? i just put my 2600 up another 100mhz on all cores
Stock. I haven't made any changes to it yet.

Gaming / Re: Streaming
« on: January 04, 2019, 08:09:56 PM »
damn, everytime I ask Flee for an answer on how to get a gf it's a letdown
I told you to do all the right things man. :(

Gaming / Re: Streaming
« on: January 04, 2019, 11:16:55 AM »
I was thinking of donating a few dollars but then I thought "this nigga richer than me"
No worries man. I'm plenty happy with people just showing up.

Gaming / Re: Streaming
« on: January 03, 2019, 07:12:28 PM »
A fan just donated $200 during my stream tonight. Happy New Year? :D

The Flood / Re: Going to New Zealand
« on: January 02, 2019, 06:37:39 AM »
The Heritage buildings in Marton.


The Flood / Re: What are your plans for the 2019
« on: January 01, 2019, 09:12:46 AM »
They're more goals than plans but:

- Make significant progress in my PhD research
- Publish at least 3 peer reviewed articles / book chapters
- Become partnered on Twitch and get sponsored for my streaming
- Continue casting and hosting at Quake LANs and perhaps branch out into other games as well
- Finalize my company and grow the esports / legal counsel stuff I'm doing

The Flood / Re: There's like 5 people who still post here?
« on: December 29, 2018, 07:58:22 PM »
Familiarity, I suppose.

Gaming / Re: Super Smash Brothers
« on: December 28, 2018, 12:10:39 PM »
I'm going to drop Mewtwo. Way too floaty for me and I don't like that he's got two specials that are essentially stuns. Simon's been fun so I might give him a shot instead. That or Link.

Gaming / Re: Super Smash Brothers
« on: December 28, 2018, 12:07:58 PM »
most of the tough spirit battles have a powerful yet easily exploitable gimmick, with one big gaping obvious weakness which may require a little creativity and lots of knowledge of how all the game's items work

it's understandable that you'd prefer the ones that simply require gameplay finesse though
Yeah, gimmicky things have never been my thing. Dark Souls 3 has an in my opinion really cool boss that you're unfortunately intended to beat with the special attack of a certain weapon that deals chunks of damage and brings him to his knees for easy damage. It's the way you're intended to beat him and even though it's possible to do it without the weapon (it's Dark Souls after all), it's a massive pain and long g rind as you do next to no damage. I much prefer the gameplay finesse as you call it. Another example of this in Smash is the Dr Wily fight. You spawn in with 100hp (stamina battle) and have to beat 8 metal megaman with some boosts in a row (coming at you in pairs of 2) before you fight Dr Mario as the final one. They're very difficult to stun or interrupt and just spam their cannon which fills the stage with projectiles and saps away at your health, making this a basically impossible fight without immense cheesing. It seems that the current go-to strat to clear the fight is playing Lucas and just spamming the same move which heals you, or spamming something like Falcon kick (which sends you flying through their pellets) with high level anti-metal and anti-projectile spirits active. Nothing fun about that when you could put together so many more interesting battles, imo.

Gaming / Re: Super Smash Brothers
« on: December 28, 2018, 11:31:43 AM »
Links up smashes are so good.

Gaming / Re: Super Smash Brothers
« on: December 28, 2018, 07:17:12 AM »
The World of Light fight where you take on Ganondorf with the sword in the stamina match has taught me more about playing Smash than everything else in this game. WoL is still pretty disappointing (bad difficulty balance) but that was great.

How'd you like Pauline?
Not sure if I played her yet. This world is huge and I don't play the game often. Just went with the Marth route and unlocked a few different characters so far. The WoL is a cool concept but it could've been so much better. It feels like 90% of the fights are so easy that you don't even have to change your party even when the game prompts you to while most of the other 10% is just stupidly difficult that cheesing or grinding your sprite and skills to max level is the only way you'll stand a chance.

And the problem isn't that it's difficult in a fun or challenging way. Some fights are well done like the high level Ganondorf one where he has more health, more defense and does more damage with melee weapons - one of which he spawns with. It forces you to get your dodging, blocking, countering and spacing on point and outplay him in every way. This is fun to do even if it takes you a dozen tries. But most of the high level fights are just dumb and a chore. Last night I did one where you go up against a team of 3 high level Inklings who all spawn with a variety of blasters, have the trait that they do more damage with ranged projectiles, and have hostile trophy characters spawn in to support them every 15 seconds or so (it's the trophy where some guy sets up a mortar that fires like 10 homing rockets that track you). There's so many projectiles at all times that it's impossible to block or dodge them and they all do over 10% of damage for every hit. It's an impossible challenge no matter how good you are unless you cheese it or grind for days to get the best possible supports at level 100. I beat it by just camping out at the very bottom corner of the map in the hopes of hitting a good charged B attack and throwing one of them off the screen. Took me a good number of tries but managed to get lucky and clear it after a while.

Gaming / Re: Super Smash Brothers
« on: December 28, 2018, 04:31:39 AM »
The World of Light fight where you take on Ganondorf with the sword in the stamina match has taught me more about playing Smash than everything else in this game. WoL is still pretty disappointing (bad difficulty balance) but that was great.
when do i get to clap your cheeks online
Do I need the paid membership for that?

Gaming / Re: Super Smash Brothers
« on: December 27, 2018, 06:12:36 PM »
The World of Light fight where you take on Ganondorf with the sword in the stamina match has taught me more about playing Smash than everything else in this game. WoL is still pretty disappointing (bad difficulty balance) but that was great.

The Flood / Re: Gaming setup thread
« on: December 25, 2018, 07:02:40 PM »

Pretty magnificent if I do say so myself.

When I get some of the cash the government stole from me I'm planning on building a PC.
Is that Overwatch I see?

Gaming / Re: Streaming
« on: December 25, 2018, 07:01:48 PM »
Gotta get that professional look.


the lee part is nice but the f is ugly af CHANGE IT
Eh, I think I'm good for now. Almost everyone likes it and I dig it myself. The F is also its own stand-alone emblem.

Heavily inspired by crazy taxi. Looks good tho.
Thanks man <3

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