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Messages - 𝑺𝒆𝒄𝒐𝒏𝒅π‘ͺ𝒍𝒂𝒔𝒔

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11731
The Flood / Re: Alice Murphy
« on: May 13, 2016, 04:14:48 PM »
Nah I was pretty into being bossed around
Oh?

by goth chicks with line cuts.
Oh.

A frame? I forget the name. Long up front short in the back. The Chelsea but less dyke.
I'm saying goth/emo girls are disgusting

11732
The Flood / Re: Alice Murphy
« on: May 13, 2016, 04:11:18 PM »
Nah I was pretty into being bossed around
Oh?

by goth chicks with line cuts.
Oh.

11733
The Flood / Re: Alice Murphy
« on: May 13, 2016, 04:05:35 PM »
Literal shit taste in women
stfu fatty

Tfw I've fucked girls you dream about.
I doubt you've have sex with one of the four girls I dream of tbh

Oh, yeah probably not. Girls you would dream about if you had knowledge of them.
judging from your tastes I highly doubt it

11734
The Flood / Re: Alice Murphy
« on: May 13, 2016, 03:55:04 PM »
Literal shit taste in women
stfu fatty

Tfw I've fucked girls you dream about.
I doubt you've had sex with one of the four girls I dream of tbh

11735
Septagon / Re: Is this a Social Justice site?
« on: May 13, 2016, 03:11:22 PM »
The only user on this site that is a SJW is Verb, also he may as well be a PETA member to.
I wouldn't really call him a SJW. He just follows the key principles of feminism, which is a good thing.
When there are women getting stoned to death for being rapped are the appearances of women in video games worth bringing up when shit like that is going on? The key principle of feminism shouldn't be bitching about pissant things like video games, it should be real life matters. Modern feminism is nothing more than a joke nowadays due to people like  Anita Sarkeesian making videos about video games instead of real life matters. Feminist should be making it more publicly aware about the treatment women receive in other countries, not bitching about video games.
This argument is so, so shitty. Go back fifty years.

"When there are black children getting tortured for being fighting in the wrong army is the ability to use a drinking fountain worth bringing up when shit like that is going on?"

There will always be shitty things happening in shitty parts of the world, and there's little even a popular feminist like Anita can do to change that. What we can do is make our first world country free from social inequality.

11736
The Flood / Re: Alice Murphy
« on: May 13, 2016, 03:03:30 PM »
I ended up looking at all the alice murphy's

this is a sensible one to share


Spoiler
and this is Liz Beshel, Global Treasurer at Goldman Sachs


she seems too nice

and btw, when I'm obsessing over a character and not the actress she's played by, I'm obviously not focusing on looks as much as personality

11737
lmao that this is even an issue

it's his fucking gun, he has every right to sell it if he wants

11738
The Flood / Re: Post here and I'll describe why I hate you
« on: May 13, 2016, 02:46:41 PM »
okay gimme a sec
>yesterday
pretty sure he's just trolling at this point and is never going to continue posting in this thread.
goddamn it, I was one reply away in the initial set, too

11739
The Flood / Re: Alice Murphy
« on: May 13, 2016, 02:45:05 PM »
Literal shit taste in women
stfu fatty

11740
The Flood / Re: Alice Murphy
« on: May 13, 2016, 07:26:00 AM »
I ended up looking at all the alice murphy's

this is a sensible one to share


Spoiler

11741
The Flood / Alice Murphy
« on: May 13, 2016, 05:02:34 AM »










literal wife goals

11742
The Flood / Re: transgenderism
« on: May 13, 2016, 03:40:04 AM »
pretty disgusting
Exactly. That black man was totally out of line.
lolno

11743
The Flood / Re: transgenderism
« on: May 13, 2016, 03:37:35 AM »
pretty disgusting

11744
The Flood / Best gruff manly characters
« on: May 13, 2016, 02:39:02 AM »
I'm usually not a big fan of this archetype, but there's one who's just too goddamn cool

Spoiler

who are your favorites?

11745
The Flood / Re: post here for my opinion of you
« on: May 13, 2016, 12:21:09 AM »
go for it loser

11746
The Flood / Re: Which one is more cancerous?
« on: May 12, 2016, 11:33:41 PM »
Tumblerites are generally worse than /pol/acks. Now I may be heavily biased here, but at least /pol/ gives me hope for the future of America, unlike the fucking tumblrites who scream at you for fat shaming when you inform them that being 300lbs might be bad.

That being said, Tumblr is really really great for finding direct-from-the-source amateur trap porn, so it's not without it's merits.
"inform them"

lmao

at least be sincere with your intentions

11747
The Flood / Re: What mouse are you currently using?
« on: May 12, 2016, 11:09:52 PM »
My phone touch screen

11748
The Flood / Re: Spoilers
« on: May 12, 2016, 10:15:45 PM »
I hate Robert Downey Jr a lot

11749
The Flood / Re: Post here and I'll describe why I hate you
« on: May 12, 2016, 09:16:06 PM »
I'm gonna bump this shit k?
the great potila has abandoned us

11750
The Flood / Re: I can't be the only one with a fetish
« on: May 12, 2016, 09:13:34 PM »
if it was like, being the backpack I could at least understand the sentiment

11751
Serious / Re: Boston is closer to Moscow than Honolulu.
« on: May 12, 2016, 07:44:02 PM »
Christ, people are so pedantic ITT
Yes

Shallow and pedantic
I find this meatloaf rather shallow and  pedantic

11752
The Flood / white silence is black death
« on: May 12, 2016, 06:25:49 PM »
pass the word brother

11753
The Flood / Re: Do you like hot food?
« on: May 12, 2016, 05:01:31 PM »
Can't stand it.

11754
The Flood / Re: what's your skin color
« on: May 12, 2016, 04:59:01 PM »
African American

11755
Gaming / Re: XB1/ PS4 category for Fallout 4 mods
« on: May 12, 2016, 04:26:05 PM »
What does Jet do? I never use drugs in Fallout games.
really ridiculous and immersion breaking slo-mo effect in 4

in the rest it just gives you an AP boost

11756
Gaming / Re: XB1/ PS4 category for Fallout 4 mods
« on: May 12, 2016, 04:18:51 PM »
VATS is literally as arcadey as it gets. Looking forward to a mod that disables it out of combat.
Aiming at specific body parts is a little different to guns that can do elemental damage.
Being able to slow/stop time through the power of gameplay is far more immersion breaking than a gun that does cool things.

Same reason I don't use jet. They ruined it in 4.

11757
The Flood / Re: how much do you weigh
« on: May 12, 2016, 04:12:25 PM »
167

last time I checked anyway

11758
Gaming / Re: XB1/ PS4 category for Fallout 4 mods
« on: May 12, 2016, 04:11:17 PM »
VATS is literally as arcadey as it gets. Looking forward to a mod that disables it out of combat.

11759
Gaming / Re: XB1/ PS4 category for Fallout 4 mods
« on: May 12, 2016, 04:07:51 PM »
In Fallout 1 and 2, magic was everywhere.
Ha.
Perks are magic

knowing you're in a video game is magic

being able to avoid fights because you put invisible points into an invisible skill is magic
Now you're nitpicking.
YOU are the one nitpicking. If you hate the legendary effects because it's a gameplay element that doesn't make sense in the game's universe, then that has to apply to the numerous, numerous gameplay elements that commit the exact same crime.

It's almost as if people are posturing their dislike for a system (which is fine, just say you dislike it) as some immersion breaking crime against the lore.
I don't get your weird infatuation with the Legendary system or why you feel the need to so zealously defend it.

And I did what you said at first by simply stating that I didn't like it, it's YOU that prompted this discussion by getting argumentative.

Yeah, sure, Legendary is a gameplay element. But it's a gameplay element I dislike and I don't think fits with Fallout's style at all. I've made that abundantly clear.
Because I see this shit all the time. The legendary effects is the #1 criticism with Fallout 4, even above things the game actually did wrong. But you don't see the people bitching about how unrealistic the legendary system is get all pissy about the dozens of accepted unrealistic gameplay elements every single Fallout has.

11760
Gaming / Re: XB1/ PS4 category for Fallout 4 mods
« on: May 12, 2016, 04:05:54 PM »
The legendary system removes the fun/ uniqueness of named weapons (Like A3-21's rifle in Fallout 3) because you get them all the time.

Plus, legendaty enemies aren't fun to fight. Their regenerating health gets old quick.

They should have just done separate types of ammo to give explosive/ incendiary/ AP/ hollow point bullets rather than make it luck based.
Ammo types aren't a catch all. You can't do a two shot ammo type, an anti-ghoul ammo type, etc. That would be even worse, to imply a certain type of ammunition in the Fallout world knows whether it's hitting a ghoul or not.

But yeah, I do wish there were more true unique weapons, though, like The Deliverer, but that's a completely different thing. Legendary effects and true unique weapons could easily coexist if Bethesda put forward the effort to add them in.

Yeah but the more damage against ghouls thing is dumb

Aside from naming a ghoul slaying .44 the Rick Grimes and a robot slaying plasma rifle the John Connor, I always prefer weapons that have no legendary effect or an incendiary ammo or something else conventional. If all the legendary effects made sense in the game universe, I'd be fine with it but I don't see how a gun fires two bullets or does more damage against mutants is particularly interesting. like, the Spray N'Pray is cool, but it loses its muster when you realise you could get the exact same thing from farming enemies for a while. And how does a radroach carrying a gauss rifle make sense? A deathclaw carrying armour can be justified, but some of the drops are just ridiculous.

Also, they can't be scrapped reeeeeeeee
I get that you personally don't like it, that's fine. But if you're criticizing the lack of sense it makes in the game's universe, you have to criticize every gameplay element that doesn't make sense in the game's universe. Which there are tons of.

If it helps, I don't particulary enjoy [human] enemies that can take multiple shotgun shells at CQC either, and damage rebalance will be the first mod I install.

Similarly, I don't take some of the crazier perks that do stupid effects precisely because it kills the immersion factor (I mean stuff like enemies exploding into money).

There's a certain limit to which I have willing suspension of disbeliedlf - something like speech checks or levels, sure, because it fits. A bloatfly carrying round a minigun that somehow has the ability to do more damage to mirelurks does not.

To put it in another context, I can suspend disbelief in Halo when you have spacecraft fighting in close quarters and sending relatavistic projectiles around within the gravity well of a planet. But when you suddenly have a human tech jump in 5 years that outclasses anything the aliens did in 3,000, I'm going to call bullshit.

There's a certain threshold where things stop being a necessary part of the game, and cross into the realm of "How does that make sense?". As someone who loves playing Fallout on survival/ hardcore because ut's more immersive, I don't find legendary to be particularly engaging or even fun (The double health thing).

If the legendary system was limited to enemies that wpuld actually be legendary in the Commonwealth (IE Kellogg, raider bosses and gunner officers etc), it could make sense and I could at least accept that within the game world. But I don't understand what makes a dog legendary, or what a bloatfly has done to make it worthy of mass recognition.
I absolutely agree that legendary enemies need to be removed or retooled, but the effects themselves are just a fun gameplay element to give guns more customization. I do wish there were some true unique guns, though, like Lincoln's Repeater in 3 or Deliverer. Those would sync perfectly with craftable legendary effects.

VATS is magic. How is that unrelated? I don't see people up in arms bitching about that.

90% of perks are magic. "No radiation damage in water", "your skin just magically gets tougher lol", "you're stronger but only if you happen to be holding a weapon", etc

Fast travel is still an immersion breaking gameplay element, that we forgive because of, you know, gameplay.

Glad to know you at least stand by your paradigm on that last one, though.
The Pip-Boy doesn't actually freeze/slow down time in-universe. It's more you're seeing things from the perspective of the Pip-Boy which can analyse these things.

There are plenty of perks I disagree with, if we're talking Fallout 4 perks then.

Fast travel is a completely different story to weapon effects. It's not like the character is literally teleporting in-universe. The effects of the travel are still there, especially if you're playing NV's hardcore mode.
But it does freeze/slow time. In-universe, though, it doesn't. Just like how in-universe, legendary effects don't even exist.

I'm talking about perks from Fallout 1 to Fallout 4. In any given Fallout game, 90% of the perks make no sense lorewise and couldn't happen in-universe. Like toughness and weapon handling, as I mentioned above.

In-universe, you're walking there. Gameplay wise, you're not. It's gameplay and story segreation.

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