This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Messages - Verbatim
Pages: 1 ... 201202203 204205 ... 1601
6061
« on: August 24, 2017, 06:18:34 PM »
What's up with everyone here caring about me not wanting to watch this guy's videos because I think his style is unappealing?
probably because it's such a bizarre and shallow reason not to watch a video i don't actually care that much, it's not important that you watch it, i just think your reasoning is a little asinine "i don't have time to watch a 17 minute video" would've been reasonable enough
6062
« on: August 24, 2017, 05:27:07 PM »
And it might be reasonable and well-deserved, but that was the fakest reaction I've seen in ages. Thanks but no thanks.
sure but that's sort of like watching a godzilla movie and then saying "that was fake" well-spotted, but i'm pretty sure that's exactly what they're going for just a celebratory over-the-top intro for a nice happy video—actually, i'd call that super genuine you've put up with more obnoxious things than that so i'm sure you can handle 20 seconds of it or don't, just know that this is an overall net gain for content creators due to the precedent it sets for youtube and fair use
6063
« on: August 24, 2017, 05:11:41 PM »
Couldn't make it 20 seconds into the video. Good for them, but damn that's some obnoxious shit.
you stopped at the exact moment that they stopped having a reasonable and well-deserved flip-out over an extremely arduous and soul-crushing case over dumb bullshit
6064
« on: August 24, 2017, 04:13:18 PM »
The fuck is this shit even?
after making this video, the dude they were riffing on got so butthurt that he decided to sue them for copyright infringement they finally won the case after a year and a half and they're free to upload and monetize the video on account of fair use the thing to take away from this is that this is gonna set a precedent for fair use on youtube, which is pretty fantastic, and perhaps other content creators on the site will have to worry less about getting their shit taken down now (maybe)
6065
« on: August 24, 2017, 03:24:33 PM »
i had to look up what "sim card" meant in order to understand that first joke haha very funny
6066
« on: August 24, 2017, 03:23:19 PM »
I've heard it through the grapevine that this ring allows me to become a Blade of the Darkmoon, which is the best and most morally righteous covenant in the game Only if you're a slave to the gods. True wise men walk the path of the dragon.
I don't think I've come across that one yet, but we'll see about that I suppose.
6067
« on: August 24, 2017, 01:58:08 PM »
Verbatim is integral into the balance of the Sep7averse.
that's a fair estimate
6068
« on: August 24, 2017, 01:56:41 PM »
That fucking asshole guy that sued them. I think he's Iranian too lmao probably sued them because they're Jewish.
Good to hear but their content has really fallen off.
people say that, but i still think it's pretty good i don't give a single FUCK about this jake paul kid though
6069
« on: August 24, 2017, 01:42:36 PM »
literally who
unimportant people wouldn't know
6070
« on: August 24, 2017, 01:40:29 PM »
6071
« on: August 24, 2017, 03:10:12 AM »
i tended to avoid the playground, but i liked going on the swings i guess
i liked to swing as high as i could and then launch myself off, but eventually we weren't allowed to do that 'cause someone got themselves hurt of course
6072
« on: August 24, 2017, 12:30:55 AM »
you have to derive your values from autonomy, from the individual. Not this net gain utilitarianism shit
creating a better world doesn't matter if the tools you used were rusted
not an argument
6073
« on: August 24, 2017, 12:19:05 AM »
not really
the individual is more important than the society
the basis of society is flawed, why do you defend it?
because the actions of others are what makes the world such a dogshit place to live in judgment is a deterrent from those actions, and if one person is deterred from doing stupid shit because they fear being judged, then not only is it worth it, it's the right thing to do, because it makes the world a better place to live in because there's one less person doing stupid shit
6074
« on: August 24, 2017, 12:08:15 AM »
technically you're right b/c it's just a thought but still
why focus on someone else's choices
you have your own autonomy, and you should focus on that
what others choose to do is in their domain, not yours
Because those choices have consequences that affect other people, and they should be ridiculed for it.
I'm not going to judge someone who plays Yu-Gi-Oh! in their free time or has a beer on the couch after work, even though I personally think both of those things are a waste of time. But I'm absolutely going to judge your character if you spend all your time and money at the bar rather than at home with your family.
Judging is just thinking critically beyond yourself to other people, which we all should be doing. The community is more important than the individual.
Bullshit, all of that.
How can you be an antinatalist and believe that
if you're an anti-natalist, it is REQUIRED that you believe that
6075
« on: August 23, 2017, 11:53:40 PM »
reading
6076
« on: August 23, 2017, 11:46:11 PM »
pretty normal for this hour
6077
« on: August 23, 2017, 10:14:53 PM »
Too many weirdos.
why are you so judgy
Define judgey.
to judge someone at all
just dont do it
You're a bad person
6078
« on: August 23, 2017, 08:48:57 PM »
what an interesting and contentious topic
6079
« on: August 23, 2017, 07:24:42 PM »
Got PS+ back.
6080
« on: August 23, 2017, 07:11:46 PM »
(reposting for being the last post on the page) <- Previous update: PASTY WHITE BOY FUCKED BY FOUR STUDS IN STEAMY FIVESOME
Recap: - Killed the Four Kings Current missions: - Explore the Catacombs - Explore the Great Hollow - Explore the Demon Ruins - Find and kill Gravelord Nito and the Witch of Izalith
Two Lord Souls down, two more to go. Given that one of them is named Gravelord Nito, I had this idea to return to the Catacombs—that place under the graveyard in Firelink Shrine that I stumbled upon way back in Update #1.5. Those skeletons kicked my ass, but I have divine weapons now, so I'll actually be able to take them out. This was also a good opportunity for me to explore other weapon options, and I found myself switching between my Divine Longsword and my Divine Falchion frequently. I don't like either of them that much, unfortunately. The Falchion's moveset feels very awkward to me, and the Longsword is all right, I guess. It's just really boring, and was really starting to miss my spear when I was wrapped up with this section—though that has nothing to do with it being easier to use. It just feels more natural to me at this point. I simply haven't found another weapon type in this game that I enjoy using as much as spear + shield, and since I hit my self-imposed level cap of 65, I can't boost my strength any higher to experiment with those silly two-handed swords (that I know I'm not going to like anyway). Maybe some other time, but probably not in this playthrough. The Catacombs was a cool place, I guess, but the tight mazelike hallways and constantly heading downwards into nowhere in particular was quite dizzying and claustrophobic. The bonfire at the very beginning actually ended up being my favorite spot, because I just like the scenic element of that swarm of cockroaches crawling all over the walls and ceiling. I'm not sure if the roaches have any significance, but being in that room gave me all sorts of creeps. I wasn't terribly impressed with the lever system in this place. Any time a game has you pushing random levers, but doesn't make it clear what you're doing, kind of bothers me—especially if it involves changing environmental elements, and especially if you have the option to pull the lever back, both of which happened to be the case here. It might just be a pet peeve, but I'm not sure if that's really good level design or not. As of right now, I'm only certain of one thing—there's a long narrow platform that leads to the next section, which is a big mausoleum type area. This narrow platform is lined and guarded by a row of spikes, preventing you from stepping onto it, but there's a lever a few meters away (that takes virtually no effort to reach), and pulling it retracts the spikes. That to me isn't really much of a puzzle or obstacle—it's just kind of a simple, arbitrary task (more like an errand) that I'm obliged to do because the game wasn't sure how else to make the area seem more treacherous. I don't know, it felt lazy. However, I did enjoy the mazelike design, the stone statue traps that try to stab you if you get too close to them, and the overall scenery and atmosphere was pretty great. They succeeded in making it a dark and scary place, which is why I found myself making liberal use of the Cast Light spell that I bought from Dusk, as well as Prism Stones, because there were a lot of points where I found myself jumping into dark holes leading to who-knows-where, and it's good to know whether I'd survive the fall. I also found myself employing the walking animation over running, just like I used to do when exploring the Depths, to help me get immersed as well as take caution for anything that might pop out of nowhere. There's a specific place I've yet to explore, and I'm planning on going back down there soon—there's a spiral staircase that leads downward into the darkness, but my Prism Stones shriek loudly when I toss them in, indicating that I'll certainly die if I try to jump down there—but, nonetheless, it does have a bottom. I'll have to acquire a Fall Control spell or something, and then I'll see what's going on down here. In general, I think they could've used a little more enemy variety here. Generic skeletons, fire mages, and floating exploding skulls? These are fine, but I could've used a little bit more. There was one giant skeleton that I was able to find, and I also slayed a titanite demon, but the only unique enemy I found was towards the very end, and you know which one I'm talking about already. Now I know where Bonewheel Barry got his username. Here's something I'm absolutely delighted about, though—at some point, I found a message on the floor beneath a blasted wall that said "Treasure," which is kind of an awkward message for the developers to place there, but it did indeed clue me in to finding a particular ring that I've been searching for for a long time: the Darkmoon Seance Ring. All I had to do was kill a few skellingtons and snatch it from a coffin. I've heard it through the grapevine that this ring allows me to become a Blade of the Darkmoon, which is the best and most morally righteous covenant in the game (except for the Way of White, I guess, but those guys are pussies). All I have to do now is head to Anor Londo and present it to that big tomb, apparently, and I'm all set. Anyway, after spending a while running about, slaying more skellies and mages, traipsing about some coffins, and having the floor collapse under me a couple times, I made it to yet another white light—and this one has a boss behind it, for sure. I could just feel it. What I found behind that light, though, was not Gravelord Nito. It was something much, much worse. ...So, after that, I warped straight back to the Darkmoon Tomb in Anor Londo to present my ring. When I got there, the statue of Gwyndolin(?) was missing, but in his place was a hallway leading to another white light. Just before it were placed a set of two squared candles. I approached it slowly, resisting the urge to make a beeline for the white light, and a stern female voice from behind the veil halted me. I don't remember exactly what she said, but the way she sounded, it was clear to me that she didn't want me to traverse that white light. I don't know what will happen exactly if I try to cross it, but I'm just gonna heed her wishes for now. She allowed me to join the Blades of the Darkmoon, though, and that's all I ever wanted anyway. I also gave her Lautrec's ear, as a tribute from that one time I avenged that Fire Keeper and killed his stupid ass. She accepted it without a word, and the only thing that happened was my connection with the covenant "deepened." Whatever that means. Kinda expected something better to happen, but whatever. Since I play offline, I won't be able to do much darkmooning anyway, but on principle, it feels good to be part of this now. #FuckDarkwraiths Gonna go back to the Catacombs and explore some more, and then I'll probably head to the Great Hollow next. I have no idea where to find Gravelord Nito if he's not in the Catacombs, though—I was 90% sure he'd be there. Asylum Demon Bed of Chaos
Bell Gargoyles
Capra Demon Ceaseless Discharge Centipede Demon
Chaos Witch Quelaag Crossbreed Priscilla Dark Sun Gwyndolin Demon Firesage
Dragon Slayer Ornstein & Executioner Smough
Four Kings
Gaping Dragon Gravelord Nito Gwyn, Lord of Cinder
Iron Golem
Moonlight Butterfly
Pinwheel
Seath the Scaleless
Sif, the Great Grey Wolf Stray Demon
Taurus Demon
6081
« on: August 23, 2017, 06:53:29 PM »
<- Previous update: PASTY WHITE BOY FUCKED BY FOUR STUDS IN STEAMY FIVESOME
Recap: - Killed the Four Kings Current missions: - Explore the Catacombs - Explore the Great Hollow - Explore the Demon Ruins - Find and kill Gravelord Nito and the Witch of Izalith
Two Lord Souls down, two more to go. Given that one of them is named Gravelord Nito, I had this idea to return to the Catacombs—that place under the graveyard in Firelink Shrine that I stumbled upon way back in Update #1.5. Those skeletons kicked my ass, but I have divine weapons now, so I'll actually be able to take them out. This was also a good opportunity for me to explore other weapon options, and I found myself switching between my Divine Longsword and my Divine Falchion frequently. I don't like either of them that much, unfortunately. The Falchion's moveset feels very awkward to me, and the Longsword is all right, I guess. It's just really boring, and was really starting to miss my spear when I was wrapped up with this section—though that has nothing to do with it being easier to use. It just feels more natural to me at this point. I simply haven't found another weapon type in this game that I enjoy using as much as spear + shield, and since I hit my self-imposed level cap of 65, I can't boost my strength any higher to experiment with those silly two-handed swords (that I know I'm not going to like anyway). Maybe some other time, but probably not in this playthrough. The Catacombs was a cool place, I guess, but the tight mazelike hallways and constantly heading downwards into nowhere in particular was quite dizzying and claustrophobic. The bonfire at the very beginning actually ended up being my favorite spot, because I just like the scenic element of that swarm of cockroaches crawling all over the walls and ceiling. I'm not sure if the roaches have any significance, but being in that room gave me all sorts of creeps. I wasn't terribly impressed with the lever system in this place. Any time a game has you pushing random levers, but doesn't make it clear what you're doing, kind of bothers me—especially if it involves changing environmental elements, and especially if you have the option to pull the lever back, both of which happened to be the case here. It might just be a pet peeve, but I'm not sure if that's really good level design or not. As of right now, I'm only certain of one thing—there's a long narrow platform that leads to the next section, which is a big mausoleum type area. This narrow platform is lined and guarded by a row of spikes, preventing you from stepping onto it, but there's a lever a few meters away (that takes virtually no effort to reach), and pulling it retracts the spikes. That to me isn't really much of a puzzle or obstacle—it's just kind of a simple, arbitrary task (more like an errand) that I'm obliged to do because the game wasn't sure how else to make the area seem more treacherous. I don't know, it felt lazy. However, I did enjoy the mazelike design, the stone statue traps that try to stab you if you get too close to them, and the overall scenery and atmosphere was pretty great. They succeeded in making it a dark and scary place, which is why I found myself making liberal use of the Cast Light spell that I bought from Dusk, as well as Prism Stones, because there were a lot of points where I found myself jumping into dark holes leading to who-knows-where, and it's good to know whether I'd survive the fall. I also found myself employing the walking animation over running, just like I used to do when exploring the Depths, to help me get immersed as well as take caution for anything that might pop out of nowhere. There's a specific place I've yet to explore, and I'm planning on going back down there soon—there's a spiral staircase that leads downward into the darkness, but my Prism Stones shriek loudly when I toss them in, indicating that I'll certainly die if I try to jump down there—but, nonetheless, it does have a bottom. I'll have to acquire a Fall Control spell or something, and then I'll see what's going on down here. In general, I think they could've used a little more enemy variety here. Generic skeletons, fire mages, and floating exploding skulls? These are fine, but I could've used a little bit more. There was one giant skeleton that I was able to find, and I also slayed a titanite demon, but the only unique enemy I found was towards the very end, and you know which one I'm talking about already. Now I know where Bonewheel Barry got his username. Here's something I'm absolutely delighted about, though—at some point, I found a message on the floor beneath a blasted wall that said "Treasure," which is kind of an awkward message for the developers to place there, but it did indeed clue me in to finding a particular ring that I've been searching for for a long time: the Darkmoon Seance Ring. All I had to do was kill a few skellingtons and snatch it from a coffin. I've heard it through the grapevine that this ring allows me to become a Blade of the Darkmoon, which is the best and most morally righteous covenant in the game (except for the Way of White, I guess, but those guys are pussies). All I have to do now is head to Anor Londo and present it to that big tomb, apparently, and I'm all set. Anyway, after spending a while running about, slaying more skellies and mages, traipsing about some coffins, and having the floor collapse under me a couple times, I made it to yet another white light—and this one has a boss behind it, for sure. I could just feel it. What I found behind that light, though, was not Gravelord Nito. It was something much, much worse. ...So, after that, I warped straight back to the Darkmoon Tomb in Anor Londo to present my ring. When I got there, the statue of Gwyndolin(?) was missing, but in his place was a hallway leading to another white light. Just before it were placed a set of two squared candles. I approached it slowly, resisting the urge to make a beeline for the white light, and a stern female voice from behind the veil halted me. I don't remember exactly what she said, but the way she sounded, it was clear to me that she didn't want me to traverse that white light. I don't know what will happen exactly if I try to cross it, but I'm just gonna heed her wishes for now. She allowed me to join the Blades of the Darkmoon, though, and that's all I ever wanted anyway. I also gave her Lautrec's ear, as a tribute from that one time I avenged that Fire Keeper and killed his stupid ass. She accepted it without a word, and the only thing that happened was my connection with the covenant "deepened." Whatever that means. Kinda expected something better to happen, but whatever. Since I play offline, I won't be able to do much darkmooning anyway, but on principle, it feels good to be part of this now. #FuckDarkwraiths Gonna go back to the Catacombs and explore some more, and then I'll probably head to the Great Hollow next. I have no idea where to find Gravelord Nito if he's not in the Catacombs, though—I was 90% sure he'd be there. Asylum Demon Bed of Chaos
Bell Gargoyles
Capra Demon Ceaseless Discharge Centipede Demon
Chaos Witch Quelaag Crossbreed Priscilla Dark Sun Gwyndolin Demon Firesage
Dragon Slayer Ornstein & Executioner Smough
Four Kings
Gaping Dragon Gravelord Nito Gwyn, Lord of Cinder
Iron Golem
Moonlight Butterfly
Pinwheel
Seath the Scaleless
Sif, the Great Grey Wolf Stray Demon
Taurus Demon
6082
« on: August 23, 2017, 01:39:26 PM »
6083
« on: August 23, 2017, 12:52:05 PM »
quake 1 should've been the first game you bought tbh, for shame
how long until you start letting your nephew play GTA
6084
« on: August 23, 2017, 11:51:17 AM »
How the fuck is this a meme?
its in the meme thread, isn't it?
So if I take a shit in your mouth are you a toilet?
wow I really hurt your feelings
no idea what you're talking about lol i'm just reeling at the thought of you typing that out and how cool you must have felt
6085
« on: August 23, 2017, 11:25:56 AM »
How the fuck is this a meme?
its in the meme thread, isn't it?
So if I take a shit in your mouth are you a toilet?
6086
« on: August 23, 2017, 02:10:14 AM »
online gaming services
PC gaming exists
it's also worse than cancer
That's where you're wrong.
I'm never wrong
6087
« on: August 22, 2017, 09:44:51 PM »
class hasn't started yet
6088
« on: August 22, 2017, 09:17:05 PM »
Unless they're providing some really insightful commentary, like an h3h3 reaction, I don't really get the appeal either.
Quick question
what's up with your name
Just from a joke thread I made the other day
6089
« on: August 22, 2017, 07:10:09 PM »
Unless they're providing some really insightful commentary, like an h3h3 reaction, I don't really get the appeal either.
6090
« on: August 22, 2017, 06:21:10 PM »
online gaming services
PC gaming exists
it's also worse than cancer
Pages: 1 ... 201202203 204205 ... 1601
|