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5401
Gaming / Re: I bought The Witcher 3
« on: October 20, 2017, 10:05:56 AM »
i'm really passionate about texturing the individual threads on this DLC shirt that no one's gonna look at

that really adds a lot of excitement and flavor to my life, i love making video games

5402
Gaming / Re: Pokémon Gold/Silver thread
« on: October 19, 2017, 07:16:25 PM »
vs. Lance




As I made my way to the champion's room, I took a moment to reflect on my Elite 4 experience thus far.

Everyone had their moment:
Sheila destroyed Bruno.
Alkali smacked Karen.
Prithvi single-handedly dismantled Koga.
Narayan and Peckham has been useful in general.
Even Shuckie helped against Will.

Zero casualties. Not a single item used during battle.

Even if Lance ends up destroying me, I'll be okay with the result. I've assembled a great, if extremely unorthodox, team—but will it be enough to take on three Dragonite? Only one way to answer that.

Just as I planned, I replaced Body Slam with Defense Curl on Prithvi's moves.

For a moment, I considered replacing Earthquake with Return, but in the end, I decided against it. In fact, the very last thing I did before taking on the Elite 4 was check everyone's happiness levels. Return is a move that gets more powerful the more your Pokémon trusts you, and there's a lady in Goldenrod City who helps you evaluate that.

Max happiness, signified by the phrase, "It looks really happy! It must love you a lot," represents a happiness value between 250 and 255. At this stage, Return's power is about 95+, with 102 being as strong as it can be.

5 out of my 6 party members were at max happiness—Prithvi wasn't. For her, the lady said, "I get the feeling that it really trusts you," so her happiness could've been anywhere from 200 to 249. Grinding happiness in Gen II takes much longer than people are used to today, and I just wanted to fight the Elite 4 after the hours I spent training, so I just didn't bother with Return.

That's fine, though. The original plan was to lead with Prithvi for her Defense Curl + Rollout combo. Since Lance's entire team is weak to Rock-type moves, and—as has been thoroughly demonstrated throughout this run—Rollout gets progressively stronger each turn, it seemed like a pretty solid idea on paper, especially considering how bulky Miltank is.

However, pretty much nothing went how I expected—I wound up having to use every single Pokémon on the team.

Lance lead with his Gyarados. Of course—it was the ONE Pokémon that I forgot to account for on his team. Despite not being a Dragon-type, it's still basically a dragon, so I'm not sure what else I was expecting. But I tried not to led it bother me. Sticking with the plan, I had Prithvi use Defense Curl right away, but the Gyarados outsped her and proceeded to use Rain Dance.

That instant, I could no longer commit to using Rollout. Simply put, Rain Dance powers up Water-type moves, and Water-type moves are all specially-based in this game. While Miltank's Special Defense isn't terrible, but my plan thus far has only accounted for physical attacks. If that Gyarados happens to be packing Hydro Pump, that could spell certain death for Prithvi.

So, out of fear, I switched to Peckham. The fortunate thing about Rain Dance is that it's a field effect—that is, both players receive all benefits from the rain; something Lance apparently failed to account for. Now, I can just use Thunder to take out his Gyarados in one clean shot. From there, I basically have to just improvise. The Rollout strat was honestly my only real "plan" for this fight—so now, I actually have to figure out how to dance around his dragons.

His first Dragonite wasn't so bad, but I made it more difficult than it needed to be. I paralyzed it with Thunder Wave and basically tried to Thunder it to death—though, Peckham did wind up getting paralyzed himself, on top of getting smacked by a Hyper Beam. Thankfully, he took the hit like a pro, only receiving about 30-40%.

Still, being paralyzed is bad news. I could've just used a Full Restore, but the idea of beating the entire Elite 4 + the champion without using a single healing item during battle was starting to tempt me into making some suboptimal decisions.

So, I switched to Narayan to finish it off instead. I figured, since he resists both Hyper Beam and Twister anyway, it wouldn't matter too much. And then the Dragonite used Blizzard.

So, he uses a stronger version of Clair's gimmick. One Dragonite has Blizzard. That means the other two will have Thunder and Fire Blast. Good to know—I wasn't sure if they all had the same moves or not.

Ice is one of the few types that Narayan doesn't resist—it's not super effective or anything, but it was still a nasty move for him to get hit by. He hung on by the red of his health, and then proceeded to get frozen. Great.

At this point, though, even if I do heal Narayan, he's just gonna get blasted by another Blizzard anyway, and I'm not about to healscum my way out of the final battle.

I switched back to Prithvi to commence the Rollout strat once more. With the Defense Curl boost and her Hard Stone, she was able to take the first Dragonite down. That was a lot more painful than it should've been, but it worked out. Now, Prithvi either has to keep hitting with Rollout, or miss before she gets herself into some deep shit.

He brings out his second Dragonite—it uses Thunder Wave, and Prithvi gets parahaxed instantly. This is actually not the worst thing that could've happened, but I do need to use Milk Drink before her HP gets too low. When it comes to tanking Hyper Beams, I have full confidence in Prithvi, but I still can't trust a move that powerful.

After healing, Dragonite #2 used Thunder—so, that'll leave the Fire Blast Dragonite for later.

Thunder only did about 20%, which is fantastic—given that her Defense stat is even higher, I presumed that a Hyper Beam would only be able to do about 35% maximum, assuming there's no critical hit. If I want to stick with this Rollout strategy, though, I have to get rid of this paralysis.

For the first time, I used an item during battle—just a Full Heal, but only for Dragonite to re-paralyze her with Thunder.

Non-plussed, I used another Full Heal. The same exact thing happened.

I used another Full Heal, realizing I might just have to break my soft item limit. Thunder misses.

Since the Dragonite just seemed so fixated on using Thunder, though, so I took a moment to use a Full Restore on Narayan, since he's not doing me any good in his frozen red-health state. Sure enough, the Dragonite used Thunder again—but thankfully, it didn't paralyze me this time. Now, Prithvi is at 40% health.

Foolishly, I was banking on it missing or failing to paralyze me at LEAST once more. Even so, it wasn't even doing that much damage, and Prithvi still had a decent chunk of HP left. So, I thought to myself, I guess I could just sit here and take one or two more Thunders before I just get frustrated and try something else.

And then, for no reason, it decided to use Hyper Beam.

My previous calculations were off—Prithvi wasn't able to tank the hit at all. Lights out.

That really sucks.

Without thinking, I sent out Sheila to avenge her during its recharging turn. Like a badass, she scored a critical hit with Wing Attack, taking it out. She must've been pissed about what just happened, too.

That's two dragons down, but Prithvi's sudden death has me pretty shook.

To deal with my bug, Lance sends out his Aerodactyl—a cursory glance at his remaining Pokémon makes my heart sink a little bit. On top of this silly Aerodactyl, I still have to face his strongest Dragonite and his Charizard.

It only made sense to use Peckham to Surf this Aerodactyl into oblivion, and I did just that—it's definitely one of the easier things to deal with, but I made the mistake of not setting up Rain Dance first.

Next up was the big boy level 50 Dragonite—not only does this one have Fire Blast, it also has Outrage. In this generation, however, Outrage is slightly less scary, given that it's specially-based. It's still quite threatening, though, so I had to be very careful.

First thing's first—I had Peckham use Thunder Wave to paralyze it, severely crippling its speed. Since Peckham wound up being faster than it anyway, that also shuts down one of its utility moves. Immediately after paralyzing it, it tried to use Safeguard. Had Peckham been slower, that would've blocked Thunder Wave. Too late for that now.

For whatever reason, I decided I wanted to fucking torment this Dragonite, so I switched for Narayan for some fun. I had him use Swagger for some parafusion, with the added risk of doubling its already gargantuan Attack stat—but knowing that it has to get through both paralysis AND confusion now in order to land a single hit is extremely comforting.

And then it backfired.

To my dismay, the Dragonite did break through the parafusion—and retaliated with Fire Blast, one of Narayan's few true weaknesses.

He survived, but just barely.

Suddenly, my desire to gamble with parafusion completely vanished. I switched back to Peckham, the only member of the team who actually resists Fire-type attacks, and took a minute to think about what to do next. It's gonna use Outrage next—and once it does, it'll be locked into that move. It's also still parafused. But Peckham's moves aren't gonna be strong enough to safely knock it out in time. Sheila smashed the last Dragonite, sure, but she got lucky with a critical hit. I can't rely on that.

Then I remembered Alkali—I haven't used her yet. She has Hidden Power Dragon, and with her Special Defense, she'll be able to tank Outrage easily. Fire Blast will destroy her, sure, but Dragonite has no reason to use Fire Blast against a Lanturn, and Pokémon AI aren't exactly known for being able to predict switches. And since it's still paralyzed, I'm basically guaranteed to outspeed it no matter what.

So, in the ultimate "fuck it" moment, I decided to go for Alkali. Maybe, just maybe, the Dragonite will hit itself on the switch.

AND IT DID. Oh my god, that damage. Thanks to the Swagger boost, it did about 35%, which is just what I needed to see. That's so huge.

I used Hidden Power and prayed for big damage—and... she only did about 25% with it. I can't say I expected more, but now I'm beginning to see just how dicey of a situation I put myself in. The Dragonite has to hit itself again in order for me to win this matchup cleanly.

AND IT DOES. It only has 5% left.

I can't believe it—I'm seriously about to finish off a level 50 Dragonite with a fucking Beedri—

"Lance used a Full Restore!"

...Oh. Yeah. They can do that. I totally completely forgot. None of the other Elite 4 members used any items whatsoever during my battles against them, which lulled me into a false sense of security.

So, back to square one. Alkali was totally robbed of her moment there, but it's okay—I had another idea.

I sent out Shuckie.

Yeah, that's right—against this last Dragonite, I decided that using a Shuckle would be the best course of action.

His only means of attack is to kick up a Sandstorm, so I went ahead and did that first and foremost. Shuckle's high Defenses are proving to be rather helpful—Outrage hits neutrally, yet it's only hitting for about 33%. Whatever damage Shuckie takes, I can simply use Rest to wash it all away, and then he'll immediately wake himself up with that Mint Berry I gave him.

Three or four turns later, the sandstorm has whittled Dragonite's health down to about half, and Shuckie's still quite healthy. Feeling cheeky, I decide to use Encore—a move that forces the opponent to keep using the last move chosen for a randomly-selected amount of turns. In a stupid stroke of luck, I somehow managed to get an Encore on Safeguard, of all things. This move does no damage, and Dragonite is stuck using it indefinitely.

Rendered absolutely helpless, the poor thing eventually succumbed to the Sandstorm after another four or five turns of jank. How do you like that?

His last Pokémon, Charizard, was easy pickin's. I allowed Peckham to have the final blow—one Rain Dance-boosted Surf should be sufficient to take this thing out, and it was.

And there we have it—I'm the Pokémon League Champion, but sadly, it wasn't quite the flawless victory I wanted.

HALL OF FAME:


RIP:


Before I prepared for the post-game, I had to check just one more thing before permaboxing the Miltank—I had to check back with the happiness lady again to see if Prithvi's trust levels had changed at all. Sure enough, at the time of her death, her happiness was at maximum.

5403
The Flood / Re: oozy rat in a sanitary zoo
« on: October 19, 2017, 10:52:08 AM »
never odd or even

5404
The Flood / Re: Dark chocolate vs milk chocolate
« on: October 19, 2017, 10:42:59 AM »
never been too crazy about dark chocolate

5405
The Flood / Re: Psy is having sex with Ender
« on: October 18, 2017, 11:31:29 PM »
>i'm learning the same shit as you are in college as a 22 year old man

i think i am actually gonna kill myself

i might actually do it
send the film to psy
i'll send it to you instead

5406
The Flood / Re: Official 2017 MLB playoffs thread (ALCS and NLCS set)
« on: October 18, 2017, 11:30:44 PM »
everyone on that team i dislike obviously takes PEDs and should all be disqualified smh

my team of course is perfectly clean

5407
Gaming / Re: animal crossing
« on: October 18, 2017, 11:25:16 PM »
at least the comments seem to understand the word otaku

5409
The Flood / Re: Psy is having sex with Ender
« on: October 18, 2017, 11:22:04 PM »
>i'm learning the same shit as you are in college as a 22 year old man
>man
22 year old boy

5410
The Flood / Re: Psy is having sex with Ender
« on: October 18, 2017, 11:20:53 PM »
at least all the people in the comments seem to understand what otaku means

5411
The Flood / Re: Psy is having sex with Ender
« on: October 18, 2017, 11:11:08 PM »
>i'm learning the same shit as you are in college as a 22 year old man

i think i am actually gonna kill myself

i might actually do it

5412
Gaming / Re: animal crossing
« on: October 18, 2017, 11:06:53 PM »
i can dig it

it's one of those games where i'm not sure what to take away from it, though

5413
The Flood / Re: What Is Your Favorite Season
« on: October 18, 2017, 02:32:40 PM »
people whose favorite season is winter are not to be trusted

5414
Gaming / Re: Dark Souls Ninja Run (with voice)
« on: October 18, 2017, 02:18:38 PM »
the first line of this segment was deleted for some reason

i edited it back in, but it was late, so i'll just repost it because i think it's an interesting question that speaks to the psychology of your average dark souls fan or fanboy
Quote
imagine that the option to turn off blood did not exist

if someone then said, "i don't like blood, i want an option to turn off the blood," how would you respond to that, and how would you expect such a person to be treated by the dark souls community as a whole

5415
Gaming / Re: Dark Souls Ninja Run (with voice)
« on: October 18, 2017, 02:12:08 PM »
Not being able to pause is objectively one of the best parts of the game
but there are ways to please both sides without stepping on anyone's toes in the process

you could have an option in the options menu to enable/disable pausing when playing offline

anyone who wants to pause can simply enable it, and anyone who doesn't want to pause can simply disable it (they could also just, you know, not pause, but i know that's far too much change for the average dark souls fan who doesn't even play offline anyway)

imagine that the option to turn off blood did not exist

if someone then said, "i don't like blood, i want an option to turn off the blood," how would you respond to that, and how would you expect such a person to be treated by the dark souls community as a whole
Quote
It doesn't change any gameplay mechanic, but just makes the multi-player work better on a 6 year old game with low player count. Nothing as frustrating as knowing there's people online and in your area looking to play together but being unable to because the game pooled you with just 2 other players that aren't even in your part of the game.
well like i said, i don't really care what you do with your games at the end of the day

i feel like this whole viewpoint of yours just stems from your prioritization of personal enjoyment over purity of art, and that's fine, that's what most people feel

i don't, though, and that's why i wouldn't be okay with doing that for myself

the way i see it, if a game is finished, and it's still not perfect, then it's doomed to be imperfect forever, and that's okay, because the art value is still there, and you can still appreciate what they managed to do right

whereas a modded game has an art value of 0, because you've reduced the artistry of the game to a means of entertainment rather than something to be marveled as an audience member or non-participant

that goes for all aspects of the game, from gameplay down to the smallest piece of infrastructure

it's not my art, it's their art, and it's just not for me to touch

5417
The Flood / Re: What Is Your Favorite Season
« on: October 18, 2017, 12:39:05 AM »
autumn

5418
Gaming / Re: Dark Souls Ninja Run (with voice)
« on: October 17, 2017, 07:36:02 PM »
the fact that you can't pause when offline is one of the worst things about the game, but i would never install a mod that lets me do that, because i just accept how the game was designed, even if i don't love every aspect of it

5419
Gaming / Re: Dark Souls Ninja Run (with voice)
« on: October 17, 2017, 07:16:04 PM »
Is a mod fixing a mechanic and improving connectivity still bad, in your opinion?
insofar as its essentially a patch to a set of imperfections which was the developers' job to fix, yes, that's still bad in my opinion

but given that the game is basically shelved at this point, because it's an old game with several newer installments, i guess i wouldn't judge anyone for using it, especially when you've already beaten the game normally several times over, i imagine

personally, when a game is finished and isn't receiving anymore official updates, i choose to embrace its flaws as characteristic, part of the finished product, and a necessary part of the overall experience
lmao
literally flawless point of view

5420
The Flood / Re: to widebody or not to widebody
« on: October 17, 2017, 03:03:43 PM »
dude

cars

5421
Gaming / Re: Street Fighter V: Arcade Edition - Zeku reveal trailer
« on: October 17, 2017, 10:53:07 AM »
YouTube

1:53

holy fuck

5422
Gaming / Re: Dark Souls Ninja Run (with voice)
« on: October 17, 2017, 08:56:33 AM »
Is a mod fixing a mechanic and improving connectivity still bad, in your opinion?
insofar as its essentially a patch to a set of imperfections which was the developers' job to fix, yes, that's still bad in my opinion

but given that the game is basically shelved at this point, because it's an old game with several newer installments, i guess i wouldn't judge anyone for using it, especially when you've already beaten the game normally several times over, i imagine

personally, when a game is finished and isn't receiving anymore official updates, i choose to embrace its flaws as characteristic, part of the finished product, and a necessary part of the overall experience

5423
Gaming / Re: I can't fucking take it anymore
« on: October 16, 2017, 08:42:56 PM »
Dificulty has been downgraded too. Trilogy's "Normal" mode is the gamecube Easy Mode, and the actual Normal Mode is called Veteran Mode now.
how irritating

that's okay though, i own all the games anyway

5424
Gaming / Re: I can't fucking take it anymore
« on: October 16, 2017, 08:20:14 PM »
oh and it was during my "all FPS games are bad" phase

so when prime 1 came out, i felt kinda betrayed as a kid lmao

5425
Gaming / Re: I can't fucking take it anymore
« on: October 16, 2017, 08:19:12 PM »
Ah, really? Ham much HAVE you played if any?
like, a little bit past the first boss in each game i think

it's not that i didn't enjoy them, i just played them during a time when nothing could hold my attention for very long

if i were to go back and play them again, i'd want to marathon the entire series from the start, and i just haven't took the plunge yet

5426
Gaming / Re: I can't fucking take it anymore
« on: October 16, 2017, 08:05:39 PM »
confession:

i have never come close to playing through a single metroid prime game

5427
Gaming / Re: Pokémon Gold/Silver thread
« on: October 16, 2017, 07:14:27 PM »
So I assume I can't put a Pokemon in Bank from Yellow and use them in Gold? I'm thinking about picking Gold up as much as I want to wait for Crystal and would want to use some Pokemon I never used in a Johto playthrough before
Any Pokémon sent to the Bank from Yellow cannot be sent back, no.

You can use the Time Capsule to send your Gen I Pokémon to Gen II, though, provided you have a second 3DS.

It's cool that they retained that feature and all, but it's kinda stupid how you need a second 3DS with a separately bought copy of the game for that (when they advertised otherwise).

5428
Gaming / Re: Vidya Finds
« on: October 16, 2017, 05:48:27 PM »
Zero Mission
Shin Megami Tensei
Shin Megami Tensei II
do you have a super famicom?

though i suppose you're not planning on taking it out, huh

5429
The Flood / Re: Blade Runner 2049 Was Fuckin' GOOD
« on: October 16, 2017, 11:09:35 AM »
You're the biggest fucking bandwagon faggot on this site you fucking spick.
Elaborate
dude

it's the only thing you're known for on this site besides being a braindead trumpet

5430
Gaming / Re: Pokémon Gold/Silver thread
« on: October 15, 2017, 06:09:02 PM »
vs. Karen




I just noticed something—every Elite 4 member so far uses at least one Pokémon that I used to have on my team, but they ended up dying before I could see their full potential. Earlier, we had Exeggutor, Crobat, Hitmonlee, and now we have Umbreon and Gengar. RIP to Aubergine, Bram, Chinatown, Montague, and of course, Blair, who was the first Pokémon of mine to actually die during the run. RIP to everyone else, too. Hopefully these last couple of fights will see to it that everyone is avenged.

Karen is probably my second favorite Elite 4 member (first being Koga). Dark-types are pretty awesome, and as weird as it is, I like how she mixes it up a little with Pokémon like Gengar and Vileplume.

She leads with her Umbreon, while I led with my Beedrill. This will be the Alkali's chance to prove herself.

I decide to set up with Focus Energy, which is normally a bad move, but in Gen II, each hit of multi-striking moves like Fury Attack and Twineedle has an individual chance of getting a crit, so increasing my crit ratio is actually not the worst idea. Especially against an Umbreon, who is VERY bulky.

This wound up being a good decision, because Twineedle wound up critting on the second hit, dealing about 70% total. That's huge. She got hit by Confuse Ray immediately after, but since she's such a good Pokémon, she didn't succumb to it.

Houndoom was the next Pokémon to come out, naturally, so I Surfed it with Peckham.

Then the Vileplume came out. Since I didn't want Peckham to eat a Giga Drain, I switched for Narayan, but Karen's AI was a little bit too smart for me, and it used Stun Spore instead, as though she knew I was gonna switch. I tried using Fly anyway, but he kept getting paralyzed in midair. This wasn't that big of an issue, though, since there's very little Vileplume can do to actually hurt Narayan. It was currently caught in Petal Dance, too, so it was a simple matter of waiting for Narayan to stop getting paralyzed.

I've been trying to curb my item usage, too, but I eventually had to use a Full Restore.

Gengar wasn't a problem at all. I have Prithvi to take care of it, and there's not a damn thing that a Gengar can do to hurt a Normal-type. However, I waited for it to use Curse on Narayan. That way, Gengar's HP is cut in half, and I can freely switch to Miltank and destroy it with Earthquake. Worked like a charm.

Her final Pokémon, Murkrow, was... a Murkrow. It's a very, very weak Pokémon. I think I only needed to Body Slam it once.

Kind of anti-climactic, but whatever—that's it, I beat the Elite 4. There's nothing else to do now, right?

Oh wait...

I still have to fight Lance.

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