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Messages - thanks Catzilla I try

Pages: 1 23 ... 296
1
Gaming / Re: Super Smash Brothers
« on: Today at 04:40:14 AM »
Do you know if those janky rest combos I keep seeing online are actually true combos by any chance?
I’m sure some lab monsters have already worked it out, probs DI dependent at this stage

2
The Flood / Re: What punishment would you add to a wheel of punishment?
« on: December 12, 2018, 06:56:22 AM »
Use O and 0 in their correct context for a week

3
Gaming / Re: Super Smash Brothers
« on: December 12, 2018, 05:29:14 AM »
Basically just use whatever layout comes most naturally to you, and tweak your movement drills (if you feel up to the grind) based on what you feel you’re stuffing up and getting punished for in game the most.

I can’t stress enough how much getting caught up in semantics like your controller layout and movement options can turn the game into an unfun pile of trash.

4
Gaming / Re: Super Smash Brothers
« on: December 12, 2018, 05:24:33 AM »

Do you use that hitbox smashbox for Ultimate?
i haven’t got one, I’m p sure it’s still in the pre-order phase. If my hand condition declines then I’ll switch off GC controllers for all smash games tho.

5
Gaming / Re: Super Smash Brothers
« on: December 12, 2018, 05:23:18 AM »
Jumping with a button is going to take some getting used to. I've played the game for like 30 minutes and all but one of my deaths were from falling off the map and just plummeting down trying to remember how to jump back up. Pretty good otherwise though.
can always force yourself to learn the muscle memory by jumping offstage and seeing how far you can recover from in training mode. Also a good way to learn how deep you can go for edgeguards.

Personally, I keep tap jump on to keep my right thumb free, specifically for attacking out of shield. Makes rest oos free as Puff once you nail the up > down-b timing.
What do the pros use?
Jump w/buttons and c-stick aerials is the most common one, leaving tap-jump on just gives you that little extra movement option if you want to use it.

6
Gaming / Re: Super Smash Brothers
« on: December 11, 2018, 04:03:05 AM »
so what are the main differences between young and toon link

does young link play exactly like he did in melee?
he feels much less clunky than Melee YL. Much the same play style but easier to move around and string moves together. Fire arrows, no meteor Dair and Up Smash seem to be the main differences between him and Tink.

7
Gaming / Re: Super Smash Brothers
« on: December 10, 2018, 08:50:04 PM »
Jumping with a button is going to take some getting used to. I've played the game for like 30 minutes and all but one of my deaths were from falling off the map and just plummeting down trying to remember how to jump back up. Pretty good otherwise though.
can always force yourself to learn the muscle memory by jumping offstage and seeing how far you can recover from in training mode. Also a good way to learn how deep you can go for edgeguards.

Personally, I keep tap jump on to keep my right thumb free, specifically for attacking out of shield. Makes rest oos free as Puff once you nail the up > down-b timing.

8
Gaming / Re: Super Smash Brothers
« on: December 10, 2018, 08:47:01 PM »
I have a really bad habit of just dashing all over the place, right into people and getting smacked in the face before I can even react. Trying to train my thumbs to just slow down and not dash about the stage right into people? I hear tapping shield to stop running is a good place to start.
you can use single dashes, or ‘fox-trotting’ to move about if you’re getting stuck in dash. Plenty of tutorials on it and it’s a simple enough tech to pick up. Shield stops are also good

9
Gaming / Re: Super Smash Brothers
« on: December 10, 2018, 04:11:43 AM »
Does this shitty Word of Light ever fucking end?
it has been 3 days

11
The Flood / Re: Music recommendations
« on: December 09, 2018, 08:39:22 PM »
-2 door cinema club
-Client Liason
-Midnight Juggernauts
-Mini Mansions
-Tame Impala
-Koi Child

12
Gaming / Re: Super Smash Brothers
« on: December 09, 2018, 08:29:44 PM »
Getting flustered is part of the game my guys, you can’t expect to jump right in and have anime levels of thinking clarity just because you can watch vods and understand every interaction. Coming up with an answer to their mixups is naturally hard under pressure.

13
Gaming / Re: Super Smash Brothers
« on: December 07, 2018, 10:36:30 AM »
Also one of the guys was grinding for near 12 hours straight and unlocked the entire cast before switching setups with the one we were using for free-for-alls. What a trooper.

14
Gaming / Re: Super Smash Brothers
« on: December 07, 2018, 10:34:54 AM »
Went to a party and played with a few friends/strangers; my god the entire cast feels so polished. Every character I got to try feels so polished and intuitive. I don’t know for certain but it feels like the inputs are less delayed than S4, too.

15
Gaming / Re: Super Smash Brothers
« on: December 03, 2018, 04:18:05 AM »
Yeah I walked into that one

16
Gaming / Re: Super Smash Brothers
« on: December 02, 2018, 09:45:45 PM »
I know you are but what am I?
a garbage man

17
Gaming / Re: Super Smash Brothers
« on: December 02, 2018, 02:04:08 AM »
Fighting games are for people that can’t fight in real life.
sounds like you’d be right at home playing one, then

18
The Flood / Re: Hi yeah
« on: November 30, 2018, 06:00:39 PM »
Class, seek help.

19
You ever spend a year and a half hoarding resources in a crappy mobile game just to flex on tertiary niggas with poor impulse control?


gone are the days where you’d be grinding to get onto the leaderboards of some app, only to find your progress erased by Indians, Russians and Mexicans hacking the game to have the entire top 10 at impossibly high scores

20
Gaming / Re: Super Smash Brothers
« on: November 26, 2018, 06:16:39 AM »
https://twitter.com/PneumaticSSB

Puff has multiple D-Air into rest combos

ZSS's whip angles the opponent upwards and toward her instead of knocking the back normaly
>ZSS mains can’t kill with Zair at 3% now

Oh, the horror

21
The Flood / Re: I'm the only one online, post the Dacia Sandero
« on: November 26, 2018, 06:15:32 AM »
I know top gear was taking the piss, but it genuinely sounds like an unironically acceptable, reasonably priced daily

22
The Flood / Re: Money is great tbh
« on: November 24, 2018, 10:59:22 PM »
Tempted to leave my job for a 50-60 hour/week gig paying $27 per hour, but I like the balance of having a little time outside work to enjoy myself with. A guy has limits, y’know

23
The Flood / Re: Happy men's day to all the Sep7a-Lads!
« on: November 23, 2018, 06:13:00 PM »
This is incredibly sexist. Casual-masculinity is gateway behavior to more aggressive and toxic misogyny. We really shouldn’t encourage this.
this but unironically
something something slippery slope

24
The Flood / Re: tfw born too late to be a boomer
« on: November 21, 2018, 02:12:53 PM »
Born just in time to watch boomers frantically hoard every single resource or item they can as they drift slowly towards oblivion

25
Gaming / Re: Super Smash Brothers
« on: November 18, 2018, 05:55:19 AM »
while people are debating on whether the shorthand for this game should be "ultimate," "smash 5," "SSBU," or "smush"

i've personally taken to referring to it as Smash $5.99
smash 4.02

26
The Flood / Re: Anyone Up For No Fap November?
« on: November 16, 2018, 06:39:16 AM »
Almost time for Don't Die December
ill be on all your sides except loaf

27
Why are you still here

28
Gaming / Re: Halo Mega Thread
« on: November 12, 2018, 06:01:19 PM »
So slight hitch on the Xb1, pricing has gone up again. If I find a cheapie I'll jump on it tho.

No balls
I'd rather not pay nearly $400 for a 5 year old console.

29
Gaming / Re: Halo Mega Thread
« on: November 12, 2018, 04:03:03 AM »
So slight hitch on the Xb1, pricing has gone up again. If I find a cheapie I'll jump on it tho.


30
The Flood / Re: Anyone Up For No Fap November?
« on: November 10, 2018, 05:03:26 PM »
hymen to that, brother

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