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Messages - Big Boss

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7921
The Flood / Re: What are your irrational fears?
« on: January 28, 2016, 05:51:20 PM »
Dead fish. They freak me out.

7922
Just a suggestion, so that you can have a better chance against mods/admins.

Make it so that if the Rage Threshhold is too low, they have an "outburst" and mods are allowed to ban the user. Admins still will be able to ban anyone though.

Made me think of a new mechanic. You can choose one User card to act as a meatshield, if you want to preserve others. If their RT is high enough, they will absorb the enemies attacks, but doing so will drain their RT.

7923
So dies ARG = attack?

Yep, basically.

Rage Threshold is basically how much flaming you can take before you an hero yourself.

7924
Before discussing this, I want my tea cup removed.

Well what do you want instead

I might just give mod cards their own little unique symbol
I'm fine with the European stars symbol or a mod one. I don't need a specifically Belgian one.

How about a smiley face because you're everyone's friend

7925
Gaming / Re: Metal Gear Rising was a fun game
« on: January 28, 2016, 05:37:29 PM »
The story was better than whatever MGS V tried to pass. The combat and music were amazing though, who thinks it's a bad game?

Verb

I don't think Eli liked it that much


I loved it, it took the MGS silliness and became Metal Gear Anime: The Videogame

7926
Gaming / Re: Metal Gear Rising was a fun game
« on: January 28, 2016, 05:35:17 PM »
YouTube


My least favorite boss song, but still gud.

7927
The Flood / Re: I'm designing a Sep7agon card game
« on: January 28, 2016, 05:28:25 PM »
Might make the text box black when it comes to putting the text on. White doesn't go that well with the blue IMO.


7928
Before discussing this, I want my tea cup removed.

Well what do you want instead

I might just give mod cards their own little unique symbol

7929
Okay so this is basically an addon to the SCG (name for now) where I can keep a record of what people want on their cards, without it getting lost in the clutterfuck of the card thread.

My plan for the cards is to have the card's effect somehow tied to the user's behaviour or personality. Since I don't know everyone here and what they are like, I'm gonna need some help so feel free to chip in. Don't need too much detail, just enough so we know what sort of power to give the card.

In addition, I would like everyone to please provide a quote of theirs for me to put at the bottom of the card.

For reference, here are the rules

The main objective is to get the other user permabanned by banning all of their Member cards banned, or getting all of their Thread cards locked.

Member Cards

Member cards all have two stats:
Argumentation (ARG)
Rage Threshold (RT)

In addition, every Member card will have some sort of effect that you can activate when you bring them on to the field (AKA Logging in). This will range from buffing other cards, to getting rid of certain opposing cards. Member cards may also choose to jump in the way of an attack that is directed at another card, taking the damage instead. This is known as a 'Flame Shield' and the foe's attack will do an extra 10% damage to the Flame Shield user.

Members come in three levels:

-User
-Mod (Mods can lock and unlock threads at will. Performing this action takes up the mod's turn, however so do so at your own risk)
-Architects (Cannot be damaged by Incident cards with the exception of cards that affect everyone at once. They may only attack once every other turn.)

There are two different types of user, Shitposter and Quality Poster. I will go into this in more detail in the Thread Card section below.


Here is an example of a user card. I'm not a fan of shitposting, so I took this into consideration when making the effect.



Here is a template:


Thread Cards
Thread Cards function similarly to Lands from MTG, with which you can play them to give yourself a bit of a boost. Thread Cards will provide you with a different way to play, though creating a Thread will have both a Positive and a Negative side effect, so choose carefully. Mod cards and Admin cards can lock Threads on sight, so be prepared.

Thread Cards come in two different flavors: Shitposting and Quality Discussion . When a Shitposting Thread is played, Shitposting-based cards will be able to activate their powers. If a Quality Discussion Thread is active, they will not.

Incident Cards

Incident Cards are your typical 'spell' card, where you can perform a certain action on your turn. They range from disrupting enemy cards to buffing your own. You can only play one per turn, and you can even play certain Incident cards during your opponent's turn, to mess with them at the last minute.



Here is the template:




7930
Gaming / Metal Gear Rising was a fun game
« on: January 28, 2016, 04:54:11 PM »
Sure the story was dumb and over the top but that's the kind of stuff I enjoy, the crazier the better. A lot of people complained 'hurr durr it's not metul geer salad' but who cares, it doesn't even have Solid in the title and its still fun. Sure the game was a wee bit short and the level design could be a bit bland, but the gameplay and soundtrack were really good imo.

YouTube


So ya. What did you think of MGR? Personally can't wait for a sequel.

7931
The Flood / Re: I'm designing a Sep7agon card game
« on: January 28, 2016, 04:46:53 PM »
Okay, trying to come up with a basic rule set.

The main objective is to get the other user permabanned by banning all of their Member cards banned, or getting all of their Thread cards locked.

Member Cards

Member cards all have two stats:
Argumentation (ARG)
Rage Threshold (RT)

All member cards have the same amount of ARG and RT points, except Mod and Admin cards which have boosted stats (obviously)

In addition, every Member card will have some sort of effect that you can activate when you bring them on to the field (AKA Logging in). This will range from buffing other cards, to getting rid of certain opposing cards.


Thread Cards
Thread Cards function similarly to Lands from MTG, with which you can play them to give yourself a bit of a boost. Thread Cards will provide you with a different way to play, though creating a Thread will have both a Positive and a Negative side effect, so choose carefully. Mod cards and Admin cards can lock Threads on sight, so be prepared.

Incident Cards

Incident Cards are your typical 'spell' card, where you can perform a certain action on your turn. They range from disrupting enemy cards to buffing your own. You can only play one per turn, and you can even play certain Incident cards during your opponent's turn, to mess with them at the last minute.
Sounds good! Have you thought about how you're gonna "balance" the player effects? I was just thinking about it and I'm actually pretty confident in our ability to make them interesting but not OP at the same time.

The player effects won't be anything too OP, it'll most likely be things like
If Player X is on the field at the same time as Player Z, player X gets a 50 point boost to their ARG points.
Ahh ok that makes sense.
So certain cards might have "partners" or whatever. An example being Han, Korra, and I for instance. Or maybe when Psy is out all bongs get a stat boost or something like that.

Bingo stingo. I'll need quite a bit of help with things relating to the users though, because I don't really know everyone and their habits.
We'll get a couple people to help out with stuff like that. I'd say the best idea when you get around to that (I'm assuming won't be too long away) is to make a separate thread asking for people mention a little tidbit about them and maybe work off of that.

Yeah good idea. I'm gonna get everyone to have a quote to put on the card too.

7932
The Flood / Re: I'm designing a Sep7agon card game
« on: January 28, 2016, 04:40:04 PM »
Okay, trying to come up with a basic rule set.

The main objective is to get the other user permabanned by banning all of their Member cards banned, or getting all of their Thread cards locked.

Member Cards

Member cards all have two stats:
Argumentation (ARG)
Rage Threshold (RT)

All member cards have the same amount of ARG and RT points, except Mod and Admin cards which have boosted stats (obviously)

In addition, every Member card will have some sort of effect that you can activate when you bring them on to the field (AKA Logging in). This will range from buffing other cards, to getting rid of certain opposing cards.


Thread Cards
Thread Cards function similarly to Lands from MTG, with which you can play them to give yourself a bit of a boost. Thread Cards will provide you with a different way to play, though creating a Thread will have both a Positive and a Negative side effect, so choose carefully. Mod cards and Admin cards can lock Threads on sight, so be prepared.

Incident Cards

Incident Cards are your typical 'spell' card, where you can perform a certain action on your turn. They range from disrupting enemy cards to buffing your own. You can only play one per turn, and you can even play certain Incident cards during your opponent's turn, to mess with them at the last minute.
Sounds good! Have you thought about how you're gonna "balance" the player effects? I was just thinking about it and I'm actually pretty confident in our ability to make them interesting but not OP at the same time.

The player effects won't be anything too OP, it'll most likely be things like
If Player X is on the field at the same time as Player Z, player X gets a 50 point boost to their ARG points.
Ahh ok that makes sense.
So certain cards might have "partners" or whatever. An example being Han, Korra, and I for instance. Or maybe when Psy is out all bongs get a stat boost or something like that.

Bingo stingo. I'll need quite a bit of help with things relating to the users though, because I don't really know everyone and their habits.

7934
The Flood / Re: Ham or chicken
« on: January 28, 2016, 04:14:53 PM »
Ham is better in a sandwhich.

7935
The Flood / Re: Mythic Users Hangout
« on: January 28, 2016, 04:10:28 PM »
I read the Trust system is now defunct, is this true

7936
There's a decent farming spot at the bridge too, but I'm gonna spoiler it in case you don't want to read it.

Spoiler
Climb the ladder and go up top, and the drake fire will kill everyone on the bridge, netting you a bunch of souls. Then jump back down to the bonfire and repeat.

7937
The Flood / Re: Alternate Realities: Story Thread
« on: January 28, 2016, 04:03:33 PM »
I'll read yours if you read mine

e.e

But i'm writing atm >.>

I'm not saying to do it right now , gawd

7938
The Flood / Re: Alternate Realities: Story Thread
« on: January 28, 2016, 04:02:38 PM »
I like the idea of alternate realities, it opens up possibilities of different cool settings and situations, while still remaining in the same story.

7939
The Flood / Re: Alternate Realities: Story Thread
« on: January 28, 2016, 03:58:06 PM »
I'll read yours if you read mine

e.e

7940
The Flood / Re: Captain Stardust: A sci fi story in progress
« on: January 28, 2016, 03:56:32 PM »
Chapter 11
Spoiler
His piercing blue eyes stared directly into hers, his quivering lips just barely out of reach of the mouth that so desperately wanted to kiss them. She gazed at him longingly, waiting for him to lean in closer and take her in his passionate, welcoming embrace. He bit his lip playfully, daring her to lean towards him but he pushed her back gently every time. He was a teasing, playful lover that took pleasure in making his lady grow hungry with each bated breath. They lay together on the soft fabric of the bed, the soft droplets of rain making gentle tapping sounds as they hit the window, trickling slowly down the steamy pane. He finally leaned in close to her and she could feel his hot, minty breath bearing down on her skin, driving her wild with lust. She grabbed him tight and forcefully rolled him onto his back, placing a single finger on his lips and giving him a mischievous wink. She began to kiss his forehead gently, slowly making her way down his inviting body. She was about to- Hal was unable to read the rest, due to a large chunk of the page having been unevenly cut out by Jeff.
  Turning the page over to the other side, he could see that there had been a competition on the page that Jeff had no doubt entered, and probably lost. Above the missing area of page, there was a large piece of text that announced a fabulous competition to win a brand new ‘Roaster Toaster, for all your crispy, crunchy and crusty needs!’ What Jeff needed a new toaster for, Hal had no clue. They had a perfectly good toaster in the ship’s kitchen, albeit without the amazing ‘roast’ function.
   Grumbling, he turned over to the next page, where the readers’ letters were published, most of which were completely made up. There wasn’t much to read on board the Maria, the only books they had owned were the instruction manuals, which Jeff had sold weeks ago. The only reading material that was currently on board happened to be a small pile of women’s magazines that Jeff had taken from the waiting room of the hospital station, while Hal was having his monthly check up. The content of the magazines wasn’t too much of a stimulating experience in the way of literature, but it was better than nothing. The fan-written stories and letters could often be quite an interesting read, in moments when there was nothing else to do.
  Hal rose from his pilot chair, stretching his arms as he did so. He had been wedged comfortably there for a few hours, trying to pass the time until they arrived at Joy Station. The ship was in drift mode, sailing automatically towards the station on a pre-selected course that Hal had activated.     Jeff and Hollo’s child were both asleep but Hal had trouble with it sometimes. There were nights where he just couldn’t rest, so he had to find ways to occupy himself until he hopefully eventually got tired. Usually he just listened to his music, but since meeting the lead singer of The Afterburners during a bizarre hallucination he had decided to give it a break. He had searched the ship for something to do, checking to see if all the systems were working fine, and nothing needed doing. There were repairs needed of course, but nothing he could do out in space alone. He had settled on the women’s magazines, and he had burned through about four of them before he decided to get up and go for a walk. The low hum of the engines was comforting, total silence probably would have driven him insane.
  He stopped at the engine room, deciding that the whirring sound of the mini-turbines would be soothing to his restless mind. A large pile of empty cardboard boxes were stacked in the corner of the room, perfect for a temporary seat. The pile of boxes was vast, so Hal simply lowered himself on to them instead of taking one or two to use as a makeshift chair. The mini box-lounge was actually extremely comfortable, and coupled with the almost hypnotic sound of the turbines, Hal found himself drifting into a comfortable sleep.

  Jeff rose from his bed with a great yawn, stretching his arms widely. He checked the time on his info pad, and yawned again. It was just past midnight, and he really had to use the bathroom. Swinging his legs over the side of the bed and into his patterned blue slippers, he grabbed his lilac dressing gown and made his way to the ship’s bathroom. All was still, the only movement coming from the small bubbles in Holly’s tank as Jeff passed by. They had decided to name Hollo’s son Holly for consistency’s sake. He was young and curious, always eager to learn more about the galaxy, and Jeff did the best he could do teach him all he knew. Recently he had been learning all about the wonders of television, and the amazing number of shows that were all waiting to be seen. Scratching under his armpit and blinking sleepily, Jeff continued on his quest, reaching the bathroom at the end of the hallway. He sat down very slowly, as the toilet seat was chilly due to the lack of heating on the ship. Lowering himself cautiously on to the seat, he grabbed a nearby magazine and began to do his business.
  About five minutes later, Jeff was finished. He reached out to grab the toilet roll, but his effort was in vain. The roll was empty. Gone. Kaput. A wave of intense dread swept over Jeff as he desperately tried to think of a solution. He did not want to ruin his dressing gown, and his hand was out of the question. Remembering that there was a large stack of boxes containing toilet paper in the engine room, Jeff clambered off the toilet seat and began to waddle down the corridor to the room where his soft, tear-resistant saviour was waiting for him. It was a perilous journey, Jeff had to make sure to walk with his legs apart to avoid spreading the mess, and it was an almost comical sight. He almost looked like something out of an old Western, doing that strange walk the cowboys did, though this was no made up cowboy movie, this was very real and very serious.
  He entered the engine room and waddled over to where the lightswitch was, almost tripping over a small box that was left on the floor. Flicking the switch, Jeff breathed a sigh of grateful relief as he spotted the tremendous heap of boxes, some of which were open with the welcoming rolls of toilet paper peeking out of the top. They were stacked quite high though, so Jeff would have to grab one of the rolls from the bottom. As his eyes travelled down the pile, he noticed the sleeping body of Hal, snoring away, almost in tune with the sound of the turbines. It would have been a pleasant sight, if not for the fact that Hal was fast asleep on the very resource that Jeff currently needed most in this world.
  Not wanting to wake him from his beauty sleep, Jeff began to climb over Hal to reach one of the higher up boxes. Jeff wasn’t the brightest star in the galaxy, and he failed to take into account the fact that he had yet to actually use the toilet paper, and he was only wearing a dressing gown. Stumbling slightly as he climbed, he bumped into Hal, their bodies making contact in a moment of severe unpleasantness, and yet Hal still slept. Jeff successfully managed to grab a toilet roll from the box and climbed back down carefully, taking great care not to wake Hal.
   He was almost safely out out of the engine room until his info pad beeped loudly, announcing its low battery level. Hal stirred, mumbling sleepily as he lifted his head and squinted at Jeff, who was frozen to the spot, legs spread apart with toilet paper in hand. “Please tell me I’m still asleep,” Hal yawned, “because I feel like I’m having some kind of messed up nightmare.”

  Jeff pulled his dressing gown even further to hide his embarrassment. “I just needed toilet paper, okay? I didn’t wanna wake you. Just go back to sleep, this is all in your mind,” he said with a mysterious-sounding voice.

  “Okay, I’m going to go back to sleep and hopefully you’ll be go away. And don’t come anywhere near me with that mess.” Hal lay back down and closed his eyes, falling asleep almost instantly.

  Jeff retreated back to the bathroom hastily, finally finishing up. The paper didn’t feel as nice and soft as he’d hoped. He climbed back into bed and hoped that this was all just a bad dream.

7941
The Flood / Re: I'm designing a Sep7agon card game
« on: January 28, 2016, 03:43:39 PM »
Big Boss is easily our best new poster

Is that a meme I've read 'easily our best new poster' a few times now.

7942
The Flood / Re: I'm designing a Sep7agon card game
« on: January 28, 2016, 03:41:50 PM »
Flux card plox?  I sent you a link to my profile pic in the chat, baus.

Yeah I had to restart my laptop :(

Also your avatar is really hard to fit into the box...

7943
The Flood / Re: I'm designing a Sep7agon card game
« on: January 28, 2016, 03:34:31 PM »
If all the member cards have the same ARG and RT doesn't that mean they will nullify each other in 'battle', or is there someother way of changing their stats?

I gave them the same stats so everyone would be on roughly the same playing field power wise, but the card effects add a bit extra to the mix. You don't have to attack as soon as you play a Member card either, you can just play it so it's there. There's gonna be Incident cards to change stats, too. In addition you can sacrifice a Member to save another, if you wish.

7944
The Flood / Re: I'm designing a Sep7agon card game
« on: January 28, 2016, 03:27:46 PM »
Okay, trying to come up with a basic rule set.

The main objective is to get the other user permabanned by banning all of their Member cards banned, or getting all of their Thread cards locked.

Member Cards

Member cards all have two stats:
Argumentation (ARG)
Rage Threshold (RT)

All member cards have the same amount of ARG and RT points, except Mod and Admin cards which have boosted stats (obviously)

In addition, every Member card will have some sort of effect that you can activate when you bring them on to the field (AKA Logging in). This will range from buffing other cards, to getting rid of certain opposing cards.


Thread Cards
Thread Cards function similarly to Lands from MTG, with which you can play them to give yourself a bit of a boost. Thread Cards will provide you with a different way to play, though creating a Thread will have both a Positive and a Negative side effect, so choose carefully. Mod cards and Admin cards can lock Threads on sight, so be prepared.

Incident Cards

Incident Cards are your typical 'spell' card, where you can perform a certain action on your turn. They range from disrupting enemy cards to buffing your own. You can only play one per turn, and you can even play certain Incident cards during your opponent's turn, to mess with them at the last minute.
Sounds good! Have you thought about how you're gonna "balance" the player effects? I was just thinking about it and I'm actually pretty confident in our ability to make them interesting but not OP at the same time.

The player effects won't be anything too OP, it'll most likely be things like
If Player X is on the field at the same time as Player Z, player X gets a 50 point boost to their ARG points.

7945
The Flood / Re: I'm designing a Sep7agon card game
« on: January 28, 2016, 03:23:50 PM »
Okay, trying to come up with a basic rule set.

The main objective is to get the other user permabanned by banning all of their Member cards banned, or getting all of their Thread cards locked.

Member Cards

Member cards all have two stats:
Argumentation (ARG)
Rage Threshold (RT)

All member cards have the same amount of ARG and RT points, except Mod and Admin cards which have boosted stats (obviously)

In addition, every Member card will have some sort of effect that you can activate when you bring them on to the field (AKA Logging in). This will range from buffing other cards, to getting rid of certain opposing cards.


Thread Cards
Thread Cards function similarly to Lands from MTG, with which you can play them to give yourself a bit of a boost. Thread Cards will provide you with a different way to play, though creating a Thread will have both a Positive and a Negative side effect, so choose carefully. Mod cards and Admin cards can lock Threads on sight, so be prepared.

Incident Cards

Incident Cards are your typical 'spell' card, where you can perform a certain action on your turn. They range from disrupting enemy cards to buffing your own. You can only play one per turn, and you can even play certain Incident cards during your opponent's turn, to mess with them at the last minute.

Will logging in effects be tied to country (Britain, US, Canada, Australia) or will there be a unique one for every person

Yeah Ii dunno, maybe. There'll be Incident Cards tied to certain countries, though.

7946
The Flood / Re: I'm designing a Sep7agon card game
« on: January 28, 2016, 03:20:54 PM »
We currently sit at a grand total of 54 cards.



>tfw I'm so good I get two cards

Oops

7947
The Flood / Re: I'm designing a Sep7agon card game
« on: January 28, 2016, 02:55:43 PM »
Okay, trying to come up with a basic rule set.

The main objective is to get the other user permabanned by banning all of their Member cards banned, or getting all of their Thread cards locked.

Member Cards

Member cards all have two stats:
Argumentation (ARG)
Rage Threshold (RT)

All member cards have the same amount of ARG and RT points, except Mod and Admin cards which have boosted stats (obviously)

In addition, every Member card will have some sort of effect that you can activate when you bring them on to the field (AKA Logging in). This will range from buffing other cards, to getting rid of certain opposing cards.


Thread Cards
Thread Cards function similarly to Lands from MTG, with which you can play them to give yourself a bit of a boost. Thread Cards will provide you with a different way to play, though creating a Thread will have both a Positive and a Negative side effect, so choose carefully. Mod cards and Admin cards can lock Threads on sight, so be prepared.

Incident Cards

Incident Cards are your typical 'spell' card, where you can perform a certain action on your turn. They range from disrupting enemy cards to buffing your own. You can only play one per turn, and you can even play certain Incident cards during your opponent's turn, to mess with them at the last minute.

7948
The Flood / Re: I'm designing a Sep7agon card game
« on: January 28, 2016, 02:32:27 PM »
Lord Protractor redux

7949
Don't show revulsion to any sort of problems or weird shit she might do. Be accepting.

7950
The Flood / Re: I'm designing a Sep7agon card game
« on: January 28, 2016, 02:21:07 PM »
Boss

Buddy

Why does my card in the set still say Pipsqueak?

Oh sorry, I made the first set picture before I'd changed it. There's a few things in the pic that have since changed, so don't worry.

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