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Messages - Big Boss
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7771
« on: January 30, 2016, 10:25:21 AM »
And if you want to keep a thread alive, it's probably best to not reply to every single post as soon as it gets posted, imo. Leave a bit of time between them so it'll get bumped back up later on or something.
7772
« on: January 30, 2016, 10:23:33 AM »
Y'know Pip, it's easy to promote and make us seem like a good community without spamming like a baby.
The Fucking Goal Is To Keep The Thread Alive Not Fucking Promote
I'm sure you and Deci are giving off a great impression.
7773
« on: January 30, 2016, 10:20:18 AM »
Y'know Pip, it's easy to promote and make us seem like a good community without spamming like a baby.
7774
« on: January 30, 2016, 10:15:26 AM »
people seem to be under the impression that we're all weebs
Because deep down
7775
« on: January 30, 2016, 10:09:49 AM »
If I download the Destiny demo on my Xbox, can I use my old Big Boss account?
7776
« on: January 30, 2016, 10:08:13 AM »
These Incident cards are great.
I'm tryna add a bit of variation for different playstyles. The Mommy one is basically a Goblin deck from MT.
7777
« on: January 30, 2016, 10:04:06 AM »
I think I'm enjoying this version of Bulma's party more than the one in BoG...
7778
« on: January 30, 2016, 09:04:27 AM »
I gave up on Fallout 4
7779
« on: January 30, 2016, 09:03:03 AM »
quick reply
7780
« on: January 30, 2016, 08:32:47 AM »
Well this has really boosted my post count
Pretty soon you'll be overtaking me!
I'll overtake your ass Wait
7781
« on: January 30, 2016, 08:24:12 AM »
Well this has really boosted my post count
7782
« on: January 30, 2016, 08:12:19 AM »
7783
« on: January 30, 2016, 07:58:03 AM »
Since the game is my baby I made my own OP card to wreck shit with.
7784
« on: January 30, 2016, 07:22:18 AM »
ITT: Only about 3 people actually post their own kittens
7786
« on: January 30, 2016, 06:51:55 AM »
I doubt spamming the same thing over and over really helps our cause, DECI.
7787
« on: January 30, 2016, 06:39:20 AM »
ARG: 69 RT: 69
Ability- Infrequent Poster: When played this card sharply increases(or possibly decreases) the stats of players, or qualities of thread and shitposts (possibly depending on the player's choice), but only for a short period of time(1-3 turns).
This is to imitate how I pop in from time to time, say one or two things, and leave shortly after.
Motto: "Let the shit commence."
Numbers can be altered for balance reasons, but this is the general idea. Whether it effects only players, only threads and shitposts, both, or any other portion of this effect is up for discussion. I don't want to come off as over powered.
I'll see what I can do
7788
« on: January 30, 2016, 06:34:59 AM »
Where should I start?
7789
« on: January 29, 2016, 11:05:22 PM »
hi
7790
« on: January 29, 2016, 10:51:48 PM »
I'm to morally light to make this card so can someone else do it with a good fitting stock image?
An Hero:
Sacrifice a Member card. Divide it's ARG and RT stats between other Member cards you control.
7791
« on: January 29, 2016, 10:46:59 PM »

I was gonna put Architects in toe 150-200 power range but I guess having a tradeoff like a gamebreaker effect works.
Would the flipped stats return to normal when you die?
Ehh, I think you're right. If admins are restricted to attacking every turn, 150 to 200 is better. I'll change the numbers.
Also "While this card is on the field" means when it is alive and in play.
Oops, didn't read that bit. Since there's only two Architects, I think it would be good to have one for each playstyle, one fitting more into the Shitposter style, and the other into the Quality Poster style. Kind of like Planeswalkers.
I'm good with letting mine keep the negative one attack per every other turn and getting boosted stats. Also, there is Isara to consider.

How many Architects are there, exactly?
LC, Isara, and me.
Alright then.
Imo it seems a bit unfair to just be able to summon an Architect straight away and suddenly start wiping the floor, there should be some special way of getting it onto the field.
Give members values 0 through 2. Members are 0, Ninjas are 1, and Architects are 2. You have to sacrifice a member to summon a Ninja and sacrifice 2 members or 1 ninja for an Architect.
And then there should be special cards that let you summon one automatically if you are lucky enough to draw it.
Yeah that works. Like a ritual summon from Yugioh.
7792
« on: January 29, 2016, 10:42:45 PM »
I have a ladle somewhere it's probably in a shop
7793
« on: January 29, 2016, 10:38:53 PM »

I was gonna put Architects in toe 150-200 power range but I guess having a tradeoff like a gamebreaker effect works.
Would the flipped stats return to normal when you die?
Ehh, I think you're right. If admins are restricted to attacking every turn, 150 to 200 is better. I'll change the numbers.
Also "While this card is on the field" means when it is alive and in play.
Oops, didn't read that bit. Since there's only two Architects, I think it would be good to have one for each playstyle, one fitting more into the Shitposter style, and the other into the Quality Poster style. Kind of like Planeswalkers.
I'm good with letting mine keep the negative one attack per every other turn and getting boosted stats. Also, there is Isara to consider.

How many Architects are there, exactly?
LC, Isara, and me.
Alright then. Imo it seems a bit unfair to just be able to summon an Architect straight away and suddenly start wiping the floor, there should be some special way of getting it onto the field.
7794
« on: January 29, 2016, 10:33:53 PM »

I was gonna put Architects in toe 150-200 power range but I guess having a tradeoff like a gamebreaker effect works.
Would the flipped stats return to normal when you die?
Ehh, I think you're right. If admins are restricted to attacking every turn, 150 to 200 is better. I'll change the numbers.
Also "While this card is on the field" means when it is alive and in play.
Oops, didn't read that bit. Since there's only two Architects, I think it would be good to have one for each playstyle, one fitting more into the Shitposter style, and the other into the Quality Poster style. Kind of like Planeswalkers.
I'm good with letting mine keep the negative one attack per every other turn and getting boosted stats. Also, there is Isara to consider.

How many Architects are there, exactly?
7795
« on: January 29, 2016, 10:26:30 PM »

I was gonna put Architects in toe 150-200 power range but I guess having a tradeoff like a gamebreaker effect works.
Would the flipped stats return to normal when you die?
Ehh, I think you're right. If admins are restricted to attacking every turn, 150 to 200 is better. I'll change the numbers.
Also "While this card is on the field" means when it is alive and in play.
Oops, didn't read that bit. Since there's only two Architects, I think it would be good to have one for each playstyle, one fitting more into the Shitposter style, and the other into the Quality Poster style. Kind of like Planeswalkers.
7796
« on: January 29, 2016, 10:22:05 PM »

I was gonna put Architects in toe 150-200 power range but I guess having a tradeoff like a gamebreaker effect works. Would the flipped stats return to normal when you die?
7797
« on: January 29, 2016, 10:15:03 PM »
Do you have a backup weapon for when the Spear doesn't work?
7798
« on: January 29, 2016, 10:14:12 PM »
Incident: Daily reminder select one thread on the field; once per turn you may place one thread with the same name as that thrash from your deck or hand onto your side of the flied.
Thrash?
7799
« on: January 29, 2016, 10:09:39 PM »
I have many duplicate items. How do I get rid of them?
Pretty sure there's an option to toss items when you select them in your inventory screen. I know DS2 has that, but I can't remember if 1 does. There's a merchant a bit further on that sells an item that lets you store things at a bonfire.
7800
« on: January 29, 2016, 10:07:08 PM »
I've only seen the first five episodes, I didn't really feel like watching a rehashed, lower quality version of the movies so I stopped. Does it improve later on? Is there much of a difference to the BoG and RoF movies?
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