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Messages - πΊπππππ
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4021
« on: June 16, 2017, 02:24:50 AM »
don't kids die if you blow up megaton though
which is a plot hole kids can't die from eight nukes to the face, but them being within a 100 yard radius of an rickety old-world bomb die immediately as I said, it perverts the integrity of the world
4022
« on: June 16, 2017, 02:22:34 AM »
All gameplay should be canon, that's the whole fucking ideal of a video game. It's obviously impossible to do it completely, in the same way that true immersion in a show or book is more or less impossible, but striving for that ideal is the point.
If you water it down with pointless holes in the sheet of the universe, you're lessening the integrity as a whole.
4023
« on: June 16, 2017, 02:14:57 AM »
If you're going to be a hyper baby casul and play offline, I don't see why you shouldn't also have a pause feature.
I still don't understand why it's needed but to each their own.
LMAO judging people for how they use an item they bought just stop
4024
« on: June 16, 2017, 02:05:44 AM »
the point of fallout 3 is not to be a perfect simulation of real world physics I definitely agree. It's supposed to be a simulation of the logic of the universe, just as a narrative is a chain of events through the logic of the universe. If I can kill a an adult, a bear, a big mutant that used to be a human, that means I can also kill any children or dogs I see. If I see one and drop a mini nuke on it, and it doesn't die, that means no children or dogs died in the end of the world 200 years ago. But wait! Here we have in-game lore saying they did! And so we get just blatant plot holes and objectively bad writing. You have such an anti-thought, consumerist point of view. that's not the game's purpose, so it doesn't hurt the game if it doesn't allow you to do something that it wasn't designed to do in the first place Every game is supposed to be a simulation of the logic of its universe. It wouldn't break the logic if you couldn't run around killing kids in Kingdom Hearts - you can't run around killing anybody. In Fallout, you can. it's not pertinent to the game's purpose to decapitate dogs, so you could make the case that they're unnecessary and should be removed, while all the other violence stays in, because it better suits the tone Logical consistency is the most important part of any serious work, and is more important than tone by about seventy levels. "Unnecessary?" lmao, it's unnecessary that if you kill the old overseer, a new one takes his place. It's unnecessary that if you're nice to Butch, he's more receptive to you later. Lol things making sense is super unnecessary my man yeah man, let your misanthropic bias cloud basic logic (actually this is more common sense): a human isn't here for any other reason than a dog. Every human is pressured by society into all sorts of different things, does what they can to cope with that / accept it, and then does that to others as part of the society. Again, all through no fault of their own, just of their programming. That's a lesser extent of evil than what a wild animal does in reality, but again, neither can be blamed or seen as evil because of it. If you hold one as being more sacred than the other, you're an idiot. If you see a mass murderer dying as being different than a dog dying, you'd be right. That's because the murderer's gratifying death is a consequence of their actions, not their birth.
If it's just an inherent, biased thing (dogs care unconditionally for their family, there has never been a dog mass murderer), then fine. But if you go beyond that and try to say an innocent dog's death is more tragic than an innocent human's that's very untrue
zero gore is the ideal irl
you could have a show like Breaking Bad be just as amazing and legendary if you took out all the violence, every drop of blood, and replaced it with implications and discretion shots
did not read LOL
haha what a deep thinker
4025
« on: June 16, 2017, 01:43:01 AM »
nah I'm ok
4026
« on: June 16, 2017, 01:40:14 AM »
THEY didn't censor shit, the publisher did bethesda would not have allowed you to kill children, and they would've been retarded to
Whatever, Beth shouldn't even write Fallout lmao also don't want that, don't have kids in the game
fuck humans tbh yeah man, let your misanthropic bias cloud basic logic (actually this is more common sense): a human isn't here for any other reason than a dog. Every human is pressured by society into all sorts of different things, does what they can to cope with that / accept it, and then does that to others as part of the society. Again, all through no fault of their own, just of their programming. That's a lesser extent of evil than what a wild animal does in reality, but again, neither can be blamed or seen as evil because of it. If you hold one as being more sacred than the other, you're an idiot. If you see a mass murderer dying as being different than a dog dying, you'd be right. That's because the murderer's gratifying death is a consequence of their actions, not their birth. If it's just an emotional, biased thing (dogs care unconditionally for their family, there has never been a dog mass murderer), then fine. But if you go beyond that and try to say an innocent dog's death is more tragic than an innocent human's that's very untrue zero gore is the ideal irl you could have a show like Breaking Bad be just as amazing and legendary if you took out all the violence, every drop of blood, and replaced it with implications and discretion shots
4027
« on: June 16, 2017, 01:23:51 AM »
Literally only because of censorship standards. right, and they could've "censored" (read: not have) dog decaps as well, and no one would've minded except for sick fucks
i respect that the game has them, my point was just that i found it disturbing and that even i have my limits when it comes to gore in games
THEY didn't censor shit, the publisher did if you get disturbed by violence to animals and aren't equally disturbed by violence to humans, I don't know what the fuck kind of mentality you have your limit in gore in games should be zero gore
4028
« on: June 16, 2017, 01:07:16 AM »
Well it wouldn't make any sense for you not to be able to? You can decapitate people, the same rules of logic would have to apply for everything. i mean
not necessarily
you can't decapitate children
Literally only because of censorship standards. You could do everything to a child that you could do to an adult in the original Fallouts (which you should be able to do - don't want that, don't have kids in the game), but the world punished you in a logical, internally-consistent way. Not "I fired my rocket launcher at that magic black kid and he didn't seem to notice". 'M not treating it as a BAD thing
i'm treating it as a thing of bewilderment
like, what dark souls player is that sensitive? it's astonishing to me
either way, i think it's GREAT that the developers give sensitive people like that the option to turn off blood, and that was kinda my whole point
I mean, you can be sensitive and tough at the same time. Maybe someone loves the dark undertones of the game's story and world, but had their brother get eaten by a crocodile in front of them as a child and can't see any graphic content without getting psychologically triggered. Different people are different. You're not going to be X just because you play the same game as someone else.
4029
« on: June 16, 2017, 12:54:32 AM »
Blood is gore. The amount doesn't matter.
p much why Fallout/Dishonored can be too much sometimes
My understanding of "gore" has always been "body tissue," which includes blood, but it's a rectangle-is-not-a-square type relationship.
Otherwise, the common pairing of "blood and gore" is a redundancy.
I guess that makes sense
I still don't know why it's apparently some bad thing to be sensitive to violence though
you're sensitive to sex, which might be gross, but is straight up beautiful compared to pain and multilation and bodily harm
did you forget that i was quite disturbed by the fact that you can decapitate dogs in fallout 3, and the game treats it as this silly fun thing
i have my limits too, but dark souls is incredibly tame with the violence
Well it wouldn't make any sense for you not to be able to? You can decapitate people, the same rules of logic would have to apply for everything. The better solution would be no decapitations/amputations (or an in-menu option), but even if someone is disturbed by a small amount of blood, dark souls or GTA IV level, you treat that as an bad thing violence is a perversion of the human body, it shouldn't happen in the first place
4030
« on: June 16, 2017, 12:46:07 AM »
Blood is gore. The amount doesn't matter.
p much why Fallout/Dishonored can be too much sometimes
My understanding of "gore" has always been "body tissue," which includes blood, but it's a rectangle-is-not-a-square type relationship.
Otherwise, the common pairing of "blood and gore" is a redundancy.
I guess that makes sense I still don't know why it's apparently some bad thing to be sensitive to violence though you're sensitive to sex, which might be gross, but is straight up beautiful compared to pain and multilation and bodily harm
4031
« on: June 16, 2017, 12:44:30 AM »
fun fact: when my sister showed Hamilton to me for the first time I thought it was retarded and refused to give it a chance
it reminded me of that cliche where the inner city teacher reaches her kids through rap and hip hop, I thought it was going to be some cheesy black lives matter kind of thing
really glad I stopped being stupid
4032
« on: June 16, 2017, 12:37:17 AM »
Just look at options menu right nowβthere's an option to turn off blood. I always thought that was hilarious. The game barely even has any blood, yet there's still an option to turn it off if you're that squeamish.
is gore a gameplay element
yes or no please
No.
It's not even goreβjust a little blood.
Blood is gore. The amount doesn't matter. p much why Fallout/Dishonored can be too much sometimes
4033
« on: June 16, 2017, 12:36:29 AM »
the average dark souls fan is against enabling pause because that affects the gameplay
gore doesnt
4034
« on: June 16, 2017, 12:35:30 AM »
Just look at options menu right nowβthere's an option to turn off blood. I always thought that was hilarious. The game barely even has any blood, yet there's still an option to turn it off if you're that squeamish.
is gore a gameplay element yes or no please
4035
« on: June 16, 2017, 12:33:28 AM »
Honestly, I just don't care enough about the American Revolution to try and invest my attention in it.
But it's nice that Alexander Hamilton got some public attention.
UGH, LMM needs to do a psa about this sentiment or something
the play is NOT about the American Revolution, France, the formation of America, politics, or anything else like that
It's about Hamilton and Burr - their friendship, their rivalry, their differences and similarities, and of course their tragic end. Burr isn't even a supporting character or antagonist, he's a straight up deuteragonist. The play may as well have been called "Hamilton & Burr"
Yeah, but since I don't care about the revolution, I don't really care about Burr or Hamilton.
um are people defined by their time periods? lol?
"I don't care about Elvis because I don't care about Vietnam"
No, but he held significant influence on the foundation of early America, which was a significant part of the revolutionary time period. And while it's all well and good to find a person's story to be gripping due to who they were as a person rather than the times in which they influenced; and I certainly feel that this is an important aspect of history, that's just not what I generally find stimulating to dig into.
Fair enough. I just don't want people to see Hamilton as a "history play", because as Ian can tell you lol, it's not
4036
« on: June 16, 2017, 12:32:19 AM »
the American Revolution is the backdrop of the play, the setting
not the subject
He created the federal bank, irredeemable. Andrew Jackson did the right thing, even if it bounced back eventually.
Federal bank was necessary for that time period, it made the rest of the world see america as a legitimate nation that could fund/take loans.
4037
« on: June 16, 2017, 12:25:38 AM »
theres no reason to include a pause feature in offline i agree, quitting to menu is practically the same
no, it should, because there's plenty of situations where it would be so nice to be able to pause
like, if you have to answer to the door in the middle of a boss fight or somethingβquitting out doesn't help in this situation, because you could easily get killed before you're even able to
pausing removes that problem, and for anyone who still wants their precious "sense of danger," i posted a solution to that above
forgot to add outside of bosses to quitting to menu <.<
so you shouldn't be able to quit out of boss fights at all?
why, that's just dumb
either way, bosses aren't the only thingβmaybe i'm fighting a strong enemy, and the phone rings, and i don't have time to quit outβwhy shouldn't i be able to pause here
um obviously your fault for playing a video game and not being 100% into it, why should your life take precedence over my simulated violence
4038
« on: June 16, 2017, 12:23:34 AM »
most of the issues/conflicts in Hamilton are personal-based, they don't have a thing to do with the war or America
4039
« on: June 16, 2017, 12:23:08 AM »
Honestly, I just don't care enough about the American Revolution to try and invest my attention in it.
But it's nice that Alexander Hamilton got some public attention.
UGH, LMM needs to do a psa about this sentiment or something
the play is NOT about the American Revolution, France, the formation of America, politics, or anything else like that
It's about Hamilton and Burr - their friendship, their rivalry, their differences and similarities, and of course their tragic end. Burr isn't even a supporting character or antagonist, he's a straight up deuteragonist. The play may as well have been called "Hamilton & Burr"
Yeah, but since I don't care about the revolution, I don't really care about Burr or Hamilton.
um are people defined by their time periods? lol? "I don't care about Elvis because I don't care about Vietnam"
4040
« on: June 16, 2017, 12:17:38 AM »
the American Revolution is the backdrop of the play, the setting
not the subject
4041
« on: June 16, 2017, 12:16:43 AM »
Honestly, I just don't care enough about the American Revolution to try and invest my attention in it.
But it's nice that Alexander Hamilton got some public attention.
UGH, LMM needs to do a psa about this sentiment or something the play is NOT about the American Revolution, France, the formation of America, politics, or anything else like that It's about Hamilton and Burr - their friendship, their rivalry, their differences and similarities, and of course their tragic end. Burr isn't even a supporting character or antagonist, he's a straight up deuteragonist. The play may as well have been called "Hamilton & Burr"
4042
« on: June 15, 2017, 11:47:40 PM »
I don't like pure action games
From what I've played, it has a good atmosphere, but that doesn't really forgive the hack-and-slash stuff for me (yes, there's more strategy, but the basis is combat)
hack-and-slash isn't really what dark souls is about
it's a game that promotes being slow, cautious, defensive, and methodical, whereas hack-and-slash games are more mindless, flashy, and they reward you for button mashingβthe sort of thing that'll get you killed in dark souls
I knew you'd take issue with that phrasing, I know it's not like Diablo or anything I'm just saying it's a pure action game, there's nothing else to do. Just not for me even in JC, I try to take over bases and such totally spies style where I use wit and cleverness and try not to kill anyone
4043
« on: June 15, 2017, 11:31:20 PM »
well obviously
4044
« on: June 15, 2017, 11:30:43 PM »
I don't like pure action games
From what I've played, it has a good atmosphere, but that doesn't really forgive the hack-and-slash stuff for me (yes, there's more strategy, but the basis is combat)
and before someone brings up my JC3 love, that game is only partially action. Blow up stuff in a creative way when you feel like it, drive/fly/barrel down the highway when you feel like it, or just wingsuit around and take in the amazing world while listening to music when you feel like it
4045
« on: June 15, 2017, 11:23:51 PM »
Oh I thought this would be about invasions
oh shit it should have been I know nothing about this game except for complaints about it lol
4046
« on: June 15, 2017, 11:23:02 PM »
wtf han stop being reasonable
4047
« on: June 15, 2017, 11:06:57 PM »
Fourth wall breaking is a lazy form of humor, but still the most consistently funny one. That's why Family Guy still makes me laugh even though I can acknowledge it's bad, and why Community, which never breaks the fourth wall, is awesome
But Deadpool breaks the fourth wall. That means its a good movie, right?
It probably would be entertaining to me, sure doesn't make it good by a critical standard
4048
« on: June 15, 2017, 10:58:07 PM »
I don't understand how you stand to the side Spoiler I also don't understand how I'm still the only hamilton fan here, I don't even watch musicals. It actually reminds me more of an old radio play but with music (in terms of plotting and such). Also, the characterization is so spot on actual spoiler - "Hamilton's pace is relentless, he wastes no time ... He has something to prove, he has nothing to lose." Hamilton is an immigrant idealist who, unlike everyone else in the American political world, had no ties to a respected family or house. He doesn't even care about that though, and pushes forward as if he has that backing, even though all he has is his strong idealism. He likewise doesn't care about power or status, just his legacy and making America great. This is in comparison to Burr, who's late father literally owned Princeton, who's grandfather wrote "Sinners in the Hands of an Angry God", and who's mother was one of the few women in the time praised for her wit and intelligence. He doesn't care about idealism, he cares about making the spirits of his family proud ("If there's a reason I'm still alive, when so many who loved me have died, I'm willing to wait for it...") and similarly to Hamilton, his legacy. Interestingly, though, while Hamilton cares about his legacy in terms of his acts, Burr cares about them in terms of who he is, his status.
- And even though in the vast period of British/American history before this, the above conditions would have let Burr dominate Hamilton, this is the one time when being a young idealist with no political ties is more helpful than being from a respected family. Hamilton wears everything on his sleeve, which allows him to make connections and friends, but Burr "keeps [his] plans close to [his] chest", which may be politically savvy, but causes no one to trust him. Hamilton even says this himself when he endorses Jefferson over Burr: "I have never agreed with Jefferson once - we have fought on like seventy-five different fronts...but when all is said and all is done, Jefferson has beliefs - Burr has none."
- Despite all of this, the similarities between Hamilton and Burr are what make the show. The song above is the best example of this, but there are so many other examples, it would be impossible to list them all. One good example, though: "You're an orphan? Of course! I'm an orphan! God, I wish there was a war where we could prove we're worth more than anyone bargained for" <<< Hamilton in the very first song, actually way overestimating how similar he and Burr are. They're both orphans, sure, but Hamilton makes the mistake in thinking that means they're both disdained/seen as worthless - when really Burr's orphan status doesn't make him an undesirable due to his family. In the sense of their attitudes in the world - idealism vs practicality, activity vs passivity, openness vs savviness, they're opposites. But the best moments are when you see how similar they really are as people.
- Burr's whole watchword being "wait" (Wait For It, "wait here and see which way the wind will blow", "the Revolution's imminent, what do you stall for?") is tragically resolved with his last active (non-narration) line literally being "WAIT!" as he tries to take away his shot as soon as he shoots it. The one time their roles are switched (Hamilton being passive and throwing away his shot, Burr being active and taking his) is the one time when Burr should have actually waited for it.
I wrote way more than this and had to delete it, I might actually do a better-constructed longer analysis of this show for News
4049
« on: June 15, 2017, 10:30:20 PM »
damn fucking straight
4050
« on: June 15, 2017, 10:29:35 PM »
Fourth wall breaking is a lazy form of humor, but still the most consistently funny one. That's why Family Guy still makes me laugh even though I can acknowledge it's bad, and why Community, which never breaks the fourth wall, is awesome
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