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Messages - 𝑺𝒆𝒄𝒐𝒏𝒅π‘ͺ𝒍𝒂𝒔𝒔

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20311
The Flood / Re: anarchy afterthread
« on: June 29, 2015, 12:29:30 AM »

20312
The Flood / Re: Anarchy in a thread
« on: June 29, 2015, 12:27:56 AM »
dude you do noooot want anarchy rules in here after that stunt you pulled lol
I legit like dont even know what your talking about tbh

20313
The Flood / Re: Anarchy in a thread
« on: June 29, 2015, 12:27:23 AM »
what

I thought blazed was cameron

20314
The Flood / Re: anarchy afterthread
« on: June 29, 2015, 12:26:41 AM »
spill all the age you have itt

20315
The Flood / Anarchy in a thread
« on: June 29, 2015, 12:25:39 AM »
this thread has all the same rules as anarchy, to ease the transitinal pain

i've already cleared this with brandon

this thread is anaarchy

20316
The Flood / Re: anarchy afterthread
« on: June 29, 2015, 12:23:58 AM »
shut up furry loser

20317
The Flood / anarchy afterthread
« on: June 29, 2015, 12:22:33 AM »
spill anarchy drama itt

remember when deci decied everywhere

20318
The Flood / Re: Gear up
« on: June 29, 2015, 12:11:35 AM »
penguins were invented by the mongols to keep civlized people submisive

20319
The Flood / what are you listening to
« on: June 29, 2015, 12:05:20 AM »

20320
The Flood / Re: I saw a Dodge Viper today
« on: June 29, 2015, 12:03:26 AM »
I saw an old 60s car the other day

but it was like a 60s sportscar

it was pretty cool

20321
Serious / Re: If Malcolm X was not killed
« on: June 29, 2015, 12:01:53 AM »
It would have been a race war instead of a unity

malcom x was a fucking psychopath tbh

20322
The Flood / Re: Are you depressed?
« on: June 28, 2015, 07:58:52 PM »
Not at all.

20323
I'm pretty fucked.

20324
You shut your mouth right now

20325
The Flood / Re: UN Game: Elder Scrolls Edition.
« on: June 28, 2015, 05:19:07 PM »
Spoiler
With Ada-mantia, the Crystal Tower, and Green Sap completely destroyed, and White Gold partially destroyed, the world descends into chaos and eventually nothingness

20326
Septagon / Re: Is there any way I can make a large request?
« on: June 28, 2015, 05:59:25 AM »
I don't get why he made such a big deal over this?
He posted a bunch of stuff about being into guys in that one confessions thread, I remember. It might have been that.

20327
The Flood / Re: UN Game: Elder Scrolls Edition.
« on: June 28, 2015, 05:10:24 AM »
You should've gotten all fucking analytical on me then, not when it's convenient for you. Whatever.

20328
The Flood / Re: UN Game: Elder Scrolls Edition.
« on: June 28, 2015, 05:02:29 AM »
The 130 high Thalmor officers, barricaded safely in White-Gold Tower, successfully topple its formation from the inside with high-level destruction spells and tools. The entire tower comes crumbling down. The 378 justiciars in Ada-mantia begin doing the same.
Oh there are no destruction spells that can bring down the white gold tower, you need to physically knock it down with trebuchets or something.

Come to think of it, how did you destroy the Crystal Tower?

There definitely are. With enough people and time, you can bring down either the crystal tower or the White Gold Tower. I'm not the one borderline godmodding here, anyway.

20329
The Flood / Re: UN Game: Elder Scrolls Edition.
« on: June 28, 2015, 04:59:02 AM »
The 130 high Thalmor officers, barricaded safely in White-Gold Tower, successfully topple its formation from the inside with high-level destruction spells and tools. The entire tower comes crumbling down. The 378 justiciars in Ada-mantia begin doing the same.

The justiciars outside begin using solely regular weapons, having been trained extensively in both forms of combat.

20330
The Flood / Re: UN Game: Elder Scrolls Edition.
« on: June 28, 2015, 04:44:34 AM »
Important ranking officers in the Imperial City Thalmor army are sent into the White-Gold Tower for protection. The other 6,378 justiciars are sent outside
The officers in White-Gold Tower seal the doors and prepare to destroy the tower.

2,000 Daedric Watchmen -- 90%
Conscription of 30,000 soldiers -- 30%

Troops in Elsweyr and Valenwood are ordered to maintain a heavy presence on the Cyrodiil border, but to refrain from entering the province. Troops stationed in Anvil, Kvatch, Skingrad, and Chorrol are ordered to raid the towns exactly like the Hammerfell towns were raided. In addition, anyone found with an artifact of Talos in these cities is to be publicly executed.

20331
The Flood / Re: UN Game: Elder Scrolls Edition.
« on: June 28, 2015, 04:38:17 AM »
1/5 -- Potions of restore magicka for all justiciars
You must have missed this. Being able to drain magicka costs magicka in and of itself, and doesn't just disable casting altogether. And whatever happened to that whole "I'm just training my soldiers to the bare minimum, just Breton farmboys", and all that? You can't say they're suddenly trained to the level of a Thalmor justiciar.

20332
The Flood / Re: UN Game: Elder Scrolls Edition.
« on: June 28, 2015, 04:25:17 AM »
This whole Tsaesci thing is complete nonsense, by the way. You essentially pulled 40,000 soldiers out of nowhere. It take time to get soldiers, 'plot' reasons aside.

20333
The Flood / Re: UN Game: Elder Scrolls Edition.
« on: June 28, 2015, 04:21:58 AM »
The combined Aldmeri force of 12,700, each half of the gigantic army flanking both sides of the Akaviri force of 9,000, begins attacking. The fact that every soldier is a either full-blown justiciar or highly trained knight, and the superior size of the Aldmeri army, gives the Dominion the distinct advantage. Advanced, high-damage, area of effect magic spelled are launched continuously farther into the Akaviki army's ranks by spellcasters as fully armored justicairs assault both sides of the enemy army.

20334
The Flood / Re: UN Game: Elder Scrolls Edition.
« on: June 28, 2015, 03:53:14 AM »
5,000 general soldiers are sent north to support the fight in Cyrodiil.
The soldiers arrive just outside the Imperial City and meet up with the 1,200 justiciars. The group of 6,200 spreads out around the Akaviri army's other flank as the justiciar army within the city approaches it on the other side.

One last chance is offered to the surrounded Akaviris to surrender Cyrodiil forever.

20335
The Flood / Re: UN Game: Elder Scrolls Edition.
« on: June 28, 2015, 03:52:16 AM »
The justiciar army instead follows its enemy directly, rushing out of the city to fight it.

Conscription of 30,000 soldiers -- 10%
5,000 general troops headed to Imperial City -- 100%
Project Eltorsi -- 2%
Annexation of Western Cyrodiil (Kvatch, Anvil, Chorrol) complete. 200 justiciars are stationed in each city (and previously conquered Skingrad). The remaining 1,200 march toward the Imperial City.

20336
The Flood / Re: UN Game: Elder Scrolls Edition.
« on: June 28, 2015, 03:37:28 AM »
Are you kidding me? Whiterun guards know how to combat a dragon. You can kill one by shooting enough arrows at it, if you're persistent enough. Now think how much damage an organized army can do.

Important ranking officers in the Imperial City Thalmor army are sent into the White-Gold Tower for protection. The other 6,378 justiciars are sent outside to deal with the dragon threat, shooting Fire Storm, Lightning, and Blizzard spells at any winged lizards.

20337
The Flood / Re: UN Game: Elder Scrolls Edition.
« on: June 28, 2015, 01:15:00 AM »
900 Shadow Blades are sent to aid the battle.

Akaviri soldier use grorious nipoon steeru (go home filthy gaijin) and magicka sapping abilities to ward off the offensive.

Reman rides faster, he is halfway there.
I hope you know you're fighting on two fronts here, since I have 1,000 justiciars outside the city and 5,500 at White-Gold Tower before you even arrived.

20338
The Flood / Re: UN Game: Elder Scrolls Edition.
« on: June 28, 2015, 01:13:22 AM »
The pillaged loot from the four Hammerfell campaigns, Imperial Reserve raid, and the jewels at Ada-mantia begin arriving at Alinor. The first portion of this money is used to heighten infrastructure in Alinor. Quality of life rises for all citizens of the province. 4/5 of the money from loot gathered still available.
The remaining profits from the loot is spent.

2/5 -- Equipment, weapons, and training for the conscripted soldiers
1/5 -- Potions of restore magicka for all justiciars
1/5 -- Funding towards Project Eltorsi

Project Eltorsi announced.

Conscription of 30,000 soldiers -- 2%
Annexation of Western Cyrodiil (Kvatch, Anvil, Chorrol) -- 80%
5,000 general troops headed to Imperial City -- 50%
Project Eltorsi -- 0%

20339
The Flood / Re: UN Game: Elder Scrolls Edition.
« on: June 28, 2015, 01:01:06 AM »
The 5,500 justiciars arrive in Imperial City and announce their rule of Cyrodiil at a conference in White-Gold Tower. The 3,000 troops in Skingrad, having taken the city, prepare to leave. 200 troops remain in the city to maintain order, 1,200 head west to Anvil and Kvatch, 600 head north to Chorrol, and the other 1,000 head towards the Imperial City.
The 1,000 justiciars, arriving at Imperial City, begin attacking anyone who refuses them entry. The 5,500 justiciars already stationed in the city open hostilities against any Akaviri forces in the city, as well. All justiciars are equipped with high quality elven armor and weapons, and have a deadly array of destruction spells.

Kvatch, Anvil, and Chorrol continue to be taken by Aldmeri forces.

5,000 general soldiers are sent north to support the fight in Cyrodiil.

20340
The Flood / Re: UN Game: Elder Scrolls Edition.
« on: June 28, 2015, 12:48:11 AM »
9,000 men arrive at the imperial city and politely ask for the elves to leave.
The justiciars refuse, and demand that the Akaviri depart Aldmeri territory immediately.

The annexation of Anvil, Kvatch, and Chorrol continues. The 1,000 justiciar reinforcements arrive in the Imperial City.

The Aldmeri Dominion begins polling all of its territories for census information.
Census retrieved. The Dominion announces a wave of conscription for all Altmer territories. Jobless citizens, or citizens with jobs deemed unimportant, are rounded up and begin training for the general army.


2,000 Daedric Watchmen -- 70%
Cyrodiil annexation -- 15%
Stros M'Kai annexation complete.

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