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7501
Gaming / Re: Dark Souls Impressions - Update #22: A Scent and a Sound
« on: June 30, 2017, 09:12:35 PM »
Moving fast with no shield is what makes the combat thrilling to me.
That's cool, I just prefer to take things slow.

Though, come to think of it, I hope that doesn't make the boss videos less fun to watch.

7502
Gaming / Re: Dark Souls Impressions - Update #22: A Scent and a Sound
« on: June 30, 2017, 09:07:38 PM »
Isn't that kind of boring?
Not at all, it's great. I like having a signature weapon.

I could ask you if using a Claymore gets boring, because I certainly would. I just don't see the appeal.
Like I said the move set is one of the best. You can stab like a spear, the heavy attacks are really damaging, and the normal attacks are fast enough to be on the move.
Weapons that are the "best" tend to be extremely uninteresting to me. I like being disadvantaged in a few ways, because it forces me to work around them and play smarter. Be creative.

7503
Gaming / Re: Dark Souls Impressions - Update #22: A Scent and a Sound
« on: June 30, 2017, 09:01:16 PM »
Isn't that kind of boring?
Not at all, it's great. I like having a signature weapon.

I could ask you if using a Claymore gets boring, because it certainly would for me. I just don't see the appeal. It doesn't match my preferred playstyle. The game rewards patience and defensive play, and I find it fun to capitalize on that.

7504
Gaming / Re: Dark Souls Impressions - Update #22: A Scent and a Sound
« on: June 30, 2017, 08:54:04 PM »
Shields are for wussies

What about katanas? Do you just use a shield and spear?
>katanas

do i look like some kind of weeb to you

And yeah, I've used a shield and spear throughout pretty much the whole game so far, but I'm gonna start playing around with different stuff when I reach the Catacombs—either the scimitar, falchion, or longsword.

7505
Gaming / Re: "It's a good game, but a bad (insert series) game"
« on: June 30, 2017, 08:50:40 PM »
None, I don't like describing games that way. Good games are good games.

7506
Gaming / Re: Dark Souls Impressions - Update #22: A Scent and a Sound
« on: June 30, 2017, 08:48:10 PM »
Also the Hornet ring boosting criticals is for backstabs, riposting after a parry, that sort of thing.
Ohhh, okay, cool.

That's the shitty thing about using a greatshield—they synergize well with spears, but I can't parry anymore.

7507
Gaming / Re: Dark Souls Impressions - Update #22: A Scent and a Sound
« on: June 30, 2017, 08:45:29 PM »
Why aren't you two handing the Claymore? It's easily the best sword fully leveled up and using charcoal or gold pine resin. Shields are for babies.

You're not a baby are you?
I really dislike two-handed swords, and don't find them fun at all.

Shields are pretty dope.

If I ever want to fantasize about having a tiny penis, I'll try out the Zweihander.

7508
Gaming / Re: Dark Souls Impressions - Update #22: A Scent and a Sound
« on: June 30, 2017, 08:41:55 PM »
Counter damage meaning hitting an enemy who's mid attack and interrupting them. Thrusting weapons are good at this, they tend to have more counter damage.

Also hitting enemies with the sweet spot with long weapons deals more damage. You don't wanna be right up close and hitting them with the shaft, needs to be spaced properly so just the blade / spike hits. I can't remember if this in the first game, or if they added it in 2, but it's still worth spacing enemies properly anyway
I'm thinking that must be a II thing—I'm rather well-acquainted with my weapon and its kit at this point, and I haven't noticed any damage differences between hitting with the shaft vs. the blade. But you're right, spacing is still important.

Spacing was particularly difficult with this boss, given how he's constantly leaping all over the place.

7509
Gaming / Re: Dark Souls Impressions - Update #22: A Scent and a Sound
« on: June 30, 2017, 07:49:29 PM »

7510
The Flood / Re: rap sucks
« on: June 30, 2017, 06:21:57 PM »

7511
Well, he IS the wealthiest man in the music industry.
actually what tipped me off to his skill was trent reznor's wanting to collaborate with him

i know it was meant as an april fools joke but i feel like he actually wanted to work together at some point
Technically, they already have (a little bit). Dre helped mix "Even Deeper."


7512
The Flood / Re: rap sucks
« on: June 30, 2017, 06:17:08 PM »
sucks at sucking
homeworks wack

and so are rulez

tuckin in your shirts for fools

^every rap ever
ebim!

7513
The Flood / Re: rap sucks
« on: June 30, 2017, 06:05:06 PM »
sucks at sucking

7514
Well, he IS the wealthiest man in the music industry.

7515
Even if Yella makes it a cappella
I still express, yo I don't smoke weed or sess
Cause it's known to give a brother brain damage
And brain damage on the mic don't manage nothing
But making a sucker and you equal, don't be another sequel

"I don't smoke weed" - Dr. Dre, 1988

7516
Gaming / Re: Dark Souls Impressions - Update #22: A Scent and a Sound
« on: June 30, 2017, 05:44:26 PM »
Oh

It's not that hard, you just block then poke...
Oh, I didn't know that's what you meant. Of course I know about that.

I thought you were talking about the Winged Spear's tendency to deal more damage when you hit your enemy at just the right moment.

7517
The Flood / Re: yo hopsin is fucking sick
« on: June 30, 2017, 05:34:34 PM »
ive listened to gambino a bit, hes too... i dont know. immature? i dont think thats the right word.

part of what i like about what ive heard of hopsin is his somewhat dark/serious atmosphere
Danny Brown and Earl Sweatshirt are two artists you could probably fuck with.
aye thanks
For sure.

YouTube

7518
Gaming / Re: Dark Souls Impressions - Update #22: A Scent and a Sound
« on: June 30, 2017, 05:29:15 PM »
Yo killed best doggo, RIP

Also, are you aware of how counter hits with the spear work? It could be useful to you.
I'm familiar with the mechanic, but I'm not so good at executing it.

7519
The Flood / Re: yo hopsin is fucking sick
« on: June 30, 2017, 05:27:29 PM »
ive listened to gambino a bit, hes too... i dont know. immature? i dont think thats the right word.

part of what i like about what ive heard of hopsin is his somewhat dark/serious atmosphere
Danny Brown and Earl Sweatshirt are two artists you could probably fuck with.

7520
The Flood / Re: yo hopsin is fucking sick
« on: June 30, 2017, 05:22:55 PM »
i challenge you to post a good lil wayne song

i'll be sure to explain to you why it's trash
i dont respect your opinion on music tho so what incentive do i have to do this
i don't have any opinions on music

i do have facts though

7521
The Flood / Re: yo hopsin is fucking sick
« on: June 30, 2017, 05:20:41 PM »
i challenge you to post a good lil wayne song

i'll be sure to explain to you why it's trash

7522

<- Previous update: There's a Meth Joke in Here Somewhere...


Recap:
- Escaped from Duke's Archives
- Rescued Big Hat Logan (again)
- Killed Seath the Scaleless

Current missions:
- Tie up some loose ends in previous areas
- Locate and kill the Witch of Izalith, Gravelord Nito, and the Four Kings



After slaying Seath, and immediately taking his Bequeathed Lord Soul Shard to the Firelink Altar, it became starkly apparent to me just how much more shit I still needed to do in this game.

The first thing I wanted to take care of was heading back to the prison in the Duke's Archives, just to check up on those strange snakelike abominations in the basement. I didn't fully grasp what was going on down there until I started reading the lore texts for all the keys I had gathered.

Basically, those creatures used to be human. They were maidens captured by channelers working under Seath the Scaleless, which explains why I found a set of maiden's clothing while down there—maidens who once worked for Gwynevere, who I met in Anor Londo. Once imprisoned, Seath's minions began conducting cruel experiments on them, which transmogrified them into snakelike reptilian soldiers. The creatures in the basement are repeatedly referred to as "mistakes"—botched attempts at transformation.

When I first escaped the prison, one of the snake soldiers from down below pulled a lever, which activated a large phonograph. The phonograph then produced this incredibly loud and extremely eerie music, which caused all the "mistakes" to start patrolling the prison—presumably to get me back in there, but they were far too weak to do me any real harm. Pulling the lever again causes the phonograph to stop playing the music, and the "mistakes"—if they haven't been killed yet—swiftly re-enter their claustrophobic room.

Only two of these "mistakes" don't respond to the phonograph at all; they can be seen cowering in a corner, weeping in despair over their fight. Unlike the others, these two seemed fully conscious of their fate and are visibly suffering. Regardless, they will not attack you, even if you strike them.

I had hoped that, after I killed Seath, that I would be able to save these two—maybe they would revert back to their human form, and only Seath was preventing them from doing so. But apparently, that's a little bit too Disney for this game—because unfortunately, killing Seath didn't appear to do them any good after I checked up on them.

What I hoped would be a last resort—putting them out of their misery—ended up being my solution. Upon mercy killing them, I picked up two miracles—Soothing Sunlight and Bountiful Sunlight. The former is a powerful but extremely demanding healing spell, and the latter is another demanding spell that heals you gradually over time. It feels bad that I'll never use these, but I feel better knowing that there was nothing else for me to do about those maidens.

The last thing I did in the Archives was catch up with Logan. He doesn't really offer anything that I can't already get from Griggs, which is a shame, but he did teach me a little bit about Seath—despite the fact that I had already killed him.

The crystal rod in the back of his arena was exactly as I initially suspected it to be. I regret not talking about it much in my coverage video, because that would've made me look smart, but oh well. The object is essentially his source of strength—if I didn't destroy it as soon as I did, I would not have been able to hurt him. So, I made the right call—I guess that's pretty good to know.



The next thing I wanted to do was slay that hydra—the one that I first encountered in Update #14. This thing has been alive for too long.

If you watched my AMA video, you already saw me take this thing out.

YouTube

It was easier to kill than I thought it would be. However, embarrassingly, it took me a solid three attempts—which I try my best to hide in this video, but you can clearly see me going from human to hollow (as well as a shift in my number of souls) at one point. Don't worry, I can explain.

The first attempt, I was just unprepared. I wore heavy armor—the same armor I wore for the Seath fight, so my movement speed—as well as my shitty midroll—simply were not very good at dodging the hydra's water blasts.

The second attempt, I made the switch to my old Wanderer clothes—every part is currently +6—and I traded my trusty Eagle Shield for an old friend of mine, the Grass Crest Shield. Not only does this give me quicker stamina regeneration, it also has high magic resistance—and with Havel's Ring, my weight is reduced to a point where I'm finally fastrolling for the first time since Update #1.

It's actually incredible the amount of shit you can get away with just by fastrolling—it's definitely not to be taken for granted, as someone who's been midrolling for every single boss.

The reason I died was just stupid, and you can see it in the footage above. I got the hydra down to his final head, but for whatever reason, whenever I coaxed it to lurch forward and try to bite me, it always swerved off to its right, never actually getting anywhere near me. Sometimes its head would just clip through the side of the hill or mountain it was next to, making arrows a little tricky to use. So in order for me to cut it off at all, I had to come near it—but when I tried that, I didn't realize that there was a big gaping hole in the water, and that I would just fall right into it as if there wasn't any water at all.

That bullshit takes me back to Castlevania, because Simon Belmont couldn't swim either, despite being this macho warrior.

I got him on my third attempt—as shown, I just shot the final head with a well-placed arrow and sealed the deal.

My reward was only a little bit disappointing, just because, once again, I have no use for it: A Dusk Crown Ring. It boosts the number of sorceries I can cast (six Fire Orbs becomes nine Fire Orbs, I believe), but at the cost of cutting my HP in half—which is a pretty brutal downside. I also got a Dragon Scale, but I don't use dragon weapons, so I don't care. I did notice a cave behind where the hydra used to be, but there was fuck all inside it when I looked.

Later, a friend of mine told me to come back to this spot—so I did, and this time, I actually found something in the cave. How I would've figured that out on my own, I'm not sure—but what I spotted was yet another one of those giant golden crystal golems, like the one that had captured Siegmeyer's daughter before.

After slaying it, I had indeed rescued another person—this time, a lady called Dusk from Oolacile. I remember seeing her name in the description of my Dusk Crown Ring. Apart from having a cute voice, she offered to teach me some more miracles—and she actually has some pretty cool ones, even if they're a bit gimmicky. One of them allows you to make your weapon (or even yourself) invisible, one of them transforms you into an object for stealth purposes, and one of them lights up dark areas. I took that one, because it seemed the most useful.

Still, though—even after having done all that, I knew I still wasn't finished with the Darkroot area.



In the interim, I took it upon myself to do a bit of grinding. It's become apparent to me that I still don't have a boss weapon, despite the fact that I'm more than equipped to get myself one. My problem is, I just can't decide which one I want, and which of my weapons I want to sacrifice.

I gathered up around ~100,000 souls (the most I've ever carried at once) and fully upgraded my Pyromancy Flame; it was +11, and now it's +15, and Laurentius cannot ascend it any higher.

Using my Symbol of Avarice, I warped back to Crystal Cave and slaughtered a bunch of clams, gathering up a lot of Twinkling Titanite and Purging Stones. I think it's bullshit that the effects of the SoA and the Covetous Gold Serpent Ring don't stack, but whatever. I also used this as an opportunity to test out different weapons—particularly my divine ones, because I know I'll be using them very soon. I also discovered that the clams have a weakness to fire—using my Combustion power makes them reel back pretty hard. I wish I would've known that earlier.

Finally, I went back to Firelink and tested out my divine weapons against those skeletons in the graveyard. Trying to fight them with anything other than divine weapons is futile, because they simply reanimate—a hard lesson I learned way back in Update #1.5, a year and a half ago. Needless to say, it was quite satisfying—especially in discovering how easy the bigger skeletons are to deal with.



There was one last thing on my agenda for the night, and that was to head back into the Darkroot Wood.

I've wandered in here before, after I got the Crest of Artorias—in part #16, I determined that this was a good grinding spot, because the Forest Hunters give you a pretty decent chunk of souls. I've since outgrown them, but past the stone castle where Alvina the cat resides was a portion that I had previously strayed far away from:
Quote
This particular neck of the woods was divided by a wide crevice. The gap was bridged together with a small building, though, with a funny-looking cat sitting at the window. It started bitching at me for not wanting to turn back. After telling it to fuck off, I made my way to the other side of the forest--which was inhabited by a group of these timid little mushroom midgets that waddled away from me when I approached them.

Next thing I know, I get bowled over by a giant rolling cat. Probably the biggest "oh shit" moment in the playthrough for me. It knocked at least 60% of my health down, so, as for what I did next, I have just two words: Homeward Bone.

Those "giant rolling cats" are a bit easier for me to deal with now, and there's only two of them in a relatively small locale, so I had nothing to worry about all along.

As for the little mushroom dudes, I met their parents. Again, only two of them, but they packed a wallop and forced me to be pretty cautious with my strikes. I took care of them without any problems, and was pleasantly surprised to see that they drop Gold Pine Resin, which was my favorite early-game item. They also guarded a chest that contained another Ember to add to my collection: the Enchanted Ember.

Heading further up the forest, I came across a pretty sight—off in the distance, a bridge connected where I stood with a giant door with light shining through it. This wasn't the first time I had seen this door, but this was the first time I felt confident enough to head over to it. My "boss" senses were tingling.

Opening the door revealed a wide open area with a singular large yet ornate grave in the center—this must have been the grave of Artorias that I heard Andre whisper about. I approached it slowly, because I noticed that the grave was being guarded by a large figure—No, it's just an enormous sword.

Approaching it triggered a cutscene—when I got near it, out popped a very large wolf staring down at me.

YouTube

Spoiler
Apart from Sif's soul, I also retrieved a special ring called the Covenant of Artorias. According to its description, it allows me to enter a new realm called the Abyss—at least, whenever it is I figure out how to get there.

7523
The Flood / Re: yo hopsin is fucking sick
« on: June 30, 2017, 05:06:50 PM »
nothing wrong with imitation at all, even though im not sure who hes supposed to be imitating. imitation is art.
people call him the black eminem, for better or for worse

7524
The Flood / Re: yo hopsin is fucking sick
« on: June 30, 2017, 05:05:52 PM »
hopsin is garbage lol
you play lil wayne in dubtrack

shut your mouth lmao
not my fault your taste in music is horrible
hopsin fell off

lil wayne was always trash

7525
Not even the Chronic?

wow that is kinda bizarre

7526
Sometimes the artist (or in this case, the label) straight-up doesn't want the album on their service.

Jay-Z just dropped a new album, but it's exclusive to Tidal.

7527
The Flood / Re: The foreceopen.com ad
« on: June 30, 2017, 12:35:29 PM »
I would rather pay for an ad free experience on the internet with added benefits than sit through ads that don't give me any added benefit other than just a headache. This is how things are nowadays because ads are so invasive to our lives it's not even funny.
The benefit of sitting through ads is getting free content. That is the only benefit you should ever want or need.
The benefit to not sitting through ads is peace of mind. That is the only benefit you should ever want or need.
I've dealt with advertisements for 15 years and I have peace-of-mind. Not getting triggered by ads is probably among the easiest things to do in the world—it's almost like breathing.
you are you

everyone isnt like that

what the fuck do you need to understand this
Everyone should be like me, and anyone who doesn't try is a failure at life.

7528
The Flood / Re: The foreceopen.com ad
« on: June 30, 2017, 12:16:58 PM »
When deciding whether an action is worth it, the first question you should ask is this:

"Is it free?"

And if the answer is yes, you already know that it's the better option by default.

7529
The Flood / Re: The foreceopen.com ad
« on: June 30, 2017, 12:15:16 PM »
I would literally sit through ten whole minutes of advertisements before every single YouTube video that I watch—and I watch a LOT of shit—if it meant providing the content creator with revenue.
I'd rather pay 10 dollars a month instead of doing that and not waste my time with ads.
Then you're a retard.

For me, I'm at a level where I only click videos to watch the ads. Then I click away after the ad is over, because providing good people with money is all that really matters.
Not really. I support a platform I personally believe in and I get added benefits like listening to music on my phone on youtube music app that just isn't on spotify and stuff plus peace of mind from ads.
The way I support it is superior because I'm not paying a dime.

7530
The Flood / Re: The foreceopen.com ad
« on: June 30, 2017, 12:10:03 PM »
I would literally sit through ten whole minutes of advertisements before every single YouTube video that I watch—and I watch a LOT of shit—if it meant providing the content creator with revenue.
I'd rather pay 10 dollars a month instead of doing that and not waste my time with ads.
Then you're a retard.

For me, I'm at a level where I only click videos to watch the ads. Then I click away after the ad is over, because providing good people with money is all that really matters.

This makes me a better person than you.

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