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41161
« on: March 26, 2015, 08:49:17 PM »
jack shit
i struggle to wake up in the morning because i don't really like doing the "life" thing all that much
if anything, it's the urge to take a nice shower a long, scalding shower
and of course, college is obligatory, but i only go two days in the week
41162
« on: March 26, 2015, 08:44:55 PM »
you can discuss users
you just can't single anyone out
41163
« on: March 26, 2015, 08:41:21 PM »
i skimbatim
41164
« on: March 26, 2015, 08:36:40 PM »
except me
41165
« on: March 26, 2015, 08:36:16 PM »
there really aren't many distinct personalities on this website
like, no one just EXUDES personality
41166
« on: March 26, 2015, 08:34:20 PM »
first time i've used it
MAYBE the second
41167
« on: March 26, 2015, 08:31:58 PM »
Since nobody actually reads all of them, i do
41169
« on: March 26, 2015, 08:17:09 PM »
i'm just saying, if you stacked the two genres together, i would bet money on it that the fighting genre has a lot more going on in terms of strategy, or what's going on in the player's heads, and what you need to do in order to win
in other words, they're a lot harder to master
41170
« on: March 26, 2015, 08:10:15 PM »
It has a negative impact on cognition and academic performance. secondclass would probably contest that though see? with his anecdotal evidence and everything
41171
« on: March 26, 2015, 08:07:43 PM »
first, we need to establish some context. halo games are arena shooters, instead of reaction-based class shooters like cod. as such, in the original halo trilogy, everyone started on the same footing, effectively creating a completely egalitarian environment, which is very healthy for pure competition. as it should be i'm not gonna pat the game on the shoulder for doing what it should be doing anyway, though in the best maps (usually symmetrical maps like citadel, heretic, and sandbox,) there are very powerful weapons and equipment. naturally, both teams want to control these power spawns. so right from the get go, we have a dynamic relationship between the two competing parties revolving around those spawns. not all the maps are symmetrical, though show me an FPS where every single map is symmetrical, and that'll be a feather in the FPS genre's cap now this is where map control comes in. if your team "wins" the original engagement and either neutralizes or controls the power spawns, you have a leg up on your opponent, and you can use these advantages to spread your team around the map and consolidate your ability to zone the enemy out. map control is the absolute NUMBER ONE factor when it comes to winning in a competitive environment. this may seem unfair to the team which lost the opening rush, but id argue that bad players should be punished for mistakes, rather than being forgiven for incompetence. i would agree, if losing the initial rush automatically meant that you are a "bad player" who needs to be "punished for mistakes" losing isn't really a mistake, it's just the result of not having won you can lose because of mistakes, of course, but what mistakes can you possibly make ...not having shot first? that's all i can think of once you have map control, you are able to track the enemies wherever they go- enemy player spawns are extremely easy to predict and control in halo 3, so good teams can get map control and determine the pace of the game as long as they dont fuck up. this doesn't really mean much in terms of combat, which is specifically what i was referring to you're gonna have to show me other forms of combat like, i know there's melee strikes and grenades and stuff but again, that can kinda be chalked up to "who hits who first" and "who didn't dodge the grenade" but i was explicitly referring to the combat, not anything else the cool thing about these arena shooters is that, in the competitive environments, if you are on the losing side of the map control aspect, you still spawn with powerful, versatile weapons like the battle rifle. though the dominating team may control the power spawns, you still have all the tools you need to break their setup. this is accomplished through effective communication and teamshooting, which come naturally as a result of deliberate play. i never really thought the battle rifle was all that special honestly, but that's another argument
41172
« on: March 26, 2015, 07:48:17 PM »
Depends how old they are. If my kid is 13 or 14 and I find him smoking, I'd be pretty angry. If he was 16 or 17, I wouldn't give a shit. why would it matter to you anyway why would you care even if they were 5 apparently it's completely harmless, so
41173
« on: March 26, 2015, 07:44:41 PM »
i honestly think that's what it does come down to, though if you're not "good" at an FPS game, you're not playing the game right
i mean, clearly
it's not that pro-players are "good"--everyone else just SUCKS or, everyone else is just ignorant of how the game should be played, i should say
and i'm just making the argument that FPS games are very simple to master but very few people care to do that for obvious reasons
41174
« on: March 26, 2015, 07:40:43 PM »
99% of everyone who plays counter-strike do not play at a pro level, though, so that's sort of an unfair example
41175
« on: March 26, 2015, 07:39:02 PM »
would you like me to explain to you how competitive fps works? because it involves a LOT more variables than just who shoots first. doubt it feel free to try to explain though
41176
« on: March 26, 2015, 07:35:29 PM »
I believe its a lil bit more than who squeezed the trigger first. There is also accuracy coming into it. Games like Counter Strike, how well you place your shots is key and people are very good at that. Some PC gamers can sneeze and still land a headshot. i'd hardly count accuracy just because it's such a simple thing to master if you're missing your shots, you're just not trying very hard, are you
41177
« on: March 26, 2015, 07:28:51 PM »
fighting games are like FPS games in that regard, too, but fighters are actually one of my favorite genres because of a few key differences
you can actually train in fighting games and develop strategies that way, unlike FPS
this idea that people can be "better" or "worse" than someone at an FPS is asinine to me you shot me before you did--that's it there's no nuance there
if i shot you first, would that really make me a better player? because that's all it really takes to win--whoever shoots who first. fighting games, i would argue, are a lot more sophisticated
if you lose, it wasn't just because someone hit a button before you did, unlike in an FPS it was most likely due to a much larger number of factors, including dropping combos, your own poor execution, failing to use a better move at a better time, having a bad character matchup etc. etc.
the most nuance i get from FPS games in that regard is, "the gun you used sucked" and how often are the guns fairly placed on the map anyway?
anyway, whatever, i just know people are gonna get all angry now because i'm pointing out the most untouchable genre's flaws
41178
« on: March 26, 2015, 07:15:13 PM »
the strategy's development is often more fun for me than the procedure but if everything goes according to plan, and everything comes into fruition, i derive a lot of satisfaction from that
but of course, the game has to allow me to have that type of experience FPS games aren't like that--you kinda have to think on your feet, which i struggle at, especially if i'm working with a team
41179
« on: March 26, 2015, 07:07:27 PM »
calculated and thorough
but that's really general, and assuming all games are reduced to just problem solving mechanisms
i like to take my time developing strategies
41180
« on: March 26, 2015, 07:02:48 PM »
flee is like a 6-7/10 member Is? Or has?
... is
41181
« on: March 26, 2015, 06:59:54 PM »
flee is like a 6-7/10 member
41182
« on: March 26, 2015, 06:56:54 PM »
I didn't think these kinds of considerations applied to text abbreviations. well clearly if there's many options, and you pick one of them, some kind of thought process went on arbitrary or not
41183
« on: March 26, 2015, 06:48:34 PM »
according to you, we're all already killing babies by not having them, so
41184
« on: March 26, 2015, 06:37:37 PM »
i'd say a fuck of a lot more than terrorists
41185
« on: March 26, 2015, 04:02:48 PM »
not necessarily, it's just a slight redundancy i would chalk it up to a force of habit
41186
« on: March 26, 2015, 03:52:03 PM »
The funny part is, I knew that YouTube link looked a little off...
GG though.
really? it shouldn't--i took the screencap by the pixel
41187
« on: March 26, 2015, 03:49:55 PM »
What the fuck is "unnecessary abuse"? Is there "necessary abuse" in your mind or did you just word this wrong? i think "unnecessary abuse" functions as a term, simply because "necessary abuse" is an oxymoron because no abuse is necessary--that's why it's called abuse
41188
« on: March 26, 2015, 03:47:55 PM »
also, by denying animal "consciousness", are you denying animal sentience? because that would constitute outright ignorance
41189
« on: March 26, 2015, 03:39:31 PM »
However, I think that unnecessary abuse or maltreatment of animals shouldn't be there. Animals should be respected as living beings, but that shouldn't be treated as a right for an animal. then what should it be treated as seems like a semantic distinction
41190
« on: March 26, 2015, 03:33:22 PM »
>was almost named Thor
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