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36121
« on: June 21, 2015, 04:47:09 PM »
to say that our brain is a "complex network" would be a COLOSSAL understatement
someone should demonstrate to me how we could perfectly replicate it
36122
« on: June 21, 2015, 04:45:16 PM »
Except you are.
You've quite clearly claimed that sentience is not the result of complex neural/computational networks where i said we can't imitate it--and besides, that's still a negative statement either way
36123
« on: June 21, 2015, 04:43:11 PM »
that you're logic is dumb *your As someone who's played all of those shooters you mentioned, they all play and feel very different i've played them all, too they all feel the same to me except TF2, but that's just because of its graphics Battlefield has vehicles, while CoD doesn't, for example. CoD has killstreaks, Battlefield doesn't. Battlefield has classes each with differing abilities, CoD doesn't. Battlefield maps are huge and the games tend to be long and more slowly paced, while CoD has much smaller maps with shorter, more hectic games. battlefield having vehicles is actually one difference, i'll grant you that but that's only one so far Battlefield not having killstreaks isn't a real difference--you could always just count yourself having classes isn't much of a difference, to be honest neither is game speed or map size--all games vary in terms of speed and map size They both play very differently, you simplified it down to "You have a gun and shoot people", of course they're going to sound the same when you put it like that you wouldn't be able to simplify fighting games in the same way "two people fight each other" is NOT a good definition of a fighting game "people shooting each other" is a good definition of a FPS/TPS game
36124
« on: June 21, 2015, 04:35:07 PM »
You're a Street Fighter fan, therefore you should like Tekken and Mortal Kombat too, going by your logic.
and i kinda do what's your point
36125
« on: June 21, 2015, 04:33:02 PM »
And you're yet to demonstrate why artificial intelligences would be excluded from the ability to perceive, feel or be self-aware. it's not my job to that which can be presented w/o evidence can be dismissed without evidence the onus is on the person who's making the positive assertion--and i'm making no positive assertions i know you don't agree with that logic, because it's inconvenient, but
36126
« on: June 21, 2015, 04:28:40 PM »
Ignorance.
the differences have been explained to me and they aren't different enough
36127
« on: June 21, 2015, 04:27:14 PM »
No, it wouldn't. it's my exact definition of sentience, though the very first thing it mentions is that sentience is the ability to feelThat seemed to be what Pendulate was implying when you used his consideration to demonstrate your point. then that's pendulate's fault for not wording his post properly--i'm of course referring to all sentient life i mean, as i usually do in these types of discussions <_<
36128
« on: June 21, 2015, 04:20:12 PM »
Do you see the irony?
there is none fighting games are extremely diverse FPS games are not therefore, an FPS game fan is more likely to enjoy more games of that genre than someone who plays fighting games because they're all the same
36129
« on: June 21, 2015, 04:18:39 PM »
present me with a better one
Well we could just use the actual definition, which is the ability to experience subjectively.
Which doesn't at all require any similarity to human experience besides some aspect of subjectivity and, presumably, self-awareness.
if you're going to copy the wikipedia definition of sentience, you should probably not leave out the two words "feel" and "perceive" because that would contradict you, and help my definition instead no one's strictly talking about human experience
36130
« on: June 21, 2015, 04:15:15 PM »
Give up on Ramadan already or just the one aspect? where does it say i can't have a civil discussion or disagreement
36131
« on: June 21, 2015, 04:14:10 PM »
Unless you want to coin a new term for computer sentience (intelience? Swidt) then I don't think this is misusing it. i think "artificial intelligence" is good enough I'd also take this to mean that you'd support sentient AI in this case? Assuming they can't suffer in ways that we can, and they can perform complex tasks in short amounts of time? of course to call that sentience, though, i feel undermines the definition of the word under this definition of sentience, you would have to concede that insects are sentient you realize
36132
« on: June 21, 2015, 04:10:55 PM »
the amount of differences between different types of fighting games are IMMENSE
whereas the only differences between CoD, Halo, Battlefield, and TF2 that have been presented to me involve two things: 1. setting 2. speed
that's it
36133
« on: June 21, 2015, 04:09:23 PM »
Ignorant? There are fists. You punch people with them. then uncharted is a fighting game, too I mean, there's no reason you shouldn't be a Skullgirls fan. yeah, there is
36134
« on: June 21, 2015, 04:07:26 PM »
That's a poor definition of sentience, though. it's actually the best definition ever present me with a better one
36135
« on: June 21, 2015, 04:03:05 PM »
They're fighting games. They're not traditional, like SF or MK, but they're fighting games. ignorance Also, I wouldn't have pegged you as a Skullgirls fan. do you know what "probably" means there's obviously nuance but there seems to be a completely unnuanced blanket hatred for CoD in this community that's what i was questioning obviously
36136
« on: June 21, 2015, 04:01:14 PM »
i mean, i would just call that agency, not sentience
You don't think agency is a vital component of sentience?
I never said it wasn't a "vital component"--I'm saying that all it is is a component. It's not the only thing that defines sentience. If you think an AI needs to think and feel in the same ways as we do in order to be deemed sentient, then no, we probably won't ever have sentient AI. well, there you go
36137
« on: June 21, 2015, 03:57:31 PM »
That's... kinda why we have genres, bucko.
36138
« on: June 21, 2015, 03:56:18 PM »
If you like SSB Melee, then you like Mortal Kombat, then you like Soul Caliber, then you like Skullgirls, then you like DBZ Xenoverse, then you like Naruto Storm Revolution Full Burst Hyper X. It's all the same. Melee isn't even a fighting game. Not in the traditional sense. So, toss that one out. Same with Naruto and DBZ. If you like Mortal Kombat, then you'll probably like all the rest of those games. Yes.
36139
« on: June 21, 2015, 03:49:23 PM »
If you accept that our brains are nothing more than complex networks of information processing i don't
36140
« on: June 21, 2015, 03:45:56 PM »
You know, I think the closest you can come to is an intelligence that's allowed to modify itself. Which, we already build rudimentry versions of. Little processors that can change their own coding to better suit certain aspects of things that they know.
If you create a particularily powerful intelligence that has the capability to alter it's own programming, then I don't think it would be too hard to eventually, essentially, stumble into the realm of being considered a sentient entity.
i mean, i would just call that agency, not sentience for me, the defining factors of sentience involve a lot more than just agency can it think? can it feel? can it communicate its ideas? can it get offended? can it get hurt? can it suffer? does it have interests/disinterests? does it have a personality? that's what makes sentience to me, and if you disagree with that, then i'm not talking about the same thing as you
36141
« on: June 21, 2015, 03:34:15 PM »
whether we have control is irrelevant to whether it's actually possible in the first place, though, which was my main point
you can argue that i lack a basis for my hypothesis, but i don't think there's a basis for my opposition, either and the onus is on them to demonstrate to me the possibility
until then, i'll remain skeptical
36142
« on: June 21, 2015, 03:30:55 PM »
"Basically" It's a filler word with no meaning.
i disagree it means that you're about to say something basically as opposed to complexly it's like saying, "long story short"
36143
« on: June 21, 2015, 03:21:24 PM »
If sentience in AI were to happen, it would almost certainly be by accident. we can't give things by accident? come on don't be pedantic, you obviously know what i mean
36144
« on: June 21, 2015, 03:20:50 PM »
There's no basis for that assertion, though. it's a hypothesis i don't even think we should imitate it, so maybe i'm biased
36145
« on: June 21, 2015, 03:17:28 PM »
It has happened numerous times.
Unless you think that the sentience of humans (and a hell of a lot of animal species) arises from something other than neural complexity? nothing we could ever feasibly imitate
36146
« on: June 21, 2015, 03:11:44 PM »
It's not a case of "giving" sentience to an AGI; presumably sentience arrives when some point of computational complexity is reached. like magic, or what i just don't see that happening, ever it's like saying we can count to infinity, as though infinity is even a number, let alone something that can be reached
36147
« on: June 21, 2015, 03:06:11 PM »
"Americanised" versions of words, i.e. letters removed or replaced because having superfluous "u"s where they don't need to be is such a good thing, or what
36148
« on: June 21, 2015, 02:56:30 PM »
well, you can't make a ball bounce higher than it falls
Of course you can, with self-recursive improvement.
this also requires no sentience
36149
« on: June 21, 2015, 02:20:43 PM »
Do you suppose there are ways we could make them that eliminates chances of them suffering? Are inner turmoil and conflicts necessary to a conscious mind? i would say the capacity to feel conflict or inner turmoil is integral to sentience, yes so even if you were to say, "well, robots can't feel pain", well, that's kind of what makes sentience sentience, isn't it? so if it can't feel pain or suffering or inner turmoil, it's hardly sentient in my opinion
36150
« on: June 21, 2015, 02:16:20 PM »
we already have information--why do we need to give information a brain
So it can be processed, of course.
Humanity's problems stem from a deficit in collating and processing information.
well, you can't make a ball bounce higher than it falls besides, i don't really know how you define "processed" information what does it mean for information to be "processed", and why do you need sentience to do that do you mean problem solving? learning? i don't think that's a function of sentience--and in some ways, are we not already there?
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