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Gaming / Re: What the fuck are those spartans doing on the banner, anyway?
« on: August 20, 2015, 02:18:00 PM »We need a new banner. This one just looks bad and doesn't fit the style of the website.i agree
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 32791
Gaming / Re: What the fuck are those spartans doing on the banner, anyway?« on: August 20, 2015, 02:18:00 PM »We need a new banner. This one just looks bad and doesn't fit the style of the website.i agree 32792
Gaming / Re: Halo: Combat Evolved - Impressions thread (Progress: Halo)« on: August 20, 2015, 01:55:08 PM »
All right--gonna head back in.
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Gaming / Re: Uncharted Collection trailer (that Bluepoint goodness)« on: August 20, 2015, 01:54:28 PM »
neat
it's on my (lengthy) to-play list 32794
The Flood / Re: Banging a coworker?« on: August 20, 2015, 01:34:00 PM »
when would it be a good idea to bang someone
realistically 32796
Gaming / Re: Verb's going to have a stroke.« on: August 20, 2015, 12:51:43 PM »Goddamn, Japan is like the biggest virgin country out there. No wonder there population numbers are crapping out.this is their attempt at boosting population by getting kids interested in sex so, it's literally disgusting and wrong on EVERY level 32797
Gaming / Re: Verb's going to have a stroke.« on: August 20, 2015, 12:42:13 PM »
there's also outlaw volleyball
which is just as pandering 32798
Gaming / Re: Halo: Combat Evolved - Impressions thread (Progress: Halo)« on: August 20, 2015, 12:37:06 PM »
Just when I was about to start playing again, my dog falls asleep on top of me.
I can't move. .-. 32799
Gaming / Re: Verb's going to have a stroke.« on: August 20, 2015, 12:17:40 PM »
you'd have to be braindead not to notice
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Serious / Re: Godhood« on: August 20, 2015, 11:37:17 AM »
hedonic treadmill dictates that we'll never be fully comfortable anyway
we're like sisyphus 32801
Gaming / Re: Verb's going to have a stroke.« on: August 20, 2015, 11:19:56 AM »
e_e about sums up my feelings towards this thread
if i didn't tear my eyelids off 32802
Gaming / Re: Verb's going to have a stroke.« on: August 20, 2015, 11:12:21 AM »I think I'll have a "stroke" when this game comes out YouTube 32804
Gaming / Re: Verb's going to have a stroke.« on: August 20, 2015, 10:44:41 AM »
what about it
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Gaming / Re: Verb's going to have a stroke.« on: August 20, 2015, 10:41:21 AM »
grorious is engrish for glorious
Nippon is what stupid Japanese people call japan because they're too stupid to know the name of their own country LOL 32806
Gaming / Re: Verb's going to have a stroke.« on: August 20, 2015, 10:28:14 AM »
there's already tons of games like this
i fucking hate humans so much let's not even pin it on the Japanese--it's all humanity because it's not like there aren't any dumbfuck americans who enjoy games like this 32807
Gaming / Re: Halo: Combat Evolved - Impressions thread (Progress: Halo)« on: August 20, 2015, 10:20:57 AM »
I've played 1-3 MP, and i already think 2 is the best, so
in terms of campaign, yeah, i have no idea 32808
Gaming / Re: Just for reference, Twitch Chat just beat Asylum Demon.« on: August 20, 2015, 09:29:28 AM »They actually beat the tutorialstill took longer than i would've CUNT 32809
Serious / Re: Godhood« on: August 20, 2015, 09:10:43 AM »Couldn't a omnipotent being just abolish suffering?yeah but the idea is that if you WANT to suffer, you SHOULD suffer imo ask and you shall receive 32810
Gaming / Re: Halo: Combat Evolved - Impressions thread (Progress: Halo)« on: August 20, 2015, 09:03:20 AM »Should've played 2>not playing games in sequence madman 32811
Gaming / Re: EA defending day one DLC and no single-player in SWBF« on: August 19, 2015, 11:41:47 PM »
Hardline has Death Grips in its soundtrack. It is exempt from being shitty.
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Gaming / Re: Halo: Combat Evolved - Impressions thread (Progress: The Pillar of Autumn)« on: August 19, 2015, 10:49:47 PM »There are some boring long levels (The Library will put you to sleep), and yeah, vehicle control in Halo 1 is cancer.Could I ask you (or someone) to list out all the chapter titles for me? I'd like to make a progress bar in the OP. I ask because if there happen to be any spoilers in the titles, I don't really care to know them, let alone look them up myself. Thank you. 32813
Gaming / Re: Halo: Combat Evolved - Impressions thread (Progress: The Pillar of Autumn)« on: August 19, 2015, 10:38:13 PM »
I've started to take notes as I play, so I can remember to say everything I have to say. I'd like this to be at least a little bit more organized/thorough than my Half-Life 2 thread, in the sense that I won't just make a bunch of reactionary posts--everything is gonna be a little more calculated, I guess.
Anyway, right away, I gotta commend the game for how they handled players who use inverted controls. I mean, it's one thing to have the option, and another to actively acknowledge them in-game. What sucks is that, if you want to change these settings at any point, you have to save and quit first. That's kinda dumb. Now, for the actual game... Um, well, I kinda gotta agree with what Luciana said about the combat. It's not terrible--but it's not great, either. I don't feel anything when I'm shooting these guys--especially if I'm using an automatic weapon, which sucks, because those tend to be my favorite weapons to use. I disagree with her when it comes to melee combat, however--I actually find it really fun to just bash elites in the skull when they try to get near me. Backstabbing in particular has always been one of my favorite maneuvers, and it's just as fun in single player as it is in multiplayer. As much as people don't like it in MP, I really like the shield mechanic. In combat situations, it can get pretty intense when your shields are drained, and you have to run yourself to a safe spot to let your shields regenerate. It adds a layer of depth to the combat that I don't think many people think about. I'm also liking the weapons so far, mostly. The SMG (or is it an assault rifle?... I already forget) blows dick, though. In the sense that it's not really that fun to use. I tend to prefer the pistol (because OP), the needler (because OP), and the plasma pistol. The plasma rifle is okay, but it's kinda boring. Grenades are awesome--I've been following the manual's advice to use them on jackals a lot. I also didn't know CE had plasma grenades--I thought those were introduced in Halo 2. They were one of my favorite things, so I'm glad they're here. I can tell Cortana's gonna get annoying. Her voice actress is fine and all--it's just the fact that she tends to state the obvious a lot ("This cave wasn't formed naturally! That means it leads somewhere!") and I can pretty much tell that's how it's gonna be with her for the rest of the game. Fuck the warthog. I hated this godforsaken thing in MP, and I still hate it now. What kind of fucknut control scheme is that, anyway? It's seriously the worst--especially when trying to drive through narrow spaces, which I just got done doing. Plus, I hate the fucking AI that's supposed to be helping me out. He doesn't shoot at what he needs to shoot at, and I end up just taking matters into my own hands. Not fun. I'm afraid the graphics are going to numb my brain for how simple and bland they are, but I'll muscle through it. Oh, and I noticed that there's only ten chapters. That's pretty short--unless they get longer. I'll definitely be able to get this game done rather quickly. 32814
Gaming / Re: Halo: Combat Evolved - Impressions thread (Progress: The Pillar of Autumn)« on: August 19, 2015, 08:54:10 PM »Blowing directly into the disc tray seemed to do the job, for now.If you can find a dvd lens cleaner give it a shot.Might have to clean the laser lens bruh. You're playing on an OG xbox right?Yeah. 32815
Gaming / Re: Halo: Combat Evolved - Impressions thread (Progress: The Pillar of Autumn)« on: August 19, 2015, 08:31:09 PM »Yeah.Might have to clean the laser lens bruh. You're playing on an OG xbox right?play level 2 already fgtGame keeps freezing. Won't go past the first loading screen. Looking up ways to fix. 32816
Gaming / Re: Halo: Combat Evolved - Impressions thread (Progress: The Pillar of Autumn)« on: August 19, 2015, 08:25:25 PM »play level 2 already fgtGame keeps freezing. Won't go past the first loading screen. Looking up ways to fix. 32817
Gaming / Re: Halo: Combat Evolved - Impressions thread« on: August 19, 2015, 08:02:43 PM »
Ugh. I'm getting disc-reading issues, even though the disc is squeaky-clean.
Edit: Okay, we're good, I hope. 32818
Gaming / Re: Halo: Combat Evolved - Impressions thread« on: August 19, 2015, 06:16:01 PM »
I'm sure I'll get torn apart just for doing what I did here.
So, to reiterate, I'm not judging the game just yet. I just wanted to give you guys a little more something than just a simple "hey guys i'm playing a video game" thread. I'll begin playing shortly. 32819
Gaming / What's your favorite Halo: CE map? (Progress: COMPLETE)« on: August 19, 2015, 06:11:38 PM »
Yup, I'm gonna do it. It's time. I'm gonna play this game through for the first time ever. Oh boy.
PROGRESS: [▓▓▓▓▓▓▓▓▓▓] As most of you (should) know, I... don't like Halo. I think it's one of (if not the) most overrated game series of all time, and I've been very vocal about my feelings towards the franchise--and other franchises like it--in my six-year excursion of being a part of this beauteous community. I'll save most of my history with this game for the actual review, but let it be known, first and foremost, that the only times I've ever played this game were at my friend's house, where we'd solely play multiplayer. I've never touched the game's campaign in my life. And as numerous people have reminded me, I can't have a full opinion on the game until I actually play it from beginning to end. Well... Fair enough. Well, that didn't work out at all. Technical difficulties and such. September's end, then. BUT FIRST... (manual overview) I had to read the manual. Ya see, 'cause this game was made back when the developers actually cared to create nice and colorful and detailed manuals that are designed to get you excited to play their game. This was always my favorite part of purchasing new games--the anticipation built by the game's manual is often strong enough to give the game a big boost (though, worst case scenario--it builds expectations, only to have them ruined by shitty gameplay). I decided I would go over p. 4 and sort of give my thoughts on what is essentially the premise of the entire Halo series. Now, I'm not familiar Halo lore at all, so this was rather exciting for me--I finally get to learn about why these fuckers are fighting each other. Cool. Totally awesome. Let's see here: Quote The year is 2552. Planet Earth still exists, but overpopulation has forced many of her former residents to colonize other worlds. Faster-than-light travel is now a reality, and Earth's unified government, through the United Nations Space Command, as put its full weight behind the colonization effort; millions of humans now live on habitable planets in other solar systems. A keystone of humanity's colonization efforts is the planet Reach, an interstellar naval yard that builds colony ships for civilians and warships for the UNSC's armed forces. Conveniently close to Earth, Reach is also a hub of scientific and military activity. ...Oh dear. Not exactly the most interesting or creative premise we got here so far. I'm willing to toss aside my own personal philosophical beliefs here, and just accept this idea that we're now colonizing other planets--that's fine. I can accept that. It's stupid, but I can pretend for a moment that it isn't. What I'm trying to figure out here, mainly, is how exactly we managed to unify all the world's governments just because of some overpopulation issues. That's kind of interesting. Does that mean that Earth is completely barren now, or are there still some people there? I mean, it's 2552. Did any nations refuse to cooperate, and were simply left behind? Or did every single governmental body in the world agree to unite for the sake of humanity? I mean, I guess that's just what I'm supposed to infer, as improbable as it seems, but it doesn't really make for a very interesting or compelling idea, if you ask me. I'm also keeping in mind that this shit was written in 2001, so, maybe this felt a little bit more interesting at the time. Maybe the concept of interplanetary travel was a lot more fresh back then--especially in video games. Nowadays, it's pretty bland and overdone, but I suppose I can suppress my initial prejudices here, per grandfather clause. Reading on: Quote Thirty-two years ago, contact with the outer colony Harvest was lost. A battlegroup sent to investigate was almost completely destroyed: only one badly damaged ship returned to Reach. Its crew told of a seemingly unstoppable alien warship that had effortlessly annihilated their forces. Okay, now we're... kinda getting a little more interesting here, but not by very much. So, aliens invade one of the colonies and fuck everything up. Oh no. The main question I'm asking, of course, is "Why?"--Did we do anything to piss them off? Or are they just irrational and violent conquistadors? Hopefully it's a little bit more deep than that. (I also find it convenient how one "badly damaged" ship made the trip back to Reach, but whatever.) Quote This was humankind's first encounter with a group of aliens they eventually came to know as the Covenant, a collective of alien races united in their fanatical religious devotion. Covenant religious elders declared humanity an affront to the gods, and the Covenant warrior caste waged a holy war upon humanity with gruesome diligence. ![]() Well, that's stupid. Still, I don't know why exactly the Covenant considers humanity an affront to the gods, so that's still up in the air. We must have done something to piss them off--maybe colonizing Harvest was us treading on sacred ground, or something like that. I mean, the whole religious zealotry thing seems kinda silly, but at least that would be believable. Quote After a series of crushing defeats and obliterated colonies, UNSC Admiral Preston Cole established the Cole Protocol: no vessel may inadvertently lead the Covenant to Earth. When forced to withdraw, ships must avoid Earth-bound vectors--even if that means jumping without proper navigational calculations. Vessels in danger of capture must self-destruct. Wait. Why do we still care about Earth? Like, I get it--colonies are being "obliterated", but why are we taking measures to protect Earth specifically? Who gives a shit at that point? Apparently, there's something of precious value on Earth that must be protected, but it never goes into what that is. Civilization? Yeah, but so do the other colonies at this point. Higher-developed civilization? That seems improbable. It's been centuries--we have the planet Reach that is specifically designated to build warships. I would think, then, that the civilizations on the other planets are pretty well-developed. It's not like building warships is a huge priority if all humanity is united under the same cause, right? And the order to self-destruct upon being "in danger" of capture seems kinda silly too, but whatever. I'm not a military strategist, but personally, I'd only cut the cord when capture is inevitable. I just don't see the necessity to give Earth, the planet we left for greener pastures, any special protection. Anything of major importance should... probably not be there in the first place, and it doesn't seem likely to me that we'd fuck up like that. Admiral Preston Cole seems like a dumbass. Anyways... Quote On Reach, a secret military project to create cyborg super-soldiers takes on newfound importance. The soldiers of the SPARTAN-II project rack up an impressive record against the Covenant in test deployments, but there are too few of them to turn the tide of the war. All right. I still have no idea why we still give a fuck about Earth--maybe it's the last shred of human civilization left at this point, but that's never specified in this text--but this is where things finally start getting real. The Covenant finding Reach seems like a crazy diabolus ex machina, but I'll excuse that. But I mean, it was supposed to be a "secret" military project, right? Guess they really didn't keep the secret that well--I'm not sure how else the Covenant would've found us on Reach. Maybe they're clairvoyant, or some shit. I'm sure I'll find out later. Oh yeah, I meant to say earlier--don't think I'm judging the game's story by this little introductory blurb in the manual. I'm sure most, if not all, of my questions will be answered as soon as I play the game. I just don't feel like this manual did a fantastic job of tying all this shit together--and I don't expect it to, really. It's just kinda funny. What I did expect, at least, was for the story to seem at all interesting--and it wasn't, really. We discover aliens--they attack us--we try to fight back. That's the story so far. We do a Hail Mary and jump as far away from Earth as possible, to try to bait the Covenant away from it. And hope they fall for it. I'm sorry, that's... not a great premise. I can tell this is gonna be a game where I'll have to focus mainly on the gameplay and other aspects, rather than the story. Or maybe I'll be pleasantly surprised as soon as I start playing. I have my expectations set pretty low, so anything can happen. If there's anything you feel like I should know, post away, I guess. Just try not to spoil anything too major--I'd like this to be an experience, if you know what I'm saying. Progress: ☑ The Pillar of Autumn (thoughts up to this point) ☑ Halo ☑ The Truth and Reconciliation (thoughts up to this point) ☑ The Silent Cartographer ☑ Assault on the Control Room (thoughts up to this point) ☑ 343 Guilty Spark (thoughts up to this point) ☑ The Library ☑ Two Betrayals ☑ Keyes (thoughts up to this point) ☑ The Maw |