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13651
once every ten blue moons.
I think that duration is greater than his current age (unless Loaf is 25+).
loaf is an ageless being

13652
The Flood / Re: Isara Discussion Thread
« on: September 22, 2016, 01:46:41 PM »
Smothered to death by her own tits
i prefer the "fell into her cleavage" line

13653
Quote
throw a few punches
Quote
hash it out over a few beers
No emotional bitch shit involved.
Both of those things are emotional bitch shit.

13654
A brief flash of sensibility from Loaf, once every ten blue moons.

13655
Who the fuck wants to play as some fat bitch?
That's pretty much my feelings on the matter.

It's not that I'm opposed to playing as x body type, though. I just like playing as cool characters. I couldn't give a fuck less about a character's fitness, musculature, or physique. It just so happens that the easiest (and perhaps best) way to make a cool character is to design them as though they don't have a three-course meal every day.

Women should be less sexualized for sure, but I don't think they should be made hamjupiters for the sake of having hamjupiters. That doesn't scream "body diversity" as much as it screams things like "tokenism" and "pandering."

13656
This video made me realize one thing--there's not a single character in Overwatch whose design I like. Not even a little.

13657
YouTube
Transcript
At their annual Blizzcon event in 2014, the wildly successful game development company Blizzard Entertainment showed off a new game they had in the works called Overwatch. And from that first reveal, it was clear: the appeal of Overwatch resided in its cast of characters, a diverse assortment of heroes, each with unique traits and abilities. The roster revealed at Blizzcon included men and women, sentient robots and super-intelligent gorillas. However, for all the apparent variety and diversity in the heroes Blizzard showed off at the game’s debut, there wasn’t much diversity to be seen in the body types represented by the female heroes.

The male characters introduced that day included the towering knight Reinhardt, the sturdy engineer Torbjorn, the agile archer Hanzo, and the hulking simian scientist Winston, among others. The five female characters introduced consisted of the slender adventurer Tracer, the slender healer Mercy, the slender support character Symmetra, the slender sniper Widowmaker, and the slender but well-armored security chief Pharah.

Overwatch was hardly alone in having all of its female characters share a similar physique. In Ultra Street Fighter IV, characters such as Dhalsim, Hakan, E. Honda, Rufus and Vega represent a significant range of male body types. Looking at the roster of female characters, however, while some may be a bit taller than others or have…slightly larger thighs, not one of them represents a notable departure from the slender body type that has been established as the standard of conventional female attractiveness.

Similarly, when we look at the champions on offer in the hugely popular MOBA League of Legends, we see the designers employing a wonderful range of body shapes and proportions across dozens of male characters, from the classic muscular warrior physique of Taric to the hefty beer belly of Gragas to the cartoonishly disproportionate body of Dr. Mundo. There isn’t any one male body type that is presented as the standard, default male body type, and the value of these characters is definitely not connected to their sexual desirability. However, when we look at the female heroes, there’s nothing approaching the diversity we see on the male side of the roster. There are a few noteworthy variations from the standard–Illaoi is somewhat more muscular than many of the female characters, Jinx has smaller breasts, and there’s the cute, gnome-like Tristana. But the overwhelming majority of female characters make it clear that a slender figure with prominent breasts is viewed as the standard for female character design.

Likewise, in Dota 2, male heroes can be handsome or comical, outlandish or grotesque, while female heroes are mostly relegated to being standard humanoid characters with conventionally attractive facial features. Where are all the female rock creatures, skeletal priests, and…whatever this thing is?

This isn’t just an issue in fighting games, MOBAs, and other titles that give players a range of characters to choose from. Female characters across the board are often limited to that same specific body type.

CLIP: Batman; Arkham City
“I should kill you…”

CLIP: Dishonored
“Doing all right there?”

CLIP: The 3rd Birthday
“Stay away from her!”

CLIP: Devil May Cry 4
“Sure you want to let him go?”

CLIP: Dead or Alive Xtreme 2
“[singing] You are…”

CLIP: Blades of Time
‘[grunt]”

CLIP: Primal
“And this guy wants me to trust him.”

It’s as if male characters are free to embody whatever physique best communicates their personality or abilities, but when it comes to the designs of female characters, that kind of imagination and creativity often doesn’t seem to exist. Rather than seeing such an exciting range of female characters, we mostly get the same body type over and over again: one designed to be sexually appealing to the presumed straight male player.

This reliance on the same body type for so many female characters isn’t just boring, it’s harmful. It links our value as human beings within the culture to our desirability to men, and it reinforces our culturally influenced ideas about who gets to be considered desirable and who doesn’t. The problem is exacerbated by the fact that, when we do see representations of women with different body types, they’re often presented as a joke, as in Fat Princess, or they’re pathologized and presented as a twisted transgression of the established feminine ideal, as in the case of the evil lesbian psychopath Jo Slade in Dead Rising.

CLIP: Dead Rising
“Let’s see just how shameless you are, you dirty little skank! Say hello to my little fried!”
“No, not again!”

When the majority of women who populate these game worlds are designed from the same narrow template, the problem isn’t just what we’re seeing in games. It’s what we’re not seeing. The fact that fat women and women with different body shapes aren’t featured in these worlds reinforces the false notion that these women are less valuable and less worthy of recognition than those women whose bodies come closer to matching the cultural beauty standard.

These limitations on creativity when it comes to female characters don’t stop with body type. We also don’t see the same range of ages commonly represented as we do with male characters. It’s not unheard of to see male soldiers, fighters and heroes who appear to be in their 40s, 50s, or even older.

CLIP: The Last of Us
“You’re right.”

Playable female characters, on the other hand, are almost always young, and it’s for the same reason that so many of them have the same body type: they’re intended to be sexually appealing to straight male players. The result is that we have plenty of representations of male characters who communicate that men can continue to be active, vital and powerful over the course of their lives. Meanwhile, the absence of older playable female characters wrongly suggests that women’s value is tied directly to their beauty and youth, and that when they’re older, that value is all used up.

There aren’t many good examples of prominent, positive representations of women with different body types in major contemporary games. In Life Is Strange, there’s the minor character Alyssa, a classmate of Max, the protagonist.

CLIP: Life is Strange
“Oh, by the way, Warren said you borrowed his epic film flash drive. I didn’t know you were a sci-fi geek like us. What’s your favorite?”

In Assassin’s Creed Syndicate, there’s Agnes MacBean, owner of the train which becomes the heroes’ base of operations.

CLIP: Assassin’s Creed Syndicate
“And may I present to you, Agnes and Bertha: lady and locomotive.”

And in Star Wars: Knights of the Old Republic II, Kreia is a great example of a capable, powerful older female character.

CLIP: Star Wars: Knights of the Old Republic II
“I am Kreia, and I am your rescuer. As you are mine.”

CLIP: Overwatch Trailer
“Ana, reporting for duty.”

Let’s go back to Overwatch for a moment. Since that initial reveal, a few female heroes have been added to the roster. There’s Mei and Zarya, both of whom have body types that are notably different from those of the originally announced female characters. And more recently, Blizzard announced the game’s next hero, Ana, who is both an older woman and a woman of color. These characters are welcome and encouraging additions, but really, they’re just a start. Game developers need to continue actively working toward creating the same range and diversity in female body representation that we see among male characters. When female characters’ bodies are liberated from the need to uphold narrow, limiting cultural beauty standards, the resulting range of representations can not only make games themselves more interesting; it can encourage us to see all women as the desirable, autonomous, fully human individuals that we are.

This was actually posted a few weeks ago. I never bothered sharing it, though, because on this rare occasion, I found myself almost completely disagreeing with her. For once, I didn't think it was a very good video.

But then I thought, why should that stop me from posting it here?

13658
The Flood / Re: since everyone is compared to secondclass now...
« on: September 22, 2016, 11:37:10 AM »
the joke is to use pictures that aren't actually you/him, you absolute fuck-up

13659
Serious / Re: Trump and racism
« on: September 22, 2016, 11:36:00 AM »
But I can't find anything that contradicts this.
This is evidence? A bunch of captioned pictures and quotes?
this is your brain on /pol/

13660
Gaming / Re: 4K gaming. Does anyone care?
« on: September 22, 2016, 11:32:51 AM »
tbh 4k isn't that big of an improvement compared to the jump from SD to HD. with 1080p it felt like a revolution and people wanted in on it, with 4K it's just "that's neat I guess but it's too expensive still"
Spoiler

Seems like a pretty decent jump to me.

13661
The Flood / Re: Thoughts on Berserk 2016?
« on: September 22, 2016, 09:06:25 AM »
Degenerate shit for degenerate people.
Many moral lessons are contained in it though.
And I'm sure you can't find them anywhere else.

13662
The Flood / Re: The underground just don't stop for hoes
« on: September 22, 2016, 08:58:27 AM »
Tupac got corny as hell sometimes.

13663
The Flood / Re: Thoughts on Berserk 2016?
« on: September 22, 2016, 08:57:06 AM »
Degenerate shit for degenerate people.

13664
Serious / Re: Trump and racism
« on: September 21, 2016, 10:35:49 PM »
I have a theory that Trump didn't really want to be president. He wanted to prove a point. When he started gaining momentum, he did his level best to disqualify himself. I don't think anyone is more surprised than Trump himself that he's still in this race.
Why wouldn't he just drop out, then?

13665
The Flood / Re: who's cuter
« on: September 21, 2016, 10:25:09 PM »
LOOK AT THEIR LIPS!

13666
The Flood / Re: SKINHEAD! SKINHEAD! IN DUBLIN
« on: September 21, 2016, 10:13:21 PM »
i don't talk to the HEEELP, HEEELP

13667
Gaming / Re: What would be the game of the decade?
« on: September 21, 2016, 10:08:38 PM »
To clarify the Metal Gear point, I'm not trying to say that MGS was the first story-driven game, because it obviously wasn't, and Kojima probably wasn't the first person to conceive of a cinematic video game. But he was the first person to do it well, and MGS was an indisputable groundbreaker. It shattered gaming conventions harder than any other game at the time, shedding light on this interesting new "stealth" genre, and just did a whole lot of things that other games simply weren't doing at the time--most of which flow into that cinematic foil I keep trying to emphasize.

In other words, Metal Gear Solid : cinematic games :: Nine Inch Nails : industrial music. That fair?

13668
Gaming / Re: What would be the game of the decade?
« on: September 21, 2016, 09:59:44 PM »
So yeah, I say Mass Effect 3 mainly because of the whole ending controversy thing. In order to explain why, I think it's necessary to establish the most groundbreaking games of each decade first.

In the 80s, it was clearly Super Mario Bros--the game that's often referenced as the game that saved the entire industry. After the video game crash, people were wondering if gaming was on its way out. The market was being overwrought with a deluge of shitty, homogenized games that offered very little in terms of gameplay. When the NES came along, SMB was its first launch title--and needless to say, its unique and vibrant take on video games sealed its status as smash hit quite early on. There was no deep story, or anything--but there didn't need to be. People weren't looking for that at the time.

By the time the 90s rolled around, though, developers really began to experiment with storytelling with more ambition than ever. Hideo Kojima, as much as I resent the fucker, was a visionary in the sense that he saw the cinematic potential of video games more than any other person in the industry during his time--and that's why I'd call Metal Gear Solid the game of the decade for the 90s. Not only were the developers telling tales of ambition through their games--their audience was avidly following them, and the precedent set by games like Metal Gear led to more games with a cinematic focus to be produced in the 2000s.

Fast forward to the 2010s. Mass Effect 3, one of the most highly anticipated games of the season, comes out. We're at a point where story-driven games are essentially the norm now. A game without a story is hardly a game at all these days. So when a game like Mass Effect 3 comes out, with an ending that produced a wide-scale reaction that could only be described as apoplectic, it was made loud and clear during this decade more than any other that video games are more than just video games at this point. You can't just jerk your audience around and expect them to eat everything up, and at no point was this made more clear than when Mass Effect 3's ending was revealed.

To speak of the game of the decade is to speak of the market, and the demands of the consumer. We went from a dry-spell era where gaming was on its last leg, to a jubilant revival with the NES, and the dozens of experimental directions that followed all throughout the 90s and early 2000s--now, we're at a point where the consumers know exactly what they want, and exactly how they want it. And when we don't get it, we let the world know--and Mass Effect 3 was a harbinger to that end.

Okay, hopefully at least some of that made sense.

13669
it's amazing how you can stay away from this place for months at a time and it never changes

it's like you guys are stuck in a gay backwater forum shitposting time singularity
it's not that amazing really

maybe you're just easily impressed
maybe you're a cock gobbling faggot
that was underwhelming

13670
Gaming / Re: [Under way] Sep7agon Super Smash Bros. 4 tournament #4
« on: September 21, 2016, 09:29:23 PM »
too late to play now, i'll try and hit you up tomorrow or w/e

13671
it's amazing how you can stay away from this place for months at a time and it never changes

it's like you guys are stuck in a gay backwater forum shitposting time singularity
it's not that amazing really

maybe you're just easily impressed

13672
Gaming / Re: [Under way] Sep7agon Super Smash Bros. 4 tournament #4
« on: September 21, 2016, 08:49:14 PM »
I'm ready. Do I even have you added?

nvm, i sent you a request

13673
Gaming / Re: What would be the game of the decade?
« on: September 21, 2016, 08:43:18 PM »
it would be kind of silly to name a game of the decade for 2010-2020 when this decade still has a little over 3 years left in it still.
"so far" is a pretty simple concept i didn't know you could fuck up

13674
Gaming / Re: What would be the game of the decade?
« on: September 21, 2016, 07:51:11 PM »
I'm not sure if CoD really works as an answer, seeing as it's a franchise and not a specific game. Unless you're putting forth Finest Hour, which wasn't in this decade.
it's because you said "century" in the OP, which kinda threw me off

this decade, i'd say mass effect 3

i'd give reasons but i'm busy trying to rip this bison's throat out

13675
Gaming / Re: What would you consider the WORST game of the decade?
« on: September 21, 2016, 05:11:16 PM »
my "precious sports"? i dont support any sports entertainment conglomerates (due to my anti-capitalist leanings) and havent watched any sports in any serious context in like four years. i also havent purchased a madden game since, GASP, 2009!
that's more than i've purchased

because i'm not a fucking idiot--you are! :D
okay, i lose, as usual

can i suck your dick now?
i don't want your mouth anywhere near me

13676
Gaming / Re: What would you consider the WORST game of the decade?
« on: September 21, 2016, 05:06:37 PM »
my "precious sports"? i dont support any sports entertainment conglomerates (due to my anti-capitalist leanings) and havent watched any sports in any serious context in like four years. i also havent purchased a madden game since, GASP, 2009!
that's more than i've purchased

because i'm not a fucking idiot--you are! :D

13677
I unironically have a bunch of Naruto and Bleach openings and endings I bought off iTunes.
why
Haruka Kanata is a genuinely good song, i can shamelessly admit

the band itself has nothing to do with naruto though so it's okay

13678
Gaming / Re: What would you consider the WORST game of the decade?
« on: September 21, 2016, 04:45:02 PM »
u seem triggered™
you're the one who gets triggered whenever someone shits on your precious sports

which you're an idiot for enjoying

especially the video games, because they are factually all the same, and you're a mindless drone for purchasing them

it's actually fucking hilarious to me, if a little bit pathetic

13679
Gaming / Re: What would you consider the WORST game of the decade?
« on: September 21, 2016, 04:34:07 PM »
madden 09
thank you for specifying the year as if they're not all the same
nice original joke! clever and witty! you are #1 best smart man!
>joke

lol
oh sorry i forgot that you're literally retarded enough to be serious about that

i will try to be more mindful in the future, darling
Retarded enough to be serious about it, or not retarded enough to think that sports games offer any meaningful variation whatsoever?

If you think sports games are any different from each other, you might just be on the spectrum.

Considering how low of intelligence you have be to enjoy sports in the first place, it's almost guaranteed.

13680
Gaming / Re: What would you consider the WORST game of the decade?
« on: September 21, 2016, 04:26:40 PM »
madden 09
thank you for specifying the year as if they're not all the same
nice original joke! clever and witty! you are #1 best smart man!
>joke

lol

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