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Gaming / Re: Anyone want to play BF4 on Xbone with ya boi Mordo?
« on: September 28, 2016, 02:09:09 PM »
you've got to be fucking shitting me with that tag
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 13501
Gaming / Re: Anyone want to play BF4 on Xbone with ya boi Mordo?« on: September 28, 2016, 02:09:09 PM »
you've got to be fucking shitting me with that tag
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Serious / Re: What is even going on anymore?« on: September 28, 2016, 02:05:24 PM »
only eight years ago was this considered the pinnacle of meme achievement:
YouTube 13503
Gaming / Re: Anita Sarkeesian: Sinister Seductress - Tropes vs Women in Video Games« on: September 28, 2016, 01:53:57 PM »Quote With all of these character types, their femaleness or sexuality is an intrinsic part of what is intended to make them dangerous or repulsive. As a result, when male heroes defeat them, their victory is often explicitly gendered, emphasizing that the male protagonist has overcome the female threat and reasserted his dominance and control. This can be as simple as the use of gendered slurs, as in Gears of War 3, when Marcus Fenix stabs and kills the Locust Queen.I really dislike this "gendered insults" meme that pervades many feminist circles. If insults cared about your feelings, they wouldn't be insults. That's the whole point of an insult. 13504
Gaming / Re: Too many people of colour in Battlefield 1« on: September 28, 2016, 01:37:40 PM »no, there weren't any black people in WWI that's clearly just smudged from age 13505
Serious / Re: BEWARE OF RIGHT-WING FAMILIES« on: September 28, 2016, 01:33:00 PM »Those are obviously exceptions.No, good parents are the exceptions. As we've already discussed, there's very few of those. Quote Respect is earned, not pride. You should try to make your parents proud and yourself proud.Okay, I mixed up my thoughts there. The thing is, if I don't respect you, I don't care to make you proud. And for what reason would your parents take priority anyway? Why wouldn't you make as many people in your life as proud as possible, if that matters to you? Why are your parents special? Because like I said--most parents have dogshit values. If my parents were as psychologically abusive as the average parent (which would be a hell of a statement), I'd care FAR less for their pride than I'd care about, say, my English professor's pride. Or an elder sibling's, if I had any. Someone who I respect, if I didn't already respect my parents. 13506
Gaming / Anita Sarkeesian: Sinister Seductress - Tropes vs Women in Video Games« on: September 28, 2016, 09:54:51 AM »YouTube Transcript CLIP: Mass Effect 2 “Look into my eyes and tell me you want me. Tell me you’d kill for me. Anything I want.” Id Software’s 2004 game Doom 3 took the basic concept of their earlier Doom titles–a space marine singlehandedly fighting his way through hordes of demonic abominations–but it used the vastly improved computer graphics of its time to create a moodier, scarier tone. Along with the reimagined environments, sharper textures and more atmospheric lighting effects, the creative team also designed some unsettling new monsters for this latest confrontation with the forces of hell. One of those new monsters was the Vagary, a monstrosity with the upper half of a naked woman and the lower half of a giant spider, who also happens to be pregnant with a demon fetus in her abdomen. It’s no mistake that the Vagary blends female sexuality and fertility with elements designed to be unsettling or horrifying. The book The Making of Doom 3 reveals that the game’s creative team summed up the driving concept for the Vagary with the equation, “sexy + gross = creepy.” What the makers of Doom 3 may not have realized is that this equation was in no way new, original, or innovative. On the contrary, by singling out the Vagary, the only female enemy in the game, for her gender and using this to make her uniquely repulsive, the designers were participating in a very long tradition of creating female creatures who function to demonize femaleness itself. To understand how such characters function, we actually need to venture back a few millennia, to times when myth and folklore were part of how people interpreted and made sense of the world. Just as modern media both reflects and shapes our culture today, those ancient stories weren’t simply meaningless entertainment in their own time. They reflected and reinforced cultural values. Sadly, misogyny has been part of cultures for the past few-thousand years, and the myths and folktales of those cultures reflect that, with female creatures and monsters who represented beliefs that women are inherently deceptive, manipulative, or evil. In his book Misogyny: The World’s Oldest Prejudice, Jack Holland explores this through the story of Pandora from Greek mythology. The first woman, Pandora was created by Zeus specifically to punish humanity after Prometheus stole fire from the gods. She’s given a sealed jar and told to never open it, but because Zeus designed her to be evil and lacking in morals or manners, of course she does open it. By doing so, she unleashes evil into the world, dooming humankind to labor, suffering, aging, illness, and death. Hmm, where else have I heard a story about the first woman doing something she’s not supposed to and being responsible for all the bad things in the world? Commenting on what the tale of Pandora and others like it actually tell us about ancient Greece, Holland writes: “As well as burdening Pandora with responsibility for the moral lot of man, the Greeks created a vision of woman as ‘the Other’, the antithesis to the male thesis, who needed boundaries to contain her… Any history of the attempt to dehumanize half the human race is confronted by this paradox, that some of the values we cherish most were forged in a society that devalued, denigrated and despised women.” And in his book The Gender Knot, Allan G. Johnson discusses the relationship between mythology and misogyny, saying: “The cultural expression of misogyny–the hatred of femaleness–takes many forms. It’s found in ancient and modern beliefs that women are inherently evil and a primary cause of human misery–products of what the Greek philosopher and mathematician Pythagoras called the ‘evil principle which created chaos, darkness, and woman.’” So there’s a little mathematical fun fact for you: the guy who came up with the theorem you learned in geometry class wasn’t just a brilliant mathematician, he was also a total misogynist! The equation “sexy + gross = creepy” pertains not just to the Vagary but to a whole category of characters I refer to as “grotesquely female.” These are characters who incorporate highly gendered or sexualized elements in ways that are specifically intended to be creepy or disgusting. Other examples of the grotesquely female include Diablo 3’s Cydaea, the maiden of lust, who spouts dialogue in a sensual, seductive tone while also taking the form of a giant spider woman. Clotho, the third sister of fate in God of War 2, has naked breasts all over her body in a way that is clearly meant to be repulsive, while in Dante’s Inferno, Cleopatra’s nipples release demon babies who attack the player. And, well, I don’t think this footage of the boss Cailleach from Bloodforge needs any explanation. Now of course, there’s no shortage of male characters in games who are also meant to elicit disgust, but the unsettling nature of those characters is not explicitly tied to their gender. They don’t function to suggest that maleness itself is inherently disgusting or dangerous. With these female characters, on the other hand, their grotesque nature is inextricably tied to their gender. Elements that are often presented as titillating in other contexts are twisted and made repugnant, so that their femaleness itself is what serves to make them disgusting. Exploiting women’s femaleness is not always done by presenting them as repulsive. With some, it’s their attractiveness or seductiveness that makes them worthy of fear, scorn, and contempt. Among the most famous female mythological creatures are the Sirens, whose voices were irresistibly alluring to men who sailed near their island and heard their songs. But the music of the Sirens was as dangerous as it was captivating, and the sailors who were seduced by the sound soon found themselves shipwrecked and stranded. Some interpretations characterize the Sirens as cannibals who murdered the shipwrecked men and feasted on their flesh. And there are endless other mythological creatures created explicitly to demonize women such as the succubus: a female demon who sexually lures and seduces men; the harpy: a screeching bird creature with the face of a woman; and of course the classic witch, a dangerous myth that resulted in the deaths of tens of thousands of real women across Europe and the American colonies in the 16th and 17th centuries. These archaic villainizing notions about femaleness are anything but ancient history. Their contemporary counterparts still show up in many games today, communicating the same regressive ideas about women’s sexuality. In the 2010 game Mass Effect 2, players can agree to help the asari justicar Samara capture her daughter Morinth, a fugitive who suffers from a genetic disorder that makes mating with her deadly. When Samara confronts Morinth, players have two options: to keep their word and help Samara, or to betray and kill Samara, and add Morinth to their team in her place. If players side with Morinth, she later tries to seduce Shepard with talk of the incredible ecstasy they might experience with her. But if players are swayed by Morinth’s promises and choose to be with her, Shepard dies, just like all of Morinth’s other lovers. While grotesquely female characters are designed to make femaleness repugnant by blending sexuality and repulsiveness, temptresses like Morinth make femaleness threatening because of their sexuality and attractiveness. This tradition of sexualized, evil women in the temptress mold includes characters ranging from the Dark Queen of the Battletoads games to Elizebet from Ninja Gaiden Sigma 2. In Hitman: Absolution, if players track the target, Layla, to a secret room in the penthouse, she strips for Agent 47 in an attempt to distract him before drawing a gun and trying to kill him. The problem with these representations is not that they depict female characters who are sexual. It’s the way that sexuality is presented, as a threat or a weapon rather than as something to be enjoyed by these women and those they choose to consensually share it with. It’s a false notion of female sexuality rooted in ancient misogynistic ideas about women as deceptive and evil. Games sometimes blend the two extremes of the temptress and the grotesquely female, presenting us with female characters who initially appear attractive and alluring, only to have their true form revealed as monstrous and threatening. The critically acclaimed 2013 game Brothers: A Tale of Two Sons tells the story of brothers on a quest to find a cure for their ailing father. At one point on their journey, they rescue a young woman who it appears is about to be sacrificed. The seemingly innocent young woman then travels with the brothers for a while, flirting with the older one and luring the two of them off course and into a shadowy cave. Here, her true nature and intentions are revealed when she transforms into a giant spider and tries to trap the protagonists in her web. The boys escape from her trap and fight back, ultimately killing her, but not before she gives the older brother a fatal wound. DmC features a scene in which Dante confronts Lilith, a character whose sexualization is intended to be unsettling rather than titillating, as if she thinks she’s sexually appealing while the player is meant to find her unattractive. Lilith then undergoes a horrifying transformation as the demonspawn she’s carrying inside of her emerges to fight Dante. In Ms. Splosion Man, the final boss initially appears to be a cartoonishly sexy woman in a wedding dress. However, when she is defeated for the first time, she reveals her true form, a gigantic, grotesque female creature. While this is played for laughs, the core idea that female sexuality is inherently deceptive or threatening remains the same. With all of these character types, their femaleness or sexuality is an intrinsic part of what is intended to make them dangerous or repulsive. As a result, when male heroes defeat them, their victory is often explicitly gendered, emphasizing that the male protagonist has overcome the female threat and reasserted his dominance and control. This can be as simple as the use of gendered slurs, as in Gears of War 3, when Marcus Fenix stabs and kills the Locust Queen. CLIP: Gears of War 3 “…and everyone else you killed, you bitch.” Or it can be graphically sexual, as in the killing of Cleopatra in Dante’s Inferno, or in this boss fight with Carmilla in Castlevania: Lords of Shadow 2, which ends with the protagonist impaling the vampire through the mouth. Yeeeeah…. Of course, it’s entirely possible to have female villains who don’t reinforce the idea that female sexuality or femaleness itself is threatening or repulsive. In Knights of the Old Republic 2, Kreia is a richly developed and complex villain whose evil is not tied to her gender. In the Portal games, the malicious AI GlaDOS’ obsession with taunting and killing the protagonist is presented in a smart, engaging way that doesn’t reinforce misogynistic ideas about women as a whole. CLIP: Portal “ The Enrichment Center once again reminds you that android hell is a real place, where you will be sent at the first sign of defiance.” And no list of cool female villains from games is complete without the dashing criminal mastermind, Carmen Sandiego. These representations are often defended because they are rooted in storytelling traditions that date back for thousands of years. But for as long as it has existed, misogyny has been reinforced by the stories that cultures have told themselves; myths, legends, folktales and religious teachings have been used as tools to contribute to the oppression of women for millennia. When games today uncritically employ such representations, they aren’t tapping into some intrinsic truth of human existence. They’re doing what stories involving such characters have always done: perpetuating false notions that women are inherently misleading and manipulative, and that female sexuality is something to be shamed, feared and controlled. Those ideas were harmful 2800 years ago, and they’re still harmful today. Once again, I think the general principles made here are solid, but some examples of her examples are a little shaky. 13508
Gaming / Re: What would you consider the WORST game of the decade?« on: September 28, 2016, 09:38:18 AM »Wind waker.That's not even close to being in this decade. 13509
Gaming / Re: Anita Sarkeesian - All the Slender Ladies: Body Diversity in Video Games« on: September 28, 2016, 09:37:03 AM »i watched the videoI summarized my thoughts in this post. Characters can't just be overweight for the sake of being overweight--and that really goes for any body type. Ryu from Street Fighter is super buff--not just because it makes him a desirable player avatar, but because he literally fights for a living. He aims to be the strongest fighter in the world, so his physique should reflect not only his strength, but his work ethic. The same general principle applies to almost all other Street Fighter characters. It's hard to justify having fat characters in a game like that. It's not impossible, but it's difficult. Bob from Tekken is the only character I can think of who is overweight, but his size isn't really played for laughs--he's proud of obesity. But still, that's more an example of a "fat character" instead of "character who also happens to be fat," if you know what I mean. The latter is what Anita wants, I think. That said, you already know I'm all about decreasing the number of hyper-sexualized female characters in video games, because I find them just as obnoxious as having a bunch of overweight characters would. Not everyone's attractive, yet the designers purposely sexualize their female characters because they know that it'll help sell the game to horny, pubescent teenagers, lonely adult men, etc. It's unnecessary pandering. I'm really just against all pandering--to any crowd ever. Make the game you want to make, and then I'll judge it from there. Don't make the game that you think other people will necessarily enjoy--or you, for that matter. Imagine if people wrote books like they design video games. It would be retarded. Obviously, gaming is an industry, so it might be silly to even talk about making games that don't serve a market, but that's just the inherent issue, isn't it? But I don't wanna ramble too hard. 13510
Serious / Re: BEWARE OF RIGHT-WING FAMILIES« on: September 28, 2016, 09:21:30 AM »How so?Parents are going to have different standards of pride--and those standards aren't always rational. There are parents who almost disown their children because they didn't make it on the fucking high school football team, or because they didn't win the big game. Or maybe they don't believe in God and refuse to go to church. Why should they try to make them proud? Maybe your dad as a deadbeat/pedophile/rapist, or and maybe your mother is a negligent junkie herself who couldn't give less of a fuck about you. As Class said, even if they're good parents, there's nothing about the fact that they gave birth to you that somehow indebts you to their sense pride. Pride is earned. Some parents don't deserve happiness. Some people don't deserve happiness. If you wanna make your parents proud, that's on you--fortunately, I have parents that I'd like to make proud some day (and in a lot of smaller ways, I already have). But not everybody should be expected to, and it's certainly not indicative of a lack of morals if you don't. 13511
The Flood / Re: What are anti-fur people tying to accomplish by bullying people?« on: September 28, 2016, 09:09:19 AM »It's exactly what they're doing.Unless guns are being put to people's heads, I'm afraid you can't come close to making that argument. Quote And fyi, doing so is called a forced meme, something you've always hated iirc.I hate Internet memes, not memes in the Dawkins sense. 13512
The Flood / Re: What are anti-fur people tying to accomplish by bullying people?« on: September 28, 2016, 09:01:28 AM »It's not okay to force your lifestyle and values on others.Yes it is--but that's not what they're doing. 13513
The Flood / Re: What are anti-fur people tying to accomplish by bullying people?« on: September 28, 2016, 09:00:07 AM »
They're heroes.
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Gaming / Re: Minecon 2016« on: September 28, 2016, 03:11:51 AM »"I'm 16 and I cringe at everything!!! xDD"Eh, it wasn't even that bad. Shame we're never going to have a cringefest Minecon again.Did you even watch the video? It wasn't that bad. The fat chick who was going on about how half of gamers are female was the only bad part. 13515
The Flood / Re: nice dead site 😏« on: September 28, 2016, 01:10:55 AM »
licorice is awful
it's also spelled retarded for how it's pronounced 13516
Serious / Re: BEWARE OF RIGHT-WING FAMILIES« on: September 27, 2016, 06:35:46 PM »all right i was with you but now you're just talking stupid shitDoing whatever you want to your own body is a human right.No it isn't. You have no right to squander the life your parents gave you. It's not your life. If your dad didn't put his penis in your mother you wouldn't be here. Show a little respect for your parents. 13517
Gaming / Re: What makes a game fun for you?« on: September 27, 2016, 03:42:09 PM »i'm talking about things like dark souls by the wayLike Dead Space, and I would say Mass Effect 3, but it was actually kinda fun.Modsdon't forget invasive multiplayer where other people can just enter your game at random and fuck your shit up--some would say, non-consensually not sure if that changes what you said 13518
Gaming / Re: What makes a game fun for you?« on: September 27, 2016, 02:53:52 PM »Modsdon't forget invasive multiplayer 13519
The Flood / Re: One thing I hate about rain.« on: September 27, 2016, 01:53:10 PM »
i mean, i don't really get it
if you need to get past them, i don't understand why you'd get arrested just for trying to cut under someone's umbrella it's not really that big of a deal--if they're honestly gutted about it, they can go fuck themselves 13520
The Flood / Re: One thing I hate about rain.« on: September 27, 2016, 01:50:18 PM »
"excuse me"
problem solved 13521
Serious / Re: BEWARE OF RIGHT-WING FAMILIES« on: September 27, 2016, 01:39:56 PM »You're so cool and edgy for not caring about kidsfucking RIGHT people just love to mock the whole "think of the children" thing but maybe doing that every once in a while isn't such a bad fucking idea 13523
Serious / Re: Trump vs Hillary, Presidential Debate 2016. HERE WE GO LADS.« on: September 27, 2016, 01:02:30 PM »Hillary will have no chance to win the election.Screencapped. 13524
Gaming / Re: Overwatch« on: September 27, 2016, 11:35:17 AM »
it sucks when the one class your team needs also happens to be your least favorite character, though
so do you play as your favorite character whom you actually like, or someone who will actually help the team 13525
Serious / Re: Trump vs Hillary, Presidential Debate 2016. HERE WE GO LADS.« on: September 26, 2016, 10:41:07 PM »a donald trump led america won't be america for long, it will be a giant nuclear craterWouldn't go that far. 13526
Serious / Re: Trump vs Hillary, Presidential Debate 2016. HERE WE GO LADS.« on: September 26, 2016, 10:09:35 PM »Missed it. Just watching it right now. I expect a shit show?Yeah, but not the entertaining kind. The kind that makes you question why you're spending 2 precious hours of your life on it. 13527
Serious / Re: Trump vs Hillary, Presidential Debate 2016. HERE WE GO LADS.« on: September 26, 2016, 10:03:15 PM »
Anyone gonna watch the VP debates?
I know literally nothing about Kaine or Pence, so maybe that would be worth checking out. Maybe. 13528
Serious / Re: Trump vs Hillary, Presidential Debate 2016. HERE WE GO LADS.« on: September 26, 2016, 09:54:48 PM »
"Will you accept the outcome of this election?"
who gives a fuck why is that a question 13529
Serious / Re: Trump vs Hillary, Presidential Debate 2016. HERE WE GO LADS.« on: September 26, 2016, 09:47:44 PM »What the fuck kind of debate gives the respondents two minutes to reply?The problem there is the public's attention span. The average burger doesn't want to sit through that. 13530
Serious / Re: Trump vs Hillary, Presidential Debate 2016. HERE WE GO LADS.« on: September 26, 2016, 09:23:57 PM »
i'm glad our republican presidential candidate is not above the ol' "i'm rubber, you're glue" approach
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