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Messages - Flee

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6601
The Flood / Re: This is what a Sep7agon party would look like.
« on: September 29, 2015, 03:00:18 AM »
Still no clue what a project brief is.

And yeah, you can go for civil and/or criminal liability.

6602
The Flood / Re: This is what a Sep7agon party would look like.
« on: September 29, 2015, 02:50:39 AM »


You're the one on the left right?
Well I do actually own a Rainbow Dash shirt. >_>
Flee they put MLP on my Illustration protect brief.

You're a lawyer, I want to sue
What exactly is a project brief?

And unless you're somehow affiliated with Hasbro or have some rights to the My Little Pony IP, I don't see how or what you're going to sue for.

6603
The Flood / Re: FLEE IS MY BEST FRIEND
« on: September 29, 2015, 02:48:04 AM »
Honestly though, I did draw some ponies back in my day that weren't too shabby.

6604
The Flood / Re: This is what a Sep7agon party would look like.
« on: September 29, 2015, 02:44:07 AM »


You're the one on the left right?
Well I do actually own a Rainbow Dash shirt. >_>

6605
The Flood / Re: Daily Reminder
« on: September 28, 2015, 04:36:47 PM »
>being this mad over superior song and condiments

Caesar called us the bravest and strongest of the Gauls and Germanics for a reason. Belgium 2-1 USA World Cup 2014 never forget best day of my life yanks go home.
>winning by one goal against a country that doesn't even give a shit about soccer
Should've won by 4 if jesus didn't bless your goal keeper.

Biggest and most popular sport in the world. Country of about as many people as NYC beats one of the largest, highest populated and most sport-centered countries in the world.

Praise Belgica.

6606
The Flood / Re: Daily Reminder
« on: September 28, 2015, 04:23:29 PM »
>being this mad over superior song and condiments

Caesar called us the bravest and strongest of the Gauls and Germanics for a reason. Belgium 2-1 USA World Cup 2014 never forget best day of my life yanks go home.

6607
The Flood / Re: This is... nice.
« on: September 28, 2015, 03:32:37 PM »
this is nice song
It does grow on you, doesn't it?

6608
Septagon / Re: Make Simseo shorten his name
« on: September 28, 2015, 02:25:27 PM »
I'm moving this to Septagon as this is a somewhat serious issue of site management.
flee no
flee yes.

I'm not doing this for the specific case of you or Simseo, but because people breaking the lay-out in general is obviously a coding issue that Cheat has dealt with before (see: super long Anarchy avatars and such). This too deserves a proper discussion.

6609
Septagon / Re: Make Simseo shorten his name
« on: September 28, 2015, 02:15:34 PM »
I'm moving this to Septagon as this is a somewhat serious issue of site management.

6610
The Flood / Re: Who would win
« on: September 28, 2015, 12:20:45 PM »
Tbh the Con Air copies can just attack at night when the suns are turned off.

6611
The Flood / Re: This is what a Sep7agon party would look like.
« on: September 28, 2015, 12:04:40 PM »
You guyse better know how to play beer pong! I would destroy you. I'm already used to going to sausage fest parties, but I think this sausage fest would be most interesting, and I think I'd spend my time checking the closets if you know what I mean.
 

To see if Yuta is about ready to come out?

6612
The Flood / Re: This is... nice.
« on: September 28, 2015, 09:47:43 AM »
Terrible taste in condiments is clearly linked to awful music choices.

6613
Why not just put the sauce on the side so you can dip
This one has the right idea.

6614
>ketchup on fries
>oven-baked fries

Literally kill yourself.
Looks all fine to me, son.
>ketchup on fries
>oven-baked fries

Literally kill yourself.
There's literally nothing wrong with either of those things
Literally commit mutual suicide if you think this is in any way acceptable.
go eat your mayo somewhere else, brony

6615
>ketchup on fries
>oven-baked fries

Literally kill yourself.
Looks all fine to me, son.
>ketchup on fries
>oven-baked fries

Literally kill yourself.
There's literally nothing wrong with either of those things
Literally commit mutual suicide if you think this is in any way acceptable.
Hey Flee

You're a brony.
Clearly a brony with superior taste, as if my fedora wasn't already enough proof of that.

6616
Gaming / Re: Mortal Kombat X Review
« on: September 28, 2015, 07:14:54 AM »
I casually played the previous Mortal Kombat game. Briefly considered picking this one up but decided against it. Still have many other games to play first.

6617
The Flood / Re: This is what a Sep7agon party would look like.
« on: September 28, 2015, 07:09:22 AM »

6618
>ketchup on fries
>oven-baked fries

Literally kill yourself.
Looks all fine to me, son.
>ketchup on fries
>oven-baked fries

Literally kill yourself.
There's literally nothing wrong with either of those things
Literally commit mutual suicide if you think this is in any way acceptable.

6619
>ketchup on fries
>oven-baked fries

Literally kill yourself.

6620
The Flood / Re: Sep7agon.net - The TV Tropes Article
« on: September 27, 2015, 03:27:42 PM »
This, I like.

6621
Gaming / Re: Rome 2: Total War
« on: September 27, 2015, 03:11:34 PM »
Sooo I'm already understanding the complaints about bugs. 5 minutes into the game (the prologue) and I run into a gamebreaking bug preventing me from finishing the mission and accessing the other parts of the tutorial. I defeat the men handling the siege engines, the objective gets checked off and then nothing. No new objective, no markers, no cutscene. I can't fight any other units or move anywhere new. Restarted the game and retried the entire mission only to run into the exact same bug again.

Wonderful.
That's strange, after the siege engines it told me to cross the river and attack.
Restarted my PC, cleared the game's cache, restarted prologue and it bugged out at the exact same point. I take out the siege engines, the objective gets marked off and nothing else happens. I don't get a new mission, no cutscene plays and I can't go do anything else. I can move around the map with my troops and can attack the enemy forces, but past a certain point they just stop attacking and are unable to die because of tutorial purposes.

So I can't finish the prologue and can't access the actually interesting parts of the tutorial on how to manage your campaign. Never played a total war game before where you can't have armies without a general or where there's things like food / population surplus and whatnot. Ugh.
how did you take out the siege engines? i read in one thread that apparently if you take the siege engines with archers the bug occurs but i dunno it seems like a silly reason
Eh, I just bumrushed it with all my units. There's only a few dozen men arming the engines and they started routing as soon as the first of them fell. I chased them and killed almost all of them.

I guess I'll give it another try later without getting my archers involved, see if that does anything.

6622
Gaming / Re: Mortal Kombat X
« on: September 27, 2015, 11:41:28 AM »
No review yet. Feel free to do so, I would love to read it.

6623
The Flood / Re: gonna try something new
« on: September 27, 2015, 11:15:25 AM »
Locked on request.

6624
Gaming / Re: Rome 2: Total War
« on: September 27, 2015, 09:51:34 AM »
Sooo I'm already understanding the complaints about bugs. 5 minutes into the game (the prologue) and I run into a gamebreaking bug preventing me from finishing the mission and accessing the other parts of the tutorial. I defeat the men handling the siege engines, the objective gets checked off and then nothing. No new objective, no markers, no cutscene. I can't fight any other units or move anywhere new. Restarted the game and retried the entire mission only to run into the exact same bug again.

Wonderful.
That's strange, after the siege engines it told me to cross the river and attack.
Restarted my PC, cleared the game's cache, restarted prologue and it bugged out at the exact same point. I take out the siege engines, the objective gets marked off and nothing else happens. I don't get a new mission, no cutscene plays and I can't go do anything else. I can move around the map with my troops and can attack the enemy forces, but past a certain point they just stop attacking and are unable to die because of tutorial purposes.

So I can't finish the prologue and can't access the actually interesting parts of the tutorial on how to manage your campaign. Never played a total war game before where you can't have armies without a general or where there's things like food / population surplus and whatnot. Ugh.

6625
Gaming / Re: The EB Games Expo/Fallout Cosplay (3 Days)
« on: September 27, 2015, 09:47:51 AM »
Anyone ever tell you that you look like Simon Pegg? That's the first thing I thought of when I saw the pic of your face.



Cool cosplay, btw. Better keep us posted on the convention.

6626
Gaming / Re: Rome 2: Total War
« on: September 26, 2015, 10:08:56 AM »
Sooo I'm already understanding the complaints about bugs. 5 minutes into the game (the prologue) and I run into a gamebreaking bug preventing me from finishing the mission and accessing the other parts of the tutorial. I defeat the men handling the siege engines, the objective gets checked off and then nothing. No new objective, no markers, no cutscene. I can't fight any other units or move anywhere new. Restarted the game and retried the entire mission only to run into the exact same bug again.

Wonderful.
That's strange, after the siege engines it told me to cross the river and attack.
I'll try it again later, but some googling reveals that I'm not the only one with this issue.

6627
The Flood / Re: Fellow limeys. What supermarket do you shop at?
« on: September 26, 2015, 10:04:47 AM »
I don't know what a limey is but I usually go to Colruyt.

6628
The Flood / Re: gonna try something new
« on: September 26, 2015, 10:04:01 AM »
What prompted the change into Verbatim 2.0?

You and I go back quite a bit, and I remember our previous interactions on B.net to be quite different and often boiling down to "kill yourself you miserable brony cunt". Good times just the same, but a pretty remarkable change from where were once at.

6629
Gaming / Re: Rome 2: Total War
« on: September 26, 2015, 08:28:15 AM »
Sooo I'm already understanding the complaints about bugs. 5 minutes into the game (the prologue) and I run into a gamebreaking bug preventing me from finishing the mission and accessing the other parts of the tutorial. I defeat the men handling the siege engines, the objective gets checked off and then nothing. No new objective, no markers, no cutscene. I can't fight any other units or move anywhere new. Restarted the game and retried the entire mission only to run into the exact same bug again.

Wonderful.

6630
Gaming / Re: Rome 2: Total War
« on: September 26, 2015, 04:23:58 AM »
Oh and one more thing, can anyone give me a brief overview of the DLC? The humble bundle came with all of the expansion packs included, so I have access to all of them. Should I still just play a grand campaign first? Does the DLC add anything to that general grand campaign, or are they completely separate? Should I play one of those instead?

Caesar in Gaul is pretty much what it says on the tin. You play as the Romans, or some of the Gallic factions, and there may be a Germanic one, the map is covers just France, I think.

Hannibal at the Gates is set in the early days of the Roman Empire. You can play as Rome, Carthage, and I think a coupe of Iberian factions. The map covers the Western half of the Mediterranean.

Wrath of Sparta is set during the Peloponnesian War. You can play as Sparta, Athens, Corinth, or the Boeotian League. The map covers Greece, some of the Balkans, some of the Black sea, and the Western tip of the Anatolian peninsula.

I think the rest are faction DLCs, which you can get a good idea of by looking at the grand campaign faction screen and through the custom battles faction unit rosters.
Do any of these somehow tie into a grand campaign? As in, do these factions / maps / new units / buildings get added to the massive main map or are they completely stand-alone?

Also just realised that apparently the Hannibal one was not included in the Humble Bundle. Oh well.

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