Dark Souls Impressions - The FINAL Update

Big Boss | Mythic Card Master
 
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Jacob Potila was actually a Jacob Flotilla of lies.- WarTurkey
My audio on Elgato is like a few seconds ahead of my clips :(
Had the same problem, but I think I solved it. You just gotta reduce the quality. Your PC probably can't handle your current settings.

It's pretty low as it is. Skips frames too :(


 
Verbatim
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<- Previous update: More Like CRAPricorn

Recap:
- Killed the Titanite Demon in the old church
- Learned about sorcery at Firelink Shrine
- Tried out all my weapons I've picked up so far
- Bought the Crest of Artorias
- Killed the Capra Demon

Current missions:
- Explore the Depths



I didn't explore the Depths right away--mostly because I didn't actually know where the Depths were. I took it upon myself to restock on some items--including a Ring of Sacrifice, which is my new favorite thing. When equipped, it lets you keep your souls and humanity upon death. The only downside is that it breaks after one use, but you can just repurchase it for a piddly 5000 souls. Totally worth it.

Anyway, the Depths ended up being located past that locked door I found in the lower Burg. I was kinda hoping it would'e been the key to the door in the Taurus Demon's tower, but it wasn't.

I had a baaad feeling about this place, just by the name, and the scenery wasn't doing me any favors, either. Down a couple sets of stairs, I was led through a connection of these dingy, dimly-lit, yet empty rooms. Then I was led to a larger room with a bunch of tables set up. A group of torch-gripping hollows were present, as well as two big motherfuckers wielding big-ass meat cleavers. One of them was preparing meat in a corner, but the other, for some reason, was higher up, standing on the wooden planks above the room. I shot a fire arrow at this one, and it fell down to where I couldn't see it. Then I made my way towards the hollows.

Uh-oh: In my attempt to crash their little party, I was assaulted by this enormous wave of slowdown. Apparently, for whatever reason, that's a common issue in this area. The frame rate just sinks like a rock. This made fighting the butchers a little bit more tense than it needed to be. When they spot you, they chase you relentlessly. I was afraid to attack, because of the huge delay on all my strikes. Once I was able to take them out, though, the frame rate got better again. Hopefully that won't be ever a problem in the future.

Anyway, there was a chest waiting for me near a boiling cauldron. It contained a Large Ember. I wasn't quite sure what it was for when I first picked it up, but I think I get it now. Currently, my Winged Spear has been upgraded to a point where I can't upgrade it anymore (+5). The Large Ember basically allows me to increase the number of times I can upgrade it by another 5. So, if I wanted, I could have a Winged Spear+10. Pretty cool.

The next area is where shit started getting kinda nasty. Looking around, there was another staircase that led beneath the floorboards into a bed of water. Waist-deep in it, my walking speed was heavily reduced, but when I turned around, I noticed a gaping hole in the wall off to one side of the building--so, climbing up the pile of rubble, I waltzed right in.



Walking across a drenched hallway, I spotted a corpse in a little alcove, just asking for me to pick up its item. As soon as I got near it, though, something from above PLOPPED right onto my head, engulfing my whole upper torso. The only thing I could do was mash desperately in an attempt to escape from its grasp--but I was actually successful.

Taking a moment of pause to look at my slimy assailant, it was a horrible, amorphous blob of shit. Actually, it kinda reminded me of one of those Like Likes from Zelda. You know--those gross mucous monsters that eat your shield if you let them swallow you? Yeah, those. This thing didn't eat my shield, though. Thank god.

Trying to hit it with my spear was proving to be an ineffective strategy. It wasn't taking any damage, and hitting it in the first place was difficult, because it squishes so low to the floor--so I said "fuck it" and threw a Firebomb at it instead. That's my favorite solution to all of my problems in this game: "If all else fails, throw Firebombs." Luckily, I went ahead and bought 60+ of them prior to entering this place.

Still, after that first one attacked me, I started playing super cautious. I don't need random gross shit dropping on my head. It was here that I began to appreciate the ability to walk in this game.

You know how in most modern 3D games, you have the option to walk instead of run? Maybe you don't, because it's such an underutilized feature. By tilting the stick forward partially instead of all the way, you can casually stroll to your destination, rather than run. This has been a convention of 3D games for a very long time, ever since fifth gen--and usually, it's completely useless. I mean, why walk when you have a much faster option? There's no point.

This game, however, actually gives walking a great deal of purpose. Not only does walking allow you to sneak past (or behind) certain enemies--it's also a method of psychological precaution. Let me explain: As you enter a new area, it's probably not very wise to just go in and bumrush the place blindly. I mean... I guess you can do that, but that's very risky. You're way more likely to get yourself killed for no reason. By walking, you're giving yourself a chance to mentally prepare yourself, be careful, and take note of your surroundings.

Not to mention, it's an interestingly human thing to do. In real life, if you're alone in a dark place you've never been in before, you're probably going to walk slowly, too--out of fear. Sudden movements could provoke any number of horrifying things--so you step quietly, so as to not disturb anything. It's not just practical in a video game sense to walk slowly--it has psychological effects, too. It makes you feel safer, and puts you at ease.

You can probably point to a few games that utilize walking in the gameplay in a more contrived way--but this is perhaps the first game I've ever played where I'm not only choosing to walk because it's tactical, but also because I'm genuinely scared of what I'm about to see hiding around that corner, and walking gives my heart a chance to brace itself before I get jumped. It would be mentally distressing for me not to walk. It sounds weird, but I think that's really, really cool. It's the sheer subtlety of it that I like, I guess. It's such an obscure, unassuming feature that nobody ever really thinks about.

I dunno, maybe I'm the only one who does that.

Anyways, I found a big-ass rat. As in, big enough to be a boss. It was HUGE. But it's also behind a set of iron bars, so I didn't get to fight it yet. It would probably just kill me anyway. Since I couldn't do anything except stare at him like a scared kitten, I continued on to the next... gorgeous area.



Judging by the wretched scenery, it soon became apparent to me exactly what the Depths even is--it's a sewer complex. Now, I know you guys are already well-aware of what the place looks like, but I'm going to describe it anyway, because I like flattering myself with my descriptive writing. *AHEM*

Swaths of frothy gunk infected the halls of the complex. The floor was inexplicably bestrewn with massive pustules of sick and blood, which violently burst into a gory mess when kicked over. Though they were grotesque, I knew I had to pop every single one that I saw, because I knew that there could be something of value inside them. The waterworks were hellish. Undead rats of varying sizes scrambled all over the place, and the ominous drone of the waterfall echoed through the tunnels, permeating the halls, and eliciting the lowly ambiance of the damned.

okay i'm done

Basically, this place is atmospheric as hell and I love it. It's not a comfortable place--it's a cold, musky, unpleasant place filled with gross shit--but that the game is capable of evoking such revulsion from me in the first place? That speaks volumes of the game's level of immersion.

Then I saw one of the most disturbing enemies I've ever seen in a non-horror game. They're basically just lizards, except they have these horrendously bulbous eyeballs, just to scare the fuck out of you (and yes, I know they're not its actual eyes). They don't really do much, though. Their only attack is to puff up their vocal sac, like a frog, and blow a billow of smoke at you. I don't know what the smoke does, because I've never induced myself to be affected by it. I'm sure it's nothing good, but if someone could just tell me, that would be great.

Occasionally, a lizard will drop an Eye of Death upon killing it, which is yet another scummy online play item that enables you to be an absolute scumfuck prick to your fellow players. That's all. Nothing good. Honestly, online play is looking pretty irredeemable to me right now. There's really no excuse for this shit.

The lizards weren't all bad news, however. They were guarding what might just be my new favorite spoil: a Ring of the Evil Eye. This ring allows me to play vampire and steal a little bit of health from every enemy that I kill--and, considering the number of enemies in this game, that seems pretty intensely useful. Especially for me. Since I squandered that Fire Keeper Soul, I'm gonna need all the health boosts I can get.



This game has a way of making you feel like you're in a maze. All I was trying to find was a bonfire. The rats were starting to take a toll on my health--I didn't have a drop of Estus left, but I did find the key to some locked door. You know, if I had just chose the Master Key, I wouldn't even have to worry about this shit.

I ended up making the colossally stupid decision of crossing a fog gate before I was prepared to do so. With no Estus, I was met face-to-face with the blatant yonic symbol itself--the Gaping Dragon.

I heard through the grapevine that this thing is supposed to be one of the easier boss fights in the game, but I still had no Estus, so I fully intended to teleport out of there with a Bone.

...If it didn't bowl me over and one-shot me before I could even use it.

In my defense, I was distracted by its design--this was actually the first boss that was ever shown to me prior to playing Dark Souls. Someone was trying to show me how crazy the bosses are, and the Gaping Dragon was their first example, and... Yeah, I can definitely see their point. This thing could probably pass as an Elder God.

Wasn't quite sure how I was gonna beat it, but I had other shit to worry about, because now I'm back in the Undead Burg, with no bonfire in the Depths to be found. Shit. At least I had my fucking Ring of Sacrifice.



It was at this point that I took Flee's suggestion of patching the game to its latest (and presumably final) version. It had never really occurred to me to do this before, but the fact that I haven't jumped online even once so far has essentially meant that, this whole time, I've been playing an outdated version of the game. Practically vanilla. That would probably explain all the weird glitches and mishaps I've been experiencing so far. If I patched the game, all those issues would hopefully be smoothed out.

And they were, for the most part. I began noticing changes right away. For one, the frame rate issues are completely settled now (maybe it's just that the butchers are now dead, but I highly doubt that). Enemies now give me a seemingly random number of souls when I kill them (e.g. killing a balder knight pre-patch would always result in 100 souls; now, I get anywhere from 100-200 souls). Also, the game actually asks me if I want to play online now (BIG fucking improvement), and finally, the male merchant in the Undead Burg started selling Bottomless Boxes. I bought one in a heartbeat, because I have a hard-on for organization.

I'm actually not sure if any of that was the patch's doing, but whatever. I should've done it a long time ago.



To my delight, the key I found in the Depths did in fact lead to a bonfire. It was here that I considered my options.

I found a couple of interesting things before bumping into the boss. For one, a Greataxe, which has the craziest requirement parameter I've seen yet: 32 strength. There's no way in hell I'm ever gonna be able to use this any time soon. Then there's a Heavy Crossbow, which... eh. It's a little too heavy, and I go into fatroll if I equip it. I leveled up my endurance stat twice with what little souls I had, and it still wasn't enough.

After kindling the bonfire, I set out towards the Gaping Dragon--but I also made sure to visit any alternate routes I haven't accessed before. I discovered that tapping the sprint button while sprinting will cause you to leap forward, which is useful for clearing small gaps.

I found the route I needed to go to visit the boss rat's area, but the second I pop my head out of the door, the rat immediately comes charging towards me, slamming into the wall. I don't think I'm ready for this. I'm sure if I sprinted in, I could play matador and roll out of the way in time, but all I wanted was redemption from the Gaping Dragon for embarrassing me earlier.



Okay, so tomorrow, I'll be uploading a video of my battle with the Gaping Dragon. I decided that the live commentary sucked balls, so I've been trying to find time to record some post-commentary, but there's been delay after delay after delay. Thunderstorms, guests coming over, dogs barking at everything they see outside... You name it. I need some kind of home studio or something.

So yeah, look forward to that.
Last Edit: May 25, 2016, 11:15:45 PM by Verbatim


Batch | Mythic Inconceivable!
 
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When you breath in too much smoke you become 'cursed'

You turn into stone and die, when you respawn you lose a good deal of health until you are uncursed and Im pretty sure you cant unhollow either. The only option is to find the moss lady who sells items that reverse the curse.

There is one other guy who does the same, but thats much further down the line.


Batch | Mythic Inconceivable!
 
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Oh and if you're online and you noticed stone statues around you, thats either the petrified corpse of yourself or other players.


Batch | Mythic Inconceivable!
 
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Also this may save you some time.

As you walk into the last room before the boss, the one that still has mobs, both rats and blobs of shit, now as you enter run directly forward until you hit the wall, turn right and you see that door there? Its a shortcut to the bonfire you unlocked.  Hopefully the depths key you have unlocks it.


 
Verbatim
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Also this may save you some time.

As you walk into the last room before the boss, the one that still has mobs, both rats and blobs of shit, now as you enter run directly forward until you hit the wall, turn right and you see that door there? Its a shortcut to the bonfire you unlocked.  Hopefully the depths key you have unlocks it.
Oh, I'm aware. I'm in the middle of Blighttown at the moment.


Batch | Mythic Inconceivable!
 
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Also this may save you some time.

As you walk into the last room before the boss, the one that still has mobs, both rats and blobs of shit, now as you enter run directly forward until you hit the wall, turn right and you see that door there? Its a shortcut to the bonfire you unlocked.  Hopefully the depths key you have unlocks it.
Oh, I'm aware. I'm in the middle of Blighttown at the moment.
Make sure you bring bug spray the mosquitos there are fierce.

Also may I suggest something that may make Blighttown easier for you? Its minor and you'd be going out of your way back to firelink, but it still helps


 
Verbatim
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Nah thanks, I think I'm good.

Just sitting here trying to think of a title for this update.

edit:
Probably my worst title yet, but I couldn't help but notice the "evil eye" theme this place had going on.
Last Edit: May 26, 2016, 03:56:54 AM by Verbatim


Big Boss | Mythic Card Master
 
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Jacob Potila was actually a Jacob Flotilla of lies.- WarTurkey
The basilisks spray you with nasty shit that kills you and cuts your HP when you die. It decreases more and more each time it happens. Pretty sure in the vanilla DS1 it would make your HP go VERY low but they patched it so it's not so bad.


 
Verbatim
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Updated the OP with my current equipment, stats, and inventory. Added a Bottomless Bag section, as well.

This is shortly after beating the Gaping Dragon. Note the different armor set and rings.

*yellow = equip
Inventory
Consumables
Estus Flask (10)
Black Separation Crystal (1)
Bloodred Moss Clump (19)
Purple Moss Clump (24)
Blooming Purple Moss Clump (7)
Firebomb (46)
Black Firebomb (1)
Throwing Knife (60)
Repair Powder (2)
Lloyd's Talisman (4)
Gold Pine Resin (3)
Alluring Skull (4)
Homeward Bone (9)
Prism Stone (50)
Binoculars (1)
Soul of a Lost Undead (8)
Large Soul of a Lost Undead (6)
Soul of a Nameless Soldier (5)
Large Soul of a Nameless Soldier (6)
Humanity (3)
Twin Humanities (1)
Darksign (1)
Titanite
Large Titanite Shard (3)
Titanite Chunk (3)
Green Titanite Shard (1)
Blue Titanite Chunk (1)
Twinkling Titanite (3)
Demon Titanite (1)
Keys & Tools
Repairbox (1)
Weapon Smithbox (1)
Armor Smithbox (1)
Crest of Artorias (1)
Dungeon Cell Key (1)
Undead Asylum F2 East Key (1)
Big Pilgrim's Key (1)
Residence Key (1)
Mystery Key (1)
Basement Key (1)
Key to Depths (1)
Scrolls
Weapons & Shields
Bandit's Knife
Longsword+2
Zweihander
Scimitar
Mail Breaker
Morning Star+2
Winged Spear+5
Longbow+2
Heavy Crossbow
Knight Shield
Grass Crest Shield+5
Black Knight Shield
Bolts & Arrows
Wood Bolt (50)
Heavy Bolt (8)
Standard Arrow (100)
Fire Arrow (50)
Standard Bolt (50)
Armors
Standard Helm
Hard Leather Armor
Hard Leather Gauntlets
Hard Leather Boots

Elite Knight Helm
Elite Knight Armor
Elite Knight Gauntlets
Elite Knight Leggings
Wanderer Hood
Wanderer Coat
Wanderer Manchette
Wanderer Boots
Eastern Helm
Eastern Armor
Eastern Gauntlets
Eastern Leggings
Rings
Tiny Being's Ring
Blue Tearstone Ring
Ring of Sacrifice
Ring of the Evil Eye
Bottomless Box
Consumables
White Sign Soapstone (1)
Sunlight Medal (2)
Cracked Red Eye Orb (4)
Eye of Death (3)
Firebomb (49)
Throwing Knife (39)
Rubbish (1)
Copper Coin (1)
Weapons & Shields
Shortsword
Broken Straight Sword
Straight Sword Hilt
Rapier
Battle Axe
Gargoyle Tail Axe
Greataxe
Spear
Partizan
Halberd
Caestus
Light Crossbow
Sorcerer's Catalyst
Talisman
Caduceus Round Shield
Cracked Round Shield
Leather Shield
Buckler
Target Shield
Wooden Shield
Hollow Soldier Shield
Balder Shield
Armors
Thief Mask
Black Leather Armor
Black Leather Gloves
Black Leather Boots
Leather Armor
Leather Gloves
Leather Boots
Sorcerer Hat
Sorcerer Cloak
Sorcerer Gauntlets
Sorcerer Boots
Hollow Warrior Helm
Hollow Warrior Armor
Hollow Warrior Waistcloth
Hollow Soldier Helm
Hollow Soldier Armor
Hollow Soldier Waistcloth
Balder Helm
Balder Armor
Balder Gauntlets
Hollow Thief's Hood
Hollow Thief's Leather Armor
Hollow Thief's Tights
Last Edit: May 26, 2016, 01:58:52 AM by Verbatim


 
Pippen
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You either die a hero or live long enough to become Mythic..
So uuuh?

Did you happen to meet any NPC's in that butcher area?


 
 
Flee
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Verb, just in case this wasn't clear, the master key only opens a handful of doors in the first areas of the game. I'm guessing you already realized this, but it's in no way a "open every lock" item. It's particularly useful for speedruns and people who know the game well enough to get certain items early on, but for beginners it can be really confusing and just open up areas you're not supposed to find until way later.

Plus, there's another way to get it that you might have found yet.
Last Edit: May 26, 2016, 11:14:48 AM by Flee


 
Verbatim
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So uuuh?

Did you happen to meet any NPC's in that butcher area?
Oh yeah, I rescued some dude. I forgot all about that.


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Excuse me, I'm full of dog poison
I think I left my sl1 run cursed.

Really not looking forward to farming them souls.


 
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You either die a hero or live long enough to become Mythic..
So uuuh?

Did you happen to meet any NPC's in that butcher area?
Oh yeah, I rescued some dude. I forgot all about that.

Yeah. That guy can help you out when it comes to Pyromancies. Check out Firelink Shrine when you get a chance


 
Verbatim
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YouTube

Sloppiest commentary I've ever done for anything. These are always fun, though, so I'll be sure to do more and improve.


 
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So, naturally, the first thing I wanted to take care of after slaying Gapey was that giant rat mini-boss. I thought of the many ways in which I could approach his lair, and the weapons I would use to kill him--then I realized that I could literally just stab him to death through the iron bars. Easiest fight ever, but I got fuck all but a few souls for killing him.

At first, I made plans to switch back to my Wanderer's clothes straightaway, but honestly, the Hard Leather has grown on me. I'll probably switch back and forth between the two sets, at least until I find something even cooler.

I found Blighttown pretty quickly. The metal fence in the room that lead up to the boss's area was now busted open (somehow), so I could head inside. There, I met a peculiar merchant called Domhnall of Zena. He addressed me as "siwmae"--I never thought I'd hear that word in this of all games. Anyway, he sold some weird shit. He carried a limited quantity of Gold Pine Resin, which I took full advantage of--but also, more interestingly, a couple of crystalline weapons.

The Crystal Straight Sword, for example, while powerful (and cool as fuck), has very low durability, and cannot even be repaired once broken. It was also rather expensive, so I set it aside for now. Maybe I'll buy it some time later.

Beyond the Blighttown foyer produced an eerie green glow upon entry, just to make me feel nice and welcome.


 
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Wow fuck this place.


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His eyebrows sparkling, his white beard hangs down to his chest. The thatched mats, spread outside his chise, spread softly, his splendid attos. He polishes, cross-legged, his makiri, with his eyes completely absorbed.

He is Ainu.

The god of Ainu Mosir, Ae-Oine Kamuy, descendant of Okiku-Rumi, He perishes, a living corpse. The summers day, the white sunlight, unabrushed, ends simply through his breath alone.
Wow fuck this place.
WELCOME TO BLIGHTTOWN
WHERE EVERYTHING IS MADE OF LITERAL SHIT


 
 
Flee
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Best tip to cut off boss tails is to use the most appropriate weapon for that particular job. Gaping's tail sways around quite a bit and hangs into the air at all times. Using a long weapon with vertical swings (Halberd, greatsword, claymore...) would be a lot more effective at getting hits in on it than a thrusting spear. You didn't miss out on much this time, though. The dragon drops a weapon called the Dragon King Greataxe which is so heavy it requires 50 strength to wield. Its special attack is great fun if you can use it, but no big losses here.

Also, you should consider two-handing a bit more often. When you're behind Gaping, there's a short period of time where he can't do anything and you get some hits in. Fighting an enemy like this, there's no downside to two-handing your weapon. There's no reason to block and even if you would block something, the Dragon's attacks are so strong that your flimsy shield won't do much with the endurance level you have now. Might as well go for the extra damage then.

From what I remember, the busted fence to Blighttown is always open. You can get to the merchant before fighting Gaping. Unless I'm very, very wrong, I think you just missed it was already busted open.

Good job though, and welcome to Blighttown. Easily one of the most hated areas in the game, and you've probably already come to experience why.


 
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You either die a hero or live long enough to become Mythic..
Blighttown is 10/10 area tho


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The healthy man does not torture others - generally it is the tortured who turn into torturers.
Wow fuck this place.
WELCOME TO BLIGHTTOWN
WHERE EVERYTHING IS MADE OF LITERAL SHIT
ENJOY YOUR STAY


 
challengerX
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I DONT GIVE A SINGLE -blam!- MOTHER -blam!-ER ITS A MOTHER -blam!-ING FORUM, OH WOW, YOU HAVE THE WORD NINJA BELOW YOUR NAME, HOW MOTHER -blam!-ING COOL, NOT, YOUR ARE NOTHING TO ME BUT A BRAINWASHED PIECE OF SHIT BLOGGER, PEOPLE ONLY LIKE YOU BECAUSE YOU HAVE NINJA BELOW YOUR NAME, SO PLEASE PUNCH YOURAELF IN THE FACE AND STAB YOUR EYE BECAUSE YOU ARE NOTHING BUT A PIECE OF SHIT OF SOCIETY
Blighttown isn't that bad after you die a few hundred times


 
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You either die a hero or live long enough to become Mythic..
Best tip for Blighttown, for the upper areas go slow and steady. Check every nook and cranny and you'll be fine. The enemies aren't that been when you can handle one at a time.

For the lower area, fuck being slow. Move through there as fast as possible. Explore, but don't stick in that sticky shit for long.


 
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I added to the OP what I'm calling a "Major Boss Hitlist."

Major Boss Hitlist
Asylum Demon
Bed of Chaos
Bell Gargoyles
Capra Demon
Ceaseless Discharge
Centipede Demon
Chaos Witch Quelaag
Crossbreed Priscilla
Dark Sun Gwyndolin
Demon Firesage
Dragon Slayer Ornstein & Executioner Smough
Four Kings
Gaping Dragon
Gravelord Nito
Gwyn, Lord of Cinder
Iron Golem
Moonlight Butterfly
Pinwheel
Seath the Scaleless
Sif, the Great Grey Wolf
Stray Demon
Taurus Demon

DLC:
Black Dragon Kalameet
Knight Artorias
Manus, Father of the Abyss
Sanctuary Guardian

I'm using a slightly different list instead of Turkey's. His list added some names and omitted some others. This new list is straight from the Dark Souls wiki. Black Dragon Kalameet, Knight Artorias, and Manus, Father of the Abyss were among the names missing from Turkey's list--I dunno if he just forgot, or what, but this is the list I'm gonna go with from now on.

Naturally, I don't know anything about the remaining bosses except for their names--I already forgot which ones are optional and which ones are required to progress. Not that I'll purposely skip out on any of them, but as a matter of gauging my progress, it's useful to know how many more steps I need to take.
Last Edit: May 27, 2016, 10:14:02 AM by Verbatim


 
True Turquoise
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fuck you
I added to the OP what I'm calling a "Major Boss Hitlist."

Major Boss Hitlist
Asylum Demon
Bed of Chaos
Bell Gargoyles
Black Dragon Kalameet
Capra Demon
Ceaseless Discharge
Centipede Demon
Chaos Witch Quelaag
Crossbreed Priscilla
Dark Sun Gwyndolin
Demon Firesage
Dragon Slayer Ornstein & Executioner Smough
Four Kings
Gaping Dragon
Gravelord Nito
Gwyn, Lord of Cinder
Iron Golem
Knight Artorias
Manus, Father of the Abyss
Moonlight Butterfly
Pinwheel
Sanctuary Guardian
Seath the Scaleless
Sif, the Great Grey Wolf
Stray Demon
Taurus Demon

I'm using a slightly different list instead of Turkey's. His list added some names and omitted some others. This new list is straight from the Dark Souls wiki. Black Dragon Kalameet, Knight Artorias, and Manus, Father of the Abyss were among the names missing from Turkey's list--I dunno if he just forgot, or what, but this is the list I'm gonna go with from now on.

Naturally, I don't know anything about the remaining bosses except for their names--I already forgot which ones are optional and which ones are required to progress. Not that I'll purposely skip out on any of them, but as a matter of gauging my progress, it's useful to know how many more steps I need to take.
They're DLC, you have it?


 
Verbatim
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They're DLC, you have it?
Oh, nah. Should I?


 
True Turquoise
| MILF Hunter
 
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fuck you
They're DLC, you have it?
Oh, nah. Should I?
Well, if you enjoy the game, I say get the DLC before you kill the final boss, or something. The DLC really gives you some cool areas and some intense bosses.


 
Pippen
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You either die a hero or live long enough to become Mythic..
Fighting Knight Artorias is badass tbh. Well worth a buy just for that.


Turkey | Mythic Inconceivable!
 
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My list left out DLC bosses (because you didn't have them), included a few notable non-boss enemies, and was in roughly chronological order.
Last Edit: May 27, 2016, 03:18:25 PM by Hold the Turkey