considering the signs and player interactions are incorporated into lore, it adds to it more than it takes away IMO. I'm halfway to agreeing because while it does break more vivid immersion in the gameworld, it creates a better connection emotionally with the game as it ties the worlds of players, and their experiences, together.
To some degree comedy is based on deceit isn't it? The surprise and punchline of a joke comes from something that contradicts one's expectations, doesn't it? At least to some degree.This leads into asking what moral axioms don't extend into video games, obviously you've said before that killing another player without explicit consent is inherently immoral. But in response the only answer is that your consent is filed when you play the game human/embered. You hold the football, you get tackled. You weren't forced onto the field, you chose to play football.
The point is that you don't want to deal with invasions and other players opposing you, which is something made to be part of the game experience. You might hold anti-casual opinions on other things and just overall not actually be casual, but wanting the game to change to you because you don't want to deal with competitiveness off your own terms is trying to eliminate difficulties in the game, a casual leaning motive.
It's taken me this long to realize that 'slack knight' is a play on black knight...
I'm surprised that players like me, who play offline, aren't worked into the lore somehow. Are they not?
QuoteI'm surprised that players like me, who play offline, aren't worked into the lore somehow. Are they not?The lore is so ephemeral that it's really just an excuse for the "everything goes" attitude of the community. You could just make something up, like "your world exists on the fringe of others so you're unable to interact with fellow undead" or, "your character is more deeply afflicted by the curse of the undead and so he can't commune with other undead", bla bla bla. I'm sure some redditor has made something up about it.
TL;DRA couple of my other Dark Souls-playing friends told me that co-op shouldn't ever be done, because it makes the game too easy, and that playing single player offline is the best way to go. To them, multiplayer takes from the spirit of the game, and the invasion system only serves to make the game more frustrating and less fun. What do you make of that?
PvP is by far one of the best things about the Souls games and hands down one of the most clever and innovative multiplayer systems I've ever seen. It's what keeps people pouring hundreds of hours into the games after having beaten it a dozen times and knowing everything there is to know. To me, it is the most challenging and fun part of the games.
Quote from: Flee on April 25, 2016, 09:51:28 AMPvP is by far one of the best things about the Souls games and hands down one of the most clever and innovative multiplayer systems I've ever seen. It's what keeps people pouring hundreds of hours into the games after having beaten it a dozen times and knowing everything there is to know. To me, it is the most challenging and fun part of the games. No, they're fine with PvP. They, like me, just hate the lack of consent involved. Otherwise, it's perfectly fine.
Fair enough. I think it's executed very well and that you consent to all aspects of the multiplayer by becoming human and accepting both the good and the risks that come with that choice, but that's something we've already discussed to death.
Just how "deep" does it go, metagame-wise?
Does Dark Souls have anything resembling a competitive scene, like Pokémon or Street Fighter? Do people hold Dark Souls PvP tournaments?
The only thing I know is that it's generally frowned upon to drink Estus during a "formal" duel, so I can only assume there are other stipulations as well.
Is there any struggle or point to becoming "the best" Dark Souls PvP player ever, or is it just a matter of who has the bigger/stronger/faster weapon?
@verb Contains clues about your progression - you probably shouldn't open this spoilerI wonder at which point he realises that he is in a completely optional area (barring the fight against Sif, of course).
Quote from: Feste Feste Feiern on April 28, 2016, 12:30:52 AM@verb Contains clues about your progression - you probably shouldn't open this spoilerI wonder at which point he realises that he is in a completely optional area (barring the fight against Sif, of course).SpoilerI and a couple others, I think, have already pointed out that he needs to go to Blighttown next, but Darkroot is a pretty fun area to explore and it's light on enemies.
you motherfuckers
Quote from: Verbatim on April 28, 2016, 12:05:49 PMyou motherfuckersJust don't forget to explore and backtrack when you feel it's getting too difficult. Unless I missed an update, you ignored the part you're 'supposed' to tackle by pushing ahead instead of looking back and around yourself.
Quote from: HollowedTurkey on April 28, 2016, 11:37:46 AMQuote from: Feste Feste Feiern on April 28, 2016, 12:30:52 AM@verb Contains clues about your progression - you probably shouldn't open this spoilerI wonder at which point he realises that he is in a completely optional area (barring the fight against Sif, of course).SpoilerI and a couple others, I think, have already pointed out that he needs to go to Blighttown next, but Darkroot is a pretty fun area to explore and it's light on enemies.SpoilerBut he hasn't even beaten gargoyles yet, unless I somehow missed that.
Quote from: Flee on April 28, 2016, 12:04:51 PMQuote from: HollowedTurkey on April 28, 2016, 11:37:46 AMQuote from: Feste Feste Feiern on April 28, 2016, 12:30:52 AM@verb Contains clues about your progression - you probably shouldn't open this spoilerI wonder at which point he realises that he is in a completely optional area (barring the fight against Sif, of course).SpoilerI and a couple others, I think, have already pointed out that he needs to go to Blighttown next, but Darkroot is a pretty fun area to explore and it's light on enemies.SpoilerBut he hasn't even beaten gargoyles yet, unless I somehow missed that. SpoilerOh, really? I thought he'd already rung the first bell. He said he got to Andre already, so I assumed he's finished the church area.
This crest opens a door in the Darkroot Garden sealed by ancient magic.The door leads to the grave of Sir Artorias the Abysswalker. Many adventurers have left for the grave, but none have returned, for they make easy prey for local bandits. With such dangers, the crest can do more harm than good in the hands of the uninitiated.
Oh, fuck, I forgot to mention--one of the times I lost to the knight, I respawned with 1 Humanity. For... some... reason.I actually kept it this time, though.
As for the giant stone knights and the ice golems... They can wait.
For example--since I was heading backwards, this gave me ample opportunity to teach myself how to backstab, since a lot of the enemies were facing the other direction. I've also begun to employ the shield-kick in my little gameplan. Initialy, I thought it was utterly useless--but after accidentally using it a bunch of times, I've gleaned it's function as a way to drain your opponent's stamina, which is actually very useful. I've also gotten better at rolling, backdashing, reading my opponent's movements, and even parrying. I'm getting good.Most importantly, I'm beginning to block a lot more effectivel
Not to mention--though the Morning Star was indeed doing more damage than the Winged Spear would have, it still wasn't doing a whole lot. It wasn't until I eventually upgraded to a Morning Star+2 that I was dealing ~30 damage per standard hit, ~80 per strong hit--which finally proved to be too much for him.
Also, I haven't talked about this very much, but I'm really beginning to see why everyone praises the map design so much.
This is one of them illusory walls I've been hearing about.
were you wearing a ring?
Quote from: ChaosMetalDragon on April 29, 2016, 06:29:55 AMwere you wearing a ring?Not the Ring of Sacrifice.