"You need to be signed in to PlayStation®Network to access Network Pla--"
yeah, go fuck yourself
"Start game in Offline Mode"
"Adjust brightness until flame is visible and dragon invisible."
okay so does that mean barely
visible, or visible enough that i'd be able to identify what i'm looking at?
because i can barely
make out the flame at the default setting, but maybe i should shift it over to 6 or 7
does that make me a casual
am i a casual if i don't play this at the lowest brightness setting, or what
i'm going with the default brightness; fuck you
LOL there's an option to turn off blood. "Yeah, I know I'm fighting all these crazy eldritch abominations and doing all sorts of crazy shit--as long as I don't see any red stuff, I'm good." Damn. What a mega casual, am I right? XD
Yeah, I'm gonna be shitting all over stereotypical Dark Souls fans all throughout this playthrough. Don't you worry.
Here's my character:
Name: Verbatim (thought about going with my real name, Jacob, but eh whatever)
Sex: Male ("Abilities not affected." I appreciate that heavily.)
Class: Wanderer (Literally none of them seemed appealing to me, at all, SOOO fuck it. Probably the worst option.)
Gift: Tiny Being's Ring (No way to gauge what the best option is. Why is there so much useless shit
Face: Astora Noble (Tried to find the one that looks most like me <_<)
Hair: Short (They all look so bad...)
Color: Dark Brown
I tried going for all the options that I went for last time, two years ago, but... I can't remember any of this shit.
I remember seeing the Pendant gift and rolling my eyes. Haha, le useless item meme xDDD! Dumb.
Level: 3 (why do they start you off at different levels depending on the class?...)
Attunement: 11 (Assuming this is magic, or something...)
Dexterity: 14 (Wanderers have high dexterity--I don't really know what that means, though.)
Resistance: 12 (What's the difference between Endurance and Resistance?)
Intelligence: 11 (I wonder what is this for.)
Faith: 8 (Not sure what this is for, either, but I'm sure I'll learn.)
I don't know what any of these stats mean or do, so yeah. Hoping for the... not-worst <_<
I have to say--I'm a fan of the minimalism. There's not a whole lot of options, but there's... just enough. Like, it could probably go with a few more hair options, but in general, I fucking hate wasting my time on these bullshit character customizers--and this game doesn't really waste your time as much as, say, Bethesda would. So that's cool.
Now onto the game itself, I suppose.
So, the first time I played this game, I stopped before you had your second run-in with the asylum demon. I noticed a couple of pranksters had placed a couple of stupid messages here and there (one of them praising the sun towards the beginning--which was fortunately absent this time around. Fuck your retarded-ass memes). One of the messages was placed near the staircase that drops a boulder on you--it said something along the lines of, "Go up here, there's treasure" or something. Instantly, I knew it was a trick, and just to confirm it
, I went up the stairs, and lo and behold, it was a trick. That was the straw that broke the camel's back for me, so early on.
Now that I've replayed it offline, the message was fucking gone this time. I saw the boulder coming--I didn't avoid it because I was trying to remember how to roll, and I didn't remember in time. Oh well. But yeah, no--with the retarded messages gone, this game is going to be much, much
more tolerable to play.
Anyway, I really kinda like the game feel so far. Your character controls very smoothly, and the buttons feel... mostly
well-placed. Everything is very responsive and fluid, which is great--except for the combat, of course. I understand that the delays on your sword swings are intentional--the OG Castlevania games did the same thing, and they were all good. It's just something I'll have to get used to, because it does
feel a little awkward. I haven't quite mastered parrying at all, yet--I'm sure that's something I'm gonna want to learn how to do.
The first time I met the Asylum Demon two years ago (does he have a name?), I died a whole bunch of times. I kept trying to fight him with the broken sword, and I wasn't faring very well at all. By the time I reached the message that tells you to just book it
, I had already suffered a lot of deaths--I thought I was supposed to find the key to the door he was guarding by luring him around the little corridor, and provoking him to smash the entire place up in search for the key. Maybe it was in one of those big pots, or something. That ended up not being the case--you're just supposed to run from him by finding a door to the left. Never fought him again after that, because I quit before then.This
time around, I was feeling kinda cheeky--I wanted to see if I could fight him with the broken sword. I actually got a whole bunch of hits in, but he eventually got me, so I said fuck it. Went above the asylum, learned how to do a plunging strike, jumped from the balcony or whatever, and boom, there goes half of his life bar. Nice. After that, it was easy pickings--provoke him to attack, roll out of the way, and strike him when he's recovering. I didn't even have to use any Estus flask.
Even though the demon was easy, the fight still felt like an ordeal (thanks to the music and the sheer size of the thing) so beating him felt pretty good. I think that's probably where a lot of the game's "difficulty" is gonna come from--the game tries to psych you out and make you dread fighting these things, and the fear evoked tends to fuck with your performance a lot. I think that's kinda cool--I like boss battles that make you feel something, but the difficulty is more psychological
than technical. At least, from what I can tell so far.
I'm in this new place now. I forget what it's called, but I'm sure you all know what I'm talking about. I lit the bonfire and tried to relinquish my Hollow status, but I don't have any Humanity right now. Not sure how you get that stuff yet.
We'll see what happens from here, then...