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61
« on: July 09, 2022, 03:06:26 PM »
*clown country
not that it isn't a clown world, too, but we shouldn't indict that world for the failings of one clown country, especially when other countries have the US beat when it comes to affordable housing, and also doesn't foster a culture where we force our children to attend college or kick them out by age 18
62
« on: July 05, 2022, 05:18:44 PM »
more years have passed since the last time you posted than you have brain cells, and it doesn't seem like anything has changed
dane dehaan
pretty decent actor, not the worst avatar chronic could've been forced me to use
63
« on: July 05, 2022, 04:43:43 PM »
more years have passed since the last time you posted than you have brain cells, and it doesn't seem like anything has changed
64
« on: June 29, 2022, 11:31:12 AM »
despite the peace and quiet the planet has been experiencing over the past couple years, it's good to know that god has been able to keep himself busy watching high school football games
65
« on: June 24, 2022, 12:22:49 PM »
silver lining is that this could actually galvanize dems into gaining more seats in congress this year, in which case we'll have a much easier time writing shit into law rather than having to rely on these flimsy court rulings (and RvW was flimsy)
democrats may get complacent, but historically, they always get shit done when their feet is held to the fire--so i'm actually a little optimistic about the future, if you could believe that
for those of you who like to waste time arguing with people about abortion on the internet, holy fucking shit, i BESEECH you to find a stronger argument than "bodily autonomy"--i know it's a super woke-sounding argument and it makes you look super cool, but it's actually SO fucking dogshit that i genuinely believe it causes more damage to our side of the argument than it does to the other. you are going to get perfunctorily trounced by any pro-lifer who has any experience in the debate, because all they have to do is ask "what about the bodily autonomy of the fetus," and everything you say after that question will be interpreted as mental gymnastics (because it kind of will be), and it's not going to make you look good. it's going to make you look BAD, to everybody, except for the biggest dipshits on your side who think you're making a good point.
i'm jerking myself off a little here, but you need to argue for abortion the way an anti-natalist would and appeal more to the safety of the child than the personal comfort of the mother. you need to do this, because it's a given that conservatives don't give a shit about the mother, since we already know they don't give a shit about women in general. they're only concerned about the child (well, supposedly). so you need to ask them questions pertaining to the safety of the child, like why they'd want children to be born to a set of parents who wouldn't want them, or philosophical questions, like whether a child being forced into a life of abject misery is truly better than sparing them of that brutal circumstance. if you're arguing with a religious person, and they're unwilling to consider the possibility that there is no god/afterlife/whatever, then the conversation is fucked and you just shouldn't have it.
take it from an anti-natalist who's been debating this subject for longer than most people have been comfortable doing so publicly. you MUST find a stronger argument than bodily autonomy. conservatives and pro-lifers CLEARLY do not give a fuck about that. i've seen people try to use this argument against below-average intelligence pro-lifers, and the pro-choicer always gets mangled and embarrassed. it's really bad and makes us look like fucking morons.
66
« on: June 14, 2022, 06:34:52 AM »
game's looking really, really good choose your character, boys—this may or may not be the entire starting roster, but everyone's looking great, and i think they did a great job aging up the veterans without subtracting from their design in any way with my main man Balrog out of the picture for the time being, i was thinking about picking up Chunners this time around, but i'm also curious about A.K.I. very much appreciate the variety of body types we have on display here, especially for the new female characters
67
« on: June 12, 2022, 12:23:52 AM »
literally don't be boring, though
68
« on: June 10, 2022, 08:01:28 PM »
yeah, i decided that the actual game just isn't really for me anymore, but i have taken an interest in casually collecting the cards again (just the ones that i think are cool, though; nothing of any actual value) recently picked up the holy trinity of Forbidden Memories, AKA the three cards that are guaranteed to carry you through this terrible terrible game, and right now, i'm in the process of picking up every card in the deck i used to beat Duelists of the Roses (not counting fusions, i still need twenty cards for that, five of which were only released in the OCG)
69
« on: May 30, 2022, 02:04:18 PM »
tried to play nothing but the good stuff this past may—really starting to put the hurt on my backlog now Metal Gear Solid (1998) - 9/10 : This one felt good to enter into the spreadsheet. I can't explain why it's taken me so long to play this one, but at least I finally did, because it really is one of the best games ever. Has it begun to show a little bit of aging? Absofuckinglutely, but in terms of what the game was able to accomplish with its filmic ludonarrative structure, I would be remiss not to acknowledge that the game's faults are thoroughly dwarfed by its achievements and more appreciable elements, such as all the clever yet hidden little implements of realism, which would always catch me off guard, or how every single story beat is memorable, engaging, and even thought-provoking at times, or how the game's (genuinely funny) sense of humor never gets in the way of its more grounded and serious moments. Turning video games into movies for the rest of time could be considered an unfortunate side-effect of this game's success, but at the same time, it's games like this that also help push the medium forward artistically, and I'll always cherish it for that. I'll be continuing on with this series as soon as I'm able. The Legend of Zelda: Ocarina of Time (1998) - 8/10 : I have a troubled relationship with this game. There have been periods where I've enjoyed it, but I've never quite loved it. There have also been periods where I've outright disliked it, considering it to be the single most overrated video game, and that the people who claim to love it so much only claim as such because of nostalgia—an opinion that I completely disavow today. Having finally played it all the way through, during a time when nobody's really talking about the game anymore, I feel like I'm finally able to have a much clearer perspective on it, untainted by hype and expectation, and one where I can truly look at the game for what it is—and what I've been able to conclude for myself is that it's a pretty great game for which I hold a great deal of appreciation, and now more than ever, I am fully capable of understanding why the game is so beloved. From front to back, it just feels like the ultimate little kid's fantasy adventure. It's deeply comforting to play. The immaculate presentation makes the game's relatively small world feel big, vivacious, and exciting to explore. The dungeons are huge, brimming with atmosphere, and feel almost insurmountable until you finally conquer them. Every side character is lovable and interesting, to a point where I'd often find myself going out of my way to find one NPC on the other side of Hyrule just to see what they're up to—and I was never disappointed; they would always have something new to say. It's no secret to me anymore why this game holds such a special place in so many people's hearts. Do I still think it's a little overrated, though? If I'm being honest, maybe just a little bit, but with my newfound understanding of the game's appeal, I wouldn't choose to phrase it that way anymore. Instead, I would simply argue that there are several Zelda games that do what Ocarina of Time does for me, but on a greater scale—namely, Majora's Mask, The Wind Waker, A Link to the Past and Breath of the Wild. Strictly on a personal level, I think I'd still even place the original Zelda game as well as Zelda II above it in my personal rankings. But that doesn't mean I think it's a substandard game in the series—on the contrary, I think it's quite fantastic. It's just that "fantastic" is "average" for a Zelda game, because the average Zelda game is fantastic. If anything, playing Ocarina of Time has only further solidified this series as my all-time favorite, so I'll never think to sleep on it again. The next one I still have to play is Oracle of Seasons, which I hope to be starting soon—I've already beaten its counterpart, Oracle of Ages, which is somewhat ironic considering that Seasons is the one I owned as a kid. Super Punch-Out!! (1984) - 3/5 Punch-Out!! Featuring Mr. Dream (1990) - 5/5 : Yep, I finally beat this cocksucker after SOOO many years of not being able to do so. Okay, so it's not as cool as beating Mike Tyson, but they fight the exact same way. I also beat the arcade version of Super Punch-Out!! shortly before achieving this, as well, which means that I've beaten every single Punch-Out!! game. My conclusion on the series: 1. Super Punch-Out!! (1994, SNES) 2. Punch-Out!! (2009, Wii) 3. Mike Tyson's Punch-Out!! (1987, NES) / Punch-Out!! featuring Mr. Dream (1990, NES) 4. Punch-Out!! (1984, arcade) 5. Super Punch-Out!! (1984, arcade) They're all great, of course—probably Nintendo's most consistent series, honestly—but the two original arcade games are definitely rough around the edges. The NES game, whether you're playing the Mike Tyson version or the Mr. Dream version, is an all-time classic that is going to be extremely fucking difficult to play if you don't have a good television. I have a laggy flatscreen television without a game mode, so the fact that I was able to beat the game, let alone play it in any capacity, is kind of a miracle. The SNES game is my personal favorite. It has the widest variety of opponents and a lot of cool mechanics at play that make each fight feel like a real fair fight (apart from all the illegal moves your opponents throw around). No fight ever feels completely one-sided in anybody's favor, and just like the arcade versions, there is no round system to steal anyone's TKO. It's a raw test of skill. The Wii game, objectively speaking, probably should be considered the best one, because it kind of is, but I still slightly prefer the SNES game's implementation of some of the better mechanics otherwise found only in the arcade games—plus, I find the opponents more interesting. Kirby's Dream Land 3 (1997) - 7/10 Kirby 64: The Crystal Shards (2000) - 7/10 : Kirby 64 recently got added to NSO's N64 service, so I thought I'd check that out after playing Dream Land 3, its immediate predecessor, given that I've already beaten all the other Kirby games leading up to these ones. I don't have a lot to say about them—they're just good, old-fashioned, fun little platformers. Dream Land 3 has you experimenting with powered-up abilities given to you by six different animal friends you can partner up with, and Kirby 64 lets you power up your abilities by fusing two of them together. In both games, you only get to fight the true final boss if you collect every heart star or crystal shard in the game, most of which will require you to experiment with all sorts of unique ability combos to find. Some of these collectibles are fun, creative, and clever. Others are stupid, cryptic, and annoying. Regardless, like finishing a jigsaw puzzle, completing the process is quite satisfying—I just don't know if I'll ever come back to these games again. If I had to pick which game I like better, it would probably be Kirby 64, but Dream Land 3 is one of the prettiest looking SNES games I've ever seen (which makes sense, given how it was the final first party Nintendo game to be released for the system). The next Kirby game I'd play is Amazing Mirror, but I'm not gonna consider that "urgent," or anything. There's a lot of other things I'd rather be playing right now than another Kirby, so that one can wait a while. Yoshi's Story (1997) - 5/10 : Yoshi's Island is one of my favorite games of all time, but unfortunately, this one didn't do a lot for me, especially as a direct follow-up. They definitely tried something different with this game, and I can respect and appreciate that. Although there are twenty-four levels, you only get to play six of them over the course of the game, so no two playthroughs will end up looking alike (unless you want them to). Levels don't "end" in the traditional way by having you reach some sort of goalpost—instead, levels end as soon as Yoshi eats exactly thirty of the fruits scattered bountifully across each level. If you only eat one specific kind of fruit, it'll take much longer, but you'll make Yoshi happier (which scores you more points). That's all well and good, but I have never given a shit about scoring points in any video game I've ever played—I basically just play games to beat them, and to experience the story, if there happens to be one. I played enough of this game to see every level in the game at least one time, but my playstyle focused around eating the first thirty fruits I saw—a pretty boring and easy experience that I could make harder on myself by only focusing on a single kind of fruit, but that creates this weird dilemma in my mind, where I feel like I'm just "filling in" for the game's entertainment value, which is something that I consider to be the game's responsibility, not mine. I don't know if that makes sense, but I basically just don't enjoy the sensation of putting a lot of work and effort into making a game more fun, because I think games should just be fun on their own, without my help. On its own, Yoshi's Story is kind of a dull mess of awkward, unsatisfying controls and incredibly messy level design. I appreciate the experimentation, I really do—but I think there's a good reason why they never really returned to this style of gameplay—because it just doesn't really work. I haven't heard too many good things about any of the Yoshi games that would follow this one, unfortunately, so this will probably be the last game in the series that I play for a long time. Double Dragon (1987) - 3/5 : I had this idea recently where I'd watch every single movie adapted from a video game for the purpose of ranking them, but before I'd commit to doing such a stupid thing, I'd want to familiarize myself with the source material of every video game that ever got a film adaptation. Double Dragon happened to be the oldest one on the list. As a rule, I don't really like beat 'em up games—and while Double Dragon may not be the first example of one, it's commonly cited as the game that put the genre on the map. I obviously wasn't expecting this ancient-ass game to change my perspective on the genre entirely, but in case you were wondering, it certainly didn't. It is a thoroughly brainless experience—which isn't necessarily a bad thing, but it's just not quite for me, and I don't have much else to say about it other than that. I'm sure the movie is spectacular, though. Ice Climber (1984) - 2/5 : I define "beating" Ice Climber as making it to the summit (not necessarily the peak) of all 32 mountains, and because the game allows you to choose which mountain to start on on the title screen, I opted to use this function as an unlimited continue system—otherwise, I would never have the patience to beat this game with the small number of lives they give you. This game sucks. I know it's almost forty years old, but I don't care. I really, really hate how it feels to jump in this game, and that's a pretty big problem when that's the only thing that you do. It's horrible. That said, I kind of wish Nintendo would make another one, though. If Kid Icarus can get another one, I'm not sure why Ice Climber can't. They could actually make it good this time.
What I'm gonna try to play for next month: Mega Man Legends, Cave Story, Star Fox 64, Tomb Raider, MGS2, TLoZ: Oracle of Seasons, Doom, F-Zero X, Sonic Adventure, and Wing Commander.
71
« on: May 06, 2022, 03:14:00 PM »
I don’t recall ever posting about disdain for masks and I still do wear one on occasion despite not necessarily needing to. This comment is out of nowhere.
I will also go on the record and point out that I have no qualms with abortions.
okay, but think about what you just said there if you're willing to draw a line of equivalence, joking or otherwise, between overturning an election and overturning roe v. wade, DESPITE the fact that you are not opposed to abortion, then it follows that you'd probably be okay with drawing any line of equivalence—even if it betrays your own beliefs—as long it allows you to dunk on the libs, right i just can't imagine having no qualms with abortion, and making that post
72
« on: May 06, 2022, 10:38:54 AM »
i’d say there’s a pretty blatant false equivalence between rioters incited by lies from a president, desperately trying to hold on to power, and rioters incited by actual rights being infringed/taken away.
something something, what about that time the left failed to respect ian's bodily autonomy by forcing him to wear a mask, etc etc the day ian or inglorious finally post a good political take will be the day that sep7agon dies for good the question is, who will it be
73
« on: May 01, 2022, 09:23:36 PM »
played a really nasty batch of games this past april—with one small exception, every game i played last month gave me different flavors of misery Wario Land II (1998) - 5/5 : One of my favorite games growing up was Wario Land 3, but I hadn't ever played the other games in the series, so I thought I'd check out its immediate predecessor. For the handheld it was designed for, it's a top-notch platformer, even if 3 would ultimately outmode it in every single way, in my opinion. At this point, the only games in the series I haven't beaten yet are 4 and Shake It for the Wii, but I don't feel any urgent desire to play those any time soon. Persona 2: Innocent Sin (1999) - 4/10 Persona 2: Eternal Punishment (2000) - 3/10 : These games were recommended to me over five years ago by someone who used to post here, so I feel kind of bad for taking this long to get to them. If you still happen to lurk every now and then, this one's for you. Don't let my low ratings give you the idea that I hated these games, because I didn't—at least, not entirely. While I can truly and honestly say that I loathed the gameplay, just as I loathed the gameplay of the first Persona game, the Persona 2 duology does tell what has easily become one of my new favorite video game storylines... but boy, it's a damn shame that they don't play better. "Dated" does not even begin to describe the mechanics of these titles. Innocent Sin is probably the more tolerable of the two, given how easy it is, but its easiness did not go over so well with the fans—so when Atlus made Eternal Punishment, they made it a hell of a lot more challenging, which is all well and good, but it comes with the cost of forcing you to engage with its horribly decrepit mechanics. The games even feel more antiquated than significantly older titles, like Chrono Trigger—and that's something I find nearly impossible to forgive, hence the low ratings. But, again—the story these games tell is actually quite good. Does it completely redeem the experience? I'm not sure about that, but it definitely helped carry me through, and I'm quite happy that I got to experience it. I loved ALL the characters. The way they're written is almost Evangelion-esque, in the sense that they all manage to feel like real people, instead of just silly exaggerated anime characters. They may feel a little stereotypical at first, but the story finds a way to slowly unravel the inner psychological turmoil that each of these characters is going through, which not only helps flesh them out, but also really endears you to them, and makes you feel truly invested in their personal arc—even with characters you initially dislike—which is quite rare. I can't even think of the last time that's happened. First impressions count for nothing in Persona. Also, it's worth noting how unique Eternal Punishment is in terms of its cast. Unlike the rest of the series, which has you following a group of high school students, you are instead given a full party of adult characters—and not college kids, either. Actual adults—with lives, backstories, and careers. It's pretty cool. I haven't even gotten to the themes of the narrative yet—but naturally, they resonated with me a fuckton. It's a story about many things, but from what I've gathered, it's mostly about learning how to accept your flaws, to atone for the mistakes you've made in the past, understanding what it means to be an adult, and how to take control of your own destiny—all that good coming-of-age stuff, all taken to these twisted, crazy, apocalyptic heights. That's my shit—and it was all very meaningful to me. I may not have enjoyed playing these games so much as I enjoyed the story being told, but sometimes video games are just kinda like that I suppose. I'll be looking forward to playing Persona 3 in the future, because it's my understanding that the series really comes into its own in by this point—but I'll be delighted if the storyline is HALF as good as what I experienced in 2. In any case, I'll be taking a good long break from Persona for the time being—because playing two old-ass JRPGs back to back has done a number on my psyche, so I'll need some time to recover from that. Rayman (1995) - 7/10 : It wasn't too long ago that I described Bug! (1995) for the Sega Saturn as the hardest game I've ever beaten, and it didn't take too long for me to find something to dethrone it. Yes, Rayman for the PS1 is the most difficult video game I've ever played—and if you have any idea what I'm talking about, you probably wouldn't believe me if I told you that I actually beat the entire game without cheating or looking anything up. And you shouldn't believe me. But the fact is, I did—and the things I resorted to doing in order to make this remotely possible are going to scar me for the rest of my life. Now, don't get me wrong—I still actually think it's a pretty solid game, especially for the year it was made in—hence why I'm giving it a 7/10—but GODDAMN, they needed to hire some more playtesters, or something. because the level of challenge was simply excessive. There's no other way to put it. You probably wouldn't expect such a friendly looking game to be this troublesome, but you haven't the faintest fucking clue until you've tried it yourself. I dare you. Twisted Metal (1995) - 6/10 : I've never played a vehicular combat game before, so this would be my first one. I thought it was okay—definitely not terrible, but not necessarily my cup of tea, either. I was looking forward to hearing some cool licensed music, but apparently, they didn't started doing that until the third installment... so, instead, we just get this cheesy-ass off-brand butt metal, and the sound design in general is pretty awful. The game itself is... decently fun, I guess, but gets old quick. It was interesting to learn that Sweet Tooth is NOT the name of the series clown mascot—his name is Needles Kane, whereas Sweet Tooth is the name of the ice cream truck that he drives. My character of choice was Mr. Grimm—the only character in the game badass enough to take a motorcycle to a demolition derby. Yu-Gi-Oh! Forbidden Memories - 2/10 : Like Rayman, this is another "milestone" game of sorts—or... what's the negative equivalent of a milestone? Anyway, I believe I declared the original Persona to be the worst game I had ever beaten once I finished it in March—but once again, I already have a new one. This game is another childhood demon of mine that I decided returning to essentially at random, because I've already been playing a bunch of other PS1 titles anyway—I figured, with my big adult brain, I would be able to make short work of this. Holy fucking shit, I've never been so wrong about anything in my life. I don't know how to explain how shitty this game is without going over how much it butchers the Yu-Gi-Oh! card game, which I really don't want to do, so I'll just leave it at this—the game renders the game of Yu-Gi-Oh! down to its absolute boilerplate: Attack your opponent with monsters that have big numbers on them. That's PRETTY MUCH all you do. The problem is, when you're playing the game's story mode, you only gets cards with small numbers on them. How do you get cards with big numbers, you ask? At first, you can fuse your cards together to make cards that are kinda useful for the early part of the game, but those fusions will start to wane in their usefulness when facing stronger opponents. The only other way to get better cards is to keep winning duels. By winning duels, you are prized with one—singular—card. This card, roughly speaking, has a 90% chance of being absolutely worthless, a 9% chance of being maybe somewhat useful, and a 1% chance of being strong. You need to build a deck with strong cards if you want to beat the game—have fun grinding. I am legitimately disturbed in the head for taking the time to beat this. I don't know what's wrong with me—and I am just giving you a barebones analysis what this game is like. I haven't even mentioned that there's no card ranking system, so it's possible for your opponent to just straight-up summon a Blue-Eyes Whtie Dragon (or stronger) out of the blue on the first fucking turn, and you MUST figure out how to deal with it. There's no way around it. The game has two cool things going for it— an amazing OST and the ability to watch all ~700 monsters battle each other in 3D (the low-poly models and animations are rather poor, but that just adds to the charm, in my opinion). The most offensive feature of the game, to me, is the feature that could've been its BEST feature. You see, there's a password feature in this game—at first, I thought they were just secret codes for rare and powerful cards for people who just wanna cheat. But no, it's actually a way to import your real world cards into the game by inputting the ID numbers printed at the bottom left corner of each card. These passwords don't just give you the cards for free, however—you still need to pay a certain number of star chips (earned through winning lots and lots of duels) to add those cards to your collection. I'm thinking, how cool is that? If you have a physical copy of Blue-Eyes White Dragon in your collection, you'll be able to have it in Forbidden Memories, as well, without having to endlessly grind for it... but here's the catch: Every single card that is remotely worthwhile to use in Forbidden Memories costs just one short of ONE MILLION STAR CHIPS. The most star chips you can earn by winning duels is five, so in order to afford one of these premium cards (that you should already own), you would need to win about 200,000 duels. By the end of my playthrough, I played around 500 total, and I wanted to fucking kill myself—so the fact that they would bar you from getting decent cards in this way is pretty unforgivable. This is a cruel, nihilistic hellspawn of a game that I wouldn't wish on my worst enemy—well, maybe I would—but I certainly wouldn't wish it on any Yu-Gi-Oh! fans. Thankfully, the game's direct sequel, The Duelists of the Roses, wound up being a substantial improvement, and one of my favorite PS2 games. Avoid Forbidden Memories at all costs—it's the first game I've ever regretted beating.
this month, i'm definitely going out of my way to play some games that i KNOW i'll enjoy, such as ocarina of time and mgs1, because i need a break from the bullshit i put myself through here
74
« on: April 18, 2022, 10:54:50 AM »
but yeah, hopefully the guy hasn't done anything drastic or whatever
75
« on: April 18, 2022, 10:53:09 AM »
Haven't remembered Elegiac in years, couldn't stand him.
He seemed alright to me on bnet and early sep7 but most of our interactions were mainly making fun of Sapphire. Def turned into a weirdo after that for no reason.
i like to think it all began with someone here calling him a dingo
76
« on: April 12, 2022, 03:30:21 PM »
>The Constitution is an outdated piece of paper and we need to abolish it for [insert temporary political outrage here] >NOOOO you can't secede from the Union! The Constitution says you have to stay trapped with us! It's the supreme law of the land!
if you had a headache, would you take an aspirin, or would you cut your head off if you wouldn't cut your head off, does that mean you think headaches are good
77
« on: April 12, 2022, 03:02:12 PM »
Sooooooooooo
Where's my Biden Bux? I don't care if he sniffs children's hair, just give me my NEET dollars.
Nooooooooo! Biden isn't a sex offender!! Trump is! Trump said to grab them by the pussy! Ignore the part where he said that they let him because he's rich, rich man bad! Capitalism bad! My parents don't love me!
woah! i just witnessed the epic ownage of all libtards and the total exoneration of donald trump in one banger of a sep7agon post that was fucking epic, dude!
78
« on: April 10, 2022, 04:06:48 PM »
there was a time on the internet when people liked Fallout 3, and i thought it fucking sucked—but after i played it all the way through, i decided it was actually pretty good
once hbomberguy posted his "Fallout 3 is garbage" video, all of a sudden, nobody likes Fallout 3 anymore—including the people who once shat on me for not liking the game
i'll never forgive the internet for that
79
« on: April 07, 2022, 12:06:43 AM »
i enjoyed the first episode of the show more than i enjoyed the first video game, which is probably not the opinion you wanted to hear, but it doesn't mean that i thought it was good—it was quite dumb, in fact—but i think it's all right as long as you take it for what it is and not what you want it to be i like how the efficacy of a UNSC weapon is completely dependent on whether MC is wielding it, where, if anyone else tries to fire the same exact weapon at an elite, it's like water off a duck's ass—MC is just such a badass that any weapon he holds gets stronger like magic, i guess. that's pretty funny i appreciated how they used the sound effects from the games during certain parts—we even got a "wort wort wort" chief's voice really wasn't doing it for me, because he's not supposed to sound that gruff and whispery—they should've just gotten the actual guy to do it, since he IS the voice of master chief Spoiler and i get how that means they'd also have to overdub his voice for when he takes his helmet off, but that's all the more reason for the master chief to never take his helmet off that girl gave a pretty good performance, i think—seems like she really cares about the role, which is nice storyline is whatever. people have been complaining about how unfaithful it is, but i don't really give a fuck—it's clear that they're telling their own story with this, and i'm mostly okay with that, because i think being 100% faithful is a pretty boring and largely pointless endeavor anyway the production value is certainly the best thing the show has going for it, but i wasn't really gripped by the story and unless i start hearing some good things, i don't feel super compelled to watch the rest
80
« on: April 01, 2022, 01:28:56 AM »
Shit game ngl, open world is boring as fuuuck
You mean all open world games?
Nah, I love games like New Vegas and Breath of the Wild since they have lots of variety, fun characters and stuff to find. Elden Ring just feels tedious and not at all enticing to explore. Souls was awesome because it was more of a structured yet branching world that nudged you along the way with a gradual difficulty curve and lots of cool stuff to find along the way. Elden Ring just feels like a bunch of bullshit that isn't fun at all to experience. And I say this as someone who LOVES Souls. It sucks to see.
As someone that never gave a fuck about any of the From Software games, I am enjoying the hell out of Elden Ring.
you kind of seem like an Armored Core guy
81
« on: March 30, 2022, 01:26:22 PM »
it would be kind of funny if one day people decide to comb through our forums and follow all the storylines
I wish they could, half the posts are deleted because users got banned.
you can still read a banned user's posts if you check within their profile, but that would be a lot of effort
82
« on: March 29, 2022, 09:19:32 PM »
trying to have a semblance of a life lately, so i didn't get to finish as many games as i wanted to this month. here's what i did play:
Metal Gear 2: Solid Snake (1990) - 5/5 : Played the version featured on the Legacy Collection for PS3. After beating the original Metal Gear several years ago, thinking it was pretty great for its age, but somewhat frustrating to play nowadays, there was a long period of hesitation before I moved onto its sequel. In order to get into the more celebrated Metal Gear Solid games, I knew I had to play MG2 first—but I hesitated for a long time, because I wasn't sure if I really wanted to play another janky 8-bit stealth game. As it turns out, I definitely should've played this game years ago, and there was no reason to have any trepidation. Even putting the gameplay improvements aside, it's hard to think of an action game from 1990 or earlier that has a storyline this intricate and detailed. I mean, it's definitely not Shakespeare—Kojima's goofy sense of humor and regrettable portrayals of female characters have apparently plagued his writing from the very beginning—but in an era where most games at the time were still just about rescuing princesses, fighting off alien invasions, or stopping some random evil fuck from destroying the world for no real reason, it must have been really cool and refreshing to see a game trying to tell a more nuanced story. In any case, with this game under my belt, I've finally opened the doors to MGS1. I've never been more excited to play it.
The Legend of Zelda: Link's Awakening (1993) - 5/5 : I played the DX version of this, which adds color and a new dungeon—otherwise, it's basically identical. After beating A Link to the Past in January, I decided it would be cool to fill all the gaps in my Zelda repertoire, starting with all the oldest games I haven't beaten yet, and Link's Awakening for the Game Boy just happened to be the next one. For Game Boy standards, it's pretty great, and arguably the best game for the system. Also one of the stronger and more emotional storylines in the series, too. The graphics and gameplay combine the charming simplicity of the original NES game and the crispy goodness of the SNES game. The only problem is that there's a new-ish remake of the game out for the Switch. I haven't played it myself, but I have a friend who has, and he thinks the game completely replaces the original—which I think is rather unfortunate. I hate it when remakes do that, honestly.
Resident Evil (1996) - 7/10 : Played the Director's Cut edition featured on the PlayStation Classic, which retains the original soundtrack while keeping the other expanded features intact (such as auto-aiming). This is only the second horror game I've ever played in my life, my first being 1995's D for the Sega Saturn. I grew up hating the idea of horror movies and horror games—I thought the entire concept of scaring yourself for entertainment purposes was extremely stupid and foolish. Now that I'm much older, I've decided to open my heart towards the genre more than I ever have in the past by actually dipping my toes into some classic horror stuff, just to see if I'd actually end up liking it—and as it happens, the answer is yes. Resident Evil is pretty cool. Did it scare me? Not really—but the game's atmosphere did manage to creep me out a bit, always leaving lingering sense of terror even hours after a finished session. The things people warned me about—the "ugly" pre-rendered backgrounds, awkward tank controls and gunplay, and fixed camera angles—actually wound up being my favorite aspects of the game. I played a lot of Jade Cocoon as a kid, which is a game that apes a lot of that stuff, so I guess you could say I had "training"—but even then, I just find that kind of stuff very interesting and unique, and I love games that do things differently—especially when it's purposeful, and nothing about the way Resident Evil is designed lacks purpose. Everything is designed specifically to make you feel anxious, lost, or afraid—and suffice to say, they did well. I'd argue they even went a little too far in some places, like with the limited number of ink ribbons they give you. Ink ribbons are used to save your game, and if you run out of ink ribbons, you can't save anymore. That kind of shit sucks—but again, it's all about making you feel that terror, and using all your resources very carefully. I totally get that. As for what I'll play next, I was thinking about trying Silent Hill before Resident Evil 2—but I'm gonna need some time to prepare for that one, because I think Silent Hill is supposed to be a lot scarier.
Metroid II: Return of Samus (1991) - 4/5 : I initially played this just to get it out of the way, but I wound up having a much better time with it than I was anticipating. It's a very simple game that you can just play mindlessly while listening to a podcast, and just like I did, probably beat the entire thing in one evening, assuming you have nothing to do for the next five or six hours. The scenario is interesting, even if it leads to fairly repetitive gameplay, and the classic Metroid atmosphere is there, full-force. There's nothing like spotting the molted husk of a Metroid within some dark cavity underground, and just waiting for it to pop out at you at any moment. Well, okay—there's more than a few things that are like that—but this is the closest thing a Game Boy game has ever gotten to making me feel something like fear, so I think that's definitely worth something. With this game finished, I've officially beaten every 2D Metroid game—not including remakes. Here's a quick ranking for shits and giggles: Super>Dread>Fusion>Metroid>Metroid2. All of them great games. Don't let Metroid II being at the bottom fool you—I'd say it's probably the most underrated in the series, but it also has an official remake and a bunch of fan remakes, as well, that everyone seems to prefer. I'll play the official one some day.
Revelations: Persona (1996) - 3/10 : Yep, I finally beat this cunt. I played the PSP version, which retains the original graphics and everything, but has a new OST by current series composer, Shoji Meguro. This playthrough dates back to 2017—which is so long ago, because 1.) I fucking hate this game, and 2.) my PSP broke during the playthrough, and I didn't have the money to replace it right away. So it took me five years, but it's finally over. Now, I'm just gonna come out and say it—This is, by far, the worst game I've ever finished. The only other game that made me comparably miserable is Kingdom Hearts: Chain of Memories, but at the very least, that game has a pretty excellent story going for it. The original Persona has a decent story, but I had a difficult time getting too invested on account of the gameplay being absolute dogshit. It's so slow, it's so boring, it's so grind-y, and there's so many stupid, obscure, time-wasting bullshit mechanics to learn and memorize, and almost none of it is fun, with the exception of negotiations. Ending fights by talking it out with your enemies instead of fighting them is very funny and charming, but this game didn't come up with that—that's been a mechanic since the NES Megaten games, so I can't even give it too much credit in that area. Dungeons are far too long, confusing, and have way too many random encounters—and since enemies can ambush you (attack you before you even get a chance to act), it's very common to end up in a situation where your entire party is going to get wiped out in a manner completely outside of your control or capacity to stop it, because the RNG God said so. Absolutely miserable. I'm well aware that the series is supposed to get "good" at Persona 3, and from then on, I'll be golden—but I'm cursed with a strain of autism that prevents me from playing games outside of numerical order, so I wound up discovering one of my least favorite games. The next game in the series, Persona 2, is split into two parts—Innocent Sin and Eternal Punishment—and someone I used to consider a friend told me that I would enjoy these games, despite what everyone else has told me about them, so I'll look forward to trying these ones out, I suppose. Having to buy two separate games is quite irritating, though.
Currently playing: Nothing. There's a lot of games I would like to play, but I'm having trouble deciding what right now. I have lots of RPGs in mind, but the problem with RPGs is that I can only do one at a time (otherwise I'll go crazy). Final Fantasy II, Earthbound Beginnings, and Persona 2: Innocent Sin are on my mind at the moment—as well as Metal Gear Solid, Silent Hill, Resident Evil 2, Rayman, and Tomb Raider.
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« on: March 12, 2022, 02:54:45 PM »
How did I never know about this? I usually find out every little detail I can from serebii.
idk but gen 5 was fucking packed with hidden content, i learn new stuff about it all the time
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« on: March 11, 2022, 04:10:34 PM »
games i beat this past february with more concise thoughts this time Super Mario Bros.: The Lost Levels (1986) - 3/5 Super Mario Bros. 2 (1988) - 4/5 Super Mario Bros. 3 (1988) - 5/5 Decided to finally beat a few Mario games that I never could as a child, because I was very bad at them. I'll forgive myself for never having beaten The Lost Levels—it didn't give me as hard of a time as Bug! did, but I'd still probably call it the second hardest game I've ever beaten. It tested me like no other Mario game has, but at the cost of its fun factor, hence the lower rating. Unless you have a masochistic fascination with hard platformers, would not recommend. Mario 2 is the game we got when Japan decided Lost Levels was too hard for us stupid Americans, and in what is probably the most well-known piece of Mario trivia ever, the game is actually a reskin of a Famicom game called Doki Doki Panic—so, if you've ever found yourself thinking that this game is weird, or doesn't feel like a real Mario game, then you were right to feel that way, because it technically isn't a real Mario game. That doesn't make it any less fun, though. The series comes to its first crescendo with Mario 3. Arguably the single best NES game—though I prefer Castlevania—the game's one major flaw, from what I can tell, is that it doesn't save your progress, instead demanding you to beat the entire game in one sitting. They had the technology by 1988, but the option to take a break wouldn't be given to us until Super Mario World a couple years later, which is part of why I prefer that game when it comes to the Mario series. With these three games finished, I've beaten every major Mario game released in the '80s and '90s. The next one I'd have to play, were I to continue, would be Super Mario Sunshine, for which I've heard a lot of mixed opinions. Castlevania: Symphony of the Night (1997) - 8/10 My tour through the Castlevania franchise has finally led me to the original Metroidvania itself—and thankfully, I did find myself rather pleased with it. I don't think the game holds a candle to Super Metroid, but that's my favorite game of all time, so I wasn't really expecting it to. Dracula's castle is huge, absurdly detailed, and fun to explore, and the process of regaining all your lost powers feels rewarding. And my god, if it doesn't have one of the best OSTs ever. The game's easiness, especially when compared to the "Classicvanias," could be seen as a sticking point against the game if that sort of thing really bothers you, but I'm more personally more bothered by the idea that this Metroidvania style would go on to swallow the entire identity of Castlevania. It's a fun style and all, but I do wish we could get another game in the traditional style again. Limbo (2010) - 8/10 Inside (2018) - 8/10 Gris (2018) - 8/10 Lumping these three together, because they're all more or less in the same vein—all three games are simplistic but exquisitely artful platformers by independent studios exploring various flavors of melancholy through wordless, and oftentimes ambiguous, storytelling—but, of course, they're not without their differences. Limbo and Inside are physics-based platformers with a very dark and nihilistic atmosphere, whereas Gris is a lot more vivacious and hopeful in comparison. You will die several gruesome, bloody deaths in Limbo and Inside; in Gris, you can't die at all. I have a whole bunch of thoughts on all three of these games, but I'm trying my best to not get carried away—so you should just play them if you haven't already, and if they look remotely interesting to you. Between these three, I'd say my favorite would be Gris, but it's very close, and I could change my mind tomorrow. Shantae (2002) - 8/10 I've had my eye on this game for the longest time, as well, but never found an excuse to play it—so I jumped into this one on impulse. Although Shantae is often considered to be an indie franchise, the first game in the series was published by Capcom and debuted on the Game Boy Color—which, as far as I'm concerned, means that it shouldn't be considered an indie franchise. Anyway, this game is great. It's probably the single best-looking game on the GBC. Between the excellent color palette, absurdly detailed backgrounds, and delightful animations, it almost feels like this game shouldn't even be possible. The gameplay itself is like a more tolerable Castlevania II: Simon's Quest, going through a big side-scrolling world, visiting towns, buying items, and even day-to-night transitions where enemies to get stronger at night. Shantae herself is a pretty charming and creative character with a lovely design—a pretty good and rare example of a positive sexy-but-unsexualized female lead character from a video game that's 20+ years old. I wonder why nobody brings her up? Final Fantasy (1987) - 4/5 I want to play Final Fantasy VII, but I want to play all the games leading up to it first—so, my journey begins here. I've played the original Dragon Quest, so when I start up a JRPG as ancient as this, I pretty much already know what I'm getting into. For its time, I think the original Final Fantasy is pretty great. Being able to customize a full party of four, rather than be stuck with just one character like in Dragon Quest, was a great concept, and I think ti was executed about as well as they could have back then. Very little of what I disliked about the game had anything to do with its age—there are several things they could've done better, even at the time, like fixing all the bugged black magic spells, or decreasing the encounter rate by just a little bit. Many people would probably balk at the thought of ever playing this game, and I don't necessarily blame them, but I definitely don't regret starting here, and I'm excited to play Final Fantasy II once I'm ready for it. Pokémon Legends: Arceus (2022) - 6/10 People seem to be really enjoying this game, and that's great. Personally, this is the most I've ever regretted a video game purchase since I bought Ultra Sun (or was it Ultra Moon? Jesus, I don't even fucking remember). I really don't get what people think is so special about this game. It's ugly, it's boring, the story is hot garbage, there's hardly any battling, and even if there wasn't, the battle system has been completely gutted. I realize they're just trying to put more focus on the catching aspect, and that's fine—but I don't understand why that means everything else has to suffer. Plus, is catching Pokémon really that fun to people, enough to be a fulfilling $60 experience? Apparently so, because a lot of people have declared this to be the single best Pokémon game in the whole fucking series. I honestly can't wrap my head around that. Currently playing the original Resident Evil... slowly. I'm not too good with horror, but I'm trying to fix that.
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« on: March 11, 2022, 02:24:52 PM »
don't gotta convince me, i really wanna pick it up, but i don't even have a PS5 yet (or the money for one) and i'm not sure if i wanna bite the bullet on the lesser PS4 version
also, i thought there were no maidens
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« on: March 06, 2022, 11:06:15 PM »
i wonder what the gimmick of this generation will be
Pokemon dating sim
gen 5 already tried it
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« on: February 27, 2022, 11:16:09 AM »
- low-ass frame rate of the trailer isn't doing anyone any favors - a region inspired by Spain could be cool, but the sweeping landscape shots aren't very impressive when what we're being shown is PS2-level graphics (and i hate commenting on graphics, but it's inexcusable how unimpressive these games look) - after LeGo, Sw/Sh, and Legends, i'm personally over seeing pokémon in the overworld if all they're going to do is wander about aimlessly until they see you, like scuttlebugs in super mario 64 - i see they tried to show off some animations to inspire confidence that they're actually trying now, but i wasn't very impressed by anything in particular - pretty doofy looking starters, i'd probably pick the green cat i guess after choosing Violet
Resounding "meh" from me. On the surface, it really doesn't look like a massive leap from Sword and Shield, and in order to rekindle the passion I had for Pokémon, I really needed it to be. I'll keep an eye out for updates, but this is probably the first generation of Pokémon where I don't feel one whit of excitement.
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« on: February 26, 2022, 09:44:08 AM »
oh my god, if they actually did age up the female characters, the sheer amount of SEETHE it would produce would make me coom harder than any fanservice costume they could ever add—you just gave me a new pipe dream
as for what the next gameplay gimmick will be, i have no clue, but i do hope it's something relatively simple, but still produces a lot of emergent gameplay situations like the focus system did
less emphasis on aggressive playstyles would be nice—i like playing aggressive as much as anyone, but it felt like defensive players had to put in a lot more work to win in SFV a lot of the time
i also hope they bring back proximity normals, give backdashes some more utility, and significantly increase the number of combo routes for each character to help jazz up the gameplay—even if it means bringing one-frame links back
oh and remove throws, thanks
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« on: February 21, 2022, 02:42:40 PM »
been waiting for the book to close on SFV for a while, so i'm glad we can finally move on from it—although i think the game's final season ended on a relatively high note, the fact that the game was so heavily plagued with issues from the very beginning to around the midpoint did of course end up embittering a lot of people towards the game for basically the entirety of its lifespan, and the game itself, with its simplistic mechanics and systems compared to SF4, was beginning to get stale to the point where i haven't personally loaded up the game since before the pandemic, which sucks to say, but it's been clear for a long time that we've been in dire need of a fresh start
i don't mind that we didn't get any gameplay from this teaser—that's why it's a teaser, after all—it mostly just feels good to know that the fresh start we've been waiting for is on the horizon
to comment on what little we know right now: - That logo sucks - Luke is corny as fuck, and I don't like him as a main character - We are finally getting a game that takes place after Third Strike in the storyline, so we'll probably see some cool legacy characters that we never got to see in SFV while likely saying goodbye to anyone involved with Shadaloo (which, unfortunately for me, probably means RIP to my main man Balrog)
If they do bring back characters that by all rights shouldn't be there because of lore reasons, I hope they just draw a distinction between what characters actually play a role in the storyline and what characters are just there for the fans and whatnot. Just because M. Bison is dead dead doesn't mean he can't be playable—and just because he's playable doesn't mean you have to write him into the storyline, kind of like how none of the DLC characters added post-A Shadow Falls have anything to do with SFV's story mode (as far as I'm aware).
Or they could just go the maximum hack route and just bring Shadaloo and Bison back to life again.
Overall, the new collection they announced was more exciting to me, because I've always wanted to try Darkstalkers. Of course, getting R O L L B A C K for it is great news—if this collection has it, then SF6 will most certainly have it.
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« on: February 20, 2022, 11:36:47 AM »
i stopped playing yugioh after synchros were introduced—i know that it's essentially a completely different game now, but how difficult would it be to get back into the game, learn all the new rules and meta stuff, etc and would you say it's actually a better game now than it was in the early days
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