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2311
Serious / why do you pretend to care about anything, when you really don't?
« on: September 30, 2018, 12:40:19 AM »

2312
Serious / do you like people? if not, why?
« on: September 30, 2018, 12:35:04 AM »

2314
Serious / is america great yet
« on: September 30, 2018, 12:32:16 AM »

2316
Serious / if morality is subjective, why have debates about it
« on: September 30, 2018, 12:30:25 AM »

2317
Gaming / Re: Which Xbox Dashboard brings you the most nostalgia?
« on: September 29, 2018, 10:06:36 AM »
none because i grew up hating xbox

2318
The Flood / Re: People who don't like milk are subhuman
« on: September 28, 2018, 10:20:47 PM »
milk is actually pretty fucking revolting
Milk or the idea of drinking milk
yes

2319
The Flood / Re: People who don't like milk are subhuman
« on: September 28, 2018, 05:38:31 PM »
milk is actually pretty fucking revolting

2320
The Flood / Re: If you voted for Trump
« on: September 28, 2018, 03:50:40 PM »
If you voted for Trump, you don't even have the fucking brain power to think your way out of a paper bag. You're a fucking retard. You're a dumb bitch. I'm sorry, okay? You just are.

And if you EVER fuck with me—if you ever put me into some sort of self-defense situation, and I have to legally defend myself (because I'm not gonna initiate violence against you)—but if you come at me, like in an alleyway, and you try to do anything, I'm gonna fuck you up SO badly. I will put you in the fucking ground in a fucking box. I'll take extra time. I'll take EXTRA TIME, okay? And it won't be a quick self-defense situation, either. I'll be nailing you. I'll be punching you in the back. I'll be punching you in the back of the neck. I'll be boxing your eyes in. I'll break both of your orbital bones. I'm gonna destroy you, PHYSICALLY, so badly, that the people who come to clean you up, they're gonna be PUKING when they see what I did to you. All right? Because I want them to know how I feel about stupid fucking Trump supporters like you. So I'm gonna fuck you up so bad, that you make them puke when they see your bruised, mangled body.

IF you ever did anything to me to warrant that, legally.

Now I would never, EVER initiate violence against you, but that's what would happen.

2321
The Flood / Re: Really Enjoying The Bowsette Trend Lately
« on: September 27, 2018, 06:15:00 PM »
Yup, I have no idea what this is.
i was prepared to give you a serious answer, but then i realized how autistic this all was mid-explanation and stopped

basically there's a new power-up in a mario game that is inspiring a lot of fan garbage because it involves combining characters together

2322
Gaming / Re: Nintendo Switch Online thread
« on: September 27, 2018, 03:25:09 PM »
Imagine having to maintain a monthly fee to have you saves backed up.
Yearly if you're smart, since it's only $20. Or have a family plan set up like me. I'm only paying $6.80 a year.

2323
Cloud saves will now last for 6 months if your subscription ends (before, it would just go poof). That's a relief.

Now, if only they'd make it available for all games...

2324
Gaming / Re: Super Mario Bros. beaten in 4m55s
« on: September 26, 2018, 11:25:11 PM »
I've always wanted to speedrun something, because I definitely have the patience for it, but I still haven't found the right speedgame for me. Castlevania 1 has been on my mind, but I still haven't even beat it normally yet, let alone in 11 minutes. Zelda 1 is on the table as well, but I would have to practice some weird techniques and glitches for it to work. You can currently beat that shit in less than 30 minutes, so if I were to do that, sub-30 would be my goal before I'd start trying for competitive times.

It has to be a big game with prestige like that, though, and one that I can beat in less than 30 minutes. It might be easier to get the world record for something more obscure, but no one's gonna give a fuck if you have the WR for City Connection on NES or some shit. Then again, maybe it should be a game that would never get ruined by me playing it over and over again, which is also something I'm a little afraid of.

SMB1 is the most important game ever made, which is why I even posted this in the first place; it's the holy grail; it may not be the most popular speedgame right now, but it's the one with the most value imo. I would never, ever think to try doing runs for it, though. That goes for most Mario games other than maybe Odyssey, but only because that game is still popular to do runs for right now, and it would be awesome to be the first player to beat it in under an hour (which has finally been shown to be theoretically possible by combining all the best splits from all the top runners).

2325
Gaming / Re: Super Mario Bros. beaten in 4m55s
« on: September 25, 2018, 09:28:15 PM »
I’ve been getting into speedrunning a little bit lately. I resent a few of the bigger skips because it feels like you’re just avoiding playing the game, but a few of the tricks in Halo CE skip the most tedious parts of the game and are pretty fun to pull off.
games usually have separate categories for non-cheese runs anyway, if that's the way you'd rather play

2326
Gaming / Super Mario Bros. beaten in 4m55s
« on: September 25, 2018, 05:33:46 PM »
YouTube

a god

2327
The Flood / Re: Time or money
« on: September 25, 2018, 03:46:45 PM »
stop quoting me fucking eggheads

2328
The Flood / Re: what happened to meta?
« on: September 25, 2018, 11:28:33 AM »
http://sep7agon.net/profile/?area=showposts;sa=messages;u=31

fifth post down

had his account blacklisted because he's a fucking idiot who can't just leave and not come back if he doesn't want to come back

2329
All right, so I got around to trying the two games I haven't played before.




Okay, technically speaking, I have played this one—it was just so long ago, and for such a short period of time, that I had absolutely no recollection of it until I revisited it here.

Originally released in 1991, Yoshi (also known as Mario & Yoshi in PAL regions) is a Tetris-like puzzle game developed by Game Freak—yeah, that Game Freak—almost five years before they went on to make Pokémon.

If you're anything like me, and the premise of a Mario-themed puzzle game completely bores you, then you can safely skip this one. When I first tried it as a kid, judging by the title alone, I was expecting it to be a cool platformer like Yoshi's Island—a game I was hot off the heels of beating for the first time, and deciding it was one of the best games ever. So you could imagine my disappointment when I discovered it was just a lame puzzle game.

Trying it again as an adult, my impression of the game has only slightly improved—it's a decent enough game, but it still feels incredibly half-assed, and is overall inferior to the other puzzle game featured on the service, Dr. Mario. Yoshi himself isn't even the focal point—how disappointing is that?

The way the game works involves Mario trying to hatch as many Yoshi eggs as he can by stacking up a variety of enemies between two pairs of columns. If two of the same enemy get stacked together, they disappear. Mario can move from side to side to hold a different pair of columns, or switch the two that he's holding by pressing the "A" button. If a Blooper is about to come down, it's best to find a column that already has a Blooper on it to make them match.

Naturally, a stack of mismatched enemies will threaten to end the game if it gets too high, but you can also use Yoshi eggs to help make things easier for you. Two halves of a Yoshi egg—an upper half or a lower half—will occasionally fall instead of an enemy. Upper halves will always disappear right away if they don't have a lower half to accompany it, and lower halves will only disappear if a second one is stacked directly on top of it. Once the two halves meet, a Yoshi will pop out, awarding bonus points—but the coolest thing about that is that all the enemies between the two halves will be gobbled up, as well, making them useful for those tense situations where you're about to lose.

That's pretty much the whole game, though. It plays fine, but it has a childlike simplicity to it that puts a bad taste in my mouth. You're basically matching shapes, like you're back in kindergarten—which is fine. Kindergartners can have video games made for them, too. But that doesn't mean it has to be so slow and dull. Even the three music tracks it provides are very bland and boring—the Star track is probably the best one, but they all lack that distinctive Mario atmosphere and feel. They put me to sleep.

The game does have a 2-player vs. mode—standard fare for a game like this, though it's still nice to have the option—but overall, this game is just very meh, and not one that I'd recommend. If I had to rank it, I'd place it just above Baseball and just below Tennis—making it the lowest ranked 3/5 game on my list.

Try not to confuse this game with Yoshi's Cookie, a different Yoshi-themed puzzle game (and a far superior one, at that) made a year later by Bullet-Proof Software. That game isn't available on the service at the moment, but I would definitely recommend that game instead if you're interested.

Overall rating:
3/5




Described on Wikipedia as an "open world action role-playing beat 'em-up" game—a humorous yet completely accurate description—River City Ransom (known as Street Gangs in PAL) was developed by Technōs Japan in 1989, and is actually considered the third game in the long-running Kunio-kun franchise—albeit a heavily Americanized version of it. The series seems to be all about gangs, greasers, and high school-age boys trying to survive their rough-and-tumble street life while saving their girlfriends from hoodlums and shit. It's very '80s and very macho, but not in an off-putting way.

The first game, Renegade (1986), is one of the earliest pioneers of the beat 'em up genre, which games like Double Dragon would later expand upon. The second game is Super Dodge Ball (1987), a bit of a departure, while the third, River City Ransom, is something of a return to form. Honestly, I'm a little upset that this one slipped past my childhood, because it turns out that this game is actually pretty fucking awesome.

Let's break down that crazy genre description. At its core, it's a beat 'em up—and as such, it's going to be nearly impossible for me not to draw comparisons to the previously discussed Double Dragon. The combat is very similar, but a little more cartoonish (as is the overall graphical presentation). The biggest two things that set it apart are its RPG elements and its open world. The setting of River City is a sandbox, and you can enter and revisit locations at will—there are forks in the road, and if the thugs on the street are beating you up too much, you can always head back to a safer location to regroup. Weapons obtained, like chains, lead pipes, or brass knuckles, can also be kept indefinitely.

Your character—either Alex or Ryan—has an extensive list of stats (like speed, punch strength, and what have you) that can be boosted throughout the game by visiting restaurants—all of which sell different things for different purposes. There are fast-food joints, mom & pops, sushi parlors, and book stores from which you can learn new fighting skills. Some of the food places also serve as takeout, so whatever items you order remain in your inventory of items for later consumption, which I thought was pretty novel. Items from shops are purchased with money taken from street thugs, and certain valuable items are very expensive, so you will have to do some grinding in this game if you want the strongest character.


Not everything in the game costs money, though—in some shops, you can ask the waitress to smile, which is "free."
That's the most adorable thing I've ever seen in a game of this genre.

Characters in the game are very expressive in general, giving it a pleasant Dragon Ball-ish atmosphere that comes across as rambunctious and boyish, but also happy and cheerful—even if the plot does revolve around rescuing hostage high schoolers from a terroristic gang leader. The game's sheer levity is infectious, and the plot seems to have a little bit more to offer than I initially thought, so I'll be coming back to this one very frequently.

The game is also one of the few on the service to feature simultaneous multiplayer, where both player 1 and player 2 can work together on the same screen. Both players will control a separate character who has their own money, stats, and inventory—but they have to be careful, because they can injure each other, which can lead to some friendship-testing moments if you're not willing to cooperate with each other. This must have been one of the last games to feature a password system, too—because both players can input a 33 character password (featuring both uppercase and lowercase letters, numbers, and a comma) to save their shit, which is pretty insane—but it's all made unnecessary with the Switch service's suspend point feature anyway.

The controls, compared to Double Dragon, feel overall much smoother and more satisfying, but they're not always perfect. There are some light platforming segments in the game, where you'll enter a warehouse with a boss inside of it, and in order to reach him, you'll have to climb over these crates in the background—but they're so tightly snug together that it makes it pretty difficult to jump on them without bouncing off and having to start over. On top of that, jumping is done by hitting "A" and "B" at the same time, which is pretty awkward when you have to angle it just right.

You can also dash to run a lot faster by double-rapping left or right on the D-pad, but you lose some control—so you have to know to stop before you run into a solid object, because running into solid objects will not only stun you, it'll drain a little bit of your stamina as well. I can't tell you how many times I've accidentally killed myself by running into something I didn't meant to run into. It's an annoying punishment, especially when the game's "camera" never has your character in the center. He's always on the near right edge of the screen, making it extremely difficult to see what's coming ahead of you.

The game also suffers from the same classic issue that most other beat 'em ups suffer from—it kinda just gets boring after a short period of time. The music is only okay, and the repetitive and grindy-nature of the gameplay itself does get monotonous and won't be everyone's cup of tea—but the game has so much going for it, that I'm actually willing to take this one all the way to the end.

I was not expecting to enjoy this one as much as I did, and I'm very excited to rank it up just above Super Mario Bros. and just below Balloon Fight. I almost wanna put it above Balloon Fight, too, but I think that game is mechanically tighter, whereas River City Ransom is a little more rough around the edges, and not always in the best of ways—but it's still a very solid title that you should definitely give a try.

Overall rating:
4/5



All right, and it seems we already know what games we're going to be receiving for the rest of the year on this service. That's... honestly no fun, but whatever. I can briefly mention them here and I'll review each when they actually come out.

For October, we're getting the following:

Solomon's Key (1986), a unique, clever, and highly underrated puzzle game by Tecmo
NES Open Tournament Golf (1991), which isn't all that exciting, if I'm completely honest
Super Dodge Ball (1988), which I just talked about earlier, interestingly enough

For November:

The legendary Metroid (1986)
Tecmo's Mighty Bomb Jack (1986), a weird but kinda mediocre platformer
A previously Famicom-exclusive game called TwinBee (1986), which I don't know shit about

For December:

Wario's Woods (1994), a decent puzzle game and the last licensed NES game ever produced
The infamous Ninja Gaiden—because they seem to be going hard on the old-school Tecmo shit
Adventures of Lolo (1989), another weird puzzle game, featuring that one Kirby boss that's older than Kirby itself

Of these games, I'm actually mostly intrigued with TwinBee, because this is a game that was previously unavailable outside of Japan—at least, for the original hardware. I think it's available on 3DS with some enhancements, but as far as the original game, it was never localized. I find this exciting for many reasons—the potential for Nintendo to release some previously region-exclusive games that have been hidden from Western audiences for over three decades has me absolutely pumped. This could lead to us getting a localized version of the original Fire Emblem game, for example—how cool is that? Hopefully these opportunities aren't squandered.

2330
The Flood / Re: Time or money
« on: September 22, 2018, 08:48:34 PM »
“fuck you" level extra money.
what
you know, a big fuck off pile of money

2331
The Flood / Re: Video editors I require your assistance
« on: September 22, 2018, 10:01:37 AM »
i can maybe help

velox would know more than me, but i do have new editing software that i need more practice with

here is my portfolio
https://www.youtube.com/watch?v=NRGmhZMRQ0A (vegas)
https://www.youtube.com/watch?v=nUd629vH3T0 (wmm)

2332
The Flood / Re: Time or money
« on: September 20, 2018, 03:33:15 PM »
to me, extra work is antonymous with a happy comfortable existence, so my choice would be obvious—especially given the scenario that i'm already making my means

a less jaded and more ambitious person than myself may respond differently, but it ultimately comes down to what you want to do with your life

personally, i treasure my free time, and any sacrifices made towards it are like direct blows to my soul, sooo

2333
The Flood / Re: Well, this seems like a flaming pile of garbage.
« on: September 20, 2018, 06:34:46 AM »
it's not particularly better or worse looking than any other marvel movie trailer

it's just coming after what is probably going to be the franchise's peak so obviously it's going to end up being worse

2334
Gradius feels MUCH better with the B+A scheme, as well as any game, I'd assume, that doesn't involve holding down one button while pressing the other, unlike Mario. Still can't even beat the third level, though.

Here's a cool thing—if you have an account on your Switch that's set to Japanese, you can download the original Famicom versions of the NES games we have so far. The only reason you'd want to do this is because some of the games have minor differences.

Zelda 1 was originally released for the Famicom Disk System, which had a more advanced soundchip, allowing for more fleshed out music and sound effects—I still prefer how the NES version sounds, but maybe only due to familiarity.

In Japanese Mario 3, getting hit by an enemy as Fire Mario or something will downgrade you all the way down to small Mario—similar to how it works in Mario 1. The American version is less punishing, allowing you to continue as Super Mario after getting hit with a further upgrade.

In Ice Climber, as I went over in my review, you club seals instead of little yetis.

I'm sure there's even more I'm not aware of.

2335
Gaming / Re: PlayStation Classic announced!
« on: September 19, 2018, 02:29:34 AM »
oh nice

20 games isn't much compared to the NES or SNES classic—especially with that ridiculous price tag—and i would like to know what the other 15 are, but this was a pleasant surprise nonetheless

2336
as it turns out, joycons are absolutely godawful for NES games

or at least smb1

i can't even beat it—that's how uncomfortable the buttons are for me

edit:


there we go, one down

2337
Gaming / Re: Super Smash Brothers
« on: September 18, 2018, 05:02:22 PM »
Armada's retiring from Melee singles, apparently

good

2338
It should be up now—long live getting to play games online for free.

If you can manage to find up to 8 family members or friends, you can set up a "family plan" to split the yearly payment amongst yourselves, potentially lowering the fee to about $5 a year. Luckily, I know at least four other people with Switches who are willing to do this.

2339
The Flood / Re: watch this 30 second video
« on: September 18, 2018, 10:55:16 AM »
what's with the HP instead of percentage meters though
is that a thing in one of the game modes?
yeah, it's called stamina mode

it used to be relegated to special smash only, but in ultimate, they're making it a regular gametype

it's fun

2340
The Flood / Re: I decided what I’m going to do with my life.
« on: September 17, 2018, 06:11:35 PM »
my sense of humor is heavily influenced by dan harmon

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