Quote from: Verbatim on June 16, 2017, 12:34:14 AMJust look at options menu right now—there's an option to turn off blood. I always thought that was hilarious. The game barely even has any blood, yet there's still an option to turn it off if you're that squeamish.is gore a gameplay elementyes or no please
Just look at options menu right now—there's an option to turn off blood. I always thought that was hilarious. The game barely even has any blood, yet there's still an option to turn it off if you're that squeamish.
Quote from: Annie on June 16, 2017, 12:35:30 AMQuote from: Verbatim on June 16, 2017, 12:34:14 AMJust look at options menu right now—there's an option to turn off blood. I always thought that was hilarious. The game barely even has any blood, yet there's still an option to turn it off if you're that squeamish.is gore a gameplay elementyes or no pleaseNo.It's not even gore—just a little blood.
the average dark souls fan is against enabling pause because that affects the gameplay
Blood is gore. The amount doesn't matter.p much why Fallout/Dishonored can be too much sometimes
Quote from: Annie on June 16, 2017, 12:37:17 AMBlood is gore. The amount doesn't matter.p much why Fallout/Dishonored can be too much sometimesMy understanding of "gore" has always been "body tissue," which includes blood, but it's a rectangle-is-not-a-square type relationship.Otherwise, the common pairing of "blood and gore" is a redundancy.
Quote from: Verbatim on June 16, 2017, 12:38:59 AMQuote from: Annie on June 16, 2017, 12:37:17 AMBlood is gore. The amount doesn't matter.p much why Fallout/Dishonored can be too much sometimesMy understanding of "gore" has always been "body tissue," which includes blood, but it's a rectangle-is-not-a-square type relationship.Otherwise, the common pairing of "blood and gore" is a redundancy.I guess that makes senseI still don't know why it's apparently some bad thing to be sensitive to violence thoughyou're sensitive to sex, which might be gross, but is straight up beautiful compared to pain and multilation and bodily harm
Quote from: Aria on June 16, 2017, 12:27:18 AMQuote from: Verbatim on June 16, 2017, 12:22:17 AMQuote from: Aria on June 16, 2017, 12:19:18 AMTbh the basic plot of Dark Souls is the best description of the franchise. Demon's Souls was the first flame, and each subsequent game burned shorter and less bright. Not to say they are bad, but it's a good thing the series is "over" (as much as a franchise can be nowadays).what do you think of my pause solutionI'm not against being able to pause, I just think it would have to be done in a way that keeps the tension. One thing that being unable to pause really helps do is reduce the helpfulness of walkthroughs, since someone can't just alternate pauses between the youtube video and the game. Niche example, I know, but being unable to pause is nice in some aspects.mehI think if some baby casual wants to do something like that, they should be able to. It only makes it all the more satisfying for those of us who didn't need guides to beat the game without one. I'm here for the casuals.Just look at options menu right now—there's an option to turn off blood. I always thought that was hilarious. The game barely even has any blood, yet there's still an option to turn it off if you're that squeamish.If the game didn't have that option, and some player was like, "This game should have an option to remove the blood," how do you think the average Dark Souls fan would react to that? And yet, we have the option, and the game hasn't been ruined by people who don't want to see blood.
Quote from: Verbatim on June 16, 2017, 12:22:17 AMQuote from: Aria on June 16, 2017, 12:19:18 AMTbh the basic plot of Dark Souls is the best description of the franchise. Demon's Souls was the first flame, and each subsequent game burned shorter and less bright. Not to say they are bad, but it's a good thing the series is "over" (as much as a franchise can be nowadays).what do you think of my pause solutionI'm not against being able to pause, I just think it would have to be done in a way that keeps the tension. One thing that being unable to pause really helps do is reduce the helpfulness of walkthroughs, since someone can't just alternate pauses between the youtube video and the game. Niche example, I know, but being unable to pause is nice in some aspects.
Quote from: Aria on June 16, 2017, 12:19:18 AMTbh the basic plot of Dark Souls is the best description of the franchise. Demon's Souls was the first flame, and each subsequent game burned shorter and less bright. Not to say they are bad, but it's a good thing the series is "over" (as much as a franchise can be nowadays).what do you think of my pause solution
Tbh the basic plot of Dark Souls is the best description of the franchise. Demon's Souls was the first flame, and each subsequent game burned shorter and less bright. Not to say they are bad, but it's a good thing the series is "over" (as much as a franchise can be nowadays).
That's why I'm not against a pause button, it would just have to be implemented in a way that isn't literally "same game in every way, except you can pause whenever". I'd liken it to being the modern equivalent of "save points vs quicksave". There's no problem with quicksave so long as it can't be abused (ie savescumming) or detract from the experience. Same here; there's no problem with being able to pause so long as it doesn't detract from the experience.
Quote from: Annie on June 16, 2017, 12:46:07 AMQuote from: Verbatim on June 16, 2017, 12:38:59 AMQuote from: Annie on June 16, 2017, 12:37:17 AMBlood is gore. The amount doesn't matter.p much why Fallout/Dishonored can be too much sometimesMy understanding of "gore" has always been "body tissue," which includes blood, but it's a rectangle-is-not-a-square type relationship.Otherwise, the common pairing of "blood and gore" is a redundancy.I guess that makes senseI still don't know why it's apparently some bad thing to be sensitive to violence thoughyou're sensitive to sex, which might be gross, but is straight up beautiful compared to pain and multilation and bodily harmdid you forget that i was quite disturbed by the fact that you can decapitate dogs in fallout 3, and the game treats it as this silly fun thingi have my limits too, but dark souls is incredibly tame with the violence
Well it wouldn't make any sense for you not to be able to? You can decapitate people, the same rules of logic would have to apply for everything.
The better solution would be no decapitations/amputations (or an in-menu option), but even if someone is disturbed by a small amount of blood, dark souls or GTA IV level, you treat that as an bad thing
Quote from: Annie on June 16, 2017, 12:54:32 AMWell it wouldn't make any sense for you not to be able to? You can decapitate people, the same rules of logic would have to apply for everything.i meannot necessarilyyou can't decapitate children
'M not treating it as a BAD thingi'm treating it as a thing of bewildermentlike, what dark souls player is that sensitive? it's astonishing to meeither way, i think it's GREAT that the developers give sensitive people like that the option to turn off blood, and that was kinda my whole point
Literally only because of censorship standards.
tbh they shouldve kept the Bloodborne levels of blood splatteringit really jingles my bells
Quote from: oss on June 16, 2017, 01:07:30 AMtbh they shouldve kept the Bloodborne levels of blood splatteringit really jingles my bellsit just looks way too tryhard
Quote from: Verbatim on June 16, 2017, 01:13:33 AMQuote from: oss on June 16, 2017, 01:07:30 AMtbh they shouldve kept the Bloodborne levels of blood splatteringit really jingles my bellsit just looks way too tryhardElaborate
Quote from: Annie on June 16, 2017, 01:07:16 AMLiterally only because of censorship standards.right, and they could've "censored" (read: not have) dog decaps as well, and no one would've minded except for sick fucksi respect that the game has them, my point was just that i found it disturbing and that even i have my limits when it comes to gore in games
Quote from: oss on June 16, 2017, 01:19:01 AMQuote from: Verbatim on June 16, 2017, 01:13:33 AMQuote from: oss on June 16, 2017, 01:07:30 AMtbh they shouldve kept the Bloodborne levels of blood splatteringit really jingles my bellsit just looks way too tryhardElaboratefrom what i can tell there's a lot of macabre imagery that focuses around pregnancy and abortionwhich is cool and all, i like that, buti have to wonder whether there's a good artistic reason for that
THEY didn't censor shit, the publisher did
if you get disturbed by violence to animals and aren't equally disturbed by violence to humans, I don't know what the fuck kind of mentality you have
your limit in gore in games should be zero gore
Quote from: Annie on June 16, 2017, 01:23:51 AMTHEY didn't censor shit, the publisher didbethesda would not have allowed you to kill children, and they would've been retarded to
don't want that, don't have kids in the game
fuck humans tbh
yeah man, let your misanthropic bias cloud basic logic (actually this is more common sense): a human isn't here for any other reason than a dog. Every human is pressured by society into all sorts of different things, does what they can to cope with that / accept it, and then does that to others as part of the society. Again, all through no fault of their own, just of their programming. That's a lesser extent of evil than what a wild animal does in reality, but again, neither can be blamed or seen as evil because of it. If you hold one as being more sacred than the other, you're an idiot. If you see a mass murderer dying as being different than a dog dying, you'd be right. That's because the murderer's gratifying death is a consequence of their actions, not their birth.If it's just an inherent, biased thing (dogs care unconditionally for their family, there has never been a dog mass murderer), then fine. But if you go beyond that and try to say an innocent dog's death is more tragic than an innocent human's that's very untruezero gore is the ideal irlyou could have a show like Breaking Bad be just as amazing and legendary if you took out all the violence, every drop of blood, and replaced it with implications and discretion shots
the point of fallout 3 is not to be a perfect simulation of real world physics
that's not the game's purpose, so it doesn't hurt the game if it doesn't allow you to do something that it wasn't designed to do in the first place
it's not pertinent to the game's purpose to decapitate dogs, so you could make the case that they're unnecessary and should be removed, while all the other violence stays in, because it better suits the tone
Quoteyeah man, let your misanthropic bias cloud basic logic (actually this is more common sense): a human isn't here for any other reason than a dog. Every human is pressured by society into all sorts of different things, does what they can to cope with that / accept it, and then does that to others as part of the society. Again, all through no fault of their own, just of their programming. That's a lesser extent of evil than what a wild animal does in reality, but again, neither can be blamed or seen as evil because of it. If you hold one as being more sacred than the other, you're an idiot. If you see a mass murderer dying as being different than a dog dying, you'd be right. That's because the murderer's gratifying death is a consequence of their actions, not their birth.If it's just an inherent, biased thing (dogs care unconditionally for their family, there has never been a dog mass murderer), then fine. But if you go beyond that and try to say an innocent dog's death is more tragic than an innocent human's that's very untruezero gore is the ideal irlyou could have a show like Breaking Bad be just as amazing and legendary if you took out all the violence, every drop of blood, and replaced it with implications and discretion shotsdid not read LOL
If you're going to be a hyper baby casul and play offline, I don't see why you shouldn't also have a pause feature.I still don't understand why it's needed but to each their own.
If I can kill a an adult, a bear, a big mutant that used to be a human, that means I can also kill any children or dogs I see.
If I see one and drop a mini nuke on it, and it doesn't die, that means no children or dogs died in the end of the world 200 years ago. But wait! Here we have in-game lore saying they did! And so we get just blatant plot holes and objectively bad writing.
You have such an anti-thought, consumerist point of view.
Every game is supposed to be a simulation of the logic of its universe.
Logical consistency is the most important part of any serious work, and is more important than tone by about seventy levels.
"Unnecessary?" lmao, it's unnecessary that if you kill the old overseer, a new one takes his place. It's unnecessary that if you're nice to Butch, he's more receptive to you later. Lol things making sense is super unnecessary my man
haha what a deep thinker
Quote from: Wicked666Clown on June 16, 2017, 02:07:24 AMIf you're going to be a hyper baby casul and play offline, I don't see why you shouldn't also have a pause feature.I still don't understand why it's needed but to each their own.LMAO judging people for how they use an item they boughtjust stop
the one true God is Doctor Doom and we should all be worshiping him.