dark souls raped me

 
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"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
—Judge Aaron Satie
——Carmen
When I play a video game, it's a safe zone from the horrors of life and the suffering I have to see every day. Even if a video game is too hard and I die a lot, I take comfort knowing that I am in control.

That was until I played this fucked up game. The ONE fucking place where I can actually have some security and agency, gone. You all know what I'm talking about, the fact that I can't STOP the game and say 'no, you're just a game'. Whoever designed the fucked up no pause feature had to know that people would react this way, and yet he coded it in anyway. This is pure violation - I can't trust another game again.


 
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i mean it really is inexcusable, and i've yet to see a good justification for it


 
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"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
—Judge Aaron Satie
——Carmen
damn fucking straight


 
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i was in the shower the other day when i thought of the perfect solution though

in the options menu, there would be an option labeled "enable pause"

when enabled, you can hit select at any time to pause the game

but for any silly casual faggots out there who want to maintain "muh sense of danger," you have the option to disable pause, so that when you hit select, it does absolutely nothing—so your pissbaby purist desires can be retained

whether or not the option to pause would be enabled or disabled by default is up in the air—personally, i would prefer to have it enabled by default, because i typically prefer to play with default options on my first playthrough of any game, and i obviously want to be able to pause—but i'm sure some faggot dark souls purist would want to have it the other way

oh, and you would only be able to fiddle with the option when playing offline (obviously)

this solution is literally perfect, because it appeases both parties—i can't imagine anyone disagreeing with it
Last Edit: June 15, 2017, 10:43:16 PM by Verbatim


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the one true God is Doctor Doom and we should all be worshiping him.
your solution is bad, i don't like it


 
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your solution is bad, i don't like it
it's 100% perf


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Oh I thought this would be about invasions


 
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Oh I thought this would be about invasions
oh invasions are still bad too, but there's no fixing them


 
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"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
—Judge Aaron Satie
——Carmen
Oh I thought this would be about invasions
oh shit it should have been

I know nothing about this game except for complaints about it lol


 
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Oh I thought this would be about invasions
oh shit it should have been

I know nothing about this game except for complaints about it lol
you should play it, it's great

maybe not your kind of game, but still


 
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"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
—Judge Aaron Satie
——Carmen
I don't like pure action games

From what I've played, it has a good atmosphere, but that doesn't really forgive the hack-and-slash stuff for me (yes, there's more strategy, but the basis is combat)

and before someone brings up my JC3 love, that game is only partially action. Blow up stuff in a creative way when you feel like it, drive/fly/barrel down the highway when you feel like it, or just wingsuit around and take in the amazing world while listening to music when you feel like it


 
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I don't like pure action games

From what I've played, it has a good atmosphere, but that doesn't really forgive the hack-and-slash stuff for me (yes, there's more strategy, but the basis is combat)
hack-and-slash isn't really what dark souls is about

it's a game that promotes being slow, cautious, defensive, and methodical, whereas hack-and-slash games are more mindless, flashy, and they reward you for button mashing—the sort of thing that'll get you killed in dark souls


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the one true God is Doctor Doom and we should all be worshiping him.
once you get parrying and rolling down it's pretty easy though


 
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once you get parrying and rolling down it's pretty easy though
anything is easy when you master the game's mechanics


 
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"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
—Judge Aaron Satie
——Carmen
I don't like pure action games

From what I've played, it has a good atmosphere, but that doesn't really forgive the hack-and-slash stuff for me (yes, there's more strategy, but the basis is combat)
hack-and-slash isn't really what dark souls is about

it's a game that promotes being slow, cautious, defensive, and methodical, whereas hack-and-slash games are more mindless, flashy, and they reward you for button mashing—the sort of thing that'll get you killed in dark souls
I knew you'd take issue with that phrasing, I know it's not like Diablo or anything

I'm just saying it's a pure action game, there's nothing else to do. Just not for me

even in JC, I try to take over bases and such totally spies style where I use wit and cleverness and try not to kill anyone


 
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I don't like pure action games

From what I've played, it has a good atmosphere, but that doesn't really forgive the hack-and-slash stuff for me (yes, there's more strategy, but the basis is combat)
hack-and-slash isn't really what dark souls is about

it's a game that promotes being slow, cautious, defensive, and methodical, whereas hack-and-slash games are more mindless, flashy, and they reward you for button mashing—the sort of thing that'll get you killed in dark souls
I knew you'd take issue with that phrasing, I know it's not like Diablo or anything

I'm just saying it's a pure action game, there's nothing else to do. Just not for me

even in JC, I try to take over bases and such totally spies style where I use wit and cleverness and try not to kill anyone
i'd classify it as an adventure game, like zelda, but with an in-depth combat system and RPG elements

but all right, it's k that you're not interested—like i said, i figured you wouldn't be anyway
Last Edit: June 15, 2017, 11:56:13 PM by Verbatim


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The angel agreed to trade a set of white wings for the head of another demon. Overjoyed, the demon killed one of his own and plucked the head right off its still-warm body.

The angel then led the demon to heaven, where he underwent centuries of the cruelest tortures imaginable. Finally, the pain was so great that he lost consciousness - at which point his dark wings turned the promised shade of white.
Thats a weird issue. But i guess if you view games like that then eh


 
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Thats a weird issue. But i guess if you view games like that then eh
he's not being serious he's just mocking me

The game really should have a pause feature, though, or at least take up my solution


Ásgeirr | Mythic Inconceivable!
 
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The angel agreed to trade a set of white wings for the head of another demon. Overjoyed, the demon killed one of his own and plucked the head right off its still-warm body.

The angel then led the demon to heaven, where he underwent centuries of the cruelest tortures imaginable. Finally, the pain was so great that he lost consciousness - at which point his dark wings turned the promised shade of white.
Thats a weird issue. But i guess if you view games like that then eh
he's not being serious he's just mocking me

The game really should have a pause feature, though, or at least take up my solution
wow okay

theres no reason to include a pause feature in offline i agree, quitting to menu is practically the same


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His eyebrows sparkling, his white beard hangs down to his chest. The thatched mats, spread outside his chise, spread softly, his splendid attos. He polishes, cross-legged, his makiri, with his eyes completely absorbed.

He is Ainu.

The god of Ainu Mosir, Ae-Oine Kamuy, descendant of Okiku-Rumi, He perishes, a living corpse. The summers day, the white sunlight, unabrushed, ends simply through his breath alone.
Tbh the basic plot of Dark Souls is the best description of the franchise. Demon's Souls was the first flame, and each subsequent game burned shorter and less bright. Not to say they are bad, but it's a good thing the series is "over" (as much as a franchise can be nowadays).


 
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theres no reason to include a pause feature in offline i agree, quitting to menu is practically the same
i disagree, there are plenty of situations where it would be so nice to be able to pause

like, if you have to answer to the door in the middle of a boss fight or something—quitting out doesn't help in this situation, because you could easily get killed before you're even able to

pausing removes that problem, and for anyone who still wants their precious "sense of danger," i posted a solution to that above
Last Edit: June 16, 2017, 12:22:47 AM by Verbatim


 
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Tbh the basic plot of Dark Souls is the best description of the franchise. Demon's Souls was the first flame, and each subsequent game burned shorter and less bright. Not to say they are bad, but it's a good thing the series is "over" (as much as a franchise can be nowadays).
what do you think of my pause solution


Ásgeirr | Mythic Inconceivable!
 
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The angel agreed to trade a set of white wings for the head of another demon. Overjoyed, the demon killed one of his own and plucked the head right off its still-warm body.

The angel then led the demon to heaven, where he underwent centuries of the cruelest tortures imaginable. Finally, the pain was so great that he lost consciousness - at which point his dark wings turned the promised shade of white.
theres no reason to include a pause feature in offline i agree, quitting to menu is practically the same
no, it should, because there's plenty of situations where it would be so nice to be able to pause

like, if you have to answer to the door in the middle of a boss fight or something—quitting out doesn't help in this situation, because you could easily get killed before you're even able to

pausing removes that problem, and for anyone who still wants their precious "sense of danger," i posted a solution to that above
forgot to add outside of bosses to quitting to menu <.<


 
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theres no reason to include a pause feature in offline i agree, quitting to menu is practically the same
no, it should, because there's plenty of situations where it would be so nice to be able to pause

like, if you have to answer to the door in the middle of a boss fight or something—quitting out doesn't help in this situation, because you could easily get killed before you're even able to

pausing removes that problem, and for anyone who still wants their precious "sense of danger," i posted a solution to that above
forgot to add outside of bosses to quitting to menu <.<
so you shouldn't be able to quit out of boss fights at all?

why, that's just dumb

either way, bosses aren't the only thing—maybe i'm fighting a strong enemy, and the phone rings, and i don't have time to quit out—why shouldn't i be able to pause here


 
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"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
—Judge Aaron Satie
——Carmen
theres no reason to include a pause feature in offline i agree, quitting to menu is practically the same
no, it should, because there's plenty of situations where it would be so nice to be able to pause

like, if you have to answer to the door in the middle of a boss fight or something—quitting out doesn't help in this situation, because you could easily get killed before you're even able to

pausing removes that problem, and for anyone who still wants their precious "sense of danger," i posted a solution to that above
forgot to add outside of bosses to quitting to menu <.<
so you shouldn't be able to quit out of boss fights at all?

why, that's just dumb

either way, bosses aren't the only thing—maybe i'm fighting a strong enemy, and the phone rings, and i don't have time to quit out—why shouldn't i be able to pause here
um obviously your fault for playing a video game and not being 100% into it, why should your life take precedence over my simulated violence


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His eyebrows sparkling, his white beard hangs down to his chest. The thatched mats, spread outside his chise, spread softly, his splendid attos. He polishes, cross-legged, his makiri, with his eyes completely absorbed.

He is Ainu.

The god of Ainu Mosir, Ae-Oine Kamuy, descendant of Okiku-Rumi, He perishes, a living corpse. The summers day, the white sunlight, unabrushed, ends simply through his breath alone.
Tbh the basic plot of Dark Souls is the best description of the franchise. Demon's Souls was the first flame, and each subsequent game burned shorter and less bright. Not to say they are bad, but it's a good thing the series is "over" (as much as a franchise can be nowadays).
what do you think of my pause solution
I'm not against being able to pause, I just think it would have to be done in a way that keeps the tension. One thing that being unable to pause really helps do is reduce the helpfulness of walkthroughs, since someone can't just alternate pauses between the youtube video and the game. Niche example, I know, but being unable to pause is nice in some aspects.

Your solution is a bit too rough imo (more band-aid than stitches), but could be worked into a reasonable fix in time with effort.


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The angel agreed to trade a set of white wings for the head of another demon. Overjoyed, the demon killed one of his own and plucked the head right off its still-warm body.

The angel then led the demon to heaven, where he underwent centuries of the cruelest tortures imaginable. Finally, the pain was so great that he lost consciousness - at which point his dark wings turned the promised shade of white.
theres no reason to include a pause feature in offline i agree, quitting to menu is practically the same
no, it should, because there's plenty of situations where it would be so nice to be able to pause

like, if you have to answer to the door in the middle of a boss fight or something—quitting out doesn't help in this situation, because you could easily get killed before you're even able to

pausing removes that problem, and for anyone who still wants their precious "sense of danger," i posted a solution to that above
forgot to add outside of bosses to quitting to menu <.<
so you shouldn't be able to quit out of boss fights at all?

why, that's just dumb

either way, bosses aren't the only thing—maybe i'm fighting a strong enemy, and the phone rings, and i don't have time to quit out—why shouldn't i be able to pause here
adergjklönagoeir okay i agree that a pause feature wouldnt hurt the game, but im not affected by there not being one


 
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adergjklönagoeir okay i agree that a pause feature wouldnt hurt the game
YouTube


 
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Tbh the basic plot of Dark Souls is the best description of the franchise. Demon's Souls was the first flame, and each subsequent game burned shorter and less bright. Not to say they are bad, but it's a good thing the series is "over" (as much as a franchise can be nowadays).
what do you think of my pause solution
I'm not against being able to pause, I just think it would have to be done in a way that keeps the tension. One thing that being unable to pause really helps do is reduce the helpfulness of walkthroughs, since someone can't just alternate pauses between the youtube video and the game. Niche example, I know, but being unable to pause is nice in some aspects.
meh

I think if some baby casual wants to do something like that, they should be able to. It only makes it all the more satisfying for those of us who didn't need guides to beat the game without one. I'm here for the casuals.

Just look at options menu right now—there's an option to turn off blood. I always thought that was hilarious. The game barely even has any blood, yet there's still an option to turn it off if you're that squeamish.

If the game didn't have that option, and some player was like, "This game should have an option to remove the blood," how do you think the average Dark Souls fan would react to that? And yet, we have the option, and the game hasn't been ruined by people who don't want to see blood.


 
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"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
—Judge Aaron Satie
——Carmen
Just look at options menu right now—there's an option to turn off blood. I always thought that was hilarious. The game barely even has any blood, yet there's still an option to turn it off if you're that squeamish.
is gore a gameplay element

yes or no please