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91
The Flood / Re: Post characters that are literally you
« Last post by FatherlyNick on April 19, 2018, 09:33:10 AM »
Its is I, me.
92
The Flood / You can say you don't wanna take that drive
« Last post by Desty on April 19, 2018, 09:29:09 AM »
but your hair, it blows
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The Flood / Re: Rest in Peace Pupper
« Last post by Desty on April 19, 2018, 09:27:09 AM »
same guy who mocks people for caring when their favorite celebrities die btw
Oh don't worry, there's no sympathy for people like solonoid
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The Flood / Re: Post characters that are literally you
« Last post by Desty on April 19, 2018, 09:25:02 AM »
I'm always 20 steps ahead of everyone else
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The Flood / Re: Rest in Peace Pupper
« Last post by Shhhhhh on April 19, 2018, 08:56:53 AM »
same guy who mocks people for caring when their favorite celebrities die btw
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The Flood / Re: Rest in Peace Pupper
« Last post by MarKhan on April 19, 2018, 08:55:59 AM »
R.I.P pupper
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The Flood / Re: Post characters that are literally you
« Last post by Doctor Doom on April 19, 2018, 08:52:35 AM »
professor pain

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The Flood / Rest in Peace Pupper
« Last post by Solonoid on April 19, 2018, 08:48:39 AM »
The Queen's pupper died ;-;
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Gaming / Re: Halo Mega Thread
« Last post by BaconShelf on April 19, 2018, 08:41:37 AM »
https://www.halowaypoint.com/en-us/news/mcc-development-update-3
Quote
Blue Screen – Sean has done some work to bring back to the Halo 2 network transition screen (the bluescreen that pops up saying “Connecting to game…” and when there’s a wait for a player to join or when a host migration occurs). Turns out that original code was ‘commented out’ during MCC development which resulted in H2 network games just having black screens or just a scoreboard which isn’t informative for players (nor historically correct!).
Wow I forgot that was a thing in Halo 2. Got so used to the black screen in MCC I guess. Looks like some people at 343 really do want to fix this abomination of a game when they go after the little things like this.
Honestly I feel bad for the individual artists and programmers and animators there, who I'm sure do genuinely want to build the best game they can and are probably the ones who actually see all the shit flung about the newer entries online, especially the ones who probably signed up to work at 343 back in 2008-2011 when the series was at its most popular. Just a shame that unless you're one of the leads, you pretty much get no say in anything and just have to do the work you're given.

What kills me is that the actual concept at 343i are genuinely great but by the time it ends up actualy in the games it's been corrupted into shit like Seeker. I'd really like to know what is going on behind the scenes that this happens.
I think people are just afraid to speak up. Imagine roasting your lead artist after he worked 30 hours to make the Seeker helmet. It can be intimidating.
That's not how it works. Most of the arnour is contracted to third party studios, not done in-house.
Oh, they need to stop that or at least review them in early stages.
They do it because hiring an additional large amount of character artists is unfeasible.
Considering how 70%+ of the armor in H5 is shit, they can probably do it all internally.
Quality > quantity.
So I'm guessing you have no idea what an art pipeline looks like or how art works in games dev
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The Flood / Re: Post characters that are literally you
« Last post by Genghis Khan on April 19, 2018, 08:34:47 AM »
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