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Messages - Luciana

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8071
Gaming / Re: Skyrims magic is shit.
« on: November 27, 2015, 06:34:37 PM »
I want Elsweyr, Khajit are cool and i would kill anyone who smack talked them in Skyrim <_______<
I felt sad whenever I killed one, considering there were only like... 8 of them.

I love the accents they have too, and how they talk in 3rd person.

8072
Gaming / Re: Oh
« on: November 27, 2015, 06:21:21 PM »
Good luck, PC.

8073
Gaming / Re: Was The Witcher III shit?
« on: November 27, 2015, 06:19:44 PM »
The Witcher 3 is a fantastic game
What's it about, family? Do I need to play the previous ones?
The story's separate from the previous ones, it'll tell you all you need to know pretty well and you don't need to play the others to get what's going on

The Witcher is basically about a professional monster hunter called Geralt of Rivia, he's kind of like a medieval Master Chief with superhuman abilities to help him hunt down monsters for a living, it's pretty gritty and dark
Oh that's good. Now I can pirate it just fine.

8074
The Flood / Re: Put Sep7 Users In Pornos
« on: November 26, 2015, 10:00:21 PM »

8075
The Flood / Re: Why does Family Guy have so many flashbacks and cutaways
« on: November 26, 2015, 09:06:18 PM »
in the commentary for one of the episodes on the freakin sweet collection dvd, i think seth mentioned that they'd often use a cutaway gag if they backed themselves into a corner on a given scene and didnt know where to go from there.
Isn't Seth apparently like really sick of making Family Guy?
i dont know, all i really know is what i learned from the commentary on that dvd pack. but i wouldnt be surprised if he was. i think fox has him locked into a contract for his eternal soul or something.
He's wanted it to end for a long time now. His last appearance on the Daily Show when Jon Stewart was still hosting, he asked the audience "Family Guy has gone on long enough, right?" and they all boo'd "nooooo".

And you just kinda saw him give a sad laugh and look down. He's absolutely sick of it and probably hates that people buy into such mindless banter.
i remember that episode. i feel for the guy, but i mean, it seems like a pretty sweet gig all things said and done. he's been able to give some of his favorite writers consistent work with FamGuy and he's making a boatload of money. id take that scenario 99/100 times tbh
Yeah but he even made a message for himself in a Bryan episode (like he always does) where his original and great concept of a show, was butchered and made into this mindless crap that people bought in and the directors only cared about for money.

He's probably sick of it because the show he once felt passionate about, drew characters with, made voices for, and then brought to people, sloooowly became a shadow of its former self. Any creativity he originally had and felt with it is gone.

And even if it is a sweet gig, integrity still comes into play, and he has plenty of other things he can do in his career field.

8076
The Flood / Re: Why does Family Guy have so many flashbacks and cutaways
« on: November 26, 2015, 08:51:37 PM »
in the commentary for one of the episodes on the freakin sweet collection dvd, i think seth mentioned that they'd often use a cutaway gag if they backed themselves into a corner on a given scene and didnt know where to go from there.
Isn't Seth apparently like really sick of making Family Guy?
i dont know, all i really know is what i learned from the commentary on that dvd pack. but i wouldnt be surprised if he was. i think fox has him locked into a contract for his eternal soul or something.
He's wanted it to end for a long time now. His last appearance on the Daily Show when Jon Stewart was still hosting, he asked the audience "Family Guy has gone on long enough, right?" and they all boo'd "nooooo".

And you just kinda saw him give a sad laugh and look down. He's absolutely sick of it and probably hates that people buy into such mindless banter.

8077
The Flood / Re: Why does Family Guy have so many flashbacks and cutaways
« on: November 26, 2015, 07:02:37 PM »
That is literally all the show is. It had context in the older seasons (sort of), but after season 3 or 4, it just got insanely random.

8078
The Flood / Re: You know the best part about Black Friday?
« on: November 26, 2015, 06:27:10 PM »
America sounds terrifying and I never want to go there

I'm sorry to anyone who has to work during such a time
YouTube


The sad part is this isn't exaggerating

8079
The Flood / You know the best part about Black Friday?
« on: November 26, 2015, 04:30:29 PM »
Seeing all the videos a few days later of all the fat people fighting over the nearest TV and people rushing in and running over each other.

I honestly do look forward to this every year. Am I a bad person for that or do I just like seeing what a simple price drop does to peoples mindsets?

8080
Nah. Geopolitics right now are far more complex than they were during the cold war.
But they're about as complex as they were with World War 1
But the geopolitics of World War 1 were intensely complex
yeah that's what I'm getting at

So is what we have now

8081
It also doesn't help the dialogue wheel is awful. I guess there is some choice here or there, but the fact they still force you at some points to keep reminding you of your past just help break the immersion for me. I hate how they shove that past down your throat.

It's very typical, especially in older games, for RPGs to give your character an established backstory. In Fallout 1 you could choose from a few different premade characters, for example. Usually the effects of that backstory are appreciated because it adds some depth to the character beyond some rando that wandered out of a vault one day and decided to be Wasteland Jesus.

Having a bit of motivation for your character is ruining your immersion? I'm not sure how you can handle any RPG, then. I bet KOTOR's Revan story must've pissed you off.
I promise I'll give you a proper reply later. Just doing other things atm.

8082
It also doesn't help the dialogue wheel is awful. I guess there is some choice here or there, but the fact they still force you at some points to keep reminding you of your past just help break the immersion for me. I hate how they shove that past down your throat.

8083
Any game, even (or especially) RPGs need central story to drive the motivation of the player. Whether it's finding your son and avenging your spouse, or finding your dad and completing his work, or finding the gangster that left you for dead in the desert, or being the chosen one sent out into the wasteland to find a GECK, or to find replacement parts for your vault, you're still given a reason to go out and play the game.

I agree the dialog options are far too narrow, but there's a whole lot more to depth of story than your own personal narrative, and in the sense of world building, Fallout 4 is phenomenal. So no, you can't senselessly obliterate a town or deviate from looking for your son for half the game, but you can annihilate factions for fun, sell a kid and his family to slavers, leave Virgil stranded in the glowing sea as a super mutant losing his mind, withhold a vaccine from a dying kid, help a wife get away with adultery or double cross a guy during a drug deal, kill a companion for loyalty, and tons of other examples.

And can we stop using "casualization" as a catchall insult as if Fallout 1 & 2 weren't also very casual games at the time?
It's more the fact your character already has a pre-determined personality and the game forces you to get emotional over your son at a few points. That and you cannot do any freaking choices.

It's kinda hard to do different characters like say, a cold blooded assassin, when your character is sobbing over his boi.

Leaving Virgil is as simple as not doing the quest. You could leave Preston in the house in the beginning. You'd just not be doing the quest.

Also, you can't annihilate the Minutemen considering they're the Yes Man of this game, but the fact you can slaughter entire settlements, only for him to go "HEY THAT'S A NO NO!" is really freaking stupid.

8084
Nah. Geopolitics right now are far more complex than they were during the cold war.
But they're about as complex as they were with World War 1

8085
Institute are one leader away though from being like the Enclave. You bring up good points on the others though.

8086
I got inspired by Super Bunnyhop to make something that didn't sound like a mess

8088
Serious / Re: Recent shifts in any of your views? Let's talk about them.
« on: November 26, 2015, 09:49:33 AM »
Challenger, you need to teach me how to laugh so much, because it'd make my life better

8089
First off, sorry for making another Fallout thread. I know there are an abundance of them. Still, I'm sick, didn't get much sleep, and sitting in showers and letting your thoughts gather is always fun when it's not about suicide. Anyway, here you go.

Spoiler
The main issue is that in games where it tries to push for a world that feels alive such as Fallout, Elder Scrolls, an MMO, whatever, is how to keep the player immersed in the universe. After all, that's why everyone stays glued to the games. It's a world you're completely immersed and surrounded in, from the music, to the characters, to the weather.

Anything to abruptly rip you from that and make you realize you're just sitting in front of a screen with a controller/mouse in your hand (figuratively speaking) is what these kind of games try to avoid. Naturally, things like textures freaking out, glitches, and various other small things can do that to us. Even in games like Call of Duty where you're in this action packed scene, one small mess up can completely mess up the flow of the action, pacing, and intensity in which the devs intended you to get in.

Fallout 4's problem with that (along with the glitches) rounds back to your personality with your character. Now before you freak out, let me explain. It seems to me that Fallout 4's writing staff had the mindset that your first run through was going to be your ONLY run through. They pushed for the very small scale narrative (which in my opinion hurts them significantly) in such a large and engaging world, and it worked somewhat. My first playthrough I played the mother looking for her son, and played into her personality like the game intended me to, and it wasn't bad.

The tone of the character was good, the writing wasn't too terrible, the characters meshed well for the most part and offered sympathy, etc. And when you finally find your son and you actually feel emotional about it, it all comes together, and it feels rewarding.

However what I think they failed to take into account, is that Fallout games are never meant for one single playthrough. No one gets 200+ hours from a Fallout game on one playthrough on the base game. You get it from doing multiple playthroughs, different builds, and different personalities. In Fallout New Vegas you could either be a lone wolf who screws everyone over, supports a faction, and everything in between.

Heck even in Fallout 3, despite it being so black and white in choices, you could decide from the early hours what kind of character you wanted to be. Did you want to be a good person and save Megaton, or did you want to completely nuke it? Did you want to actually work hard on the Wasteland Survival Guide, even begrudgingly so, or did you want to completely lie and fuck everyone over? Did you want to save the wasteland with pure water, or did you want to (for whatever reason) put the FEV in it?

These kinds of things helped fit what an RPG is, and that is a ROLE PLAYING game.

Fallout 4's problem is that I can't be anything other than a parent looking for a child. I can't be a staunch supporter of the Brotherhood, cold hearted and ruthless, without it suddenly coming to a grinding halt when my character gets emotional over their spouse or son. I cannot be a drug addict looking for that next fix without people reminding me of my family, or what I need to do as a general of the Minutemen.

And that's the problem with Fallout 4. It never accounts for that 2nd playthrough, and even when you try it you're forced to a halt, and it completely throws me out of the universe I am in and makes me realize that despite being able to free roam, I am still being guided by an invisible hand on an invisible railroad. It comes to a point where during the main quest you are forced to tell them about your son/spouse, even if you try to deny it. If you try and say you don't want to talk about it, the NPC says they need to know everything, and then your character gets emotional and sad.

And that is the problem with Fallout 4's immersion. Despite the amazing ost, solid gunplay, huge world, settlement building, and sidequests, you will always be reminded you are a parent looking for their child, and that you are good natured at heart. And no amount of snarky or annoyed options in the dialogue will every derail you from that invisible railroad.

I'd like to still mention, that like the Angry Joe review said (I know, don't hate me), the game is better than the sum of its parts. And for that reason, I know I'll continue to love this game and know amazing mods can't come soon enough.

8090
Gaming / Re: Bethesda Should stick with the ES than Fallout
« on: November 26, 2015, 09:40:44 AM »
Id take Fallout over ES any day. Fallout at least has a more interesting world and better gameplay.
Honestly, I felt Skyrim did the world and dungeons better than Fallout 4

8091
Serious / Re: Recent shifts in any of your views? Let's talk about them.
« on: November 26, 2015, 09:18:06 AM »
Is this all you left wing people can say?
No

we want your guns too

gibbe

8092
Gaming / Re: Bethesda Should stick with the ES than Fallout
« on: November 26, 2015, 09:06:31 AM »
Bethesda's problem with writing Fallout is that they try for small scale narratives in a big world. It doesn't work.

8093
Serious / Re: Recent shifts in any of your views? Let's talk about them.
« on: November 26, 2015, 03:05:57 AM »
Used to b okay with Muslims. Now they can fuck off.
Good break you took

Your ignorance and racism is almost palpable.

8094
i agree

8095
The Flood / Re: I can understand "Islamaphobia"
« on: November 25, 2015, 06:27:17 AM »
If there are good muslims out there then they really should be working to make their Muslim countries better places to live. I'd hardly have a problem with them if they stayed amongst their own people. The fact that they choose to come into non-muslim countries instead puts me on edge.

8096
Gaming / Re: "It's good to be back." | Fallout Megathread
« on: November 25, 2015, 04:28:15 AM »
Wonder what a good spot would be for any potential next Fallout game

I want to see NY. I think that could have some cool stuff. Maybe as a DLC.

Either that or something to do with the Midwestern Brotherhood and the Legion. It'd be nice to see both factions return in a future game.
If Obsidian had their way we might see Texas. I think they're pretty much done with California.

that would be cool

if nothing else it would be able to completely eliminate PoS' contributions.

though one thing that interests me is when they say NCR vet rangers are coming up from 'Baja'. Is that near texas? I don't really know american geography.

One thing I do want, though I know it's not happening, is a Fallout set in Britain. With the amount of characters coming from the British Isles (Tenpenny, Moriarty, Cait, Desmond etc), it seems strange that people are willing to cross an irradiated ocean to get to America - I want to know how bad that must mean Europe is, if people are willing to risk that. Plus, the EU had used nukes against the Middle East about 15 years before the War, so that is something else interesting.

Alternatively, Alaska would be a nice change. It would allow for a completely new aesthetic (IE snow/ ice, ala Metro 2033) and would be able to look at what happened after the Liberation of Anchorage. I imagine that the vast remnants of the US Military there, and their equipment, plus any Chinese stuff left behind, could make for a real interesting experience. And getting away from desert would be refreshing.
Baja is that long strip south of Cali.

http://stockernews.info/photos/map/bajamap1.jpg

And yeah it is interesting why they would come, but obviously Fallout isn't Fallout if it's not in America.

8097
Gaming / Re: "It's good to be back." | Fallout Megathread
« on: November 25, 2015, 04:05:33 AM »
Wonder what a good spot would be for any potential next Fallout game

I want to see NY. I think that could have some cool stuff. Maybe as a DLC.

Either that or something to do with the Midwestern Brotherhood and the Legion. It'd be nice to see both factions return in a future game.
If Obsidian had their way we might see Texas. I think they're pretty much done with California.

8098
Gaming / Re: "It's good to be back." | Fallout Megathread
« on: November 25, 2015, 03:32:18 AM »
I want to see Vault 12 in this universe because I live in Necropolis(Bakersfield, CA) in real life
It's in Fallout 1.

8099
Gaming / Re: "It's good to be back." | Fallout Megathread
« on: November 25, 2015, 03:31:12 AM »
Y'know what would be awesome?

If a very dedicated group of modders remade Fallout 1 and 2 in the Fallout 3/ 4 engine. That would be sweet.

I know it's basically impossible due to the size of the maps in those games, but it would still be amazing.
Remaking San Fran and LA just sounds like way too much effort.

8100
Gaming / Re: "It's good to be back." | Fallout Megathread
« on: November 25, 2015, 03:00:59 AM »
I want to see San Francisco in that universe now.
Go play Fallout 2, it's there somewhere

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