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Messages - 🍁 Aria 🔮

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10351
The Flood / Re: I'm back
« on: December 13, 2014, 10:07:54 PM »
Kitty, motivate me to keep learning glorious nippon moon runes

10352
The Flood / Re: I'm back
« on: December 13, 2014, 10:04:15 PM »
らvいおlいらvいおlいがディー・フォー・シーにfおrむおlいを ぎvえ

10353
The Flood / Re: Episode III was the best prequel.
« on: December 13, 2014, 09:50:56 PM »
SW CARTOON ORDER

Clone Wars > TCW >>> shit > Rebels > Holiday Special

10354
The Flood / Re: Episode III was the best prequel.
« on: December 13, 2014, 09:45:43 PM »
IV > V > III > II > VI > I

Preference, not good to bad. I like all of the Star Wars movies, just some more than others.

10355
Gaming / Re: Got Dragon Age Inquisition for $14...
« on: December 13, 2014, 09:40:15 PM »
This will always be relevant.
YouTube

10356
The Flood / Re: Meanings of your usernames?
« on: December 13, 2014, 07:35:17 PM »
Dirty Deeds Done Dirt Cheap.
Ah, that's pretty cool how you made it.
Well, I didn't come up with it. It's a JoJo reference. D4C is the spirit behind the guy (Funny Valentine):

10357
Gaming / Re: New game hype?
« on: December 13, 2014, 02:13:08 PM »
Nothing really.

10358
The Flood / Re: Even Star Wars
« on: December 13, 2014, 12:45:09 PM »
Da fuq am I looking at
Monitor lizard

10359
Gaming / Re: How do you feel about this picture?
« on: December 13, 2014, 12:42:14 PM »
Still enjoyed it with mods.
See, this is just one of those silly things that people say that I don't understand.

Like, yeah, of course you enjoyed it with mods.

Are there any games that get shittier with mods?...
TF2 with sprays, but those aren't actually mods in the sense that you're talking about.

10360
The Flood / Re: Meanings of your usernames?
« on: December 13, 2014, 12:37:42 PM »
Dirty Deeds Done Dirt Cheap.

10361
Gaming / Re: How do you feel about this picture?
« on: December 13, 2014, 12:12:03 PM »
What does that matter?
It's more a concern of how the games are advertised than anything. Skyrim was hyped up as this huge-ass, "do anything, your actions are important, quests are infinite" game and we get "You can only climb that mountain through following a designated path or taking advantage of terrain-planing, choice of dialogue with no effect, quests are only infinite because a number of quests just start over when you complete them."

And NV being insanely branching is an over-exaggeration. You pick up to two sides (primary, secondary) out of four, giving you one of twelve (eight possibilities for picking two, four for picking one primary) epilogue slide-screens. It's not that difficult, Dragon Age: Origins had it for all of your companions.

10363
The Flood / Re: Holy Shit I just looked a myself in the mirror
« on: December 13, 2014, 11:36:39 AM »
I usually just start wondering why I'm me, and how I got to this point in time how I am. Philosophy and stuff, even though I don't think it gets as deep as some people here.

10364
The Flood / Re: What is your worst experience with people?
« on: December 13, 2014, 11:32:42 AM »
People who constantly put themselves back in bad circumstances despite how much you try to talk them through it. It feels like I'm the one doing it because of how involved I get, and when it inevitably backfires, it really hurts.

10365
I can easily be in social situations for hours. Hell, I love going to concerts and hanging out with friends. I go to the mall (a half hour drive) all the time, even though I never buy anything, just so I can carpool with my friends and socialize.
The thing is that I just like sitting at home, watching TV and drinking tea more than that. Being introverted isn't being afraid of social situations, it just means you prefer solitary conditions to them.

On the developing topic, I don't like hanging out with drunk people when I'm sober. I end up really bored and wishing I could go home. Wanting to be at home instead of trying to hold a conversation with drunk people isn't a sign of mental illness.

10366
Gaming / Re: Are overhyped games better or worse than underhyped games?
« on: December 13, 2014, 11:00:07 AM »
If a game is unheard of, it's either bad or a hidden gem. if it's the former, it's unheard of for a reason. If a game is extremely overhyped, it will be a disappointment because the product will never match the hype. Even if it's a good game, it will be disappointing in comparison to its expectations.

That's why Half-Life 3 will never be released.

10367
Gaming / Re: The Last Guardian update.
« on: December 13, 2014, 10:47:40 AM »
Another look at the same article in which Ueda talked about his departure from Sony:
Spoiler
"Why did you decide to go freelance?
It’s difficult to explain, but in a nutshell it was because I felt a sense of crisis within myself about a lot of things. It’s hard to [say exactly what], but in terms of my own growth and career and so on.

What did it feel like to leave a company where you had worked for so long?
When I worked at SCE, I was on an annual contract, so it was not as much of a change as those around me might think. Recently, I’ve been working at my home office and often at SCE’s Shinagawa office in Tokyo.

What was Sony’s reaction?
It was not easy, but I can’t go into the details just yet. It will be good to be able to discuss it along with a post-mortem of The Last Guardian someday."
The first signs of his resignation, not firing:
Spoiler
"Rumors began circulating Wednesday morning after a story at UK-based Eurogamer claimed that the Team Ico studio head has resigned, and was continuing to work on the oft-delayed The Last Guardian on a contract basis.
According to that report, Ueda's departure is one of the factors in that game's continual delay." - (http://www.gamasutra.com/view/news/38881/Sony_TightLipped_On_Ico_Creators_Rumored_Resignation.php
And the confirmation:
Spoiler
"Following a series of rumors that Ico creator Fumito Ueda has left his position at Sony, Gamasutra can confirm that the esteemed creator is no longer an employee at the company.

In a statement received by Gamasutra on Monday, Sony confirmed that while the creator is no longer working as an employee, he is finishing the upcoming The Last Guardian on a contract basis, and is 'committed to completing' the project." - (http://www.gamasutra.com/view/news/39100/Confirmed_Ico_Creator_Fumito_Ueda_Leaves_Sony.php)
On the subject of re-engineering:
Spoiler
" 'Hiatus, I never… It was Jack Tretton! He used that term, and I said no, hiatus is misleading,' Yoshida said. 'It was a hiatus in terms of releasing new information. The game has never stopped--the team has always been here. They're going through the reengineering of the game, so the team size is smaller, because it's more engineering focused right now.' [...] 'So, we're waiting for the right time to reintroduce The Last Guardian in an appropriate way. I can't… Well, the game is in development, and it's well staffed, and Ueda-san is here, working--even though he's not a Sony employee, he's dedicated to the product. But we're not ready to update yet.' " - (http://www.gamespot.com/articles/sony-reengineering-the-last-guardian/1100-6415289/0)
I see nothing inherent to presume that Ueda was forced off of the team. In context of the interview, Yoshida most likely meant the actual definition of engineering (the art or science of making practical application of the knowledge of pure sciences, as physics or chemistry, as in the construction of engines, bridges, buildings, mines, ships, and chemical plants. - Dictionary.com) in that they were working on the technical aspects of the game. This makes a lot of sense given the information we have on why the game was delayed back in the first place:
Spoiler
" 'The team is back in Tokyo is working hard, and there are some technical difficulties that the team is focused on right now,' [Shuhei Yoshida] told us. 'That's why we don't have an update.' " - (http://www.eurogamer.net/articles/2012-06-06-the-last-guardian-still-having-technical-difficulties-says-sony)
Sony Santa Monica and Naughty Dog (Ice Team, makers of the Uncharted series) occasionally met with Team ICO to chat and share ideas:
Spoiler
'The different Sony first-party teams do not necessarily actively work together, but we do communicate with each other,' confirmed Moss's fellow director of technology Christer Ericson. 'We tend to visit each other several times a year, and doing so we may exchange ideas. They've been here, and we've been there. We do ask each other how are you doing that, and just sometimes go over to provide feedback.'

Sony's Worldwide Studios benefit from the help of several dedicated teams, including the Ice Team that works out of Naughty Dog's Los Angeles offices and XDEV, which is based in Liverpool - although Sony's studios all operate independently, and often employ their own technology.

'There are very low-level bits of rendering code that we can take and put in our engine,' explained Moss. 'Ice code is in the Naughty Dog engine, for example. But if we need to explain how our player code works, for instance - that's much more of a spiderweb. The way that Nathan Drake runs around the world - I know how it's done, but it's diametrically opposed to how God of War works.' " - (http://www.eurogamer.net/articles/2013-03-15-santa-monica-studios-clarifies-its-involvement-with-the-last-guardian)
But in the same article, it's noted that their involvement never reached beyond that:
Spoiler
'I'm never really sure how that got in the press, because as far as I'm aware we're not helping out with The Last Guardian,' director of technology at Santa Monica Studio Tim Moss told Eurogamer. 'The only way you can say that is the knowledge that we contribute back to the central tech groups benefits The Last Guardian. So I'm guessing someone was slightly misquoted.'
And the last piece of information, where Ueda confirms without any "vagueness" that the game remains under his "creative supervision":
Spoiler
" 'As some of you may have heard, I left Sony Computer Entertainment Japan Studio some time ago to pursue my creative passions," he wrote. "Nevertheless, I continue working on The Last Guardian as a freelance contributor. While it’s been a long time coming, The Last Guardian remains under my creative supervision and is still in development by an incredibly talented team.' " - (http://www.vg247.com/2013/02/13/the-last-guardian-remains-under-my-creative-supervision-says-fumito-ueda/)

Yes, that was a lot of running around just to say "nah, that's not the story." But I have followed TLG REALLY closely since 2010 and I don't like misinformation. Sony is a business, and I doubt that they really give two shits about their consumers outside of their money. Sony is also really greedy, especially in their movie department, and we've seen plenty of games ruined because of Sony not understanding what they're doing. But this isn't Sony, it's still Ueda and Team ICO. It's not going to be the best game ever, but I expect it to be in lines with SotC and ICO.

10368
The Flood / Re: Post ITT and I'll tell you something I know about you
« on: December 13, 2014, 10:18:50 AM »
let's see it

10369
Gaming / Re: The Last Guardian update.
« on: December 12, 2014, 10:32:11 PM »
I have no idea why anyone would even be hyped for it after Sony kicked off the lead creative director for refusing to turn the game into a generic action adventure game like uncharted.
Ueda left Sony because of "a sense of crisis within [himself] about a lot of things" (http://www.edge-online.com/news/ueda-terribly-sorry-for-the-last-guardian-delay/), he wasn't fired. He's still on the project as a consultant. And I have never heard anything about Sony wanting to turn TLG into an Uncharted-like.

10370
The Flood / Re: I might just quit this job in January
« on: December 12, 2014, 07:59:12 PM »
Say the reasons why you want to quit and thank the person for the work experience. Don't be afraid to quit, but be polite about it and make it clear that it's not over something petty.

10371
The Flood / Re: Do you like Star Wars?
« on: December 12, 2014, 07:51:18 PM »
I enjoy the original trilogy, game lore, and the prequels to a degree. Kyle Katarn's stuff being placed in the "Legends" category makes me a little, but I don't care that much because I'll just treat it like Halo's switch from Bungie to 343.

10372
The Flood / Re: Things no one knows about you
« on: December 12, 2014, 07:46:01 PM »
I think the word you're looking for is "delicious"
what does it taste like

i dunno what "lemon verbena" is

is it piquant
Tastes like bubble gum and vanilla with carbonation. It's delicious.

10373
The Flood / Re: Things no one knows about you
« on: December 12, 2014, 07:38:43 PM »
I always crave Inca Cola.
it looks radioactive
I think the word you're looking for is "delicious"

10374
The Flood / Re: Things no one knows about you
« on: December 12, 2014, 07:32:17 PM »
I always crave Inca Cola.

10375
Serious / Re: Conservative Christians on the evils of Halo and Nietzsche
« on: December 12, 2014, 07:13:49 PM »
I wouldn't be surprised, considering that this video exists:

Spoiler
YouTube

10376
Gaming / Re: Paid Promotion, should I or no?
« on: December 12, 2014, 05:57:51 PM »
As long as you're upfront about the situation to make it clear that you may have a bias towards it since you got it for free, and you also create a review based on reality and not adsense, then it sounds like a promotional... promotion?

10377
Serious / Re: The Meyers-Briggs Personality Test
« on: December 12, 2014, 05:55:04 PM »
"Cancer: Stuff is happening in your future"

"Libra: Something small and unfortunate will happen today"

10378
The Flood / Re: Any Writing You're Working on?
« on: December 12, 2014, 05:21:03 PM »
I've wanted to write a science fiction novel for a long time, but I lack the ability to stretch the ideas into chapter-length events and write in a natural flow.

10379
Gaming / Re: Your unpopular gaming opinions
« on: December 12, 2014, 05:18:22 PM »
Destiny is fun.
Destiny usually isn't hated for not being fun, mostly for the story missions being repetitive and the game being short as fuck for a "not MMO".

10380
Serious / Re: The Meyers-Briggs Personality Test
« on: December 12, 2014, 05:01:51 PM »
I retook the test because the last one just didn't feel right.

ISFJ
Type: Turbulent
Role: Sentinel
17% Introverted
4% Observant
15% Feeling
15% Judging
50% Turbulent

Famous ISFJs:
Spoiler
Queen Elizabeth II
Robert E. Lee
Queen Mary I
Halle Berry
“Samwise Gamgee” from The Lord of the Rings
“Dr Watson,” Sherlock Holmes' partner

Strengths:
Spoiler
    Supportive - ISFJs are the universal helpers, sharing their knowledge, experience, time and energy with anyone who needs it, and all the more so with friends and family. People with this personality type strive for win-win situations, choosing empathy over judgment whenever possible.
    Reliable and Patient - Rather than offering sporadic, excited rushes that leave things half finished, ISFJs are meticulous and careful, taking a steady approach and bending with the needs of the situation just enough to accomplish their end goals. ISFJs not only ensure that things are done to the highest standard, but often go well beyond what is required.
    Imaginative and Observant - ISFJs are very imaginative, and use this quality as an accessory to empathy, observing others' emotional states and seeing things from their perspective. With their feet firmly planted on the ground, it is a very practical imagination, though they do find things quite fascinating and inspiring.
    Enthusiastic - When the goal is right, ISFJs take all this support, reliability and imagination and apply it to something they believe will make a difference in people's lives - whether fighting poverty with a global initiative or simply making a customer's day.
    Loyal and Hard-Working - Given a little time, this enthusiasm grows into loyalty - ISFJ personalities often form an emotional attachment to the ideas and organizations they've dedicated themselves to. Anything short of meeting their obligations with good, hard work fails their own expectations.
    Good Practical Skills - The best part is, ISFJs have the practical sense to actually do something with all this altruism. If mundane, routine tasks are what need to be done, ISFJs can see the beauty and harmony that they create, because they know that it helps them to care for their friends, family, and anyone else who needs it.

Weaknesses:
Spoiler
    Humble and Shy - The meek shall inherit the earth, but it's a long road if they receive no recognition at all. This is possibly ISFJs' biggest challenge, as they are so concerned with others' feelings that they refuse to make their thoughts known, or to take any duly earned credit for their contributions. ISFJs' standards for themselves are also so high that, knowing they could have done some minor aspect of a task better, they often downplay their successes entirely.
    Take Things Too Personally - ISFJs have trouble separating personal and impersonal situations - any situation is still an interaction between two people, after all - and any negativity from conflict or criticism can carry over from their professional to their personal lives, and back again.
    Repress Their Feelings - People with the ISFJ personality type are private and very sensitive, internalizing their feelings a great deal. Much in the way that ISFJs protect others' feelings, they must protect their own, and this lack of healthy emotional expression can lead to a lot of stress and frustration.
    Overload Themselves - Their strong senses of duty and perfectionism combine with this aversion to emotional conflict to create a situation where it is far too easy for ISFJs to overload themselves - or to be overloaded by others - as they struggle silently to meet everyone's expectations, especially their own.
    Reluctant to Change - These challenges can be particularly hard to address since ISFJ personalities value traditions and history highly in their decisions. A situation sometimes needs to reach a breaking point before ISFJs are persuaded by circumstance, or the strong personality of a loved one, to alter course.
    Too Altruistic - This is all compounded and reinforced by ISFJs' otherwise wonderful quality of altruism. Being such warm, good-natured people, ISFJs are willing to let things slide, to believe that things will get better soon, to not burden others by accepting their offers of help, while their troubles mount unassisted.

Although, the "Altruistic" part is a bit of a stretch. It might just be because I don't think there really is a such thing as pure altruism, but I usually have a payout in mind when I do something, even if it's just "being happy for it". That and the last strength; I'm really bad about doing mundane tasks unless it is extremely mind-numbing.

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