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Messages - big dog

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4651
Going away from Breaking Bad, the Jedi Enclave scene in KOTOR 2.

Spoiler
YouTube

4652
Gaming / Re: Review - Fallout 2: A Post-Nuclear Role Playing Game
« on: April 24, 2016, 10:06:23 AM »
you find a fourth wall breaking monk guarding a bridge.

Oh, that fucking bridge. I was expecting some seriously creepy shit to go down when it told me to save my game, but instead the guy asks me a question about one of the perks in the game and my response causes his head to explode. Fucking brilliant.

There's also the encounter where you find a giant stone statue of the Vault Dweller's head and you argue with it, which devolves into an exchange of "uh-huh" "nuh-uh" for twelve hours.

4653
Gaming / Review - Fallout 2: A Post-Nuclear Role Playing Game
« on: April 24, 2016, 09:50:10 AM »




Having played through and thoroughly enjoyed the first Fallout game, I was obviously looking forward to playing through Fallout 2. Widely regarded as one of the best in the series, Fallout 2 had a lot to live up to. A difficult task, especially considering the troubles Black Isle Studios went through during development. So, does Fallout 2 live up to its predecessor?

Be warned, there are some spoilers.



The game is set 80 years after Fallout 1. After saving the wasteland from an army of mutants and subsequently being exiled from Vault 13, the Vault Dweller, along with some other members of the Vault, headed north and founded a small village, which they named Arroyo. The Vault Dweller’s experience in the wasteland proved useful in teaching the others skills such as farming, combat, and engineering, and the group grew to eventually become a large tribe. Years after the Vault Dweller’s death, the Chosen One, a descendant of the Vault Dweller and the protagonist of Fallout 2, is born. In 2241, when the game starts, the Northern California area faces a horrific drought. Arroyo’s crops and animals begin to die, causing a great threat to the village. The Chosen One is sent on a journey across the wasteland to locate a G.E.C.K, a mysterious terraforming device issued to almost every Vault with the intention that its inhabitants would make the wasteland livable again.

The tribal aspect of Fallout 2 was a little jarring to me at first. While the idea of tribalism in Fallout does make sense, this is a tribe that formed entirely from members of a technologically advanced Vault, and yet now the tribals are wearing loincloths and embracing weird ideas of spirituality, as well as having no idea how to use technology. There’s also the tutorial area for the game, the “Temple of Trials”, which contains all sorts of traps. At first, it didn’t seem all that believable, but thankfully that changed for me when I began to consider how isolated Arroyo had been from the rest of the world and how much time had passed. It makes sense for each generation in this tribe to be more primitive than the last. I do still think they were made a bit too primitive, but as I progressed more into the game I became okay with it. I even felt a bit of sadness at a particular event that happens towards the end of the game regarding the tribe.

As mentioned before, the tutorial area for the game is the “Temple of Trials”. Regardless of whether it fits into the universe or not, I have to praise this area from a gameplay standpoint. The player is thrown into this temple with no form of guidance and has to make their way through it using the skills they chose when creating their character. There are many different ways to get through it: you can charge in head-first and kill every enemy if you’re playing as a more combat-oriented character; you can sneak through the temple, keeping combat to a minimum; and at the end you can either fight the boss, talk him out of it or steal the key to the exit from him. The area lets you experiment and get used to your character’s strengths and weaknesses before you venture out into the wasteland.

And that’s really what the game is all about. Fallout 2 allows for an even wider range of character types than its predecessor does, and there are always multiple ways of handling a situation, giving the game a lot of replay value. The combat system is greatly improved; it flows much more smoothly and you can now tweak your companions’ specific behaviours. There are many new weapons and armours to collect and a lot of interesting new enemy types. In general, the game is more difficult than Fallout 1 and more unforgiving, but in the rewarding sense rather than the frustrating one. There are still some issues, however. For example, when faced with a massive amount of enemies, it’s easy to find yourself in a crowded mess, which can be slightly annoying. Companions can still get in your way, but fortunately there is now the option to push them if that happens.

As before, your actions affect the fate of each settlement you come across. This time, however, the outcomes for different settlements can affect each other, leading to even more combinations of endings. Each of these settlements is unique and interesting, and there are even a few from the first Fallout. The map overall is significantly bigger than that of Fallout 1, with more places to visit and more secrets to find. Thankfully, the player can get a car, making those long journeys much quicker and easier.

The tone of the game is a lot lighter. There are many humourous and strange moments throughout the game, and hopeful ones too. Settlements are more civilised and there are even areas where humans and mutants are coexisting peacefully. That isn’t to say the game doesn’t have its fair share of harshness. You will meet some of the worst of humanity, most notably the Enclave. The game does an excellent job of portraying them as truly despicable while still making them believable villains. The conflict in some ways is a reversal that of Fallout 1. Whereas back then the protagonist was fighting to save humanity from an evil army of mutants, this time the player is fighting to save mutants and “mutated” humans alike from an evil army of genetically “pure” humans. This really shows how much the wasteland has evolved since the events of the first game.

The writing in the game is brilliant. The Chosen One encounters a diverse set of characters such as Marcus the mutant from Broken Hills or Goris the talking deathclaw. The script is smart and often hilarious and some of the conversation trees are very detailed. The main quest evolves naturally without forcing the player down a certain path and all of the side plots are nicely integrated alongside it. This time, there is no time limit (unless you count the 13-year one implemented for technical reasons), but the game still manages to convey a sense of urgency.

Being a game from 1998, the visuals are obviously going to look a bit dated. That said, the various environments all have their own unique look and feel to them. There are some new, particularly gory death animations. One animation at the end of the game is especially entertaining. All of these things, along with the writing and the music, support the game’s immersive atmosphere.

In my experience with the game, the only bug I encountered was one where my car disappeared from the game (I kind of cheated and placed it back in using a save game editor). However, I have heard that there are a few bugs, so it’s advised that players save often. You’ll probably find yourself saving often regardless out of fear that you’ll mess up your entire playthrough in the next area.



Fallout 2 is a game that encompasses everything people love about the series. The gritty-yet-quirky post-apocalyptic world, the diverse, interesting characters, the sheer amount of freedom that you’re given and the impact that you can have on the story. Fallout 2 takes all of those things and amplifies them. The combat is definitely an acquired taste for many people, but for those like me who enjoy it, this game is essential. While I wasn’t keen on things at the beginning, the game quickly grew on me, and by the end it became my favourite Fallout game alongside New Vegas. This game does everything the first Fallout does and more.

Score: 9.5/10

Next up, Fallout Tactics!

4655
It's literally the most tragic death in the whole show

Nah man, that would be Mike's death.

Mike dying pissed me off so much. He was so awesome.
Mike's death was a lot more tragic.

Also the passengers of those planes that died as a result of Jane's death was pretty bad.

I'd also like to throw Gale's death in there too.
Everyone sweeps Jane's death under the rug. It was a turning point, in the plot and in Walt's character.
I'm not saying it wasn't, it certainly was.

4656
Gaming / Re: halo 5 now ha sa file browser
« on: April 24, 2016, 05:09:11 AM »
When the fuck is Fedorekd going to fix the thread title?

It's triggering me
I'm leaving it like that on purpose.

4657
It's literally the most tragic death in the whole show

Nah man, that would be Mike's death.

Mike dying pissed me off so much. He was so awesome.
Mike's death was a lot more tragic.

Also the passengers of those planes that died as a result of Jane's death was pretty bad.

I'd also like to throw Gale's death in there too.

4658
Gaming / Re: Fallout Megathread - Wasteland Workshop Coming 12th April
« on: April 23, 2016, 05:19:46 PM »
Just finished Fallout 2. What an awesome ending.

4659
"I'm still awaiting the Second Liberal Party Uprising."

4660
The Flood / Re: Say something nice to the user above you
« on: April 23, 2016, 12:34:19 PM »
Cool bear.

4661
After seeing spoilers for the S6 premiere I'm holding back a bit.

I'm in the process of reading the books and I'm enjoying a lot.

4662
The Flood / Re: i ordered a pizza delivery
« on: April 22, 2016, 05:20:24 PM »
cold pizza tastes good i wouldve just left an entire pizza in the fridge
i know

i'm saving those three slices for tomorrow

4663
The Flood / Re: i ordered a pizza delivery
« on: April 22, 2016, 05:17:50 PM »
Why did you eat so much?
bored idk

4664
The Flood / Re: i ordered a pizza delivery
« on: April 22, 2016, 05:11:50 PM »
you should complain to the store's manager and get free food in return
when it arrived they gave me two pizzas
well look at that

now you can really go wild 😉
man i feel like shit.

ate all the chicken and got only 3 slices of pizza left and 3 bits of garlic bread. im gonna throw up

4665
The Flood / Re: i ordered a pizza delivery
« on: April 22, 2016, 04:56:15 PM »
thats like 4 days of meals

for me

depends how big they are i guess
two large

also got some spicy chicken strips and some garlic bread

4666
The Flood / Re: i ordered a pizza delivery
« on: April 22, 2016, 04:52:16 PM »
you should complain to the store's manager and get free food in return
when it arrived they gave me two pizzas

4667
The Flood / Re: i ordered a pizza delivery
« on: April 22, 2016, 04:37:07 PM »
what you didnt call them after half an hour?
Normally it takes 40 minutes, and they've taken a couple hours before, so I was willing to wait a bit longer.
i dont order food cause i want it 2 hours later...
It's a Friday night, I'm never in a rush to eat.

4668
The Flood / Re: i ordered a pizza delivery
« on: April 22, 2016, 04:31:51 PM »
what you didnt call them after half an hour?
Normally it takes 40 minutes, and they've taken a couple hours before, so I was willing to wait a bit longer.

4669
Aiden Gillen

4670
The Flood / Re: i ordered a pizza delivery
« on: April 22, 2016, 03:35:06 PM »
update: turns out the pizza man did come but my doorbell was broken and he tried to call me but my phone didn't ring

like what the fuck

4671
The Flood / Re: i ordered a pizza deliver
« on: April 22, 2016, 02:33:53 PM »

4672
The Flood / i ordered a pizza delivery
« on: April 22, 2016, 02:32:58 PM »
it's been two hours and it still hasn't arrived

what do i do?

4673
Will Brendan Fraser finally give up?

4674
Gaming / Re: games you play to relax
« on: April 22, 2016, 12:39:19 PM »
GTA V

4675
I mean, I've yet to experience le ebin pwogwessive censorship at my uni yet and the demographics there are like 70% females enrolled into liberal arts degrees.
Because it usually happens through no-platforming or discreet bans on certain sources of information--like The Sun or the Daily Express. I didn't think my uni was too bad, but both it and the SU has a 'red' ranking by the FSUR (you can check your own ranking here) and at least half of all British universities have banned or censored certain ideas.
My Uni's red...although I guess I'm not surprised, considering it's Bristol.

4676
The Flood / Re: Debating on starting another proboards forum.
« on: April 22, 2016, 06:53:19 AM »
I have my own proboards forum with no rules and every user gets made an admin.
And it, much like the two that came before were horrifying
This one hasn't degraded into antisemitism yet.

4677
SMASH THAT LIKE BUTTON 👌👌👌👌👌👌👌👌👌👌👌👌👌👌👌👌👌👌👌

4678
Gaming / Re: Bethesda upping it's banter game
« on: April 22, 2016, 04:58:19 AM »
wow kupo no

4679
The Flood / Re: Debating on starting another proboards forum.
« on: April 22, 2016, 04:00:41 AM »
I have my own proboards forum with no rules and every user gets made an admin.

4680
Gaming / Re: God bless the Republic
« on: April 22, 2016, 03:51:45 AM »
The NCR are the perfect example of "War never changes". They're repeating the mistakes of the Old World. They're stretched too thin, to the point where they need an outsider (The Courier) to help build their forces for them (e.g. the Misfits). They try to bully settlements into joining them (e.g. Vault City, where they actually hired Raiders to attack them, and Goodsprings). If they keep going this way, they will certainly go the way of the Old World. They have good intentions, and can be seen as the ideological "good guys" of West Coast Fallout, but they're fighting wars on too many fronts right now. They need to put their efforts towards what they already have.

It's why I go Good Karma Independent, while maintaining good relations with the NCR, allying with every faction possible and evenly diverting power from Helios One. Establish a trade alliance with NCR, the other factions providing infrastructure across the Mojave. It's a shame that the FoA get screwed over with Independent even if you do everything you can for them, but NCR needs to take a step back. Also, throw General Oliver off Hoover Dam and persuade Chief Hanlon to get back into NCR politics.

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