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Messages - big dog

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4321
The Flood / Re: I want to watch Fear The Walking Dead
« on: June 09, 2016, 01:21:07 AM »
idk i haven't watched it but given that she's a main character and TWD's writers are terrified of killing off main characters she probably won't die anytime soon.

4322
Gaming / Re: Fallout Megathread
« on: June 09, 2016, 01:18:28 AM »
i wish there was a mod to let you kill piper

4323
Gaming / Re: best game quotes
« on: June 09, 2016, 01:02:55 AM »
"HATE NEWSPAPERS"

4324
Gaming / Re: For all 2 People Who Care (Destiny)
« on: June 08, 2016, 07:13:24 PM »
If it's as overpriced as TTK I probably won't get it. I've spent way too much money on that game as it is.

4325
Gaming / Re: E3 2016 predictions?
« on: June 08, 2016, 07:11:32 PM »
343i announces req packs for halo wars 2

Not unlikely but if they affect the balance of the game in any way i swear I'll throw Frank O Connor into Lake Ontario myself.
imagine having to get req packs to unlock specific types of units in multiplayer

4326
Gaming / Re: E3 2016 predictions?
« on: June 08, 2016, 06:59:57 PM »
343i announces req packs for halo wars 2

4327
Gaming / Re: Fallout Megathread
« on: June 08, 2016, 10:29:24 AM »
Goddamn how do you make such good looking stuff

I just make box shaped things with walls and floors
Eh. The foundation pieces are very helpful and I try integrating my buildings into what's already there.

4328
Gaming / Re: Fallout Megathread
« on: June 08, 2016, 09:49:11 AM »
This is the Sanctuary for my main:
Spoiler




4329
Gaming / Re: Fallout Megathread
« on: June 08, 2016, 06:07:10 AM »
Fallout: Tactics is a weird fucking game.

The cutscenes are awful, too.

4330
The Flood / Re: Who do you think is going to win then Cleganebowl?
« on: June 07, 2016, 06:32:24 PM »
The Hound of course.

4331
Gaming / >ywn see video games banned in your lifetime
« on: June 07, 2016, 06:20:13 PM »
why live?

4332
The Flood / Re: Game of Thrones Season 6 Episode 8
« on: June 07, 2016, 05:57:01 PM »
>yfw the white walkers are only heading south because they want to watch cleganebowl

4333
Gaming / Re: Ayo hol up
« on: June 07, 2016, 05:15:03 PM »
pottery

4334
Gaming / Re: Let us calmly and politely discuss this topic.
« on: June 07, 2016, 05:13:58 PM »
video games should be banned

4335
Gaming / Re: Let us calmly and politely discuss this topic.
« on: June 07, 2016, 03:17:55 PM »
I only really use my PC for older games and Stellaris rn.

4336
Gaming / Re: Let us calmly and politely discuss this topic.
« on: June 07, 2016, 02:44:30 PM »
just buy whatever has the games you like

4337
someone very close to you could be a dog.
YouTube

4338
Serious / Re: Looks like PSU was right
« on: June 07, 2016, 01:18:33 PM »
hm...makes you wanna slow down a bit

4339
Gaming / Re: Fallout Megathread
« on: June 07, 2016, 12:41:14 PM »
I started a playthrough with the alternate start mod and started on the shipwreck near Spectacle Island, survival mode. I decided that I'd spend the entire playthrough on the island and did up the farm all nice and shit. But then I didn't have circuitry to make the recruitment beacon so that I'd have settlers to manage it, and I couldn't find any on the island or the surrounding platforms so I drowned myself.

10/10

4340
Serious / Re: Billary Clinton next US president
« on: June 07, 2016, 10:43:36 AM »
america is doomed

4341
The Flood / Re: One day, you will die.
« on: June 07, 2016, 06:24:12 AM »
the best fucking meme videos on the internet

4342
Gaming / Re: Fallout Megathread
« on: June 07, 2016, 04:27:19 AM »
At the end of the day I'm just arguing one shitty main quest over another shitty main quest. They've both got parts that suck but also have their own redeeming features.

tbh I wish they had both ended up better.

4343
Gaming / Re: Fallout Megathread
« on: June 07, 2016, 04:15:40 AM »
Except not at all. You HAVE to be part of the BoS, you HAVE to work with your father, and the only diversion in the main quest you can have is irradiating the purifier at the last second. Which, as Broken Steel shows, does pretty much nothing anyway. It's a linear questline.

In Fallout 4, the main story beats are mirrored with each faction, sure, but the way it's played out and who you're fighting against is completely up to the player. If you hate the Brotherhood of Steel and you're playing Fallout 3 - too bad! If you hate the Brotherhood of Steel and you're playing Fallout 4, you can make the whole game about taking them down.

And it's funny you criticize the linear start of the Fallout 4 when Fallout 3 is an even worse offender. I see all these people bitching about "b-but I don't want to look for my son, how DARE the game predetermine my motives!" when Fallout 3 has the same exact problem, but with your boring father instead of your son.
There's no branching in the main quest but there are still choices you have to make. Do you free the children from Paradise Falls or avoid saving them through persuasion in order to access Little Lamplight? How do you deal with Tranquility Lane? Do you help Three Dog fix GNR or persuade him to give you information? They're not big choices but they're still there and help to shape your character. As for sabotaging the purifier, it's hardly going to have any major effects only two weeks after it happens. If you drink the water after Broken Steel, you die anyway. Fallout 4 completely invalidates all of Fallout 3 anyway considering you can build a better purifier out of a couple sticks and some tin cans.

As for the Brotherhood thing, I never said Fallout 3's main quest was perfect because it's far from it. There should have been more focus on the conflict between the Outcasts and the Brotherhood, enabling you to choose between them. You should have been able to side with the Enclave. But you couldn't, which is one of the parts where Fallout 3's MQ sucks.

I didn't even criticise the linear start of Fallout 4. I criticised the character you're given to play. You're either a former soldier who's looking for his son or a lawyer who's looking for her son. They're a lot more restricted than a young vault dweller whose father ran away. Your father isn't even the reason why you leave; you leave because the Overseer is corrupt as fuck and looking for you. Once you do leave, you can do whatever you want without being constantly told to care about your father. You can resent him for abandoning you if you want, and be a bit of a dick to him if you do go out looking for him. It's not as time-sensitive as looking for your infant son. You're only really reminded about your dad if you talk to an NPC who recognises him in you. As for the rest of the start section, sure it's linear but it still helps to shape what kind of person you'll be. You can be a dick to Amata and pick on her with the Bullies, you can kill the Overseer and alter the Trouble on the Homefront quest later on. It follows a linear path but doesn't force you into a particular role.

4344
Gaming / Re: Fallout Megathread
« on: June 07, 2016, 03:27:28 AM »
The main stories and questlines of both games are pretty lame tbh
Also I agree with this. I just prefer Fallout 3's.

4345
Gaming / Re: Fallout Megathread
« on: June 07, 2016, 03:26:03 AM »
I never said anything was wrong with Bethesda trying new things, I just said that settlements were gimmicky. There isn't really much to do with them other than build and occasionally kill a group of enemies for them. I would have preferred to have had one large settlement with a more in-depth management system and more unique NPC settlements rather than 30 settlements, many of which are just ignored, a dull system and only 2 major towns.
Fallout 4 has 3 major towns: Diamond City, Goodneighbor, and Bunker Hill

Fallout 3 also only had 3: Rivet City, Megaton, and Tenpenny Tower.

So not sure what you're on about
Fallout 3 also has Underworld, Paradise Falls, Big Town, Little Lamplight, Canterbury Commons, and a few smaller towns.
If you're going to count all of those, then you also have to count the small towns in Fallout 4. Not only the many small encampments where traders are abound, but the faction housing like Old North Church, the Prydwen, the Institute, all the Minutemen bases, etc. And essentially, any settlement you create will eventually turn into an actual town, complete with doctors and trading, if you build it up enough.
I'm talking settlements with unique characters, not settlements with nameless NPCs you can trade with.
Why?

Fallout 3 is sidequest oriented, Fallout 4 is main/faction quest oriented. Each Fallout 3 town has maybe one big quest tied to it, all of the Fallout 4 towns have many quests tied to them. Especially the faction quests.

And yes, F4's main quest is kickass. Far better than "oh, you're locked into being a good guy and working against the Enclave" like in Fallout 3.
Except you're not locked into being a good guy. You can carry out Eden's plans if you want. You can blow up Megaton if you want. You can try to bring peace to Tenpenny Tower or massacre its residents or massacre the ghouls. It's not like Fallout 4 where no matter what you do you're still a parent looking for their son. There's nothing truly evil you can do except for selling that ghoul kid to the Gunner. As I said, you're either the good guy or the good guy on a bad day.

4346
Gaming / Re: Fallout Megathread
« on: June 07, 2016, 03:17:11 AM »
I never said anything was wrong with Bethesda trying new things, I just said that settlements were gimmicky. There isn't really much to do with them other than build and occasionally kill a group of enemies for them. I would have preferred to have had one large settlement with a more in-depth management system and more unique NPC settlements rather than 30 settlements, many of which are just ignored, a dull system and only 2 major towns.
Fallout 4 has 3 major towns: Diamond City, Goodneighbor, and Bunker Hill

Fallout 3 also only had 3: Rivet City, Megaton, and Tenpenny Tower.

So not sure what you're on about
Fallout 3 also has Underworld, Paradise Falls, Big Town, Little Lamplight, Canterbury Commons, and a few smaller towns.
If you're going to count all of those, then you also have to count the small towns in Fallout 4. Not only the many small encampments where traders are abound, but the faction housing like Old North Church, the Prydwen, the Institute, all the Minutemen bases, etc. And essentially, any settlement you create will eventually turn into an actual town, complete with doctors and trading, if you build it up enough.
I'm talking settlements with unique characters, not settlements with nameless NPCs you can trade with.

4347
Gaming / Re: Fallout Megathread
« on: June 07, 2016, 03:12:07 AM »
I never said anything was wrong with Bethesda trying new things, I just said that settlements were gimmicky. There isn't really much to do with them other than build and occasionally kill a group of enemies for them. I would have preferred to have had one large settlement with a more in-depth management system and more unique NPC settlements rather than 30 settlements, many of which are just ignored, a dull system and only 2 major towns.
Fallout 4 has 3 major towns: Diamond City, Goodneighbor, and Bunker Hill

Fallout 3 also only had 3: Rivet City, Megaton, and Tenpenny Tower.

So not sure what you're on about

And there's tons to do with settlements. It's like Minecraft, you can build up huge urban metropolises if you have the time and energy.
I already said you could build. There's just not much to do with what you've built.

4348
Gaming / Re: Fallout Megathread
« on: June 07, 2016, 03:09:24 AM »
I never said anything was wrong with Bethesda trying new things, I just said that settlements were gimmicky. There isn't really much to do with them other than build and occasionally kill a group of enemies for them. I would have preferred to have had one large settlement with a more in-depth management system and more unique NPC settlements rather than 30 settlements, many of which are just ignored, a dull system and only 2 major towns.
Fallout 4 has 3 major towns: Diamond City, Goodneighbor, and Bunker Hill

Fallout 3 also only had 3: Rivet City, Megaton, and Tenpenny Tower.

So not sure what you're on about
Fallout 3 also has Underworld, Paradise Falls, Big Town, Little Lamplight, Canterbury Commons, and a few smaller towns.

4349
Gaming / Re: Fallout Megathread
« on: June 07, 2016, 03:02:01 AM »
I never said anything was wrong with Bethesda trying new things, I just said that settlements were gimmicky. There isn't really much to do with them other than build and occasionally kill a group of enemies for them. I would have preferred to have had one large settlement with a more in-depth management system and more unique NPC settlements rather than 30 settlements, many of which are just ignored, a dull system and only 2 major towns.

4350
Gaming / Re: Fallout Megathread
« on: June 07, 2016, 02:52:39 AM »
I'd hardly consider settlements "integral" to the game unless you're playing Minutemen. They just take up unnecessary space that could have been used for interesting, unique settlements. You can go the entire game and only ever touch them to build the teleporter/Liberty Prime.

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