Also, that ramp you ran up with the illusory walls, was it the one inside the giant tree? It's worth searching around there.
Quote from: Big Boss on June 05, 2016, 08:11:59 AMAlso, that ramp you ran up with the illusory walls, was it the one inside the giant tree? It's worth searching around there.Its about as enjoyable as clawing your own eyes out
You probably pissed off Alvina in the forest by refusing to join her covenant. Other than that, attacking any neutral NPC will generally net a sin.
Did you hit any NPC's? It generally counts as a sin, also if you aggro an NPC requesting absolution unaggros the NPC toward you.Just a handy hint
Quote from: yekruTluftruH on June 05, 2016, 06:43:04 AMYou probably pissed off Alvina in the forest by refusing to join her covenant. Other than that, attacking any neutral NPC will generally net a sin.The cat? She never even asked me to join, though. Or even brought it up, for that matter. If that's because I killed her whole covenant, that would make sense and all, but it's not like I was given much of a choice.I had a feeling that killing humans would have some sort of drawback, though. I was told it would be fine. Can you talk to NPCs without having enemies attack you, though?...
Killing humans is fine if they attack first; killing the forest hunters wouldn't have sinned you.A common sin, which I think is what you're experiencing, is that the first question she asks requires an answer of 'yes'. If you go talk to her and she refuses to speak further, it's because you initially said "no". So absolve your sin, and then go talk to her and say "yes" to join her covenant. Pretty much always say yes to NPCs, except with (I think) one notable exception: Patches, whom you'll speak to later.
Is it not so that thou art new.Thou fared well to find me.But cometh thee not for the grave of Sir Artorias?My advice true, forget this!The legend of Artorias art none but a fabrication.… Traversing the dark? 'Tis but a fairy tale.Have thine own respect, go not yonder knocking for nothing, I say!
Forest Hunters - Covenant you've just encountered a few members of. It serves to protect the forest from anyone who might seek to harm it and automatically summons its members to stop trespassers. Rewards for ranking up are a few rings and upgrade materials.
oh my god
Quote from: Verbatim on June 05, 2016, 02:36:32 PMoh my godYeah thats about as enjoyable as it gets tbh
Quote from: Batch on June 05, 2016, 06:27:36 PMQuote from: Verbatim on June 05, 2016, 02:36:32 PMoh my godYeah thats about as enjoyable as it gets tbhi wonder where this is covered in the lore
so yeah, needless to say, i got sidetracked once again--this time in the great hollowbut i really want to cover new londo in the next update as well, so expect the next post to be kinda longi'll probably just end up breaking it in half, though
Don't listen to PipListen to me instead, don't go to New Londo yet
Hey Verb if you dont intend on going back to the Berg for anything serious....may I suggest you, to go kill that shitface merchant?
SMF 2.0.9 | SMF © 2014, Simple Machines
Check the Rules Patch notes
© Sep7agon.net, all rights reserved. [Version: 2.2.0a]