Quote from: Big Boss on January 23, 2016, 11:44:53 AMThere's a dex weapon in the graveyard too, just sayin.I probably picked it up. I haven't actually checked all of my weapons yet, but I'm gonna have to soon.
There's a dex weapon in the graveyard too, just sayin.
Was thinking about updating the OP with my stats and whatnot, but I don't think anybody checks that shit.
Quote from: Luciana on January 22, 2016, 08:52:35 PMQuote from: Fuddy Duddy II on January 22, 2016, 08:51:29 PMQuote from: Luciana on January 22, 2016, 08:47:56 PMThey did that because the game is connected online so there is really no pausing it. What with the chance of being invaded, getting called to another world, etc.Though offline yeah, that does seem like it should be a feature.Not everything is a try hard mechanic >_>That's true. I didn't even take that into consideration.It definitely should be a feature offline, though. Without a doubt.I agree with you. I remember I had to be someplace when I was fighting Manus (hardest boss imo, he's the DLC of that game) and I had to finish because, well, I was far.Ended up killing him but my mother was annoyed I took a bit.I really disagree with the idea of offline pause, it's done to make you feel no where is really safe, and that there is always some kind of danger. If you need to leave in a hurry the game gives you the option of returning to the menu and loading into the exact spot you left off.
Quote from: Fuddy Duddy II on January 22, 2016, 08:51:29 PMQuote from: Luciana on January 22, 2016, 08:47:56 PMThey did that because the game is connected online so there is really no pausing it. What with the chance of being invaded, getting called to another world, etc.Though offline yeah, that does seem like it should be a feature.Not everything is a try hard mechanic >_>That's true. I didn't even take that into consideration.It definitely should be a feature offline, though. Without a doubt.I agree with you. I remember I had to be someplace when I was fighting Manus (hardest boss imo, he's the DLC of that game) and I had to finish because, well, I was far.Ended up killing him but my mother was annoyed I took a bit.
Quote from: Luciana on January 22, 2016, 08:47:56 PMThey did that because the game is connected online so there is really no pausing it. What with the chance of being invaded, getting called to another world, etc.Though offline yeah, that does seem like it should be a feature.Not everything is a try hard mechanic >_>That's true. I didn't even take that into consideration.It definitely should be a feature offline, though. Without a doubt.
They did that because the game is connected online so there is really no pausing it. What with the chance of being invaded, getting called to another world, etc.Though offline yeah, that does seem like it should be a feature.Not everything is a try hard mechanic >_>
Quote from: Incan on January 23, 2016, 10:43:31 AMQuote from: Luciana on January 22, 2016, 08:52:35 PMQuote from: Fuddy Duddy II on January 22, 2016, 08:51:29 PMQuote from: Luciana on January 22, 2016, 08:47:56 PMThey did that because the game is connected online so there is really no pausing it. What with the chance of being invaded, getting called to another world, etc.Though offline yeah, that does seem like it should be a feature.Not everything is a try hard mechanic >_>That's true. I didn't even take that into consideration.It definitely should be a feature offline, though. Without a doubt.I agree with you. I remember I had to be someplace when I was fighting Manus (hardest boss imo, he's the DLC of that game) and I had to finish because, well, I was far.Ended up killing him but my mother was annoyed I took a bit.I really disagree with the idea of offline pause, it's done to make you feel no where is really safe, and that there is always some kind of danger. If you need to leave in a hurry the game gives you the option of returning to the menu and loading into the exact spot you left off.If that was the case, then bonfires wouldn't exist, and neither would Firelink Shrine, along with a few other choice areas.
Those are the few area's that are meant to be the respite from it all, put it there to enhance this feeling of every where being dangerous. A few area's where you can rest. The lack of pause is because Big M wanted this feeling, and it adds to the factor of the game's overall deal which is overcoming challenges. If you can get past the area's with heavy danger. then you're reward for overcoming that is a little bit of rest.
Quote from: Incan on January 23, 2016, 01:02:05 PMThose are the few area's that are meant to be the respite from it all, put it there to enhance this feeling of every where being dangerous. A few area's where you can rest. The lack of pause is because Big M wanted this feeling, and it adds to the factor of the game's overall deal which is overcoming challenges. If you can get past the area's with heavy danger. then you're reward for overcoming that is a little bit of rest.>needing restlol fucking casuali bet you use weapons that do more than 1 damage, too
Like sure the community can be cancerous
By taking away the traditional option of pausing the game, this causes the player more of a stress and a burden
When you do however do manage to overcome it even with stress on your back, it's meant to feel great, a release.
But the response I'll get is just the game doesn't treat the player "with respect" and therefore it's awful and the worse choice in the world.
Having a pause feature does compromise the gimmick of the game because the game relies on your earning your rest, by being able to pause takes away from it because it's giving you a moment of rest with you working towards it.
He treats you with respect by showing you how good it feels to finally go through an area by working through it without getting that moments rest, that is his gift you you the player.
I think if I could just pause when I was playing offline it wouldn't be anymore fun to me, in the end for me all it would do is take away the tension of being vulnerable and open to enemy patrols.
When there's no patrols about and pausing then? There's no reason to have a pause there either really as you can just leave the game running.
Like your last point is just turning off the game as the solution, as you would with anything. Turning it off is a valid point and is plenty good enough, you debunked absolutely nothing.
Quote from: Incan on January 23, 2016, 01:17:23 PMBy taking away the traditional option of pausing the game, this causes the player more of a stress and a burdenLike I said--I've already addressed this whole point. I know what the game is about and what it's trying to do. My whole argument is that 1.) it's not worth it, and 2.) it doesn't do it well enough, in that respect. You should be able to pause the game. The director is well within his right to prioritize artistic vision over treating his audience with respect. I think that's a stupid and counter-intuitive choice, but that's his right. But if his decisions make the game less fun for me, then I'm going to point it out.And not being able to pause makes the game a little bit less fun for me. It's a necessity for a game in my eyes.The fact is, having a simple pause feature for the offline mode hardly compromises the game's gimmick. The game is obviously challenging enough. Having a pause feature wouldn't change anything.Quote When you do however do manage to overcome it even with stress on your back, it's meant to feel great, a release.But it doesn't.QuoteBut the response I'll get is just the game doesn't treat the player "with respect" and therefore it's awful and the worse choice in the world.It's a bad choice. Just because you have a good artistic purpose for doing something on paper doesn't mean it's worth it in practice.I don't see what's so good about not being able to pause when you absolutely need to. I don't see why bolstering the game's gimmick is so fucking important.
You can just save and quit; it takes only a couple button presses. You're not supposed to be able to stop mid-fight, so it resets you to just before the fight as a tradeoff.
Quote from: Turkey Sanders on January 23, 2016, 01:56:49 PMYou can just save and quit; it takes only a couple button presses. You're not supposed to be able to stop mid-fight, so it resets you to just before the fight as a tradeoff.Already addressed this.Not good enough.
Quote from: Incan on January 23, 2016, 01:45:13 PMHaving a pause feature does compromise the gimmick of the game because the game relies on your earning your rest, by being able to pause takes away from it because it's giving you a moment of rest with you working towards it.Then the gimmick itself is fundamentally flawed and incompatible with reality.People have shit to do with their lives. Therefore, there needs to be a pause feature. You shouldn't have to quit the game. It isn't instantaneous, it's cumbersome as fuck, and it kills the immersion.QuoteHe treats you with respect by showing you how good it feels to finally go through an area by working through it without getting that moments rest, that is his gift you you the player.If he treated the player with respect, he'd recognize that people have lives to attend to and that a pause feature is necessary.QuoteI think if I could just pause when I was playing offline it wouldn't be anymore fun to me, in the end for me all it would do is take away the tension of being vulnerable and open to enemy patrols.But you're still vulnerable. You still have to play the game--you can just pause it now. Big fucking deal.QuoteWhen there's no patrols about and pausing then? There's no reason to have a pause there either really as you can just leave the game running.What are electric bills?
Quote from: Incan on January 23, 2016, 02:06:19 PMLike your last point is just turning off the game as the solution, as you would with anything. Turning it off is a valid point and is plenty good enough, you debunked absolutely nothing.I'm not trying to "debunk" anything. I'm explaining to you why I think having no pause feature is retarded, and your justifications are all bullshit. I shouldn't have to quit the game and I shouldn't have to turn the system off. I should be able to press a single button. It wouldn't take away anything.Your precious little game is flawed. Deal with it.
If challenge is SUCH an important theme for the game to have, then my earlier shitpost has become a legitimate argument.Presumably, you use weapons that deal more than 1 damage.Presumably, you use resting areas.Presumably, you don't allow the game to take over your life.Why?Are you a casual?Don't you know if you don't make the game as difficult as possible for yourself, then you're ruining the game?
Some people think maybe magic is a bit cheap, but if that's you're plan there's nothing wrong with it.
Quote from: Incan on January 23, 2016, 02:29:16 PMSome people think maybe magic is a bit cheap, but if that's you're plan there's nothing wrong with it.Then there should be nothing wrong with having a pause feature, either.It's not like the game would force you to pause. If you don't like pausing, then don't ever pause.And wouldn't that be great, anyway?It would be yet another thing for you cancerous Dark Souls sycophants to be elitist over!"You actually PAUSE the game? xDDD LMAO FUCKING CASUALINA"
Well there is an issue, because again that would go against the idea the game is built upon directly. The game actively tries to make sure nothing is too overpowered and can exploited. Sometimes things do split through the cracks, like dark magic. But the game shouldn't have to give you the pause feature, it's like the Phoenix mode in the new Fire Emblem game. To many that shouldn't even be an option, as it means you can afford to be wasteful and not think much while playing. I say Dark Souls shouldn't have a pause because it goes against the entire idea of overcoming a challenge, like I've said many times already you shouldn't be able to get your rest so freely in that game, it's something you work for, not something you're just flat out given.No need for the name calling by the way, I'm just trying to be civil for the most part here.
Quote from: Incan on January 23, 2016, 02:44:11 PMWell there is an issue, because again that would go against the idea the game is built upon directly. The game actively tries to make sure nothing is too overpowered and can exploited. Sometimes things do split through the cracks, like dark magic. But the game shouldn't have to give you the pause feature, it's like the Phoenix mode in the new Fire Emblem game. To many that shouldn't even be an option, as it means you can afford to be wasteful and not think much while playing. I say Dark Souls shouldn't have a pause because it goes against the entire idea of overcoming a challenge, like I've said many times already you shouldn't be able to get your rest so freely in that game, it's something you work for, not something you're just flat out given.No need for the name calling by the way, I'm just trying to be civil for the most part here.You've thus far failed, utterly, to demonstrate what makes the extra challenge worth it.Why is the gimmick worth sacrificing basic features. You just say that it is worth it, but I don't see how.
Anyway, I think we've spent too much time on this tiny subject. No pause feature is bad--the end.I know Dark Souls fans will defend their precious game to the fucking death, but Jesus Christ.Gonna start playing again soon.
Because it makes the sweet taste of a bonfire feel better that you've worked hard at it.
Well there is an issue, because again that would go against the idea the game is built upon directly. The game actively tries to make sure nothing is too overpowered and can exploited.