Dark Souls Impressions - The FINAL Update

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DS1 has no automatic repair, unfortunately for Verb.
what

what the fuck am i supposed to do, then
Spoiler
a merchant in the Burg sells repair powder


 
Sandtrap
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Welp, I'll just give you some directions. You're at the bonfire in the burg right? When you walk out of the room, take a right and go back down the stairs. You'll end up in a boxy area with some undead and wooden barriers. Kill them and look to your left. You'll see two undead with pikes and shields. There's a stairway in that area that goes downwards into a building. You can either kill the spear fags or run past them. Image for reference. Stairway to go down should be on the left side I believe.

Spoiler

The merchent is relaxing casually on a balcony down on the lower levels. There's only one or two undead in there to deal with before you talk to him.

He'll sell you repair powder which can fix your shit up, or a repair box that you can use at the bonfire which still costs souls to use but eliminates the dependancies on blacksmiths.


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DS1 has no automatic repair, unfortunately for Verb.
what

what the fuck am i supposed to do, then
Spoiler
a merchant in the Burg sells repair powder
Though if you want his exact location I can tell you.

...nvm, sandtrap already told you everything.
Last Edit: January 22, 2016, 02:02:52 AM by isisaacdead


 
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i don't even care

Am I wrong in thinking that having a durability system in this of all games is fucking retarded?

Do I need to explain why that's stupid?
Last Edit: January 22, 2016, 02:07:40 AM by Fuddy Duddy II


 
Sandtrap
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Like I said. I never even remember having a weapon break on me in that game. The scimitar is just really damn flimsy compared to most other weapons. Once you get a stock or repair powder or just buy the repair box, broken weapons will never be an issue.


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i don't even care

Am I wrong in thinking that having a durability system in this of all games is fucking retarded?
There are weapons which have pretty damn strong special attacks that take a good chunk of durability - if spammed it makes the whole thing useless because it breaks.

Also teaches you not to get overly reliant to a single weapon as it forces you to change it up.

I actually like the durability system. Far more than the checkpooint based system in Dark Souls 2.


 
Sandtrap
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Oh ya speak of the devil, special attacks.

That's why they added durability. There are some exceptionally hard hitting weapons in that game. The game would play itself for you if you could spam those specials to your heart's content.


 
 
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The "story" should pick up later. Right now, you're just a man finding himself lost in a decayed and hostile land. When you find more bosses, read more descriptions and talk to more NPC's, you should get a better sense of purpose. Also, always fully exhaust NPC dialogue. Keep talking to them until they start repeating what they have to say.

There's two kinds of bonfires you'll regularly encounter, ones with a firekeeper (the woman stuck under Firelink Shrine) and ones without. The ones with a keeper will get 10 estus while the others will only give you 5. You can, however, "upgrade" the lower tier ones. First, become human and use a second humanity (the number counter and the top of the screen will read "2" humanities then). Then, sit down at the bonfire and select the "kindle" option. It'll use one of your humanities to boost the bonfire and give it 5 estus too. Past a certain point in the game, you'll receive an item that will allow you to kindle it 3 times so that it gives you a maximum of 20 estus.

You also shouldn't hoard your souls this much. I do the same for the consumable / itemized ones (and would recommend you keep doing it), but the ones you actually get from killing enemies? Use them when you can to level up or buy stuff. Every enemy in the game can be your demise and walking around with a lot of souls is not a good idea for a beginner.

Not all attacks are meant to be blocked (or at least from the start). If you look at the actual stats of your shield (I believe it's going into your inventory and pressing square on it), it'll show you how it works in detail. Some shields give better physical defense while others give better magic, lightning or fire resistance. A shield with 95 physical defense will stop 95% of incoming physical damage. So unless your shield has 100% physical and 100% fire, those bombs should still hurt you. Especially later on in the game, you'll find a lot of enemies with such brute force that anything short of a massive greatshield will have them wreck your shit if you try to block. Best advice I can give you is to learn how to dodge, roll and backstep out of the way. Unless you want to play a turtle high defense heavy armor build, it'll help you in the long run.

Just because you're no longer human doesn't mean that your humanity is wasted. Look at the top corner of the screen when you use one. The little circle should have a number in it, displaying your humanities. Having these "passive" humanities will raise your item discovery (get more loot) and slightly raise some of your defenses.

A main component of Dark Souls is paying close attention to your surroundings. Virtually nothing is left to chance and there's many little giveaways or things that can help you out a lot. Always take the time to look around properly every time you turn a corner. Try doing that when you enter the Taurus boss fight and see if you can spot something. Taurus is the first "real" boss in the game, so they're still easing you into it somewhat by providing you a certain way of beating him more easily.

Items do have durability. It's either in good shape (keep using), at risk (stop using much before it gets worse) or broken (will do almost no damage). You can repair your weapons with blacksmiths, use repair powders, spells or buy your own repair kit from certain merchants. Sandtrap gave away more than I would've, but try backtracing a little in the direction of Firelink Shrine. Break all boxes, look at every possible place you could get to, peer the camera over ledges and so on. There's something you missed. One of the things I love the most about Dark Souls is how amazing the world design is. Everything is connected and beautifully and there's very few discontinuities. Pretty much everything will make sense, so keep a close eye out for things around you and see if there's anything or any places you missed.

And just keep at it for now. Taurus really is a breaking point for many. Asylum Demon is very easy on purpose, Undead Burg part 1 is a cakewalk too, but now you're reaching the more meticulous parts. It's where I first stopped playing the game years ago before giving it another chance. You're doing fine. Just take it slow and easy.


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Oh ya speak of the devil, special attacks.

That's why they added durability. There are some exceptionally hard hitting weapons in that game. The game would play itself for you if you could spam those specials to your heart's content.
You can always tell who reads walkthroughs like a casul if you happen to get summoned past the taurus demon.
Last Edit: January 22, 2016, 02:19:07 AM by isisaacdead


 
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There are weapons which have pretty damn strong special attacks that take a good chunk of durability - if spammed it makes the whole thing useless because it breaks.

Also teaches you not to get overly reliant to a single weapon as it forces you to change it up.

I actually like the durability system. Far more than the checkpooint based system in Dark Souls 2.
The entire game is about killing lots and lots of enemies with weapons--they absolutely should not break. That's like having a mechanic in NBA Live where the ball deflates if you dribble it too much.

What does it matter if you only use a single weapon?
What's the difference between killing an enemy with weapon A instead of weapon B?

All it does is force you to tediously grind more souls, only to sink them all at some merchant's place, pointlessly, just so you can use the very thing that allows you to play the rest of the game. It adds nothing.
Last Edit: January 22, 2016, 02:20:35 AM by Fuddy Duddy II


 
 
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We should probably stick to just general advice. These are kind of downright spoilers and a step-by-step walkthrough on how to get to something he would've just found if he paid more attention when backtracking a little. Not sure how Verb feels about this (and it is his call), but this kind of stuff would take away from the experience for me. Unless it's something incredibly obscure or he explicitly asks for it, I feel we should never give him a play-by-play on how to obtain certain items or get through some parts of the game. I feel that a "you missed something in the Burg, try walking back and looking around more attentively" would've been more than enough. Full on directions and a picture for reference goes very far, imo.


 
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Oh ya speak of the devil, special attacks.

That's why they added durability. There are some exceptionally hard hitting weapons in that game. The game would play itself for you if you could spam those specials to your heart's content.
So make it so only special attacks drain durabilty--not regular attacks. I don't fucking know.

It's not a fun mechanic either way.


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We should probably stick to just general advice. These are kind of downright spoilers and a step-by-step walkthrough on how to get to something he would've just found if he paid more attention when backtracking a little. Not sure how Verb feels about this (and it is his call), but this kind of stuff would take away from the experience for me. Unless it's something incredibly obscure or he explicitly asks for it, I feel we should never give him a play-by-play on how to obtain certain items or get through some parts of the game. I feel that a "you missed something in the Burg, try walking back and looking around more attentively" would've been more than enough. Full on directions and a picture for reference goes very far, imo.
Tbh, I was the only one who was at least kind of considerate with giving advcse

v___v


 
Verbatim
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You also shouldn't hoard your souls this much. I do the same for the consumable / itemized ones (and would recommend you keep doing it), but the ones you actually get from killing enemies? Use them when you can to level up or buy stuff. Every enemy in the game can be your demise and walking around with a lot of souls is not a good idea for a beginner.
Yeah, I was referring to the itemized ones specifically. I know very well at this point not to stockpile the other kind. :P

Quote
And just keep at it for now. Taurus really is a breaking point for many. Asylum Demon is very easy on purpose, Undead Burg part 1 is a cakewalk too, but now you're reaching the more meticulous parts. It's where I first stopped playing the game years ago before giving it another chance. You're doing fine. Just take it slow and easy.
All right, thanks again.


 
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The frustration begins

good

we've all been there. learning the mechanics to the game is painful, but then again, challenging things should never be easy to learn and be comfortable with right away
Last Edit: January 22, 2016, 02:33:59 AM by Luciana


 
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The frustration begins

good

we've all been there. learning the mechanics to the game is painful, but then again, challenging things should never be easy to learn and be comfortable with right away
it's really just the durability mechanic that i'm hung up on now

i just don't see the point--and that goes for any game that has any type of weapon degradation system

didn't like it in fallout 3--i'm not gonna like it here


 
 
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We should probably stick to just general advice. These are kind of downright spoilers and a step-by-step walkthrough on how to get to something he would've just found if he paid more attention when backtracking a little. Not sure how Verb feels about this (and it is his call), but this kind of stuff would take away from the experience for me. Unless it's something incredibly obscure or he explicitly asks for it, I feel we should never give him a play-by-play on how to obtain certain items or get through some parts of the game. I feel that a "you missed something in the Burg, try walking back and looking around more attentively" would've been more than enough. Full on directions and a picture for reference goes very far, imo.
Tbh, I was the only one who was at least kind of considerate with giving advcse

v___v
Hey now, I've been pretty good at it myself. I never give unsollicited advice. I just look at Verb's post and respond to questions he has or things he's uncertain about and clearly wants to see explained.


 
Luciana
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The frustration begins

good

we've all been there. learning the mechanics to the game is painful, but then again, challenging things should never be easy to learn and be comfortable with right away
it's really just the durability mechanic that i'm hung up on now

i just don't see the point--and that goes for any game that has any type of weapon degradation system

didn't like it in fallout 3--i'm not gonna like it here
I'm playing it again too and I honestly forgot it was even a thing. Like, I've never had a weapon in DS1 say durability is low, but I guess the scimitar is crap. Try different weapons. Long sword is always lovely.


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I remember when I first playedthis. When I asked for help on bnet I just got getgud thirty times over :c


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The frustration begins

good

we've all been there. learning the mechanics to the game is painful, but then again, challenging things should never be easy to learn and be comfortable with right away
it's really just the durability mechanic that i'm hung up on now

i just don't see the point--and that goes for any game that has any type of weapon degradation system

didn't like it in fallout 3--i'm not gonna like it here
I'm not much of a fan of it either. Dark Souls 2 does it better (durability which degrades faster but automatically recharges at the bonfire), but I can see why people wouldn't like it much. I think they did it to get people to experiment more and not bet everything you've got on a single item without being prepared, which makes sense and is pretty realistic. I think that a lot of people lock themselves into a certain playstyle or weapon early on and are very reluctant to change afterwards once they start upgrading their weapons. Different weapons have different uses and are good against different enemies. Wielding greatswords in tight corridors will have you bouncing of the walls and struggling to get hits in while a spear or thrusting weapon will be far more effective in close quarters. Heavier weapons do more poise damage and can stagger some opponents in ways that you wouldn't be able to do with a smaller blade, while other faster enemies call for a more nimble approach. Plus, each enemy has its own defenses. Fully armored knights in plate armor will have very high defenses against piercing and slashing weapons, but will be weak to blunt strikes, while thrusting and slashing will be very effective against flesh.

I'm not much of a fan of it myself, but I can see it being useful to get people to explore and branch out more. Just as it would be in real life, it pays off to have a back up at the ready and know when to switch up your gear and weapons. You'll also find that it really only plays a minor role in the end. Every time you upgrade a weapon, its durability is reset. Once you get access to your own repair box (which will allow you to repair anything at the bonfire) and blacksmiths, you'll rarely run into durability issues again. The only reason you're struggling with it now is because of your weapon. Every single weapon has its own durability stat (which you can see in the menus). A stone greatclub will have a ton of durability and last you for ages, while flimsy weapons like a scimitar and katana get chipped and dull rather quick. It's a valid point of criticism but as others have already pointed out, it's really negligible later in the game.


 
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Yeah, a mace is almost essential for some areas in Dark Souls 2. They're cheap and when you upgrade them, insanely good.


 
 
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Yeah, a mace is almost essential for some areas in Dark Souls 2. They're cheap and when you upgrade them, insanely good.
At least they kind of fixed them now. Powerstancing maces power attack was one of the strongest things in the game like a year ago. You could infinitely stunlock most enemies and bosses, including the ruin sentinels, mytha, dragonriders, throne watcher and so on. It's what melee speedruns used to be like back in the day.


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I enjoyed durability, to me it made some weapons a lot more interesting. Like how the Eastern weapons really required you to be bring a back up at the cost of them being fantastic dexterity weapons, or how it makes it so you can't spam special attacks on the dragon weapons and need to save them for big encounters.


 
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Yeah, a mace is almost essential for some areas in Dark Souls 2. They're cheap and when you upgrade them, insanely good.
At least they kind of fixed them now. Powerstancing maces power attack was one of the strongest things in the game like a year ago. You could infinitely stunlock most enemies and bosses, including the ruin sentinels, mytha, dragonriders, throne watcher and so on. It's what melee speedruns used to be like back in the day.
Yeah I did that for my no bonfire run for the ring to make my weapon invisible. I was proud of myself.


 
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I enjoyed durability, to me it made some weapons a lot more interesting. Like how the Eastern weapons really required you to be bring a back up at the cost of them being fantastic dexterity weapons, or how it makes it so you can't spam special attacks on the dragon weapons and need to save them for big encounters.
Yeah a diverse arsenal is always good. I did the same thing for BB.


 
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I DONT GIVE A SINGLE -blam!- MOTHER -blam!-ER ITS A MOTHER -blam!-ING FORUM, OH WOW, YOU HAVE THE WORD NINJA BELOW YOUR NAME, HOW MOTHER -blam!-ING COOL, NOT, YOUR ARE NOTHING TO ME BUT A BRAINWASHED PIECE OF SHIT BLOGGER, PEOPLE ONLY LIKE YOU BECAUSE YOU HAVE NINJA BELOW YOUR NAME, SO PLEASE PUNCH YOURAELF IN THE FACE AND STAB YOUR EYE BECAUSE YOU ARE NOTHING BUT A PIECE OF SHIT OF SOCIETY
There are weapons which have pretty damn strong special attacks that take a good chunk of durability - if spammed it makes the whole thing useless because it breaks.

Also teaches you not to get overly reliant to a single weapon as it forces you to change it up.

I actually like the durability system. Far more than the checkpooint based system in Dark Souls 2.
The entire game is about killing lots and lots of enemies with weapons--they absolutely should not break. That's like having a mechanic in NBA Live where the ball deflates if you dribble it too much.

What does it matter if you only use a single weapon?
What's the difference between killing an enemy with weapon A instead of weapon B?

All it does is force you to tediously grind more souls, only to sink them all at some merchant's place, pointlessly, just so you can use the very thing that allows you to play the rest of the game. It adds nothing.
You're missing something in the Burg. You need to explore.


 
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I DONT GIVE A SINGLE -blam!- MOTHER -blam!-ER ITS A MOTHER -blam!-ING FORUM, OH WOW, YOU HAVE THE WORD NINJA BELOW YOUR NAME, HOW MOTHER -blam!-ING COOL, NOT, YOUR ARE NOTHING TO ME BUT A BRAINWASHED PIECE OF SHIT BLOGGER, PEOPLE ONLY LIKE YOU BECAUSE YOU HAVE NINJA BELOW YOUR NAME, SO PLEASE PUNCH YOURAELF IN THE FACE AND STAB YOUR EYE BECAUSE YOU ARE NOTHING BUT A PIECE OF SHIT OF SOCIETY
Dark Souls 2 is trash. We don't speak of that game here.


 
 
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Dark Souls 2 is trash. We don't speak of that game here.
Soul memory and the lack of a full red eye orb. Why, From? :(


 
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I DONT GIVE A SINGLE -blam!- MOTHER -blam!-ER ITS A MOTHER -blam!-ING FORUM, OH WOW, YOU HAVE THE WORD NINJA BELOW YOUR NAME, HOW MOTHER -blam!-ING COOL, NOT, YOUR ARE NOTHING TO ME BUT A BRAINWASHED PIECE OF SHIT BLOGGER, PEOPLE ONLY LIKE YOU BECAUSE YOU HAVE NINJA BELOW YOUR NAME, SO PLEASE PUNCH YOURAELF IN THE FACE AND STAB YOUR EYE BECAUSE YOU ARE NOTHING BUT A PIECE OF SHIT OF SOCIETY
I enjoyed durability, to me it made some weapons a lot more interesting. Like how the Eastern weapons really required you to be bring a back up at the cost of them being fantastic dexterity weapons, or how it makes it so you can't spam special attacks on the dragon weapons and need to save them for big encounters.
Yeah a diverse arsenal is always good. I did the same thing for BB.
Woah you play beyblade too?