Quote from: Flee on January 22, 2016, 01:37:50 AMDS1 has no automatic repair, unfortunately for Verb.whatwhat the fuck am i supposed to do, then
DS1 has no automatic repair, unfortunately for Verb.
Quote from: Fuddy Duddy II on January 22, 2016, 01:40:33 AMQuote from: Flee on January 22, 2016, 01:37:50 AMDS1 has no automatic repair, unfortunately for Verb.whatwhat the fuck am i supposed to do, thenSpoilera merchant in the Burg sells repair powder
i don't even careAm I wrong in thinking that having a durability system in this of all games is fucking retarded?
Oh ya speak of the devil, special attacks.That's why they added durability. There are some exceptionally hard hitting weapons in that game. The game would play itself for you if you could spam those specials to your heart's content.
There are weapons which have pretty damn strong special attacks that take a good chunk of durability - if spammed it makes the whole thing useless because it breaks.Also teaches you not to get overly reliant to a single weapon as it forces you to change it up.I actually like the durability system. Far more than the checkpooint based system in Dark Souls 2.
Quote from: Sandtrap on January 22, 2016, 02:01:38 AMWe should probably stick to just general advice. These are kind of downright spoilers and a step-by-step walkthrough on how to get to something he would've just found if he paid more attention when backtracking a little. Not sure how Verb feels about this (and it is his call), but this kind of stuff would take away from the experience for me. Unless it's something incredibly obscure or he explicitly asks for it, I feel we should never give him a play-by-play on how to obtain certain items or get through some parts of the game. I feel that a "you missed something in the Burg, try walking back and looking around more attentively" would've been more than enough. Full on directions and a picture for reference goes very far, imo.
You also shouldn't hoard your souls this much. I do the same for the consumable / itemized ones (and would recommend you keep doing it), but the ones you actually get from killing enemies? Use them when you can to level up or buy stuff. Every enemy in the game can be your demise and walking around with a lot of souls is not a good idea for a beginner.
And just keep at it for now. Taurus really is a breaking point for many. Asylum Demon is very easy on purpose, Undead Burg part 1 is a cakewalk too, but now you're reaching the more meticulous parts. It's where I first stopped playing the game years ago before giving it another chance. You're doing fine. Just take it slow and easy.
The frustration beginsgoodwe've all been there. learning the mechanics to the game is painful, but then again, challenging things should never be easy to learn and be comfortable with right away
Quote from: Luciana on January 22, 2016, 02:33:14 AMThe frustration beginsgoodwe've all been there. learning the mechanics to the game is painful, but then again, challenging things should never be easy to learn and be comfortable with right awayit's really just the durability mechanic that i'm hung up on nowi just don't see the point--and that goes for any game that has any type of weapon degradation systemdidn't like it in fallout 3--i'm not gonna like it here
Quote from: Luciana on January 22, 2016, 04:01:01 AMYeah, a mace is almost essential for some areas in Dark Souls 2. They're cheap and when you upgrade them, insanely good.At least they kind of fixed them now. Powerstancing maces power attack was one of the strongest things in the game like a year ago. You could infinitely stunlock most enemies and bosses, including the ruin sentinels, mytha, dragonriders, throne watcher and so on. It's what melee speedruns used to be like back in the day.
Yeah, a mace is almost essential for some areas in Dark Souls 2. They're cheap and when you upgrade them, insanely good.
I enjoyed durability, to me it made some weapons a lot more interesting. Like how the Eastern weapons really required you to be bring a back up at the cost of them being fantastic dexterity weapons, or how it makes it so you can't spam special attacks on the dragon weapons and need to save them for big encounters.
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