Art Hub

E | Ascended Posting Riot
 
more |
XBL:
PSN:
Steam:
ID: E
IP: Logged

606 posts
 


Finishing up some stuff before am homeless bum in a couple months.


E | Ascended Posting Riot
 
more |
XBL:
PSN:
Steam:
ID: E
IP: Logged

606 posts
 


Another piece finished up. It's been sitting in limbo for a couple years. Difficult to work on. My homeless buddy who OD'd. Parents didn't want her even after finding out she was dead. Remember how all of it made me feel so fucking hopeless. That it seemed like nobody gave a shit but me in the capacity that I could.

I'd rather remember her for the time shared, who she was without the drugs. Played music, wanted to always be traveling, taught me the basics of sleight of hand magic tricks for show. She was a good person.


E | Ascended Posting Riot
 
more |
XBL:
PSN:
Steam:
ID: E
IP: Logged

606 posts
 


Learned some new tricks. First time in a while that I've made something specifically focusing on my own feelings about something.


E | Ascended Posting Riot
 
more |
XBL:
PSN:
Steam:
ID: E
IP: Logged

606 posts
 


Who knows why I'm drawn to skeletal figures. A test of my blending tricks and getting a thing outta my head that's been rattling around for a year.


E | Ascended Posting Riot
 
more |
XBL:
PSN:
Steam:
ID: E
IP: Logged

606 posts
 


I've been wanting to do some work on Dark Souls stuff for a gorillion years, figured I finally had the skill to give it a go.


path1k | Posting Frenzy
 
more |
XBL: afanofIceJJFish
PSN:
Steam: HaloBeforeHoes
ID: path1k
IP: Logged

400 posts
 


E | Ascended Posting Riot
 
more |
XBL:
PSN:
Steam:
ID: E
IP: Logged

606 posts
 




Between all the shit goings on I've been putting work in. The first picture was experiment involving metallic reflections, and the second was the theory I took from the first picture. Overlay photographs over 3d models for a surreal but not too uncanny valley effect.

While not what I'd consider clean or finished, it's proof enough for me that I'm on to something interesting.


E | Ascended Posting Riot
 
more |
XBL:
PSN:
Steam:
ID: E
IP: Logged

606 posts
 


velox | Mythic Invincible!
 
more |
XBL:
PSN:
Steam:
ID: True Velox
IP: Logged

6,725 posts
 



E | Ascended Posting Riot
 
more |
XBL:
PSN:
Steam:
ID: E
IP: Logged

606 posts
 


The really short explanation? I accidentally learned how to hybridize my artwork in pixel-ish artwork. It's pretty bitchin' for a lot of reasons I'm too lazy to elaborate about.


 
Cheat
| Flora Colossus
 
more |
XBL: Cheatlancer
PSN:
Steam: Cheatlancer
ID: Cheatlancer
IP: Logged

6,645 posts
Hmm...
Holy shit E. Amazing art.


E | Ascended Posting Riot
 
more |
XBL:
PSN:
Steam:
ID: E
IP: Logged

606 posts
 
Holy shit E. Amazing art.

Thanks boss. May as well drop an update. I searched and studied an art brokerage over the winter. I've decided it's time to go heavyweight. I've created a piece that's 7800 by 5000 pixels. Translates into roughy six feet across and four/five feet tall on canvas. I'm going to have to shrink it since the printing place I use doesn't even fit that size.

I'm doing the final edits on it now, but I'm going to print it, put it up on the brokerage and drop a 12-10k price tag for it. I won't know if I don't try. The final edit will probably take me weeks or months. But here's the prototype.



E | Ascended Posting Riot
 
more |
XBL:
PSN:
Steam:
ID: E
IP: Logged

606 posts
 


Working at pixel level artwork taught me a trick that can be used on bigger pictures that can give things a sketchy/brush stroke look but retain 90% of the detail. I can stitch most imagery rather easily as well, and the resulting overlay process gives it an effect that blends or deepens light in such a way that I can't explain. This picture to me feels like the most "alive" picture I've ever made.