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Messages - Doctor Doom

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4831
The Flood / Re: "Better dead than red."
« on: August 12, 2015, 01:48:34 PM »
DEMOCRACY IS NON-NEGOTIABLE

4832
Gaming / Re: Fallout 4 leaked footage...on Pornhub
« on: August 12, 2015, 01:45:20 PM »
Graphics so great you can masturbate to them.

4833
Gaming / Re: My Metal Gear/Solid Marathon (Currently playing MGS1)
« on: August 12, 2015, 02:36:05 AM »
we run when the sun comes up










































with our lives on the line

4834
Gaming / Re: My Metal Gear/Solid Marathon (Currently playing MGS1)
« on: August 11, 2015, 08:46:39 PM »
Remember to use the sword when you fight Solidus.

4835
Gaming / Re: Metal Gear Solid V: The Phantom Pain | Countdown Thread
« on: August 11, 2015, 04:49:31 PM »
So did Psycho Mantis get retconned to nanomachines too? I can't remember

Mantis has his abilities in the trailers for TPP, and that was long before nanomachines were a thing, so I assume he's an actual psychic. Also, his ghost showed up in GotP, so unless nanomachines can summon spirits, it's a fair bet he was an actual psychic.

4836
Gaming / Re: Metal Gear Solid V: The Phantom Pain | Countdown Thread
« on: August 11, 2015, 03:39:36 PM »
Did Vamp have natural regeneration abilities alongside his nanomachines, or was it always just nanomachines? MGS4 made it seem like the latter, but Naomi's wording implied the nanomachines were responsible for all of it and he was just a really tough human guy.

4837
The Flood / Re: Huh...
« on: August 11, 2015, 01:52:09 AM »
ddt

4838
Gaming / Re: Metal Gear Solid V: The Phantom Pain | Countdown Thread
« on: August 11, 2015, 01:40:40 AM »
I liked how none of the Cobras in Snake Eater matched their codename.

The Cobras were bad, lmao...

But I don't really know what you mean... The end was old and about to die, the Joy enjoyed battle, the pain was in incredible pain...

I know that's what they feel in battle, but think about their boss fights. The Pain was constantly yelling in anger, The Fear used various agonizing poisons against you, The Fury was a terrifying pyromaniac cosmonaut fought in close quarters, The Sorrow was constantly smiling while he guided you down the river, and The Joy didn't like having to battle her student at the end of the game, but did anyway to preserve her country.

I guess The End was the only one who lived up to his title, but 'The End' isn't an emotion, so...

4839
Gaming / Re: Metal Gear Solid V: The Phantom Pain | Countdown Thread
« on: August 11, 2015, 01:27:28 AM »
I liked how none of the Cobras in Snake Eater matched their codename.

4840
The Flood / Re: Why Do People Take Flinching As A Sign Of Weakness?
« on: August 10, 2015, 11:40:11 PM »
They must have shitty reflexes if they don't flinch.

4841
The Flood / Re: UK Users, I will be in your country this December.
« on: August 10, 2015, 10:24:33 PM »
Quote
Any suggestions, reccomendations/comments?

Fire into the crowd.

4842
Gaming / Re: Metal Gear Solid V: The Phantom Pain | Countdown Thread
« on: August 10, 2015, 10:07:06 PM »
In MGS2 he really was possessed by Liquid's ghost.

I don't know about that.

MGS4 retconned that, with Liquid not actually possessing Ocelot. That, too, was a ploy for the Patriots IIRC.

It was at least implied; I recall a comment that Ocelot replaced Liquid's arm because it was starting to affect his psyche, ostensibly Liquid's spirit inhabiting the limb. If he didn't actually possess anyone, at least we know Liquid is still hanging around in REX's cockpit in MGS4.

4843
Gaming / Re: Metal Gear Solid V: The Phantom Pain | Countdown Thread
« on: August 10, 2015, 09:33:08 PM »
And as an aside, Ishmael is apparently real enough to drive a car at 2:11. Doesn't override all the other evidence, but it's something I noticed.

Notice how Snake could do that on his own if he wanted to, though.

...From the other side of the car? I suppose he could just be imagining himself in the passenger side, but that's a bit more than just injecting himself with something or lifting himself up.

4844
Gaming / Re: Metal Gear Solid V: The Phantom Pain | Countdown Thread
« on: August 10, 2015, 09:24:36 PM »
I haven't got into the series fully yet
stop ;-;

Well then, you'd best shove yourself good and deep into the moist, supple lore of Metal Gear before you read any more spoilers.

4845
Gaming / Re: Metal Gear Solid V: The Phantom Pain | Countdown Thread
« on: August 10, 2015, 09:10:39 PM »
In MGS2 he really was possessed by Liquid's ghost. By MGS4 he replaced Liquid's limb with a cybernetic one, then hypnotized himself into acting like Liquid to keep up the act. By the end of the game, during his fight with Solid, Ocelot's original personality started breaking through, going from entirely Liquid, to Liquid Ocelot, to just Ocelot again.

Personally I liked it better when he was actually possessed, since, y'know, his dad is a medium and it's more interesting to have Liquid actually come back to battle his brother. But, no, it's just Ocelot pulling shit and ruining an interesting plot point. Also, if his impersonation was correct, Liquid was a complete manchild.

4846
Gaming / Re: Metal Gear Solid V: The Phantom Pain | Countdown Thread
« on: August 10, 2015, 08:58:32 PM »
I'm hoping Ishmael turns out to be Frank Jaeger, myself.

Meh... I'm on the side of the fence where Ishmael is a figment of BB's imagination.

Notice how he never helps Snake up or help him walk or anything. The most we see him do is things Snake could do on his own.

I know there's more evidence of him being a hallucination, I just think it'd be cool to see Boss's surrogate son fight alongside him. His bandages could be explained by Frank's removed ears and nose in Mosambique.

And as an aside, Ishmael is apparently real enough to drive a car at 2:11. Doesn't override all the other evidence, but it's something I noticed.

4847
The Flood / Re: Insult me as best as you can
« on: August 10, 2015, 06:17:50 PM »
Your garden is overgrown, and your cucumbers are soft.

4848
The Flood / Re: If your avatar isn't saint seiya related
« on: August 10, 2015, 06:15:17 PM »
Superboy is the next best thing to Saint Sega or whatever.

4849
The Flood / Re: i officially have the best avatar now
« on: August 10, 2015, 06:12:23 PM »
That's hideous.

4850
Gaming / Re: Metal Gear Solid V: The Phantom Pain | Countdown Thread
« on: August 10, 2015, 06:10:28 PM »
I'm hoping Ishmael turns out to be Frank Jaeger, myself.

4851
Gaming / Re: Metal Gear Solid V: The Phantom Pain | Countdown Thread
« on: August 10, 2015, 06:00:40 PM »

4852
The Flood / Re: Is it gayer to fap to bodybuilder women or ladyboys?
« on: August 10, 2015, 04:51:35 PM »
Strong women are great.

4853
Gaming / Re: Metal Gear Solid V: The Phantom Pain | Countdown Thread
« on: August 10, 2015, 04:38:03 PM »
Big momma

She's a seventy-year-old woman with the body of a thirty-year-old woman.

4854
The Flood / Re: Users you originally liked, but now dislike.
« on: August 10, 2015, 04:18:38 PM »
Challenger is the one who knocks.

4855
Gaming / Re: Metal Gear Solid V: The Phantom Pain | Countdown Thread
« on: August 10, 2015, 04:17:26 PM »
In Kojima's new, Big Boss-oriented Metal Gear, Big Boss would be cloned from Big Boss, who would go on to get killed by Big Boss in the warrior nation of Outer Boss after a battle with Gray Boss. After a brief retirement, Big Boss would then get called into action again to fight Big Boss in Shadow Boss island. Eventually he'd duel Big Bosselot atop the ruins of Big Haven.

4856
The Flood / Re: 
« on: August 10, 2015, 12:17:03 PM »
Well now.

4857
Gaming / Re: Favorite sounds from games
« on: August 10, 2015, 04:43:50 AM »
'Tactical options available.'

4858
Gaming / Re: Metal Gear Solid V: The Phantom Pain | Countdown Thread
« on: August 10, 2015, 04:42:38 AM »
MGS2 was a commentary on a lot of things. Marketing, control of information, the nature of free will, linearity, trying to be someone you're not, and sequels in general. Raiden, as you said, represents the player, who is in turn under the control of the game's developers (represented by the Patriots). The developers manipulated the player before the game even came out by making it seem like they'd be getting another game with Snake, only for them to get stuck with a second-rate copy instead. Controlling what information one receives changes the entire nature of one's perceptions of reality.

The developers force the player to toady along the paths that they coded into the game, represented by Raiden being forced to toady along to the paths the Patriots set for him. He tries to be as badass as Snake, but screws up at every turn - much like how the player played the first game to feel as badass as Snake, but will never really be as great as him.

Raiden tries to match Snake's adventure in MGS, but it's really just a hollow imitation - much like how a lot of game sequels are just more of what the previous game had to offer, because why change what worked well last time? Meanwhile, the real Snake is off having a much more significant and interesting adventure of his own against a much more significant and interesting adversary.

Notably, the game continues the idea of experience trumping circumstance of birth, only weaponized: Raiden was a seemingly ordinary rookie soldier tossed into a situation in which he was supposed to become as amazing as Snake by repeating Snake's greatest battle, while Solidus was made to be a perfect copy of the greatest soldier who ended up being rather insignificant in the long run.

At the end of the day, Sons of Liberty was intentionally an inferior, repackaged Metal Gear Solid - similar plot, similar setting, a new protagonist that tries to imitate the old one, and the player will keep on playing anyway even if they know this. They're being controlled just as much as Raiden. Nothing he knows is real - his mission, his allies, his backstory - the things that most players take at face value and never think twice about, because why would there be any reason to disbelieve it? Why wouldn't you trust what you're told and blindly obey each order given to you? Both he and the player start to realize what's going on toward the end of the game, and that's when he gains his own traits and thoughts. It all culminates in him casting away his link to the player - the dog tags they wrote their name on at the start of the game.

Preaching to the choir, homes.

Well-written comment, though. Mind if I save that for future uses?

Go ahead. I figured you'd know about it already, but I'd already written most of it and didn't want to waste the effort.

4859
Gaming / Re: Metal Gear Solid V: The Phantom Pain | Countdown Thread
« on: August 10, 2015, 04:30:44 AM »
Anything that takes place after MGS2 in the continuity is shit. Both Rising and Patriots are insults.

Hence, him tossing the dog tags away, symbolically shedding the player's control over him and becoming his own person with his own identity and his own life beyond reiterating Snake's battle in Shadow Moses.

Hmm...

I never took it like that. I always assumed that MGS2's entire point was Kojima trying to teach the players a lesson about hype and such (hence the sneaky marketing tactics and stuff). And that the throwing away of the dog tags was a symbolic gesture for the players learning their lesson, and giving up control of the character and the control of hype.

I think it may be time to replay MGS2...

MGS2 was a commentary on a lot of things. Marketing, control of information, the nature of free will, linearity, trying to be someone you're not, and sequels in general. Raiden, as you said, represents the player, who is in turn under the control of the game's developers (represented by the Patriots). The developers manipulated the player before the game even came out by making it seem like they'd be getting another game with Snake, only for them to get stuck with a second-rate copy instead. Controlling what information one receives changes the entire nature of one's perceptions of reality.

The developers force the player to toady along the paths that they coded into the game, represented by Raiden being forced to toady along to the paths the Patriots set for him. He tries to be as badass as Snake, but screws up at every turn - much like how the player played the first game to feel as badass as Snake, but will never really be as great as him.

Raiden tries to match Snake's adventure in MGS, but it's really just a hollow imitation - much like how a lot of game sequels are just more of what the previous game had to offer, because why change what worked well last time? Meanwhile, the real Snake is off having a much more significant and interesting adventure of his own against a much more significant and interesting adversary.

Notably, the game continues the idea of experience trumping circumstance of birth, only weaponized: Raiden was a seemingly ordinary rookie soldier tossed into a situation in which he was supposed to become as amazing as Snake by repeating Snake's greatest battle, while Solidus was made to be a perfect copy of the greatest soldier who ended up being rather insignificant in the long run.

At the end of the day, Sons of Liberty was intentionally an inferior, repackaged Metal Gear Solid - similar plot, similar setting, a new protagonist that tries to imitate the old one, and the player will keep on playing anyway even if they know this. They're being controlled just as much as Raiden. Nothing he knows is real - his mission, his allies, his backstory - the things that most players take at face value and never think twice about, because why would there be any reason to disbelieve it? Why wouldn't you trust what you're told and blindly obey each order given to you? Both he and the player start to realize what's going on toward the end of the game, and that's when he gains his own traits and thoughts. It all culminates in him casting away his link to the player - the dog tags they wrote their name on at the start of the game.

4860
Gaming / Re: Metal Gear Solid V: The Phantom Pain | Countdown Thread
« on: August 10, 2015, 03:32:27 AM »
MGS2's main plot involved Raiden seeking his own identity past what the Patriots gave him and his attempts to imitate Snake.

Not really, because Raiden is a non-character. He's literally supposed to be the player. That's the whole point of MGS2.

So making him an actual character kind of goes backwards on that idea.

That was done away with at the end of the game. Hence, him tossing the dog tags away, symbolically shedding the player's control over him and becoming his own person with his own identity and his own life beyond reiterating Snake's battle in Shadow Moses.

Which is another thing I dislike about Rising - you're not supposed to control Raiden. That defeats the entire point.

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