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Topics - Deleted
721
« on: January 20, 2015, 01:48:37 AM »
Speaks for itself (We haven't even finished Escalation and we are already warping to conclusions at FTL speeds)
723
« on: January 17, 2015, 03:14:37 PM »
>TFW desticles still think this shitty game is infallible and try to blame me >TFW my ping in every other game is 45
724
« on: January 16, 2015, 05:57:32 PM »
go
725
« on: January 14, 2015, 04:47:32 PM »
And we are hopeless to stop it
726
« on: January 13, 2015, 03:31:29 AM »
HaloFollower is completely out of his mind. He is calling Mjolnir as "Manure" now. I put up with his bad speach impediments before but this is is LITERALY BREAKING CANNON I thought Admirals was advising him to do....welll whatever the fuck THIS isn't
727
« on: January 13, 2015, 12:41:38 AM »
This Exactly
728
« on: January 12, 2015, 03:23:35 AM »
I'd lke the Helioskrill armor before the Halo 5 beta ends. Anyone care to party up to play through CE - H:4
729
« on: January 10, 2015, 07:15:46 PM »
how glorious would the fight be?
730
« on: January 10, 2015, 11:16:52 AM »
>No Fate/Zero english dub cause "Hurr Durr Dubz z fukn suk kuz inglich iz gaiy Jupen is bedurr"
-_-
731
« on: January 10, 2015, 08:31:31 AM »
You cant fucking see shit and even worse there are fucking items EVERYFUCKINGWHERE
WHY THE HELL IS THIS BULLSHIT MANDATORY IN CLASSIC MODE?
732
« on: January 09, 2015, 03:20:49 PM »
>I was only 12 years old >I loved Kalashnikov so much >I had all of the rifles and all of the 7.62x39mm rounds >I prayed to Kalashnikov every night thanking it for the firepower I'd been given >Kalashnikov is love I'd say, Kalashnikov is life >AR 15 see's me >He calls me a terrorist >I say "For Mother Russia" >AR 15 Liberates the me and sends me to Guantanamo bay >I am crying now and my face is wet >Something is moving behind me > I feel a barrel on the back of my head >It is Kalashnikov >I am so happy >The sound of the charging pin fills my ear >It puts me on my knees >I am ready >Kalashnikov penetrates my vital organs >It hurts so much but I do it for Kalashnikov >I feel my skull shatter fracture as I bleed out >It roars a mighty roar as it fills me with it's 7.62x39mm love >AR 15 comes in >Kalashnikov looks it strait down the barrel and says "Bang Bang Bang" >Kalashnikov reloads >Kalashnikov is love, Kalashnikov is life Interpret this as you will
733
« on: January 05, 2015, 01:41:40 PM »
Sakurai should burn in hell for a day for letting this peice of shit in Smash Brothers. And that awfull gayass 4Kids music is burnt into my fucking brain and hasme near suicidal.
734
« on: January 03, 2015, 11:53:21 PM »
1 Diddy Kong 285.0 -1.27 -2.95 +7.3 3233 44 2 1 0.7 Vote 2 Rosalina 282.5 +2.57 -0.22 +4.94 2645 43 3 1 0.8 Vote 3 Sheik 282.3 +0.64 +0.54 +0.71 2323 45 2 0 0.7 Vote 4 Zero Suit Samus 273.3 +0.04 -0.44 +4.78 2151 39 7 1 0.8 Vote 5 Yoshi 272.5 +0.94 +1.66 -2.91 2814 40 6 1 0.8 Vote 6 Sonic 271.9 +0.7 -0.08 +6.15 2622 38 5 4 0.9 Vote 7 Lucario 269.1 - +0.49 -6.24 2629 40 5 2 0.8 Vote 8 Link 266.3 -0.22 +3.36 +13.03 2878 32 9 6 0.8 Vote 9 Greninja 264.3 +0.84 +5.17 +2.64 2123 31 11 5 0.8 Vote 10 Captain Falcon 263.9 +0.12 +2.56 +4.53 2808 34 6 7 0.8 Vote 11 Ness 259.8 -0.28 +2.35 +3.34 3079 31 11 5 0.7 Vote 12 Marth 254.3 -0.12 -2.4 -0.77 2516 31 8 8 0.8 Vote 13 Mario 251.4 -0.05 +3.33 +7.27 2387 26 13 8 0.8 Vote 14 Robin 249.4 +0.83 -0.03 -2.5 2169 27 8 12 0.7 Vote 15 Lucina 248.5 +0.12 -0.24 -2.23 2726 26 6 15 0.8 Vote 16 Fox 247.7 -1.36 -2.7 +1.57 2001 28 10 9 0.8 Vote 17 Duckhunt 247.1 -0.14 -0.78 +1.68 1990 26 10 11 0.8 Vote 18 Shulk 246.8 +1.54 +0.74 +0.44 2303 26 10 11 0.8 Vote 19 Toon Link 243.6 - -0.16 -3.43 1978 22 13 12 0.8 Vote 20 Peach 243.4 +0.89 +2.55 +11.03 2067 24 8 15 0.8 Vote 21 Pikachu 240.4 -0.38 -1.61 +1.68 1690 19 13 15 0.7 Vote 22 Dark Pit 240.1 -0.98 +0.62 -5.38 1737 25 5 17 0.8 Vote 23 Pit 235.0 -0.18 +0.09 -8.02 1536 18 13 16 0.7 Vote 24 Luigi 229.8 -0.21 +3.39 +10.0 2278 16 10 21 0.8 Vote 25 Villager 229.6 +1.73 +1.6 +7.55 1927 17 9 21 0.9 Vote 26 Mega Man 227.7 +0.15 +1.19 -0.86 2231 14 9 24 0.8 Vote 27 Palutena 227.0 -0.86 -2.79 -3.44 1841 14 10 23 0.9 Vote 28 Jigglypuff 226.4 +0.13 -1.38 -9.73 2347 12 13 22 0.8 Vote 29 Little Mac 224.9 -0.44 +4.2 -13.01 2150 15 7 25 0.9 Vote 30 Falco 224.8 -0.59 -0.27 +5.48 1750 11 12 24 0.7 Vote 31 Ike 224.1 -1.13 -3.78 -13.15 2232 15 8 24 0.9 Vote 32 Samus 223.1 -0.14 -4.14 -3.68 1674 11 10 26 0.8 Vote 33 ROB 220.9 -1.18 - -8.42 1779 8 12 27 0.8 Vote 34 Kirby 220.7 -0.36 -0.93 +6.04 1756 10 8 29 0.8 Vote 35 Bowser Jr. 220.5 +0.5 +0.05 +7.78 1879 11 8 28 0.8 Vote 36 Pac-Man 217.3 +0.42 -0.08 -0.38 1706 8 10 29 0.8 Vote 37 Zelda 213.7 -0.65 +2.51 +5.61 1914 6 11 30 0.8 Vote 38 Mr. Game and Watch 213.4 -1.31 +4.37 -7.1 1555 5 13 29 0.9 Vote 39 Dr. Mario 213.3 -1.23 -1.61 -10.24 1753 3 16 28 0.8 Vote 40 King Dedede 211.8 +0.66 +0.27 +6.86 2097 7 7 33 0.9 Vote 41 Meta Knight 208.9 -1.13 -1.99 +11.27 1454 4 9 34 0.9 Vote 42 Bowser 205.0 +0.73 -0.23 -3.05 2400 8 6 33 1.0 Vote 43 Wario 203.9 -0.07 -1.96 -4.57 1553 3 6 38 0.8 Vote 44 Wii Fit Trainer 203.2 -0.28 -0.16 +10.68 1759 6 5 36 0.9 Vote 45 Ganondorf 203.0 +0.63 -0.5 -5.53 2589 4 8 35 0.9 Vote 46 Charizard 189.3 -1.09 -0.32 -16.78 1953 1 4 42 0.9 Vote 47 Olimar 185.9 +0.1 -4.75 +0.96 1992 2 4 41 1.1 Vote 48 Donkey Kong
>Megabad being higher than Little Mac Charizard Kirby and Olimar You fucking w0t MA37?
735
« on: December 31, 2014, 09:58:04 AM »
discuss
736
« on: December 31, 2014, 04:39:02 AM »
PREPARE TO CRINGEThis makes Reach's plot look consistent with the lore. Halo 5 FULL INFO This is strictly top secret content that only the heads of the development team have access to. I cannot reveal my identity as I'll be in violation of my non-disclosure agreement, and would more likely than not be prosecuted harshly by Microsoft's legal team. Everything I'm going to say will be scrambled up as best as possible to ensure that I won't be traced back, as the standard policy for such content is to create different manuscripts for every individual who is permitted access. There are two things to note. First, everything I have was developed around Summer 2013, but I've been updating as I move along with the studio and their changes to the original plans. *-*CAMPAIGN*-* Halo 5 "Guardians" is only the first of the three parts of H5's story single player. The second is called "Salvation" and the third "Revelations". As of earlier plans, NOT current updated ones that I've managed to update myself, 343i and Microsoft planned to release "Guardians" as the first portion of the campaign, along with the mainline MP, and releasing the other two parts as game addons, or DLC. They may or may not be free. Closest example to this is Spartan Ops. However, since Phil Spencer was promoted to head of the Xbox division, these plans are being rewritten. There is a small conflict within the head staffers of 343i and the new management at Xbox on whether or not to release it as planned, or to include all three developed parts into one single game, all at launch. I can't say for sure which route is being taken since they announced Halo 5 as "Halo 5: Guardians", but with a 2015 release date. The original manuscript outlined a fall 2014 release. I do NOT have any info on any outside projects, like an H2A. My best guess is that there will be another Halo game project releasing the end of this year to delay Halo 5, probably H2A. STORY So I'm not going to go too much in-depth with the story considering some stuff might get cut. There's so many little details, so I'll be as brief as I can, but I really don't know how brief I can be. First thing's first, you play as three characters throughout the entire campaign: the Chief, the Arbiter, and the character shown in the recently-released posted (no name atm). Remember, this is VERY basic. I have much more info on the MP than I do the story specifics. "Guardians" Beginning of the campaign starts with a glimpse of Halsey constructing the Forerunner-Spartan hybrid in a Forerunner assembly. Halsey dies during this sequence. You switch between Chief and Arbiter fighting against some small conflicts. You go to earth first, an urban city, then Sangheilios. This takes up around two scripted missions (missions are constructed to be MUCH longer in Halo 5, around 2-3 hours a piece, and if the three-part plan comes to fruition, the missions will be cut into smaller mission pieces), and you switch between characters in different situations every half mission or so. You then play as the unknown Spartan-Forerunner hybrid in a Forerunner chamber, and fight light enemies. Discover that the Didact is still alive, which initiates you fighting Prometheans. Play as the character for one entire mission until you finally leave the chamber to discover that you're on a Halo installation. Cut back to Chief and Arbiter (playing as Chief with Arbiter by your side) who discover another installation "piece". Chief thinks it's the Didact's return (it's not, instead it's the War Sphinx and the Forerunner "army" of monuments). Chief leaves Sanghheilios, Arbiter stays. Eventually Chief encounters the UNSC rebellion force. There's a huge missing piece between this and the finale which is: it concludes with an antagonist named "Dom" promising John's head after compromising the "installation" that Dom and his small army found first. "Salvation" Initializes with Dom's roots, showing where the Insurrectionist force began to form as the Covenant war came to a close. Dom had a different name btw, but chose to name himself Dom to promise Dominion over the UNSC and earth, eventually (Dom's real name will be revealed in a future novel). The moment he received word of his father's death (only a year into Chief's cryosleep), he had some kidnapped scientists (one of which worked on the Spartan program) build a suit of Spartan-like armor, used with salvaged Forerunner tech and materials. The script lists Dom's suit as "13 times stronger than Chief, but of great weight". Chief chooses to pursue the signal, but the UNSC denies it. He decides to go anyway, and is deemed an official enemy by only the Arbiter's troops since Lasky decides to look the other way in the matter. Meanwhile, the Forerunner spartan flees to find the Didact, but discovers that Chief is the key since the Librarian altered his genetic code. Ultimately he finds chief and makes his way there (there are no in-game specifics for this portion). Chief encounters the Ark, and gets captured by Dom and his Insurrectionist men. Chief flees the Pelican, and lands hard on the ground. Meanwhile, the Arbiter pursues Chief and encounters the Insurrectionist forces. Arbiter realizes that there's something bigger going on, and tells his men to pursue the threat while he returns to the Infinity to get help. Dom decides not to pursue and wants him "to be helpless". Chief's armor is severely damaged, and his visor is cracked in the fall (he is weaker since he went rouge). He discovers Dom's army and sees that he controls the War Sphinx and the "mini-Sphinx assembly". Meanwhile the Forerunner Spartan crash-lands near the ark, but Dom and his forces are there. Dom unleashes Promtheans that fight for him. You eventually make your way to the Sphinx assembly. Finally, you encounter Chief, and decide to work together (play as Chief in situations like these). You make your way fighting Insurrectionist and Promethean forces until you find Arbiter's forces who aid you. Finally, you make your way to Dom in a chamber as the Forerunner Spartan is fighting opposing forces on the lower decks. There is a boss battle in this chamber on top of the primary War Sphinx. You kill Dom, and flee in an Insurrectionist VTOL, destroying the War Sphinx, and the Sphinx assembly crumbles. The VTOL suffers damage and crashes, but Chief manages to land on an inactive and intact Scarab from Arbiter's now-dead forces. Flood forms appear from underground and attack. Make your way to one of Dom's main ships, finish off the infected Insurrectionists. As you make flight away, the UNSC Infinity appears. "Revelations" You begin as the Forerunner spartan among the ruins of the assembly. You eventually encounter Gravemind, and reason with him, finding a way to go to earth and warn Chief. Meanwhile, the Infinity, Chief, and the Arbiter arrive to earth to discover that the Didact has returned with dozens of carriers. Chief is on the ground with the Arbiter fighting the Promethean forces as the urban city, the same one you play on in the beginning of the game, erupts into chaos. Eventually the Forerunner Spartan finds Chief and tells him how to stop the Didact by giving him the leftover lifesource of the War Sphinx that he supposedly destroyed. Chief places the source into Cortana's chip. The final mission begins with Chief, Arbiter, and the Forerunner Spartan in Longswords fighting against Promethean ships, and Chief makes his way to the ship with the Didact. He eventually encounters the Didact, who is simply digitized and explains how he survived. The Didact then goes on to show Chief that he has Cortana within himself, and that there would be no way to save her by ending him. Chief then unloads the lifesource into Didact's admin panel when given the chance, pulls the chip out, Didact disappears, ships begin to collapse, and Chief escapes. The game ends with John on the ground, and he suddenly hears "Chief?" from what seems to be Cortana's voice. Important to note that NONE of this was changed since Fall 2013, and that's because I've been heavily playtesting MP since then. Plenty of this might have changed. I should also note that the single player is still in pre-alpha development, while the MP was basically finished as of Fall 2013. I should also note that the campaign missions are not completely linear. There are different side "quests" that are around ~20 minutes long. 343i said they're aiming for a 12-hour campaign, but with side missions and all it may end up being much longer. *_*MULTIPLAYER*_* I'll begin by saying that playtesting began with around 800p, but just recently we were presented with a 1080p build. Both ran at 60fps. I can't say for certain what the final fps will be since these builds are running on Windows 8 machines. I've played over 20 hours of Halo 5 MP, and I also have access to every little detailed plan they have for the final version. It's been up and running, playtested since late 2013, and only keeps getting rebuilt with more included assets as it goes. First thing's first, custom classes have been completely thrown out the door. Everything that's been included in every Halo game is now customizable, from bloom to indicators like grenade indicators. Weapons now have individual tuners for many different things, along with bloom tuners, and you can even modify the fire rate. MP now contains both AAs and equipment, and every AA and equipment piece has its own tuner as well. AA's defaults have been buffed significantly. I can saw that most of our playtesting wasn't done around either though, as they aren't as essential to gameplay as before. Every AA and equipment piece from every Halo game is in Halo 5's MP, which includes Halo 3's deployable sentinel and invincibility equipment. Armor Lock is in as well. Firefight is returning, but it's now a gametype instead of its own gamemode. AI are now configurable for regular MP gameplay, as well as Firefight-related gametypes. The game now limits up to 8 players on a host-based system, but will go to 16 on a dedicated server system. Campaign has an 8 player limit now as well. 343i specifically said that they're working on ideas so that regular players can have access to dedicated servers in the standard custom games lobbies. The player limit MAY be raised to 24 or even 32, but the same was said about Halo 4, which never happened. Every gametype from every Halo game is returning. Unfortunately, not every weapon or vehicle will return, but there are many MANY more vehicles to choose from (i'll tell in a minute). Many of the Promethean weapons are being retired, and the DMR will no longer be in the game either. Vehicles are as follows from the top of my head: Scarab, War Sphinx (not the super-large ones featured in campaign, but smaller-sized ones), Grizzly Tanks, Elephants, Mammoth, Vulture, VTOL, Scorpion, Mantis (completely redesigned), Locust, Chopper, Ghost, Warthog, Banshee, Spirit, Phantom, Pelican, Wraith, Mongoose, and more. There are four unnamed Promethean vehicles, one is their version of the Longsword, one is an aircraft, one is something similar to the Locust/Mantis, and the fourth is a tank-like vehicle, but not nearly as powerful as the tanks of the UNSC and the Covenant. Let me not forget to mention that you can play as THREE different types: Spartan IV, Elite, and the third is unnamed, but basically the Forerunner Spartan design. What puzzles me though is that the in-game models look almost nothing like what was shown in that recently-released poster, which is basically just a Spartan. They are much taller but skinnier, and the heads are connected closely to the torso. MP will feature 1-50 ranking system, which I played on on a simulated system. The ranking system will be almost identical to Halo 3's, but with farther apart ranks. The spartan point system is returning for the armory, but has no affect on ranks. Armor effects are supposedly returning from Reach, but there are fewer to choose from and won't even be available to the general public. I have not seen them in any of the builds I playtested EXCEPT when I played with one of the employees. It was the simple red flames. Health will be an optional and customizable thing, but it will be a percentage instead of bars. You can change the recharge rate, how long you have to wait for it to recharge, how much of it recharges, the health-to-shields ratio, and so on so forth. Health is hidden by default, but most of the builds I played on featured it despite this. There will be 24 maps on the disc, or at least this is what is planned. All will have available Firefight-AI play. Four of these maps will be remade MP maps from previous Halo games, and two will be Firefight maps, for a total of six remakes. The only map I know that is returning is Guardian, which is a pretty obvious choice. I THINK Sandtrap is returning, but I can't say for sure. That's all I have. If I am outted, you will know.
Spoiler Dom? Dom from Gears of war is a boss. HaloFollower Pls
737
« on: December 30, 2014, 02:24:40 AM »
738
« on: December 29, 2014, 07:00:05 PM »
Gold II
739
« on: December 29, 2014, 06:55:32 PM »
I accidentally summoned the Reach forums on the site.
Stop it before is engulfs us all
740
« on: December 27, 2014, 12:32:13 AM »
>Top 10 most dangerous Pokemon in Hoen >Groudon and Kyogre are literaly capable of mass extinction >Not on the fucking list >Mightyana
741
« on: December 24, 2014, 06:10:29 PM »
I never post anything positive so here you go.
742
« on: December 24, 2014, 05:59:40 PM »
Even the Battlefield 3 and Titanfall AI are better than this
743
« on: December 21, 2014, 11:31:44 PM »
we are assuming direct control
744
« on: December 21, 2014, 10:57:06 PM »
>Buy Destitude again because Master Chief collection Died faster than Titanfall >Run the Vault of Glass on hard for the millionth time >Game as gotten a fuck ton easier >Kill atheon with no effort >TFW Still no Mythoclast >TFW I look for my brain cells after I wasted 20 bucks to buy this shit agin >TFW Titanfall is probably more populated than The Master Chief Collection >TFW Nobody plays a good game like Titanfall in the first place (INB4 Buttrage Lemmon) >TFW I try to find Destiny's Story >TFW most people I invited to my birthday did not show up
746
« on: December 19, 2014, 08:49:06 PM »
Halo 3 ODST and Relic will be added as DLC to the Master Chief Collection and will be free for early adopters Last month, I promised the Halo and Xbox community that addressing the matchmaking issues and other bugs impacting players’ experience with Halo: The Master Chief Collection was our #1 priority. We’ve been working around the clock deploying weekly content updates and numerous server-side adjustments that have shown good results and we’re encouraged by the feedback we’re hearing from you. Another big challenge was met when we added fan-favorite playlists, such as SWAT and Halo: CE, back to our matchmaking menu and we plan to add more soon. Next week, we’ll release a content update that will add all 10 episodes of the cooperative experience “Spartan Ops” for Halo 4, and will address other issues. I assure you that the team will continue to work on additional content updates to further improve the all-up gameplay experience.
This has been a humbling experience and highlighted how we as a studio can – and need – to do better for Xbox fans around the world. We are so grateful to our fans who have stood by our side and we appreciate all of your patience as we worked through these issues. As a token of our appreciation and to thank fans for the continued support and understanding, we will be offering the following items, for free, to anyone who has played Halo: The Master Chief Collection online since launch (11.11.14) through today (12.19.14).*
1 Month of Xbox Live Gold Exclusive In-Game Nameplate Exclusive In-Game Avatar * For specifics on eligibility and further details on the offer, visit the FAQ here.
Additionally, you’ve told us that you want more Halo 2: Anniversary multiplayer map content and Halo 3: ODST on Xbox One. As a future bonus, we’re going to make these happen and give them to you for free. We are just now starting work with our partners to bring both to Halo: The Master Chief Collection and will share more specific details on timing in the coming months. But for now, here’s what you can expect:
Halo 3: ODST Campaign – Development has just started on the campaign for Halo 3: ODST, which will be available within Halo: The Master Chief Collection, and upgraded to 1080p resolution, running at 60fps. It will be available for free to anyone who has played Halo: The Master Chief Collection since launch (11.11.14) through today (12.19.14).* Thanks to our friends at Bungie for creating the original “Halo 3: ODST” campaign.
“Relic” Halo 2: Anniversary Multiplayer Map – Available via a free content update to Halo: The Master Chief Collection, we will reimagine the fan-favorite map “Relic,” fully remastered and running at 1080p resolution and 60fps. We chose this map based on its suitability for Slayer and Objective modes and its ability to support teams of varying sizes. And you can trust that Certain Affinity will tune and tweak the map to make it even better than you remember. The satisfaction and joy of our fans is absolutely critical to everyone at 343 Industries and we regret the issues and the frustration you have endured. We are truly sorry and thank you for your continued patience and support of the Halo franchise.
Sincerely, Bonnie Ross Head of 343 Industries
747
« on: December 18, 2014, 04:18:19 PM »
748
« on: December 18, 2014, 12:23:00 AM »
Hallo Follower Trigger Warning
749
« on: December 16, 2014, 01:36:38 PM »
750
« on: December 15, 2014, 02:43:21 AM »
>Cut the DMR and Plasma pistols and plasma nades out of loadouts >Remove perks >Change the Boltshot from being a shotgun >Maybe have thee SMG or Plasma Rifle as secondaries >Make The Lightrifle more like the BR and Carbine rather than the DMR >Make Infinity ordinance teired and consistant so that you wont get power weapons until you have gotten 5 drops (In normal games you are lucky to get 4) >Clasic Playsist for fucks sake >Everyone starts out with the same Armor Ability (Other AAs Spawn on map like power weapons) >Kill flinch with fire >Toggle Sprint in gametype settings >Weapon Tuning in gametype settings >Execute the man who thought 5 shot BRs were a good idea >No waypoints or randomization for Map ordinance. Instead have it visualy fall from the sky.Would make things interesting but not break map flow >Bring back Reach's forge but with H4s new peices >Bring back Custom Power Ups >Ban Assasination Tower >RNG Bungie's payroll
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