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Gaming / Metroid: Samus Returns
« on: June 13, 2017, 04:36:44 PM »
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45 Minnutes of Gameplay
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Story
For those unaware of the timeline, the game's story follows bounty hunter Samus Aran after the events of the Metroid/Zero Mission and the (current) Metroid Prime series. Due to the threat that the Metroid species has posed in the past, the Galactic Federation elects to exterminate them on their native planet of SR-388. After several millitary units are lost on the planet, the Federation hires Samus to complete the mission, and if possible recover any survivors.
Spoiler
Samus ultimately succeeds in exterminating the Metroids, as well as securing the final offsprinng of the species after it mistakes her for it's mother upon hatching.
Release Date: September 15th, 2017
What we know:
- Developed by Spanish developer Mercury Steam along with Yoshio Sakamoto and Director Takehiko Hosokawa. Mercury Steam's involvement with Metroid dates back to 2015 when they pitched a 3D Prime-like title to Nintendo, which has not seen the light of day so far.
- The soundtrack is composed by 'Super Metroid' Composers, Kenji Yammamoto and Minako Hamano
- The game will release with a special edition which includes a sound, including music from across the Metroid series.
- •Metroid: Samus Returns also adds various new gameplay mechanics to the Metroid sandbox including:
-The ability to free aim, as opposed to the 5 directional aiming introduced in 'Super Metroid'. A laser pointer
shows when you are properly aimed at an enemy.
-Counter Melee: which allows Samus to parry a charging enemy and counterattack with critical damage
-Aeion abilities: A new set of armor upgrades which provide utility but come at a cost of being limited by a
new resource called Aeion energy.
-New Map features such as the ability to place pins and a "sonar" that indicates when Samus is approaching a
Metroid encounter
-Teleport Stations allow for fast travel across SR-388's various ares
-Samus can discover Chozo memories across SR-388 which uncovers bits of backstory about the species and planet.
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Weapons and Equipment
Standard Eqipment and Upgrades:

Chozo Battle Suit Ver SA1-4468-VM6-P:
Otherwise know as the 'Power Suit'. This Chozo combat exoskeleton serves as Samus' main form of both offense and defense. The built-on Arm Cannon is equipped by default with the Power Beam. The suit supports a diverse array of upgrades which can be installed in seconds, ranging from Galactic Federation equipment to technological relics which Samus encounters throughout her journey.
Offensive:
Beam damage is considerably increased and rounds are capable of traveling through multiple enemies.
Defensive
Other
Expansions

Samus' Armor relies on an energy reserve to remain active. By default the suit carries a maximum reserve of 99 energy units. Energy Tanks expand this reserve by a totall of 100 units per tank, increasing Samus' survivability

Each one of these increases the maximum number of missiles Samus can carry by 3.
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Aeion Abilites
A set of upgrades and abilities entirely new to Metroid Return of Samus. These provde various utilities and augmentations to Samus' abilities, but are limited by consumption of a new resouse called Aeion. The exact method of replenishing Aeion is yet unknown but may come in the forms of drops from slain enemies, as do health and missile replenishment.

Chozo Battle Suit Ver SA1-4468-VM6-P:
Otherwise know as the 'Power Suit'. This Chozo combat exoskeleton serves as Samus' main form of both offense and defense. The built-on Arm Cannon is equipped by default with the Power Beam. The suit supports a diverse array of upgrades which can be installed in seconds, ranging from Galactic Federation equipment to technological relics which Samus encounters throughout her journey.
Offensive:
Spoiler
- Power Beam:
Default beam weapon. Can be aimed and fired in 360 degrees. All beams can open basic doors.
- Charge Beam:
Allows the beam to be charged up. Standard charge shots are slightly more powerful than default missiles
- Spazer/Wide Beam:
Beam now fires 3 slightly more powerful projectiles
- Ice Beam:
Beam freezes targets. Especially effective against Metroids
- Plasma Beam
Beam damage is considerably increased and rounds are capable of traveling through multiple enemies.
- Missile:
More powerful than standard beam attacks, but limited by ammo. Missile stores can be expanded by 3 at a time by aquiring missile tanks. Opens red locks.
- Super Missile
A more powerful missile, with a larger blast radius. Has less ammo. Can open green and red locks.
- Bombs:
Main offensive ability of the Morph Ball mode. Explode shortly after being dropped. The blast can propel Samus upward, and well timed bombs can be used to preform an infinite chain of bomb jumps. Charging the beam before switching to Morph ball mode will cause Samus to drop five bombs at once.
Defensive
Spoiler
- Melee Counter
The strength provided by Samus' power suit allows her to parry chaarging enemies, knocking them back, and leaving them open for counterattack. Counteratacking fast enough rewards Samus with a critical attack.
- Varia Suit
Upgrade that provides Samus immunity to atmospheric based dammage, and decreases overall dammage taken from all other souses
- Gravity suit
Negates movement encumberment due to environmental factors such as high gravity or moving through fluids such as water, acid or magma. Also negates damage from most extreme environments such as acid or magma, while also further reducing damage received from most sources.
Other
Spoiler
- Morph Ball:
Samus' suit transforms into a compact sphere, allowing the traversal of extremely narrow passageways with mobily that crouching or going prone would not provide.
- Spider Ball[/b]
An upgrade to the morph ball which allows it to adhere to and climb walls and ceilings.
- Spring Ball
- Allows Samus to jump in Morph Ball form without the use of bombs.
- Grapple Beam
An energy based grapple hook that can be used to aid mobility, and also in an offensive manner as well, to pull or disrupt enemies like Zeta Metroids. The grapple beam automatically activates in place of the normal beam whenever Samus aims at an applicable target.
- Grapple Beam
- Allows Samus to jump in Morph Ball form without the use of bombs.
Expansions
Spoiler
- Energy Tanks

Samus' Armor relies on an energy reserve to remain active. By default the suit carries a maximum reserve of 99 energy units. Energy Tanks expand this reserve by a totall of 100 units per tank, increasing Samus' survivability
- Missile Tank

Each one of these increases the maximum number of missiles Samus can carry by 3.
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Aeion Abilites
A set of upgrades and abilities entirely new to Metroid Return of Samus. These provde various utilities and augmentations to Samus' abilities, but are limited by consumption of a new resouse called Aeion. The exact method of replenishing Aeion is yet unknown but may come in the forms of drops from slain enemies, as do health and missile replenishment.
Spoiler
- Scan Pulse
Samus' Suit emits a radar-like sweep which maps some of the surrounding area and reveals intractable blocks. This upgrade effectvey takes the place of the Scan Visor and Power Bombs
- Lightning Armor
Envelops Samus' armor in an electrtic aura, which damages enemies on contact and depletes Aeion instead of HP. Damage is also added to the melee counter, and the Long Beam upgrade is negated.
- Machine Gun (placeholder name)
Holding down the fire button will cause Samus' beams and missiles to fire in fully automatic rapid fire, overriding the charge beam.
- Phase Shift
Activating this slows down time. Useful for traversing crumbling blocks.
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