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Messages - Verbatim

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1771
The Flood / Re: Verb... Is this you
« on: February 08, 2019, 09:52:37 PM »
there are DOZENS of us

people are obviously gonna treat this guy and stories like this as something to gawk, laugh at, then summarily dismiss and move on from, but i choose to look at this sort of thing as a beacon of hope for rationality in the world

especially when this is taking place in fucking INDIA of all places

who knows, maybe 1 in 1000 people will have some sort of intellectual "awakening" from things like this

his parents seem to have a pretty based attitude about it, too, judging from their quotes in the article

1772
Gaming / Re: Super Smash Brothers
« on: February 08, 2019, 08:58:56 PM »
but if you're at too high % to either tech or mash out, then just Don't Get Hit™
That's some real Bayonetta sounding bullshit right there.
you're not fighting bayonetta, though, so it's legitimate advice even if it sounds dismissive

if DK is able to grab you at all as samus, it could mean that you're not zoning him out hard enough, but it's hard to know for sure without a vod

1773
Gaming / Re: Super Smash Brothers
« on: February 08, 2019, 04:34:35 PM »

How the fuck do you get out of Donkey Kong's Stage spike. I just lost to the most garbage player ive ever seen due to that shit and I feel like stabbing a child in the face because of it.
learn to tech

on top of that, i think the most optimal way to mash out of grabs is to spin the stick in circles as opposed to mashing buttons, works for me at least

but if you're at too high % to either tech or mash out, then just Don't Get Hit™

1774
The Flood / Re: Any last words?
« on: February 08, 2019, 09:36:06 AM »
i don't want to die in any particular way, but i'd prefer that the events leading up to the cessation of my consciousness to be as painless and quiet and as frankly boring as possible

hopefully my philosophical treatise outlives me, so my last words will be wherever you choose to stop reading it; the last words i use in this body aren't really important

1775
Gaming / Re: Super Smash Brothers
« on: February 06, 2019, 09:59:14 AM »
It's not just the recovery though, it happens in other situations as well. Say you block facing left while your opponent is to your right. You drop the block, move the directional stick to face towards the right, and hit the grab button or attack right after. It happens quite often that the turnaround input just doesn't get picked up and that I end up doing the attack or grab while still facing the wrong way even though I already moved the direction stick.
yeah, imo you should just condition yourself to perform the grab later than you think you need to; after testing, i was able to successfully do what you're trying to do 44 times out of 50 clean (uninterrupted) attempts, during online matches, with the 6 failures boiling down to me being sloppy

in this game, you must wait 11 frames before you can act out of dropping your shield (which obviously increases if your shield was hit at any point, which is called shieldstun), and you only have a handful of options if you want to act out of shield instantly

rolling and sidestepping (or spot-dodging) are your two regular out-of-shield (OoS) options, and you've no doubt familiarized yourself with these tools

you can also grab oos, but this option was nerfed to the point of being rather shitty in this game, and doing so too often, or in less than opportune scenarios, will often produce undesirable results—pretty much only use this if you blocked an attack with a lot of endlag, and they happen to be in point-blank range

jumps and short hops can be performed OoS, as well, which is my favorite option, because it gives almost every character a universal "get off me" move—after blocking an aerial, for example, you can perform a SHFF nair OoS (short hop fast-fall neutral air out of shield) with characters such as link and jigglypuff, since these two characters have nairs with long-lasting hitboxes, and tend to be one of your faster offensive oos options as well

lastly, up smashes can be done oos (they previously had to be jump-cancelled, but it's no longer necessary), as well as your up+b—which is particularly useful for you as Link, because the spin attack has a lot of knockback and comes out rather quickly, making it a powerful "get off me" tool

the up+b oos input must be tapped, though—to perform one successfully, the stick must be flicked with the B-press simultaneously; keeping it tilted as you would normally will yield nothing

Quote
You also sometimes see it if you want to quickly turn around in midair, let go off the stick again and then do a neutral air attack, but the input seems to linger long enough so that it still registers as a back air.
i do get this sometimes, but i tend to chalk it up more to personal error than anything else

fortunately, my character's nair, fair, and even bair to a certain extent are kinda interchangeable in the sense that she doesn't really mind which one she's hitting you with, as they all lead to advantageous states and have similar purposes

link's aerials are all highly specialized though so i can see that being a pain in the ass

1776
is cum vegan?
obviously, if it was extracted consensually

1777
Gaming / Re: Super Smash Brothers
« on: February 06, 2019, 01:54:06 AM »
I've been considering it.  I've been trying to find a second character to deal with rushdowns because they fuck my Samus sideways. How's puff against rushers?
i struggle fighting spacies honestly, but little mac is puff food considering they're polar opposite characters, and puff can gimp anyone with a bad recovery rather effortlessly

just don't fight him straight up, get comfortable with the idea of camping and ban FD

1778
Gaming / Re: Super Smash Brothers
« on: February 05, 2019, 10:54:20 PM »
or you could both just play puff and never have to worry about doing recovery up+Bs at all


1779
Gaming / Re: Super Smash Brothers
« on: February 05, 2019, 10:45:41 PM »
As for the turning problem, I suffer from that too. Since I main Samus I can kinda use my b attacks as a crutch to turn but it's rare I manage to pull that off anyway. I'd also like advise about that if you've got it, Verb.
i dunno, for me it's a simple matter of tilting the stick in the right direction

if you're unable to turn around while recovering, you just have to be conscience of what direction you're tilting as you do the up+b

if you're too far in the neutral upward position, you're gonna do it in the wrong direction—you have to make sure that the stick is being tilted a considerable amount in the direction you want, but not so much that you'll be performing a side+b by mistake

if you use a gamecube controller or something with a gated stick, use it to your advantage, i've never tilted a stick upward in any direction diagonally without getting the exact up+b that i want

1780
Gaming / Re: Super Smash Brothers
« on: February 05, 2019, 10:33:14 PM »
The priority thing mainly relates to Link's down sword bounce thing. If you're in the air and use it, you basically just hold out your sword beneath you until you land and I believe it'll just hit anything that touches it. If you're doing that above someone else, I feel it's very inconsistent if they respond by attacking upwards with any move of their own. Sometimes I just win, sometimes we both take damage and otherwise they just knock me away as if I wasn't doing anything. I'm sure there's some sort of a mechanic at play here but it's felt pretty random to me so far.
it's hard to know precisely what's going on without seeing the interaction itself, but in GENERAL, it's not actually a bad thing to go for what you're trying to go for here

sword moves have what are called "disjointed" hitboxes

usually, when a character uses a move, like mario's forward tilt, not only does this produce a hitbox in front of him (during the move's active frames), it also extends mario's hurtbox as far as his leg gets kicked outward, which allows his opponents to smack him from a further distance than normal for the duration of the move if mario's spacing is poor

disjointed hitboxes, or simply disjoints, are completely detached from the character's hurtbox, because the move involves a weapon that is not part of the user's body, like a sword or whip or some such, meaning the move should always beat out any non-disjoint that comes in contact with it

it's actually kinda difficult to contrive a scenario where link's down air loses to anything, tbh, especially in midair, but if it's happening at all, it's either because of mistiming (overestimating how long the move is active, perhaps, or underestimating how many startup frames it has), or your opponent's attack was able to hit link without touching the sword during the move

or maybe the move you're trying to hit has super armor or something, i don't know, there's many variables

whatever the case, the rules aren't inconsistent, though something weird definitely is going on if link's dair is losing
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Like, say you're knocked off the right side of the stage and are facing away from it. You float closer to the stage by holding left and at the right time flick left again to turn your character around just before using your up B (with like Marth or Lucina, for example). I've had it happen numerous times where the flick to change my direction just doesn't get picked up before the up B already initiates - causing me to execute the attack still facing in the wrong direction away from the stage.
i think this has less to do with input lag, and more to do with a misunderstanding of how doing a reverse up+b works

to do a reverse up+b does not involve any extraneous flicking; you simply tilt the stick diagonally upward to the left or right, and then press b, and even if you were facing the wrong way, your character should turn around in midair and perform the move in whatever direction you were tilting

merely flicking the stick to the left once before the up+b would almost certainly lead to mishaps, and there's generally no flicking involved in the process—if you're recovering to the stage from the right, facing backwards, you should be drifting to the left, and then holding diagonally up and to the left as you're recovering

it might seem strange to be performing an up+b with a diagonal input, but the game allows for it

if you're using a controller without a gated stick, it can be difficult (especially in the heat of the moment) to know exactly where an up+b input becomes a side+b input, so that will take some practice

if your controller does have a gated stick, however, you're in luck, as nesting the stick in the upper vertices should guarantee that an angled up+b is performed every single time (unless it's broken)

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The one thing I know I'm still bad at is fighting off stage. I only recently started trying it and it more often than not just ends in me killing myself. I hop off, go in for a swing and by the time I can recover with up B I'm already so far below the stage I can't back. I suppose it's probably because I should try to walk off rather than jump so I keep that extra jump after the attack, and that I should be careful with holding down to drop faster as it'll put me very low before I can start recovering.
edgeguarding is definitely a great habit to start getting into, but characters like Link are unfortunately not well-suited for it, as far as jumping off the stage goes, because he has trouble making it back safely

it's not that he can't do it; you just have to KNOW that you'll be able to make it back if you're gonna commit at all, so maybe spend some time in training mode practicing jumping off the stage and seeing how low you can go before you can actually recover—both when your midair jump is used up, and when it isn't

and yes, sometimes running off rather than jumping is better (with link, runoff nair is probably his go-to edgeguard if you must get off the stage), and yeah, not fast-falling into a pit sounds like a bright idea to me

personally, if i'm link, i would probably try edgeguarding with his tools rather than his aerials, because i'm a coward like that

i've found that setting a bomb at the ledge is a pretty decent trap—even if they avoid it, you can generally predict how they'll do it, and punish them accordingly

1781
Gaming / Re: Super Smash Brothers
« on: February 05, 2019, 05:33:11 PM »
Three things:

Is there any standard by which you can assess whether or not you're an even remotely decent player offline? I hardly play the game so have no illusions about where I'm at but is there anything that can tell how good you are? I've yet to lose a game against a level 8 CPU, if that says anything. Just a question out of curiosity.
eh, CPUs are certainly smarter than they've ever been, but i still wouldn't trust them as a skill gauge at all (though being able to consistently defeat the strongest ones would at least mean you understand the bare basics of how the game works)

being able to do so without items and on non-jank stages (like battlefield or FD) would certainly help a little more as well, if you haven't taken that into account

the best way would be to find someone who will play with you locally and see if you can't beat them consistently as well (ideally they'll understand how the game works, too, of course)
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How does attack priority work? Say I strike down above someone who does an up B. Is there any consistency in terms of who gets the hit? I feel like I've seen both outcomes all frequently. Sometimes the attacks cancel each other out but otherwise one just wins and gets priority. Is this whoever does the stronger attack, executes it later...?
if you both get hit, then the hitboxes of the two moves overlapped, causing a "trade"

if you get hit first, then either the hitbox of your opponent's up+b was able to make contact with you faster than your attack could cycle through its startup frames, or your attack whiffed due to poor spacing (either you missed or they evaded), making you vulnerable

if you hit them first, same thing, only it was in your favor instead

contrariwise, grounded moves do have a priority system roughly based on attack strength, but i think it only applies to moves in excess of an 8% differential, meaning you're not gonna trade pichu's jab with k. rool's forward smash; the latter is always gonna win

so in general, don't challenge powerful grounded moves with weak grounded moves
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What is up with input delay on movement? It's hands down one of the worst parts of this game unless there's something you can do about it in the settings or whatever. I regularly feel like I'm attacking facing left, hit the thumbstick to turn the other way around and then attack, and it'll just come out still going left. Killed myself several times doing up b the wrong direction because the controls feel very floaty in that regard. Am I doing something wrong or is this just something you learn to play around?
it's quite unfortunate, but the game does have 6 frames of input lag, which is indeed the highest of any smash game

you'd hate online, as the input lag seems to be closer to 7 or 8 frames

i don't personally find it all that cumbersome, but i play characters that don't mind it that much—what character have you settled on where this has become an issue? in any case, you'll pretty much just have to hope that it gets improved in a patch later down the line, as there's not a whole lot you can do except maybe use the most optimal controller (which i don't happen to know)

1783
I know little about ATLA but I already hate it because of your obsession.
i think you would actually really enjoy it

or not, it may be one of those things you needed to get into as a kid

but it's great

1784
The Flood / Re: You ever notice how studying has Stu dying in it?
« on: February 04, 2019, 04:37:55 PM »
third consecutive snow day

we don't have running water

1785
Gaming / Re: Xbox Live coming to Nintendo Switch
« on: February 04, 2019, 04:36:48 PM »
The entirety of the Xbox Backwards Compatibility library... in the palm of your hand...
wait, is that what this entails?

i can't process this

1786
Do you ever eat something non-vegan? In real life I mean, not in your dreams.
all vegans slip up from time to time, it's not a big deal
What is your favourite guilty pleasure? Donuts?
yeah any sweet pastry that should be okay but isn't because of some ingredient that i can't even taste

1787
Do you ever eat something non-vegan? In real life I mean, not in your dreams.
all vegans slip up from time to time, it's not a big deal

1788
Gaming / Re: Super Smash Brothers
« on: February 03, 2019, 11:06:36 PM »
would be watching the top 8 of ultimate's first supermajor right now but it's late as fuck

1789
The Flood / Re: SUPER BOWL THREAD
« on: February 03, 2019, 08:30:31 PM »
3-3?

is this the worst superbowl ever or something

1790
do you usually allow yourself to eat krispy kreme donuts
No

i'm just not vegan in my dreams

1791
and it was one of those dreams where i knew i was dreaming, except i thought the donuts were real

so i was thinking to myself, "i'm too lazy to grab one of those right now, but i will definitely take at least two when i wake up"

so i woke up, and it suddenly became apparent to me that we didn't have two boxes

we had precisely zero boxes, because it was a fucking dream

the fact that it's possible to have dreams remotely similar to this is why life isn't worth living

1792
The Flood / Re: So where did everyone go
« on: February 02, 2019, 02:28:51 PM »
I'm working 3 jobs
why are you doing this to yourself

1793
The Flood / Re: me irl
« on: February 02, 2019, 02:14:40 PM »
there's also an important distinction between pedophilia (children), hebephilia (preteens), and ephebophilia (late adolescents)

it's not a big deal to be an ephebophile, but the older you get, the creepier it becomes to like women under the age of 20 regardless of how ethical it is

i'm mostly fucking with class right now about the pedophile thing because i think his obsession with this mediocre character to be very amusing, but if i were to give a more honest assessment of his sexuality, i would describe him as relatively normal, perhaps with some iffy ephebophilic tendencies (which, again, isn't that big of a deal)

1794
The Flood / Re: me irl
« on: February 02, 2019, 02:07:54 PM »
what is more important: how the child looks, or how old the child is? it would be one thing if the characters were obviously childlike (the main guy from TLA is a good example of that), but azula looks like a young adult to me. is it pedophillic to be attracted to Tom Holland playing a 16 year old boy, despite him having the appearance of a 22 year old man?
appearance is a good 90% of it imo

if you think tom holland is attractive, that's cool because he looks like he's in his 20s

if you think ariana grande is attractive, however, i personally find that questionable given that she looks like she's 14 (despite being an adult)

1795
Gaming / Re: Super Smash Brothers
« on: February 02, 2019, 01:49:45 AM »
at 3.6 million GSP with puff, i seem to have finally found a good enough elite smash cushion to where i'm not gonna get kicked out after two or three games, so that's pretty cool i guess

1796
The Flood / Re: me irl
« on: February 01, 2019, 09:04:37 PM »
ender's still like 12 right

stay away from carson

1797
The Flood / Re: me irl
« on: February 01, 2019, 07:59:53 PM »
It's a cartoon lol
>tired treachery of images argument

a pedophile who uses actual CP could also argue "this isn't a child, it's a conglomeration of pixels that resemble a child"

this is similar to arguing "it has a dick, therefore it's gay," which has nothing to do with how sexuality actually works

1798
The Flood / Re: me irl
« on: February 01, 2019, 07:13:39 PM »
Um okay?? I masturbated to images of her when she was fucking older than me. I've masturbated to a lot of things, and the age of them isn't what's getting me off. Jesus christ, I don't even want to talk about this. I'm not a creep, I don't sexualize ANYONE, and I definitely don't think of Azula in that way. She is not a child in my eyes, she is not someone I want to be with or control. I want to BE her. The fact I'm getting pedophile accusations is so fucked up and honestly Verbatim you and Desty can fuck off.
so what were you doing posting r34 images of her in anarchy as an adult

did you think anyone would like that

how do you think that makes you look to a normal person who has never masturbated to that

1799
The Flood / Re: me irl
« on: February 01, 2019, 06:25:06 PM »
her age is meaningless

the reason I got off to her had nothing to do with her age
says every pedophile ever

no one who isn't a pedophile says things like "age doesn't matter"

the point is that it does
how do you not see you're going on a witch hunt

what other underage characters have I been fascinated by? Let's take a look at the characters I love and identify with:

Azula — Age 14
Britta Perry — Age 39
Dale Cooper — Age 64

You can't get over the fact that she happens to be 14 in canonical age. She doesn't fucking act like a 14 year old and her age isn't representative of the political and physical strides she makes throughout the series. In the newest canon, she's 17, but like I said, it doesn't fucking matter. God forbid I like a female character for her mind and personality who is underage. Honestly, after everything I've been through and all the connections I've had to her on a personal level, do you genuinely feel that I only like Azula because of her age? Ask yourself that and try to come up with an honest answer.
you're glazing over the fact that you've masturbated to images of her as a 14-year-old, and that i also never even said you only like her for her age

my point is that age isn't something you can just ignore, because that's what a pedophile does

it doesn't matter if she's the only underage character you've ever been attracted to

1800
The Flood / Re: me irl
« on: February 01, 2019, 05:24:19 PM »
her age is meaningless

the reason I got off to her had nothing to do with her age
says every pedophile ever

no one who isn't a pedophile says things like "age doesn't matter"

the point is that it does

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