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481
Serious / SQS: Is consent always necessary?
« on: October 12, 2015, 03:30:05 PM »
Simple Question Sunday.

Consent-based morality is very common in atheist communities--in general, it is not permissible to commit to an act that imposes on another, unless you have their consent. This seems logically sound on paper, but can you think of a scenario in which consent would not be needed at all, on behalf of some greater cause? Or is breach of consent always invariably immoral?

As always, you can change your vote if you so happen to change your mind.

482
The Flood / memes that need to die
« on: October 11, 2015, 12:56:56 AM »
- calling girls "grills"
- absolute madman
- minions
- image macros in general
- verbatim
- stock images
- awkward celebrity quote gifs
- tbh fam
- "cuck" or "cuckold" as an insult
- i cri evrytiem
- incorrect use of "literally"

more

483
The Flood / Fuddy-duddy is dead.
« on: October 10, 2015, 08:08:56 PM »
Fuddy-duddy
September 11th, 2015 - October 11th, 2015





(say your farewells, cunts)

484
The Flood / Today, I turn 20
« on: October 09, 2015, 09:03:48 AM »
So what did you all get me? :D

485
The Flood / Yo, give me something to dance to.
« on: October 06, 2015, 06:42:41 PM »
YouTube
YouTube
YouTube

486
The Flood / The Four Temperaments
« on: October 04, 2015, 07:02:49 PM »
http://personality-testing.info/tests/O4TS/

Not a very in-depth quiz, but it deals with the four temperaments, which I always found very interesting.
The four temperaments (as described on TV Tropes) are as follows:

Sanguine (blood): Extroverted, emotional, and people-oriented.
Choleric (yellow bile): Extroverted, unemotional, and task-oriented.
Melancholic (black bile): Introverted, emotional, and task-oriented.
Phlegmatic (phlegm): Introverted, unemotional, and people-oriented.

Detailed information can be found in the TV Tropes link, or in your quiz results.
You can also try Wikipedia and various other websites if you're interested.

They're pretty clear-cut, so you probably don't even need a quiz to tell you what you are.

For example--I knew I was melancholic going in, and I got melancholic:
Quote
Your temperament is melancholic. The melancholic temperament is fundamentally introverted and thoughtful. Melancholic people often were perceived as very (or overly) pondering and considerate, getting rather worried when they could not be on time for events. Melancholics can be highly creative in activities such as poetry and art - and can become preoccupied with the tragedy and cruelty in the world. Often they are perfectionists. They are self-reliant and independent; one negative part of being a melancholic is that they can get so involved in what they are doing they forget to think of others.

So yeah. Quiz or no quiz, what is your temperament?

OH, if you take the quiz, answer "no" to the survey part at the end. I tried clicking "yes" at first, but it refused to give me my results when I did that, so yeah, don't bother with that.

487
Septagon / Poll glitch
« on: October 04, 2015, 09:01:07 AM »
Not really a "glitch" so much as an oversight, I guess.

When making a new poll with advanced settings (ie. allowing users to change their vote), if you hit preview before you post the thread (which I always like to do to in order to proofread my threads), all of your settings are reset to their defaults, forcing you to either change them a second time, which is annoying, or not even notice it, causing you to post the poll in an unfinished state accidentally.

You can't change poll settings after the poll has been posted, either, so you either have to make a whole new thread (which is awkward and unnecessary), or just kinda deal with it.

So yeah--could you make it so when you hit "preview", it saves all of your chosen poll settings? That would be great.

488
Serious / Simple Question Sunday: Does might make right?
« on: October 04, 2015, 08:52:31 AM »
Here's something new I wanted to try out--a weekly series of threads I'm gonna call Simple Question Sunday, which is... exactly what it sounds like. Every Sunday, I'll ask Serious a simple question that probably requires a not-so-simple answer, and can be looked at from a wide variety of viewpoints.

The questions will be black and white in nature--you will always only have two choices, forcing you to think hard about your answer, instead of taking the easy road out by saying, "There's too many variables" or something. To compromise, I've given you the ability to change your vote if you so desire. If you truly cannot answer the question, the best route would be to not vote at all--in which case, I've given you the ability to look at the poll results before voting, if you are interested.



This week's question is probably one of my favorites:

Does might make right?

Historians and philosophers alike have pondered this question since the days of Homer. There's a number of ways to interpret this question, but I'll try leave that all up to you. In general, think of history. The conquistadors spent three centuries seizing and colonizing the already-inhabited Americas, but does might make right? The US has the most powerful military in the world, but does might make right? Human beings are said to have not only climbed atop the food chain--they've transcended the food chain. What does that mean to you? Does might make right?

Bear in mind that I'm not attempting to fuel any sort of agenda with these questions. While I do have my own personal assessment of this week's question (and if you know me well enough, you should know what that answer is), I'm not saying that anyone should "agree" with me, necessarily. I invite new perspectives and wish a fruitful discussion ensues.

The importance of these threads is less the poll results, and more the discussion that the question produces, so for future SQS threads (if this happens to kick off), I may just dispense with the poll entirely. This was just a bit of a first-time experiment.

489
The Flood / sigh (okay, I went, you bunch of fucking faggots)
« on: October 01, 2015, 10:56:11 PM »
There was just an ambulance next to my friend's house (who lives right next door to me), along with a cop car. I have no idea what's going on, but they didn't pick anybody up, and everything is quiet now.

My mother just got home from work as well, and after telling her about the ambulance, she proceeded to text my friend about it, who is currently out of state, but he'll be coming back home this weekend for a visit.

Then my friend calls me.

He asks me to go over there to see if everything's fine, so I did. A police officer remained at her doorstep, and after asking him what had happened, he basically gave me the "nothing to see here" act.

The only person who lives in my friend's house now is his mother, who is pushing 70. She's an incredibly frail, dependent woman who needs everything done for her, and now she has an ambulance rolling up to her house. So, my friend is understandably freaking out.

I called my friend back to tell him what happened. He asks me to go over there again when the cop leaves, just to check on his mother. To ask what happened.

I asked him if he was unable to call her himself.

He simply said, "I'm going to wait to call her, because... if she wanted to speak with me, she would have called me."

That didn't make sense to me, but it's obvious that he wants me to go over there. But why should I?

I don't know what to do.

I feel like such a dick for not going, but I just don't understand why he wouldn't call her himself.

490
The Flood / woah
« on: September 30, 2015, 07:31:57 PM »


what the fuck happened

491
The Flood / 36 Ways To Say NO To Weed & Still Be COOL
« on: September 29, 2015, 11:02:51 PM »

GET A LIFE YOU GANJA GREMLIN

492
The Flood / https://turn.fm/
« on: September 29, 2015, 09:11:39 PM »
https://turn.fm/

"a plug.dj replacement, coming soon"

...Hype?

493
The Flood / AMA The Answers - Part 1
« on: September 28, 2015, 11:20:56 PM »
YouTube

Stay Tuned™ for part 2

i apologize for:
- the video quality
- the sound quality
- the jump cuts
- everything else that's shitty about this video
- including my hair

okay, hope you enjoy

494
The Flood / recording the video
« on: September 28, 2015, 06:34:51 PM »
i'm assuming you guys don't give a fuck if i include a screencap of your question(s) in the video, right

just making sure

495
The Flood / Is this what passes for good writing nowadays?
« on: September 28, 2015, 12:55:32 AM »
Guess what I just got done watching.

- introduce character
- make them likable/innocent
- kill them off
- everyone cries

LE EBIN TRAGEDY MEME QQ SO SAD

Yeah. The cheapest and laziest of tragedies ever.

This is supposed to be "the golden era" of television. Have an aimless plot where anyone can die. Literally--just pick any random character who isn't crucial to the plot and kill them off. INSTANT emotional response from the audience.

What's that? Waste of a decent character, you say? Nonsense! NONE of our characters are decent! In fact, we telegraph the next person who's gonna die so hard, it's a wonder why anyone's even surprised! That's how easily manipulated our audience is!

What's that? LAZY WRITING? You want to see characters suffer in ways that don't necessarily involve the go-to push-button death? NONSENSE! Remember: Everyone cries when someone dies! If they don't die, that would actually force us into writing some ORIGINAL CONFLICT!

CAN'T HAVE THAT!

sigh

I mean, there's no plot beyond "people try to survive," so it ends up becoming all about stupid character struggles and shit. Which can be reduced to, "Who's gonna die next!?"

...and that's supposed to be quality television

this is why i don't watch tv shows

496
Gaming / Spoiler Halo: Combat Evolved Review
« on: September 27, 2015, 10:31:35 PM »




Here's something I never thought I'd ever say in my life: I played Halo: Combat Evolved.

Normally, this is where I'd input some expository information on the Halo franchise—but of course, Halo is a franchise that needs no introduction. In 2001, a little developer known as Bungie made a science fiction-themed FPS game for the Xbox that just happened to become one of the most panegyrized video games of all time. It served as a major forerunner for almost all future FPS games on the market during that period, and the series has since become a juggernaut, with the first installment being considered by many to be an important benchmark for gaming.

High praise in particular has been given to its competitive multiplayer, which, for a long while, was considered a new gold standard for multiplayer combat, surpassing in quality the likes of GoldenEye 007 for the Nintendo 64. The single-player campaign has also been praised for its compelling story and nonstop, action-packed gameplay. It’s because of these qualities that this game is often touted as one of the best in its genre, and still stands the test of time in 2015.

At least, that’s the general consensus.

I, personally, over the last fourteen years, have never been a fan.

I have something of a rocky history with his franchise. When it first came out, I absolutely hated it. I thought the very concept was stupid—shooting other people to death in the first person? Why would anybody want to play that? I felt like the game was trying too hard to be realistic, with its graphics and its physics engine, and ultimately, it just wasn’t at all fun to play. To my dismay, however, Halo: CE was one of the only games my friends were willing to play during that time, so I had no real choice but to play it with them. As a result, it tainted my perception of the FPS genre forever. Or at least, for the next fourteen years.

After finishing Half-Life 2, however, I learned that it’s actually very possible for FPS games to have the same level of depth and entertainment value that a lot of my favorite games have. Since I had never actually played Halo outside of its multiplayer, I thought perhaps if I played its campaign from start to finish, I might be pleasantly surprised, as I was with Half-Life 2.

So how’d it go?



1. Weak premise

The first thing that catches my eye is the game’s unimpressive premise. The basic premise for the entire Halo series is this: In the distant future, humans have finally began colonizing other planets. And then aliens attack.

That’s… pretty much it.

Of course, there’s some details: The aliens in question, known as the Covenant, are a conglomerate of highly advanced and powerful alien species, who also happen to be highly religious. They discover us on the planet Harvest and declare holy war, obliterating the colony in the process. After a few desperate attempts at combating the Covenant attacks, there was a plan to unleash a new brand of super soldier upon them called Spartans. The plan didn’t go over so well, however, as the Spartans were soon discovered on the planet Reach and killed before they could even launch an attack, except for one: The Master Chief (MC).

None of this exposition is ever explained in-game, and it makes sense why: It’s… kinda boring. Instead, the game opts to put you in a position of urgency almost right away. The Pillar of Autmn, the vessel MC ends up on after Reach got taken over, is stated to have made a “blind jump” across the universe, in a hail-Mary attempt at baiting the Covenant away from the planet Earth. The Covenant takes the bait, and though we’ve successfully lured them away from our precious home planet, they’re now about to attack the vessel. And this is where the game puts you. This lets me know that the game is going to be more action-oriented than story-oriented—which is fine, if the game is actually incredibly entertaining to play, but… I’ll get into that later.

Because of this lame premise, I’m left asking a lot of questions, like why in the fuck do we care about Earth so much? We have all these colonies—a lot of them were destroyed, sure, but why does Earth get special attention? And what did we do to piss the Covenant off, anyway? Because depending on what we did, I may not even feel justified fighting this war! I’ve asked these questions to a number of Halo fans already, and got sufficient answers, but it doesn’t really change the fact that none of them are really explained in the game itself, which kinda sucks, considering that they’re kind of important to the general understanding of the game’s narrative.

2. Weak Characters

At first, I didn’t think there was enough characters to really comment on, but I figured I would just touch upon everyone I could.

The main characters are MC (you), Cortana (a female holographic AI who serves as MC’s superego), and Captain Keyes, the leader of the entire operation. Supporting characters include the UNSC Marine Corps, who fight alongside you.

Everyone is so bland and bereft of personality, with the exception of maybe Cortana, who has brief glimpses of emotion here and there. MC and Cortana exchange banter here and there, in a weak attempt at convincing us of some sort of friendly relationship. Everyone else is just a hardened stoic robot. The marines are all dispensable and nameless, so when one of them dies, I don’t feel anything, unlike in Half-Life 2, where I actually gave a fuck about the people who were trying to help me.

Apparently, Master Chief is supposed to be some kind of altruist, or something, but they never really touch upon it until the last five seconds of the game, where he seems mildly distressed over the sacrifices he incurred to destroy Halo.

In general, though, I wasn’t impressed. The game lacks any truly likable personalities, or personalities at all.

3. Weak story

This is where I expect a lot of people to get pissed at me, but I’m sorry—the story in this game is pretty lame. Nothing makes sense—and the game is so manipulatively linear, it makes you forget how dumb the story really is.

The titular “Halo,” the massive ringworld in which most of the game takes place, turns out to be an exceedingly powerful superweapon—the purpose for which is revealed to be the destruction of all sentient life. Now, that may sound terrible, until you realize that the weapon was slated to be used for a rather reasonable cause, at least in my opinion: In the middle of the game, we’re introduced to a group of grotesque parasitic life forms known as the Flood. They inhabit the bodies of other life forms and essentially turn them into incensed, hostile zombies. Due to their numbers, they’re virtually unstoppable, and leaves anyone infected to suffer a horrible death.

The only way to stop the Flood, it is slated, is to deprive them of any hosts to devour or infect—and this is what the Halo ring is designed to do. If everyone’s fucking dead, the Flood dies off, too. I don’t know about anyone else, but that sounds like a pretty damn good idea to me. As soon as you introduce something as destructive and volatile as the Flood into the universe, that’s when you say, “Yeah, I don’t think I really want to be here anymore.” It’s just not worth it.

But of course, the game ignores that—and we’re just supposed to accept that destroying all sentient life is a bad thing, because reasons. Well, no, game—I don’t accept that. Like I said—if the rest of existence is just going to amount to fighting off an unstoppable Flood for the rest of time, what good reason is there to remain existing? I can’t think of one. The universe sounds like a miserable place to be, at that rate.

Even if you disagree with me philosophically here (and I completely understand if you do), you can’t deny that the story is vastly unoriginal. It’s essentially a rip-off of Star Wars, with Halo being the Death Star on steroids. It’s much easier to be against the usage of something like a Death Star—destroying singular planets for no good cause is pure evil, no doubt about it. But Halo, in some bizarre attempt at one-upping the Death Star, tries to up the ante by creating a weapon whose slated purpose is the destruction of all sentient life in the galaxy.

There’s a fine line between paying homage and straight-up unoriginality, and Halo really toes that line for me. The Star Wars influence drips out of every one of the game’s orifices. Even all the dialogue in this game is super corny, like a Star Wars movie.

Anyway, just like Luke did in A New Hope, Master Chief successfully destroys the Death Star Halo ring, and says something like, “I think we’ve only just begun,” implying the existence of other Halo rings to be destroyed, perhaps in the next few sequels. Sigh.

All right, now that I’ve probably pissed off everyone reading this review, let’s try to talk about something I kinda liked for a moment.

4. Gameplay – Good aspects

Now, I didn’t care for it much at first, but it sort of grew on me over time. Emphasis on “sort of”.

For the most part, your weapons are incredibly generic and uninteresting, and the majority of them aren’t very fun to use. You have your standard pistols and assault rifles, your shotguns, your sniper rifles, and your rocket launchers. You also have two types of grenades, which I’ll go into later. Now, since you’re fighting alien species, your enemies are going to be using their own weaponry, which you yourself can use. All of them are plasma-based, and as a result, they tend to be more fun to use, despite still being extremely generic.

Of the tougher enemies you’ll be facing (mostly the Elites), they will come equipped with an energy shield, visible when fired at with any type of weapon. You have these shields, too. The plasma weapons are designed to wear down your enemy’s shields—usually, regular human weapons won’t do as much damage until their shields are down. Therefore, it’s generally advisable to fire at enemies with plasma weapons first, and then shooting them in the head with a well-placed pistol shot.

Even though I don’t care much for the most of the weapons themselves, I find the relationship between the plasma and lead weapons to be pretty interesting. Not to mention, I love how the most of the plasma weapons don’t need to be reloaded—instead, they overheat when you fire them too often. My favorite weapons are the plasma pistol, for its incredibly fast rate of fire and ability to “overcharge” its shot, giving it homing properties as well as instantly destroying shields, and the shotgun, because, well, it’s awesome. Instantly kills at point-blank range, penetrating shields.

Oh, and there’s also two types of grenades: plasma and fragmentation, both of which are pretty fun to use. Plasma grenades will stick to any surface they land on (including your enemies), and fragmentations bounce. However, a really shitty thing about the grenades is that there’s no real way to tell where they are when your enemies use them against you—you can die spontaneously, and it’ll only be because you had no idea where a grenade was tossed. Being stuck by a grenade will always lead to instant death, too, so you always have to be on your toes in tight situations.

The small amount of enemy variety allows you to experiment with many of these weapons in various ways, but it gets old rather quickly. Probably the most fun I’ve had combat-wise is the utilization of the game’s melee technique. If you perform a melee strike when your enemy’s back is turned, you’ll instantly and silently kill them. Fun.

The last thing I really liked about the gameplay in general is towards the end of the game, after the Flood is introduced. We sort of have this warring triangle going on between the humans, the Covenant, and the Flood. The game doesn’t expect you to kill everything in sight—only what’s necessary for you to proceed. Therefore, there are moments where you’ll end up in the middle of a skirmish between the Covenant and the Flood. You can make a variety of choices in these situations—either wait it out and allow one side to kill each other off completely; sneak through the crossfire in an effort to make it to your waypoint undetected, or attempt to fight. That sort of dynamic is actually pretty cool, but like I said—it only ever happens during the final few levels.

5. Gameplay – Bad aspects

Despite its positives, there are aspects of the gameplay that are very flawed and dated. The biggest and most glaring problem I had with the gameplay is simply the gameplay itself: All you do in this game is shoot aliens. That’s literally it.

Not all games have you perform the same boring, monotonous task for hours on end, but this is one of them. Room after room of slaying the same four enemies over and over again with the most generic weapons ever starts becoming a real drag when you stretch it across ten full levels. There are moments where I just had to stop playing because I was just getting so bored—and I never stop playing games due to boredom.

Occasionally, you’ll have the opportunity of doing something different: Hitting a switch to open a door. Which is hilarious—the door could have been wide open, for all intents and purposes, but in order to trick people into thinking the game has a little bit more depth than it has, they have you opening some doors every once in a while. What a joke.

I mentioned the stupidity with the grenades earlier, as they can result in some unfair deaths, but even more unfair is the game’s implementation of fall damage. Yes—Master Chief is a Spartan super soldier whose bones are harder than fucking steel, but if he falls more than a couple meters down, he’s gonna take quite a bit of damage. He might even die, if you’re lucky. Thankfully, they made it a lot more forgiving in future installments. I distinctly remember playing Halo 2’s multiplayer, falling, and not taking any damage at all, so that’s good.

Finally, the vehicles. There’s only one that I like, and that’s the ghost. Fast, high rate of fire, and I can strafe with it. All the other vehicles either sucked, were cumbersome, or were boring, like the banshee, the scorpion (which is just a tank), and especially the warthog. The warthog is the biggest piece of shit in the entire game, for its piss-poor control and handling, and the fact that I need someone else to operate its machine gun. The AI sucks ass, by the way.

Overall, I think the negatives tend to outweigh the positives on the gameplay side of things. The sheer monotony of this game made it something of a chore to play through, and though I found a couple of things to entertain myself with along the way, they weren’t quite enough for me.

6. Level design

A lot of the game’s boredom is the result of its generally poor level design, especially towards the end.

I’m not normally one to comment on a game’s graphics if they’re not up to snuff, but I have to be honest: the dated 2001 graphics are ugly as sin. The game’s plain, muddy textures are enough to put me to sleep.

There were levels I thought were okay, design-wise. The Silent Cartographer being my personal favorite—I thought the jungle beach atmosphere was quite pleasant and interesting to explore, and I also liked 343 Guilty Spark, for its Endor-inspired swampy forest landscape.

Everything else sucked—especially the last three or four levels, where they basically run out of ideas and simply have you run through a couple of the previous levels all over again—but backwards. Many areas, such as Assault on the Control Room, Two Betrayals, and The Library, all have you entering these similar-looking rooms numerous times, on top of fighting a bunch of similar enemies, over and over and over again. It’s very easy to go in circles, because all the rooms look the same, and your only leads are the trail of bodies you’ve been leaving. It’s terrible. It’s lazy. And it’s something they’d never get away with today.

7. The soundtrack

I wasn’t gonna talk about this, but everyone goes crazy about Marty O’Donnell’s composing. I’m just going to go ahead and assume that it gets better, because there’s really only one piece of music in this entire game that I’d consider good or memorable. Everything else is either “meh” or forgettable, and a lot of times, the music that plays doesn’t even fit together with what I’m doing. There’s this calm, atmospheric track that sometimes plays whenever I’m in a large-scale firefight, and it doesn’t make any sense.

I’ve heard it stated before, too, that Marty innovated something—as you play the game, and music starts playing, the music is supposed to vary in intensity in correspondence to your actions. I didn’t notice any of that. Like, at all. So, either that person lied, or they were talking about Halo 2, or something. But it was a disappointment, nonetheless.

8. The multiplayer

From a more objective viewpoint than I had when I was little, I have to give the multiplayer some credit in a number of aspects—first of all, the number of unique maps that it provides for you is pretty nice, and I can only imagine how fun it was playing cat and trying to memorize each and every location on every map. My favorite maps are Boarding Action and Hang ‘em High, but I’ll play on any of them just to keep things fresh.

The game types it provides are all pretty fun, too: Slayer, Capture the Flag, King of the Hill, Race, and Oddball. Slayer will always be my favorite, just because it’s so standard.

However, the multiplayer is still plagued by a number of things that the single player campaign was plagued by. The weapons still suck, and some weapons are even suckier (my coolest thing about the sniper rifle—night vision—was taken out, likely because you don’t need it, but still). The vehicles are somewhat overpowered—especially the banshee, and everyone knows about how unbalanced the weapons are. The pistol in this game is just unforgivably ridiculous, overcentralizing the gameplay around it entirely.

Overall, I can see the multiplayer game’s merits much more than I have back in the day. I still don’t really enjoy it, just because it simply isn’t my thing, but given you’re facing off against fellow players rather than the game’s AI, it makes the combat a lot more engaging, and even addicting, than in the single player campaign.



Overall, I can't say I'm any more or less of a Halo fan than I was before I played this game.

I was in dire need of something fresh out of this game, and I never got it. Scraps of originality are overshadowed by monoliths of monotony and misguided attempts at extending gameplay. I wasn’t at all intrigued by the game’s story. It failed to convince me that I should be at all concerned about the purpose of Halo, and I can’t say I’m very interested in exploring the game’s lore further to get some more answers.

I don’t expect to make any friends with this review, or convince anyone that I’m right or anything. This is just an expression of my opinion—that’s it. You don’t have to agree, but if it’s any consolation, I wouldn’t have given this game any higher than a 1/10 back in 2005.

Final score:
5/10

And hey... You can't tell me that I never gave it a try.

497
The Flood / Sep7agon.net - The TV Tropes Article
« on: September 26, 2015, 01:00:31 PM »

"Literally all of us are Hikikomori NEETs who sit on the forum all day F5ing until we see something we can smash with the hammers. Totes."
Forum Ninja, Mr Psychologist

Originally an offshoot of the humble yet boisterous video gaming forum found on Bungie.net (or B.net), Sep7agon.net is one of a considerably large number of grassroots communities created by dissatisfied members of B.net.

In January 2013, what was once a unique and intuitively-designed forum, primarily for discussing Bungie's Halo franchise, had become a slow, blinding, and borderline unusable website overnight. The update coincided closely with Bungie's release of Destiny, their latest game, and many once-beloved features of the website were either destroyed or maimed in the process. This, along with Destiny's lukewarm reception, created a large divide in the userbase, with many veteran users deeming the website too drastically different to ever use comfortably again.

In an effort to recreate the experience of "B.old", a user known as Cheatlancer created Sep7agon.net in the summer of 2014, to moderate success. Many veteran users took a liking to Cheat's meticulous replication of the old website's design, and as a result, it became the most popular and thriving of the Bungie.net off-sites.

With a community of about 100-200 active users in any given week, the forum is naturally very tightly-knit, and there is a wide menagerie of colorful personalities who presently frequent the site. Enough to, say, write a TV Tropes article about it!

Help me out.

No, I'm not actually gonna put this on TV Tropes, even though I totally could. This is just for fun.



Boards of Sep7agon

  • The Flood: The off-topic forum. Takes its name from B.old. Most activity takes place here.
  • HQ: The staff's headquarters. Forum Ninjas & Architects (moderators & administrators) discuss pertinent matters here.
  • Septagon: The "town hall" of the website. Members can propose and discuss changes to the forum here with moderators.
  • Gaming: Home of all video game discussion.
  • News: Site updates and community polls are posted here.
  • Serious: Political and religious discussion go here, among other more "serious" topics.
  • Destiny: All spam/garbage threads get dumped here. No, it's not actually about Destiny. Unless... Destiny is garbage...
  • Anarchy: A hidden forum that only opens on special occasions. Here, all forum rules are suspended, and users are given the ability to post anonymously.



This website provides examples of:

  • All There in the Manual: This was a Bungie.net offsite once. It has since taken a life of its own, and many users try to dissociate this website from its progenitor as much as possible.
  • Author Appeal: The site isn't an exact replica of pre-update Bungie.net, but it's quite close. A number of differences are likely liberties taken by Cheat to improve upon what he viewed as flaws of the older site.
  • Back From the Dead: Naturally, given the size of the community. A number of users often make dramatic leaves, only to return shortly thereafter. Also, a couple of permabanned users have had their bans rescinded over time. For better or for worse.
  • Berserk Button: Many users have specific topics that really trigger them, and result in either heated arguments or conniption fits. Hilarity ensues for any casual onlookers.
  • Crapsack World: Bungie.net. The reason why Sep7agon exists is because this is what B.net is now perceived as to a number of users. Also, Sep7agon itself, depending on your mileage.
  • Curb-Stomp Battle: In August of 2015, user challengerX faced off against Decimator Omega in a matchmaking of Halo 3. It didn't end well for Deci. The event is often spitefully referred back to as "the Armenian Genocide," due to Deci's heritage.
  • Deadpan Snarker: Has its fair share of 'em. Perhaps not to the point of it being a World of Snark, but enough to make it so that the community isn't exactly... welcoming.
  • Gallows Humor: Much of the community's sense of humor is based around this.
  • Shout Out: Cheat built Sep7agon from the ground up to look and function exactly like Bungie.net did, pre-update. As such, a number of artifacts from the old site are present, along with Cheat's own embellishments:
    • The off-topic forum, the Flood, is named after B.net's off-topic forum, which in itself is named after the infamous zombie-like alien species that serve as secondary antagonists in the Halo franchise.
    • The userbase is given a selection of special nameplates to use, some of which contain Shout Outs to a variety of things, including Halo, Avatar: The Last Airbender, Assassin's Creed, Dark Souls, and even 4chan.
    • The hidden Anarchy forum has used a number of video game and TV show themes, including BioShock, Fallout, and The Walking Dead.



Character sheets:

Notable users
Cheat
User ID: Cheatlancer

The Maker of Sep7agon. Administrator and active member of the community.

  • Ambiguous Gender: Is known for his androgynous physical appearance.
  • Asexuality: Purportedly. Works well with the above trope, anyway.
  • Hollywood Atheist: To an extent. Cheat is a rather outspoken anti-theistic atheist, and often tells the Christian ex-Monitor Rocketman287 that "God's not real." However, since he doesn't do this to any of the other Christians on the forum, it can be assumed that this is just friendly teasing. Probably.
  • Reasonable Authority Figure: Has a decent approval rating among the community, and is generally looked upon as a good administrator. However, the reception of his moderating duties have been mixed at best, with some users accusing him of favoritism, negligence, and punitive inconsistency. Additionally, some claim that his recent NSFW policies are unnecessary and hurt the site's freedom.
  • The Maker
  • Totalitarian Utilitarian: While he clearly wants the best for his growing community, and is very receptive to criticism, he still has his own core personal set of ideas of where he wants the site to go, which are unmitigable.
Flee
User ID: Flee

One of the longest-standing moderators on Sep7agon (along with Psy), Flee is also a highly respected member of the community. He was a law student, and thus, is the first man many users will go to for legal inquiries. As per his field of study, he is very knowledgeable about litigious or criminal statistics, and so is a valued contributor of the Serious board.

Icy Wind
User ID: IcyWind

Another old staff member, Icy has taken a number of roles, from Monitor, Ninja, to "Content Monitor". Once resigned from his Ninja position due to a growing fatigue with managing the community, he has recently been reinstated, because of a thinning staff population as of late.

Kitsune
User ID: Kitsunekun

One of the newest regulars, Kitsune is currently presiding as a Forum Monitor. Notably, she's one of the few users to have found this website from a source outside of Bungie.net (while using Tapatalk, as well).

  • Cosplay: Once dressed up as Harley Quinn, while her boyfriend dressed up as the Joker.
  • Genki Girl: And how! She was promoted to Monitor because the staff felt like the forum needed a "friendly face" on staff, and Kits proved to be the best example.
LC
User ID: Lord Commissar

Highest ranking member of the site, except for Cheat himself. Though the administrative Architect rank is normally reserved for users well-versed in programming, LC has no programming chops whatsoever(?), and was chosen by Cheat for reasons unknown.

  • Affectionate Nickname: Though it has sort of died down, LC is often referred to as "Grandma" by the community, despite being ostensibly male.
  • Artifact Alias: "LC" stands for "Lord Commissar", but everyone just calls him LC, to the point where you might just forget it stands for anything.
  • Deadpan Snarker: When finding the snarkiest staff member, LC could rival Icy in this regard. Is rather unpopular with some users for this, with some of the community considering his attitude unbecoming of his high rank.
  • Earned Stripes: His adminstrative position is denoted by a bright yellow title bar and text color.
  • Highly Visible Ninja: Used to be. He's a little bit more higher-ranked than a Ninja now.
  • Never My Fault: Due to his opinionated nature, he tends to get into a lot of arguments with fellow users, often derailing the thread in the process. He'll never own up to this, of course, let alone ever admit he's wrong about anything.
  • Otaku: Not to the same great extents as some other users, but could still be considered one under lenient definitions.
  • The Dragon: To Cheat. Second-highest ranking user on the website.
Meta Cognition
User ID: Meta Cognition

Habitué and borderline sovereign of the Serious board. Known for his predilection for the highly esoteric field of economics, among other challenging subjects.

  • Black Comedy: Has a penchant for this.
  • Hidden Depths: Though rare, Meta does occasionally wander outside of the Serious board. Much of his more "human" side comes through a lot in his Flood posts. His Gaming posts are even more elusive, but they happen, once in a blue moon.
  • Sesquipedalian Loquaciousness: Meta is rather infamous for speaking in arcane tongues during debates. Justified, considering that his two pet subjects, economics and philosophy, are known for their intimidating volumes of abstruse terminology and jargon. Still, it is not uncommon for some users to go, "English, please?" during discussions with him.
  • Sophisticated as Hell: Natch. Meta is the only user on the website who can write up a calculated diatribe explaining precisely why his opposition is wrong, while simultaneously claiming that they "suck meaty balls."
  • The Revolution Will Not Be Civilized: The Metalution. When Meta's running amok, you'd better hide.
Mr Psychologist
User ID: Mr Psychologist

One of the longest-standing folks on staff, local Mr Psychologist is the highest ranking Forum Ninja currently on-site. True to his name, he's a psych major, and is often considered the go-to psychology guy. A somewhat strange fellow, he enjoys anime and often speaks in colorful metaphors.

  • Bunny-Ears Lawyer: As strange as he can be, he's quite knowledgeable in his field, and is quite respected for it, even though he's technically only a student.
  • Highly Visible Ninja: Natch.
  • Psycho Psychologist: Sorta. He has his eccentricities, and has admitted on more than one occasion to being a tad mental. He's not necessarily psychotic as much as he's neurotic.
  • Strange Syntax Speaker: Has an extremely odd manner of typing. While he can be blunt, he'll often pepper bits of Arabic in his posts (as per his Britbongistan belonging), and likes to speak in vivid metaphor. While some believe it makes him a pleasure to speak to, it tends to hinder his ability to write official statements, like rules, due to his use of ambiguous or unclear language.
  • Ultimate Life Form: Happens to be a transhumanist, believing that the human race would be better off pursuing a future of cybernetic enhancements and suchlike.
Noelle
User ID: Lady Noelle

One of the first ten members to join the site. Originally, she was a popular and even well-liked member among the community, but as the site began to grow, she herself grew tired of how the site was being run. In addition, her relationships with other users began to fall apart for various reasons. As a result, she developed a reputation for being a drama whore and a troll. She rarely visits the site anymore.

  • Ax-Crazy: To some extent, due to her drama-fuelling tendencies. She's rather unpopular on the forums as a result.
  • Transgender: She happens to be trans.
  • Un-Person: She barely posts on the forums anymore, and her current username is "This site is worthless". Needless to say, she doesn't really think much of this community anymore.
Yutaka
User ID: Yutaka

One of the longest standing, yet lowest ranking, moderators of the site. Known for being one of the many anime fans of the website.

  • By-the-Book Cop: Is often referred to as "Yulocka" by the community for a reason.
  • Highly Visible Ninja
  • Otaku
  • South of the Border: His Mexican heritage is often the brunt of some playful banter.
  • The Stoic: One of the least active Ninjas, whenever he does post, it can be difficult to discern any kind of emotion in his words. The only thing he seems to become too enthused over is anime.



Acknowledgements
Thanks to the following users for contributing to this thread:
(listed by user ID)

Special thanks:

Mr Psychologist
SecondClass
Lord Commissar
D4C
Ushan

Thanks:

Lord Keksworth
DTEDesty
Byrne
Ember
Iberian Husky
Yutaka
Flee

...Also, thanks to those who were a good sport about their own character sheets,
and a big thanks to those who showed and continue to show an interest in the project.

498
The Flood / AMA gonna try something new
« on: September 25, 2015, 08:39:38 PM »
ama, but i'm not gonna answer anything right away

within the next couple days, i'm gonna record a video of myself answering all the questions

winypit did something like this back in TFS, and i thought it was an interesting concept, but i didn't have a webcam at the time

now that i do, i could definitely do something like this now, so why not

just an experiment

hopefully i'll have more than two replies at the end of this weekend

edit:
on the other hand, if i start getting too much questions, (like... 50+...?), i'll have the mods lock the thread and i'll use everything from there

'cause i don't want the video to be terribly long

499
The Flood / gonna start watching some popular TV shows on netflix
« on: September 24, 2015, 07:30:44 PM »
over the next few months

but i wanted to ask this first

list:
walking dead
breaking bad
game of thrones

Question:
at what point do these shows start getting good

i'm asking this preemptively so that i don't get bored and stop watching after the first three episodes

500
The Flood / But Google, I don't HAVE a phone
« on: September 24, 2015, 02:05:25 PM »

YOU FUCKING CUNTBAG

501
The Flood / sometimes
« on: September 23, 2015, 11:15:25 PM »
i google stuff like "george carlin is overrated", with the quotation marks, into google

just to see how many people agree with me

i'm not the only one, right

502
The Flood / watching a bill burr special because everyone likes this guy
« on: September 23, 2015, 10:34:27 PM »
at what point does he actually start saying funny things

503
The Flood / I don't have any confessions to make
« on: September 22, 2015, 04:45:35 PM »
because i'm not ashamed of any part of who i am, and neither should you be :)

504
The Flood / Pick a theme song for this community.
« on: September 21, 2015, 09:31:44 PM »
if you had to pick one song to represent this community, what would it be

YouTube

i can't really think of a more fitting one than this

505
The Flood / if you refer to the internet as "the net" or "the web"
« on: September 21, 2015, 09:02:10 AM »
you should be castrated, tbh

506
The Flood / youtube comments
« on: September 20, 2015, 10:34:13 AM »


my favorite part about that reply is that he used quotation marks instead of apostrophes
which means he held down shift the entire time instead of pressing caps lock

post youtube comments

507
Gaming / What should I play next? (Fallout 3 it is.)
« on: September 19, 2015, 09:48:30 PM »
Still finishing up my Halo review.

What game should I play next?

If I do Fallout 3, I don't know if I'm gonna make an impressions thread for it. The game is huge, so the thread would become super congested super fast. Then again, so would a Dark Souls thread. I dunno.

Either way, these are my options right now. I don't really feel like playing anything else.

508
Gaming / Define "RPG" in your own words
« on: September 18, 2015, 10:19:49 AM »
what constitutes a "role-playing game" to you

hint:
it's not just a game where you take someone's role, because that's literally every game ever

is it the fantasy setting?
is it the turn-based combat?
is it the leveling up of stats?

fact is, not all RPGs have these qualities—so is it possible to even define in brevity?

some games are described as having "RPG elements", while not necessarily being an RPG
so what does it take for a game to be a "true" RPG?

509
The Flood / I'm Verbatim
« on: September 16, 2015, 10:54:45 AM »
in case that wasn't clear :)

510
Gaming / Anita Sarkeesian - "Women as Reward - Special DLC Mini-Episode"
« on: September 14, 2015, 10:34:41 AM »
TRIGGER WARNING:
This video contains feminism. If you are a small-minded bigot or misogynist, proceed with caution.



I'm not even gonna bother posting the video this time. Instead, I'll just paste the transcript here. I think that's just what I'm gonna have to start doing from now on. It's a lot easier to address her arguments when it's right there in copyable text.

Video description:

Quote
This totally free supplemental add-on content pack for our Women as Reward video examines how women’s bodies are used not just as a reward for in-game actions but also, via paid downloadable content, as a reward for spending actual money. We then address the most common defense of this kind of objectification and commodification of women’s bodies: the argument that "sex sells."

Video transcript:

Quote
This is a special DLC add-on for our episode examining the Women as Reward trope. If you haven’t seen that video yet, I suggest watching it first before continuing to view this one.

We’ve coined the Women as Reward trope to describe a long-running pattern found in interactive media. It occurs when women (or more often women’s bodies) are employed as rewards for player actions in video games. The trope frames female bodies as collectible, as tractable or as consumable, and positions women as status symbols designed to validate the masculinity of presumed straight male players.

As we discussed in our full episode, this trope manifests in a number of ways including earned Cinematics, Easter Eggs, Unlockable Costumes, Experience Points, Collectibles, and Achievements.

However, the Women as Reward trope can take another, slightly different form. Instead of rewarding players for actions taken within the game environments, this one offers women’s bodies to players as rewards for actions taken in the real world. Namely for forking over real money for DLC or pre-orders that then grant gamers the opportunity to play with and ogle female characters in more sexualized outfits or situations.

DLC is short for downloadable content and can refer to a wide range of additional features or extensions to a preexisting game which can be purchased and downloaded digitally. While DLC can include everything from extra maps to new levels, from more missions to better gear, for the purposes of this trope I’m focusing on costume packs that offer sexualized variants of female game characters for an extra fee.

Final Fantasy 13-2 offered a revealing “beachwear costume” for the game’s protagonist, but unlike the alternative outfits I discussed in the main video this one is not unlockable via gameplay, instead it could be unlocked for 2 dollars and 99 cents. This is only one example but sexualized DLC outfits have become standard practice in some gaming genres.

[Clip: Final Fantasy XIII-2]

In our full video on this trope we highlighted some of the ways mainstream pornography has been seeping into video games as a reward for player actions. The third installment in the Saints Row series pushed this pornification trend even further by partnering with Penthouse magazine.

[Clip: Saints Row: The Third]

When purchased, the resulting DLC offered gamers the chance to add digital versions of real-life “Penthouse Pets” to the player’s gang. Promotional materials read “For the first time in your life, when you call Penthouse Pets, they’ll actually answer.”

Pre-order bonuses are extras awarded to gamers that pay for a game before it has been released. As an incentive, publishers will offer small pieces of largely cosmetic DLC, usually in the form of alternative character skins or unique digital items.

[Clip: Far Cry 4 trailer]
Announcer: “Pre order now for a free upgrade to the limited edition. Includes three extra story missions and a bonus impaler harpoon gun.”

Sometimes different items may be offered by specific retailers. For example you got the “Double Barrel Elephant Rifle” for preorders of Far Cry 4 at Amazon but you got the “Butcher’s Machete” for pre-ordering from Best Buy.

When these same, already questionable, marketing tactics are combined with sexual objectification things start to get really insidious.

[Clip: Tekken Tag Tournament 2 promo]
Announcer: “Pre order offers include two new characters Angel and Michelle, the big bikini bundle, four exclusive Snoop Dog mash tracks, and the special Snoop Dog Stage.”

All pre-order bonus packs of Tekken Tag Tournament 2 included the heavily advertised “Big Bikini Bundle”. [Clip: Tekken Tag Tournament 2 big bikini bundle trailer]. And as an added bonus those who pre-ordered at GameStop stores even received a sultry phone call from one of the female characters in the game. Let’s take a listen.

[Audio clip]
“This is Anna Williams, calling in on behalf of GameStop with some juicy news. Turns out your copy of Tekken Tag Tournament 2 is ready for pickup. Better run along to your nearest GameStop tomorrow morning to pick it up or I might just swipe your copy for myself. And if you happen to have any old games lying around put some of that business savvy to work and trade them in for 30% extra in-store credit when you purchase Tekken Tag Tournament 2. But if you really want to impress me, let’s see how you handle a one-on-one fight. Or to make it interesting, let’s try two-on-one. You game? Either way, I’ll be waiting. Just remember: Power to the Player.”

In this case it’s not just the publisher who is responsible for that embarrassing stunt, Bandai Namco partnered with GameStop to make absolutely sure everyone knew the Tekken franchise was designed with a very specific subset of straight male gamers in mind.

[Clip: Enslaved]

An exclusive outfit called “Sexy Robot Trip” for the female sidekick in the 2010 action-adventure platformer Enslaved was given to players who purchased the game from Best Buy.

[Clip: Dead or Alive 5 Trailer]

Pre-ordering Dead or Alive 5 from GameStop granted players access to a series of white swimsuits and bunny ears with which to dress up the game’s female characters. Meanwhile pre-ordering from Amazon unlocked black versions of these same getups.

Occasionally bonuses are included to encourage gamers to buy a full-priced retail version of a game instead of a less expensive used copy. Gamers who bought a new copy of EA’s The Saboteur were given a ticket with a code for the “midnight show”. This special code did two things, first it allowed access to a burlesque show in a cordoned-off area of the game space. Second, it removed clothing from all the female dancers in the game, making all of them topless.

[Clip: The Saboteur]

Doriss Girl: “Ah, there you are Sean. I have been waiting for you. Come, take a seat. I can’t wait to get started.”

Now, of course, it’s entirely possible for DLC costumes to avoid the Women as Reward trope. For example Mass Effect 2 offered two “Alternative Appearance Packs” that added new clothing and armor for your squadmates which ended up actually providing less sexualized outfits for both Jack and Miranda that are more appropriate for the mission at hand.

Sex sells argument:
When discussing representations of sexualized women the argument I hear most often is the old, adage, “sex sells.” This boring excuse isn’t even accurate.

First, just because people will buy something doesn’t automatically mean that thing has value or isn’t harmful. It’s also not a guaranteed avenue to success.

Second, and more importantly, when it comes to the Women as Reward trope in gaming we are not talking about actual “sex”; the ways women and women’s bodies are turned into trophies for gamers to win or unlock has nothing whatsoever to do with acts of consensual human intimacy. So when people say “sex sells” what they really mean is “sexualization” and “objectification” of women’s bodies sells” or more succinctly and more accurately “sexism sells.” And why does sexism sell? Well because it’s not challenging dominant paradigms, it’s simply reinforcing ideas about male privilege and entitlement to women’s sexuality that are already entrenched in the cultural zeitgeist.

When games offer hyper-sexualized DLC outfits for players to buy, publishers and developers are telling presumed straight male players, in not so subtle terms, “YES, these women do indeed exist primarily as toys to fulfill your personal sexual fantasy”.

This is just one of the ways the Women as Reward trope works to perpetuate regressive ideas about gender. See our full episode for a detailed analysis on this topic.

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