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451
The Flood / guys we're really close to reaching our millionth post
« on: November 02, 2015, 10:32:47 PM »
holy shit, how exciting

who's gonna get it

452
The Flood / Does anyone here write stories?
« on: November 02, 2015, 02:09:29 PM »
Besides Baconshelf, Epsira, and a few other people who I already know write stories.

just curious

for discussion value, uhhhh, what is your favorite PoV to write in

i don't really have a preference, but i loathe the third person--it's very challenging for me
second person is fun to experiment with

453
Gaming / Series that need to die
« on: November 02, 2015, 11:53:44 AM »
Super Mario

Obviously, Mario's never going to die. He's surpassed the likes of Mickey Mouse in terms of his notoriety. His face is so deeply ingrained in our culture that it would be foolish to expect the franchise to ever go away--but regardless, it should. We really don't need a Mario Kart 18, a Mario Party 47, and least of all, a "New" Super Mario Bros. title. It's really just the same schlock every year. The series peaked for me at Super Mario World--that game nearly perfected 2D platforming. Every future game in the series is basically just a rehash of SMW, but made worse. The heart and soul of the franchise is just gone, and it's getting a little bit sad to watch. I'd be glad if they put Mario to rest.

Pokémon (core series)

Don't get me wrong--I don't think Pokémon should die entirely. I just want them to kill the Pokémon formula. I don't want to have to get yet another eight badges to win the game. I don't want to have to purchase two (or three, or four!) of the same game just to "catch 'em all". I want more games like Colosseum and XD: Gale of Darkness--except actually make them good this time. At least those games had a plot that wasn't rooted in this get-eight-badges formula. And because it's getting a little ridiculous, I also want them to stop making new monsters at some point--maybe when they hit 1000. That seems like a good number to end on. I mean, they HAVE to stop at some point... right?

Halo

Yeah, I bet I triggered some of you. Let's face it--we don't need a Halo 9. We don't need a Halo 8. We don't even need a Halo 7. But you know what all these games have in common? They all have domain names registered by Microsoft. Does this confirm that Halo is going to go on for another four main installments? Not necessarily. But just the thought of having the series go up to 9 kinda makes me sick to my stomach.

FIFA, Madden, etc.

Okay, let's take a moment. Let's take a moment to be adults here. Do any of us want to pay $60 for the same exact game every single year? ...I didn't think so. Sports game are, by far, the biggest perpetrators of this in the entire gaming industry. There should only be one sports game for every sport--there doesn't need to be one every single year. Roster updates, bug fixes, AI improvements, and basically everything else can be solved with patches. But as long as people keep shelling out the money for these games every year, they're never gonna stop. So sleep tight knowing that.

454
Serious / SQS: Is it good to be selfish?
« on: October 31, 2015, 11:49:36 PM »
Simple Question Sunday.

They say there are no selfless deeds. If so, what does that say about selfishness?

No further elaborations here. I really want you guys to think about this one, because I think it's important.

455
The Flood / Can zombie culture die now?
« on: October 31, 2015, 10:43:30 AM »
Spoiler

please?

456
The Flood / Coolest lyrics ever
« on: October 29, 2015, 07:24:51 PM »
Not necessarily "deep" or "powerful" lyrics, but lyrics that sound cool, or evoke some vivid imagery



The forces of evil in a Bozo nightmare
Ban all the music with the phony gas chamber
'Cause one’s got a weasel, and the other’s got a flag
One’s on the pole, shove the other in a bag

With the rerun shows and the cocaine nose-job
The daytime crap of the folksinger slob
He hung himself with a guitar string
A slab of turkey neck, and its hanging from a pigeon wing

You can't get right if you can't relate
Trade the cash for the beat, for the body, for the hate
And my time is a piece of wax falling on a termite
Who’s choking on the splinters

Beck - Loser



Good grief
I been reaping what I sowed
Nigga, I ain't been outside in a minute
I been living what I wrote
And all I see is snakes in the eyes of these niggas
Momma taught me how to read 'em when I look
Miss me at the precinct getting booked
Fishy niggas stick to eating off of hooks
Say you eating, but we see you getting cooked, nigga
I don't act hard, I'm a hard act to follow, nigga

Earl Sweatshirt - Grief



We chase misprinted lies
We face the path of time
And yet I fight
And yet I fight
This battle all alone
No one to cry to
No place to call home

My gift of self is raped
My privacy is raked
And yet I find
And yet I find
Repeating in my head
If I can't be my own
I'd feel better dead

Alice in Chains - Nutshell



In the time before time, eyes 'bove which horns
Curve like psychotropic scythes
And smell of torn flesh bled dry
By hell swarms of pestis flies
Vomiting forth flames lit by
An older than ancient force
That slays this life with no remorse

Beware - Death Grips (basically the entire song)



She spreads herself wide open to let the insects in
She leaves a trail of honey to show me where she's been
She has the blood of Reptile just underneath her skin
Seeds from a thousand others drip down from within

Oh, my beautiful liar
Oh, my precious whore
My disease, my infection
I am so impure

Devils speak of the way in which she'll manifest
Angels bleed from the tainted touch of my caress
Need to contaminate, to alleviate, this loneliness
I now know the depths I reach are limitless

Nine Inch Nails - Reptile



457
The Flood / Things you care about that other people don't.
« on: October 28, 2015, 09:31:16 PM »
The Oscars.
The R&R Hall of Fame.
Obeying basic laws, and the law in general.
The welfare of all sentient beings, not just human.

458
The Flood / >tfw someone says "i see what you did there"
« on: October 28, 2015, 06:47:03 PM »
>when you weren't actually doing anything there

459
The Flood / ITT: list things you would rather do than watch anime
« on: October 26, 2015, 10:08:18 PM »
- kill self
- castrate self
- defenstrate self

there, got the easy ones out of the way

460
The Flood / I don't like music
« on: October 26, 2015, 09:42:52 PM »
said no one ever

what are you listening to

YouTube

461
The Flood / Devil's Night
« on: October 26, 2015, 07:13:03 PM »
is upon us

For those uninitiated, Devil's Night takes place the night before Halloween (October 30th) and has been traditionally observed as a date reserved for committing acts of vandalism, arson, and other "devilish" pranks around the neighborhood just before Halloween begins.

Every year, we've had our pumpkins smashed by some vandal on Devil's Night. One year, when we first moved into this house, our neighbors egged our garage, and we called the police on them.

Have you ever been the victim of any Devil's Night antics?
Or perhaps you're a prankster yourself...

462
Serious / SQM: Is it worth arguing with random people on the Internet?
« on: October 26, 2015, 09:17:43 AM »
Simple Question... Monday. OOPS. Someone even reminded me on Saturday, and I still forgot.

Anyways, fairly straighforward question. Not sure if it's necessarily Serious-worthy, because it's not exactly philosophical, but it deals with the nature of the debate in itself.

Is it worth arguing with random people on the Internet? As opposed to arguing with people you do know on the Internet, or even people you know offline. Because with those people, you might be able to actually get a word in edgewise, they'll actually listen to what you have to say (hopefully), and there's no anonymous barrier--since you know the person you're arguing with, you know their language, you know their values, and you know what's gonna convince them before you waste time trying to get to the bottom of it.

But on the Internet, with random people, you don't really have any of that. The person you're arguing with might be a troll, and might not even believe half the shit he's saying, and is simply trying to get a rise out of you for the lulz. They might be an ardent supporter of their cause, and nothing will convince them of anything, especially on the Internet, because they can simply claim that whatever sources or statistics you pull up are either fake, biased, or somehow "not enough" to support your counterargument. Often, people will make threads feigning open-mindedness--saying shit like, "I'm just looking for an honest debate here," when in reality, they're just using it as a soapbox platform for their own ideals and they actually have no intention of ever changing their minds.

Because of Poe's law, debates on the Internet often boil down to sheer semantics--whereas offline, unless you're speaking to someone who doesn't understand sarcasm, there's not gonna be much confusion with word choice.

So is it all worth it? Or is it all just a waste of time? Should we nuke the Serious board?
Nah, I don't think we'll go that far. lol

463
The Flood / what the fuck did you do to the like button
« on: October 24, 2015, 03:07:05 PM »
i don't like change

464
The Flood / someone should fix this
« on: October 24, 2015, 10:16:03 AM »


- cheat's name should be yellow
- isara's name should be yellow
- comet's name should be orange
- take away demonic's orange
- and i'm not sure about this one, but i think kupo's name should be made brown (it might be already)

this is the most pressing issue on sep7agon right now

465
The Flood / J. J. Abrams delivers special message about Episode VII
« on: October 23, 2015, 11:42:30 PM »
here

i can't say i cared much for jar jar abrams in the past, but he really won me over in this exclusive clip™

466
The Flood / NSFW Kids 20 years from now
« on: October 23, 2015, 12:25:18 PM »
YouTube

(the video is slightly NSFW so yeah)

post sad truths

467
Linkin Park

I feel bad for any genuine fans of this band, because they will get made fun of for it.

468
Gaming / Anita Sarkeesian - Assassin's Creed Syndicate Review
« on: October 22, 2015, 10:47:28 AM »
TRIGGER WARNING:
This video contains feminism. If you are a small-minded bigot or misogynist, proceed with caution.



Yes. Every day until you like her.

YouTube
Transcript
Reviewed by: Anita Sarkeesian

Assassin’s Creed Syndicate is the latest entry in Ubisoft’s long-running open-world franchise, and although the gameplay is exactly what you’d expect from an Assassin’s Creed game, Syndicate distinguishes itself from its predecessors. It stands apart not because of improved mechanics or visual design but because its developers have made noticeable attempts to portray a more inclusive cast of characters.

Syndicate follows twin assassins Jacob and Evie Frye on their quest to liberate the oppressed working class of 19th century London from ruling class thug Crawford Starrick and free the city from the Templars’ control. It’s clear that Starrick is a monster from the first moment we see him because of his evil mustache and his penchant for punching desks.

Preceding the release of last year’s Unity, Ubisoft came under intense public criticism for its repeated lack of playable female characters in the core games. 2012’s Assassin’s Creed III had a tie-in game, Liberation, starring a female protagonist, but it was not a core entry in the series and in its initial release was relegated exclusively to handheld. Syndicate is a clear response to gamers’ increased desire for more capable and powerful female options. Promotional materials for the game emphasized Jacob as the primary protagonist, leaving some wondering just how big a role Evie would play. From Syndicate’s first moments, we see the twins together, and after completing a short mission with Jacob we immediately start playing as Evie. Throughout the game, each twin is assigned specific missions that are catered to their individual interests in London’s liberation, but outside of that, players are given the choice to alternate between the siblings while navigating Syndicate’s open world.

Sadly, as the larger story unfolds Jacob’s narrative dominates, meaning that if players don’t actively choose to play as Evie in side missions, they don’t engage with her very often. It’s frustrating that the story focuses increasingly on Jacob as it approaches the end not only because having the twins be truly equal protagonists would have been rare and significant, but also because Evie is easily the more compelling of the two. Jacob is arrogant, pompous, and quick to action without understanding the consequences while Evie is charismatic, focused, intelligent and forced to clean up her brother’s messes.



There are small, easy-to-overlook details put into Evie’s character design that contribute to why she feels so refreshing in a AAA landscape that is notorious for excluding and sexualizing women. These details are sometimes easier to notice by identifying what she isn’t rather than what she is. Evie is not objectified, she is not sexualized, and she is not created exclusively for the sexual arousal of a presumed straight male audience. She’s dressed appropriately, her fighting moves are not sexualized, and her combat grunts are forceful and fierce, instead of sounding like she is in the throes of ecstasy. Evie doesn’t feel like a male character who was a last minute gender swap but like she was developed from the ground up with a strong, capable and spirited personality.

A humanized playable female protagonist isn’t the only thing that distinguishes Syndicate from its predecessors. We meet an amusing cast of historical characters such as Karl Marx, Florence Nightingale, and a charming Alexander Graham Bell, but Evie and Jacob’s allies also include Henry Green, a British Indian Assassin, and Ned Wynert, a successful thief who just happens to be a trans man and no one in the world thinks anything of it. These characters play supporting or minor roles but their inclusion is notable. While it might seem “unrealistic” to imagine women, people of colour and trans folks who are treated and respected as full human beings in 1868, realism is not really the goal in a game where Assassins and Templars have been waging a centuries’ old war over artifacts created by an ancient civilization, and where you can leap from the top of St. Paul’s Cathedral into a pile of leaves and walk away unharmed. The inclusion of these characters works not because of realism but because of believability and internal consistency. That believability is a result of the developers’ conscious decision to make the presence of these characters normalized and respected by everyone else in the game.

Throughout this world, I quickly noticed a significant number of female combatants goading you into battle with the same tenacity and strength as their male counterparts. There are many valid concerns around portrayals of violence against women in games because too often such scenarios trivialize the real-world epidemic of gendered abuse. But Syndicate avoids this problem by framing the female enemies as competent, capable, and practically dressed.



Syndicate also addresses a criticism that I’ve leveled at the series in the past: the presence of prostitutes who could be recruited as cover to help its male protagonists “blend in.” I kept waiting for these bundles of objectified women to appear on every corner but Ubisoft has completely removed this blending-in mechanic and with it, its troubling portrayals of women as  non-playable sex objects.

Women may be present as soldiers and leaders throughout the criminal ranks of Syndicate’s London, but the same cannot be said for people of colour. Despite the presence of Henry Green, this is an overwhelmingly white game. It’s a huge missed opportunity for Syndicate, which could have taken the same approach to people of colour that it took to women, making their presence in gangs and throughout the factories and palaces of London just a normalized, internally consistent aspect of the game’s world.

And for all of its noteworthy efforts where representations are concerned, Syndicate’s main story falls short in many ways. The game’s writing is quite good in isolated moments. Characters come across as witty, brash, and sometimes endearing, which only makes us want to get to know them better. But sadly, the overall development of the characters and their relationships is lacking. A romance plot is woefully underdeveloped, given just a few lines and a few significant looks between characters. Similarly, the dynamic between the Frye siblings has its highs and lows but the tension between them is given so little attention that their story arc feels like chunks of it are missing.

The narrative presents all the ills plaguing the London of 1868 as a result of the evil Templars, and presents the solution to those ills as killing lots and lots of people. Fighting to liberate the oppressed working classes of London would, in reality, be a noble and extraordinary goal, but reducing such an important issue to an excuse for violent AAA game mechanics does little more than trivialize it. Freeing child labourers in each district is as simple as following signs that say ‘KILL’ and ‘FREE’ on the heads of targets. And for all of the Frye twins’ charms and good intentions, they are outsiders taking over a struggle that they have no part of. The game presents them as liberators freeing London from oppression, but they’re really just conquerors, replacing one crime syndicate’s rule with another’s.



The London of Syndicate is both gloomy and lively. It’s a place where you’ll find yourself in rollicking carriage chases and leaping from boat to boat across the muddy waters of the Thames like you’re playing an 1868 version of Frogger. But it’s also very much like the cities of earlier Assassin’s Creed games. You climb to the tops of beautiful buildings to take in a spectacular view of the city all around you, only to find that nothing awaits but more of the same cookie cutter activities you’ve already done. In gameplay terms, this is just another Assassin’s Creed.

And like some other Assassin’s Creed games, Syndicate is plagued with plenty of wonkiness. Enemy AI often behaves in erratic ways, NPCs sometimes become unable to fulfill mission-specific functions, and occasionally things just break entirely.

Despite all its problems, Syndicate deserves to be acknowledged for its cast of characters and particularly for its treatment of women. The game’s narrative leaves much to be desired, but Syndicate gives us an image of a world in which the existence of women as people is treated as completely normal. And that is certainly refreshing and sadly strange in a AAA gaming climate that still so often struggles with representing women as actual human beings.

TL;DR

She likes the game, and cites the fact that it doesn't subjugate women as a positive. Truly a horrible cunt bitch, amirite?

469
The Flood / Back to the Future Day
« on: October 21, 2015, 12:31:13 PM »
Today, October 21, 2015, is the day Marty McFly went into the future, and saw a little bit of what it would be like.

We're supposed to have hoverboards, self-tying powershoes, and an eighteenth sequel to the movie Jaws.

didn't see a thread about this, and i love the back to the future movies, so yeah

470
The Flood / What was your first R-rated movie?
« on: October 20, 2015, 09:38:22 AM »
I remember being a kid, and everyone in my grade was just fascinated with R-rated movies. We wondered why we weren't allowed to see them, and what they could have possibly contained. But above all, we wanted to watch them--and having seen an R-rated movie by yourself with no parental accompaniment was considered a very "cool" thing to do.

As a kid, I followed the rules--I knew I wasn't allowed to watch R-rated films until I was 17, so I never did, unless my parents explicitly allowed it. I stopped caring when I became a teenager, and to this day, it still upsets me that kids are watching R-rated films without their parents' permission. Anyway, I digress:

My first R-rated film was Stand by Me. I saw it when I was about 7 or 8, and... this movie definitely would not be rated R by today's standards. Literally the only thing about it is that it contains a bunch of middle school kids swearing like sailors--something I also refrained from doing until I became a teenager, but most other kids I knew swore all the time when they were with their peers. But that was it. Definitely not R-worthy--more like PG-13.

471
Serious / SQS: Once lost, can trust ever be fully regained?
« on: October 18, 2015, 02:15:21 AM »
Simple Question Sunday.

They say that once you lose trust in someone, it can never be fully regained, because once you lie, you have revealed yourself to be an untrustworthy person to a degree. Is this reasonable? Would it be pragmatic and ethical for us to assume good faith in all people to the best of our ability, or is it foolish to even consider the possibility of trusting someone who has once lied? Is trust of any value, or is it built upon blind faith and irrationalities?

Perhaps the assumption that we can trust people 100% on the basis that they have never lied to us before is fundamentally flawed in the first place. Or perhaps being so skeptical of people's integrity is detrimental to our social welfare.

Thoughts?

472
Gaming / Game(s) you loved at first, but grew to hate
« on: October 17, 2015, 08:31:08 PM »
obligatory vice-versa thread

Super Smash Bros. Brawl. The casual-pandering really started to rear its ugly head towards the end of the game's lifespan. The only remotely interesting things about Brawl nowadays are the sheer amount of content, and of course, the Subspace Emissary. But you had to actually play the game in order to access any of that. Numerous welcome additions to the series were plagued by an equal (or perhaps even greater) amount of follies and setbacks that make the game, at least in my opinion, the weakest in the series by far. Even when played at parties--its intended setting--the game still gets very stale very quickly. Thank god Smash 4 ended up being so much better, even without an overblown story mode.

473
Gaming / ITT: We draw Pokémon from memory
« on: October 17, 2015, 06:39:44 PM »
http://randompokemon.com/

>Generate 1 Pokémon
>UNCHECK "SPRITES"
>Leave everything else the way it is
>Generate
>Draw what you get without looking up what it looks like

I got:

Spoiler
Spoiler
It's a Wynaut. I forgot about its silly tail.

you go

"but i suck at drawing"

that's what's fun about it, bitch

474
The Flood / IMDb has a 250 highest-rated TV shows list now
« on: October 17, 2015, 01:54:26 PM »
as some of you may know, they've had a top 250 films for awhile now
and a bottom 100

now they have one for TV shows

the ratings are user-generated, so yeah, keep that in mind

the top 10 is as follows:

10. Sherlock (2010)
9. The World at War (1973)
8. The Sopranos (1999)
7. Cosmos (1980)
6. Cosmos: A Spacetime Odyssey (2014)
5. The Wire (2002)
4. Game of Thrones (2011)
3. Breaking Bad (2008)
2. Planet Earth (2006)
1. Band of Brothers (2001)

how does your favorite show rank (if at all)

oh, and Avatar: The Last Airbender is #15, if you were wondering

not gonna lie--i'm pretty salty over game of thrones making the top 5
that's kinda retarded

475
The Flood / What is your favorite _____
« on: October 17, 2015, 10:55:10 AM »
Don't you hate "what's your favorite" threads? They're so boring and uncreative.
And it's not like anyone actually cares what your favorite whatever is, right?

this is gonna be the "what's your favorite" thread to end all "what's your favorite" threads

i'm gonna give a list of common things that people have "favorites" of, and then you can just fill it in
then we never have to see another one of these quotidian threads ever again



What's your favorite:

Template
Color:
Word:
Number:
Animal:
Food:
Movie:
Game:
Song:
Artist:
Pokémon:

Color: Green
Word: Verbatim
Number: 2520
Animal: Jellyfish
Food: Chicken, pre-vegan; None, post-vegan
Movie: Fight Club, Goodfellas, and Requiem for a Dream
Game: Super Metroid
Song: "And All That Could Have Been" by Nine Inch Nails
Artist: Trent Reznor
Pokémon: Porygon

there are no rules; do whatever the fuck you want

you can add some stuff in that i might have forgot if you want

476
Gaming / Fallout 3 Impressions Thread - Progress: Complete (Main Quest)
« on: October 16, 2015, 07:34:56 PM »
Progress:

[|||||||||||||] [|||||]



Level 19

S: 9 (+)
P: 6
E: 6
C: 5
I: 7
A: 4 (-)
L: 5


Skills
Barter.............54
Big Guns...........28
Energy Weapons.....49
Explosives.........40
Lockpick...........75
Medicine...........70
Melee Weapons......51 (+)
Repair.............67
Science............75
Small Guns.........67 (-)
Sneak..............37 (-)
Speech.............56
Unarmed............24
Perks
Commando
Comprehension
Computer Whiz
Daddy's Boy
Educated
Entomologist
Fast Metabolism
Fortune Finder
Gun Nut
Gunslinger
Here and Now
Lady Killer
Little Leaguer
Power Armor Training
Rad Regeneration
Scrounger
Strong Back
Survival Guru
Swift Learner
Toughness
Quests
Death From Above (ACTIVE)
☐ Speak with Scribe Rothchild.
Reilly's Rangers
☐ (Optional) Locate the Ranger's ammo crate.
☐ Find Our Lady of Hope Hospital.
☑ Find Reilly in Underworld inside the Museum of History.
Those!
☐ Remove the source of the Fire Ants.
☑ Deliver the bad news to Bryan Wilks.
☑ Find Bryan Wilks's father.
You Gotta Shoot 'Em in the Head
☐ Kill Dave and get his key.
☐ Kill Allistair Tenpenny.
☑ Bring Ted Strayer's key to Mister Crowley.
☑ Bring Dukov's key to Mister Crowley.
Aiding the Outcasts
☐ Investigate the Outcast Radio Signal.
Not of This World
☐ Investigate the strange radio frequency coming from the Wasteland.
Into The Pitt
☐ Find the source of the radio transmissions.
The Local Flavor
☐ Investigate the riverboat.

Completed Quests
Take it Back!
Project Impurity
The American Dream
Finding the Garden of Eden
Picking Up the Trail
The Waters of Life
Big Trouble in Big Town
Tranquility Lane
Scientific Pursuits
Wasteland Survival Guide
Stealing Independence
The Replicated Man
Galaxy News Radio
Blood Ties
Following in His Footsteps
The Power of the Atom
Escape!
Future Imperfect
Growing Up Fast
Baby Steps



☑ Baby Steps
☑ Growing Up Fast
☑ Future Imperfect
☑ Escape!
☑ Following in His Footsteps
☑ Galaxy News Radio
☑ Scientific Pursuits
☑ Tranquility Lane
☑ The Waters of Life
☑ Picking Up the Trail
☑ Finding the Garden of Eden
☑ The American Dream
☑ Take it Back!

☐ Operation: Anchorage
☐ The Pitt
☐ Broken Steel
☐ Point Lookout
☐ Mothership Zeta



I wasn't gonna make this thread at first, because I know that Fallout 3 is a long game, and I wasn't sure if I really wanted to have such a big, congested thread (considering we have three ongoing ones already) on the front page.

but i mean, it's not like it matters

So I'm playing Fallout 3 next. So far, I've played an adventure FPS, an action FPS, and now I'm about to play an RPG-style FPS. By the time I finish this one, I think I'll have a nice, round basis for the FPS genre--and we'll see what I end up liking the most. After that, I have Dark Souls next on my list. Then I'll do either Halo 2 or Borderlands (a game that I have played and enjoyed thoroughly, but have never come close to beating).

Before playing, I just want to make it clear that I don't really want any game advice at all, whatsoever, unless I actually ask for it. You can feel free to tell me whatever you want, but just know that I'm going to be avoiding/ignoring all bits of advice that are without warrant. It's not that I don't appreciate your advice--I'd just prefer it if I learned everything about the game myself. Cool? Cool.

With that said, I have one question:

Exactly how long should I expect to be playing this game for? I don't plan on side-questing often--only when I think I need to, or if I'm incredibly bored. I'll mostly try to focus only on the main quest. Or, would you recommend that I side quest as much as possible? In which case, I'd still like to beat the game in a timely manner (like... by November).

Thanks, and I'll try to have some fun with this.

Oh yeah, and I'm playing the GOTY edition on PS3 master race. As always.

477
Serious / Are hypothetical scenarios of any value in discussion?
« on: October 15, 2015, 01:11:49 PM »
Yes, they are.

478
Gaming / Games you should have beat by now, but haven't
« on: October 14, 2015, 11:08:38 PM »
The Legend of Zelda: A Link to the Past

I made it to the last dungeon, but after noticing how long it was, I decided to take a break first. But then I never got around to finishing it. One day...

Mike Tyson's Punch-Out!!

Too hard. Way too fucking hard. I used to watch my dad beat it all the time when I was little, so if I ever beat it, I wanna beat it while he watches. I like it when things come full circle.

Mega Man

Again, it's very hard. The last Wily stage is ridiculous. It's the only Mega Man game I really like, though.


479
Serious / Spoiler So, I read George Orwell's 1984 last week...
« on: October 14, 2015, 07:43:46 PM »
Didn't really enjoy it. Not only did it fail to really change any of my current viewpoints, especially regarding privacy, it actually reinforced some of them as well--and never in the book's favor. Even as an entertainment piece, I felt the story was very boring and predictable (who didn't suspect O'Brien to be part of the Thought Police all along?), and I honestly had a lot of trouble stomaching some of the more preachy and pandering bits. I hated all of the characters--every single one, especially Julia--so it was hard to care for or sympathize with basically anyone, making for a very emotionally draining read. The one thing I got from the story itself was that it simply made my misanthropy grow ever stronger.

That aside, I wanted to talk about some of the book's major themes, because why not. I ended up disliking a lot more of its aspects than I liked, and of course, this book is absolutely adored by pretty much everybody else, so it's probably worth it to hear some other people's perspectives on the book.

First of all, to the book's credit, I went into reading it with a number of prejudices in mind:
1. Everyone in Winston's world is being watched, 24/7.
2. This book is anti-communist/anti-socialist.

Of course, both of these things are false. Not everyone is watched--only government officials are. 80% of London (or Airstrip-One, whatever) are proles who are essentially "free" from the Party's watch. Or at least, that's how I understood it. The government officials aren't even watched 24/7--or at least, Winston isn't sure about it. They could be, but it's made clear that he is uncertain, and that he's always living in fear and paranoia because of it.

The book itself isn't anti-communist or anti-socialist at all--indeed, Orwell himself was a committed democratic socialist. What it is, simply, is anti-totalitarian. The political leanings of the Party aren't really made clear, and I'm assuming that's done on purpose (I mean... its called "The Party"), and that Orwell wasn't really trying to attack any one political ideology with this story. So that was a relief.

However, what I really, really disliked were the ways in which Orwell went about "warning" us  about this totalitarian regime that could "feasibly" consume America if we're not careful.

Instead of focusing on the worst aspects of the Party's regime, Orwell spent a lotm more time writing literary polemic about "muh privacy" and "muh sexual desires." Some of the most cringeworthy lines that stuck out in my head the most are the ones where Winston is pitifully lamenting about the fact that he's always (potentially) being watched by all the tele-screens everywhere, and I'm supposed to feel sorry for him. I'm supposed to feel all scared and afraid of that prospect. I'm supposed to care about my privacy.

Well, I don't, Orwell.

Sorry, but fuck privacy. To this day, I still want government cameras everywhere, watching everything and everyone, at all times. That sounds like an excellent idea to me. No criminal, none at all, would ever be able to get away with any sort of crime ever again--it would just be a matter of catching them.

Don't like being watched? Stop breaking the fucking law, then.
You're not breaking the law? Then you have nothing to worry about.

Of course, the book makes attempts at countering that sort of mindset by making the Party's policies impossibly ridiculous, with the introduction of the Thought Police. The Thought Police watchfully observe the tele-screen and pay special attention to everybody. Instead of only acting when they actually see someone committing a crime, Orwell decides to go full retard, and makes the Thought Police act out even if they see somebody make the slightest facial twitch. Once they've noticed that you twitched your face, they will capture you at night, and you will be "vaporized", never to be seen again, because you potentially thought an "ungood" thought. Facial twitches are suspicious.

...This is... supposed to be... believable.

Well, it isn't. This is called paranoia fuel, and it's essentially all the story boils down to.

The constant fear-mongering by Orwell was infuriatingly pandering, and I hated it. I hated how I was supposed to be on Winston's side, and I hated having my emotions manipulated for the sake of getting me on his side. If you care about your privacy in the sense that you'd have a problem with the government watching you everywhere, it's hard for me to think of you as a rational person, instead of a frightened little child. Assuming the government has good intentions (and why in the fuck wouldn't they), there is no reason to fret, unless you are a criminal. Orwell CONVENIENTLY makes his government corrupt as possible to the point of sheer unrealistic-ness. The Thought Police is not, in any way, realistic. They're a total contrivance designed solely to fear-monger, and fuck that. Fuck privacy. I do not fear Big Brother, and neither should you.

The other big topic I really got sick of was this disgusting pro-sex mentality that the book seems to have. Julia is an unlikable character because she's a disgusting skank, and she doesn't care. While she hates the Party for the same reasons Winston does, she ultimately is a self-serving cunt--using sex as a symbol for rebellion, but really, at the end of the day, she just likes having sex.

Why does sex have to be in everything? The Party had it backwards, sure--sex should be done only for recreation, not to reproduce. Otherwise, the anti-sex policy is actually a good idea, too. So again, the book fails to convince me in any way that I should agree with it. I'm just supposed to pretend like having sex is a great way to rebel against your government, and that it's okay to use women as sex objects to fuel some kind of limp, impotent agenda. Yes, I said "sex object". Even from a feminist perspective, the book didn't do anything for me.

Not everything about the book sucked, though. One aspect of the Party that I think we can all agree is evil, stupid, and well-executed story-wise is the Ministry of Truth, the place Winston works at. His job is to "rectify" news articles that contain "ungood" or "doubleplusungood" content, like, for example, containing mentions of peoples dubbed "unpersons" by the Party. In the event of a mentioned unperson, Winston is ordered to delete that information and replace it with a bunch of nonsense in support of the Party. Additionally, if the Party ever fucks up internationally, with the war going on, Winston is ordered to make it seem like they actually did something good. That's a little fucked up, and I wish the story focused more on this aspect more than it did anything else, because not only is it evil, it actually kinda seems feasible in a totalitarian state. Haven't Hitler and Stalin taken similar measures doing their reign? With censored photographs and rewritten news articles and such.

I felt like the concept of Newspeak was silly and pointless. The idea behind Newspeak is to eliminate all synonyms and words that have negative connotations. Therefore, nothing is "bad"--they are "ungood". The stupid thing about this system is that it gives words like "ungood" negative connotation simply by its meaning. I'm not sure if that's the point, and the Party is supposed to be myopic like that, but it just seemed kinda pointless, and just another way to contrive more fear and anxiety and paranoia.

Those were the biggest things I wanted to talk about, anyway. Overall, I found the book to be deeply unsatisfactory, but I never really had any good expectations going in. Perhaps some of the users here could shed some light onto Orwell's genius, because clearly, I don't see it.

TL;DR

1984 is an emotionally-charged, fear-mongering book that tries too hard to make you paranoid, and utterly fails if you consider yourself an intelligent person. While some aspects of the totalitarian state were actually easy to be against, the book failed to shake me from any of my current ideological practices. I still think privacy is for scared criminals only.

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The Flood / isn't it funny how i can just say "episode 7"
« on: October 13, 2015, 07:12:09 PM »
and everyone will know what i'm talking about

i think that's kinda funny

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