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361
The Flood / When I fall asleep, all threads on site should get locked
« on: March 12, 2016, 11:49:39 PM »
they can all be unlocked when i'm awake again

hop to it, cheat

362
The Flood / Willpower
« on: March 10, 2016, 04:16:41 PM »
How much of it do you think you have?

There seems to be at least two types--willpower for action, and willpower for inaction.

I have immensely high willpower when it comes to stuff like not eating meat, not doing drugs, not drinking alcohol, and not doing stupid harmful shit, because I know it's stupid and harmful. Most people my age either succumb to peer pressure, or feel as though they're obliged in some way to "try" everything out. Not me--I read the books, and I refuse to put my hand in the flames of something that I know will burn me. It's as simple as that. Jive Turkey talks about how he's immune to addictions--Actually, I think that's me. I just have too much willpower.

I'm the kind of person who would intentionally get addicted to cigarettes, only to quit the very next day--just to prove that I could do it. Just to rub it in people's faces. Kinda like that guy in Trainspotting. When I gave up caffeine, it was cold turkey. When I gave up eating meat, that was cold turkey, as well. If I ever had the urge to break my edge, it's easy to fight it with sheer willpower alone. The power of my mind.

That's willpower in terms of inaction, where I find it easy to kick habits and never do anything I know is stupid or dangerous. Saying "no" to a friend is the easiest thing in the world to me.

On the flipside, my willpower in terms of action leaves much to be desired. I'm a binge procrastinator, and if I don't want to do something, I simply won't do it. If I'm obliged to do something that I don't want to do, you can expect me to work on it at the very last minute, or I'll just do the job really shitty. I find it extremely difficult to wake up in the morning, because I seriously would just rather sleep for the rest of my life. That would be great. I don't have the willpower to just buckle up and "do it" to the best of my ability.

To be fair, I tend to work hardest when I'm in dire straits, but that's not exactly a very healthy mindset. So to that end, my willpower could use some work.

363
The Flood / Couldn't vote today
« on: March 08, 2016, 12:58:53 PM »
Apparently, signing up for the selective service no longer jointly registers you to vote. No one ever told me this.

Take that as a warning/reminder, I guess. Though I'm sure it's just a state thing.

#Bernie

364
The Flood / OH GOD
« on: March 04, 2016, 01:30:57 PM »


WHAT DO I FUCKING DO

365
The Flood / Can we go just one day without talking about sex?
« on: March 01, 2016, 04:29:41 PM »
please

366
The Flood / plug.dj is... back?
« on: March 01, 2016, 11:38:50 AM »
https://stg.plug.dj/sep7

i guess?

this was posted a few weeks ago on their facebook:
Quote
Quick Update: We attempted to keep everything quite until we were absolutely certain that the relaunch was close. Unfortunately, the news leaked in December and we wanted to confirm we were in fact working on bringing plug back. The launch date has shifted around quite a bit while we solved all of the unforeseen non-technical administrative things. The good news is that we're on the home stretch. We sincerely appreciate all of the enthusiasm and hope to see everyone back real soon. We're all anxiously awaiting the relaunch, and once we have a real date, we will let you know!

They never gave a date, but uh, it's back with this weird new URL.

or have we all gotten too comfortable with the dubtrack to care

367
Serious / Conservative artists?
« on: February 28, 2016, 08:52:32 AM »
Is it just me, or is the vast majority of art in the West created by people who lean to the left on the political spectrum?

They tend to be very passionate, liberal-minded, or progressive individuals who are dissatisfied with society or the world at large in some form or another, and seek some form of change--and their messages or ideals are often imbued heavily into their art, either subtly (Godspeed You! Black Emperor) or (Rage Against the Machine).

Most pop artists, if they happen to practice any politics at all, tend to be very progressive--but this is most likely for PR.

But look at the entire punk movement, too--extreme leftist ideology here, and blatantly so.

So I guess my question is: Where are the conservative artists? Are there any? Why does there seem to be so few of them? Am I simply just biased, and I subconsciously attach myself with artists to whom I can relate or agree with?

Maybe liberal artists just have that perfect storm combination of passion, creativity, and likability (no matter what your political leaning is, I think it's hard to deny that leftists TEND to be more likable/agreeable people) that allows them to make very passionate, creative, and likable music.

I know I've been referring specifically to music, but this does sort of apply to all forms of art. I don't see conservatives making movies, writing books (fiction, of course), making music, painting, or doing anything creative--and when they do? It... kinda sucks cock. So is it just me? Are there any right-wing artists that you enjoy?

Or is what I'm saying true, and leftists just happen to be more ideologically suited for art?

368
Gaming / Pokémon Red & Blue Review
« on: February 27, 2016, 09:09:36 AM »

Twenty years ago today, a small Japanese game developer called Game Freak released the very first generation of what would soon become a long and highly treasured series of video games—more beloved than perhaps any other franchise in existence, including Mario and Zelda. Its immortalized logo is forever emblazoned into the hearts of millions—all right, all right, let's not get carried away.

This franchise—as if it needs to be said at this point—is Pokémon.

To celebrate the 20th anniversary of this fabled series, I've decided to write up a surprise review (without an impressions thread) of the two original** Red and Blue versions, since they're both pretty much the same game anyway.

But first, just for fun, and perhaps for the sake of contextualizing my immense fandom for this series, I'd like to summarize a few of my Poké-credentials first—because, for me, the games were actually not the beginning. I actually started with the show, around when I was about three or four years old—and for all its flaws, I still found it very entertaining as a child. It wasn't until I was about six that I got to play my first Pokémon game, which happened to be Silver. That's right—I started with Generation II. Though my first Pokémon was a Totodile, I later ditched it in favor of Cyndaquil—the first and only Pokémon I've ever fully raised to level 100.

I played Silver so much during my childhood, it's almost sickening to think about, but I have so many fun memories of playing it with friends by trading, battling, and finding all the game's little secrets with them—and as a result, it remains one of my favorite games of all time. No regrets.

It wasn't until I was about nine or ten, however, that I finally played a Generation I game—I don't exactly qualify as a "genwunner," so if you think this review is going to be bereft of any objectivity or hard criticism, I hope you'll be glad to be informed that you're wrong. The Generation I games are notoriously dated, and I'll be sure to get into all of that. Even still, though—I find it difficult to really dislike the original Red and Blue games, mainly because of their simplistic charm, but I'll try my best to give a fair and balanced review anyway—covering both the good, and the bad (as always).

**Technically, the Red and Blue we know and love are not the original games. The original Pokémon games were actually released in Japan as Red and Green, with Blue coming in later as the updated third installment (a la Crystal, Emerald, etc). However, by the time the games were localized in America in 1998, there was no point in giving us the outdated Red and Green games—so instead, we received the updated Blue cartridge, along with our own updated version of Red, with Yellow coming in later as a special edition. Unfortunately, Green (which featured Venusaur on the cover art) was never localized, forever dooming the Bulbasaur family to a life of sheer unpopularity and neglect in the West.



1. The Premise

You wouldn't think a game about capturing wild animals and pitting them against each other in battle would be anywhere near as cherished if it were released in the year 2016, but director Satoshi Tajiri actually had a relatively innocent inspiration going into the development of this game—the humble past-time of insect collecting. He wanted to emulate the experience of visiting the great outdoors in search of cool bugs to collect and show off to all his friends. The thrill and excitement of finding a rare insect after hours of exploration is very much akin to what can be experienced in Pokémon.


The battling aspect came from Tajiri's philosophy that it would be a good way for children to project their competitive spirit and emotions onto the virtual creatures they'd soon befriend. However, the violence depicted is safe and cartoony, with crude, choppy animations (coupled with the traditional turn-based combat) that only vaguely resembles anything too violent. And, of course, Pokémon are never stated to die in battle—they merely faint.

As a result of the game's kid-friendly themes, relatively easygoing atmosphere, and simple gameplay, the series is often branded as "Baby's First RPG" by some of its detractors.

Though I dislike the connotations of that term, it's not exactly an inaccurate one. The game is, for all intents and purposes, for kids. And that's not a bad thing; while it's true that the games do explore some mature themes from time to time, they never really tread too far away from their good, wholesome, and generally inoffensive nature—as should be expected from a game licensed by the big N. It's nothing to fault the game over—I just think it's important to keep the demographics in mind.

In a nutshell, the basic premise is this: As Pokémon fight, they become stronger and stronger. Fellow Pokémon Trainers from all across the region face off against each other to see who has what it takes to become a Pokémon Master. Part of the novelty of the series is getting to build your own team of party members, all of which have their own unique abilities and attributes.

This was unlike the more "traditional" RPGs of the time, where you were given a ready-made selection characters to play as. Indeed, every single creature that can be spotted out in the wild in Pokémon can be captured—all 151 of them. Hours of gameplay alone will be spent on trying to collect every single Pokémon the game has to offer.

It's a brilliant concept, and for a game released for the colorless Game Boy—which, at the time, was known primarily for Tetris and Super Mario Land—I can't think of a more ingenious way to incentivize extended sittings for a handheld game.

2. The Pokémon

I'm sorry, I just have to beleaguer this.

151 Pokémon

It deserves its own little section. Just looking at all those Pokémon is getting me excited. How do you fit that many Pokémon in one little Game Boy cartridge? Fucking BRILLIANT

3. The Story

The story is very simple—you're a young boy from Pallet Town, on his way to becoming a Pokémon Trainer. Conveniently, Professor Oak, the greatest Pokémon researcher in the Kanto region, happens to live right next door to you—along with his bratty grandson, who later serves as your rival and primary antagonist. After stopping you in your tracks as you attempt to leave town, Oak kickstarts your Pokémon journey by giving you your very first Pokémon—of which you have a choice between three.


Charmander, Bulbasaur, or Squirtle—Which do you choose?

Then, after returning an important parcel to Oak, he gives you and his grandson a blank Pokédex—an electronic device designed to be an encyclopedic database for every known species of Pokémon—and requests that you fulfill his dream of completing it, filling up every entry, and collecting every single Pokémon in the process—for the noble cause of scientific research.

However, as fun as that sounds, completing the Pokédex is actually not required to beat the game. In fact, it's not required for anything at all—there is no reward for completing the Pokédex, other than bragging rights. Instead, the plot diverges into two distinct but interconnected storylines—the path to the Pokémon League, and Team Rocket.

The Pokémon League is the premiere fighting competition for all yearning Pokémon Masters. In it, Trainers face off against the Elite 4—the most powerful group of Trainers in the region. If a Trainer manages to defeat the Elite 4 all in one streak, he becomes the Champion.

In order to qualify for the Pokémon League, one must obtain eight Gym Badges. This is accomplished by visiting the eight League-certified Pokémon Gyms located all across Kanto, and defeating each of their respective Leaders. Each Gym has a theme, and every Gym Leader specializes in a particular type of Pokémon, allowing for optimum strategies to be formulated prior to battle.

Since the eight Gyms will have you traveling across the entire region, along the way, you'll have various run-ins with a villainous gang of crooks who call themselves Team Rocket—who collectively serves as your secondary antagonist. This group of thugs is bent on abusing Pokémon for their own villainous deeds—typically monetary gain, or pursuit of unruly power. Their oath is, "Steal Pokémon for profit. Exploit Pokémon for profit. All Pokémon exist for the glory of Team Rocket."

In short, they're crazy fucktards, and there's no one else but you to stop them.

The inclusion of the Rockets gives us a further sense of purpose and drive to what would otherwise be a rather paper-thin and uninspired story. You're not just a kid searching for glory—you're a hero, tasked with the duty of protecting Pokémon from harm. And though the Rockets may seem goofy at first (and, well, they are), they're still indefensibly evil—there's even a scene where it is outright revealed that Rockets are even willing to kill any Pokémon that get in their way (it remains, to my knowledge, the first and only blatant reference to killing in any Pokémon game ever), so the game makes it very clear to you that these guys don't fuck around. You really grow to despise them after a while.

On top of these two main plots, the game also has bits and pieces of lore strewn about here and there, if you're willing to look around for it. This helps to contextualize the world of Pokémon a bit, and while the game isn't particularly immersive, the random bits of information you receive can be quite intriguing. There's just the right amount of mystery involved in it.

4. Dated Gameplay (still fun tho)

So you wanna be a master of Pokémon?

Do you have the skills to be number one?

All right, let's be real here: Take the most building-block, fundamental aspects of any RPG, and you have Pokémon. It's dirt simple—you're walking from place to place, talking with NPCs, shopping at Poké Marts, going to and from different Routes, going through dark caves, finding hidden items, having encounters with wild Pokémon, capturing the ones you like, training them up, battling other Pokémon Trainers, fighting the next Gym Leader, etc. etc. We all know how this works—I don't think I need to go too much into detail, so I'll just cover what's important.

The meat of the game comes from none other than the little Pokébastards themselves. When weakened during battle, wild Pokémon are captured in tiny metal spheres called Poké Balls. Each Ball contains a virtual habitat tailor-made for whatever resides in it (so there's no concerns over confining large animals to such small spaces, as many people like to joke about). Once captured, the Pokémon is officially "yours," and it will obey your every command in battle.

A Pokémon's type, or element, will often correspond with its habitat, and will usually dictate what sorts of attacks it will learn as it levels up. How the types interact with each other typically involves how much damage they do to one another (e.g. Water puts out Fire, Fire burns up Grass, Grass soaks up Water, etc). Learning the relationships between the types is paramount, and is one of the more engaging aspects of the combat system.

Type effectiveness chart

Live it, love it, learn it.

Pokémon learn new, stronger attacks by leveling up during battle. Additionally, when they reach a particular level, it will undergo an "evolution"—a metamorphic process where it will change its form, typically becoming bigger, stronger, and of course, more effective in battle. This is definitely one of the cooler aspects of Pokémon. Back then, we had no way of knowing when they were supposed to evolve—so it would always come as a pleasant surprise for all your hard work.

Of course, as your Pokémon get stronger, so do your opponent's, as well. The more attacks you learn, the more complex battles become. Some attacks are obviously stronger than others (Water Gun is better than Bubble), while some are exceedingly powerful, but come with massive drawbacks to curb their potential (Hyper Beam). You also have to be wary of your Pokémon's stats—some moves are better applied to a Pokémon with a high Attack stat than a high Special stat, and vice-versa.

There is a subtle complexity in the battling system, but it's so beautifully simplified to the point where even the youngest child could easily pick up, play this game, and understand it. However, the game does suffer a lot from its age in this area. Battle sprites are all ugly and splotchy—some of them barely representing what they're supposed to be, and some of the attack animations are outright laughable. While it's still technically "good," the utter obsolescence of the gameplay becomes painfully obvious if you've already played future installments. It's very hard not to become distracted by the game's age, and that's something you're just gonna have to swallow.

Outside of the battles, the game does offer some mild exploration in the overworld. You're always on a linear path, but the path tends to wind in many directions, giving you the illusion of freedom, kind of like a superlite dungeon crawler. It's nothing to write home about. Sometimes NPCs have funny things to say, I suppose, but none of the characters in the game have particularly well-developed personalities. Everyone's sort of a cardboad cutout, save for a select few—including your rival, who, even though he never does anything "bad," he's such a smug asshole about everything he says and does. He's always one step ahead of you, and he gracefully let's you know that upon every run-in.

Really, the main appeal of the gameplay is the battling, the feeling of progression, and companionship you develop with your Pokémon teammates—all of which are vastly superseded by other games in the franchise; namely FireRed and LeafGreen.

5. Multiplayer

The whole idea of having Red and Blue versions of the game was to help promote the multiplayer. The game really tries to emphasize interacting with your fellow players in a lot of ways. The main difference between Red and Blue are the types of Pokémon you can catch between them. You can't simply "catch ‘em all" with one game—you're gonna have to find another player to trade with. Some Pokémon don't evolve until they are traded to other people.

Now, the cynic in me wants to frown upon this practice, and decry it as a cheap marketing ploy to sell more copies of games—and that's probably exactly what's going on, even to this day. I could think like that, but eh, at the same time, I kind of appreciate the message. It gives kids a reason to be more social, and that's certainly not a bad thing. In my life experience, Pokémon is a great friendship-maker, and without these multiplayer capabilities, I don't think the franchise would've taken off nearly as well as it did.

Oh, and the link battles? Just awesome. What a perfectly executed feature.

6. The Glitches

Generation I is notorious for being an absolute mess in terms of the amount of exploitable glitches and design flaws there are. Some attacks in Generation I simply do not work the way they are supposed to, and other attacks are just outright broken. A lot of this stuff is a little bit too technical to go over, so just bear with me—this game is an ass-fucked, bitch-slapped, glitched-out, rundown motherfucking jumbled-up MESS of a fucking video game.

EDIT:
Honestly—just LOOK at how many glitches there are!


Here's one example: There's a move called Focus Energy. What it's supposed to do is quadruple your chances of landing a critical hit. Critical hits in Generation I were fucked up as it is, but Focus Energy functioned erroneously. Instead of quadrupling your crit chance, it quarters it instead. That's a pretty big fuck up, but let me tell you about how critical hits work in this game.

From Generation II onward, your chance of landing a critical hit is 1 in 10. That's reasonable enough. In Generation I, your critical hit ratio is actually based on your Pokémon's speed stat. The faster your Pokémon is, the more likely it will land a critical hit. Kinda weird, but that's not the fucked up part. The fucked up part is that critical hits in Generation I can actually do less damage than a normal hit would.

This is because of how stat buffs/debuffs work in this Generation. Normally, critical hits are meant to bypass all stat buffs used by your opponent—so, if your opponent has raised his defense stat, landing a critical hit would circumvent that entirely. That's how it's meant to work. Unfortunately, however, it also ignores all stat buffs that you used as well. If you increase your attack stat during battle, and land a critical hit, you're going to do less damage. That's one hell of an oversight.

I mean, it's still playable, of course, but it almost feels pointless when there's so many other better designed games out there in this series. In particular, FireRed and LeafGreen for the Game Boy Advance—beautiful 32-bit remakes of the original Red and Green—clean up every issue the original games had, and improved upon basically every single aspect of them, to the point where there's hardly even a point in playing the originals anymore.

Unless…

7. The Glitches

...you look at the more positive aspects of the glitches.

Yeah, yeah, I know—Generation I is a glitchy-ass shitshow.  ::)

But on the other hand, it's a glitchy-ass shitshow!  :D

"Glitch City"

*Actual game footage

I don't know about any of you guys, but the thrill of discovering complex glitches like Missingno. and the Mew glitch were some of the most fun I've ever had with this game. When I was a kid, I heard horror stories of people who tried to catch all sorts of weird glitch Pokémon, and it deleted his save file. I didn't give a shit—I went out and actively searched for every glitch that I could find, and it was a blast.

For those of you who may not be familiar, Missingno. is a hidden glitch Pokémon, supposedly meant to be a placeholder between hidden Pokédex spots. It was never intended to be encountered—but through various in-game exploits, it can be fought and even captured. Its sprite, typing, and moveset are all rumored to be the result of leftover code that wasn't meant to see the light of day.

It was even rumored that capturing Missingno. would corrupt (or haunt) your save data, and it was advised by many to never catch it—but honestly, it's completely harmless. I've caught it myself, and it arguably has more benefits than drawbacks, because encountering one causes a glitch to occur that gives you an infinite number of whatever item you have in your sixth item slot (for god knows what reason). The only drawback is that all the battle sprites will become slightly jumbled up or glitched out, but that's pretty much it. He's the marijuana of Pokémon.

I always found exploiting glitches to be exciting—it's like being a kid again, treading through uncharted territory. You don't know what's gonna happen when you try it out, and new glitches are being discovered every day. There are websites dedicated to researching every glitch Pokémon in the original games—that just goes to show you how fascinating people find this stuff.

I know it's still technically bad game design, but goddammit, I still have a lot fun with it.

8. Overall

To be perfectly honest, Pokémon Red & Blue, while certainly not bad games in their own right, have simply not aged well. At all. From the broken battle mechanics, to the ugly, dated graphics, down to the tinny, stripped-down and grating soundtrack, Generation I simply can't hold a candle to any of its progeny. I still like the games—and I find it pretty fun, in a stupid way, to play around with the glitches. But if we're trying to be objective here, I honestly couldn't give the game a higher score than this:

Final score:
6/10

I could only recommend this game to you if you're really curious about this franchise's history, but I wouldn't put an awful lot of time into it. It's available on the 3DS Virtual Console starting today, so if you're going to play it, please support Game Freak by purchasing a legal digital copy. Winners don't emulate.

I give the game nothing but respect for being such an industry groundbreaker, and my capacity to recognize its flaws doesn't change the fact that it's one of the most important handheld games of all time. In my opinion, almost every single one of the game's sequels ended up improving on the last, which is extremely rare to say for any series out there, and of course, there's no denying the creativity it inspires within the community to experiment with new ways to play (Twitch Plays Pokémon, the Nuzlocke Challenge, etc.).

That's why I'm proud to be a fan of this franchise that is now 20 years strong.

Let's all hope that Pokémon Sun and Moon can carry the Torchic even further.




369
The Flood / Making music
« on: February 26, 2016, 05:57:30 PM »
>come up with an original little riff in my head
>actually sounds pretty awesome and catchy
>don't have the musical talent to reproduce it
>can't write the chords down
>can't read or write music
>don't have the patience, time, or money to learn
>never will
>tfw

you guys can relate, right

right

370
The Flood / Ever come up with your own methods to do math?
« on: February 25, 2016, 09:49:55 AM »
I've started taking some math classes this semester. It sucks, so I've been trying to wade through some of the more pleasant memories I've had with my prior math classes in high school.

I always liked coming up with alternate methods to whatever it was I was being taught at the time. For example, when I was a freshman in high school, I came up with a nice little method that would allow you turn any repeating decimal into a fraction without the use of a calculator (because I hate working with calculators).

My teacher told us that we had to use our calculator to work it out, which I honestly thought was lazy teaching--why is it okay to use our calculators for this, but not for anything else? So, after I came up with an alternate solution, and tested it out, I ended up using it to great effect on one of her tests.

Later, she asked me just what the hell I was doing. I explained, and she ended up being so impressed, that she actually let me teach the method to the whole class the next day. It was cool.

Have you ever done anything like this?

To my understanding, some teachers will actually demerit you for coming up with your own methods.
That's pretty stupid, if you ask me. Has that ever happened?

371
The Flood / Clarity Thread
« on: February 24, 2016, 12:05:42 PM »
The message of every single post in this thread must be 100% crystal* clear, so as to avoid any confusion.

All posts in this thread must not contain any verbal ambiguities whatsoever.

*I use the word "crystal" figuratively. I'm not referring to any actual crystals.

373
The Flood / this ad will not leave me alone
« on: February 16, 2016, 04:15:13 PM »




make it

stop

374
Gaming / Tetris
« on: February 12, 2016, 08:26:56 PM »
http://tetris.com/play-tetris-flash/

Beat my high score:

Level: 9 (starting from level 1)
Score: 72,147
Lines: 85

Felt like playing Tetris after I saw Snake's post about Tetris being a perfect game. I don't necessarily agree with that--the RNG factor of the pieces tends to ruin whatever perfection the game may have had, but it's still one of the most clever puzzle games out there.

375
The Flood / challengerX
« on: February 11, 2016, 06:00:30 PM »
YouTube

i thought of you

ITT:
videos and things that remind you of other users

376
The Flood / What's your favorite Halo?
« on: February 10, 2016, 10:48:47 PM »
I like Halo 2, but I prefer Halo 8 and Halo 14.

377
The Flood / YES! THE BRONCOS WON THE SUPERBOWL!!!
« on: February 07, 2016, 09:26:43 PM »
HOLY FUCKING SHIT

THIS IS THE MOST SIGNIFICANT EVENT IN AMERICAN HISTORY NAY, HUMAN HISTORY

30+ million Americans are relying on food banks just to survive in the "land of opportunity", and ~45 million are undergoing crippling poverty. But who gives a FLYING FUCK about that, because THE BRONCOS HAVE JUST WON THE FUCKING SUPERBOWL!!! XDDD

FUCK YEAH--LET'S ALL GET DRUNK ON THAT WORTHLESS NATIONAL PRIDE!!!

I mean, okay, let's be REAL for a moment: Why pitch in some of your hard-earned money for a worthy cause that you believe in, like helping people fight some crippling illness, feeding homeless people, or helping a mother in dire emotional and financial straits gather enough resources to find her missing daughter?

FUCK ALL THAT, WHO GIVES A SHIT

LET'S ALL JUST SPEND TWENTY-ONE TH-TH-TH-THOUSAND DOLLARS CASH ($21,000) FOR SOME FUCKING SUPERBOWL TICKETS

Oh, what's that? Not really into the Superbowl, you say? DID YOU AT LEAST WATCH THOSE TOTALLY EPIC AND SO FUNNY DXDXD SUPERBOWL COMMERCIALS? Fuck yes, you did. You got to watch the OHSOLOVABLE Kevin Hart act like a buffoon (HOW ORIGINAL!) for 30 savory seconds! Isn't that just fucking delightful?

NOW THAT'S SOME $5,000,000 WELL SPENT

MEANWHILE, IN SAN FRANCISCO:

Despite the fact that the Superbowl was hosted at Santa Clara, taxpayers in San Francisco have payed an even $5 million just to host the goddamn thing in another fucking city. Oops, sorry--that came off a little bit negative, didn't it? Let me try that again--$5 MILLION OF TAX DOLLARS WENT INTO FUNDING THE LOCATION OF THE SUPERBOWL!! AND THE NFL, (a multi b-b-b-BILLION dollar industry, mind you!) IS DOING NOTHING TO SOLVE THE ENSUING FINANCIAL CRISIS!

WOO MONEY MONEY MONEY
SPEND SPEND SPEND BUY BUY BUY

and for what?

oh, just a bunch of dudes tossing a ball around

...

FUCK YEAH AMERICA

RED, WHITE, AND BLUE IN SHINING MOTHERFUCKING GLORY

NFL FOOTBALL RULES

378
The Flood / New Death Grips track - "Hot Head"
« on: February 06, 2016, 08:33:32 PM »
YouTube

i'm gonna fuck your mind and steal the babies

379
The Flood / what are your criteria for liking posts
« on: February 06, 2016, 08:11:20 PM »
does it extend beyond "it made me laugh" or "i agreed with it"

sometimes i'll like a post simply for the sheer effort put into it--regardless of if i actually liked the content or not

other times i'll just like a post to end a conversation that i otherwise wouldn't know how to end--i know gatsby does that, but i'm not sure if anyone else does

380
The Flood / h3h3productions
« on: February 06, 2016, 01:59:27 PM »
YouTube

i just discovered this guy, and i love him

he talks about martin shkreli in this video--you know, that cunt who raised a 5000% price hike on that anti-HIV drug

an old topic, but it checks out

best part:
"He's not the problem, dude. Our fucking country—the way it's set up—awards sociopaths. You're not gonna make it in this country if you have morals, guys—because morals are for weak people. It's like the rules of this country are, 'Regulate yourself; we trust you, but also, the bottom line is to make as much money as possible, so come on guys, get it together.' It's like, [Shkreli] can fucking do it, so why shouldn't he? He's a sociopath. That's how the game is played here. This is how capitalism in America is played. Right? This is how they want it. It's not him, dude—he's a symptom of the problem that I'm fucking paying $750 a month for health insurance. That someone who's fucking dying with HIV could use these meds, and has to pay him $70,000—or, if they can't afford it, well, what's the other option? Uh, fucking dying. So what can you do? I don't know. Be rich. That's the solution to everyone's problems in America. Does America have the best healthcare in the world? Yeah, probably, for the quality. Do you have to be a fucking millionaire to utilize it and everything else in America? Yeah. So the solution to everyone's problems, guys? 'GET IT TOGETHER! THIS IS AMERICA! Do you know what you need to do? BE RICH—at any cost! This is a country for sociopaths, by sociopaths, and if you have a moral compass, GET OUT. Go to fucking Canada, you bitch. Where people have to pay taxes straight out of their paycheck for healthcare. Where people actually think that caring for people universally is worth a damn.'"

381
The Flood / what did you get for christmas
« on: February 03, 2016, 07:15:14 PM »
six years ago

382
The Flood / blog thread
« on: February 03, 2016, 10:33:04 AM »
>be me
>can't drive
>normally carpool to classes
>big fucking snowstorm
>everyone expects classes to be cancelled
>they weren't
>carpool decides not to go anyway
>lab today
>can't afford to miss
>would have to oblige a family member to drive me in shitty weather
>e-mail professor
>ask if there's anything i can do to make up a missed lab
>he says no, unless i had a funeral to attend to
>i don't

i guess i'm just fucked this semester then

cool

HOW IS YOUR DAY GOING

383
holy moley

what happened

384
YouTube
YouTube


how easily entertained are you

385
Serious / Just Verb Things (my philosophies)
« on: January 27, 2016, 07:07:51 AM »
Simple question inspired by the whole Fire Emblem debacle, which, if you're unfamiliar, I'll try to summarize:

In the new Fire Emblem game (which is a JRPG made by Nintendo, keep in mind), they've added this bizarre mini-game that allows you to go into an empty room with a partner love interest, and ogle them for awhile to boost your affection with them. Yes--you can caress them, rub their face, etc. and it's all done on the 3DS's touch screen. If you play your in-game cards right, you can even get yourself in a situation where you can fondle one of your in-game younger siblings.

I'm not joking.

It never quite reaches full on coitus, of course, but why this feature is in the game in the first place, I haven't the faintest fucking clue.

Like any rational person would, I find it creepy and disgusting. However, to the surprise of nobody, the game has been censored for its Western release, and honestly? I'm relieved. Good fucking riddance.

Is that the right attitude to have, though?

As far as I'm concerned, the game is now better. It's better because it's now bereft of an extremely disturbing feature that shouldn't have been in the game in the first place--but other babies feel differently. They cry censorship, and spout memes like, "if you don't like it, don't play it--or play it, but avoid the feature."

Playing it would require buying it. Buying it entails supporting the franchise. Supporting the franchise entails supporting the creepy touch-your-little-sister minigames.

But let's say for a minute that the game was objectively improved, for the sake of discussion. Without this feature, everyone--EVERYONE--likes the game better. Does that make the censorship okay? Video games, music, movies, etc. are all designed to be enjoyed (or at least, they should be) so it would be wise to want to appease the largest number of people possible.

Compromising your artistry sucks and all, but frankly, if your artistry amounts to brash depictions of pedophilia, then I have very little sympathy for that.

386
Serious / "The EFIList" movie
« on: January 23, 2016, 09:52:45 AM »
Sooo, being an anti-natalist on the Internet doesn't exactly lend you great number of people who share your ideas. Fortunately, however, there is a burgeoning (and I use that word loosely) anti-natalist community on YouTube, and while there's not a lot of us, the ones we do have are very passionate about the subject.

One of them has even made a movie/documentary/thing (pretty much all by herself) in support of efilism, a philosophy to which anti-natalism is branched. It essentially takes the anti-natalist ideal of voluntary human extinction and extends it to all life on the planet.

So I thought I'd post it here.

YouTube

If you can stomach some of the more... cringeworthy parts (her acting and her little skits are insufferably corny, not gonna lie--but at the same time, the amount of effort she put in to this is undeniable), you'll find that she illustrates the philosophy extremely well, so if you ever had any misgivings about anti-natalism, I'd say give this a watch if you have time.

387
The Flood / you guys are great
« on: January 22, 2016, 10:48:03 AM »
i hope you all had a nice day today

388
The Flood / users who try to be funny and always succeed
« on: January 21, 2016, 11:43:03 AM »
here is the complete list















389
Gaming / Strategic Butt Coverings - Tropes vs Women in Video Games
« on: January 19, 2016, 12:31:38 PM »
TRIGGER WARNING:
This video contains feminism. If you are a small-minded bigot or misogynist, proceed with caution.

YouTube
Quote
Transcript

CLIP: Batman: Arkham Knight
“Well handsome, what are we waiting for?”

If you want to get to know a character, learn about their interests, goals, or desires, their butt is probably not going to give you that information. It won’t tell you much about who they are, or what they’re thinking or feeling at any given time. But video game designers often choose to put tremendous focus on the butts of certain characters, while going to almost absurd lengths to avoid calling attention to the butts of others. These carefully crafted choices developers make about camera angles and clothing significantly impact how players think about and relate to these characters.

Third-person games with female protagonists typically display those characters in a way that gives players a full-body view. A classic example of this is the original Tomb Raider games, which are presented from a third-person perspective wherein protagonist Lara Croft’s entire body is visible. In these early Tomb Raider games, Lara’s butt is typically right in the center of the screen, a camera orientation which, along with the sexualized clothing the designers chose to outfit her in, places a tremendous amount of emphasis on that part of her body.

In dozens of third-person games with playable female characters, the character’s butt is brought to the forefront and that’s where the player’s focus is directed. In Batman: Arkham City for instance, the player’s gaze is drawn to Catwoman’s behind, which is emphasized by her costume and exaggerated hip sway.

CLIP: Golden Axe: Beast Rider
“The ceremony! The sisterhood will never forgive me if I am late.”

Golden Axe: Beast Rider makes extremely sure that we notice the protagonist’s butt just before we take control and start playing. And here in Tomb Raider: Underworld, to say that Lara’s butt is being emphasized would be putting it mildly.

CLIP: Tomb Raider: Underworld
“Incredible. The carvings are clearly similar to early Germanic design, but this is far older than the fifth century.”

And this happens all too often.

CLIP: Remember Me
“You can’t miss it.”

Let’s contrast the way that women’s butts are emphasized with the sometimes absurd lengths taken to cover up or hide men’s butts. If some of this footage looks jerky, that’s because in some games, trying to get a glimpse of male characters’ butts can feel a bit like wrestling with the camera.

Common ways men’s butts are hidden are by preventing the player from seeing below the character’s waistline, or employing a more over-the-shoulder camera angle, which has the added benefit of keeping the character’s butt safely out of the frame. The most amusing solution is to simply include a cape, tunic, long coat or very conveniently positioned piece of tattered fabric which actively prevents the player from getting a clear or sustained look at the protagonist’s butt. For the purposes of this video I tried to get a glimpse of Batman’s rear end, but it’s as if his cape is a high-tech piece of Wayne Industries equipment designed to cover up his butt at all costs. I like to jokingly refer to this aspect of a male character’s costume as the strategic butt covering.

Of course, not all games with male protagonists keep the character’s butt obscured or out of frame like these games do. The real issue is one of emphasis and definition; a significant portion of third-person games with female protagonists call attention to those characters’ butts in a way that’s meant to be sexually appealing to the presumed straight male player. In this regard, the way that women’s bodies are depicted is significantly different from the way that men’s bodies are depicted. There are a few examples of male protagonists who are wearing clothing that calls attention to their butts but for the most part, men’s butts, even when visible in the frame, are deemphasized. Plenty of male heroes wear baggy pants or jeans, Uncharted’s Nathan Drake among them, but nothing about his visual design or the jeans he’s wearing encourages you to focus on his butt as some sort of defining aspect of his character.

By contrast, the emphasis placed on the butts of female characters communicates to players that this is what’s important, this is what you should be paying attention to. It communicates that the character is a sexual object designed for players to look at and enjoy. And by explicitly encouraging you to ogle and objectify the character, the game is implicitly discouraging you from identifying directly with her. Strategic butt coverings and camera angles that obscure or de-emphasize male characters’ rear ends are not an accident; they are a conscious decision made with great care, and the flipside of this is that designers often do the opposite when the protagonist is female.

This difference in how male and female characters are framed often extends into the advertisements and box covers. Women’s butts are front and center, and it’s even become a depressing joke that their bodies are twisted and contorted in uncomfortable or unnatural ways so that their breasts and butt can be visible in the same shot. In contrast, when men are depicted from behind, there is great effort taken to cover up their rear end, often with other images or shadows.

Of course, female characters can also be framed in ways that aren’t objectifying. A good example of this is the episodic adventure game Life Is Strange, in which the protagonist’s butt isn’t emphasized or centralized; the camera angles work in conjunction with the story to encourage us to identify with her as a human being. Sadly, the box art for the third-person action-adventure game Beyond Good & Evil emphasizes and sexualizes Jade’s butt. The game itself, however, demonstrates that the Nathan Drake approach of outfitting a character in clothing that doesn’t emphasize their butt and not having the camera center it or focus on it can work just as well to humanize female characters as it does for male characters.

So to be clear, the solution here is not to simply show more butts of male characters. Equal opportunity butt display is definitely not the answer. Rather, the solution is to deemphasize the rear ends of female characters, so that players are encouraged not to ogle and objectify these women, but to identify and empathize with them as people. This is not an impossible task given that game designers do this all the time with their male characters. It’s time they started consistently doing it with their female characters, too.

390
http://www.iflscience.com/technology/norwegian-school-offer-esports-classes-part-curriculum
Quote
A public high school in Norway has announced plans to add eSports to its physical education curriculum. Though details of how these courses will be conducted and assessed have yet to be finalized, representatives of Garnes Vidaregåande Skule in Bergen have revealed that students will be able to take the new classes from the start of the next academic year.

The school is currently designing a specialized game room, which will contain 15 high-end gaming PCs and will be able to hold up to 30 students at a time. The plan is therefore for half of those in the class to play video games at a time, while the others take part in a range of physical exercises designed to enhance key skills required for eSports success, such as concentration and reflexes.

Although no public schools in the Scandinavian country have previously offered eSports to students, Petter Grahl Johnstadt, who manages the school’s science department, told Datoblast that receiving permission to launch the scheme was facilitated by the fact that the same curriculum requirements for other sports also apply to eSports. For instance, students will be graded on attributes such as their ability to communicate while playing team-based games, as well their mastery of tactics and strategies, just as they are when playing soccer or handball.

The school has put together a list of games that it considers suitable for the course and has asked students to choose their favourites, with the two most popular being taught in the classes. All of those on the list are team games, such as Dota 2, Counter-Strike and League of Legends.

Students who opt to take the classes will receive five hours of tuition a week, with the school currently in the process of recruiting expert teachers. In addition, they will be expected to make use of the gaming facilities in their free time in order to hone their skills. It is hoped that students will then form teams in order to compete in both national and international eSports tournaments, which often offer lucrative financial prizes.
"what kind of education do you want"
"just fuck up my life forever fam"

This seems a little bit silly to me, but you know--so do regular sports.

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