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331
The Flood / i feel so uncomfortable in my body right now
« on: May 18, 2016, 05:32:59 PM »
could i just be dead for like, ten minutes

that's all i need, then i'll be good

332
1. Difficulty.

We've all heard this one. "This game is too hard!" Generally, no--you just kinda suck at it, and need to get better. Games are kinda meant to be challenging, and blaming the game itself for your own incompetence is just kinda lame. There are times when a game's difficulty can be based off of luck/chance/RNG bullshit, and those are valid complaints--but that's separate from difficulty in my eyes. RNG is not a test of player's skill--it's a lottery, so you can't really expect to conquer it. If there's a boss that you can't beat, though, then chances are, it's your fault.

Let there be no double standards, though. "This game is too easy!" is not really a valid complaint, either. I know what I said earlier--games are meant to be challenging--but games can also have varying degrees of challenge, too. That is to say, they're allowed to be less challenging than others. It doesn't always have to be ball-bustingly hard. Sometimes, it's more about taking the player on a wondrous journey that's meant to be fun in a more relaxing or lighthearted way. Some people may find this boring, and that's okay, but I wouldn't necessarily blame that on the difficulty--I'd blame the player for being a little closed-minded.

Wind Waker's one of my top 3 favorite games, and one of the biggest complaints about it are that it's "too easy," when there's really no such thing--it's not meant to be very difficult, because it doesn't have to be. It manages to find other ways to be fun and compelling beyond challenge--like atmosphere, story, immersion, light puzzle-solving, and perhaps most importantly, the exploration. It's a very emotionally-driven game--it's not meant to fuck your shit up, and it shouldn't be criticized for that.

2. Graphics/frame rates/other technical aspects.

Simply put: They don't matter and have never mattered.

3. "Seniority" (couldn't really think of a better word for this).

Too often do I find people praising a game for doing something "first." As in, "Oh, that game you like might have had that cool feature, but Halo 1 did it first, so that makes Halo 1 better!"

Bullshit. Who gives a fuck whoever did it first? Why does that even matter? I guess the logic is that, without x game being the forerunner of a given trend, the trend would've never occurred at all.

That's a pretty myopic, or short-sighted, argument. It fails to recognize that our planet is inhabited by seven billion human beings, a large portion of which are very intelligent and very creative people. If Prometheus didn't discover fire, someone else surely would have. There is nothing special about Prometheus. Just like there's nothing special about x game for having y feature first.

The important thing is that the feature is good, and that the game has it. Whoever came up with the idea first shouldn't matter to anyone, and I'd really like it if people would stop praising games for beating others to the punch on some obvious feature.

Any others?

333
The Flood / Justified double standards
« on: May 17, 2016, 10:27:32 AM »
can you think of any

334
The Flood / >when this happens
« on: May 15, 2016, 03:48:28 PM »


uuuuuuuuuuuggggggggggggggggggghhhhhhhhhhhhhhhhhhh

336
The Flood / Post here and I'll describe why I hate you
« on: May 10, 2016, 10:29:39 PM »
celebrating 30,000 posts

i checked--and i am literally 2.4% of this entire website

i reserve the right to skip anybody i don't feel like doing

337
The Flood / Paper cuts
« on: May 10, 2016, 12:54:37 PM »
A guy offers you a million dollars in $1 bills.

For every dollar that he gives you, however, he's going to give you a paper cut with that bill. Like, on the forearm.

The cuts will be small, but big enough to create a stinging, lasting pain. But with each cut, you get another dollar.

You can stop at any point. So, if you want $10, you get ten cuts--and if that's too much, you can call it quits.

How far would you go?

338
The Flood / IRONY is IRONIC
« on: May 08, 2016, 02:04:06 PM »
hey guys, i'm feeling really IRONIC today

what IRONIC things did you IRONICALLY do today

today, i IRONICALLY listened to this new IRONIC album by my favorite band

it was so IRONIC

ECKS
DEE

339
Serious / Islamophobic
« on: May 06, 2016, 07:21:58 PM »
YouTube

i thought you guys might like this

340
Serious / California Smoking Age to go from 18 -> 21
« on: May 05, 2016, 01:22:06 AM »
http://www.latimes.com/politics/la-pol-sac-jerry-brown-smoking-bills-20160504-story.html

^ rather straightforward story, i don't think i need to post an excerpt

one thing is clear: degenerates gonna degenerate; this will not change anything

but on principle, how do you feel about this

341
Gaming / Would you sign this petition? (we made it)
« on: May 04, 2016, 10:31:46 AM »
The goal has been reached. Thanks to everyone who signed.

https://petitions.whitehouse.gov//petition/uscis-should-recognize-all-esports-legitimate-sports-so-international-players-can-come-us-p1-visas

"The USCIS Should Recognize All Esports As 'Legitimate' Sports So International Players Can Come to the US on P1 Visas."
Quote
This petition arises from an ongoing situation regarding one of the best Super Smash Bros. Melee players in the world, William "Leffen" Hjelte. In 2015, Mr. Hjelte was deported from the United States because he was sponsored by an American company while using a tourist visa, when he needed a work visa. After applying for a P1 Visa, which is what professional athletes use to come to the US, he was denied due to Super Smash Bros. Melee not being recognized as a "legitimate" sport. Competitors in other eSports, such as League of Legends, have been approved for P1 Visas in order to travel to the US and compete. Given the precedent set with League of Legends, other eSports should be considered "legitimate" sports in order to let players come and compete in the United States.

It would be neat-o if you did.

342
The Flood / A game
« on: May 04, 2016, 01:55:16 AM »
i'm gonna post a series of thread titles that were posted on sep7agon

and i want you to guess the user that posted these threads

don't be a faggot and cheat, though--this is supposed to be fun and interesting

it'll be easy at first, but i'll try to make it harder and harder

okay here we go



#1

"Another woman fail"
"How do I get this girl back?
"I'm becoming a Jedi knight"
"Going to be alone for V-Day for the fourth year in a row"
"All too easy"

Answer
Roman

i told you i was starting off all too easy HAHA



#2

"ever get those days where you just look up science facts?"
"the night sky is fucking beautiful"
"great article on the columbia shuttle disaster"
"the rotation of the earth really makes my day"
"slap your schlong on your keyboard, post results"

Answer
Gasai



#3

"Just ate an entire XL bacon pizza and a tub of cookie dough ice cream FML"
"plz help i just ate a family sized chips ahoy cookie box"
"Had the perfect diet today until I ate 12 chocolate dunked peanut butter cookies"
"I masturbated 4 times a day for a week straight (SCIENCE)"
"Caught a girl taking a picture of me at the gym"

Answer
Jive



#4

"Anyone else just tired of living?"
"Why do people shit on virgins?"
"There are times where I wish calling out users was actually acceptable."
"IQ Tests are bullshit"
"Why do people hate Metallica again?"

Answer
Deci



#5

"Fuck you if you don't love Margaret Thatcher"
"I really don't get how people can be anti-capitalist"
"I drank alcohol before a driving lesson today"
"My mate and I came up with a new word for vagina"
"Does anybody else here suffer from epistemic angst?"

Answer
Meta



#6

"The hell is with Black Ops IIIs Dialouge"
"Hold the fuck on, Infinty ward!"
"Biggest fucking Hacker in Battlefeild 3"
"Reminder that FNAF is a piece of shit and if you like, then it so are you."
"R.I.P English (5th century A.D. - 2014 A.D.)"

Answer
CMD



#7

"It's amazing how much snot the human body can produce"
"osme ofy ouguys are so lame i swear"
"How can I fix the portal that drags me in whenever someone makes a downvote?"
"Who here feel like beating your children will have a positive effect to THEM"
"Here's something cool, but because I posted it you have to think I'm cool as wel"

Answer
Desty



#8

"I have a confession"
"Why does everyone flip out over female on male violence"
"whatever happened to good old laugh indicators like lmao and rofl"
"I've been doing some thinking about penises"
"How many fora do you frequent"

Answer
SecondClass



#9

"why do people have to like shit that i hate"
"Being straight-edge is cool as fuck"
"Can we go just one day without talking about sex?"
"what do you hate more than anything in the world"
"Everything you've ever enjoyed is suddenly proven to be objectively shit"

Answer
me



#10

"TIL I work for PornHub"
"Why is Nathan Fillion so bae?"
"Be Insulted"
"Why Do We See Colors if Colors Aren't Real"
"Why Are Group Projects a Thing?"

Answer
Aria/Prime X



i had about 5 more planned out but i'm tired now

post /10 how many u got right

343
The Flood / Writer of Dragonball Evolution Apologizes
« on: May 03, 2016, 07:59:53 PM »
http://io9.gizmodo.com/the-writer-of-dragonball-evolution-offers-an-apology-to-1774527672

Quote
I knew that it would eventually come down to this one day. Dragonball Evolution marked a very painful creative point in my life. To have something with my name on it as the writer be so globally reviled is gut wrenching. To receive hate mail from all over the world is heartbreaking. I spent so many years trying to deflect the blame, but at the end of the day it all comes down to the written word on page and I take full responsibility for what was such a disappointment to so many fans. I did the best I could, but at the end of the day, I ‘dropped the dragon ball.’

I went into the project chasing after a big payday, not as a fan of the franchise but as a businessman taking on an assignment. I have learned that when you go into a creative endeavor without passion you come out with sub-optimal results, and sometimes flat out garbage. So I’m not blaming anyone for Dragonball but myself. As a fanboy of other series, I know what it’s like to have something you love and anticipate be so disappointing.

To all the Dragon Ball fans out there, I sincerely apologize.

I hope I can make it up to you by creating something really cool and entertaining that you will like and that is also something I am passionate about. That’s the only work I do now.

Best,

Ben
Quote
I did the best I could, but at the end of the day, I ‘dropped the dragon ball.'

goddamn

even his apologies are shittily written

344
it's like you WANT to have a sucky life

345
The Flood / seeing the Who tonight
« on: May 01, 2016, 04:59:47 PM »
i was supposed to see them back in october, but there was a delay, because roger was ill

Any concerts you've been to recently?

346
The Flood / welcome, my son
« on: April 19, 2016, 10:07:53 PM »
welcome

to the machine

YouTube

ITT:
chills

347
The Flood / Where are all these animes coming from
« on: April 14, 2016, 09:16:57 PM »
mehtta, pepsi, etc.

there's a couple more too

i recognize pepsi
that's my good ol pal cystic from bungie.biz

who are these other people and from where do they come

348
Gaming / Games with good metas
« on: April 14, 2016, 05:07:48 PM »
...Are there any?

349
The Flood / AMA ask me anything--in three words or less
« on: April 13, 2016, 07:39:24 PM »
your question can be no longer than three words

and my answer has to match the number of words in your question

go

350
The Flood / ATTN: Psy
« on: April 09, 2016, 02:49:31 PM »
what's your favorite book

fiction and/or non-fiction

351
The Flood / I'm not big on astronomy, but
« on: April 07, 2016, 02:33:37 PM »
i had to share this



this is aurora over iceland
Quote
All of the other aurora watchers had gone home. By 3:30 am in Iceland, on a quiet night last September, much of that night's auroras had died down. Suddenly though, a new burst of particles streamed down from space, lighting up the Earth's atmosphere once again. This time, unexpectedly, pareidoliacally, they created an amazing shape reminiscent of a giant phoenix. With camera equipment at the ready, two quick sky images were taken, followed immediately by a third of the land. The mountain in the background is Helgafell, while the small foreground river is called Kaldá, both located about 30 kilometers north of Iceland's capital Reykjavik. Seasoned skywatchers will note that just above the mountain, toward the left, is the constellation of Orion, while the Pleiades star cluster is also visible just above the frame center. The new aurora lasted only a minute and would be gone forever -- possibly dismissed as an embellished aberration -- were it not captured in the featured, digitally-composed, image mosaic.

cool shit

352
Gaming / Dark Souls Review (haha April Fools xD)
« on: April 01, 2016, 12:18:05 PM »

Ah, it's been a long time coming, hasn't it? I almost don't even know where to begin. How could I? I'm finally about to review the one game that's been haunting me for the past two years. If you've read the introduction to my big impressions thread, which I had to lock prematurely, you know that I have a rocky history with this game and its community.

Playing Dark Souls in 2016 is a minefield. The fact is, so many players have already beaten Dark Souls and made it their bitch five years ago. As a result, being so late to the party comes with its issues. No one seems to remember their first time playing, where they kept losing and losing. They forget that the only reason they're so skilled now is because they went through so much shit in the past, and they got better. Unfortunately, this breeds a toxic, elitist mentality, where some players will mock and deride newcomers for not being as good as they are on their first playthrough, and god forbid you ever say anything negative about the game, or even suggest that the game might be flawed in some way.

Really, that's the root of my dislike for the Dark Souls community. I find it toxic in so many ways, but that right there is what always got my goat the most, and because of that, I let the community taint my perception of the game itself.

I had never actually gave it an honest try before.

Lately, I've been playing a lot of games that I've never bothered playing in my childhood. As anyone could tell you, I'm a hard contrarian--anything that's popular, I tend to shy away from it at best, or actively stand against it at worst. My general philosophy is this: People don't have very good taste in general, so why should I waste my time with games that the majority likes?

Fortunately, this philosophy has changed a bit. Last year, I played through three AAA first-person shooter games that I had previously shunned: Half-Life 2 (which I ended up loving), Halo: CE (which I didn't like so much), and Fallout 3 (which I enjoyed thoroughly). The responses to these playthroughs and subsequent reviews have been overwhelmingly positive, and I'm happy that I have something of an audience of people who are willing to read what I have to say about video games. It's kinda cool.

Oops, I'm rambling a bit. Basically, after I played three big FPS games, I thought it would be a nice change of pace to work with something from a different genre entirely, and Dark Souls fit the bill perfectly. Not only would I get to try out something "different;" I would finally be able to receive a bit of closure from the game, as well as the community. Essentially, this is part review, part reconciliation.

Of course, I should begin with an overview. Dark Souls is a game that has become something of a juggernaut--especially on the Internet. You know a game is big on the Internet if it has a slew of ebin memes to its name. Apart from that, however, the game is known for its high degree of challenge. Some people have described it as "the hardest game ever." A dubious claim, to be truthful. Having completed the game myself, I can't say that I found the game terribly "difficult," per se. The game is cold and unforgiving, sure, but the interesting thing about it--and this is what makes the game so addicting for a lot of people--is that the challenge comes not from any level of unfairness with the game itself, but purely from the player's own incompetence.

Let me explain: You have options at your disposal, and you have to make the most of them. The way the game is designed, there's no way to lose, unless you make a mistake. Once you get the patterns down, making your way through the game is trivial--and if you fail, it's entirely on you. The oft-repeated mantra, "Get good," comes heavily into play here. Admittedly, it may take much more time than some would be willing to expend in order to "get good," and that's understandable--but the simple fact is, the game is tough, but fair.

So, having said that, let's dive into the more intricate details of the game itself.



1. The Premise

Actually, let's go into this game's production a little bit, shall we?

Though Dark Souls has been freely available on Windows for as long as I can remember, there still remains this common misconception among players that the game was created by Microsoft in 1990. Indeed, while it's true that the Dark Souls we all know and love was popularized by the Windows version that we're all familiar with, the game itself actually dates back to the 1960s—That's right, it sat among the very earliest of computerized video games, like Spacewar! and Pong.

No one individual (as far as I've been able to gather) has been identified as the original designer of Dark Souls, but the game actually predates Microsoft itself. Wrap your head around that.

It was eventually adopted by Microsoft, of course, some time in the late '80s. It was released in 1990, as part of what was called the Microsoft Entertainment Pack—a collection of simple card games like Cruel, Golf, and even a watered-down version of Tetris, among other things. Dark Souls remains the most popular of these games--the only one (except Tetris, perhaps) that has had any sort of legacy.

The premise of the game is simple: Clear the grid without tripping any of its hidden mines.

On the surface, it may seem threadbare, and almost too simple, but as many Dark Souls fans will tell you, the lore of this game is absolutely rich. Every facet of the game is explained, and everything ties together nice and fluidly. Discovering this lore for yourself is part of the magic.

2. The Gameplay

Okay, this is where it gets really good.

You might be asking, "How are you supposed to know which tiles have mines in them?" If you're asking this question, you were likely just like me. When I was a kid, I tried Dark Souls out on my computer a couple times, but I didn't quite get it. I had no idea what the numbers meant, and I just kept dying, over and over again. Never did it occur to me to simply teach myself what the numbers meant until just recently, and after I learned about how simple of a mechanic it really was, I instantly got good.

It's easy: When you first open the grid, you can click on any one of the tiles. A randomized portion of the grid surrounding the area that you clicked will open up, and reveal a series of seemingly random numbers. The numbers are NOT random, however--far from it. The purpose of the numbers is to give you a hint of where the hidden mines are located.

For example: Once you click the grid, you notice that there is a red "3," with exactly three remaining blue tiles adjacent to it. The "3" indicates that all three of those tiles contain a hidden mine.

What do you do from there, you ask? Well, the object of the game is to avoid clicking on these mines. On any given grid, there is a finite number of mines, so once you have identified the location of every mine on the grid, you win the game. Fortunately, the designers gave us a method to mark each tile that contains a mine. By right-clicking any tile, you can place a flag there. This will help you keep track of all the mines you've identified in your journey. Once a tile is flagged, you won't be able to reveal what's under it, unless you remove the flag. This is a measure to prevent you from accidentally tripping on a mine that you just found.

If you right-click a tile twice, you'll replace the flag with a question mark. This can help with deductive reasoning, which I'll go into later.

Not all numbers will correspond to the number of remaining tiles left adjacent to it. Most of the time, in fact, you'll come across tiles that are marked with a "1" or a "2," but they have three or four blue tiles adjacent to them. So, how are you supposed know which tiles to look under?

This is where deductive reasoning comes in. You have to use your brain a little bit. The question mark you can place by double right-clicking can aide you, but generally speaking, you won't need it a whole lot. The trick is to find spots that obviously contain mines--like a "1" where there's only one adjacent tile left--and try to see how that flagged mine interacts with the tiles surrounding it. If the mine you just flagged is interconnected with another tile of the same number, you can rest assured that clicking the tiles around it will be safe.


Here, we have an interesting situation. The "1" tile directly under the "3" tile indicates rather pointedly that there is a mine on its top-left adjacency, so it is flagged. This means that the remaining three tiles for the "3" tile must contain at least two more mines, but we don't know which ones.

Through deductive reasoning, however, we can try to work it out. Take a look at the "1" tile directly to the right of the "3." There are only two blue tiles, and no mines have been revealed in that tile's area yet, so that must mean that one of those two tiles must contain just one mine.

Therefore, we can deduce that the top-left adjacency from the "3" tile contains a mine.


Why, you ask? Well, like we just established--the "1" to the east of "3" only has one mine surrounding it, so that MUST mean that two of the other mines are located west of the "3." If it were in any other spot, it would not make mathematical sense. The numbers do not lie.

This is what I mean when I say Dark Souls is tough, but fair. The game is only as difficult as the player makes it out to be. If you're not a fan of spacial reasoning, or math, Dark Souls may not be the game for you. Personally, I find the thrill of the challenge very gratifying. There's nothing like working out a tight snag when you thought you were completely doomed to fail. It makes you feel clever, if only for a moment.

There's also a high degree of tension involved. When you're in the middle of a good grid, the LAST thing you want to hear is that little explosion of a mine, and when it happens, you'll have a damn-near heart attack. Honestly, this game has made me sweat before. There's just something about it that makes every click in the late-game a nail-biter. You could fuck up at any time--maybe you flagged the wrong tile, or maybe you misread the number. It's a fucking trip.

The game isn't perfect, however. Occasionally, you'll find yourself in 50/50 situations, where there are two tiles left, and only one of them contains a mine, and there's no way to logically deduct where it will be. Sometimes that happens, and you just have to grin and bear it. Fortunately, it happens less on the higher difficulty settings.

Sometimes, beating the game is enough to satisfy anyone, but you also have the option of beating the game as fast as possible. There is a timer on the lower left. It doesn't do anything but keep track of how long it's taking you to work out a solution--giving you a bit of incentive to beat your personal best time.

3. The Options

The game has three difficulty settings: Beginner, Intermediate, and Advanced. Beginner is a very small grid with a very low number of mines, and advanced is what I'd call the standard game: A 16 x 30 grid with 99 mines.

Honestly, if you're not playing on this setting, you're a filthy casual and you should go home.

If the standard isn't challenging enough for you, Dark Souls does give you the option of making a custom grid. You can stretch the grid anywhere, from the itty-bitty 9 x 9, to the colossal 24 x 30. You can even change the number of mines you have to dodge (the maximum being 668).


FUCK. I was SO close.

The amount freedom this game gives you is insane. There's even an option to change the mines into pretty flowers that play soft music when you trip them instead of violently exploding.

You know, if you're... a pussy like that.


Truly, there's something here for everybody.

4. Overall

Dark Souls is one of the most addicting, clever, and satisfying games I've ever played. I'm so glad that I actually sat down and mastered it. Before, I was committing such a disservice to myself by not even giving it a fair shot, but with determination, vigor, and support from you guys, I finally managed to not only conquer it, but thoroughly enjoy it as well.

I'd recommend this game to anybody.

Play it.

Play Dark Souls.

Right now.



















Best game evur.
























Final score:
10/10

353
THIS HURTS YOU

YouTube
Quote
Movement can be a powerful thing. Most of us who play games can appreciate the importance of a well-timed jump in a platformer, or a skillful dodge in a fighting game, but sometimes it’s the seemingly ordinary movements that actually tell us the most about a character. The way they do simple things like walk, or sit down. And like anything else about a character, movement can be used in ways that resist tired gender stereotypes, or in ways that reinforce them.

In Bungie’s hugely successful online shooter Destiny, players start by creating their own character, a Guardian who will fight to protect the last remnants of humanity. As with character creation tools in other games, this one lets you choose from different genders and races. In most ways, Destiny treats its playable female characters almost identically to how it treats its male characters; for instance, the armor you acquire when playing as a female character isn’t sexualized, but looks just as practical and stylish as the gear equipped by male characters.

However, there is one way in which the male and female characters are differentiated by gender, and it has to do with their movement. Watch how a male guardian sits down, taking a load off after a long, hard day fighting the forces of pure evil. It’s simple. It suggests confidence. When a female character sits down, however, it’s a completely different story. She sits like a delicate flower. This is supposed to be a hardened space warrior and yet she is sitting around like she’s Ariel from The Little Mermaid.

A character’s animation and movement is just as much a part of who they are as their appearance and their clothing. And like any other aspect of a character, game designers use movement to communicate information about them to the player. This isn’t inherently a bad thing; expressive character animations are just a way for the game to contribute to our understanding of who a character is and what defines them. How a character walks, jumps, even how they sit down can tell us a lot about them.

For instance, Ryu Hayabusa’s precise and graceful movement conveys that he is a highly trained ninja, while the way Nathan Drake scrambles and fumbles in dangerous situations is meant to suggest that he’s more of a relatable, ordinary guy who just keeps finding himself in extraordinary circumstances.

CLIP: Uncharted 2
“[Laughs] We were almost in that!”

By contrast, the way that women move in games isn’t just used to suggest their confidence or their skill or some other facet of their personality. It’s very often used, in conjunction with other aspects of their design, to make them exude sexuality for the entertainment of the presumed straight male player.

CLIP: Batman: Arkham CIty
“What the hell?

Catwoman from the Arkham series has a deeply exaggerated hip sway when she walks. In combination with her clothing and the game’s camera angles, all of this is meant to drive the player’s focus to her highly sexualized butt. In Resident Evil: Revelations, Jill Valentine somehow manages to wiggle her whole body while she runs. In Assassin’s Creed Syndicate, Evie Frye is a character who avoids falling into many of the sexualizing traps that some playable female characters do. But she still walks with an exaggerated hip sway.

In Saints Row: The Third, you can change your character’s gender at any time. If you go to the clinic and swap your gender from male to female, you also come away with a newly sexualized walking animation, even though you’re literally supposed to be the same character.

Male heroes are allowed to simply walk like normal human beings, in ways that are “average” or strong or graceful or goofy. Meanwhile, motion-captured animations for female characters often make them look as if they’re walking down a runway at a fashion show in stiletto heels, even when the characters are actually in combat situations. Watching these characters in-game movement animations, you’d think that the director of the motion capture session directed them to walk like a model instead of a hardened warrior or master thief or bioterrorism agent or crime boss or vampire or assassin.

Of course, in the real world, people do walk with a sway of the hips when wearing high heels. If we want to get really technical about it, this slight hip sway occurs in order to maintain balance. This in and of itself is not a problem, other than generally being deeply uncomfortable, but it raises an important question: why are these female characters in combat roles wearing high heels!? With all the fighting, running, and climbing these women have to do, dressing them in heels is clearly a decision rooted in sexualized aesthetic pleasure rather than believability.

In fact, animating so many female characters in games to fit into this very gendered, sexualizing walk pattern is an example of one of the ways the male gaze manifests in video games. The term “male gaze” was coined in 1975 by feminist film critic Laura Mulvey and refers to the tendency for the visual arts to assume, and be structured around, a presumed masculine viewer, or in this case, player.

The male gaze manifests when the camera takes on the perspective of a stereotypical heterosexual man. An indisputable example of this is when the camera lingers, caresses, or pans across a woman’s body– although it’s not always that obvious. In games, it can be as simple as the in-game camera resting so that a character’s butt or breasts or both are centerline, it can be cutscenes that rest on a woman’s butt, it can be clothing that they are wearing or the way they talk, or it can be as basic as the way a female character moves around the game world.

The male gaze reinforces the notion that the man looks, and the woman is looked at. Or as art critic John Berger explains it in the 1972 book Ways of Seeing, “men act and women appear. Men look at women. Women watch themselves being looked at. This determines not only most relations between men and women but also the relation of women to themselves.”

To be clear, the male gaze is not a hard and fast rule; it’s a theoretical concept that is meant to help us understand the sometimes subtle and nuanced ways in which our culture influences media, and the way that media, in turn, can shape and reinforce existing gender dynamics in our culture. The male gaze is also not in any way limited to men or heterosexual people. Almost all of us internalize and sometimes identify with the male gaze to some extent.

Eradicating the male gaze is not as simple as introducing an inversed female gaze that sexualizes men, either. Not just because equal opportunity sexual objectification isn’t the answer, but also, because it isn’t actually equal. One reinforces preexisting oppressive ideas about women that are real and damaging to women in their everyday lives, the other does not reinforce anything.

Nor are the two interchangeable. For example, when the satirical website The Hawkeye Initiative reimagines male characters in sexualized poses that are common for female characters, it isn’t using the “female gaze.” This is just the male gaze, applied to men.

When male characters are depicted as shirtless or wearing little clothing–like the character sometimes dubbed “Hot Ryu” from Street Fighter V– their lack of clothing demonstrates their power and strength, rather than depicting them as erotic playthings or reducing them to sexualized body parts.

The same is true when it comes to movement. Male characters get to move in ways that emphasize all sorts of characteristics and personality traits, but there’s a whole world of untapped potential for representations of female characters who aren’t animated in ways that frame them as sex objects, but who get to just be as stealthy or strong, swift or imposing, clumsy or graceful.

The way Ellie moves in The Last of Us communicates a sense of tension and danger, demonstrating what it’s like when female characters are animated in ways that emphasize their personality and emotional state rather than serving to sexually objectify them.

The path towards equality and liberation does not lie in equally reducing men and women to objectified parts, but by treating people of all genders and with all types of bodies as full and complete human beings.

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The Flood / What does "insecure" mean?
« on: March 28, 2016, 04:01:08 PM »
Tell me in your own words what "insecure" means. What makes a person insecure?

Generally, I always thought that to be insecure meant that you lacked confidence or personal validation of some sort.

Apparently, people who judge others are insecure--even though that doesn't make any sense. If anything, judgmental people are the most secure people on the planet. So I don't know what the fuck that's all about.

355
The Flood / Pick a song to describe your day today
« on: March 22, 2016, 01:55:37 PM »
YouTube

356
because i don't see it

357
Gaming / Rumble
« on: March 19, 2016, 10:45:39 AM »
How do you feel about the rumble feature in games?

Typically, if the game offers the feature, I'll leave it on ('cause apparently that's how they wanted me to play it), but I never quite understood the point of it. I guess it's supposed to help immerse you in the game by applying force feedback, or something, but more often than not, I find myself just a little bit annoyed by it. I usually spend the whole playthrough wishing I had just turned it off, but I never actually do.

I ask because I was just playing Smash 4 late last night, and the rumble in that game is fucking ridiculous if you're playing on the gamepad. My sister was in the other room trying to sleep, too, so at one point, I decided to just turn it off, because it was making so much noise.

It was like playing a different game. It felt weird, but it felt better. I think I played better, too, because I wasn't being distracted by the constant whirrr-whirrrrrrr-whirr noises.

358
The Flood / Hey guys, I just did some ridiculously stupid shit for fun
« on: March 19, 2016, 01:25:29 AM »
let me post a thread telling you all about it, so you can help me validate my shitty life choices

359
Let's say all your favorite things--movies, games, shows, books--food, people--all your childhood memories--everything that you've ever enjoyed in your whole life is suddenly proven, as an objective fact, to be complete and utter shit.

You've wasted your entire life thus far enjoying the wrong things.

how does this make you feel

360
The Flood / 32 minute death grips """"interview""""
« on: March 13, 2016, 03:43:09 PM »
YouTube


edit:
the entire thing is obscured by music

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