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181
The Flood / Is America great yet?
« on: June 06, 2017, 10:34:33 PM »

182
The Flood / post your circadian rhythms
« on: June 06, 2017, 01:23:43 AM »
aka your sleep patterns (on average)



as you can see, mine is literally split in half, would not recommend

template
a typical healthy person's pattern

183
Gaming / The longest written work of English literature
« on: June 03, 2017, 02:47:15 PM »
https://www.fanfiction.net/s/4112682/1/The-Subspace-Emissary-s-Worlds-Conquest

is a fan fiction based on Super Smash Bros. Brawl

called "The Subspace Emissary's Worlds Conquest"

it is 4,000,000+ words long, making it 8.5x longer than the entire lord of the rings trilogy

184
Gaming / so my friend just introduced me to titanfall 2
« on: June 02, 2017, 07:39:56 PM »
why does CMD hate this so much again?

it's pretty dope, actually

185
https://www.engadget.com/2017/06/01/nintendo-switchs-online-features-will-cost-just-20-a-year/
Quote
When Nintendo announced that the Switch would feature a paid online subscription model like Xbox Live and PlayStation Plus, it was vague on the details. We knew the service would cost less than the competition and offer some kind of subscription bonus, but the specifics weren't clear. Today, Nintendo filled in some of those details: starting in 2018, online services for Nintendo Switch will cost just $20 a year -- a fee that buys online play, voice chat and access to a "compilation" of classic Nintendo titles that have been modded for online multiplayer.

Online multiplayer will be free until the end of the year -- probably because most of the features won't be ready until 2018. Voice chat will come in the form of a beta smartphone app later this summer, but the service's eShop discounts and classic game collection aren't poised to launch for months. What's going to be in that compilation of multiplayer-modded classics is also unclear, but at minimum Nintendo says it will include Super Mario Bros. 3, Balloon Fight and Dr. Mario.

Fantastic price, and Switch users (all three of us) won't have to worry about paying it for the remainder of the year.

186
Gaming / Arms beta
« on: May 26, 2017, 08:02:00 PM »
is anyone even gonna bother with this silly-ass shit

totally not a kotaku article

187
The Flood / what's your type
« on: May 25, 2017, 11:39:34 AM »


fire/steel with some rock and ground-type attacks in my movepool

189
Gaming / They finally did it
« on: May 16, 2017, 11:45:20 AM »
YouTube

I'm Not Sonic, I'm My Own Original Character:

THE GAME

190
Serious / You wake up
« on: May 14, 2017, 12:01:27 AM »
and everyone (except for you) is now a cannibal

They're not ravenous, zombie-like cannibals; you're not in any danger. Nobody outside of the factory farm is. They just consider "human" to be a part of a balanced and socially-acceptable diet now, like pork, chicken, or beef.

Humans considered to be the absolute dregs of society are captured and forced into farms as livestock. After being fattened to the point where they can't walk, they are stuffed in a tightly-packed room to wait for their impending (perfectly humane) slaughter by guillotine. Their hands and feet are cleanly severed off so they don't try to fight back, and cauterized with hot iron so they don't bleed out. Once the human livestock are slaughtered, a butcher takes care of the deboning process and severs the most valuable and nutritious parts of the body (thighs, buttocks) and prepares them for distribution. Obviously, children of livestock are mass-produced in vitro, but women are still frequently raped and impregnated in order to efficiently produce breastmilk.

All of the negative health effects of cannibalism have been accounted for; it's now perfectly healthy to consume humans, and it's widely encouraged by nutritionists and health experts.

Oh, and they taste delicious. Not only will everyone tell you that they do, they'll look at you funny if you deny it. If you try to tell them what they're doing is wrong, they'll give you an even funnier look. They might even get defensive and ask you to stop judging them. Some of them will start treating you like you're an asshole trying to spread an agenda.

Only a small bevy of angry teenagers you meet on the Internet happen to think these people are crazy and evil. They are largely mocked and derided by the whole of society, while some people say things like, "I respect their opinion, but I'm never going to stop eating humans, because they taste so good!"

What do you make of this world you now live in?
How would you feel about it?
What questions do you have for these people?
Could you live in this society for 20+ years?
Would you join them, or would you try to fight back?
Do you think you could you compose yourself in conversation with anybody from this society?
What would you do?

191
Gaming / Name a mobile game that isn't cancer trash
« on: May 12, 2017, 05:19:39 PM »
do it

192
Sad news: Apparently, this is the LAST Tropes vs. Women video she's ever doing.

The series has had a lot of ups and downs--she's made good points and bad points--but at least she's sending it off with a good subject. So, for the last time:

TRIGGER WARNING: The following video contains feminism; if you're a stupid bigot, please move along.

YouTube
Quote
“OK, it looks like I can open it from here, but I can’t go with you. Here goes!”

In 2013, 2K Games released BioShock Infinite, the eagerly anticipated follow-up to the earlier, hugely successful BioShock games. Infinite’s story centers on a man named Booker DeWitt, a private investigator with a bloody past who takes on a mysterious assignment: Bring us the girl and wipe away the debt.

What follows is Booker’s adventure to the flying city of Columbia, where “the girl,” Elizabeth, has been imprisoned in a tower for her entire life. Busting her out of captivity, while she busts out of her corset, Booker shoots his way across Columbia, getting caught up in all sorts of drama in the process as the game tells players a garbage story which suggests that oppressed people are just as bad as their oppressors and the truth is always somewhere in the middle. But that’s much too big a can of worms for us to open in this video. Let’s just focus on Elizabeth.

Elizabeth possesses the incredible ability to open portals to other timelines, an ability that plays a significant role in the plot as Booker and Elizabeth hop forward and backward and from side to side in time, leaping from one version of Columbia to another and sometimes thrusting Booker into the past or the future. So as a plot device which drives elements of the game’s narrative, she’s very significant. In gameplay terms, however, Elizabeth serves a different kind of role: that of a glorified door opener.

CLIP: Bioshock Infinite
Here you go.

As with most shooters, Bioshock Infinite often puts you into situations where you can’t progress until you’ve cleared an area of enemies. The way it frequently does this is by blocking doors to the next area that can’t be opened by Booker. Only Elizabeth can do this, which she does only when all the enemies have been killed. For all of her tremendous powers, Elizabeth is reduced by the game’s mechanics to doing the most basic and menial of tasks, and waiting around for her to open a door becomes a significant aspect of how players experience her character.

CLIP: Bioshock Infinite
Let me scout around ahead and see if there’s some way to move forward.

Of course, she performs other actions as well, sometimes tossing Booker ammo, first aid or other useful items, or opening tears through which he can have her summon things like weapons or killer robots to help him in combat. Now, there’s nothing inherently wrong with the idea of characters who play a supporting role in combat situations. But Elizabeth is an example of a female sidekick who is reduced to a tool. There aren’t gameplay mechanics that allow you to have meaningful interactions with her. She just opens doors and dispenses useful things, and her tear-opening powers are not her own, but yours to call on and control with the press of a button.

CLIP: Bioshock Infinite
Elizabeth…a little help?

-Looks simple enough.

At other times, she’s less like a person and more like a sexualized slot machine, tossing you the occasional coin.

CLIP: Bioshock Infinite
Here you go!

-You’re a lion!

As a glorified gate-keeper, Elizabeth joins a long tradition of female sidekicks, including Alyx from Half-Life 2 and its follow-up episodes, and Yorda from the much-beloved ICO, whose magic is needed to activate doors, staircases and other mechanisms that allow players to advance. Yorda also has the distinction of being the quintessential example of what I call the Damsel Escort Mission. You know, after making three whole videos about damsels, I’d kinda hoped to never have to talk about them again, but gaming’s love of using helpless women as both narrative and gameplay devices was too much for even those videos to contain.

Damsel escort missions occur when a female character joins the male player character, but is largely helpless, and rather than being a clear benefit to the player, she feels more like a burden. In ICO, players free Yorda from a cage early on. She then joins Ico on his journey, and much of the game consists of solving puzzles so that Yorda, who can’t make leaps or climb walls on her own, can traverse the environment. Meanwhile, players also need to protect her from the shadow monsters who sometimes try to whisk her away. Spoiler alert: yes, in the ending cutscene, Yorda carries Ico out of the crumbling castle, but what the narrative tells us or shows us in the end doesn’t undo the impact of how we experience a character through gameplay. Another classic damsel escort mission occurs in Resident Evil 4, where Ashley Graham, the president’s daughter, has caused players tremendous frustration over the years by burdening them with the need to protect and manage her.

Whether they’re presented as capable or helpless, female companions often encounter situations in which they just can’t proceed on their own. Ellie in The Last of Us, for instance, is hardly a Yorda-like damsel, but when she encounters a body of water, she may as well be, and Joel has to go out of his way to get her across. Now, look, there’s a lot to admire about The Last of Us, but I guarantee you, nobody’s favorite part of that game was helping Ellie get across the water.

A good rule of thumb is that if you spend any portion of a game carrying a female character around, it’s a pretty safe bet that it at least has some elements of the Damsel Escort Mission.

CLIP: Prince of Persia
Ow! You’re heavier than you look!

To be clear: There’s nothing whatsoever inherently wrong with depictions of people helping each other in times of difficulty. If anything, we could do with a lot more narratives that focus on companionship, cooperation, and support. But the models games give us rarely offer experiences in which this kind of support is truly mutual; instead, we see a pattern of men frequently carrying and helping women in situations where they’re otherwise helpless. This pattern is rooted in sexist ideas about men as protectors and women as the ones who need this kind of protection. Perhaps no game makes this more obvious than Dead Rising 2, in which players sometimes need to carry female survivors to safety, but are never able to carry male ones. It’s coded into the gameplay that men are the ones who kill and protect, and that women are the ones who experience moments of helplessness and need to be carried. When these female characters are of aid to the player, it’s often in rudimentary ways, as a glorified door opener, or an even more basic tool. in the Ocarina of Time dungeon “Inside Jabu-Jabu’s Belly,” players must carry the snobby Zora princess Ruto around, at one point using her as a weight to press down a switch. And in Metal Gear Solid 5, you’ve got four sidekick options to take with you on missions: a dog. A horse. A robot. And a woman..

Finally, female companions often function as cheerleaders, doling out little ego boosts to players for gunning down bad guys or pulling off other feats.

CLIP: Resident Evil 4
And I have to get you out of here. Now come with me!

Along with the glorified door-opening and the damsel-like aspects, female sidekicks are there to make players feel better about themselves, to make them feel important and skilled.

CLIP: Enslaved: Odyssey to the West
You did it! You did it!

CLIP: Outrun 2006: Coast to Coast
Wow! You’re so cool!

CLIP: Blast Corps
You’re just trying to impress me.

CLIP: Uncharted 2: Among Thieves
Did I impress you? Got all those guys by myself.

But these interactions are rarely depicted as mutually supportive. It’s not nearly as common in these scenarios for the male player character to offer emotional support to their female sidekick, to tell her that she’s doing a great job. These particular sidekicks aren’t designed as characters that players can actively engage in developing a relationship with, characters who are fully fleshed-out people with their own goals and desires that sometimes require players to compromise their own wants or desires. This pattern of female sidekicks who serve more as gameplay devices, door openers, and ego boosts than as people is a design approach rooted in the idea of games as power fantasy; players get to feel powerful and important, sometimes issuing orders that are obeyed without hesitation or doubt, sometimes being told that they’re doing a great job. Companion dynamics in games almost never model what equal footing, cooperation and collaboration in a relationship might look like, but instead serve to make the player feel like the center of the world, the one in control, which is not at all a model for healthy relationships.

Of course, a huge number of games focus on men fighting alongside other men, and in these games, the male companions often have some of the same characteristics we sometimes see in female companions.

CLIP: Call of Duty: Modern Warfare 2
And that’s at least 10 more confirmed, Hunter 2-1. Good shooting.

It’s very common for male characters to compliment the player on their good shooting, or to breach a door that the player character can’t open himself. However, typically these characters are presented as equal participants in the conflict. In shooters ranging from Call of Duty to Gears of War, the player’s male companions are armed and active, and are portrayed as playing their part to fend off or eliminate the enemy threat.

Occasionally in these games, male characters do have to protect other men. But unlike scenarios in which men protect women, these less-common instances in which men must protect or rescue other men don’t represent a significant pattern and don’t reinforce pre-existing cultural attitudes about men, women and gender. Similarly, the occasional situation in which a female character protects a male one, which happens in the 2013 Tomb Raider reboot, among other games, also isn’t a problem because it doesn’t work to reinforce limiting, harmful ideas about women or men that already exist in our culture. In other words, we don’t live in a culture that says that, generally speaking, men should be the protectors and women should be the protected. When women function as competent companions whose skills are more-or-less equal to those of the player character, it can challenge these ideas. The Last of Us goes against the grain by giving us the character of Tess, a somewhat rare and refreshing example of a woman who fights alongside the male protagonist, and the later Gears of War games do a decent job of including female squad members who are on equal footing with their male counterparts. And thankfully, we are seeing more games that complicate and subvert the old patterns, providing players with relationships with supporting characters who don’t function as mere extensions of the player but who feel like separate, individual people.

The 2016 indie title One Night Stand throws players into a situation with a female character who clearly has her own feelings and her own desires, and communicating with her is a matter of trying to find some common ground for mutual understanding, not one in which the player is in total control of the situation. In Left Behind, the wonderful add-on for The Last of Us, Ellie’s companion Riley is not someone players can issue orders to or someone they have to protect. Riley is constantly active, often taking control of the situation, sometimes competing and being playful with Ellie, and as a result, she doesn’t feel anything like the companion characters in most games, or even anything like Ellie herself felt in the original game. Instead, she feels much more like a real person accompanying Ellie on the journey.

And while Trico in 2016’s The Last Guardian may not be a human character, he does possess some of the characteristics we’d like to see more of in human companions in games. Asking Trico to do things isn’t a simple matter of pushing a button and watching him immediately obey. He’s not a simple tool, not just an extension of the player. Sometimes he’s hesitant, reluctant, even frustrating. But this makes it feel more like he’s a living, breathing creature, with thoughts and feelings of his own, and by taking time to pet him, you can sometimes express your connection to him in ways that fall outside the requirements of the gameplay and the story. And crucially, Trico is often the one protecting the player, rather than the other way around. He does not exist to fuel a power fantasy, but to allow for gameplay mechanics that focus on cooperation, care, and helping each other.

When supporting female characters in games don’t have this kind of depth, when they exist primarily to be protected or to be ordered around, they not only reinforce harmful ideas about gender; they also fail as characters. Regardless of their gender, race, class or sexuality, a person is more than a tool and more than a burden, and games can and should give us mechanics and stories that reflect that.

Not a bad video, but having played Half-Life 2, I think she's underselling Alyx's role in that game a little bit.

Now that the series is over, here's every video she's ever made in this series:

Damsel in Distress: Part 1
Damsel in Distress: Part 2
Damsel in Distress: Part 3
Ms. Male Character
Women as Reward
Women as Reward: Special DLC Mini-Episode
Women as Background Decoration: Part 1
Women as Background Decoration: Part 2
Strategic Butt Coverings
Body Language and the Male Gaze
Lingerie is Not Armor
Are Women Too Hard to Animate?
All the Slender Ladies: Body Diversity in Video Games
Sinister Seductress
Not Your Exotic Fantasy
The Lady Sidekick

Looking back, I'm a little disappointed that she never really made a video that was dedicated solely to over-sexualization and sexual objectification. Of course, she gives no shortage of attention to that issue in all of her videos—it's a very broad topic, after all—but the closest she comes to fully tackling the subject is her infamous Women as Background Decoration video, where she unfairly criticizes Hitman: Absolution for allegedly encouraging you to kill and degrade the bodies of some scantily-clad women that appear in one scene—when in reality, the game actually penalizes you for doing so. She caught more flak for that than the entirety of her series, and even I was disappointed with that video.

She also only made TWO videos in her short-lived Positive Female Characters mini-series, which is unfortunate.

Nonetheless, she's made more good points than bad and rustled a lot of people's feathers along the way—and even though all of her criticisms are generally constructive and well-substantiated, and conducted in a very polite, courteous, respectful manner, people still managed to get pissed over her opinions. I think that's pretty funny. Whenever people tell me that I'd be a lot more agreeable if I didn't have such a caustic personality, I think of Anita Sarkeesian to remind myself of how untrue that is.

193
The Flood / grammarly considers the oxford comma to be an error
« on: May 07, 2017, 12:54:00 PM »


Day 1 uninstall.

194
The Flood / when you see it
« on: May 07, 2017, 07:00:25 AM »

195
Layne Staley, vocalist for Alice in Chains

YouTube

i'm actually gonna cheat and go with this, which is actually his second last song

the real last song he ever released was called Died--which isn't a bad track--but i consider Get Born Again to be much more poignant, and i think it fittingly serves not only as a swan song for layne, but perhaps the grunge genre as a whole

196
The Flood / Poppy did a live stream where people called her
« on: May 02, 2017, 05:32:23 PM »
YouTube

197
Gaming / WOAH, DARKSIDERS THREE ANNOUNCED
« on: May 02, 2017, 12:06:49 PM »
WOAH

198
YouTube

Kreygasm

199
The Flood / Spoiler YouTube movie reviewers
« on: April 27, 2017, 01:48:30 AM »
You know, I could really just show you one thing to completely sum up my thoughts on Alien: Resurrection. Enjoy.

Well, guys, we have come to Alien: Resurrection, which was directed by the man who later made Amélie. Who the hell knows what happened with this movie? Probably a lot of studio interference, and a lot of people who were just really not capable of making a film, I guess, and they decided to do whatever the hell they wanted, and this is what we got.

I hate this movie. I hate Alien: Resurrection. This is an abomination. This film has barely a single redeeming quality in it. Theres isn't a—there really is nothing. There's—there's nothing, really, to talk about. You could talk about the Xenomorph. uh, "creatures," I guess?

In Alien: Resurrection, they decide to create a clone of Ripley. This isn't really the real Ripley, because if you haven't seen Alien 3 (spoilers), she dies. So we have a clone of Ripley, because I guess they want to use her as a host to create more alien creatures, because, of course, man really wants Xenomorphs, because, you know, why not?

Why do they want to clone Ripley anyway? Why is she the host? Why do they have to have this warrant officer, who was magically a lieutenant in Alien 3, despite having her license revoked in Aliens? Somehow she got to be, like, a lieutenant during the cryo-sleep period between Aliens and Alien 3, I guess, and now she's a clone.

This movie was written by Joss Whedon, by the way. I don't know what happened with this film.

And Whedon himself has expressed extreme dissatisfaction in the film. He stated his script was more fun and lighthearted, but the director made everyone be more serious, and these two tones don't match up. And that's, you know, I guess that's an okay excuse, but to me, an Alien film shouldn't be fun or lighthearted. It should be suspenseful and terrifying. And so the director had the right idea in trying to make it more serious, but the script wasn't supposed to be that serious, and so the two just never mesh as a whole. It's really two people doing everything wrong for what this film should be. Even the film's score is just so over-the-top and incredibly loud and just overbearing.

Everything about the way the film is constructed just doesn't work. The dialogue that's being spoken, if it was more of a Firefly/Serenity/Buffy the Vampire Slayer/Avengers-type Whedon-esque experience, that could work, but the film itself just doesn't understand how to accomplish that tone, and the script still has quite a bit of problems. Namely, never really explaining why Ripley has to be cloned, beyond just a franchise that's being milked until it dies by a studio, which is the real answer.

Another massive mistake this movie makes is having the aliens caged from the opening scene. They're pets. They're being experimented on. How terrifying. This perfect organism that was so scary in Alien and Aliens is now just behind some glass, and they have a button that can shoot ice mist at it, and, you know, how fucking horrible is that? It takes the fear completely out of the movie.

They also show the creatures far too much. I love the look of Xenomorphs. They're my favorite alien design of all time. But the idea of showing it constantly, constantly, over and over again, is the same reason Jaws: The Revenge (among many reasons) sucked. They just showed the shark all the time. Like, you have to keep that shit hidden. You can't just always show it on frame. Ridley Scott and James Cameron understood that.

Let's talk about Sigourney Weaver in this movie, who is an actress that I really love. I think she's fantastic in just about all the Alien movies, even Alien 3. In this film, she's like this really over-sexualized person that just goes around touching everybody and staring in each other's eyes, looking like she wants to fuck literally every character in this film, including the Xenomorphs.
Quote
"So, who do I have to fuck to get off this boat?"

But really, everyone's on this level. Ron Perlman, who I usually adore—one of my favorite character actors of all time—is insanely over-the-top in this movie. Winona Ryder is awful. There's also a character in this movie named Christie, who has a hilarious scene where he bounces bullets off of a ceiling. That's where we're at here, people.

The film also takes about 50 minutes before the plot fully kicks in, and you can forget about all the dumb mad scientist experimentation bullshit, and the characters are finally running through the corridors and the aliens are, you know, taking them out one by one. It's 50 minutes into the movie before anything really happens that's worth a damn. Everything before that is very awkward sexual tension scenes between Winona Ryder and Sigourney Weaver, a hilarious basketball scene that has no purpose in the movie other than to go, "Look, Sigourney Weaver made the shot backwards!"

This entire film, like, I'm telling you, every decision they made was wrong. Every single one.

Just take the characters alone: They're expendable movie characters 101. Everything that you shouldn't do with a movie character here. It's just everyone's a quirk. It's like, oh, there's a guy in a wheelchair, he can't walk and he talks like this, and he's a guy in a wheelchair, so that's his character.
Quote
"Who were you expecting? Santa Claus?"

Ron Perlman's a really angry guy who's angry. The one guy can bounce bullets off walls. They're all just a quirk. They have nothing interesting about them. Nothing. Literally nothing.

The movie was really bad before, but the last fifteen minutes are absolute insanity. There is nothing in the entire Alien universe that holds up to the last fifteen minutes of Alien: Resurrection. When Ripley gets sucked into this—this—whatever the fuck that was, it's just, I don't know what's happening.

YouTube

That entire sequence. I actually have no words. I don't know what to say, guys.

Let's just talk about the fucking newborn. Oh my god, the design for the newborn. This thing looks like a deformed penis with eyeballs. I don't—I have no idea what they were thinking. This thing is so fucking stupid-looking, I—it's so fucking dumb. I hate it. I hate the newborn. I hate it, guys. I really do. I fucking hate it. It's so stupid.

But hey, at least it has, like, an amazing death that's really gross and over-the-top like pretty much everything in this movie. I mean, for fuck's sake, every decision—I keep saying this, but it's true—every decision in Alien: Resurrection was wrong. This movie is an abomination. I hate it. It is definitely the worst in the official Alien four films, without a doubt. Oh my god. Ugh.

But hey, at least next, I get to watch and review Alien vs. Predator. My future's looking up. Oh, fuck.

Guys, thank you so much as always for watching this review. I appreciate it. And if you like this, you can click right here, and get Stuckmannized.

200
Gaming / specs don't matter you silly bitch LMAO
« on: April 26, 2017, 04:34:05 PM »
Why do you like bad graphics?

So you like rubbery steak and cheap wine while they charge you $100? You think that's acceptable?
you're not being charged $100 for a game, and i almost never pay full price for games anyway

it's not that i like "bad graphics"--it's that i don't buy into the concept of "bad graphics" to begin with

there are just graphics

whether the graphics are pretty or ugly to you is a matter of personal opinion, and that's all it is

just because the majority of people tend to agree on what's "good" and "bad" when it comes to graphics doesn't somehow magically turn that opinion into a fact

201
The Flood / Hi, stranger
« on: April 25, 2017, 01:04:56 AM »
YouTube

202
try to go the whole day without doing that at all

just post it

203
The Flood / Happy kill a degenerate day
« on: April 20, 2017, 12:50:25 PM »
how many degenerates have you killed so far?

i'm up to 47 right now, my dudes

204
The Flood / updated (((weeb))) list
« on: April 20, 2017, 03:31:50 AM »
most unfortunately, we've lost a lot of non-weebs since the last list was made, so i figured it was about time we updated

the higher up on the list you are, the better you're off in terms of social standing

everyone who was on the "wanna-weeb" section before has been defected to half-weeb

Quote
Anti-weeb Bourgeoisie

Verbatim (defected to nonweeb; likes grave of the fireflies)
Nuka
Napalm
Orion
Jim
Jono
Fedorekd
Lord Ruler
Maverick
BaconShelf (defected to nonweeb)
Stroud
Flee (defected to nonweeb, in a shocking turn of events; likes dragon ball z)
Simse
Assassin 11D7
Quote
Nonweeb

Joce
Nasty
Nexus (defected to weeb in utter contempt)
Charlie
Zizzy
Husky (violently tossed to half-weeb for liking Berserk)
Icy
BC
Door
Meta
Berzerk
Tyger
Pip
Snake
TBlocks (likes RWBY; defected to half-weeb)
Ryle
Inglorious (carelessly dumped into weeb)
Vien (defected to half-weeb)
Baconshelf
Flee
Verbatim
Velox
Irish
Quote
Former weeb

Dietrich (relapsed to weeb)
Thunder (defected to half-weeb)
Aria (hunter x hunter; rocketshipped back down to weeb)
Pepsi
Zen
Gasai
Atticus
Quote
Half-weeb

Casper
Elegiac
Deci
Luis
Rocketman287
Slash
Jive
challengerX
SecondClass
Ember
Thunder
Korra (likes jojo; defected to weeb)
Big Boss
Azure
TBlocks
Das
Zonda
RC
Vien
Solonoid
FatherlyNick
Catzilla
Chronic
Husky
Quote
Weeb Proletariat

XSEAN
Ender
Gatsby
Luciana
Septy
Tru
LC (defected to ultraweeb)
Fruit
Baha
Death
Cindy
Nexus
Aria
Inglorious
Korra
ChaosMetalDragon
Dietrich
Psy
Ian
LC
Azumarill
Quote
Ultra-weeb

Psy (promoted to weeb)
Ian (promoted to weeb)
Yutaka
Byrne
Ossku
LC (promoted to weeb)
Epsira

also a lot of names we haven't seen in a while

205
The Flood / Kendrick
« on: April 14, 2017, 02:47:16 PM »

206
The Flood / **OFFICIAL** MEAT LOVERS THREAD (vegans GTFO)
« on: April 06, 2017, 02:31:11 PM »


HAHAHAHA VEGANS #BTFO

U TRIGGERED VEGANS? :)

207
The Flood / If you could mod movies like you could mod games
« on: April 03, 2017, 09:40:19 PM »
how would you feel about that

would you do it

208
kinda wanna fuck the shit out of her tbh but i saw her with another guy todsy

what do lads

209
The Flood / Find me a better rapper than Danny Brown
« on: March 28, 2017, 07:43:23 PM »
YouTube

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I've been arguing with people on the Internet for nearly a decade, and it's my personal experience that, if the argument comes to any sort of resolution whatsoever, it usually turns out that my opposition and I were both arguing on the same page, and we agreed on a lot, if not most, if not all the things we were fighting about.

The problem was, the words we were using, our methods of argumentation, clashed. Maybe I took a more logical approach, whereas they took a more emotional approach. Maybe my arguments were based on pure reason alone, and they preferred to pull up research, data, and statistics (which I still think is a waste of time).

I had this a lot with people like Meta--I can push Meta to the point where he's inches away from conceding that capitalism is dogshit, but there are various things that we get hung up on before we come to that point. He'll talk about how capitalism innovates, and how competition is a good thing--whereas my position has always been, "It's not the worst thing in the world, but it could be a fuck of a lot better."

If you read between the lines, you'll see that referring to economic competition as "a good thing" is kinda the same exact thing as saying "it's not the worst but it could be way better." The latter is phrased in a completely different way, yet they're both, essentially, the same sentiment. The difference lies with our personalities. I'm less satisfied with the system of capitalism than Meta is, because it's fucked me and those I care about so often, whereas Meta may not have had the same experience.

Meta is just one example--I see this kind of thing a lot. Two people agreeing on a subject, but their personalities clash, making it look like they disagree, when they're actually pretty much on the same page.

Has anyone else had similar experiences? Is there any truth to the question in the title?

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