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Messages - Cheat
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1231
« on: January 30, 2016, 01:08:41 AM »
guys we should annoy the shit out of people on bungie and go on a mass recruiting spree again, thereby starting a shitstorm on there and getting a massive influx of creepy guests that don't log in or register, ever
good times
I made a post in Lincoln's thread. Go like that shit.
1232
« on: January 30, 2016, 01:06:49 AM »

You're grammer is starting to get on my nervs.
1233
« on: January 30, 2016, 12:48:18 AM »
Rumors are spreading that bungie is going to cut offtopic out of the website. That's why I came here.
Seriously? Holy shit....they really are just Destiny.com arent they?
Well, Recon was demoted, so...IDK. EDIT: Whoops. Already posted.
1234
« on: January 30, 2016, 12:43:36 AM »
just download a color picker addon for your browser and skip all the dumb steps it usually takes
It's easier than that. Right click, inspect element, and look for the background or background-color property.
the addon is faster/easier because it can pick out any color on anything
I know. I have it installed. But for CSS elements, inspect element is king.
1235
« on: January 30, 2016, 12:42:37 AM »
Uhh... is this against the rules? I'm not sure...
You bet.
1236
« on: January 30, 2016, 12:36:01 AM »
yeah apparently none of the mods are online...again
Don worry I am here
1237
« on: January 30, 2016, 12:35:20 AM »
just download a color picker addon for your browser and skip all the dumb steps it usually takes
It's easier than that. Right click, inspect element, and look for the background or background-color property.
1238
« on: January 30, 2016, 12:25:36 AM »
Arrow
I've tried so many times because it seems like I would but it's just not for me
Yeah, Arrow is just poorly put together (although it was decent in the beginning).
1239
« on: January 29, 2016, 11:24:18 PM »

I was gonna put Architects in toe 150-200 power range but I guess having a tradeoff like a gamebreaker effect works.
Would the flipped stats return to normal when you die?
Ehh, I think you're right. If admins are restricted to attacking every turn, 150 to 200 is better. I'll change the numbers.
Also "While this card is on the field" means when it is alive and in play.
Oops, didn't read that bit. Since there's only two Architects, I think it would be good to have one for each playstyle, one fitting more into the Shitposter style, and the other into the Quality Poster style. Kind of like Planeswalkers.
I'm good with letting mine keep the negative one attack per every other turn and getting boosted stats. Also, there is Isara to consider.

How many Architects are there, exactly?
LC, Isara, and me.
Alright then.
Imo it seems a bit unfair to just be able to summon an Architect straight away and suddenly start wiping the floor, there should be some special way of getting it onto the field.
Give members values 0 through 2. Members are 0, Ninjas are 1, and Architects are 2. You have to sacrifice a member to summon a Ninja and sacrifice 2 members or 1 ninja for an Architect.
And then there should be special cards that let you summon one automatically if you are lucky enough to draw it.
Yeah that works. Like a ritual summon from Yugioh.
1240
« on: January 29, 2016, 10:43:44 PM »

I was gonna put Architects in toe 150-200 power range but I guess having a tradeoff like a gamebreaker effect works.
Would the flipped stats return to normal when you die?
Ehh, I think you're right. If admins are restricted to attacking every turn, 150 to 200 is better. I'll change the numbers.
Also "While this card is on the field" means when it is alive and in play.
Oops, didn't read that bit. Since there's only two Architects, I think it would be good to have one for each playstyle, one fitting more into the Shitposter style, and the other into the Quality Poster style. Kind of like Planeswalkers.
I'm good with letting mine keep the negative one attack per every other turn and getting boosted stats. Also, there is Isara to consider.

How many Architects are there, exactly?
LC, Isara, and me.
Alright then.
Imo it seems a bit unfair to just be able to summon an Architect straight away and suddenly start wiping the floor, there should be some special way of getting it onto the field.
Give members values 0 through 2. Members are 0, Ninjas are 1, and Architects are 2. You have to sacrifice a member to summon a Ninja and sacrifice 2 members or 1 ninja for an Architect. And then there should be special cards that let you summon one automatically if you are lucky enough to draw it.
1241
« on: January 29, 2016, 10:35:30 PM »

I was gonna put Architects in toe 150-200 power range but I guess having a tradeoff like a gamebreaker effect works.
Would the flipped stats return to normal when you die?
Ehh, I think you're right. If admins are restricted to attacking every turn, 150 to 200 is better. I'll change the numbers.
Also "While this card is on the field" means when it is alive and in play.
Oops, didn't read that bit. Since there's only two Architects, I think it would be good to have one for each playstyle, one fitting more into the Shitposter style, and the other into the Quality Poster style. Kind of like Planeswalkers.
I'm good with letting mine keep the negative one attack per every other turn and getting boosted stats. Also, there is Isara to consider.

How many Architects are there, exactly?
LC, Isara, and me.
1242
« on: January 29, 2016, 10:29:11 PM »

I was gonna put Architects in toe 150-200 power range but I guess having a tradeoff like a gamebreaker effect works.
Would the flipped stats return to normal when you die?
Ehh, I think you're right. If admins are restricted to attacking every turn, 150 to 200 is better. I'll change the numbers.
Also "While this card is on the field" means when it is alive and in play.
Oops, didn't read that bit. Since there's only two Architects, I think it would be good to have one for each playstyle, one fitting more into the Shitposter style, and the other into the Quality Poster style. Kind of like Planeswalkers.
I'm good with letting mine keep the negative one attack per every other turn and getting boosted stats. Also, there is Isara to consider.
1243
« on: January 29, 2016, 10:24:31 PM »

I was gonna put Architects in toe 150-200 power range but I guess having a tradeoff like a gamebreaker effect works.
Would the flipped stats return to normal when you die?
Ehh, I think you're right. If admins are restricted to attacking every turn, 150 to 200 is better. I'll change the numbers. Also "While this card is on the field" means when it is alive and in play.
1244
« on: January 29, 2016, 10:17:57 PM »
1245
« on: January 29, 2016, 09:39:53 PM »
Okay how about this
ARG: 50 RT: 50
Any thread of your choosing with a lower ARG (or RT idk whatever) will lock.
"Lock Requested"
Thread cards have health and atk?
1246
« on: January 29, 2016, 09:32:40 PM »
Anyway to do some advertising through google and or Bungie? I dunno, some way to get more traffic in here. Maybe a few of us do some personal inviting to the best users on Bungie.
I am getting one hell of an education in SEO at my job. Eventually I will open the site up to article submissions so that we get more search engine traffic.
1247
« on: January 29, 2016, 09:28:02 PM »
Since Architects are busy with maintaining the forum, I updated the rules so that they can only attack every other turn.
Super fair.
Any Admin-related Incidents you can think of? Like lag, coding or whatever. I'm a noob at that sort of stuff so I have no clue
Invoke Anarchy.
Modify the source code?
Idk.
Anarchy could be like a weird dimension that lasts three turns where all User cards get affected in some way. Will have to work into that.
Why not disable all card effects and prevent non member cards from being played for 3 turns?
Or.
All effects are disabled, and all Member cards become 'Anonymous User' cards while Anarchy is in effect. Anonymous User cards are basically token creatures that are expendable, and when Anarchy ends the player who has the most remaining Cards gets a bonus?
That rocks.
1248
« on: January 29, 2016, 09:27:05 PM »
No filter: select one member card and decrease its ARG and RT by 10 points. For the next two turns, the member's ARG can't be incrementally decreased in battle and opposing member cards cannot sacrifice themselves to when the targeted member is attacking.
1249
« on: January 29, 2016, 09:20:09 PM »
Since Architects are busy with maintaining the forum, I updated the rules so that they can only attack every other turn.
Super fair.
Any Admin-related Incidents you can think of? Like lag, coding or whatever. I'm a noob at that sort of stuff so I have no clue
Invoke Anarchy.
Modify the source code?
Idk.
Anarchy could be like a weird dimension that lasts three turns where all User cards get affected in some way. Will have to work into that.
Why not disable all card effects and prevent non member cards from being played for 3 turns?
or all quality threads get removed/disabled for a few turns?
That works too.
1250
« on: January 29, 2016, 09:16:14 PM »
Since Architects are busy with maintaining the forum, I updated the rules so that they can only attack every other turn.
Super fair.
Any Admin-related Incidents you can think of? Like lag, coding or whatever. I'm a noob at that sort of stuff so I have no clue
Invoke Anarchy.
Modify the source code?
Idk.
Anarchy could be like a weird dimension that lasts three turns where all User cards get affected in some way. Will have to work into that.
Why not disable all card effects and prevent non member cards from being played for 3 turns?
1251
« on: January 29, 2016, 09:08:19 PM »
Since Architects are busy with maintaining the forum, I updated the rules so that they can only attack every other turn.
Super fair.
Any Admin-related Incidents you can think of? Like lag, coding or whatever. I'm a noob at that sort of stuff so I have no clue
Invoke Anarchy. Modify the source code? Idk.
1252
« on: January 29, 2016, 08:39:24 PM »
Since Architects are busy with maintaining the forum, I updated the rules so that they can only attack every other turn.
Super fair.
1253
« on: January 29, 2016, 07:58:23 PM »
I'll add it back in when I update the site.
1254
« on: January 29, 2016, 07:55:50 PM »
 Updated version from Blazed.
Um holy shit that is OP as hell. Even Architects can be affected by card effects that don't target them.
But I can't receive any buffs from any source other than your card. It's balanced.
Not at all, actually...
My card is literally just a 50-50 without yours on the field. That's it.
Your card card is waaaaaaay too powerful on its own. It can't be debuffed or destroyed outside of battle and it's a regular member card.
Why not decrease its stats when Cheat is on the field instead of making it super buff 24/7? IDK. If people are cool with it then it's whatever; it just rang as super overpowered to me.
I have another idea if my original one is cast out.
Tell me.
1255
« on: January 29, 2016, 07:44:17 PM »
Btw you're gonna be able to code all of this right? >.>
I might need help but yes.
1256
« on: January 29, 2016, 07:30:48 PM »
 Updated version from Blazed.
Um holy shit that is OP as hell. Even Architects can be affected by card effects that don't target them.
But I can't receive any buffs from any source other than your card. It's balanced.
Not at all, actually...
My card is literally just a 50-50 without yours on the field. That's it.
Your card card is waaaaaaay too powerful on its own. It can't be debuffed or destroyed outside of battle and it's a regular member card. Why not decrease its stats when Cheat is on the field instead of making it super buff 24/7? IDK. If people are cool with it then it's whatever; it just rang as super overpowered to me.
1257
« on: January 29, 2016, 07:22:26 PM »
 Updated version from Blazed.
Um holy shit that is OP as hell. Even Architects can be affected by card effects that don't target them.
But I can't receive any buffs from any source other than your card. It's balanced.
Not at all, actually...
1258
« on: January 29, 2016, 06:53:13 PM »
 Updated version from Blazed.
Um holy shit that is OP as hell. Even Architects can be affected by card effects that don't target them.
1259
« on: January 29, 2016, 03:04:22 PM »
Sorri I'm not contributing much right now I'm busy with art stuff, I'll start doing some Incident Cards.
No problem dude. I'm just trying to knock out as many as I can while I have the time. Quick question though. For Mods and Architects. How powered up do you want them to be? ARG/RT stats wise and Effects.
Boss seems ok with Architects having a combined 150, so make Ninjas in between those. Also, if someone makes my card before me, make my quote "I answer to Cheat, Supreme Leader, and Bunny Nose."
1260
« on: January 29, 2016, 03:03:30 PM »
Thanks TBlocks.
Your effect is dumb. If my card is in play, you lose 100 points in each.
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