Hell, I'd do more then talk down to you if you started murdering people...
They're all written like they belong in homestuck, which means they all start to sound the same over time.Also people like you are the reason why a lot of games have shitty, token "choices" that don't change the game's course or tone at all. If you don't want your choices to have consequences, then you might as well not be making any at all. The fact you complain about characters being dynamic and responsive to your choices just tells me you don't understand good writing.
Quote from: Batch on April 15, 2016, 09:44:01 AMHell, I'd do more then talk down to you if you started murdering people...Not the characters, the game itself. The reactions from the characters are fine even if the characters thenselves are bad, but it's just the way the game preaches to you and drones on and on about how you're making a bad choice. Like how Sans says "you're not going to have a good time if you keep going this way" in a very meta sense.Why even have the option to do a non peaceful run if the game is going to constantly cram in your face that that's the only right way to play it?
also fuck this undyne battle lmao this is ridiculous
Quote from: SecondClass on April 15, 2016, 12:38:04 PMalso fuck this undyne battle lmao this is ridiculousIt's easy,I took only 14 tries.
Quote from: eggsalad on April 15, 2016, 12:01:57 PMThey're all written like they belong in homestuck, which means they all start to sound the same over time.Also people like you are the reason why a lot of games have shitty, token "choices" that don't change the game's course or tone at all. If you don't want your choices to have consequences, then you might as well not be making any at all. The fact you complain about characters being dynamic and responsive to your choices just tells me you don't understand good writing.Quote from: SecondClass on April 15, 2016, 10:18:08 AMQuote from: Batch on April 15, 2016, 09:44:01 AMHell, I'd do more then talk down to you if you started murdering people...Not the characters, the game itself. The reactions from the characters are fine even if the characters thenselves are bad, but it's just the way the game preaches to you and drones on and on about how you're making a bad choice. Like how Sans says "you're not going to have a good time if you keep going this way" in a very meta sense.Why even have the option to do a non peaceful run if the game is going to constantly cram in your face that that's the only right way to play it?Maybe read through the thread next time
"wtf if i kill all the characters in an area the music gets all depressing, is the game trying to tel me that killing every living thing i see has a major impact on how I interact with the world? talk about shoving it down my throat"you're literally just scared of consequences.
More like the fact that there are two almost impossible to beat bosses solely designed to punish you for doing a genocide run
you can never get the good ending if you do it first (even though ruining the good ending by doing genocide second is objectively more immoral)
and that Chara is set up to be this terrible person but didn't do anything as bad as Asgore
Those aren't realistic "consequences", they're meta mechanics solely put into place because the SJW creator is obsessed with "muh no one has to die tagline"
Quote from: SecondClass on April 15, 2016, 01:35:43 PMEven in a game like Mass Effect, taking the evil route results in disgusted reactions from certain companions, different and darker outcomes for the world, etc. You're being evil, of course nothing good is going to come from it.But yet the game itself doesn't strongly, strongly dissuade you from taking that path. It's a viable option for you to play as - in Undertale, choosing that option makes you the player a monster. How dare you kill all these peace loving villagers who just want to be your friend? No, the TRUE way to play is to never kill a soul. Anything else and you're missing the TRUE point of the game.Yeah funnily enough people consider you a monster if you commit genocide.
Even in a game like Mass Effect, taking the evil route results in disgusted reactions from certain companions, different and darker outcomes for the world, etc. You're being evil, of course nothing good is going to come from it.But yet the game itself doesn't strongly, strongly dissuade you from taking that path. It's a viable option for you to play as - in Undertale, choosing that option makes you the player a monster. How dare you kill all these peace loving villagers who just want to be your friend? No, the TRUE way to play is to never kill a soul. Anything else and you're missing the TRUE point of the game.
Quote from: SecondClass on April 15, 2016, 01:26:06 PMMore like the fact that there are two almost impossible to beat bosses solely designed to punish you for doing a genocide run Those aren't punishments, they're fucking rewarding, fun fights that you just suck at.Quote you can never get the good ending if you do it first (even though ruining the good ending by doing genocide second is objectively more immoral) unless you mean "perfect ending" that sums up to a few lines of dialogue, you can get the pascifist ending. Again, you're just scared pissless of consequences to your actions in a game that expresses itself as having permanent ones. go play bejewled you fucking scrubQuoteand that Chara is set up to be this terrible person but didn't do anything as bad as Asgore Chara kills because she hates everything. She's a product of her environment, but she is just a feral monster. Asgore would have to kill people one way or the other in order to free the monsters. He's not of respectable ethical character but he's not evil.QuoteThose aren't realistic "consequences", they're meta mechanics solely put into place because the SJW creator is obsessed with "muh no one has to die tagline"uhwhat?characters hating you aren't realistic consequences? characters should just have no response to the fact you're murdering everyone?or are you saying that stylistic reflections of the nature of your actions aren't good for the game. in which case you should posit why they aren't effective. because nothing about those aspects are bad.Undertale is a flawed game that easily dislikable, but these aren't the reasons.
Lmao if you think Undyne's genocide boss fight is fun or beatable without wasting hours
If you do the genocide ending first, you can't get the perfect ending, because Chara takes your soul.
Asgore literally killed six children because he doesn't want to live underground, Chara is a BAMF who just wants to purge monsters.
Like I said, it's not about characters hating the fact you killed their friends. It's about the game hating the player because you didn't play "the right way". Literally every fabric of the game's existence, in a meta way, goes out of its way to not want you to play half of the game.
Quote from: SecondClass on April 15, 2016, 01:43:26 PMQuote from: challengerX on April 15, 2016, 01:41:22 PMQuote from: SecondClass on April 15, 2016, 01:35:43 PMEven in a game like Mass Effect, taking the evil route results in disgusted reactions from certain companions, different and darker outcomes for the world, etc. You're being evil, of course nothing good is going to come from it.But yet the game itself doesn't strongly, strongly dissuade you from taking that path. It's a viable option for you to play as - in Undertale, choosing that option makes you the player a monster. How dare you kill all these peace loving villagers who just want to be your friend? No, the TRUE way to play is to never kill a soul. Anything else and you're missing the TRUE point of the game.Yeah funnily enough people consider you a monster if you commit genocide.
Quote from: challengerX on April 15, 2016, 01:41:22 PMQuote from: SecondClass on April 15, 2016, 01:35:43 PMEven in a game like Mass Effect, taking the evil route results in disgusted reactions from certain companions, different and darker outcomes for the world, etc. You're being evil, of course nothing good is going to come from it.But yet the game itself doesn't strongly, strongly dissuade you from taking that path. It's a viable option for you to play as - in Undertale, choosing that option makes you the player a monster. How dare you kill all these peace loving villagers who just want to be your friend? No, the TRUE way to play is to never kill a soul. Anything else and you're missing the TRUE point of the game.Yeah funnily enough people consider you a monster if you commit genocide.
Quote from: SecondClass on April 15, 2016, 01:48:38 PMLmao if you think Undyne's genocide boss fight is fun or beatable without wasting hoursget goodsans fight was one of the best in gameQuoteIf you do the genocide ending first, you can't get the perfect ending, because Chara takes your soul.you can, it's just slightly altered, choices have consequences, get over it. it's not "right or wrong", it's the experience of the game reflecting based on your behavior. if to you not having everything being perfectly lovey-dovey is what determines "right and wrong way to play" you need to grow up.QuoteAsgore literally killed six children because he doesn't want to live underground, Chara is a BAMF who just wants to purge monsters.Mass imprisonment of thousands could justify it. Especially if some of those kids were murderers. (yeah an empty gun sure didn't get used at all)QuoteLike I said, it's not about characters hating the fact you killed their friends. It's about the game hating the player because you didn't play "the right way". Literally every fabric of the game's existence, in a meta way, goes out of its way to not want you to play half of the game.no, you just think that because you're a whiny little cunt. you'd prefer it be a complete snoozefest that removes all weight to your decisions. please never influence the gaming industry with your purchases again.
You're getting way too defensive. You say it isn't black and white, but it totally is. One is the perfect, great ending where everyone is happy. One is the terrible ending where everyone is in doom and despair. And god help you if you choose the half of the game that's delegated as bad. YOU, not Frisk, are a bad person if you do so.
Quote from: challengerX on April 15, 2016, 02:20:43 PMQuote from: SecondClass on April 15, 2016, 01:43:26 PMQuote from: challengerX on April 15, 2016, 01:41:22 PMQuote from: SecondClass on April 15, 2016, 01:35:43 PMEven in a game like Mass Effect, taking the evil route results in disgusted reactions from certain companions, different and darker outcomes for the world, etc. You're being evil, of course nothing good is going to come from it.But yet the game itself doesn't strongly, strongly dissuade you from taking that path. It's a viable option for you to play as - in Undertale, choosing that option makes you the player a monster. How dare you kill all these peace loving villagers who just want to be your friend? No, the TRUE way to play is to never kill a soul. Anything else and you're missing the TRUE point of the game.Yeah funnily enough people consider you a monster if you commit genocide.Yeah funnily enough you the player didn't commit genocide, you played a video game.Jesus Christ, even after I underlined it, you still don't get it.
Quote from: SecondClass on April 15, 2016, 02:29:18 PMYou're getting way too defensive. You say it isn't black and white, but it totally is. One is the perfect, great ending where everyone is happy. One is the terrible ending where everyone is in doom and despair. And god help you if you choose the half of the game that's delegated as bad. YOU, not Frisk, are a bad person if you do so.uhwhy is an ending with doom and despair the "wrong ending".
Quote from: SecondClass on April 15, 2016, 02:25:48 PMQuote from: challengerX on April 15, 2016, 02:20:43 PMQuote from: SecondClass on April 15, 2016, 01:43:26 PMQuote from: challengerX on April 15, 2016, 01:41:22 PMQuote from: SecondClass on April 15, 2016, 01:35:43 PMEven in a game like Mass Effect, taking the evil route results in disgusted reactions from certain companions, different and darker outcomes for the world, etc. You're being evil, of course nothing good is going to come from it.But yet the game itself doesn't strongly, strongly dissuade you from taking that path. It's a viable option for you to play as - in Undertale, choosing that option makes you the player a monster. How dare you kill all these peace loving villagers who just want to be your friend? No, the TRUE way to play is to never kill a soul. Anything else and you're missing the TRUE point of the game.Yeah funnily enough people consider you a monster if you commit genocide.Yeah funnily enough you the player didn't commit genocide, you played a video game.Jesus Christ, even after I underlined it, you still don't get it.this is some advanced fucking autismdo you not understand what role-playing and immersion are?I mean it this time, go play bejeweled.
Because the game, the game creator, and everyone who plays the game deeply hold onto that fact.
What the fuck? Obviously I don't believe that choices in VIDEO GAMES represent the morality of the player, I'm saying that's the attitude of the game and its players.