Stellaris Discussion

big dog | Mythic Inconceivable!
 
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I love you, son.
I've realised we don't actually have a proper Stellaris discussion thread, and there are a number of people who play the game, so I thought I'd make a thread.

The upcoming October update is sounding pretty good.
Exploration Changes
Fleet Combat Overhaul
Diplomacy and Galaxy Setup
Fallen Empires and Upcoming DLC
Space Creatures

It'd be pretty cool to get a Sep7agon Stellaris game night going at some point, too.
Last Edit: September 06, 2016, 05:42:47 AM by Fedorekd


 
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This is the way the world ends. Not with a bang but a whimper.
Is it worth getting?

I've got like 40 hours on EUIV, which I thought was pretty good. Does Stellaris actually stack up?


big dog | Mythic Inconceivable!
 
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I love you, son.
Is it worth getting?

I've got like 40 hours on EUIV, which I thought was pretty good. Does Stellaris actually stack up?
I've played a solid 200 hours of it and it's probably the game I've enjoyed most this year.

I don't really have much to compare it to as the only other 4X game I've played is Civ V (although Stellaris is real-time as opposed to turn-based). Stellaris is pretty easy to get into but probably a lot less complex than other grand strategy games. I'd imagine EUIV is a lot more in-depth. So I guess it depends on how complex you like your strategy games.

Parts of the game are somewhat shallow but the content updates are improving a lot of it, especially the mid-game.


 
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This is the way the world ends. Not with a bang but a whimper.
but the content updates are improving a lot of it
That's to be expected from such a large game, tbf. I came to EUIV pretty late, and updates are still being churned out. I've watched part of a few LPs, and the one thing I do hope they update is ship skins. They aren't really that many, by the looks of it.



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I found Civ 5 pretty monotonous and repetitive, but I like other, more action-oriented strategy games; how long do Stellaris games last and is it fairly fast-paced?


big dog | Mythic Inconceivable!
 
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I love you, son.
but the content updates are improving a lot of it
That's to be expected from such a large game, tbf. I came to EUIV pretty late, and updates are still being churned out. I've watched part of a few LPs, and the one thing I do hope they update is ship skins. They aren't really that many, by the looks of it.
There are currently 7 aesthetic types for ships (1 being paid DLC), one for each of the different classes of species. It isn't much, especially in games where you have 40 empires. There is the ship designer which lets you change the different sections of the ships as well as their weapons and utilities, but they don't make a particularly noticeable difference to the aesthetic.


big dog | Mythic Inconceivable!
 
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I love you, son.
I found Civ 5 pretty monotonous and repetitive, but I like other, more action-oriented strategy games; how long do Stellaris games last and is it fairly fast-paced?
It depends on the size of the galaxy and the number of empires you set in the initial game settings. Of course, a galaxy on Huge with 39 AI empires will last ages, but a recent game I did on a Tiny galaxy with 5 AI empires was relatively quick, taking a few hours to reach the endgame stages. There are different speed settings you can use, so you can speed things up if you feel they're too slow.


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tbh the most fun I've had with Stellaris is two empires in a small galaxy with hyperlanes only, it'd be even better with no Fallen Empires


big dog | Mythic Inconceivable!
 
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I love you, son.
sep7agon meme galaxy


 
 
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<.<
Fuck Fallen Empires

There I am, happily preparing to kick off the organic genocide and replace the universe with synthetics and then this splitjaw coonrat decides to swan over and kick my shit in with tachyon lances because I built some bots.

I had to reload a save about an hour previous to have enough time to build up a counter fleet and start slaughtering them before they hit me.

Great game though


big dog | Mythic Inconceivable!
 
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I love you, son.
Fuck Fallen Empires

There I am, happily preparing to kick off the organic genocide and replace the universe with synthetics and then this splitjaw coonrat decides to swan over and kick my shit in with tachyon lances because I built some bots.

I had to reload a save about an hour previous to have enough time to build up a counter fleet and start slaughtering them before they hit me.

Great game though
thankfully they've acknowledged stuff like that and are improving it in the october update. the new fallen empire stuff sounds pretty cool.


 
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sep7agon meme galaxy

whenever i do a multiplayer game with some other people from sep7 i throw on the sep7 empires i made


 
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This is the way the world ends. Not with a bang but a whimper.
I had to reload a save
People like you are literally the scum of strategy games.


 
 
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<.<
I had to reload a save
People like you are literally the scum of strategy games.
I'd rather rewind time than have a game over on my first playthrough tbh


 
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You will find out who you are not a thousand times, before you ever discover who you are. I hope you find peace in yourself and learn to love instead of hate.
One by one people swallow the redpill and realise the greatness of strategy games


big dog | Mythic Inconceivable!
 
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I love you, son.
made a cool mod



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Да ли је то истина или се само шалиш?
I'm really enjoying it so far. It's easier to get into than EU4.


big dog | Mythic Inconceivable!
 
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big dog | Mythic Inconceivable!
 
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I love you, son.
ethic and government rebuild is great


 
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This is the way the world ends. Not with a bang but a whimper.
ethic and government rebuild is great

How so?

I also love how the devs are so candid about what they didn't get right on the first run-through. Paradox is a great studio.


big dog | Mythic Inconceivable!
 
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I love you, son.
ethic and government rebuild is great

How so?

I also love how the devs are so candid about what they didn't get right on the first run-through. Paradox is a great studio.
It adds a shitload of new government types and splits up some of the ethics scales. It also adds in a traditions system to determine what your empire excels in specifically.


 
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in case anyone wants to know what the new governments are from the ethics and government rebuild mod

Quote
I. NEW GOVERNMENTS

1) "Eudaimonic Society" (Libertarian)

Food +10%
Energy +5%
Mineral +5%
Peace Happiness +10%
War Happiness -10%
Army Morale -15%



2) "Explorer's Guild" (Oligarchy, Materialist, based on "Exploration" tradition)

+33% ship sensor range
-25% Science Ship build cost
+25% Science Ship build speed
+25% survey speed   
+25% anomaly research speed   
*+15% anomaly find chance
*-15% anomaly fail risk
-25% research station build cost
+20% physics research
+20% wormhole speed
+20% wormhole range
+20% warp speed
+20% warp range   

* - these modifiers do NOT seem to work as a country modifiers for the moment present, but I'm keeping them in a hope that in time it'll be fixed by Paradox.


Special techs:
Building "Deep Space Scanner" (physics +5, bonus to adj: +1 physics, +100% planet sensor range, +25% planet border)
"High-Efficient FTL Technologies" (+20% jumpdrive range, jump charge time -20%, jump cooldown -20%, emergency FTL damage -20%, emergency FTL jump cooldown -20%)


3) "Keepers of Harmony" (Ecologist, Libertarian)

-5% ethic divergence
+5% happiness
-25% terraforming cost
-25% terraforming station cost
+25% biology research speed
+25% new worlds research_speed
+1 trait points

Special techs: terraformation of unhabitable Worlds (Frozen, Barren and etc.), terraforming into Gaia.


4) "Mining League" (Oligarchy, based on "Mining" tradition)

+15% minerals
+2500 minerals storage
-20% mining network build cost
-20% mining station   cost
+25% industry research speed
+25% materials research speed

Special techs: Buildings "Metallurgical Plant" (bonus to adj: +3 minerals/-1 food, +5% construction speed, -5% construction cost, -2% habitability)


5) "Xeno-Nationalism" (Xenophobe, Authoritarian, Isolationist)

-15% military station build cost
+15% military station damage
+15% military station health
-15% military station upkeep
+15% planet fortification strength
+25% planet sensor range
+15% Rivalry influence gain

Each Ruler can build a special building: "Global Planetary Defence System".



6) "Anarcho-Capitalism" (Fanatic Capitalist, Fanatic Libertarian)

+15% energy
+15% minerals
+2000 energy storage
+5% construction speed
+5% ship build speed
+5% happiness
+25% migration speed
+1 sector cap
-8% Habitability
-25% Influence gain
-3 leader capacity



7) "Planetary Dominion" (Oligarchy)

+15% navy capacity
+1 army rank
+1 governor skill level
+20% colony development speed
+15% planet border intrusion
+1 sector cap
-10% Influence gain
+5% ethic divergence



8) "Thought Police State" (Authoritarian)

-15% ethic divergence
+10% happiness
+10% war happiness
+15% army morale
+25% slavery
+25% psionics research speed
-8% energy


9) Anarcho-Communism (Fanatic Socialist, Fanatic Libertarian)

Growth time -20%
Society research +25%
Alien Migration +15%
Xenophobia -15%
Leader pool size +1
Leader influence cost -10%
Happiness +10%
Peace happiness +5%
Migration speed +25%
Core Sector +1
-25% Influence gain
-3 leader capacity
-5% energy



10) Agriculture Consortium (Oligarchy, based on "Agriculture" tradition)

Food +20%
Farm Building Cost -25%
Habitability +5%
Biology research +25%
Clear Blocker cost -20%
Clear Blocker speed +20%

Special techs: Building "Food Grand Bazaar" (+10% food, +5% happiness, planetary unique), Building "Soil Enrichment Facility" (bonus to adj: +3 food)


11) Pioneer's League (Libertarian, Expansionist, based on "Pioneering" tradition)

-20% colonizer build cost
+20% colonizer construction speed
+20% colony development speed
-20% terraforming cost
-20% terraform station build cost
+25% New Worlds research

Special techs: allowed terraformation of unhabitable Worlds (Frozen, Barren and etc.)



12) Divine Imperium (Authoritarian, Spiritualist, Militarist)

Ethic Divergence -15%
Food Consumtion -15%
Army Morale +25%
Army Morale Damage +25%
Army Health +25%
General Skill levels +1
Psionic Research +25%
Physics research -15%

Ruler can build 5 Elite Inquisitor Forces.
Special techs: edict "Divine Crusade"


13) Military-Industrial Cartel (Oligarchy, Industrial, based on "Military Industry" tradition)

+5% ship build speed
-10% ship cost
-10% military station cost
-15% ship reparation cost   
+15% ship reparation speed   
+5% ship armor
+5% ship weapon damage
+15% Rocketry research
+15% Materials research
+15% Voidcraft research
-7% habitability



14) Peacekeepers League (Libertarian, Pacifist, Spiritualist, Xenophile)

Ethic Divergence -10%
Xenophobia -15%
Diplomacy influence cost -20%
Trust +20%
Trade Attractiveness +20%
Embassies +1
Rivalries -1
Rivalry influence gain -20%
Navy size -10%



15) Communist Dictatorship (Authoritarian, Socialist)

Food Consumtion -15%
Habitability +5%
Construction speed +15%
Ship build speed +15%
Industry research +25%
Statecraft research +25%
Slavery -50%
Energy -5%



16) "Biotech's Conglomerate" (Oligarchy, Materialist, based on "Biotechnology" tradition)

+25 leader lifespan
+15% leader experience gain
+10% growth rate
+15% army health
+1 trait points
Biology research +25%
Computing research +25%
-5% happiness



17) State Capitalism (Authoritarian, Capitalism)

+5% energy
+15% influence gain
+25% slave production output
+25% slave food output
+25% industry research
-5% happiness



18) Technocratic Republic (Fanatic Materialist, Libertarian, based on "Cybernetic" tradition)

+1 core system
+5% research speed
+10% survey speed
+8% construction speed
+8% ship build speed
+25% robot output
+4%   ship auto repair
-15% growth rate



19) Police State (Authoritarian, Socialism) - for those who like more "China-style" kind of communism

-10% ethic divergence
-15% food consumtion
-25% resettlement cost
-15% army cost
-15% army build speed
-15% army upkeep
+15% army damage
+20% military theory research
+20% statecraft research
-8% energy
-20% migration speed

Special tech: Edict "Doctrine: Loaylty" (-10% ethic divergence, +15% army morale, -25% edict cost, +25% edict length, +25% slavery tolerance)



20) Parliamentary Monarchy (Libertarian, Elitarian) - this government might seem questionable, but I thought that someone might like it. So, basically it's a democracy with the King. You are obligated to choose "Elitarian" and "Libertarian" (though not Fanatic) ethoses in order to be able to pick it.

+5% happiness
+10% navy size
+10% influence gain
+1 leader capacity
+1 sector capacity
+1 embassy

Each Ruler can build a "Royal Library" (+0.15 influence, -5% ethic divergence, planetary unique)


21) Environmentalist Bureau (Oligarchy, Ecologist, based on "Waste Recycling" tradition)

+5% habitability
-10% construction cost
-10% ship cost
+5% energy   
+20% new worlds research
+20% industry research
-7% influence gain
-10% construction speed
-10% ship build speed



And 3 different types of "Collective Consciousness":


22) "Hive Mind" (Fanatic Authoritarian, Xenophobic and Socialist, needs special trait "Drone Mindset") - classic "insectoid" Collective

Ethic Divergence -50%
Growth time -33%
Core System +3
Research speed +33%
Army Morale +25%
Research Alternatives -1
Leader Pool Size -1
Leader Exp gain -25%
Core Sector -2
Migration speed -25%
Resettlement cost +25%


23) The Hierarchy (Fanatic Authoritarian, Fanatic Elitarian, needs special Trait "Slave Gene") - another representation of "Collective Consciousness" kind of society, genetically-enforced oligarchy, in which a few rules on the many through a caste system.

-50% ethic divergence
+25 leader lifespan   
+2 leader capacity   
+50% slave production output
+33% influence gain
-25% resettlement cost
-25% edict cost
+25% edict length
+1 trait points   
-1 leader pool size
-15% research speed   
-33% growth rate
-33% migration speed


24) The Coalescence (needs special Trait "Brainchip") - another kind of "Collective Consciousness". True and, at some point, "democratic" kind of Collective - there is no actual hierarchy, everybody is unified and equally engaged in achieving common goal, which is pure Scientific Cognition (in fact, you can have neither Authoritarian nor Libertarian ethos in order to pick it - their form of society is absolutely unique and alien to everybody). Strong Research, but significantly limited Bureaucratic and Military options.

-50% ethic divergence
+1 tech alternatives
+20% research speed
+25% survey speed
+25% anomaly research speed   
+5% happiness
+5% habitability
+1 leader pool size
+33% leader experience gain
-25% influence gain
-1 rivalries
-50% rivalry influence gain
-15% navy size   
-15% war happiness
-25% army morale


II. OLD GOVERNMENTS

Especially I'd like to point out that I fully re-worked "Military Republic" and "Military Junta". I don't like vanilla representations of them, because their bonuses does not seem quite relevant. I mean, what is so special about military democracy, that provides bonuses for army and military stations? Or, for ships and admirals - to an oligarchy? So, i tried to re-think them and here is what I came up with:

1) "Military Republic" - I imagine that feature of the State which is military and democratic, might be that army is based on the principles of militia with lesser involvement of the State - citizens are self-organized and take care of their own personal armaments, which makes it easier for the Government to support.

-10% army upkeep
-10% ship upkeep
-10% military station upkeep
-15% ship upgrade cost
-15% shipreparation cost
+10% army morale


2) "Military Junta" - I imagine military oligarchy as the council of experienced war-chiefs and their high-qualified and highly-paid armies

+1 admiral skill levels
+1 general skill levels
+5% ship weapon damage
+10% army damage mult
+10% ship upkeep
+10% army upkeep



3) "Military dictatorship"

+15% navy capacity
-20% ship build time
+20% army build speed
+10% war happiness
+1 rivalry
+25% rivalry influence gain
+25% Military Theory research


4) "Theocratic republic"

-10% ethic divergence
+10% happiness
+2 core system



5) "Theocratic oligarchy" - old and wise council

-10% ethic divergence
+25 leader lifespan
+1 leader skill level
+15% leader experience gain


6) "Divine mandate"

-10% ethic divergence
-10% food consumption
+50% slavery tolerance
-25% resettlement cost
+25% influence gain


7) "Direct democracy"

+4 core system



8) "Science directorate"

+1 research alternatives
+1 core system
+1 empire leader capacity



9) "Despotic hegemony" - name was changed for "Cyber Dictatorship"

+10% research speed
+10% energy
-25% research station build cost
-25% science lab build cost

Ruler can build 10 Elite Cyborg Armies.


10) "Moral democracy"

+10% happiness
+10% peace happiness
+2 core system


11) "Peaceful bureaucracy"

+1 leader pool size
+1 leader capacity
-20% leader influence cost
-20% diplomatic influence cost
+25% statecraft research speed
+15% influence gain


12) "Enlightened monarchy"

-25% edict influence cost
-25% edict length
+1 core system
+20% influence gain
+1 embassy


13) "Indirect democracy"

+1 leader skill level
+1 Leader pool size
-20% leader influence cost



14) "Plutocratic oligarchy" - name was changed for "Corporatocracy", with it's icon accordingly, you've got to have "Capitalist" ethos in order to choose it.

+5% energy
+10% minerals
+10% influence gain
+1000 energy storage
+1500 minerals storage
-5% Power plant cost
-5% Mining network cost


15) "Despotic empire"

-10% edict influence cost
-10% edict length
+15% slave production output
+15% slave food output
+1 leader capacity
+1 sector cap


Stroud | Heroic Unstoppable!
 
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Да ли је то истина или се само шалиш?
I am entirely out of Influence. Please help.


 
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I am entirely out of Influence. Please help.

Don't use frontier outposts unless you absolutely have to.

Be rivals with other people.


Stroud | Heroic Unstoppable!
 
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Да ли је то истина или се само шалиш?
I am entirely out of Influence. Please help.

Don't use frontier outposts unless you absolutely have to.

Be rivals with other people.
Yeah, I already got rid of some. Thanks.


big dog | Mythic Inconceivable!
 
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I tried playing this game but I freaked out when some aliens launched an invasion on my system. Haven't touched it since.


 
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