Nickelodeon All Star Brawl! ft. Spengbeb, Ninja Tortles, Ren and Stimpy, Aang...

dahuterschuter | Member
 
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All posts made under this account are works of fiction and satire under the ongoing online fictional writing project known as "dahuterschuter - A Character Study".
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Now this is Podracing.

Characters confirmed in trailer and on box art:
>Spongebob
>Patrick
>Sandy
>Leonardo
>Michelangelo
>Reptar
>Lincoln Loud
>Lucy Loud
>Zim
>Danny Phantom
>Powdered Toast Man
>Helga
>Oblina
>Nigel Thornberry
>Aang
>Korra
>Catdog
>Ren
>Stimpy

No Hugh Neutron, we riot.


 
Verbatim
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the most important thing to note here: the game will have rollback netcode

meet my Danny Phantom/Oblina


alphy | Legendary Invincible!
 
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what is rollback netcode?

the game seems pretty fun, and it's cool to see characters from the 90s


dahuterschuter | Member
 
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All posts made under this account are works of fiction and satire under the ongoing online fictional writing project known as "dahuterschuter - A Character Study".
the most important thing to note here: the game will have rollback netcode

meet my Danny Phantom/Oblina
Surprised they had a REAL MONSTER, they actually seem to be digging into nostalgia characters which is cool.

Real question is will they make a Tekken clone with all the live action Nick character like Drake and Josh and Dan Schneider?

what is rollback netcode?

the game seems pretty fun, and it's cool to see characters from the 90s
Rollback netcode basically makes for almost seamless online play where ordinarily there would be lag.  The game is running what it predicts will happen next, and if its prediction is wrong it will "roll bacK" to where it was accurate and go from there.

Most recently Slippi the Melee mod for online play added in rollback and the result is insane.  I can play with people who are a thousand or more kilometers away and it's really not even noticeable, and that's in an input-intensive game.  It seems like the Ludosity devs actually care about making it a good game and experience.


Zonda | Mythic Inconceivable!
 
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‘The most inoffensive user on this website’ - Verbatim
Rollback netcode basically makes for almost seamless online play where ordinarily there would be lag.  The game is running what it predicts will happen next, and if its prediction is wrong it will "roll bacK" to where it was accurate and go from there.

Most recently Slippi the Melee mod for online play added in rollback and the result is insane.  I can play with people who are a thousand or more kilometers away and it's really not even noticeable, and that's in an input-intensive game.  It seems like the Ludosity devs actually care about making it a good game and experience.
I've been having Melee friendlies with a few West Coast USA players and it's been a playable experience even on 2f. I live in Western Victoria, Australia for reference lol.


 
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Goodness gracious, great balls of lightning!
The characters we need:

- Dennis
- King Neptune
- Jenny XJ9
- Max and Ruby
- Sportacus
- Robbie Rotten
- Doug Dimmadome